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	<updated>2026-06-04T00:19:24Z</updated>
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		<id>https://wayfinder.atma.gg/english/index.php?title=Discord_Questions_Answered&amp;diff=418</id>
		<title>Discord Questions Answered</title>
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		<updated>2023-03-26T21:24:54Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: Spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of on-going questions that have been answered by various Airship Syndicate staff, primarily by the Community Managers Alex and A.J. aka Sir_Snarf and SOLIDAge, in the official [https://discord.gg/wayfinder Wayfinder Discord]. This list does include a few choice questions from the official Wayfinder Discord AMA taking place around July 26th, 2022. No questions have been taken from the Reddit AMA. Questions and answers have been formatted for readability and grammar, so be forewarned that the questions and answers are not as they were originally typed, though all questions and answers have their sources cited so that you may see the original context. Additionally, some answers have questions that were entirely made up to fit what the answer would actually be answering were they to have been in response to said question, as the Community Managers have been known to give good-to-know information entirely unprompted (though we love them for it all the same).&lt;br /&gt;
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==General Gameplay==&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; There is just one question I want to ask, the drops from enemies: is it gear/ weapons that can be better than in slot? Or do they drop crafting ingredients to craft gear with more powerful slots, OR is gear all similar power but leveled up to be more powerful? Thanks... also can&#039;t wait to play this!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The only gear that drops right now are accessories and relics. What does drop are ingredients to make the weapons, and improvements. Weapons do not drop, but materials and accessories do. We&#039;ll go into itemization in the future. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1062910058498887730 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; What is this?[[File:altar_of_the_pheonix.png|200px|left|thumb]]&#039;&#039;&#039;A:&#039;&#039;&#039; Phoenix event. Drops feathers for crafting. Mystery solved! - &#039;&#039;[AS] SOLIDAge&#039;&#039;&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1062909540414271548 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Sorry for the direct message but will there be a codex system to see how many weapons or things you&#039;ve collected?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes, it’s called Discoveries. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064269522325999666 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Will each character follow a specific role that should be played (tank, support, healer, etc) or rather closer to Warframe (survivability, dps, buffs)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We want much of the content to be solo-able, (though it will definitely be more preferable in a group!) so we want to make sure that each character can hold their own. While each character will be meant to fill a role, and will bring something special to a group makeup, we want them all to be fun at beating up the bad guys with their own flavor of doing so. We want to make sure it doesn’t feel like 3 solo people that just happen to be playing together, so we are trying to infuse as much team synergy and reasons you WANT to bring a friend along. You could play your glass cannon solo, but its definitely a lot easier if you have a friend tanking or a healer with you. We also have a bunch of ways you can customize the character to alter how they play and lean into some other roles based on ability upgrades, talents, and equipment choices. - &#039;&#039;[AS] MadTzyn&#039;&#039;&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001697037001162853/1002631393425248336 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Context:&#039;&#039;&#039;[[File:LZRating.png|200px|left|thumb]]&#039;&#039;&#039;Q:&#039;&#039;&#039; The Stars [To the left on the minimap] shows the quality of the chest, right?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; In its current state, more like a tracker to say how well you&#039;ve completed the run. You die a bunch, you lose stars, you lose loot.&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Will this be toxic in random groups? maybe they will feel there is 0 reason to play anymore if they can&#039;t guarantee max loot.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; I can see all of that, but on the same token, it does encourage cooperation rather than someone just speed running through a LZ and abandoning party members. Hasn&#039;t really been a pain point thus far, but we&#039;ll keep an eye on it. &amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1070443384789016636 Discord]&amp;lt;/ref&amp;gt; But all of this is a bit of a non-issue as the main loot comes from the actual mobs and bosses rather than the end of expedition bonus loot. &amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1070444065532956803 Discord]&amp;lt;/ref&amp;gt;Yeah all the main things you are looking to have drop are separate than this mechanic and revolve about the actual drop tables.&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1070444486351667291 Discord]&amp;lt;/ref&amp;gt; For the most part we are more interested in drops being intentional and rewarding for hunting for a specific piece rather than praying to RNJesus on a random chest mechanic&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1070445041753002026 Discord]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039;lets say you want 20% chance loot you want, even if you die a lot and get worst chest you still have 20% chance but if you don&#039;t die and you get the best chest, then the chance increases?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; They&#039;re totally separate mechanics, so the items you&#039;d be looking to have drop wouldn&#039;t be influenced by who&#039;s died or not&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1070446774348681276 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Ok, can you confirm what power rating starts to drop unique stuff like when you see stuff that&#039;s legendary or epic?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The majority of drops you will be hunting for are crafting components rather than straight legendary weapons etc. But special echos and monster specific drops can drop at any time.&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064295330180497408 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; What kind of character progression will there be in the game? Do we have stats that we allocate, or different kind of skills we can invest skill points in?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Remember we’re in active development so all this can change… BUT there are lots of avenues of progression! Each character comes with unique abilities and passives that make them stand out from other characters. Leveling a character increases their base stats, allows you to upgrade abilities and passives, and invest in a system that allows you to customize stats based on equipment you choose to wear. Weapons are kind of like characters, in that they also level up and gain power through leveling.  They each come with a unique ability, not found on any other weapon (think an active ability on a Destiny Exotic). Each creature in the game drops a unique “mod”, which is a slottable item that can augment you and your weapon further. We’re really excited about this and can’t wait to go into our deep progression system in the future - &#039;&#039;[AS] MadTzyn&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001729519406821477/1002633302068445184 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Snarf can you confirm loadouts?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Ah yeah, I think I asked Steve about this a few weeks back. Still to be determined. - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1071557827564409012 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; They said gameplay combat will be in the vein of Darksiders/Devil May Cry.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; This is correct, and the weapon you choose for your character changes that play style and speed even more. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1005857655232921600 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Will there be NPC factions similar to Warframe&#039;s Syndicates?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. I&#039;ll clarify slightly, right now there are multiple factions in the game. The world has tons of races  and tribes and people. You&#039;ll learn about them inside and outside the game. There currently isn&#039;t like a &amp;quot;rep&amp;quot; system in place like some other games. though. Right now they&#039;re strictly for storytelling. - &#039;&#039;[AS] SOLIDAge&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072562151354544249 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Are the factions like Reavers, Bandits, Goblins etc? Or are those just enemy groups?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; They are factions.  - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072563114668736552 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Since you guys have done testing, how many hours does it take to access the endgame on average?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The goal is to continually enrich older areas and expand into new areas too, so there will always be a reason to collect new weapons, pad out your roster and gear up for a new boss or challenge.  - &#039;&#039;[AS] SOLIDAge&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072563576503545968 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Will the game include in-game holidays and associated quests/events?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. There is currently some conversation philosophically about whether you should celebrate holidays in-game that coincide with real life holidays, or you create your own to make it feel more in-world… But we will have something. - &#039;&#039;[AS] SOLIDAge&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1024157194201071647 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Hi Sir_Snarf, what do you mean by gameplay loops? I’m not familiar with that term.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; So at the moment one of the main Expeditions is using the gloom gate with whatever imbuements you want for specific results. You go in with a party or solo, kill the mobs, complete the events, fight a boss/mini boss fight, collect the rewards, rinse and repeat. In the future there will be many variations to loops like this. We will continue to expand the overworlds, create larger group content, social content, and likely things we haven&#039;t even dreamt up yet alongside the community&#039;s wants. - &#039;&#039;[AS] Sir_Snarf&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072579081339678860 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; What is this Power Rating you speak of...?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; And someone wanted stats? Ok, my Niss is Power Rating 721. STATS! - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064266237422616637 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; What is this?[[File:LZRating.png|200px|left|thumb]]&#039;&#039;&#039;A:&#039;&#039;&#039; OK this finally loaded after i restarted Discord. No, that is your Lost Zone rating, it goes up  based on what you’ve completed / accomplished / discovered and down based on deaths. Higher the star = better rewards. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064267356731363348 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Can you confirm or deny if there&#039;s a stat called crit resist?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; There is not.  - &#039;&#039;[AS] SOLIDAge&#039;&#039;&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064267475144937574 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Five players seems like a good balance in games using the trinity of tank/healer/DPS.