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	<updated>2026-06-04T00:07:48Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=User:Ink_Eyes&amp;diff=2820</id>
		<title>User:Ink Eyes</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=User:Ink_Eyes&amp;diff=2820"/>
		<updated>2023-08-24T14:48:30Z</updated>

		<summary type="html">&lt;p&gt;Ink Eyes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Ink-Eyes, the Vermin&#039;s Queen =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ink_Eyes is a loremaster and master guide for Runescape 3 and Elder Scroll Online for almost 15 years. She is now serving the rich and wonderful lore of Wayfinder and vows to apply herself heart and soul to the search for clues on the lore of the world of Evenor and its wild and hostile surroundings.&lt;br /&gt;
&lt;br /&gt;
As a fearless player of numerous MMORPGs and a tryhard in many objectives, Ink_Eyes is a 29-year-old young woman who still has all her teeth, except for the wisdom teeth. She leads the dangerously famous PvP community: The Eshin Squad, a guild composed exclusively of tryhards and ruthless assassins.&lt;br /&gt;
&lt;br /&gt;
She is present on the official Wayfinder Discord and is always ready to devote herself wholeheartedly to helping players in the official community of the game. At any time, she takes great pleasure in dedicating every second of her time to helping and achieving the goals of players around her, even if she gives a little extra for the rats in her community.&lt;br /&gt;
&lt;br /&gt;
The Vermine Queen is a Rat-Player who is always looking for challenges and impossible achievements. You are free to ask her questions and invite her into dungeons that you cannot overcome, as she is currently playing a massive tank.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official signature of the Vermin&#039;s Queen: There are no flaws, only qualities that are poorly exploited.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Her Creed : ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Regardless of fur color, rat culture, or ideals before me, my only true language is that of a sharpened blade. Let keep your word for our Final Fight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/eshin The Eshin Squad (Wayfinder Clan)]&lt;br /&gt;
[[File:Wayfinder clan.jpg|thumb|alt=Is a Tryhard and PVP fan Commaunty of Ink-Eyes|The Official logo of the Wayfinder Clan]]&lt;/div&gt;</summary>
		<author><name>Ink Eyes</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=User:Ink_Eyes&amp;diff=2819</id>
		<title>User:Ink Eyes</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=User:Ink_Eyes&amp;diff=2819"/>
		<updated>2023-08-24T14:45:15Z</updated>

		<summary type="html">&lt;p&gt;Ink Eyes: Created page with &amp;quot;= Ink-Eyes, the Vermin&amp;#039;s Queen =   &amp;#039;&amp;#039;Ink_Eyes is a loremaster and master guide for Runescape 3 and Elder Scroll Online for almost 15 years. She is now serving the rich and wonderful lore of Wayfinder and vows to apply herself heart and soul to the search for clues on the lore of the world of Evenor and its wild and hostile surroundings.  As a fearless player of numerous MMORPGs and a tryhard in many objectives, Ink_Eyes is a 29-year-old young woman who still has all her...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Ink-Eyes, the Vermin&#039;s Queen =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ink_Eyes is a loremaster and master guide for Runescape 3 and Elder Scroll Online for almost 15 years. She is now serving the rich and wonderful lore of Wayfinder and vows to apply herself heart and soul to the search for clues on the lore of the world of Evenor and its wild and hostile surroundings.&lt;br /&gt;
&lt;br /&gt;
As a fearless player of numerous MMORPGs and a tryhard in many objectives, Ink_Eyes is a 29-year-old young woman who still has all her teeth, except for the wisdom teeth. She leads the dangerously famous PvP community: The Eshin Squad, a guild composed exclusively of tryhards and ruthless assassins.&lt;br /&gt;
&lt;br /&gt;
She is present on the official Wayfinder Discord and is always ready to devote herself wholeheartedly to helping players in the official community of the game. At any time, she takes great pleasure in dedicating every second of her time to helping and achieving the goals of players around her, even if she gives a little extra for the rats in her community.&lt;br /&gt;
&lt;br /&gt;
The Vermine Queen is a Rat-Player who is always looking for challenges and impossible achievements. You are free to ask her questions and invite her into dungeons that you cannot overcome, as she is currently playing a massive tank.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official signature of the Vermin&#039;s Queen: There are no flaws, only qualities that are poorly exploited.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Her Creed : ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Regardless of fur color, rat culture, or ideals before me, my only true language is that of a sharpened and razor-sharp blade. Let us keep our eyes open, senses alert, and claws ready. Together we will claim what we deserve.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/eshin The Eshin Squad (Wayfinder Clan)]&lt;br /&gt;
[[File:Wayfinder clan.jpg|thumb|alt=Is a Tryhard and PVP fan Commaunty of Ink-Eyes|The Official logo of the Wayfinder Clan]]&lt;/div&gt;</summary>
		<author><name>Ink Eyes</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=File:Wayfinder_clan.jpg&amp;diff=2818</id>
		<title>File:Wayfinder clan.jpg</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=File:Wayfinder_clan.jpg&amp;diff=2818"/>
		<updated>2023-08-24T14:43:06Z</updated>

		<summary type="html">&lt;p&gt;Ink Eyes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My Wayfinder Clan logo for my Profil&lt;/div&gt;</summary>
		<author><name>Ink Eyes</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=The_Highlands&amp;diff=2817</id>
		<title>The Highlands</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=The_Highlands&amp;diff=2817"/>
		<updated>2023-08-24T14:11:51Z</updated>

		<summary type="html">&lt;p&gt;Ink Eyes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=The Highlands=&lt;br /&gt;
[[File:Wayfinder 2023-08-24 05 48 32.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Since the arrival of Gloom in our world, the Highlands are now the last explored area where nature reigns supreme. This area is located below Skylight, the last known city where humans and Wayfinders can live without fear of their common enemies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Ink-Eyes, The Vermin&#039;s Queen&lt;br /&gt;
&lt;br /&gt;
=== The Greats Lift ===&lt;br /&gt;
[[File:Great Rift.jpg|thumb|The Great Lift is the first entrance of Highlands.]]&lt;br /&gt;
&lt;br /&gt;
The Great Lift was designed by the scrapers and watchers of Venge at the edge of Skylight, the last city that overlooks the vast and wild expanse of the Highlands. Although its origins remain somewhat unclear, we know that it was constructed with the agreement of Wolf, the leader of Skylight, and with the supervision of Venge and the Engineer who currently resides in Skylight. By using it from the high-quarters of the last city, players have direct access to the fire pit and Controller Hass. It&#039;s a safe place for players and the starting point for the adventure of Wayfinders such as yourselves.&lt;br /&gt;
&lt;br /&gt;
=== First Zone : The Lower Skylight ===&lt;br /&gt;
&lt;br /&gt;
[[File:Lower Skylight.png|thumb|The Last City of Watcher and Grierches]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Highlands begin in Lower Skylight, a very poor neighborhood where dubious people live. In reality, Lower Skylight is the area located below Skylight where a fierce war is taking place. Indeed, the pioneers of Skylight, called &amp;quot;Watchers&amp;quot;, are in perpetual surveillance on the still standing walls of the outpost. As the lower quarter is infested with rats and bandits, it would be imprudent to leave the entrance to Skylight unguarded.&lt;br /&gt;
&lt;br /&gt;
The war has been going on for a long time, shortly after the invasion of the world by Gloom. The Highlands are currently governed by the Grieches, the bandits and criminals of the area. Currently, little is known about the higher-ups of the Grieches, except for their close ties with the Syndicate. If we believe the words of Controller Hass.&lt;br /&gt;
&lt;br /&gt;
The lower quarter of Skylight is supervised and led by Controller Hass, who strives to maintain a semblance of order within the walls of the last city. There are also important characters among the Watchers, such as Watcher Isti and Hagran.&lt;br /&gt;
&lt;br /&gt;
Although Lower Skylight is in eternal conflict with the bandits, the ruined city is still active, so much so that the local tavern accepts any clients. The Lowers have a campfire where the player can take refuge and teleport if necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Second Zone : The Pit ===&lt;br /&gt;
&lt;br /&gt;
[[File:The Pit.png|thumb|The Head Quarter of Grieches]]&lt;br /&gt;
&lt;br /&gt;
The place is overrun by Thunder Eyes (sharpshooters) and Enforcers. It&#039;s advisable to prepare carefully before venturing there as there are a few barrels of toxic poison that can prove dangerous, even deadly to careless players. This area is an excellent place to farm Green Specters. &lt;br /&gt;
&lt;br /&gt;
There&#039;s also an Echo Matrix, a spot to retrieve health vials, and a campfire where players can take refuge. At first glance, the Pit appears to be an inhospitable place where coal and poison reside. It seems to be an abandoned oil factory overrun by miscreants.&lt;br /&gt;
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=== Third Zone : The Codex Hall ===&lt;br /&gt;
&lt;br /&gt;
[[File:Codex Hall.png|thumb|The Dungeon and palace Entrance from the codex Halls]]&lt;br /&gt;
&lt;br /&gt;
Although the world was created by the Architects, responsible for the creation of the lighthouses and probably the world itself, they were known for studying their decrees and secrets. Even before the invasion of Gloom, the Codex Hall was in ruins but it has a dungeon of the same name, full of history and mystery. The ancient owners of the place were the Monks of Aurelian who sought refuge there to apply their practices and doctrines.&lt;br /&gt;
&lt;br /&gt;
Today, ravaged by time and infested with Goblins, the ruins of Codex Hall are a warm place. Archers and warriors can be found everywhere in the zone, even though they are low-level, they can still be a common problem for new players. The place also hides a few treasures - fragments of memory, a campfire to take refuge and healing potions.&lt;br /&gt;
&lt;br /&gt;
=== Fourth Zone : The Crossroads Foundry. ===&lt;br /&gt;
&lt;br /&gt;
[[File:Foundry.jpg|thumb|The Overviews of the Crosseroad Foundry.]]&lt;br /&gt;
&lt;br /&gt;
Although located far from Skylight, the last city, the foundry is of paramount importance for commerce and the commercial routes of Highlands. In fact, the protectors of the foundry, known as &amp;quot;The Scrappers and Vange Watch,&amp;quot; are responsible for transforming all metal objects and vehicle wrecks into scrap metal that will be used mainly for Skylight&#039;s protection.&lt;br /&gt;
&lt;br /&gt;
The foundry is currently located on the eastern side of the map, perched on a cliff overlooking Codex Hall. The supervisor of the foundry is the Ancient Archon Megan with his second, Vange Watch Fuller. Currently in conflict with the &amp;quot;Gear Teeth,&amp;quot; it is difficult for the watch to establish a safe commercial route between Aurelian and Skylight since the attacks are incessant and challenging for Vange caravans.&lt;br /&gt;
&lt;br /&gt;
=== Fifth Zone : The Bloodworks. ===&lt;br /&gt;
[[File:Blood Work gallery.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The zone gets its name from its bloody history. In fact, the Bloody Galleries were once a plentiful source of &amp;quot;Blood God&amp;quot; minerals, essential for creating weapons and vehicles of all kinds. Nowadays, it is dominated and owned by the Syndycat (the supreme authority of the region&#039;s criminals). However, in an ancient, long-forgotten time, the Codex monks emptied the mine of its precious minerals for their own purposes, but nobody knows what their plans were to this day.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
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=== Sixth Zone : The UnderCroft and the Ironstone Keep. ===&lt;br /&gt;
&lt;br /&gt;
[[File:Codex.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The haunted nature of this place still fascinates the scrapers of Venge and the researchers of Skylight. It was once famous for being the home of the greatest scientists of the Order of the Silver Codex, a disciplined group of people who lived solely for the doctrines of the Architects and had a good relationship with the Empire. Today, the UnderCroft is an isolated place overrun by the Remnants, echoes of the people who once lived there.&lt;br /&gt;
&lt;br /&gt;
The Ironstone Keep is a haunted place where ancient warriors who fought in Arcadian wars before the Gloom invasion still roam. The place speaks for itself, with its dilapidated state and the scars of past battles and conflicts.&lt;br /&gt;
&lt;br /&gt;
The place still preserves numerous vestiges of its millennium-old history, led by the Heralds of the Silver Codex. There are also effigies depicting the Codex agents and an imposing tower that once derived its glory from the pride of the Architects themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Seventh Zone : The Outer Aurelian. ===&lt;br /&gt;
&lt;br /&gt;
[[File:Outer Aurelian Road.jpg|thumb|The elder silver codex ruin]]&lt;br /&gt;
&lt;br /&gt;
Aurelian is the ancient city that once housed the greatest scientists and researchers in the world. Even today, the Outer route is used by a multitude of trade caravans heading towards the Crossroads Foundry to sell goods that will be used by the scrapers and workers of Venge and Skylight.&lt;br /&gt;
&lt;br /&gt;
The place is a massive ruin of an ancient civilization overrun by highly advanced goblins who practice occult arts and rituals to summon ancient echoes of monsters like the Original Shurks, the first of its kind.&lt;br /&gt;
&lt;br /&gt;
The ruined place reveals a massive bell that seems to have belonged to an immense bell tower, perhaps in honor of the Architects. Even though today the place has reclaimed its natural balance over time, one cannot ignore the invasive Goblin influence and the influence of the Silver Codex of the past.&lt;br /&gt;
&lt;br /&gt;
=== The Eighth and Final Zone : The Repository of Knowledge. ===&lt;br /&gt;
&lt;br /&gt;
[[File:Knowledge of the Aurelian.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Silver Codex was once an order of devout individuals towards the Architeque and in good relations with the Empire and its archontes. However, a tragic event seems to have surfaced after the Supreme Leader of the order, known as &amp;quot;The First,&amp;quot; issued a decree authorizing the Monks of the order to search the surroundings, such as the &amp;quot;Blood God&amp;quot; mine of the Bloodwork, for unorthodox purposes. Although their dark machinations remain mysterious to this day, everything seems to coordinate the invasion of the Gloom by the direct intervention or influence of the Silver Order.&lt;br /&gt;
&lt;br /&gt;
The ruins present in the zone refer to a massive bell tower and a majestic Planetarium, perhaps in direct reference to the falling stars mentioned by the former Imperial Archonte Megan who currently oversees the foundry.&lt;br /&gt;
&lt;br /&gt;
According to the Echo of the past Oman, the First is the main cause of the decline of the Silver Codex in Aurelian, located south of the deepest Highlands. The bell tower formerly known as the Tower is closely linked to the Gloom now, and the archive of knowledge is infested with echoes of former members of the order who are still dangerous to players.&lt;br /&gt;
&lt;br /&gt;
The Monks of the codex sought to bind the Gloom of the monastery and eliminate the archontes of the Empire, who were otherwise charged with eliminating the demons that wanted to invade the Highlands. The archives possess and hold the darkest secrets of the dark age and may contain crucial information about the Origin of the sudden disappearance of the Architeques, the creator gods of Aurelians, as well as the Origin of the Gloom, which until then was only locked in their vile dimension, at the foot of their jailer, the Lighthouses.&lt;br /&gt;
&lt;br /&gt;
== Mysterious Zones of the Highlands: ==&lt;br /&gt;
&lt;br /&gt;
===== The Giant Bell : =====&lt;br /&gt;
[[File:Bell.jpg|thumb|The Elder bell of the Silver codex Monastery ]]&lt;br /&gt;
&lt;br /&gt;
The giant Bell is directly related to the Monastery of the Silver Codex, the direct cause of the invasion of the Gloom and the murder of the Gods of the Skylight world. It was the former residence of the members of the Codex and the Monks of the Archives of Aurelian.&lt;br /&gt;
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===== The Colossal Blade of the Silver Codex : =====&lt;br /&gt;
[[File:Sword of Hero Hall.jpg|thumb|The Monumental Sword of the Silver Codex order]]&lt;br /&gt;
&lt;br /&gt;
The Monumental Archonte Sword located near the low quarter of Skylight seems to be an ancient residence for deceased members of the Codex, probably those who have marked history. The sword, however, is the direct symbol of the Codex legionnaires equipped by the Archonte Commander. It is also the sword of choice, embedded in Aurelian tombs, statues, and vestiges, which suggests that it is a collection of several tombs, possibly an ancient Hall of Heroes.&lt;br /&gt;
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===== The Grave adorned : =====&lt;br /&gt;
[[File:The First (Codex Leader tomb).jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Grave adorned with a shield, a lion, a snake, and two owls is very mysterious. Based on my own hypothesis, the owl represents wisdom, the lion represents courage, and the snake represents Cunning, which are all the qualities of The First, the former leader of the Silver Codex. Perhaps the place expresses the final resting place of the corrupted soul of the former leader of the Silver Codex. The Silver Codex seems to have had three sub-orders that formed a complete order. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Lion&#039;&#039;&#039;: represents the Archontes like the Commander, as he represents courage. &lt;br /&gt;
* &#039;&#039;&#039;The Owl&#039;&#039;&#039; : represents wisdom, probably the influence of the Silver Hand.&lt;br /&gt;
* &#039;&#039;&#039;The Snakes&#039;&#039;&#039; : were supposed to represent the monks and agents of the Codex who were the first responsible for the invasion of the Gloom, an animal perfect for such a ruse.&lt;br /&gt;
&lt;br /&gt;
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===== The Magic Lantern : ===== &lt;br /&gt;
[[File:Lanterne.jpg|thumb|The Magic Lanterne where emanate a blue light]]&lt;br /&gt;
&lt;br /&gt;
The Lantern emanates a blue light like that used by Falling Stars; the monsters that approach it are imbued with a glow and a glossy carapace, as well as an unwavering aggression. Located near the Sword, it suggests that the Codex may have installed it there to confine the monsters inside the cave where it resides to keep undesirables away.&lt;br /&gt;
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===== The Tomb of the Knight : =====&lt;br /&gt;
[[File:Tombe.jpg|thumb|The Silver Hand leader tomb, Below the Monastery]]&lt;br /&gt;
&lt;br /&gt;
located sadly near Outer Aurelian, seems to belong to someone important. However, it is isolated in the basement of the Monastery, and it is probably the &amp;quot;Gathered Hand,&amp;quot; the leader of the Silver Hand, a group that was responsible for Codex emissary missions. The presence of the monastery bell not far from the tomb, located under the catacombs of the monastery itself, is a major clue to this hypothesis, as it is adorned with the symbols of the Planétarium. Another interesting fact is that in the &amp;quot;Silver Hand&amp;quot; dungeon, the same bell and symbol of the Silver Hand order, namely the owl, which represented the side of wisdom, can be found.&lt;br /&gt;
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== Highlands Overviews ==&lt;br /&gt;
[[File:Eshin Map Tool.png|thumb|alt=Is the actual spot or each mobs, boss and ressources. |The Highlands Map overviews]]&lt;br /&gt;
&lt;br /&gt;
The Highlands map is not yet complete, though it remains an essential tool for any wayfinder venturing beyond Skylight. Be cautious, and if you have any questions, I am &amp;quot;Ink-Eyes,&amp;quot; the official Wayfinder discord.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
Lore master: Ink-Eyes&lt;br /&gt;
&lt;br /&gt;
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== Last Update == &lt;br /&gt;
&#039;&#039;2023-08-24 Quebec 10h04 (UTC-5)&#039;&#039;&lt;br /&gt;
&#039;&#039;By Ink_Eyes (Discord)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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= Special Thanks = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Thank you to Cysidus for allowing me to write this guide.&lt;br /&gt;
* Thank you to all the players who will find further information on the various topics covered in the guide above.&lt;br /&gt;
* Thank you to the developers at Airship Syndicate INC. for this magnificent game and the world it enriches.&lt;br /&gt;
* Thank you to the players who support me in the study of Wayfinder&#039;s Lore.&lt;br /&gt;
* I would also like to extend my gratitude to the [RATS] who have greatly helped me in the design of the Highlands tool.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
_&lt;/div&gt;</summary>
		<author><name>Ink Eyes</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=The_Highlands&amp;diff=2816</id>
		<title>The Highlands</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=The_Highlands&amp;diff=2816"/>
		<updated>2023-08-24T14:08:48Z</updated>