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We prototyped out multiple group sizes but currently have 3. This is due to a few different factors. The first is we wanted the readability to be easier since our game’s camera is more akin to a 3rd person action game than say a traditional MMO. When you have more than that, the abilities and attacks become very hard to read. We also like the fact that 3 allows players to have a very clear role when on their adventure with friends. We are also looking at expanding this for certain end-game content. Again, we are in active development and this could change in the future. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001703288812609716/1002631669674688612 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; What aspect of the game are you most excited about?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; I think 2 things. One is that we’re a character game with personalities. People love character games and we really can capitalize on their stories and their relationships with one another to make them shine… and then the second feeds into that too and that’s how it feels. At its heart it’s a console action game and no one has really done that in an online setting with thousands of people. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051626001832083496 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Will you ever have a max on alts or.. how will that work?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; You can swap characters whenever you want. There are no true “alts”Right now the only restrictions we have on changing characters is that you cannot do it while in a Lost Zone (dungeon). The open world Highlands area? Yes, you can switch there. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051007025867403294 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Context:&#039;&#039;&#039; We have what are called  imbuements. By combining imbuements you’ll make a mutator. We don’t actually tell you what combinations do, that’ll be up to the players to discover for themselves. Think of it like cooking in Breath of the Wild. You’ll fill out your discovery book as you try different combinations and face new challenges.&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051314239912034345 Discord]&amp;lt;/ref&amp;gt; - &#039;&#039;[AS] SOLIDAge&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is there actually a reason to run these? better loot, material drops etc or just for fun?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Better loot, specific loot, specific events or enemies, lots of reasons. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051314695350538321 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Is there a point to modifiers? Like extra loot? Or just for fun?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; yes, certain things will only show up with mutators etc&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1052435748839772170 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Are you still taking questions, Solid? Was curious how many open questing zones are planned for Early Access?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We&#039;re working on multiple zones, but no hard numbers to announce right now. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072562520814014536 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; How many players will there be able to be at the same time in the open world at once, as in a maximum. For ex. fighting against a world boss?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; So right now we don&#039;t have an answer BECAUSE we&#039;re finding out. We&#039;re using the data from the tests that we&#039;ve run to get basic data and I can say that we&#039;ve actually upped this number twice in our internal testing, last time I saw I think it was 35? I&#039;m hesitant to say a specific number we&#039;re going for because I don&#039;t want you to get sad when we don&#039;t hit it. I can attest, Skylight looks pretty wild even in the high 20s. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072560939922096129 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; I&#039;ll throw in my question now since I&#039;ll be afk now for a while, and I&#039;ll check later. Can we expect music with vocals/lyrics in the game?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; I can’t say no definitively but right now we have a mostly orchestral music and it’s great. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051572039644876910 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Combat ==&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Is Combat reminiscent of hybrid action MMOs?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We want the game to feel like an action game so combat is fluid and more in like with a traditional console / pc action game than an old school tab targeting mmo - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/999055520407228478 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Based on the earlier video it seems that there will be some kind of combo system with weapons so that you aren&#039;t just feeling like you&#039;re stuck with 4 abilities?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; There are combos and even though there are 4 abilities you can mod them and augment them quite a bit when leveling up a character&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1050678061709938758 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Will the combat feel more like there is weight to each hit or more of a combo counter beat ‘em up?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The combat pacing will be similar to Darksiders games.  On a spectrum of Dark Souls to Monster Hunter to Devil May Cry, it’s somewhere in the middle. - &#039;&#039;[AS] MadTzyn&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001692679794606100/1002628184375840858 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Weapons ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; For example there was character specific weapons for the classes in Destiny. Will there be something like that?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; One of the things that was mentioned in our announcement video was that we want each player to be able to customize their character and play the way that they want. Each character will have a signature weapon, but any character can use any weapon type (or other’s signature) in our game. There will be choices and trade offs but it’s all about player choice! - &#039;&#039;[AS] MadTzyn&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001692078755024947/1002627940271530044 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; From what we say it is a action game the weapons will be like Warframe that every single one will be &amp;quot;unique&amp;quot; like a pistol that change fire rate or the like or like Dark Souls that they will be like a group with special being &amp;quot;unique&amp;quot; and combo general of the weapon group?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Each weapon will have a unique ability. Each weapon type will have unique mechanics to them. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1023990033788702921 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Are signature weapons and non-signature weapons a thing? Like can you just loot &amp;quot;a 2-h sword&amp;quot;? Or are all 2-h swords called &amp;quot;Icefang&amp;quot; or something?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; You can’t loot weapons. You work towards creating them via crafting. Each weapon be it signature or NOT a signature has a unique ability to just that single weapon.  - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1050967107317272626 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Okay, interesting. So what defines signature over non-signature? Is it like a mythic item with a more powerful ability?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; It’s specifically made to the theme of whomever it belongs to. I don’t believe they have more stats + mod capacity etc. We have some ideas on “proficiencies” and what that might look like, but you’ll never be totally gimped.  - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1050967464864919612 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039;  So there could be 8 variants of the sword+shield, but Wingrave&#039;s specifically is called Bastion.?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; And all 8 of those other swords and shields would have a different ability on them and a unique name. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1050967813952655491 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Starting to remind me of Monster Hunter World&#039;s big crafting lines for each weapon&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; In a way yeah… we want them to be meaningful and rewarding to farm up and then create and you’ll use it forever. One sword and shield could have a support ability, one could have a DPS ability etc.Then you can mod it, prestige etc and just make it more and more powerful. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1050968105611956236 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Unprompted.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Rifles feel goooooodI keep saying it here, but the new magnetism of them feels really solid and makes shooting fun. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051320511776428072 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Accessibility==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What will the accessibility options for this upcoming game be?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We are big advocates of accessibility and allowing players to personalize their play experience. We’ve done our best to offer gameplay and accessibility options for all of our games, with a lot of custom technology built right into our engine. While we are still hammering out our early plans for these options, you can expect things like controller remapping, readability options for text and dialogue, camera FOV, and HUD options to fine tune the density of information and immersion. Over time, we would love to let players adjust their gameplay color palettes, display custom awareness indicators and targeting feedback, reposition and scale HUD elements, and more…&lt;br /&gt;
One of the most exciting things about building a live game is being able to expand on our accessibility options as we go with the feedback from our community. Let us know what you’d like to see! - [AS] Billy&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001838715456471050/1002636966690558002 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; This might be a minor thing but... I play most games using arrow keys, so being able to fully rebind keys is a big  thing for me (and I guess others= pretty please make sure that most if not all keys are fully re-bindable? (I had games where certain keys simply could not be changed etc. ENTER for example was hard bound to chat in one game) and would rather like to avoid key input changers because, anti cheat detection stuff etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We&#039;re going to do a deep dive into accessibility in the future, but I&#039;m happy to report that you can actually do what you&#039;re asking today. (Granted we&#039;re in dev, everything can change).&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1030215666814435328 Discord]&amp;lt;/ref&amp;gt; We have some finessing for Mouse and Keyboard as we&#039;ve done a lot with the controller. The content creators we had out here last month gave some great insights into making M&amp;amp;K feel better. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1030216442831978567 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Also what&#039;s the plan with accessibility considering I can&#039;t read?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We are actually working with some accessibility consultants. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051016401147670580 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Housing==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Currently we&#039;ve not seen anything on Guilds, housing or neighborhoods, so this might be tricky to answer. Are Neighborhoods intended to be:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039; - Just random housing areas, sort of like FF14, just plots of land.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;B&#039;&#039;&#039; - Randomly instanced housing areas, with your friends. Where houses are hot swapped in/out.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;C&#039;&#039;&#039; - Guild areas that can be curated by guild members, ala Warframe.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039; - Other....&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; In Early Access will be shipping B as a MVP (Minimum Viable Product), then we&#039;ll work towards the overall goal towards combining A + C. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072564119846256650 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; My only concern with any kind of system like FFXIV is the arbitrary limitations that prevent players from getting housing because there are only so many available. I feel like if you&#039;re starting off with B, you&#039;re probably going to prevent this from happening?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We don&#039;t have plans to have a system like 14 where there is a land rush - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072564728242647112 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Hi Solid. Good afternoon! Has Airship worked out the kinds of buffs we get from the player housing system? If we sleep in our house, do we get buffs?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. We have multiple ideas and basic designs. We’ll go into depth on them at a later time. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1071868062426468383 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039;  Do you know if there will be any PvP? 😅&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; ATM focused on making the PvE as good as possible, the next logical step is PvPvE, but PvP down the line isn&#039;t out of the question. Just want to make sure it is excellent, and not just an afterthought to fit a &amp;quot;Technicality&amp;quot; - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072576053379346443 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early Access/Launch==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Good morning, is early access exclusively random?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Morning! Beta is random selection, EA will be primarily through founder packs, but we are going to have other ways to get people the chance to get in early too. Details to be announced later this month - Sir Snaf&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1073911383541952562 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; How long does early access last for launch?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; EA will roll into Launch - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072563861850443806 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; My concern is less about the scope for the lifetime of the game and more what&#039;s going to be available at launch. Lots of games have fallen off before they got the chance to get where they wanted to go.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; It&#039;s a valid fear! But proof will be in the pudding, I can share how good I think the game is in its current state until I&#039;m blue in the face... but what will really count is when people get to play it and decide for themselves. All I can say is we are committed to continue to make it even greater - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072576489599537242 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; What about PS4 we don&#039;t get in until EA so?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; What about it? PlayStation 4 will come with Early Access.  - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1065145935241420891 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Will we have exclusive items in early access like titles or visuals?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072563892808597606 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; How many Wayfinders will be available to choose from the start? And if you can answer; which ones?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; 6, They&#039;ll all be ready, and we&#039;ll launch new ones at a good pace - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072564848522694808 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Closed Beta Test==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; WHEN IS CLOSED BETA?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We are in the process of finalizing our plans and we&#039;ll let you guys know soon. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072560488820510740 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; I really hope I get to play CBT, I would really love to get a taste of the game!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; CBT will be the largest invitation pool by a wide margin, so I hope so too! Annnnd, not just NA 🙂 - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072584088470421555 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Are friend (access) codes a thing and is anybody in the market for a friend? Asking for a friend.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We&#039;d love to add that for future tests, but no friend codes just yet! - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1065027289533915186 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Wait how many people signed up again?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We have not released specific beta numbers but I have said we have over 100k wishlists on steam, and our beta numbers are higher than that... by a lot. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1065341597748834304 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Give or take that the average person who signs up for tests tends to sign up on 2-4 different accounts?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We had an astronomically high redemption rate, none of these &amp;quot;dead codes&amp;quot; were put to waste, we sent more invites based on our testing goals and data needs - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064994222803001464 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Will it be a clean slate start?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; When we are releasing the game it&#039;ll all be wiped, people playing today will not have a headstart on any content. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1062492462611976263 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Monetization==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Will there be regional pricing?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1088912417142083694 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Are any battle passes included with the early access Founder&#039;s Packs?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; If you&#039;re buying into the founder&#039;s program, you&#039;ll automatically get the Gloom Break Battle Pass. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1088988306026532954 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Will we be able to buy past battle passes after their season ends?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; No. It&#039;ll only be available during the time frame the season is on BUT the character can be purchased separately after that season. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1088908696022687764 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Is battle pass paid in any way?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We&#039;ll go into battle pass and other MTX details soon, you can expect it to be very similar to other systems from other games but we do have our unique take on some of those that we think will make players quite happy. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072561237394718741 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Will there be a method to gift Battle Passes to people??&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We do plan to have this down the line, not for Early Access though. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1088987773509316628 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Even with the game looking to release F2P, can we expect some form of physical collectors/founders edition of the game? I have a mighty need!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; It’s always humbling when people believe in you and what you’re creating. We saw that first hand with Kickstarter. Partnering with someone like Digital Extremes allows us a lot more freedom as we aren’t self funding or crowd funding. While we don’t have anything to announce today, we are planning to offer founder’s packs for people to get in early and show their support for the game and us with exclusive items we don’t plan on selling. A physical release obviously is a little more tricky but also realize that is important for some so we are currently looking into that as well. -  &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001759158934179941/1002634832813248532 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; One question I noticed was left unanswered: Will there be a subscription? (Something optional like ESO)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; It&#039;s not something we&#039;re planning in the sense that the game is built around it. If we do have one, it&#039;ll  be like ESO+ where it&#039;s additive and not required but no plans right now. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1052776093721038898 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Also, back on the topic of cosmetics/customization: I read that there will be lots of ways for us to differentiate our characters from other people&#039;s. What does this entail? Just armor/dyes? I doubt we&#039;ll be able to change stuff such as the hair color, skin tones of the characters since they&#039;re set in the lore, so just curious.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Too lengthy to get into here, but the level of customization on skill trees, weapons, trinkets and cosmetics is EXTENSIVE, You&#039;ll unlock dyes and be able to color individual components of your cosmetics - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1052440205199671296 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063276438914089051 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What systems will you have for allowing players to show their time spent on the game? WoW has armor sets / mounts, league of legends has Challenges / banners / mastery / eternals. Normally we see something like Player Housing, but what is a players main way of flexing their time and accomplishments in the game to other players?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Every character and weapon in the game will be earnable through playing, so building your character base and arsenal will be one aspect of it.  We also have many cosmetic options to unlock along the way to make your characters and weapons feel like your own.  Mounts, cosmetic pets, player housing (and a slew of decorations), and emotes are some other ways you can flex your accomplishments!&lt;br /&gt;
We are also designing a robust player badge system that will let players customize their online profiles. You will earn titles, backgrounds and icons through mastery and gameplay which should be a great way to show off your accomplishments to other players. - &#039;&#039;[AS] MadTzyn&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001696157417869393/1002629932687568906 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Is there any chance I can get some kind of confirmation on a mix and match styles/persona system so I can take, say, a helmet from one Wingrave persona and armor from another?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Currently personas are entire skins that are not customizable. The &amp;quot;base&amp;quot; character is customizable with shoulders, head, chest etc - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072565120082915409 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; can personas be dyed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We had a chat about this recently, it&#039;s up in the air. Currently not planned due to how they function and since it&#039;s almost a remodel of the character it could be hard, but nothing to announce now. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072565323020111914 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;A:&#039;&#039;&#039; Will we have pets in-game? Will they be for combat or purely cosmetic (like ESO) ?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; 99% sure I answered this before and it was you that asked! But right now they are non-combatants, but the system isn’t final so I can’t say where they’ll land.&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1023970012282748970 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; With players having control of studio-created characters (as I call a Hero MMO), what customizations will there be to individualize each player&#039;s character, if any?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We chose to make our game character based because that’s one of the strengths of our studio; Making memorable characters that are fun to play! We know that customization is important to players and we aren’t going to be skimping on that. We’ll have various cosmetics, dyes and skills + stat choices so that your character is unique from someone else’s both in how they look and how they play. &lt;br /&gt;