		<summary type="html">&lt;p&gt;Ink Eyes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=The Highlands=&lt;br /&gt;
[[File:Wayfinder 2023-08-24 05 48 32.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Since the arrival of Gloom in our world, the Highlands are now the last explored area where nature reigns supreme. This area is located below Skylight, the last known city where humans and Wayfinders can live without fear of their common enemies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Ink-Eyes, The Vermin&#039;s Queen&lt;br /&gt;
&lt;br /&gt;
=== The Greats Lift ===&lt;br /&gt;
[[File:Great Rift.jpg|thumb|The Great Lift is the first entrance of Highlands.]]&lt;br /&gt;
&lt;br /&gt;
The Great Lift was designed by the scrapers and watchers of Venge at the edge of Skylight, the last city that overlooks the vast and wild expanse of the Highlands. Although its origins remain somewhat unclear, we know that it was constructed with the agreement of Wolf, the leader of Skylight, and with the supervision of Venge and the Engineer who currently resides in Skylight. By using it from the high-quarters of the last city, players have direct access to the fire pit and Controller Hass. It&#039;s a safe place for players and the starting point for the adventure of Wayfinders such as yourselves.&lt;br /&gt;
&lt;br /&gt;
=== First Zone : The Lower Skylight ===&lt;br /&gt;
&lt;br /&gt;
[[File:Lower Skylight.png|thumb|The Last City of Watcher and Grierches]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Highlands begin in Lower Skylight, a very poor neighborhood where dubious people live. In reality, Lower Skylight is the area located below Skylight where a fierce war is taking place. Indeed, the pioneers of Skylight, called &amp;quot;Watchers&amp;quot;, are in perpetual surveillance on the still standing walls of the outpost. As the lower quarter is infested with rats and bandits, it would be imprudent to leave the entrance to Skylight unguarded.&lt;br /&gt;
&lt;br /&gt;
The war has been going on for a long time, shortly after the invasion of the world by Gloom. The Highlands are currently governed by the Grieches, the bandits and criminals of the area. Currently, little is known about the higher-ups of the Grieches, except for their close ties with the Syndicate. If we believe the words of Controller Hass.&lt;br /&gt;
&lt;br /&gt;
The lower quarter of Skylight is supervised and led by Controller Hass, who strives to maintain a semblance of order within the walls of the last city. There are also important characters among the Watchers, such as Watcher Isti and Hagran.&lt;br /&gt;
&lt;br /&gt;
Although Lower Skylight is in eternal conflict with the bandits, the ruined city is still active, so much so that the local tavern accepts any clients. The Lowers have a campfire where the player can take refuge and teleport if necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Second Zone : The Pit ===&lt;br /&gt;
&lt;br /&gt;
[[File:The Pit.png|thumb|The Head Quarter of Grieches]]&lt;br /&gt;
&lt;br /&gt;
The place is overrun by Thunder Eyes (sharpshooters) and Enforcers. It&#039;s advisable to prepare carefully before venturing there as there are a few barrels of toxic poison that can prove dangerous, even deadly to careless players. This area is an excellent place to farm Green Specters. &lt;br /&gt;
&lt;br /&gt;
There&#039;s also an Echo Matrix, a spot to retrieve health vials, and a campfire where players can take refuge. At first glance, the Pit appears to be an inhospitable place where coal and poison reside. It seems to be an abandoned oil factory overrun by miscreants.&lt;br /&gt;
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=== Third Zone : The Codex Hall ===&lt;br /&gt;
&lt;br /&gt;
[[File:Codex Hall.png|thumb|The Dungeon and palace Entrance from the codex Halls]]&lt;br /&gt;
&lt;br /&gt;
Although the world was created by the Architects, responsible for the creation of the lighthouses and probably the world itself, they were known for studying their decrees and secrets. Even before the invasion of Gloom, the Codex Hall was in ruins but it has a dungeon of the same name, full of history and mystery. The ancient owners of the place were the Monks of Aurelian who sought refuge there to apply their practices and doctrines.&lt;br /&gt;
&lt;br /&gt;
Today, ravaged by time and infested with Goblins, the ruins of Codex Hall are a warm place. Archers and warriors can be found everywhere in the zone, even though they are low-level, they can still be a common problem for new players. The place also hides a few treasures - fragments of memory, a campfire to take refuge and healing potions.&lt;br /&gt;
&lt;br /&gt;
=== Fourth zone: The Crossroads Foundry. ===&lt;br /&gt;
&lt;br /&gt;
[[File:Foundry.jpg|thumb|The Overviews of the Crosseroad Foundry.]]&lt;br /&gt;
&lt;br /&gt;
Although located far from Skylight, the last city, the foundry is of paramount importance for commerce and the commercial routes of Highlands. In fact, the protectors of the foundry, known as &amp;quot;The Scrappers and Vange Watch,&amp;quot; are responsible for transforming all metal objects and vehicle wrecks into scrap metal that will be used mainly for Skylight&#039;s protection.&lt;br /&gt;
&lt;br /&gt;
The foundry is currently located on the eastern side of the map, perched on a cliff overlooking Codex Hall. The supervisor of the foundry is the Ancient Archon Megan with his second, Vange Watch Fuller. Currently in conflict with the &amp;quot;Gear Teeth,&amp;quot; it is difficult for the watch to establish a safe commercial route between Aurelian and Skylight since the attacks are incessant and challenging for Vange caravans.&lt;br /&gt;
&lt;br /&gt;
=== Fifth zone: The Bloodworks. ===&lt;br /&gt;
[[File:Blood Work gallery.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The zone gets its name from its bloody history. In fact, the Bloody Galleries were once a plentiful source of &amp;quot;Blood God&amp;quot; minerals, essential for creating weapons and vehicles of all kinds. Nowadays, it is dominated and owned by the Syndycat (the supreme authority of the region&#039;s criminals). However, in an ancient, long-forgotten time, the Codex monks emptied the mine of its precious minerals for their own purposes, but nobody knows what their plans were to this day.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
=== Sixth zone: The UnderCroft and the Ironstone Keep. ===&lt;br /&gt;
&lt;br /&gt;
[[File:Codex.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The haunted nature of this place still fascinates the scrapers of Venge and the researchers of Skylight. It was once famous for being the home of the greatest scientists of the Order of the Silver Codex, a disciplined group of people who lived solely for the doctrines of the Architects and had a good relationship with the Empire. Today, the UnderCroft is an isolated place overrun by the Remnants, echoes of the people who once lived there.&lt;br /&gt;
&lt;br /&gt;
The Ironstone Keep is a haunted place where ancient warriors who fought in Arcadian wars before the Gloom invasion still roam. The place speaks for itself, with its dilapidated state and the scars of past battles and conflicts.&lt;br /&gt;
&lt;br /&gt;
The place still preserves numerous vestiges of its millennium-old history, led by the Heralds of the Silver Codex. There are also effigies depicting the Codex agents and an imposing tower that once derived its glory from the pride of the Architects themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Seventh Zone The Outer Aurelian. ===&lt;br /&gt;
&lt;br /&gt;
[[File:Outer Aurelian Road.jpg|thumb|The elder silver codex ruin]]&lt;br /&gt;
&lt;br /&gt;
Aurelian is the ancient city that once housed the greatest scientists and researchers in the world. Even today, the Outer route is used by a multitude of trade caravans heading towards the Crossroads Foundry to sell goods that will be used by the scrapers and workers of Venge and Skylight.&lt;br /&gt;
&lt;br /&gt;
The place is a massive ruin of an ancient civilization overrun by highly advanced goblins who practice occult arts and rituals to summon ancient echoes of monsters like the Original Shurks, the first of its kind.&lt;br /&gt;
&lt;br /&gt;
The ruined place reveals a massive bell that seems to have belonged to an immense bell tower, perhaps in honor of the Architects. Even though today the place has reclaimed its natural balance over time, one cannot ignore the invasive Goblin influence and the influence of the Silver Codex of the past.&lt;br /&gt;
&lt;br /&gt;
=== The Eighth and Final Zone: The Repository of Knowledge. ===&lt;br /&gt;
&lt;br /&gt;
[[File:Knowledge of the Aurelian.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Silver Codex was once an order of devout individuals towards the Architeque and in good relations with the Empire and its archontes. However, a tragic event seems to have surfaced after the Supreme Leader of the order, known as &amp;quot;The First,&amp;quot; issued a decree authorizing the Monks of the order to search the surroundings, such as the &amp;quot;Blood God&amp;quot; mine of the Bloodwork, for unorthodox purposes. Although their dark machinations remain mysterious to this day, everything seems to coordinate the invasion of the Gloom by the direct intervention or influence of the Silver Order.&lt;br /&gt;
&lt;br /&gt;
The ruins present in the zone refer to a massive bell tower and a majestic Planetarium, perhaps in direct reference to the falling stars mentioned by the former Imperial Archonte Megan who currently oversees the foundry.&lt;br /&gt;
&lt;br /&gt;
According to the Echo of the past Oman, the First is the main cause of the decline of the Silver Codex in Aurelian, located south of the deepest Highlands. The bell tower formerly known as the Tower is closely linked to the Gloom now, and the archive of knowledge is infested with echoes of former members of the order who are still dangerous to players.&lt;br /&gt;
&lt;br /&gt;
The Monks of the codex sought to bind the Gloom of the monastery and eliminate the archontes of the Empire, who were otherwise charged with eliminating the demons that wanted to invade the Highlands. The archives possess and hold the darkest secrets of the dark age and may contain crucial information about the Origin of the sudden disappearance of the Architeques, the creator gods of Aurelians, as well as the Origin of the Gloom, which until then was only locked in their vile dimension, at the foot of their jailer, the Lighthouses.&lt;br /&gt;
&lt;br /&gt;
== Mysterious Zones of the Highlands: ==&lt;br /&gt;
&lt;br /&gt;
===== The Giant Bell : =====&lt;br /&gt;
[[File:Bell.jpg|thumb|The Elder bell of the Silver codex Monastery ]]&lt;br /&gt;
&lt;br /&gt;
The giant Bell is directly related to the Monastery of the Silver Codex, the direct cause of the invasion of the Gloom and the murder of the Gods of the Skylight world. It was the former residence of the members of the Codex and the Monks of the Archives of Aurelian.&lt;br /&gt;
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===== The Colossal Blade of the Silver Codex : =====&lt;br /&gt;
[[File:Sword of Hero Hall.jpg|thumb|The Monumental Sword of the Silver Codex order]]&lt;br /&gt;
&lt;br /&gt;
The Monumental Archonte Sword located near the low quarter of Skylight seems to be an ancient residence for deceased members of the Codex, probably those who have marked history. The sword, however, is the direct symbol of the Codex legionnaires equipped by the Archonte Commander. It is also the sword of choice, embedded in Aurelian tombs, statues, and vestiges, which suggests that it is a collection of several tombs, possibly an ancient Hall of Heroes.&lt;br /&gt;
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===== The Grave adorned : =====&lt;br /&gt;
[[File:The First (Codex Leader tomb).jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Grave adorned with a shield, a lion, a snake, and two owls is very mysterious. Based on my own hypothesis, the owl represents wisdom, the lion represents courage, and the snake represents Cunning, which are all the qualities of The First, the former leader of the Silver Codex. Perhaps the place expresses the final resting place of the corrupted soul of the former leader of the Silver Codex. The Silver Codex seems to have had three sub-orders that formed a complete order. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Lion&#039;&#039;&#039;: represents the Archontes like the Commander, as he represents courage. &lt;br /&gt;
* &#039;&#039;&#039;The Owl&#039;&#039;&#039; : represents wisdom, probably the influence of the Silver Hand.&lt;br /&gt;
* &#039;&#039;&#039;The Snakes&#039;&#039;&#039; : were supposed to represent the monks and agents of the Codex who were the first responsible for the invasion of the Gloom, an animal perfect for such a ruse.&lt;br /&gt;
&lt;br /&gt;
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===== The Magic Lantern ===== &lt;br /&gt;
[[File:Lanterne.jpg|thumb|The Magic Lanterne where emanate a blue light]]&lt;br /&gt;
&lt;br /&gt;
The Lantern emanates a blue light like that used by Falling Stars; the monsters that approach it are imbued with a glow and a glossy carapace, as well as an unwavering aggression. Located near the Sword, it suggests that the Codex may have installed it there to confine the monsters inside the cave where it resides to keep undesirables away.&lt;br /&gt;
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===== The Tomb of the Knight  =====&lt;br /&gt;
[[File:Tombe.jpg|thumb|The Silver Hand leader tomb, Below the Monastery]]&lt;br /&gt;
&lt;br /&gt;
located sadly near Outer Aurelian, seems to belong to someone important. However, it is isolated in the basement of the Monastery, and it is probably the &amp;quot;Gathered Hand,&amp;quot; the leader of the Silver Hand, a group that was responsible for Codex emissary missions. The presence of the monastery bell not far from the tomb, located under the catacombs of the monastery itself, is a major clue to this hypothesis, as it is adorned with the symbols of the Planétarium. Another interesting fact is that in the &amp;quot;Silver Hand&amp;quot; dungeon, the same bell and symbol of the Silver Hand order, namely the owl, which represented the side of wisdom, can be found.&lt;br /&gt;
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== Highlands overviews ==&lt;br /&gt;
[[File:Eshin Map Tool.png|thumb|alt=Is the actual spot or each mobs, boss and ressources. |The Highlands Map overviews]]&lt;br /&gt;
&lt;br /&gt;
The Highlands map is not yet complete, though it remains an essential tool for any wayfinder venturing beyond Skylight. Be cautious, and if you have any questions, I am &amp;quot;Ink-Eyes,&amp;quot; the official Wayfinder discord.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
Lore master: Ink-Eyes&lt;br /&gt;
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== Last Update == &lt;br /&gt;
&#039;&#039;2023-08-24 Quebec 10h04 (UTC-5)&#039;&#039;&lt;br /&gt;
&#039;&#039;By Ink_Eyes (Discord)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
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= Special Thanks = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Thank you to Cysidus for allowing me to write this guide.&lt;br /&gt;
* Thank you to all the players who will find further information on the various topics covered in the guide above.&lt;br /&gt;
* Thank you to the developers at Airship Syndicate INC. for this magnificent game and the world it enriches.&lt;br /&gt;
* Thank you to the players who support me in the study of Wayfinder&#039;s Lore.&lt;br /&gt;
* I would also like to extend my gratitude to the [RATS] who have greatly helped me in the design of the Highlands tool.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
_&lt;/div&gt;</summary>
		<author><name>Ink Eyes</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=The_Highlands&amp;diff=2815</id>
		<title>The Highlands</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=The_Highlands&amp;diff=2815"/>
		<updated>2023-08-24T14:08:09Z</updated>