There will be quite a few ways to make your version of a character different from your friends, but every character can use every weapon… and that’s really going to add variety! - ELSK&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001775388961288202/1002635874955186196 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; When beginning the game, how do you select a character?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; You start the game and pick a starter character and play the tutorial, at the end of the tutorial it asks you if you want to proceed OR restart it with a new character. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1062908779844337736 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Any more non human Wayfinders in the queue...maybe a goblin?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1088909098344530040 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; I hope that we are not forced to have multiple characters.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; You will not be forced. There are benefits to playing multiple characters though. We’ll be able to share more later on!Jump We’ll talk more about that soon but there will be reasons to play with people and your characters will feel unique enough that you’ll want to play with others.  - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/989552513256669185/998222299868168333 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; What is your favorite wayfinder?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; There is an upcoming Wayfinder that I know will be my favorite just because it&#039;s my play style in a theme that I love, but until that Wayfinder is released, I shall be playing Wingrave and Kyros. To be clear, this character is not next in line, they are about 4 away sadly 😢 - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072565676448956556 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; So it&#039;s just Niss but Cat. Unless you mean the character from the concept art that I am absolutely fawning and simping over because GOOD GOD SHE LOOKS COOL AF!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Nope. Not what I was referencing. But that character is dope af. Are they a Wayfinder? An NPC? A boss? You’ll have to wait and see! - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072570130384552138 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Ok ya plan at least ideal 10 extra Wayfinders yet&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We have 4 that we’re currently working on. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072566230008991774 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; When will we get more information about redacted? She’s been unknown for so long!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Closer to Early Access. - SOLIDAge &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072564338419826748 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Is it a character&#039;s first scenario where you think of cool characters and how they would fit in the world, or making your story and adding prominent characters to the game?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; A little of both, if I&#039;m understanding your question correctly. Some characters come naturally out of the ideation process by nature of being a compelling product of what&#039;s going on in Evenor at this time. Other characters are just awesome things the team wants to try out, we think people will enjoy, and we figure out how that person fits into the world. - &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051016661307768933 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Under the hero stats (referring to the main website Wayfinder statistics), what does Control refer to?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Things like slows, roots, taunts, disables things like that. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051627590814801970 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; While the design looks so good on the characters, I wish it was like other MMO where you are the character you know,  it will feel like Overwatch where Lucio is Lucio and you are just playing as him. But let see how it goes.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The Gloom has twisted and warped everything that it touches and why you’ll see multiples of the same character. No two will be alike though as you can use any weapon, customization through parks and dyes and more. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1050954496823537744 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story/Gameplay Progression==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Q:&#039;&#039;&#039; Since you guys have done testing, how many hours does it take to access the endgame on average?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We actually have only tested a sliver of our MSQ (Main Story Quest). We&#039;ll be testing more of that in beta. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072563065297580225 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Will there be a hard cap on levels like say for guns and Wayfinder or more of a soft cap type of system? Possible limitless progression?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Hard cap. - &#039;&#039;[AS] SOLIDAge&#039;&#039; &amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072564179711578183 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Is &amp;quot;account level&amp;quot; still gonna be a thing?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072562594386284584 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What will the super hard content be called?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Super hard content. It doesn’t have a name right now actually. We have difficulty tiers for content, but like end game “raid type” things have no formal name right now. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064269953684996176 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Will you have to do the main story to get to the end game or will there be multiple routes?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The main story will open up new areas and challenges, it&#039;s not really a &amp;quot;gate&amp;quot; per say like in FFXIV but you&#039;ll want to do it.- &#039;&#039;[AS] SOLIDAge&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/107256375811272306 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is the progression system account based or character based, or both?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Both. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1050682046990794803 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Have you or any other member of the team answered how the &amp;quot;main stuff&amp;quot; will be? And by main stuff I mean progression and world and by that I mean it will be mission based, or full open world or half and half....&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We&#039;ll have a main story, with quests that have you venturing out into dungeons and open areas. I think I&#039;ve used Destiny a few times as an analogy. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1015436559010512917 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; I definitely remember something about awakening characters coming up.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Correct. You can level up a character&#039;s ranks. Ranks can’t be bought either. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1062541453156417616 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; How long or hard do the devs want it to take to unlock new Wayfinders and weapons?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; There isn&#039;t a set number in mind. We don&#039;t have this spreadsheet that says &amp;quot;X hours = Y engagement = Z dollars spent&amp;quot; . We want to value your time so we&#039;re continuously tuning it and using the tests + betas to get the data that we want and need. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072564660768870450 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Last time I asked, I think most of the server was asleep and those of us awake couldn&#039;t figure it out, with resources for crafting, how do you gather them?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; You’ll find resources both in the open world area and have to enter Lost Zones for others. We definitely want players to be exploring and looking around for stuff so we’re excited for the secrets, puzzles and quests you’ll find all around. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051033848047222864 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Will there be fishing in the game ?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We want to, it existed a long time ago, and was de-prioritized. It&#039;s something Joe loves so I would expect it to come back in some form maybe not right away though. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072566371696775168 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Do you think there will be in-game events for holidays and stuff?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We&#039;d like to, the world is not on earth though so we&#039;re also wanting to make our own holidays and events and unique things to celebrate in-game - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072566509223805039 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Airship Studios + Digital Extremes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Given you guys made so many different games, was MMO an itch everyone had in the studio ? like something you guys always wanted to do ?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; I think it&#039;s always been in the back of their minds... but it&#039;s not something that can be accomplished easily right off the bat. Takes an absurd amount of resources/skills to pull off correctly. Since the studio was able to prove their worth with BC/DS/RK we were able to secure partnerships with the tools to make the dream a reality. The team is smart, building strategically up to the point where a game with Wayfinder&#039;s scope is feasible.  - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072578287840272505 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Just curious, how big is the team at AS?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; 85+.  - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1052823035826163783 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is Geoff Crookes leaving Warframe to work on your new IP?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Warframe is developed by a totally different studio (DE) and dev team, there is no overlap. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/989552513256669185/998007866441093210 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What does DE actually do? Just helps with the monetization scheme and publishes right?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; I think the connection we have with DE leads a lot of people to believe that we have a lot of the same systems / ideas and they’re 1:1. I get it, it’s natural.  90% of people don’t understand a publisher and how that’s different from a dev. They act as advisors on the project, monetization, servers, accounts etc. They don’t tell us “COPY THIS WARFRAME SYSTEM!”&lt;br /&gt;
The game was designed well before DE got involved and there were natural synergies&lt;br /&gt;
They do zero development.  They say “this is good because X!” Or “this is bad because Y!” And that’s what we want, it’s an ongoing feedback session and it only helps make a better game -  &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064352286337417226 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Technical Info==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; In one of their AMAs they do mention that Wayfinder is not yet planned to be supported on Steam Deck.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; What he said. It currently runs, I play it all the time on my Deck. We’d love to do it but it’s not a confirmed platform as of this time. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064772537520766996 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; That&#039;s another concern I have, IDK if my PC will run this game fine.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Optimization is ongoing, but wasn&#039;t the primary focus for the first few tests. As we get through EA and FR it will continue to improve. - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072581098967683123 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; BTW, does Wayfinder have anti-cheat? I ask because MMOs have problems with this&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We have multiple anti-cheat plans, can&#039;t go into details for security reasons but they&#039;ll be there.  - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1065395999297777785 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Which Unreal Engine are y&#039;all using, 4 or 5?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We’ve been developing the game in Unreal Engine 4 for some time now, and have been benefiting from the familiarity our team has working in Unreal, plus years of stability, features and established ways of doing things. &lt;br /&gt;
However! We’ve been hard at work behind the scenes working on an update to Unreal Engine 5. UE5 has a ton of new and exciting features our artists would love to get their hands on: we think cutting edge features like Nanite are going to allow us to push the detail in our game further while providing a smooth gameplay experience. Lighting with Lumen will allow us to create more moody, softly-lit environments. We appreciate the cutting edge here at Airship, and we’re always looking for ways to push our craft forward.&lt;br /&gt;
This project won’t come right away, but we’re very hopeful that not too far in the future we’ll be able to unveil the look of our game with a shiny new coat of UE5 paint! - [AS] andresmakesgames&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001698740198973490/1002629855617228950 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; When will Wayfinder be updated to UE5 (Unreal Engine 5)?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Before full release. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1088164617764749322 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What regional servers will there be on launch, and how will server mergers be handled when a server population gets low?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We play games online just like everyone here and one of the most frustrating things on launch day is getting on the “Bing Bong” server and finding out your friend is on “Shibbledibble” then four months later the two are combined. It’s important for players to quickly get into a game and play with friends and that’s why we will not have server selection. You’ll find your friend and jump into their game. We don’t have a list of specific regions to announce at this time, but will in the future. DE brings a great knowledge to the table when it comes to tech so we’ve been working hard in conjunction with them to bring the game to life as they’re the proven masters. - [AS] andresmakesgames&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001759961124192257/1002635522520404039 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; That&#039;s fantastic! Thank you for being so considerate! I noticed that you already were trying to be potato-compatible because needing only 4gb of VRAM is pretty low.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; It’s a balancing act you want to get people into the game but also want it to look great! We are working with our partners at AMD to also take advantage of FSR 2.0 to help with running the game at a solid frame on lesser spec machines. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051268526842839070 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is the Citadel of the Seven Winds and the Dominion of the Seven Winds from Senja&#039;s backstory the same?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yeah, the idea here is that the people of Evenor have knowingly or unknowingly built their most prosperous cities and structures around these strange structures now known as the Beacons, just like our hero&#039;s main hub of Skylight has a Beacon. The &#039;Dominion&#039; is one of the nations (like the Avar Imperium or the Maze - two other nations). The Citadel is a massive spire the Dominion have built out of around the beacon they found. Just as mentioned, the Avar Throne was built around/out of a Beacon. - &#039;&#039;[AS] Joe Frye&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063189805661438093 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is the Empire the only one minting coin? Do other civilizations just barter and trade?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; All three of the major powers used currency. The Maze&#039;s economy functioned quite differently than the Imperium, but coin was still useful to them. The Maze isn&#039;t undeveloped by any means, and neither is the Dominion, their skillset is just in different areas. Think of it like this:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1)&#039;&#039;&#039; Imperium = they&#039;re the arcanic science peeps; they use magic to enhance technology to their purposes, and would be responsible for things like the creation of arcanic firearms, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2)&#039;&#039;&#039; Dominion = masters of the raw elements of magic; they&#039;re closer to what you would consider mages or wizards, and their society developed around instinctual use and study of the elements.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3)&#039;&#039;&#039;Maze = jacks of all trades; they use whatever they need to get by. They have a little technology, a little magic, but they&#039;re most famous for their use of alchemical compounds. -  &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072978504163016787 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; So the Maze is not an actual maze, it&#039;s a nation? Or a nation in a maze?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The Maze refers to a nation. But there are also labyrinthian shenanigans. Though that is all I will say! - &#039;&#039;[AS] Joe Frye&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063190319589490819 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Unprompted, in a lore post.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Aurelian: Equal parts library, temple, and arcane workshop, Aurelian was once a monastery for the Order of the Silver Codex. Originally founded as an Imperial outpost in a dangerous frontier, the ruins of Aurelian boast imposing fortifications which loom over The Highlands. Rumor tells that the monastery was abandoned during the height of the Mazewar, though the details of the raid on its denizens remain unclear. Still, it is well documented that Aurelian once supported a robust population of monks and travelers. The Seekers believe there may still be supplies and both technological and arcane boons capable of restoring Skylight hidden within the monastery’s walls. Yet mystical wards and ancient traps linger in the ruins, plaguing any scavengers that dare explore Aurelian’s forlorn halls. Thus, like most silver linings in The Highlands, little hope remains. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1065707738610536578 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; In this interview with wccftech (https://wccftech.com/wayfinder-qa-joe-madureira-unveils-new-mmorpg-lite-game/), Joe Madureira describes the Precursors as a &#039;mysterious alien race&#039; but this recent lore post seems to imply they were created by the Architects here on Evenor. Are both of these statements accurate?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; I don&#039;t want to get too deep into this question as it touches on lore pieces that the story will cover. But suffice to say, both statements are accurate.  - &#039;&#039;[AS] Joe Frye&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063191481935994980 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What&#039;s the relationship between the Wayfinders and Omen&#039;s Seekers? We are a Wayfinder but also a Seeker? Are all Seekers also Wayfinders? Are all Wayfinders also Seekers?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The Seekers are the forces led by Omen in Skylight that are trying to put the world back together. Wayfinders are the Seeker&#039;s greatest champions, brought back from the depths of the Gloom. - &#039;&#039;[AS] Joe Frye&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063193043471179846 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Unprompted, in a lore post.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; OK for today&#039;s leak. I present the FIRST voice line from the game as well as some new and exciting lore to discuss and speculate on. We&#039;ve said before that all of our characters have a rich history, back story, and relationships and we can&#039;t wait to explore that in-game.&lt;br /&gt;
&amp;quot;The Eldren were never part of the Architects&#039; plan for our world. They&#039;re a cursed, dying people,&lt;br /&gt;
and they know it. I’ve fought Eldren in the catacombs beneath Imperial cities, scheming to&lt;br /&gt;
destroy us... and now they may have actually done it. So forgive me if I don’t trust Niss.&amp;quot;&lt;br /&gt;
– Wingrave &lt;br /&gt;
- &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1065346658075947170 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What is Wingrave’s favorite food?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039;  Hmm... the meme answer I want to give is like... plain white bread. But probably a traditional Avar food. Maybe I&#039;ll slip that into an item description somewhere. - &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064675787715907594 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; We were curious which characters would canonically drop the &#039;f-bomb&#039;?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Silo would have no qualms dropping the F-bomb for sure. Niss, if she was in a dire sitch. I could see Senja saying it, but in more of a fun, sailor, we&#039;re all friends here kind of way. Wingrave would be staunchly opposed! Kyros makes weird arcane screeches... - &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063629949463957604 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What is Niss’s favorite pop-tart?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Silo: &#039;&#039;Hey, Niss. What&#039;s your favorite pop tart?&#039;&#039; &lt;br /&gt;
Niss: &#039;&#039;What is this tart? Why is it popping?&#039;&#039;  - &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063635737532174356 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What color lipstick would Niss wear if any?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; She&#039;s not really a lipstick kind of gal. But, if for some reason, she was convinced to wear some for the odd occasion... Maybe dark purple. Lilac. Gotta keep that color scheme consistent. Or the blood of her enemies.  - &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063634944129241108 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; does Kyros just &#039;&#039;look-like-that™&#039;&#039; or is his hood concealing it cuz the cosmetics make it look like that&#039;s just how he looks&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Kyros ascended beyond the confines of a mortal body long ago. So, in other words, yes, he does just look like that. He comes from a place called the Kingdom of Ashes that exists as only ruins now. Though, it was much more advanced than any of the civilizations that persisted to modern times in Evenor. I would look out for secrets related to his homeland to learn more about his people. - &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063923906030862487 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Yeah so I noticed in Niss&#039;s background it mentioned the Infinites and the Aegis War that took place to make the Eldren, I was just wondering if that&#039;s like far in the past before the Gloomfall and what the Infinites were in relation to the Celestial Architects?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The Aegis War is the distant past. Keep an eye on item descriptions (weapons, accessories, etc.) whenever you get a chance to play for answers to some of these questions. - &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063218059453681735 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; The Gloom being this reality bending, creation juice right?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039;The Gloom is a mysterious force that when it touches people, land or anything it warps and distorts reality creating infinite versions of realities, places and people. You’re dead. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064347384164925470 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[SOLIDAge continued in successive discord messages]&amp;lt;br&amp;gt;&lt;br /&gt;