		<summary type="html">&lt;p&gt;Ink Eyes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=The Highlands=&lt;br /&gt;
[[File:Wayfinder 2023-08-24 05 48 32.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Since the arrival of Gloom in our world, the Highlands are now the last explored area where nature reigns supreme. This area is located below Skylight, the last known city where humans and Wayfinders can live without fear of their common enemies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Ink-Eyes, The Vermin&#039;s Queen&lt;br /&gt;
&lt;br /&gt;
=== The Greats Lift ===&lt;br /&gt;
[[File:Great Rift.jpg|thumb|The Great Lift is the first entrance of Highlands.]]&lt;br /&gt;
&lt;br /&gt;
The Great Lift was designed by the scrapers and watchers of Venge at the edge of Skylight, the last city that overlooks the vast and wild expanse of the Highlands. Although its origins remain somewhat unclear, we know that it was constructed with the agreement of Wolf, the leader of Skylight, and with the supervision of Venge and the Engineer who currently resides in Skylight. By using it from the high-quarters of the last city, players have direct access to the fire pit and Controller Hass. It&#039;s a safe place for players and the starting point for the adventure of Wayfinders such as yourselves.&lt;br /&gt;
&lt;br /&gt;
=== First Zone : The Lower Skylight ===&lt;br /&gt;
&lt;br /&gt;
[[File:Lower Skylight.png|thumb|The Last City of Watcher and Grierches]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Highlands begin in Lower Skylight, a very poor neighborhood where dubious people live. In reality, Lower Skylight is the area located below Skylight where a fierce war is taking place. Indeed, the pioneers of Skylight, called &amp;quot;Watchers&amp;quot;, are in perpetual surveillance on the still standing walls of the outpost. As the lower quarter is infested with rats and bandits, it would be imprudent to leave the entrance to Skylight unguarded.&lt;br /&gt;
&lt;br /&gt;
The war has been going on for a long time, shortly after the invasion of the world by Gloom. The Highlands are currently governed by the Grieches, the bandits and criminals of the area. Currently, little is known about the higher-ups of the Grieches, except for their close ties with the Syndicate. If we believe the words of Controller Hass.&lt;br /&gt;
&lt;br /&gt;
The lower quarter of Skylight is supervised and led by Controller Hass, who strives to maintain a semblance of order within the walls of the last city. There are also important characters among the Watchers, such as Watcher Isti and Hagran.&lt;br /&gt;
&lt;br /&gt;
Although Lower Skylight is in eternal conflict with the bandits, the ruined city is still active, so much so that the local tavern accepts any clients. The Lowers have a campfire where the player can take refuge and teleport if necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Second Zone : The Pit ===&lt;br /&gt;
&lt;br /&gt;
[[File:The Pit.png|thumb|The Head Quarter of Grieches]]&lt;br /&gt;
&lt;br /&gt;
The place is overrun by Thunder Eyes (sharpshooters) and Enforcers. It&#039;s advisable to prepare carefully before venturing there as there are a few barrels of toxic poison that can prove dangerous, even deadly to careless players. This area is an excellent place to farm Green Specters. &lt;br /&gt;
&lt;br /&gt;
There&#039;s also an Echo Matrix, a spot to retrieve health vials, and a campfire where players can take refuge. At first glance, the Pit appears to be an inhospitable place where coal and poison reside. It seems to be an abandoned oil factory overrun by miscreants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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=== Third Zone : The Codex Hall ===&lt;br /&gt;
&lt;br /&gt;
[[File:Codex Hall.png|thumb|The Dungeon and palace Entrance from the codex Halls]]&lt;br /&gt;
&lt;br /&gt;
Although the world was created by the Architects, responsible for the creation of the lighthouses and probably the world itself, they were known for studying their decrees and secrets. Even before the invasion of Gloom, the Codex Hall was in ruins but it has a dungeon of the same name, full of history and mystery. The ancient owners of the place were the Monks of Aurelian who sought refuge there to apply their practices and doctrines.&lt;br /&gt;
&lt;br /&gt;
Today, ravaged by time and infested with Goblins, the ruins of Codex Hall are a warm place. Archers and warriors can be found everywhere in the zone, even though they are low-level, they can still be a common problem for new players. The place also hides a few treasures - fragments of memory, a campfire to take refuge and healing potions.&lt;br /&gt;
&lt;br /&gt;
=== Fourth zone: The Crossroads Foundry. ===&lt;br /&gt;
&lt;br /&gt;
[[File:Foundry.jpg|thumb|The Overviews of the Crosseroad Foundry.]]&lt;br /&gt;
&lt;br /&gt;
Although located far from Skylight, the last city, the foundry is of paramount importance for commerce and the commercial routes of Highlands. In fact, the protectors of the foundry, known as &amp;quot;The Scrappers and Vange Watch,&amp;quot; are responsible for transforming all metal objects and vehicle wrecks into scrap metal that will be used mainly for Skylight&#039;s protection.&lt;br /&gt;
&lt;br /&gt;
The foundry is currently located on the eastern side of the map, perched on a cliff overlooking Codex Hall. The supervisor of the foundry is the Ancient Archon Megan with his second, Vange Watch Fuller. Currently in conflict with the &amp;quot;Gear Teeth,&amp;quot; it is difficult for the watch to establish a safe commercial route between Aurelian and Skylight since the attacks are incessant and challenging for Vange caravans.&lt;br /&gt;
&lt;br /&gt;
=== Fifth zone: The Bloodworks. ===&lt;br /&gt;
[[File:Blood Work gallery.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The zone gets its name from its bloody history. In fact, the Bloody Galleries were once a plentiful source of &amp;quot;Blood God&amp;quot; minerals, essential for creating weapons and vehicles of all kinds. Nowadays, it is dominated and owned by the Syndycat (the supreme authority of the region&#039;s criminals). However, in an ancient, long-forgotten time, the Codex monks emptied the mine of its precious minerals for their own purposes, but nobody knows what their plans were to this day.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
=== Sixth zone: The UnderCroft and the Ironstone Keep. ===&lt;br /&gt;
&lt;br /&gt;
[[File:Codex.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The haunted nature of this place still fascinates the scrapers of Venge and the researchers of Skylight. It was once famous for being the home of the greatest scientists of the Order of the Silver Codex, a disciplined group of people who lived solely for the doctrines of the Architects and had a good relationship with the Empire. Today, the UnderCroft is an isolated place overrun by the Remnants, echoes of the people who once lived there.&lt;br /&gt;
&lt;br /&gt;
The Ironstone Keep is a haunted place where ancient warriors who fought in Arcadian wars before the Gloom invasion still roam. The place speaks for itself, with its dilapidated state and the scars of past battles and conflicts.&lt;br /&gt;
&lt;br /&gt;
The place still preserves numerous vestiges of its millennium-old history, led by the Heralds of the Silver Codex. There are also effigies depicting the Codex agents and an imposing tower that once derived its glory from the pride of the Architects themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Seventh Zone The Outer Aurelian. ===&lt;br /&gt;
&lt;br /&gt;
[[File:Outer Aurelian Road.jpg|thumb|The elder silver codex ruin]]&lt;br /&gt;
&lt;br /&gt;
Aurelian is the ancient city that once housed the greatest scientists and researchers in the world. Even today, the Outer route is used by a multitude of trade caravans heading towards the Crossroads Foundry to sell goods that will be used by the scrapers and workers of Venge and Skylight.&lt;br /&gt;
&lt;br /&gt;
The place is a massive ruin of an ancient civilization overrun by highly advanced goblins who practice occult arts and rituals to summon ancient echoes of monsters like the Original Shurks, the first of its kind.&lt;br /&gt;
&lt;br /&gt;
The ruined place reveals a massive bell that seems to have belonged to an immense bell tower, perhaps in honor of the Architects. Even though today the place has reclaimed its natural balance over time, one cannot ignore the invasive Goblin influence and the influence of the Silver Codex of the past.&lt;br /&gt;
&lt;br /&gt;
=== The Eighth and Final Zone: The Repository of Knowledge. ===&lt;br /&gt;
&lt;br /&gt;
[[File:Knowledge of the Aurelian.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Silver Codex was once an order of devout individuals towards the Architeque and in good relations with the Empire and its archontes. However, a tragic event seems to have surfaced after the Supreme Leader of the order, known as &amp;quot;The First,&amp;quot; issued a decree authorizing the Monks of the order to search the surroundings, such as the &amp;quot;Blood God&amp;quot; mine of the Bloodwork, for unorthodox purposes. Although their dark machinations remain mysterious to this day, everything seems to coordinate the invasion of the Gloom by the direct intervention or influence of the Silver Order.&lt;br /&gt;
&lt;br /&gt;
The ruins present in the zone refer to a massive bell tower and a majestic Planetarium, perhaps in direct reference to the falling stars mentioned by the former Imperial Archonte Megan who currently oversees the foundry.&lt;br /&gt;
&lt;br /&gt;
According to the Echo of the past Oman, the First is the main cause of the decline of the Silver Codex in Aurelian, located south of the deepest Highlands. The bell tower formerly known as the Tower is closely linked to the Gloom now, and the archive of knowledge is infested with echoes of former members of the order who are still dangerous to players.&lt;br /&gt;
&lt;br /&gt;
The Monks of the codex sought to bind the Gloom of the monastery and eliminate the archontes of the Empire, who were otherwise charged with eliminating the demons that wanted to invade the Highlands. The archives possess and hold the darkest secrets of the dark age and may contain crucial information about the Origin of the sudden disappearance of the Architeques, the creator gods of Aurelians, as well as the Origin of the Gloom, which until then was only locked in their vile dimension, at the foot of their jailer, the Lighthouses.&lt;br /&gt;
&lt;br /&gt;
== Mysterious Zones of the Highlands: ==&lt;br /&gt;
&lt;br /&gt;
===== The Giant Bell : =====&lt;br /&gt;
[[File:Bell.jpg|thumb|The Elder bell of the Silver codex Monastery ]]&lt;br /&gt;
&lt;br /&gt;
The giant Bell is directly related to the Monastery of the Silver Codex, the direct cause of the invasion of the Gloom and the murder of the Gods of the Skylight world. It was the former residence of the members of the Codex and the Monks of the Archives of Aurelian.&lt;br /&gt;
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===== The Colossal Blade of the Silver Codex : =====&lt;br /&gt;
[[File:Sword of Hero Hall.jpg|thumb|The Monumental Sword of the Silver Codex order]]&lt;br /&gt;
&lt;br /&gt;
The Monumental Archonte Sword located near the low quarter of Skylight seems to be an ancient residence for deceased members of the Codex, probably those who have marked history. The sword, however, is the direct symbol of the Codex legionnaires equipped by the Archonte Commander. It is also the sword of choice, embedded in Aurelian tombs, statues, and vestiges, which suggests that it is a collection of several tombs, possibly an ancient Hall of Heroes.&lt;br /&gt;
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===== The Grave adorned : =====&lt;br /&gt;
[[File:The First (Codex Leader tomb).jpg|thumb]]&lt;br /&gt;
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The Grave adorned with a shield, a lion, a snake, and two owls is very mysterious. Based on my own hypothesis, the owl represents wisdom, the lion represents courage, and the snake represents Cunning, which are all the qualities of The First, the former leader of the Silver Codex. Perhaps the place expresses the final resting place of the corrupted soul of the former leader of the Silver Codex. The Silver Codex seems to have had three sub-orders that formed a complete order. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Lion&#039;&#039;&#039;: represents the Archontes like the Commander, as he represents courage. &lt;br /&gt;
* &#039;&#039;&#039;The Owl&#039;&#039;&#039; : represents wisdom, probably the influence of the Silver Hand.&lt;br /&gt;
* &#039;&#039;&#039;The Snakes&#039;&#039;&#039; : were supposed to represent the monks and agents of the Codex who were the first responsible for the invasion of the Gloom, an animal perfect for such a ruse.&lt;br /&gt;
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===== The Magic Lantern ===== &lt;br /&gt;
[[File:Lanterne.jpg|thumb|The Magic Lanterne where emanate a blue light]]&lt;br /&gt;
&lt;br /&gt;
The Lantern emanates a blue light like that used by Falling Stars; the monsters that approach it are imbued with a glow and a glossy carapace, as well as an unwavering aggression. Located near the Sword, it suggests that the Codex may have installed it there to confine the monsters inside the cave where it resides to keep undesirables away.&lt;br /&gt;
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===== The Tomb of the Knight  =====&lt;br /&gt;
[[File:Tombe.jpg|thumb|The Silver Hand leader tomb, Below the Monastery]]&lt;br /&gt;
&lt;br /&gt;
located sadly near Outer Aurelian, seems to belong to someone important. However, it is isolated in the basement of the Monastery, and it is probably the &amp;quot;Gathered Hand,&amp;quot; the leader of the Silver Hand, a group that was responsible for Codex emissary missions. The presence of the monastery bell not far from the tomb, located under the catacombs of the monastery itself, is a major clue to this hypothesis, as it is adorned with the symbols of the Planétarium. Another interesting fact is that in the &amp;quot;Silver Hand&amp;quot; dungeon, the same bell and symbol of the Silver Hand order, namely the owl, which represented the side of wisdom, can be found.&lt;br /&gt;
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== Highlands overviews ==&lt;br /&gt;
[[File:Eshin Map Tool.png|thumb|alt=Is the actual spot or each mobs, boss and ressources. |The Highlands Map overviews]]&lt;br /&gt;
&lt;br /&gt;
The Highlands map is not yet complete, though it remains an essential tool for any wayfinder venturing beyond Skylight. Be cautious, and if you have any questions, I am &amp;quot;Ink-Eyes,&amp;quot; the official Wayfinder discord.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
Lore master: Ink-Eyes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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== Last Update :  == &lt;br /&gt;
&#039;&#039;2023-08-24 Quebec 10h04 (UTC-5)&#039;&#039;&lt;br /&gt;
&#039;&#039;By Ink_Eyes (Discord)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Special Thanks = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Thank you to Cysidus for allowing me to write this guide.&lt;br /&gt;
* Thank you to all the players who will find further information on the various topics covered in the guide above.&lt;br /&gt;
* Thank you to the developers at Airship Syndicate INC. for this magnificent game and the world it enriches.&lt;br /&gt;
* Thank you to the players who support me in the study of Wayfinder&#039;s Lore.&lt;br /&gt;
* I would also like to extend my gratitude to the [RATS] who have greatly helped me in the design of the Highlands tool.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
_&lt;/div&gt;</summary>
		<author><name>Ink Eyes</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=The_Highlands&amp;diff=2814</id>
		<title>The Highlands</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=The_Highlands&amp;diff=2814"/>
		<updated>2023-08-24T14:07:07Z</updated>