* It is why you can have 5 Wingraves running around, or 3 Niss or 19 Kyros, they’re all echoes of the actual character who was lost in the Gloom.&amp;lt;br&amp;gt;&lt;br /&gt;
* You all share the same past… but not the same future. &amp;lt;br&amp;gt;&lt;br /&gt;
* “You are an echo of a fallen hero” was pretty clear IMHO but we can clarify haha. &amp;lt;br&amp;gt;&lt;br /&gt;
* Dem Wayfinders be dead. &amp;lt;br&amp;gt;&lt;br /&gt;
* 50 Wingraves is the same reason every time you step into the Gloom it’s different with different layouts, enemies, loot, events, quests etc. &amp;lt;br&amp;gt;&lt;br /&gt;
* Whatever the Gloom touches it twists and reshapes.&amp;lt;br&amp;gt; &lt;br /&gt;
* We aren’t planning some Warframe Second Dream twist lol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; So with the lore in the future, would you guys consider doing a cinematic short story between all the characters or certain characters? I can’t say for everyone but I loved reading the lord and wait for more!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Without revealing too much… yes. Our very first cinematic you’ll see is exactly this. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051572534396588103 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; And what&#039;s the relationship between Westreach and Highlands because they seem to be really close?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Westreach is the larger region; Highlands is like a sub-region within the Westreach. - &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1075187638891462686 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Does the monsters of the gloom have a specific name? That is to say classifications on their species, not like a race of creatures of say goblins; but rather than call them monsters, what are they really?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Just checked with the Lord of Lore, Gloom Creatures/Monsters are the best term to probably use for now. Their existence might be different than you might expect. - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1075432369600876665 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; I always thought they were referred to as Echoes?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The Gloom Creatures would be slightly different from Echos... Echos are manifestations of things which existed in the world prior to the Gloom consuming them. - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1075441496913875067 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=Silo&amp;diff=412</id>
		<title>Silo</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=Silo&amp;diff=412"/>
		<updated>2023-03-26T06:04:17Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: Updated names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;table infobox&amp;quot;&lt;br /&gt;
! colspan=2 | {{SUBPAGENAME}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[File:{{SUBPAGENAME}}.png|400px|{{SUBPAGENAME}}]]&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
| The Tactician&lt;br /&gt;
|-&lt;br /&gt;
! Complexity&lt;br /&gt;
| &amp;lt;span class=&amp;quot;complexity&amp;quot;&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Archetype&lt;br /&gt;
| {{Icon|Survivalist}}&lt;br /&gt;
|-&lt;br /&gt;
! Signature weapon&lt;br /&gt;
| {{Icon|Longshot}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Swift and precise, &#039;&#039;&#039;Silo&#039;&#039;&#039; makes every shot count. Born into a family of smugglers, he spent his life running under the radar and challenging tyrants. Now he&#039;s using those same skills to fight the Gloom. Silo loves long odds—the greater the challenge, the greater the thrill.&lt;br /&gt;
&lt;br /&gt;
Silo switches easily between Melee and Ranged combat, and is at his best when he embraces this versatility. He has a host of tactical tools; he can distract his foes with illusions, slow them with oil, or burn them with fire—potentially setting off deadly chain reactions.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;table text-center&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
! Control !! Defense !! Offense !! Range !! Support&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 5 || 6 || 10 || 8&lt;br /&gt;
|- class=&amp;quot;subheader&amp;quot;&lt;br /&gt;
! colspan=5 | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 |&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:430px&amp;quot;&amp;gt;{{#Widget:Stats Chart|value=8,5,6,10,8}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder Ability|name=Passive Ability: Strategic Advantage|icon=strategic_advantage.png|description=Silo deals bonus Melee and Ranged damage to enemies that are debuffed.&amp;lt;ref&amp;gt;https://www.playwayfinder.com/en/wayfinders/silo&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder Ability|name=Fire Bomb|icon=Fire Bomb.png|description=Silo quickly tosses a Fire Bomb in front of him which then explodes on contact, dealing damage to enemies in a wide area and igniting them, dealing additional damage over time. This ability has direct synergy with {{Icon|Oil Bomb|link=Silo#Oil Bomb}}.}}&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder Ability|name=Oil Bomb|icon=Oil Bomb.png|description=Silo quickly tosses an Oil Bomb in front of him which explodes on contact, leaving behind a pool of sticky oil, which slows enemies and lowers their defense. If a {{Icon|Fire Bomb|link=Silo#Fire Bomb}} detonates near the pool of oil, the oil explodes, dealing extreme damage to enemies in a large area and igniting them.}}&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder Ability|name=Proto-Clone|icon=Radiant Clone.png|description=Silo dashes backwards some distance, leaving behind a holographic Radiant Clone. The clone will taunt nearby enemies into attacking it until it expires or is destroyed.}}&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder Ability|name=Arc Nemesis|icon=Ground Zero.png|description=Silo sends out his companion, EGG, who shocks all enemies in an area around it. The effect additionally slows them down and deals damage to them.}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Before the [[Gloom|Gloomfall]], the Shrike Syndicate was a network of smugglers and mercenaries who played both sides in the endless conflict between the [[Avar Imperium]] and the Maze. While many saw the Shrikes as criminals, they lived by a code. Silo was born Silas Vex; the Vex&#039;s were the leaders of the Syndicate, and made sure that the Shrikes served the common people of the Westreach. Silo was an exceptional Shrike—an excellent marksman with a knack for designing explosives and arcane gadgets—but he always felt the shadow of his parents, the expectation that he would eventually assume the mantle of leadership.&lt;br /&gt;
&lt;br /&gt;
Silo is a clever scoundrel, equally quick with a quip and a blade. He remembers grand heists and feasts with the people of the Westreach. But as an echo returned from the Gloom, his memories are incomplete. Silo doesn’t remember what happened to his parents, or how he came to be in Skylight when the Gloomfall struck. In this broken world, the Shrikes have become a menace. What has Silo forgotten?&lt;br /&gt;
&lt;br /&gt;
{{Wayfinders navbox}}&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=Wayfinder&amp;diff=411</id>
		<title>Wayfinder</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=Wayfinder&amp;diff=411"/>
		<updated>2023-03-26T05:43:39Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: Game engine updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;table infobox&amp;quot;&lt;br /&gt;
! colspan=2 | {{SUBPAGENAME}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[File:Game banner.jpg|400px]]&lt;br /&gt;
|-&lt;br /&gt;
! Developer&lt;br /&gt;
| [https://www.airshipsyndicate.com/ Airship Syndicate]&lt;br /&gt;
|-&lt;br /&gt;
! Publisher&lt;br /&gt;
| [https://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|-&lt;br /&gt;
! Genre&lt;br /&gt;
| Action, RPG, MMO&lt;br /&gt;
|-&lt;br /&gt;
! Player&lt;br /&gt;
| Multiplayer&lt;br /&gt;
|-&lt;br /&gt;
! Language&lt;br /&gt;
| English, French, German, Italian, Polish, Simplified Chinese, Traditional Chinese, Korean, Turkish, Brazilian Portuguese, Japanese&lt;br /&gt;
|-&lt;br /&gt;
! Platform&lt;br /&gt;
| PC (Steam, Epic Game Store), PlayStation 5&lt;br /&gt;
|-&lt;br /&gt;
! Price&lt;br /&gt;
| Free-to-play&lt;br /&gt;
|-&lt;br /&gt;
! Release date&lt;br /&gt;
| Spring 2023 - Early Access&amp;lt;br&amp;gt;Late 2023 - Full Launch&lt;br /&gt;
|-&lt;br /&gt;
! Game engine&lt;br /&gt;
| [https://www.unrealengine.com/ Unreal Engine 4],&amp;lt;br&amp;gt;transitioning to Unreal Engine 5 before full release in Fall 2023 &amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1088164617764749322&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wayfinder&#039;&#039;&#039; is a character-based, online action role playing game.&lt;br /&gt;
&lt;br /&gt;
You must harness the power of a Wayfinder to Control the Chaos that has overrun your world. Join forces with friends to strengthen your powers and control your adventures online with a vast selection of customization modifiers when exploring the immersive world, collecting valuable materials and crafting!&lt;br /&gt;
&lt;br /&gt;
Customize every play experience by entering a doorway of adventures with the help of a mysterious device known as a Gloom Dagger. Each adventure has unique modifiers and challenges YOU conjure and control, customizing what beasts you hunt, bosses you encounter, materials you collect and even other Wayfinders.&lt;br /&gt;
&lt;br /&gt;
Control and harness the power of a mighty Wayfinder! Wield a variety of unique abilities ranging from ebbing arcane magic and lethal melee to mystical tech – you’ll find one to cater to your preferred playstyle. Traverse the immersive world with other Wayfinders and shape your adventures the way you want. Control what you explore and what enemies you fight to best customize how you want to play your Wayfinder.&lt;br /&gt;
&lt;br /&gt;
On every hunt and expedition into the Gloom you’ll discover new locations, beasts and materials. Use them to craft new weapons and gear to awaken powerful new Wayfinders. Collect every weapon and Apartment item, read every book, and discover all the locations to complete your Atlas and increase your Mastery.&lt;br /&gt;
&lt;br /&gt;
Wayfinders are stronger together. Whether it’s making new friends from world events, forming the perfect team for dangerous expeditions, or adding your Apartment and its buffs to fortify a neighborhood, all of your social interactions, character and Apartment progression, and explorations are tied together by the most important thread... each other.&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
{{#Widget:YouTube|id=UYFU7jrMAIM}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;235&amp;quot; style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
File:Screenshot_12.jpg&lt;br /&gt;
File:Screenshot_4.jpg&lt;br /&gt;
File:Beacon1.jpg&lt;br /&gt;
File:Evenor1.jpg&lt;br /&gt;
File:Screenshot_8.jpg&lt;br /&gt;
File:Screenshot_14.jpg&lt;br /&gt;
File:Screenshot_15.jpg&lt;br /&gt;
File:Screenshot_13.jpg&lt;br /&gt;
File:Screenshot_7.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Official links ==&lt;br /&gt;
=== Website &amp;amp; social media ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img plainlinks display-3&amp;quot;&amp;gt;[https://www.playwayfinder.com/ &amp;lt;i class=&amp;quot;bi bi-globe&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]&amp;lt;/div&amp;gt;[https://www.playwayfinder.com/ Website]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img plainlinks display-3&amp;quot;&amp;gt;[https://www.playwayfinder.com/discord &amp;lt;i class=&amp;quot;bi bi-discord&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]&amp;lt;/div&amp;gt;[https://www.playwayfinder.com/discord Discord]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img plainlinks display-3&amp;quot;&amp;gt;[https://www.instagram.com/playwayfinder/ &amp;lt;i class=&amp;quot;bi bi-instagram&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]&amp;lt;/div&amp;gt;[https://www.instagram.com/playwayfinder/ Instagram]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img plainlinks display-3&amp;quot;&amp;gt;[https://twitter.com/playwayfinder &amp;lt;i class=&amp;quot;bi bi-twitter&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]&amp;lt;/div&amp;gt;[https://twitter.com/playwayfinder Twitter]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img plainlinks display-3&amp;quot;&amp;gt;[https://www.facebook.com/playwayfinder/ &amp;lt;i class=&amp;quot;bi bi-facebook&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]&amp;lt;/div&amp;gt;[https://www.facebook.com/playwayfinder/ Facebook]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img plainlinks display-3&amp;quot;&amp;gt;[https://www.reddit.com/r/playwayfinder &amp;lt;i class=&amp;quot;bi bi-reddit&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]&amp;lt;/div&amp;gt;[https://www.reddit.com/r/playwayfinder Reddit]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Store pages ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img plainlinks display-3&amp;quot;&amp;gt;[https://store.steampowered.com/app/1171690/Wayfinder/ &amp;lt;i class=&amp;quot;bi bi-steam&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]&amp;lt;/div&amp;gt;[https://store.steampowered.com/app/1171690/Wayfinder/ Steam]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img plainlinks display-3&amp;quot;&amp;gt;[https://store.playstation.com/concept/10002172 &amp;lt;i class=&amp;quot;bi bi-playstation&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]&amp;lt;/div&amp;gt;[https://store.playstation.com/concept/10002172 PS Store]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== PC system requirements ==&lt;br /&gt;
{| class=&amp;quot;table&amp;quot;&lt;br /&gt;
! colspan=2 | Minimum !! colspan=2 | Recommended&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Requires a 64-bit processor and operating system&lt;br /&gt;
| colspan=2 | Requires a 64-bit processor and operating system&lt;br /&gt;
|-&lt;br /&gt;
! OS&lt;br /&gt;
| Windows 10&lt;br /&gt;
! OS&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Processor&lt;br /&gt;
| Ryzen 5 3600&lt;br /&gt;
! Processor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Memory&lt;br /&gt;
| 16 GB RAM&lt;br /&gt;
! Memory&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Graphics&lt;br /&gt;
| Radeon RX 5500 4GB RAM or equivalent&lt;br /&gt;
! Graphics&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Network&lt;br /&gt;
| Broadband Internet connection&lt;br /&gt;
! Network&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Storage&lt;br /&gt;
| 30 GB available space&lt;br /&gt;
! Storage&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=Seeker_Archives&amp;diff=410</id>
		<title>Seeker Archives</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=Seeker_Archives&amp;diff=410"/>
		<updated>2023-03-26T05:25:28Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Seeker Archives&#039;&#039;&#039; are a collection of texts and information gathered by the [[Seekers]], likely gathered in their pursuit of uncovering the past as mentioned by Omen.&amp;lt;ref&amp;gt;https://www.playwayfinder.com/en/news/the-precursors&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of recently, a series of small Discord messages containing lore snippets and gifs have been posted by the Airship Syndicate Community Managers SOLIDAge and Sir_Snarf aka A.J. and Alex. These messages are written from the perspective of an unknown in-setting narrator who mentions various entries from the Seeker Archives, generally lamenting at their inadequacy. Although whoever the perspective is from and whether it&#039;s the same person who is narrating each time is currently unknown, if we treat them as a single entity responsible for each message, some assumptions can be made about them. Namely, this person appears to be a caretaker or librarian of the Seekers Archive as they are tasked in restoring the Seeker Archives after an event known as &#039;the Battle for Skylight&#039;. Additionally, they appear to be relatively new to the Seekers organization, as they are unfamiliar with everything the Seekers Archive had before this event, and they do directly address the [[Wayfinders]] implying this has taken place post-[[Gloom#The Gloomfall|Gloomfall]].&lt;br /&gt;
&lt;br /&gt;
The following are the messages sent by the Communities Managers in chronological order. After each message is a small summary of what new information can be gleaned from each message. NOTE: These summaries do contain a fair amount of speculation as to how this information can fit into the context of what is already known, be aware that unless something has an official source, its claim is speculative until proven true.&lt;br /&gt;
&lt;br /&gt;
==Message 1: 2/14/2023==&lt;br /&gt;
&amp;quot;&#039;&#039;The Geartooth Goblins have been a pestilence on the Kragan Highlands longer than the Imperium’s presence in the frontier region. Credible sources an early skirmish between Imperial Expeditionary Forces and the Geartooth Clan [Archival Entry BG-02257], have led me to believe no stones were cast by the Imperium’s first settlers to enter the region. While much of the Seeker Archives remain damaged since the Battle for Skylight, my restoration of our records in this area are sufficient enough for me to conclude that the Geartooth of the Westreach have always been hostile to non-goblins on sight.&#039;&#039;&amp;quot;&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1075185038783696906&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:GoblinSeer.gif|400px|frame|left|A GIF of a Goblin Seer, sped up due to file size limitations, see the original with reference.]]&lt;br /&gt;
&lt;br /&gt;
This message reffering to the Geartooth Goblins gives a look at the in-game enemy &#039;Goblin Seer&#039;, who are native to the Highlands. Given the Wayfinders encounter them as an in-game enemy it would make sense that players would be traveling to the Highland. We see an &#039;Archival Entry&#039; log here, maybe to be used as a reference for anyone reading this entry who would have access to the Archives, perhaps implying that this is some kind of journal or study notes the narrator was writing for others during the course of their job. The initials &#039;BG&#039; in the Archival Entry identifier may perhaps stand for &amp;quot;Before Gloom&amp;quot;, as the entry that was written after the Gloomfall is the only Archival Entry thus far with a different set of initials.&lt;br /&gt;
&lt;br /&gt;
This is the first (and so far only) reference to the event known as the &#039;Battle of Skylight&#039;. Although little information is given, it could be speculated the Battle for Skylight was relatively recent given other context clues, and perhaps is the reason why Skylight exists as a last bastion against the Gloom after the apocalyptic events of the Gloomfall.&lt;br /&gt;
&lt;br /&gt;
==Message 2: 2/16/2023==&lt;br /&gt;
&amp;quot;&#039;&#039;...When the heart of a Lost Zone, an Anchor, is threatened, it may summon more than Husks and Heralds. It may summon an Emissary. Powerful manifestations of the Gloom, these armored terrors have only been witnessed by Wayfinders which found themselves in the deepest parts of the void [Archival Entry: GD-00046]. I am disappointed to say the Seeker Archives possess a scarcity of information on their tactics, thus I will provide any fledgling Wayfinder who might be referencing this entry the following advice only....&#039;&#039;&amp;quot;&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/989586587513925682/1075857886518968503&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This message included no image.&lt;br /&gt;
&lt;br /&gt;
This message doesn&#039;t give us too much new information, other than the existence of an objective in [[Lost Zones]] known as an &#039;Anchor&#039;, and that Archive entries have been written after the Gloomfall, since this entry is on Gloom specific things like Lost Zones and Gloom creatures. The initials here in the Archival Entry are &#039;GD&#039; as opposed to the other entries using &#039;BG&#039;, and given that this is the only entry we have currently to be written after the Gloomfall, we can assume that the initials are as an identifier between before and after the Gloomfall, similar to how humans use B.C. and A.D. to distinguish years before and during the Common Era. The number following the initials is very small compared to the rest, which would make sense if they&#039;re to denote before and after the Gloomfall, as [[Wayfinder]] likely takes place not long after Gloomfall, so not many entries will have been written at this point. Additionally, it may make sense that the Seeker Archives don&#039;t contain much information on these Gloom creatures, not because the information was lost, but because not a lot of information was able to be gathered on such dangerous entities.&lt;br /&gt;
&lt;br /&gt;
==Message 3: 2/20/2023==&lt;br /&gt;
&amp;quot;&#039;&#039;...While restoring the portion of the Archives dedicated to writings from the Dominion, I happened upon an entry which referenced a series of experiments conducted by a school of arcanists some two centuries ago [Archival Entry BG-00987]. They concluded that if not for the technological armor which surrounds commonly found Lancers and Guardians, the energy within would erupt. In the correct circumstances, these eruptions resulted in the forming of conscious elementals not unlike those found rampaging in certain regions of the world. This, combined with Lord Halar’s confirmation that a Lancer’s chassis showcases similar details to archaeological sites with known connection to the Arcs, supports the generally accepted theory that constructs such as these were creations of the Architects themselves...&#039;&#039;&amp;quot;&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1077264475205419020&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:ElementalLancerOptimized.gif|400px|frame|left|A GIF of a Lancer, sped up due to file size limitations, see the original with reference.]]&lt;br /&gt;
&lt;br /&gt;
While this message does give us insight into elemental and Lancers, there are few other small things to glean from the entry. Lancers and Guardians are the first thing we know to be created by the [[Architects]] other than humans and Precursors. Their name &#039;Guardian&#039; may suggest their purpose; created by the Architects to guard the world of [[Evenor]], though from what exactly is unclear. Additionally, we learn the name of a character known as Lord Halar. Although it&#039;s questionable if he will be present in Wayfinder, his title of Lord and scholarly activities seem to suggest they are at least important in the setting post-Gloomfall.&lt;br /&gt;
&lt;br /&gt;
==Message 4: 3/20/2023==&lt;br /&gt;
ARCHIVAL ENTRY: STORMSHRIKE&lt;br /&gt;
Entry ID: H1-00791&lt;br /&gt;
Entry Author: Corbin&lt;br /&gt;
“Heroes no more.” This was the maxim touted by Skylight’s citizenry in the wake of the Shrike Syndicate’s betrayal. The wound was still fresh then. During the course of the Imperium and the Maze’s long conflict in the Westreach, the Shrikes fleeced both nations alike in favor of what they deemed Evenor’s common peoples. Pre-Gloomfall accounts [Archival Entries BG-00342—BG-00434] suggest the Trade Road was used by the Syndicate to distribute goods raided from the great powers to struggling hamlets and villages within the Westreach. Yet that maxim, “Heroes no more,” has been quickly forgotten, and I surmise few remember that the Shrikes were anything more than looters or murderers any longer.&lt;br /&gt;
Today the Syndicate subsists as little more than carrion crows picking at civilization’s corpse. The Stormshrikes are their vicious elite. The Seeker Archives possess frighteningly few records of these fearsome fighters in comparison to the typical refuse of cutthroats which plague Lower Skylight. Indeed, what entries I have been able to author have been made possible only because of an “underground contact” brought to my attention by [[Warden Hass]]. The integrity of this informant’s information, and even her name, remain frustratingly in question; therefore, my following summations are yet to be verified.&lt;br /&gt;
These Stormshrikes are assigned to the Shrike Syndicate’s most critical operations. Namely, the Godsblood mines. [CHRONICLER’S NOTE: This would explain  the Seeker’s lack of intelligence on the Stormshrikes, given the mines in the Highlands having been pulled into the Gloom. The Archives will need to acquisition a Wayfinder for verification.]... Transmission lost&lt;br /&gt;
&lt;br /&gt;
This entry is the most complete and intelligible archival entry we have so far, and gives a clear picture of the time frame in which the entry was written. The Entry ID is different from the previous abbreviations, instead of &#039;BG&#039; and &#039;GD&#039; for pre- and post-Gloomfall, we have &#039;H1&#039;. What this means exactly is unknown, but it&#039;s confirmed in this entry that BG likely is for pre-Gloomfall archival entries that were recovered from the Battle of Skylight. Corbin is the only known author thus far, though whether they&#039;re the same person(s) who wrote the previous archival entries is unknown.&lt;br /&gt;
&lt;br /&gt;