		<summary type="html">&lt;p&gt;Ink Eyes: &lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
=The Highlands=&lt;br /&gt;
[[File:Wayfinder 2023-08-24 05 48 32.png|thumb]]&lt;br /&gt;
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* &amp;quot;Since the arrival of Gloom in our world, the Highlands are now the last explored area where nature reigns supreme. This area is located below Skylight, the last known city where humans and Wayfinders can live without fear of their common enemies.&amp;quot;&lt;br /&gt;
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* Ink-Eyes, The Vermin&#039;s Queen&lt;br /&gt;
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=== The Greats Lift ===&lt;br /&gt;
[[File:Great Rift.jpg|thumb|The Great Lift is the first entrance of Highlands.]]&lt;br /&gt;
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The Great Lift was designed by the scrapers and watchers of Venge at the edge of Skylight, the last city that overlooks the vast and wild expanse of the Highlands. Although its origins remain somewhat unclear, we know that it was constructed with the agreement of Wolf, the leader of Skylight, and with the supervision of Venge and the Engineer who currently resides in Skylight. By using it from the high-quarters of the last city, players have direct access to the fire pit and Controller Hass. It&#039;s a safe place for players and the starting point for the adventure of Wayfinders such as yourselves.&lt;br /&gt;
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=== First Area : The Lower Skylight ===&lt;br /&gt;
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[[File:Lower Skylight.png|thumb|The Last City of Watcher and Grierches]]&lt;br /&gt;
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&amp;quot;The Highlands begin in Lower Skylight, a very poor neighborhood where dubious people live. In reality, Lower Skylight is the area located below Skylight where a fierce war is taking place. Indeed, the pioneers of Skylight, called &amp;quot;Watchers&amp;quot;, are in perpetual surveillance on the still standing walls of the outpost. As the lower quarter is infested with rats and bandits, it would be imprudent to leave the entrance to Skylight unguarded.&lt;br /&gt;
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The war has been going on for a long time, shortly after the invasion of the world by Gloom. The Highlands are currently governed by the Grieches, the bandits and criminals of the area. Currently, little is known about the higher-ups of the Grieches, except for their close ties with the Syndicate. If we believe the words of Controller Hass.&lt;br /&gt;
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The lower quarter of Skylight is supervised and led by Controller Hass, who strives to maintain a semblance of order within the walls of the last city. There are also important characters among the Watchers, such as Watcher Isti and Hagran.&lt;br /&gt;
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Although Lower Skylight is in eternal conflict with the bandits, the ruined city is still active, so much so that the local tavern accepts any clients. The Lowers have a campfire where the player can take refuge and teleport if necessary.&amp;quot;&lt;br /&gt;
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=== Second Area : The Pit ===&lt;br /&gt;
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[[File:The Pit.png|thumb|The Head Quarter of Grieches]]&lt;br /&gt;
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The place is overrun by Thunder Eyes (sharpshooters) and Enforcers. It&#039;s advisable to prepare carefully before venturing there as there are a few barrels of toxic poison that can prove dangerous, even deadly to careless players. This area is an excellent place to farm Green Specters. &lt;br /&gt;
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There&#039;s also an Echo Matrix, a spot to retrieve health vials, and a campfire where players can take refuge. At first glance, the Pit appears to be an inhospitable place where coal and poison reside. It seems to be an abandoned oil factory overrun by miscreants.&lt;br /&gt;
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=== Third Position : The Codex Hall ===&lt;br /&gt;
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[[File:Codex Hall.png|thumb|The Dungeon and palace Entrance from the codex Halls]]&lt;br /&gt;
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Although the world was created by the Architects, responsible for the creation of the lighthouses and probably the world itself, they were known for studying their decrees and secrets. Even before the invasion of Gloom, the Codex Hall was in ruins but it has a dungeon of the same name, full of history and mystery. The ancient owners of the place were the Monks of Aurelian who sought refuge there to apply their practices and doctrines.&lt;br /&gt;
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Today, ravaged by time and infested with Goblins, the ruins of Codex Hall are a warm place. Archers and warriors can be found everywhere in the zone, even though they are low-level, they can still be a common problem for new players. The place also hides a few treasures - fragments of memory, a campfire to take refuge and healing potions.&lt;br /&gt;
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=== Fourth zone: The Crossroads Foundry. ===&lt;br /&gt;
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[[File:Foundry.jpg|thumb|The Overviews of the Crosseroad Foundry.]]&lt;br /&gt;
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Although located far from Skylight, the last city, the foundry is of paramount importance for commerce and the commercial routes of Highlands. In fact, the protectors of the foundry, known as &amp;quot;The Scrappers and Vange Watch,&amp;quot; are responsible for transforming all metal objects and vehicle wrecks into scrap metal that will be used mainly for Skylight&#039;s protection.&lt;br /&gt;
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The foundry is currently located on the eastern side of the map, perched on a cliff overlooking Codex Hall. The supervisor of the foundry is the Ancient Archon Megan with his second, Vange Watch Fuller. Currently in conflict with the &amp;quot;Gear Teeth,&amp;quot; it is difficult for the watch to establish a safe commercial route between Aurelian and Skylight since the attacks are incessant and challenging for Vange caravans.&lt;br /&gt;
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=== Fifth zone: The Bloodworks. ===&lt;br /&gt;
[[File:Blood Work gallery.jpg|thumb]]&lt;br /&gt;
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The zone gets its name from its bloody history. In fact, the Bloody Galleries were once a plentiful source of &amp;quot;Blood God&amp;quot; minerals, essential for creating weapons and vehicles of all kinds. Nowadays, it is dominated and owned by the Syndycat (the supreme authority of the region&#039;s criminals). However, in an ancient, long-forgotten time, the Codex monks emptied the mine of its precious minerals for their own purposes, but nobody knows what their plans were to this day.&lt;br /&gt;
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=== Sixth zone: The UnderCroft and the Ironstone Keep. ===&lt;br /&gt;
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[[File:Codex.jpg|thumb]]&lt;br /&gt;
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The haunted nature of this place still fascinates the scrapers of Venge and the researchers of Skylight. It was once famous for being the home of the greatest scientists of the Order of the Silver Codex, a disciplined group of people who lived solely for the doctrines of the Architects and had a good relationship with the Empire. Today, the UnderCroft is an isolated place overrun by the Remnants, echoes of the people who once lived there.&lt;br /&gt;
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The Ironstone Keep is a haunted place where ancient warriors who fought in Arcadian wars before the Gloom invasion still roam. The place speaks for itself, with its dilapidated state and the scars of past battles and conflicts.&lt;br /&gt;
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The place still preserves numerous vestiges of its millennium-old history, led by the Heralds of the Silver Codex. There are also effigies depicting the Codex agents and an imposing tower that once derived its glory from the pride of the Architects themselves.&lt;br /&gt;
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=== The Seventh Zone The Outer Aurelian. ===&lt;br /&gt;
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[[File:Outer Aurelian Road.jpg|thumb|The elder silver codex ruin]]&lt;br /&gt;
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Aurelian is the ancient city that once housed the greatest scientists and researchers in the world. Even today, the Outer route is used by a multitude of trade caravans heading towards the Crossroads Foundry to sell goods that will be used by the scrapers and workers of Venge and Skylight.&lt;br /&gt;
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The place is a massive ruin of an ancient civilization overrun by highly advanced goblins who practice occult arts and rituals to summon ancient echoes of monsters like the Original Shurks, the first of its kind.&lt;br /&gt;
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The ruined place reveals a massive bell that seems to have belonged to an immense bell tower, perhaps in honor of the Architects. Even though today the place has reclaimed its natural balance over time, one cannot ignore the invasive Goblin influence and the influence of the Silver Codex of the past.&lt;br /&gt;
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=== The Eighth and Final Zone: The Repository of Knowledge. ===&lt;br /&gt;
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[[File:Knowledge of the Aurelian.jpg|thumb]]&lt;br /&gt;
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The Silver Codex was once an order of devout individuals towards the Architeque and in good relations with the Empire and its archontes. However, a tragic event seems to have surfaced after the Supreme Leader of the order, known as &amp;quot;The First,&amp;quot; issued a decree authorizing the Monks of the order to search the surroundings, such as the &amp;quot;Blood God&amp;quot; mine of the Bloodwork, for unorthodox purposes. Although their dark machinations remain mysterious to this day, everything seems to coordinate the invasion of the Gloom by the direct intervention or influence of the Silver Order.&lt;br /&gt;
&lt;br /&gt;
The ruins present in the zone refer to a massive bell tower and a majestic Planetarium, perhaps in direct reference to the falling stars mentioned by the former Imperial Archonte Megan who currently oversees the foundry.&lt;br /&gt;
&lt;br /&gt;
According to the Echo of the past Oman, the First is the main cause of the decline of the Silver Codex in Aurelian, located south of the deepest Highlands. The bell tower formerly known as the Tower is closely linked to the Gloom now, and the archive of knowledge is infested with echoes of former members of the order who are still dangerous to players.&lt;br /&gt;
&lt;br /&gt;
The Monks of the codex sought to bind the Gloom of the monastery and eliminate the archontes of the Empire, who were otherwise charged with eliminating the demons that wanted to invade the Highlands. The archives possess and hold the darkest secrets of the dark age and may contain crucial information about the Origin of the sudden disappearance of the Architeques, the creator gods of Aurelians, as well as the Origin of the Gloom, which until then was only locked in their vile dimension, at the foot of their jailer, the Lighthouses.&lt;br /&gt;
&lt;br /&gt;
== Mysterious Zones of the Highlands: ==&lt;br /&gt;
&lt;br /&gt;
===== The Giant Bell : =====&lt;br /&gt;
[[File:Bell.jpg|thumb|The Elder bell of the Silver codex Monastery ]]&lt;br /&gt;
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The giant Bell is directly related to the Monastery of the Silver Codex, the direct cause of the invasion of the Gloom and the murder of the Gods of the Skylight world. It was the former residence of the members of the Codex and the Monks of the Archives of Aurelian.&lt;br /&gt;
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===== The Colossal Blade of the Silver Codex : =====&lt;br /&gt;
[[File:Sword of Hero Hall.jpg|thumb|The Monumental Sword of the Silver Codex order]]&lt;br /&gt;
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The Monumental Archonte Sword located near the low quarter of Skylight seems to be an ancient residence for deceased members of the Codex, probably those who have marked history. The sword, however, is the direct symbol of the Codex legionnaires equipped by the Archonte Commander. It is also the sword of choice, embedded in Aurelian tombs, statues, and vestiges, which suggests that it is a collection of several tombs, possibly an ancient Hall of Heroes.&lt;br /&gt;
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===== The Grave adorned : =====&lt;br /&gt;
[[File:The First (Codex Leader tomb).jpg|thumb]]&lt;br /&gt;
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The Grave adorned with a shield, a lion, a snake, and two owls is very mysterious. Based on my own hypothesis, the owl represents wisdom, the lion represents courage, and the snake represents Cunning, which are all the qualities of The First, the former leader of the Silver Codex. Perhaps the place expresses the final resting place of the corrupted soul of the former leader of the Silver Codex. The Silver Codex seems to have had three sub-orders that formed a complete order. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Lion&#039;&#039;&#039;: represents the Archontes like the Commander, as he represents courage. &lt;br /&gt;
* &#039;&#039;&#039;The Owl&#039;&#039;&#039; : represents wisdom, probably the influence of the Silver Hand.&lt;br /&gt;
* &#039;&#039;&#039;The Snakes&#039;&#039;&#039; : were supposed to represent the monks and agents of the Codex who were the first responsible for the invasion of the Gloom, an animal perfect for such a ruse.&lt;br /&gt;
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===== The Magic Lantern ===== &lt;br /&gt;
[[File:Lanterne.jpg|thumb|The Magic Lanterne where emanate a blue light]]&lt;br /&gt;
&lt;br /&gt;
The Lantern emanates a blue light like that used by Falling Stars; the monsters that approach it are imbued with a glow and a glossy carapace, as well as an unwavering aggression. Located near the Sword, it suggests that the Codex may have installed it there to confine the monsters inside the cave where it resides to keep undesirables away.&lt;br /&gt;
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===== The Tomb of the Knight  =====&lt;br /&gt;
[[File:Tombe.jpg|thumb|The Silver Hand leader tomb, Below the Monastery]]&lt;br /&gt;
&lt;br /&gt;
located sadly near Outer Aurelian, seems to belong to someone important. However, it is isolated in the basement of the Monastery, and it is probably the &amp;quot;Gathered Hand,&amp;quot; the leader of the Silver Hand, a group that was responsible for Codex emissary missions. The presence of the monastery bell not far from the tomb, located under the catacombs of the monastery itself, is a major clue to this hypothesis, as it is adorned with the symbols of the Planétarium. Another interesting fact is that in the &amp;quot;Silver Hand&amp;quot; dungeon, the same bell and symbol of the Silver Hand order, namely the owl, which represented the side of wisdom, can be found.&lt;br /&gt;
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== Highlands overviews ==&lt;br /&gt;
[[File:Eshin Map Tool.png|thumb|alt=Is the actual spot or each mobs, boss and ressources. |The Highlands Map overviews]]&lt;br /&gt;
&lt;br /&gt;
The Highlands map is not yet complete, though it remains an essential tool for any wayfinder venturing beyond Skylight. Be cautious, and if you have any questions, I am &amp;quot;Ink-Eyes,&amp;quot; the official Wayfinder discord.&lt;br /&gt;
&lt;br /&gt;
Best regards,&lt;br /&gt;
Lore master: Ink-Eyes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Last Update :  == &lt;br /&gt;
&#039;&#039;2023-08-24 Quebec 10h04 (UTC-5)&#039;&#039;&lt;br /&gt;
&#039;&#039;By Ink_Eyes (Discord)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Special Thanks = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;* Thank you to Cysidus for allowing me to write this guide.&lt;br /&gt;
* Thank you to all the players who will find further information on the various topics covered in the guide above.&lt;br /&gt;
* Thank you to the developers at Airship Syndicate INC. for this magnificent game and the world it enriches.&lt;br /&gt;
* Thank you to the players who support me in the study of Wayfinder&#039;s Lore.&lt;br /&gt;
* I would also like to extend my gratitude to the [RATS] who have greatly helped me in the design of the Highlands tool.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
_&lt;/div&gt;</summary>
		<author><name>Ink Eyes</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=The_Highlands&amp;diff=2813</id>
		<title>The Highlands</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=The_Highlands&amp;diff=2813"/>
		<updated>2023-08-24T13:58:17Z</updated>

		<summary type="html">&lt;p&gt;Ink Eyes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=The Highlands=&lt;br /&gt;
[[File:Wayfinder 2023-08-24 05 48 32.png|thumb]]&lt;br /&gt;
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* &amp;quot;Since the arrival of Gloom in our world, the Highlands are now the last explored area where nature reigns supreme. This area is located below Skylight, the last known city where humans and Wayfinders can live without fear of their common enemies.&amp;quot;&lt;br /&gt;
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* Ink-Eyes, The Vermin&#039;s Queen&lt;br /&gt;
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=== The Greats Lift ===&lt;br /&gt;
[[File:Great Rift.jpg|thumb|The Great Lift is the first entrance of Highlands.]]&lt;br /&gt;
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The Great Lift was designed by the scrapers and watchers of Venge at the edge of Skylight, the last city that overlooks the vast and wild expanse of the Highlands. Although its origins remain somewhat unclear, we know that it was constructed with the agreement of Wolf, the leader of Skylight, and with the supervision of Venge and the Engineer who currently resides in Skylight. By using it from the high-quarters of the last city, players have direct access to the fire pit and Controller Hass. It&#039;s a safe place for players and the starting point for the adventure of Wayfinders such as yourselves.&lt;br /&gt;
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=== First Area : The Lower Skylight ===&lt;br /&gt;
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[[File:Lower Skylight.png|thumb|The Last City of Watcher and Grierches]]&lt;br /&gt;
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&amp;quot;The Highlands begin in Lower Skylight, a very poor neighborhood where dubious people live. In reality, Lower Skylight is the area located below Skylight where a fierce war is taking place. Indeed, the pioneers of Skylight, called &amp;quot;Watchers&amp;quot;, are in perpetual surveillance on the still standing walls of the outpost. As the lower quarter is infested with rats and bandits, it would be imprudent to leave the entrance to Skylight unguarded.&lt;br /&gt;
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The war has been going on for a long time, shortly after the invasion of the world by Gloom. The Highlands are currently governed by the Grieches, the bandits and criminals of the area. Currently, little is known about the higher-ups of the Grieches, except for their close ties with the Syndicate. If we believe the words of Controller Hass.&lt;br /&gt;
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The lower quarter of Skylight is supervised and led by Controller Hass, who strives to maintain a semblance of order within the walls of the last city. There are also important characters among the Watchers, such as Watcher Isti and Hagran.&lt;br /&gt;
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Although Lower Skylight is in eternal conflict with the bandits, the ruined city is still active, so much so that the local tavern accepts any clients. The Lowers have a campfire where the player can take refuge and teleport if necessary.&amp;quot;&lt;br /&gt;
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=== Second Area : The Pit ===&lt;br /&gt;
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[[File:The Pit.png|thumb|The Head Quarter of Grieches]]&lt;br /&gt;
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The place is overrun by Thunder Eyes (sharpshooters) and Enforcers. It&#039;s advisable to prepare carefully before venturing there as there are a few barrels of toxic poison that can prove dangerous, even deadly to careless players. This area is an excellent place to farm Green Specters. &lt;br /&gt;
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There&#039;s also an Echo Matrix, a spot to retrieve health vials, and a campfire where players can take refuge. At first glance, the Pit appears to be an inhospitable place where coal and poison reside. It seems to be an abandoned oil factory overrun by miscreants.&lt;br /&gt;
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=== Third Position : The Codex Hall ===&lt;br /&gt;
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[[File:Codex Hall.png|thumb|The Dungeon and palace Entrance from the codex Halls]]&lt;br /&gt;
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Although the world was created by the Architects, responsible for the creation of the lighthouses and probably the world itself, they were known for studying their decrees and secrets. Even before the invasion of Gloom, the Codex Hall was in ruins but it has a dungeon of the same name, full of history and mystery. The ancient owners of the place were the Monks of Aurelian who sought refuge there to apply their practices and doctrines.&lt;br /&gt;
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Today, ravaged by time and infested with Goblins, the ruins of Codex Hall are a warm place. Archers and warriors can be found everywhere in the zone, even though they are low-level, they can still be a common problem for new players. The place also hides a few treasures - fragments of memory, a campfire to take refuge and healing potions.&lt;br /&gt;
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=== Fourth zone: The Crossroads Foundry. ===&lt;br /&gt;
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[[File:Foundry.jpg|thumb|The Overviews of the Crosseroad Foundry.]]&lt;br /&gt;
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Although located far from Skylight, the last city, the foundry is of paramount importance for commerce and the commercial routes of Highlands. In fact, the protectors of the foundry, known as &amp;quot;The Scrappers and Vange Watch,&amp;quot; are responsible for transforming all metal objects and vehicle wrecks into scrap metal that will be used mainly for Skylight&#039;s protection.&lt;br /&gt;
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The foundry is currently located on the eastern side of the map, perched on a cliff overlooking Codex Hall. The supervisor of the foundry is the Ancient Archon Megan with his second, Vange Watch Fuller. Currently in conflict with the &amp;quot;Gear Teeth,&amp;quot; it is difficult for the watch to establish a safe commercial route between Aurelian and Skylight since the attacks are incessant and challenging for Vange caravans.&lt;br /&gt;
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=== Fifth zone: The Bloodworks. ===&lt;br /&gt;
[[File:Blood Work gallery.jpg|thumb]]&lt;br /&gt;
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The zone gets its name from its bloody history. In fact, the Bloody Galleries were once a plentiful source of &amp;quot;Blood God&amp;quot; minerals, essential for creating weapons and vehicles of all kinds. Nowadays, it is dominated and owned by the Syndycat (the supreme authority of the region&#039;s criminals). However, in an ancient, long-forgotten time, the Codex monks emptied the mine of its precious minerals for their own purposes, but nobody knows what their plans were to this day.&lt;br /&gt;
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_&lt;br /&gt;
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=== Sixth zone: The UnderCroft and the Ironstone Keep. ===&lt;br /&gt;
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[[File:Codex.jpg|thumb]]&lt;br /&gt;
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The haunted nature of this place still fascinates the scrapers of Venge and the researchers of Skylight. It was once famous for being the home of the greatest scientists of the Order of the Silver Codex, a disciplined group of people who lived solely for the doctrines of the Architects and had a good relationship with the Empire. Today, the UnderCroft is an isolated place overrun by the Remnants, echoes of the people who once lived there.&lt;br /&gt;
&lt;br /&gt;
The Ironstone Keep is a haunted place where ancient warriors who fought in Arcadian wars before the Gloom invasion still roam. The place speaks for itself, with its dilapidated state and the scars of past battles and conflicts.&lt;br /&gt;
&lt;br /&gt;
The place still preserves numerous vestiges of its millennium-old history, led by the Heralds of the Silver Codex. There are also effigies depicting the Codex agents and an imposing tower that once derived its glory from the pride of the Architects themselves.&lt;br /&gt;
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=== The Seventh Zone The Outer Aurelian. ===&lt;br /&gt;
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[[File:Outer Aurelian Road.jpg|thumb|The elder silver codex ruin]]&lt;br /&gt;
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Aurelian is the ancient city that once housed the greatest scientists and researchers in the world. Even today, the Outer route is used by a multitude of trade caravans heading towards the Crossroads Foundry to sell goods that will be used by the scrapers and workers of Venge and Skylight.&lt;br /&gt;
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The place is a massive ruin of an ancient civilization overrun by highly advanced goblins who practice occult arts and rituals to summon ancient echoes of monsters like the Original Shurks, the first of its kind.&lt;br /&gt;
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The ruined place reveals a massive bell that seems to have belonged to an immense bell tower, perhaps in honor of the Architects. Even though today the place has reclaimed its natural balance over time, one cannot ignore the invasive Goblin influence and the influence of the Silver Codex of the past.&lt;br /&gt;
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=== The Eighth and Final Zone: The Repository of Knowledge. ===&lt;br /&gt;
&lt;br /&gt;
[[File:Knowledge of the Aurelian.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Silver Codex was once an order of devout individuals towards the Architeque and in good relations with the Empire and its archontes. However, a tragic event seems to have surfaced after the Supreme Leader of the order, known as &amp;quot;The First,&amp;quot; issued a decree authorizing the Monks of the order to search the surroundings, such as the &amp;quot;Blood God&amp;quot; mine of the Bloodwork, for unorthodox purposes. Although their dark machinations remain mysterious to this day, everything seems to coordinate the invasion of the Gloom by the direct intervention or influence of the Silver Order.&lt;br /&gt;
&lt;br /&gt;
The ruins present in the zone refer to a massive bell tower and a majestic Planetarium, perhaps in direct reference to the falling stars mentioned by the former Imperial Archonte Megan who currently oversees the foundry.&lt;br /&gt;
&lt;br /&gt;
According to the Echo of the past Oman, the First is the main cause of the decline of the Silver Codex in Aurelian, located south of the deepest Highlands. The bell tower formerly known as the Tower is closely linked to the Gloom now, and the archive of knowledge is infested with echoes of former members of the order who are still dangerous to players.&lt;br /&gt;
&lt;br /&gt;
The Monks of the codex sought to bind the Gloom of the monastery and eliminate the archontes of the Empire, who were otherwise charged with eliminating the demons that wanted to invade the Highlands. The archives possess and hold the darkest secrets of the dark age and may contain crucial information about the Origin of the sudden disappearance of the Architeques, the creator gods of Aurelians, as well as the Origin of the Gloom, which until then was only locked in their vile dimension, at the foot of their jailer, the Lighthouses.&lt;br /&gt;
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== Mysterious Zones of the Highlands: ==&lt;br /&gt;
&lt;br /&gt;
===== The Giant Bell : =====&lt;br /&gt;
[[File:Bell.jpg|thumb|The Elder bell of the Silver codex Monastery ]]&lt;br /&gt;
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The giant Bell is directly related to the Monastery of the Silver Codex, the direct cause of the invasion of the Gloom and the murder of the Gods of the Skylight world. It was the former residence of the members of the Codex and the Monks of the Archives of Aurelian.&lt;br /&gt;
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===== The Colossal Blade of the Silver Codex : =====&lt;br /&gt;
[[File:Sword of Hero Hall.jpg|thumb|The Monumental Sword of the Silver Codex order]]&lt;br /&gt;
&lt;br /&gt;
The Monumental Archonte Sword located near the low quarter of Skylight seems to be an ancient residence for deceased members of the Codex, probably those who have marked history. The sword, however, is the direct symbol of the Codex legionnaires equipped by the Archonte Commander. It is also the sword of choice, embedded in Aurelian tombs, statues, and vestiges, which suggests that it is a collection of several tombs, possibly an ancient Hall of Heroes.&lt;br /&gt;
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===== The Grave adorned : =====&lt;br /&gt;
[[File:The First (Codex Leader tomb).jpg|thumb]]&lt;br /&gt;
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The Grave adorned with a shield, a lion, a snake, and two owls is very mysterious. Based on my own hypothesis, the owl represents wisdom, the lion represents courage, and the snake represents Cunning, which are all the qualities of The First, the former leader of the Silver Codex. Perhaps the place expresses the final resting place of the corrupted soul of the former leader of the Silver Codex. The Silver Codex seems to have had three sub-orders that formed a complete order. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Lion&#039;&#039;&#039;: represents the Archontes like the Commander, as he represents courage. &lt;br /&gt;
* &#039;&#039;&#039;The Owl&#039;&#039;&#039; : represents wisdom, probably the influence of the Silver Hand.&lt;br /&gt;
* &#039;&#039;&#039;The Snakes&#039;&#039;&#039; : were supposed to represent the monks and agents of the Codex who were the first responsible for the invasion of the Gloom, an animal perfect for such a ruse.&lt;br /&gt;
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===== The Magic Lantern ===== &lt;br /&gt;
[[File:Lanterne.jpg|thumb|The Magic Lanterne where emanate a blue light]]&lt;br /&gt;
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The Lantern emanates a blue light like that used by Falling Stars; the monsters that approach it are imbued with a glow and a glossy carapace, as well as an unwavering aggression. Located near the Sword, it suggests that the Codex may have installed it there to confine the monsters inside the cave where it resides to keep undesirables away.&lt;br /&gt;
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===== The Tomb of the Knight : =====&lt;br /&gt;
[[File:Tombe.jpg|thumb|The Silver Hand leader tomb, Below the Monastery]]&lt;br /&gt;
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located sadly near Outer Aurelian, seems to belong to someone important. However, it is isolated in the basement of the Monastery, and it is probably the &amp;quot;Gathered Hand,&amp;quot; the leader of the Silver Hand, a group that was responsible for Codex emissary missions. The presence of the monastery bell not far from the tomb, located under the catacombs of the monastery itself, is a major clue to this hypothesis, as it is adorned with the symbols of the Planétarium. Another interesting fact is that in the &amp;quot;Silver Hand&amp;quot; dungeon, the same bell and symbol of the Silver Hand order, namely the owl, which represented the side of wisdom, can be found.&lt;br /&gt;
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== Highlands overviews ==&lt;br /&gt;
[[File:Eshin Map Tool.png|thumb|alt=Is the actual spot or each mobs, boss and ressources. |The Highlands Map overviews]]&lt;br /&gt;
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The Highlands map is not yet complete, though it remains an essential tool for any wayfinder venturing beyond Skylight. Be cautious, and if you have any questions, I am &amp;quot;Ink-Eyes,&amp;quot; the official Wayfinder discord.&lt;br /&gt;
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Best regards,&lt;br /&gt;
Lore master: Ink-Eyes&lt;/div&gt;</summary>
		<author><name>Ink Eyes</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=File:Great_Rift.jpg&amp;diff=2812</id>
		<title>File:Great Rift.jpg</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=File:Great_Rift.jpg&amp;diff=2812"/>
		<updated>2023-08-24T13:57:58Z</updated>

		<summary type="html">&lt;p&gt;Ink Eyes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the great rift before Highlands&lt;/div&gt;</summary>
		<author><name>Ink Eyes</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=The_Highlands&amp;diff=2811</id>
		<title>The Highlands</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=The_Highlands&amp;diff=2811"/>
		<updated>2023-08-24T13:43:23Z</updated>

		<summary type="html">&lt;p&gt;Ink Eyes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=The Highlands=&lt;br /&gt;
[[File:Wayfinder 2023-08-24 05 48 32.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Since the arrival of Gloom in our world, the Highlands are now the last explored area where nature reigns supreme. This area is located below Skylight, the last known city where humans and Wayfinders can live without fear of their common enemies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Ink-Eyes, The Vermin&#039;s Queen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== First Area : The Lower Skylight ===&lt;br /&gt;
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[[File:Lower Skylight.png|thumb|The Last City of Watcher and Grierches]]&lt;br /&gt;
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&amp;quot;The Highlands begin in Lower Skylight, a very poor neighborhood where dubious people live. In reality, Lower Skylight is the area located below Skylight where a fierce war is taking place. Indeed, the pioneers of Skylight, called &amp;quot;Watchers&amp;quot;, are in perpetual surveillance on the still standing walls of the outpost. As the lower quarter is infested with rats and bandits, it would be imprudent to leave the entrance to Skylight unguarded.&lt;br /&gt;
&lt;br /&gt;
The war has been going on for a long time, shortly after the invasion of the world by Gloom. The Highlands are currently governed by the Grieches, the bandits and criminals of the area. Currently, little is known about the higher-ups of the Grieches, except for their close ties with the Syndicate. If we believe the words of Controller Hass.&lt;br /&gt;
&lt;br /&gt;
The lower quarter of Skylight is supervised and led by Controller Hass, who strives to maintain a semblance of order within the walls of the last city. There are also important characters among the Watchers, such as Watcher Isti and Hagran.&lt;br /&gt;
&lt;br /&gt;
Although Lower Skylight is in eternal conflict with the bandits, the ruined city is still active, so much so that the local tavern accepts any clients. The Lowers have a campfire where the player can take refuge and teleport if necessary.&amp;quot;&lt;br /&gt;
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=== Second Area : The Pit ===&lt;br /&gt;
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[[File:The Pit.png|thumb|The Head Quarter of Grieches]]&lt;br /&gt;
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The place is overrun by Thunder Eyes (sharpshooters) and Enforcers. It&#039;s advisable to prepare carefully before venturing there as there are a few barrels of toxic poison that can prove dangerous, even deadly to careless players. This area is an excellent place to farm Green Specters. &lt;br /&gt;
&lt;br /&gt;
There&#039;s also an Echo Matrix, a spot to retrieve health vials, and a campfire where players can take refuge. At first glance, the Pit appears to be an inhospitable place where coal and poison reside. It seems to be an abandoned oil factory overrun by miscreants.&lt;br /&gt;
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=== Third Position : The Codex Hall ===&lt;br /&gt;
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[[File:Codex Hall.png|thumb|The Dungeon and palace Entrance from the codex Halls]]&lt;br /&gt;
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Although the world was created by the Architects, responsible for the creation of the lighthouses and probably the world itself, they were known for studying their decrees and secrets. Even before the invasion of Gloom, the Codex Hall was in ruins but it has a dungeon of the same name, full of history and mystery. The ancient owners of the place were the Monks of Aurelian who sought refuge there to apply their practices and doctrines.&lt;br /&gt;
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Today, ravaged by time and infested with Goblins, the ruins of Codex Hall are a warm place. Archers and warriors can be found everywhere in the zone, even though they are low-level, they can still be a common problem for new players. The place also hides a few treasures - fragments of memory, a campfire to take refuge and healing potions.&lt;br /&gt;
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=== Fourth zone: The Crossroads Foundry. ===&lt;br /&gt;
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[[File:Foundry.jpg|thumb|The Overviews of the Crosseroad Foundry.]]&lt;br /&gt;
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Although located far from Skylight, the last city, the foundry is of paramount importance for commerce and the commercial routes of Highlands. In fact, the protectors of the foundry, known as &amp;quot;The Scrappers and Vange Watch,&amp;quot; are responsible for transforming all metal objects and vehicle wrecks into scrap metal that will be used mainly for Skylight&#039;s protection.&lt;br /&gt;
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The foundry is currently located on the eastern side of the map, perched on a cliff overlooking Codex Hall. The supervisor of the foundry is the Ancient Archon Megan with his second, Vange Watch Fuller. Currently in conflict with the &amp;quot;Gear Teeth,&amp;quot; it is difficult for the watch to establish a safe commercial route between Aurelian and Skylight since the attacks are incessant and challenging for Vange caravans.&lt;br /&gt;
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=== Fifth zone: The Bloodworks. ===&lt;br /&gt;
[[File:Blood Work gallery.jpg|thumb]]&lt;br /&gt;
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The zone gets its name from its bloody history. In fact, the Bloody Galleries were once a plentiful source of &amp;quot;Blood God&amp;quot; minerals, essential for creating weapons and vehicles of all kinds. Nowadays, it is dominated and owned by the Syndycat (the supreme authority of the region&#039;s criminals). However, in an ancient, long-forgotten time, the Codex monks emptied the mine of its precious minerals for their own purposes, but nobody knows what their plans were to this day.&lt;br /&gt;
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=== Sixth zone: The UnderCroft and the Ironstone Keep. ===&lt;br /&gt;
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[[File:Codex.jpg|thumb]]&lt;br /&gt;
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The haunted nature of this place still fascinates the scrapers of Venge and the researchers of Skylight. It was once famous for being the home of the greatest scientists of the Order of the Silver Codex, a disciplined group of people who lived solely for the doctrines of the Architects and had a good relationship with the Empire. Today, the UnderCroft is an isolated place overrun by the Remnants, echoes of the people who once lived there.&lt;br /&gt;
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The Ironstone Keep is a haunted place where ancient warriors who fought in Arcadian wars before the Gloom invasion still roam. The place speaks for itself, with its dilapidated state and the scars of past battles and conflicts.&lt;br /&gt;
&lt;br /&gt;
The place still preserves numerous vestiges of its millennium-old history, led by the Heralds of the Silver Codex. There are also effigies depicting the Codex agents and an imposing tower that once derived its glory from the pride of the Architects themselves.&lt;br /&gt;
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=== The Seventh Zone The Outer Aurelian. ===&lt;br /&gt;
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[[File:Outer Aurelian Road.jpg|thumb|The elder silver codex ruin]]&lt;br /&gt;
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Aurelian is the ancient city that once housed the greatest scientists and researchers in the world. Even today, the Outer route is used by a multitude of trade caravans heading towards the Crossroads Foundry to sell goods that will be used by the scrapers and workers of Venge and Skylight.&lt;br /&gt;
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The place is a massive ruin of an ancient civilization overrun by highly advanced goblins who practice occult arts and rituals to summon ancient echoes of monsters like the Original Shurks, the first of its kind.&lt;br /&gt;
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The ruined place reveals a massive bell that seems to have belonged to an immense bell tower, perhaps in honor of the Architects. Even though today the place has reclaimed its natural balance over time, one cannot ignore the invasive Goblin influence and the influence of the Silver Codex of the past.&lt;br /&gt;
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=== The Eighth and Final Zone: The Repository of Knowledge. ===&lt;br /&gt;
&lt;br /&gt;
[[File:Knowledge of the Aurelian.jpg|thumb]]&lt;br /&gt;
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The Silver Codex was once an order of devout individuals towards the Architeque and in good relations with the Empire and its archontes. However, a tragic event seems to have surfaced after the Supreme Leader of the order, known as &amp;quot;The First,&amp;quot; issued a decree authorizing the Monks of the order to search the surroundings, such as the &amp;quot;Blood God&amp;quot; mine of the Bloodwork, for unorthodox purposes. Although their dark machinations remain mysterious to this day, everything seems to coordinate the invasion of the Gloom by the direct intervention or influence of the Silver Order.&lt;br /&gt;
&lt;br /&gt;
The ruins present in the zone refer to a massive bell tower and a majestic Planetarium, perhaps in direct reference to the falling stars mentioned by the former Imperial Archonte Megan who currently oversees the foundry.&lt;br /&gt;
&lt;br /&gt;
According to the Echo of the past Oman, the First is the main cause of the decline of the Silver Codex in Aurelian, located south of the deepest Highlands. The bell tower formerly known as the Tower is closely linked to the Gloom now, and the archive of knowledge is infested with echoes of former members of the order who are still dangerous to players.&lt;br /&gt;
&lt;br /&gt;
The Monks of the codex sought to bind the Gloom of the monastery and eliminate the archontes of the Empire, who were otherwise charged with eliminating the demons that wanted to invade the Highlands. The archives possess and hold the darkest secrets of the dark age and may contain crucial information about the Origin of the sudden disappearance of the Architeques, the creator gods of Aurelians, as well as the Origin of the Gloom, which until then was only locked in their vile dimension, at the foot of their jailer, the Lighthouses.&lt;br /&gt;
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== Mysterious Zones of the Highlands: ==&lt;br /&gt;
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===== The Giant Bell : =====&lt;br /&gt;
[[File:Bell.jpg|thumb|The Elder bell of the Silver codex Monastery ]]&lt;br /&gt;
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The giant Bell is directly related to the Monastery of the Silver Codex, the direct cause of the invasion of the Gloom and the murder of the Gods of the Skylight world. It was the former residence of the members of the Codex and the Monks of the Archives of Aurelian.&lt;br /&gt;
&lt;br /&gt;
===== The Colossal Blade of the Silver Codex : =====&lt;br /&gt;
[[File:Sword of Hero Hall.jpg|thumb|The Monumental Sword of the Silver Codex order]]&lt;br /&gt;
&lt;br /&gt;
The Monumental Archonte Sword located near the low quarter of Skylight seems to be an ancient residence for deceased members of the Codex, probably those who have marked history. The sword, however, is the direct symbol of the Codex legionnaires equipped by the Archonte Commander. It is also the sword of choice, embedded in Aurelian tombs, statues, and vestiges, which suggests that it is a collection of several tombs, possibly an ancient Hall of Heroes.&lt;br /&gt;
&lt;br /&gt;
===== The Grave adorned : =====&lt;br /&gt;
[[File:The First (Codex Leader tomb).jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Grave adorned with a shield, a lion, a snake, and two owls is very mysterious. Based on my own hypothesis, the owl represents wisdom, the lion represents courage, and the snake represents Cunning, which are all the qualities of The First, the former leader of the Silver Codex. Perhaps the place expresses the final resting place of the corrupted soul of the former leader of the Silver Codex. The Silver Codex seems to have had three sub-orders that formed a complete order. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Lion&#039;&#039;&#039;: represents the Archontes like the Commander, as he represents courage. &lt;br /&gt;
* &#039;&#039;&#039;The Owl&#039;&#039;&#039; : represents wisdom, probably the influence of the Silver Hand.&lt;br /&gt;
* &#039;&#039;&#039;The Snakes&#039;&#039;&#039; : were supposed to represent the monks and agents of the Codex who were the first responsible for the invasion of the Gloom, an animal perfect for such a ruse.&lt;br /&gt;
&lt;br /&gt;
===== The Magic Lantern ===== &lt;br /&gt;
[[File:Lanterne.jpg|thumb|The Magic Lanterne where emanate a blue light]]&lt;br /&gt;
&lt;br /&gt;
The Lantern emanates a blue light like that used by Falling Stars; the monsters that approach it are imbued with a glow and a glossy carapace, as well as an unwavering aggression. Located near the Sword, it suggests that the Codex may have installed it there to confine the monsters inside the cave where it resides to keep undesirables away.&lt;br /&gt;
&lt;br /&gt;
===== The Tomb of the Knight : =====&lt;br /&gt;
[[File:Tombe.jpg|thumb|The Silver Hand leader tomb, Below the Monastery]]&lt;br /&gt;
&lt;br /&gt;
located sadly near Outer Aurelian, seems to belong to someone important. However, it is isolated in the basement of the Monastery, and it is probably the &amp;quot;Gathered Hand,&amp;quot; the leader of the Silver Hand, a group that was responsible for Codex emissary missions. The presence of the monastery bell not far from the tomb, located under the catacombs of the monastery itself, is a major clue to this hypothesis, as it is adorned with the symbols of the Planétarium. Another interesting fact is that in the &amp;quot;Silver Hand&amp;quot; dungeon, the same bell and symbol of the Silver Hand order, namely the owl, which represented the side of wisdom, can be found.&lt;/div&gt;</summary>
		<author><name>Ink Eyes</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=File:Tombe.jpg&amp;diff=2810</id>
		<title>File:Tombe.jpg</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=File:Tombe.jpg&amp;diff=2810"/>
		<updated>2023-08-24T13:43:01Z</updated>

		<summary type="html">&lt;p&gt;Ink Eyes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The SIlver head leader tomb&lt;/div&gt;</summary>
		<author><name>Ink Eyes</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=File:Lanterne.jpg&amp;diff=2801</id>
		<title>File:Lanterne.jpg</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=File:Lanterne.jpg&amp;diff=2801"/>
		<updated>2023-08-24T13:35:10Z</updated>

		<summary type="html">&lt;p&gt;Ink Eyes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The magic lantern of Shurk cavern&lt;/div&gt;</summary>
		<author><name>Ink Eyes</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=File:The_First_(Codex_Leader_tomb).jpg&amp;diff=2797</id>
		<title>File:The First (Codex Leader tomb).jpg</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=File:The_First_(Codex_Leader_tomb).jpg&amp;diff=2797"/>
		<updated>2023-08-24T13:31:43Z</updated>

		<summary type="html">&lt;p&gt;Ink Eyes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The First&amp;quot; Boss tomb is there.&lt;/div&gt;</summary>
		<author><name>Ink Eyes</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=File:Sword_of_Hero_Hall.jpg&amp;diff=2796</id>
		<title>File:Sword of Hero Hall.jpg</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=File:Sword_of_Hero_Hall.jpg&amp;diff=2796"/>
		<updated>2023-08-24T13:29:10Z</updated>

		<summary type="html">&lt;p&gt;Ink Eyes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is probably the hero hall of the Silver codex&lt;/div&gt;</summary>
		<author><name>Ink Eyes</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=File:Bell.jpg&amp;diff=2795</id>
		<title>File:Bell.jpg</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=File:Bell.jpg&amp;diff=2795"/>
		<updated>2023-08-24T13:26:15Z</updated>

		<summary type="html">&lt;p&gt;Ink Eyes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Monastery bell of the Silver codex&lt;/div&gt;</summary>
		<author><name>Ink Eyes</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=The_Highlands&amp;diff=2794</id>
		<title>The Highlands</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=The_Highlands&amp;diff=2794"/>
		<updated>2023-08-24T12:27:59Z</updated>

		<summary type="html">&lt;p&gt;Ink Eyes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=The Highlands=&lt;br /&gt;
[[File:Wayfinder 2023-08-24 05 48 32.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Since the arrival of Gloom in our world, the Highlands are now the last explored area where nature reigns supreme. This area is located below Skylight, the last known city where humans and Wayfinders can live without fear of their common enemies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Ink-Eyes, The Vermin&#039;s Queen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== First Area : The Lower Skylight ===&lt;br /&gt;
&lt;br /&gt;
[[File:Lower Skylight.png|thumb|The Last City of Watcher and Grierches]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Highlands begin in Lower Skylight, a very poor neighborhood where dubious people live. In reality, Lower Skylight is the area located below Skylight where a fierce war is taking place. Indeed, the pioneers of Skylight, called &amp;quot;Watchers&amp;quot;, are in perpetual surveillance on the still standing walls of the outpost. As the lower quarter is infested with rats and bandits, it would be imprudent to leave the entrance to Skylight unguarded.&lt;br /&gt;
&lt;br /&gt;
The war has been going on for a long time, shortly after the invasion of the world by Gloom. The Highlands are currently governed by the Grieches, the bandits and criminals of the area. Currently, little is known about the higher-ups of the Grieches, except for their close ties with the Syndicate. If we believe the words of Controller Hass.&lt;br /&gt;
&lt;br /&gt;
The lower quarter of Skylight is supervised and led by Controller Hass, who strives to maintain a semblance of order within the walls of the last city. There are also important characters among the Watchers, such as Watcher Isti and Hagran.&lt;br /&gt;
&lt;br /&gt;
Although Lower Skylight is in eternal conflict with the bandits, the ruined city is still active, so much so that the local tavern accepts any clients. The Lowers have a campfire where the player can take refuge and teleport if necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Second Area : The Pit ===&lt;br /&gt;
&lt;br /&gt;
[[File:The Pit.png|thumb|The Head Quarter of Grieches]]&lt;br /&gt;
&lt;br /&gt;
The place is overrun by Thunder Eyes (sharpshooters) and Enforcers. It&#039;s advisable to prepare carefully before venturing there as there are a few barrels of toxic poison that can prove dangerous, even deadly to careless players. This area is an excellent place to farm Green Specters. &lt;br /&gt;
&lt;br /&gt;
There&#039;s also an Echo Matrix, a spot to retrieve health vials, and a campfire where players can take refuge. At first glance, the Pit appears to be an inhospitable place where coal and poison reside. It seems to be an abandoned oil factory overrun by miscreants.&lt;br /&gt;
&lt;br /&gt;
=== Third Position : The Codex Hall ===&lt;br /&gt;
&lt;br /&gt;
[[File:Codex Hall.png|thumb|The Dungeon and palace Entrance from the codex Halls]]&lt;br /&gt;
&lt;br /&gt;
Although the world was created by the Architects, responsible for the creation of the lighthouses and probably the world itself, they were known for studying their decrees and secrets. Even before the invasion of Gloom, the Codex Hall was in ruins but it has a dungeon of the same name, full of history and mystery. The ancient owners of the place were the Monks of Aurelian who sought refuge there to apply their practices and doctrines.&lt;br /&gt;
&lt;br /&gt;
Today, ravaged by time and infested with Goblins, the ruins of Codex Hall are a warm place. Archers and warriors can be found everywhere in the zone, even though they are low-level, they can still be a common problem for new players. The place also hides a few treasures - fragments of memory, a campfire to take refuge and healing potions.&lt;br /&gt;
&lt;br /&gt;
=== Fourth zone: The Crossroads Foundry. ===&lt;br /&gt;
&lt;br /&gt;
[[File:Foundry.jpg|thumb|The Overviews of the Crosseroad Foundry.]]&lt;br /&gt;
&lt;br /&gt;
Although located far from Skylight, the last city, the foundry is of paramount importance for commerce and the commercial routes of Highlands. In fact, the protectors of the foundry, known as &amp;quot;The Scrappers and Vange Watch,&amp;quot; are responsible for transforming all metal objects and vehicle wrecks into scrap metal that will be used mainly for Skylight&#039;s protection.&lt;br /&gt;
&lt;br /&gt;
The foundry is currently located on the eastern side of the map, perched on a cliff overlooking Codex Hall. The supervisor of the foundry is the Ancient Archon Megan with his second, Vange Watch Fuller. Currently in conflict with the &amp;quot;Gear Teeth,&amp;quot; it is difficult for the watch to establish a safe commercial route between Aurelian and Skylight since the attacks are incessant and challenging for Vange caravans.&lt;br /&gt;
&lt;br /&gt;
=== Fifth zone: The Bloodworks. ===&lt;br /&gt;
[[File:Blood Work gallery.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The zone gets its name from its bloody history. In fact, the Bloody Galleries were once a plentiful source of &amp;quot;Blood God&amp;quot; minerals, essential for creating weapons and vehicles of all kinds. Nowadays, it is dominated and owned by the Syndycat (the supreme authority of the region&#039;s criminals). However, in an ancient, long-forgotten time, the Codex monks emptied the mine of its precious minerals for their own purposes, but nobody knows what their plans were to this day.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
=== Sixth zone: The UnderCroft and the Ironstone Keep. ===&lt;br /&gt;
&lt;br /&gt;
[[File:Codex.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The haunted nature of this place still fascinates the scrapers of Venge and the researchers of Skylight. It was once famous for being the home of the greatest scientists of the Order of the Silver Codex, a disciplined group of people who lived solely for the doctrines of the Architects and had a good relationship with the Empire. Today, the UnderCroft is an isolated place overrun by the Remnants, echoes of the people who once lived there.&lt;br /&gt;
&lt;br /&gt;
The Ironstone Keep is a haunted place where ancient warriors who fought in Arcadian wars before the Gloom invasion still roam. The place speaks for itself, with its dilapidated state and the scars of past battles and conflicts.&lt;br /&gt;
&lt;br /&gt;
The place still preserves numerous vestiges of its millennium-old history, led by the Heralds of the Silver Codex. There are also effigies depicting the Codex agents and an imposing tower that once derived its glory from the pride of the Architects themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Seventh Zone The Outer Aurelian. ===&lt;br /&gt;
&lt;br /&gt;
[[File:Outer Aurelian Road.jpg|thumb|The elder silver codex ruin]]&lt;br /&gt;
&lt;br /&gt;
Aurelian is the ancient city that once housed the greatest scientists and researchers in the world. Even today, the Outer route is used by a multitude of trade caravans heading towards the Crossroads Foundry to sell goods that will be used by the scrapers and workers of Venge and Skylight.&lt;br /&gt;
&lt;br /&gt;
The place is a massive ruin of an ancient civilization overrun by highly advanced goblins who practice occult arts and rituals to summon ancient echoes of monsters like the Original Shurks, the first of its kind.&lt;br /&gt;
&lt;br /&gt;
The ruined place reveals a massive bell that seems to have belonged to an immense bell tower, perhaps in honor of the Architects. Even though today the place has reclaimed its natural balance over time, one cannot ignore the invasive Goblin influence and the influence of the Silver Codex of the past.&lt;br /&gt;
&lt;br /&gt;
=== The Eighth and Final Zone: The Repository of Knowledge. ===&lt;br /&gt;
&lt;br /&gt;
[[File:Knowledge of the Aurelian.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Silver Codex was once an order of devout individuals towards the Architeque and in good relations with the Empire and its archontes. However, a tragic event seems to have surfaced after the Supreme Leader of the order, known as &amp;quot;The First,&amp;quot; issued a decree authorizing the Monks of the order to search the surroundings, such as the &amp;quot;Blood God&amp;quot; mine of the Bloodwork, for unorthodox purposes. Although their dark machinations remain mysterious to this day, everything seems to coordinate the invasion of the Gloom by the direct intervention or influence of the Silver Order.&lt;br /&gt;
&lt;br /&gt;
The ruins present in the zone refer to a massive bell tower and a majestic Planetarium, perhaps in direct reference to the falling stars mentioned by the former Imperial Archonte Megan who currently oversees the foundry.&lt;br /&gt;
&lt;br /&gt;
According to the Echo of the past Oman, the First is the main cause of the decline of the Silver Codex in Aurelian, located south of the deepest Highlands. The bell tower formerly known as the Tower is closely linked to the Gloom now, and the archive of knowledge is infested with echoes of former members of the order who are still dangerous to players.&lt;br /&gt;
&lt;br /&gt;
The Monks of the codex sought to bind the Gloom of the monastery and eliminate the archontes of the Empire, who were otherwise charged with eliminating the demons that wanted to invade the Highlands. The archives possess and hold the darkest secrets of the dark age and may contain crucial information about the Origin of the sudden disappearance of the Architeques, the creator gods of Aurelians, as well as the Origin of the Gloom, which until then was only locked in their vile dimension, at the foot of their jailer, the Lighthouses.&lt;/div&gt;</summary>
		<author><name>Ink Eyes</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=The_Highlands&amp;diff=2793</id>
		<title>The Highlands</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=The_Highlands&amp;diff=2793"/>
		<updated>2023-08-24T12:26:20Z</updated>

		<summary type="html">&lt;p&gt;Ink Eyes: Created page with &amp;quot; =The Highlands= thumb  * &amp;quot;Since the arrival of Gloom in our world, the Highlands are now the last explored area where nature reigns supreme. This area is located below Skylight, the last known city where humans and Wayfinders can live without fear of their common enemies.&amp;quot;    * Ink-Eyes, The Vermin&amp;#039;s Queen   === First Area : The Lower Skylight ===  The Last City of Watcher and Grierches   &amp;quot;The...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=The Highlands=&lt;br /&gt;
[[File:Wayfinder 2023-08-24 05 48 32.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Since the arrival of Gloom in our world, the Highlands are now the last explored area where nature reigns supreme. This area is located below Skylight, the last known city where humans and Wayfinders can live without fear of their common enemies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Ink-Eyes, The Vermin&#039;s Queen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== First Area : The Lower Skylight ===&lt;br /&gt;
&lt;br /&gt;
[[File:Lower Skylight.png|thumb|The Last City of Watcher and Grierches]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Highlands begin in Lower Skylight, a very poor neighborhood where dubious people live. In reality, Lower Skylight is the area located below Skylight where a fierce war is taking place. Indeed, the pioneers of Skylight, called &amp;quot;Watchers&amp;quot;, are in perpetual surveillance on the still standing walls of the outpost. As the lower quarter is infested with rats and bandits, it would be imprudent to leave the entrance to Skylight unguarded.&lt;br /&gt;
&lt;br /&gt;
The war has been going on for a long time, shortly after the invasion of the world by Gloom. The Highlands are currently governed by the Grieches, the bandits and criminals of the area. Currently, little is known about the higher-ups of the Grieches, except for their close ties with the Syndicate. If we believe the words of Controller Hass.&lt;br /&gt;
&lt;br /&gt;
The lower quarter of Skylight is supervised and led by Controller Hass, who strives to maintain a semblance of order within the walls of the last city. There are also important characters among the Watchers, such as Watcher Isti and Hagran.&lt;br /&gt;
&lt;br /&gt;
Although Lower Skylight is in eternal conflict with the bandits, the ruined city is still active, so much so that the local tavern accepts any clients. The Lowers have a campfire where the player can take refuge and teleport if necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Second Area : The Pit ===&lt;br /&gt;
&lt;br /&gt;
[[File:The Pit.png|thumb|The Head Quarter of Grieches]]&lt;br /&gt;
&lt;br /&gt;
The place is overrun by Thunder Eyes (sharpshooters) and Enforcers. It&#039;s advisable to prepare carefully before venturing there as there are a few barrels of toxic poison that can prove dangerous, even deadly to careless players. This area is an excellent place to farm Green Specters. &lt;br /&gt;
&lt;br /&gt;
There&#039;s also an Echo Matrix, a spot to retrieve health vials, and a campfire where players can take refuge. At first glance, the Pit appears to be an inhospitable place where coal and poison reside. It seems to be an abandoned oil factory overrun by miscreants.&lt;br /&gt;
&lt;br /&gt;
=== Third Position : The Codex Hall ===&lt;br /&gt;
&lt;br /&gt;
[[File:Codex Hall.png|thumb|The Dungeon and palace Entrance from the codex Halls]]&lt;br /&gt;
&lt;br /&gt;
Although the world was created by the Architects, responsible for the creation of the lighthouses and probably the world itself, they were known for studying their decrees and secrets. Even before the invasion of Gloom, the Codex Hall was in ruins but it has a dungeon of the same name, full of history and mystery. The ancient owners of the place were the Monks of Aurelian who sought refuge there to apply their practices and doctrines.&lt;br /&gt;
&lt;br /&gt;
Today, ravaged by time and infested with Goblins, the ruins of Codex Hall are a warm place. Archers and warriors can be found everywhere in the zone, even though they are low-level, they can still be a common problem for new players. The place also hides a few treasures - fragments of memory, a campfire to take refuge and healing potions.&lt;br /&gt;
&lt;br /&gt;
=== Fourth zone: The Crossroads Foundry. ===&lt;br /&gt;
&lt;br /&gt;
[[File:Foundry.jpg|thumb|The Overviews of the Crosseroad Foundry.]]&lt;br /&gt;
&lt;br /&gt;
Although located far from Skylight, the last city, the foundry is of paramount importance for commerce and the commercial routes of Highlands. In fact, the protectors of the foundry, known as &amp;quot;The Scrappers and Vange Watch,&amp;quot; are responsible for transforming all metal objects and vehicle wrecks into scrap metal that will be used mainly for Skylight&#039;s protection.&lt;br /&gt;
&lt;br /&gt;
The foundry is currently located on the eastern side of the map, perched on a cliff overlooking Codex Hall. The supervisor of the foundry is the Ancient Archon Megan with his second, Vange Watch Fuller. Currently in conflict with the &amp;quot;Gear Teeth,&amp;quot; it is difficult for the watch to establish a safe commercial route between Aurelian and Skylight since the attacks are incessant and challenging for Vange caravans.&lt;br /&gt;
&lt;br /&gt;
=== Fifth zone: The Bloodworks. ===&lt;br /&gt;
[[File:Blood Work gallery.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The zone gets its name from its bloody history. In fact, the Bloody Galleries were once a plentiful source of &amp;quot;Blood God&amp;quot; minerals, essential for creating weapons and vehicles of all kinds. Nowadays, it is dominated and owned by the Syndycat (the supreme authority of the region&#039;s criminals). However, in an ancient, long-forgotten time, the Codex monks emptied the mine of its precious minerals for their own purposes, but nobody knows what their plans were to this day.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
=== Sixth zone: The UnderCroft and the Ironstone Keep. ===&lt;br /&gt;
&lt;br /&gt;
[[File:Codex.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The haunted nature of this place still fascinates the scrapers of Venge and the researchers of Skylight. It was once famous for being the home of the greatest scientists of the Order of the Silver Codex, a disciplined group of people who lived solely for the doctrines of the Architects and had a good relationship with the Empire. Today, the UnderCroft is an isolated place overrun by the Remnants, echoes of the people who once lived there.&lt;br /&gt;
&lt;br /&gt;
The Ironstone Keep is a haunted place where ancient warriors who fought in Arcadian wars before the Gloom invasion still roam. The place speaks for itself, with its dilapidated state and the scars of past battles and conflicts.&lt;br /&gt;
&lt;br /&gt;
The place still preserves numerous vestiges of its millennium-old history, led by the Heralds of the Silver Codex. There are also effigies depicting the Codex agents and an imposing tower that once derived its glory from the pride of the Architects themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Seventh Zone The Outer Aurelian. ===&lt;br /&gt;
&lt;br /&gt;
[[File:Outer Aurelian Road.jpg|thumb|The elder silver codex ruin]]&lt;br /&gt;
&lt;br /&gt;
Aurelian is the ancient city that once housed the greatest scientists and researchers in the world. Even today, the Outer route is used by a multitude of trade caravans heading towards the Crossroads Foundry to sell goods that will be used by the scrapers and workers of Venge and Skylight.&lt;br /&gt;
&lt;br /&gt;
The place is a massive ruin of an ancient civilization overrun by highly advanced goblins who practice occult arts and rituals to summon ancient echoes of monsters like the Original Shurks, the first of its kind.&lt;br /&gt;
&lt;br /&gt;
The ruined place reveals a massive bell that seems to have belonged to an immense bell tower, perhaps in honor of the Architects. Even though today the place has reclaimed its natural balance over time, one cannot ignore the invasive Goblin influence and the influence of the Silver Codex of the past.&lt;br /&gt;
&lt;br /&gt;
=== The Eighth and Final Zone: The Repository of Knowledge. ===&lt;br /&gt;
&lt;br /&gt;
[[File:Knowledge of the Aurelian.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Silver Codex was once an order of devout individuals towards the Architeque and in good relations with the Empire and its archontes. However, a tragic event seems to have surfaced after the Supreme Leader of the order, known as &amp;quot;The First,&amp;quot; issued a decree authorizing the Monks of the order to search the surroundings, such as the &amp;quot;Blood God&amp;quot; mine of Lu Bloodwork, for unorthodox purposes. Although their dark machinations remain mysterious to this day, everything seems to coordinate the invasion of the Gloom by the direct intervention or influence of the Silver Order.&lt;br /&gt;
&lt;br /&gt;
The ruins present in the zone refer to a massive bell tower and a majestic Planetarium, perhaps in direct reference to the falling stars mentioned by the former Imperial Archonte Megan who currently oversees the foundry.&lt;br /&gt;
&lt;br /&gt;
According to the Echo of the past Oman, the First is the main cause of the decline of the Silver Codex in Aurelian, located south of the deepest Highlands. The bell tower formerly known as the Tower is closely linked to the Gloom now, and the archive of knowledge is infested with echoes of former members of the order who are still dangerous to players.&lt;br /&gt;
&lt;br /&gt;
The Monks of the codex sought to bind the Gloom of the monastery and eliminate the archontes of the Empire, who were otherwise charged with eliminating the demons that wanted to invade the Highlands. The archives possess and hold the darkest secrets of the dark age and may contain crucial information about the Origin of the sudden disappearance of the Architeques, the creator gods of Aurelians, as well as the Origin of the Gloom, which until then was only locked in their vile dimension, at the foot of their jailer, the Lighthouses.&lt;/div&gt;</summary>
		<author><name>Ink Eyes</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=File:Knowledge_of_the_Aurelian.jpg&amp;diff=2792</id>
		<title>File:Knowledge of the Aurelian.jpg</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=File:Knowledge_of_the_Aurelian.jpg&amp;diff=2792"/>
		<updated>2023-08-24T12:25:01Z</updated>

		<summary type="html">&lt;p&gt;Ink Eyes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Platetarium of Aurelian overview&lt;/div&gt;</summary>
		<author><name>Ink Eyes</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=File:Outer_Aurelian_Road.jpg&amp;diff=2791</id>
		<title>File:Outer Aurelian Road.jpg</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=File:Outer_Aurelian_Road.jpg&amp;diff=2791"/>
		<updated>2023-08-24T12:12:04Z</updated>

		<summary type="html">&lt;p&gt;Ink Eyes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The last vestige of the road&lt;/div&gt;</summary>
		<author><name>Ink Eyes</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=File:Codex.jpg&amp;diff=2790</id>
		<title>File:Codex.jpg</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=File:Codex.jpg&amp;diff=2790"/>
		<updated>2023-08-24T12:02:24Z</updated>

		<summary type="html">&lt;p&gt;Ink Eyes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ironstone keep&lt;/div&gt;</summary>
		<author><name>Ink Eyes</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=File:Blood_Work_gallery.jpg&amp;diff=2787</id>
		<title>File:Blood Work gallery.jpg</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=File:Blood_Work_gallery.jpg&amp;diff=2787"/>
		<updated>2023-08-24T11:49:07Z</updated>

		<summary type="html">&lt;p&gt;Ink Eyes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;a small view of the Bloodwork road gallery.&lt;/div&gt;</summary>
		<author><name>Ink Eyes</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=File:Foundry.jpg&amp;diff=2786</id>
		<title>File:Foundry.jpg</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=File:Foundry.jpg&amp;diff=2786"/>
		<updated>2023-08-24T11:39:05Z</updated>

		<summary type="html">&lt;p&gt;Ink Eyes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is the Crossroad Foundry.&lt;/div&gt;</summary>
		<author><name>Ink Eyes</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=File:Codex_Hall.png&amp;diff=2778</id>
		<title>File:Codex Hall.png</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=File:Codex_Hall.png&amp;diff=2778"/>
		<updated>2023-08-24T11:02:25Z</updated>

		<summary type="html">&lt;p&gt;Ink Eyes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the best view of the codez hall palace entrance&lt;/div&gt;</summary>
		<author><name>Ink Eyes</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=File:The_Pit_screenshot.png&amp;diff=2777</id>
		<title>File:The Pit screenshot.png</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=File:The_Pit_screenshot.png&amp;diff=2777"/>
		<updated>2023-08-24T10:55:06Z</updated>

		<summary type="html">&lt;p&gt;Ink Eyes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Pit view with max graphic&lt;/div&gt;</summary>
		<author><name>Ink Eyes</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=File:Lower_Skylight_screenshot.png&amp;diff=2776</id>
		<title>File:Lower Skylight screenshot.png</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=File:Lower_Skylight_screenshot.png&amp;diff=2776"/>
		<updated>2023-08-24T10:08:02Z</updated>

		<summary type="html">&lt;p&gt;Ink Eyes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first Area of Highlands&lt;/div&gt;</summary>
		<author><name>Ink Eyes</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=File:Wayfinder_2023-08-24_05_48_32.png&amp;diff=2775</id>
		<title>File:Wayfinder 2023-08-24 05 48 32.png</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=File:Wayfinder_2023-08-24_05_48_32.png&amp;diff=2775"/>
		<updated>2023-08-24T09:55:01Z</updated>

		<summary type="html">&lt;p&gt;Ink Eyes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the view of the big ring and the big Sword of the Higlands.&lt;/div&gt;</summary>
		<author><name>Ink Eyes</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=File:Eshin_Map_Tool.png&amp;diff=2774</id>
		<title>File:Eshin Map Tool.png</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=File:Eshin_Map_Tool.png&amp;diff=2774"/>
		<updated>2023-08-24T09:25:47Z</updated>

		<summary type="html">&lt;p&gt;Ink Eyes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Eshin Squad is our Tryharder wayfinder clan, i have also put my Discord if you find others spots, i gonna add it more.&lt;/div&gt;</summary>
		<author><name>Ink Eyes</name></author>
	</entry>
</feed>