This archival entry gives us a lot of information as to the Shrike Syndicate pre- and post-Gloomfall, and lines up significantly with Silo&#039;s backstory. While the Shrike Syndicate played both sides of the ware between the Avar Imperium and the Maze, many people benefited from their network of thievery, as they gave back to the common people who suffered unnecessarily as a result of the war between these two powers. Finally though we get updated as to what the Shrike Syndicate has been up to after the Gloomfall, and while they did survive the apocalypse, they&#039;re no longer the Robin Hood-type gang they seemed to be in the past. Instead they have returned to the average thuggery and highway robbery without a cause, picking away at whatever they can get their hands on in a broken world such as Evenor.&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=Venomess&amp;diff=409</id>
		<title>Venomess</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=Venomess&amp;diff=409"/>
		<updated>2023-03-26T05:12:03Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: Updated with new information, actually changed names this time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;table infobox&amp;quot;&lt;br /&gt;
! colspan=2 | {{SUBPAGENAME}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[File:Redacted-character-index.jpg|400px|{{SUBPAGENAME}}]]&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
| The Venomess&lt;br /&gt;
| The Alchemist&lt;br /&gt;
|-&lt;br /&gt;
! Complexity&lt;br /&gt;
| &amp;lt;span class=&amp;quot;complexity&amp;quot;&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Archetype&lt;br /&gt;
| {{Icon|Unknown}}&lt;br /&gt;
|-&lt;br /&gt;
! Signature weapon&lt;br /&gt;
| {{Icon|Nightshade}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Venomess&#039;&#039;&#039; is an upcoming [[Wayfinders|Wayfinder]], and will be the 6th Wayfinder when she releases during Early Access in Founder&#039;s Season 1, Gloombreak. Her actual name (if she has one) is currently unknown, all references to her are either &#039;Venomess&#039; or &#039;The Venomess. Her name and likeness was officially revealed during the PAX East 2023 Wayfinder panel, in an [[https://www.youtube.com/watch?v=4FAPLhGREHg animated teaser trailer]] for her full trailer that is to be released closer to her release.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;table text-center&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
! Control !! Defense !! Offense !! Range !! Support&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- class=&amp;quot;subheader&amp;quot;&lt;br /&gt;
! colspan=5 | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 |&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:430px&amp;quot;&amp;gt;{{#Widget:Stats Chart|value=0,0,0,0,0}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Although the only thing about Venomess&#039;s in-game abilities that has been revealed thus far is the name of her first ability, Transfusion, we do see in her animated teaser trailer that she uses the jets on her arms to spray purple gas to propel herself. With some of the flips and dashes she does in the original Wayfinder Reveal Trailer, we can reasonably assume one of her abilities uses her gas to propel herself or dash around in some manner.&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder_Ability|name=Passive Ability}}&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder_Ability|name=Transfusion}}&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder_Ability|name=Ability 2}}&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder_Ability|name=Ability 3}}&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder_Ability|name=Ability 4}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
From her teaser trailer, we can reasonably assume she is from or allied with [[the Maze]], as she calls it her home. Her holographic partner in the teaser trailer is named &#039;Tox&#039;, and he appears to be a goblinoid (albeit with no protruding nose unlike most goblinoids shown off so far) or perhaps kobold/reptilian creature. The Maze is supposed to be a nation filled with all manners of creatures, including those monstrous in nature, so the Maze is likely Tox&#039;s origin. {{Icon|image=Niss-icon.png|Niss}} also plays a role in their backstory, and although it has yet to be shown, Joe Madureira on the PAX 2023 panel mentions that Venomess and Niss share a common bond over a mission that fails in a terrible manner, though it wouldn&#039;t be right to call them friends.&lt;br /&gt;
&lt;br /&gt;
The teaser trailer itself appears to take place before the [[Gloom#Gloomfall|Gloomfall]], during a mission the Venomess takes to retrieve a form of magic from the [[Shadow Nation]]. Venomess wields her signature weapon, [[Nightshade]]. During this mission, she meets Niss, who appears to be attempting the same heist that Venomess was planning, both coveting the same work of magic.&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
{{Template:Speculative}}&lt;br /&gt;
&lt;br /&gt;
[[File:Redacted-1.png|thumb|What appears to be Venomess in the [https://www.youtube.com/watch?v=2FB7kvE7SkQ Airship Syndicate/Digital Extremes Partnership Announcement].]]&lt;br /&gt;
[[File:Redacted-2.jpg|thumb|Venomess&#039;s second cameo in a still image of a tavern-style building.]]&lt;br /&gt;
[[File:Redacted-teaser.jpg|thumb|The first teaser we got for Venomess, including her title and a redacted description of her character synopsis.]]&lt;br /&gt;
[[File:Redacted-main-website.png|thumb|Venomess&#039;s appearance on the main website as of 1/12/2022.]]&lt;br /&gt;
&lt;br /&gt;
Venomess has appeared many times in cameos and gameplay clips since the game was first teased back in July 2022. Since then she has continued to make appearances and cameos, up until the official reveal trailer for [[Wayfinder]] in December 2022, with her being published on the official website as [REDACTED]. Since then Airship Syndicate have made an Instagram post revealing minor details, including her title and some unredacted tidbits about her character synopsis.&lt;br /&gt;
&lt;br /&gt;
===Instagram Post===&lt;br /&gt;
[[File:Snarf_confirmation.png|frameless|618x618px]]&lt;br /&gt;
&lt;br /&gt;
While the Instagram post giving minor details on Venomess was heavily redacted, Airship Syndicate&#039;s own Sir_Snarf has attested to the fact that the redacted words are character replaced by blocks, meaning the original words have the same number of characters as there are blocks in the redacted word. This has led some to begin trying word replacement for best-fit substitutes.&lt;br /&gt;
&lt;br /&gt;
The original text as follows:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;V██████ - The Alchemist; You’ve been ████████████ altered and use █ █████ ██ ██████ ██████████ ██████████ and ████████. You’re █████ ███ ██████, and can slowly kill with your ███████ or ████ █ ████ ████ ████ ████████████ ██████.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some substitutions from user Ganek#2370 on the official Wayfinder Discord and others:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;V██████ - The Alchemist; You’ve been alchemically altered and use a vapor to spread dissolving substances and mixtures. You’re built for combat, and can slowly kill with your elixirs or deal a hard blow with debilitating blasts..&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Existing Clips===&lt;br /&gt;
Some clips of Venomess in action do exist, here are the two we have so far.&lt;br /&gt;
&lt;br /&gt;
====Wayfinder Official Reveal Trailer Clip====&lt;br /&gt;
This one jumps around a lot, and is rather loud. You may need to pause to accurately see everything.&lt;br /&gt;
*To start, Venomess is standing next to {{Icon|image=Wingrave-icon.png|Wingrave}}, and is shooting what appears to be the Longshot,&lt;br /&gt;
*It then cuts to an action scene with seemingly no sight of Venomess, though there do appear to be poison effects on both {{Icon|image=Kyros-icon.png|Kyros}} and his enemies, with what looks like a mushroom growing up out of the ground and exploding into noxious fumes in the background.&lt;br /&gt;
*After a brief interlude it cuts to Venomess&#039;s next cameo, dodging forward next to Kyros in a dark room lit up by green lights. Behind her are some purple smoke fumes, which may be indicative of some kind of ability or something that has her dodging forward.&lt;br /&gt;
*It then immediately jump cuts to what appears to be Venomess using her abilities on some worm-like monster. We can tell that it&#039;s Venomess because of the purple smoke-and-skull effect, which is used later in a different clip by Venomess, likely her ultimate ability (or just a really wide AoE ability in general). Venomess can even be seen doing a somersault backwards at the very beginning of this action shot on the left side of the screen, potentially dodging backwards or using an ability that throws her backwards.&lt;br /&gt;
&lt;br /&gt;
====Niss Crossbow Clip====&lt;br /&gt;
[[File:Redacted-poison-mark.png|thumb|A small purple skull-and-crossbones appears on an enemy after being hit with the poison bomb attack.]]&lt;br /&gt;
*While this clip mostly focuses on {{Icon|image=Niss-icon.png|Niss}} and the Crossbow, Venomess can be seen in the back fighting the large monster Niss is shooting at.&lt;br /&gt;
*The video opens up with a large pool of poison on the floor, emitting fumes, possibly similar to the way {{Icon|image=Oil Bomb.png|Silo&#039;s Oil Bomb|link=Silo#Oil Bomb}} puts oil on the floor to control enemies.&lt;br /&gt;
*Enemies who interact with the poison pool seem to be inflicted with poison with a small purple bubble particle effect surrounding them, likely a damage-over-time effect.&lt;br /&gt;
*After a moment, a missile like object from the sky comes crashing down, creating a massive explosion, dealing damage and killing the enemy next to Niss immediately, and throwing purple smoke everywhere with a dark skull-and-crossbones rising up in dark fumes. This may be an ultimate ability given its large area, seemingly high damage, and general flashiness.&lt;br /&gt;
*As the poison bomb hits, very briefly, a purple skull-and-crossbones mark appears on the large enemy that didn&#039;t immediately die to the initial damage. This could be some kind of mark that&#039;s applied to enemies that are hit by the attack similar to Wingrave&#039;s Judgement, or this could simply be a visual indicator that poison was applied to the enemy.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
All Wayfinder&#039;s so far have been associated with some form of in-game civilization or group, such as {{Icon|image=Silo-icon.png|Silo}} with the Shrike Syndicate, or with Wingrave with the [[Avar Imperium]]. While none of the information thus far has given any hints as to who Venomess may be associated with, it appears that the much of the game&#039;s steampunk aesthetic can be found in the her designs, with the flasks and tankards full of bright poisons. Much of this steampunk/poison aesthetic is associated with bandits, brigands, and Shrikes, which could imply her involvement with those groups before she would be taken by the Gloom and become an Echo as with the other Wayfinders.&lt;br /&gt;
&lt;br /&gt;
As for her [[Archetype]], Venomess is most likely in the {{Icon|Survivalist}} [[Archetype]] given the information we can know about her. Survivalists are supposed to be tricky characters that deal with crowd control and use their abilities to their advantage. Everything we know about Venomess seems to fit the description, as most of her abilities will likely be AoE with the poison pool and AoE poison bomb, and can inflict status effects on multiple enemies.&lt;br /&gt;
&lt;br /&gt;
{{Wayfinders navbox}}&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=News_Timeline&amp;diff=408</id>
		<title>News Timeline</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=News_Timeline&amp;diff=408"/>
		<updated>2023-03-26T03:57:06Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: March 8th and March 24th added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a document containing the list of Airship Syndicate official news about Wayfinder, including interviews, developer reveals, lore dumps, and more, in a chronological order, leading up to the release of the game and beyond.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=2022=&lt;br /&gt;
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&amp;lt;h2 style=&amp;quot;margin-top: 0;&amp;quot;&amp;gt;July 16th, 2022&amp;lt;/h2&amp;gt;&lt;br /&gt;
Airship Syndicate announce their partnership with Digital Extremes, and collaboration on an upcoming MMO, code-name Project Skylight.&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=2FB7kvE7SkQ&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;h2 style=&amp;quot;margin-top: 0;&amp;quot;&amp;gt;July 21st, 2022&amp;lt;/h2&amp;gt;&lt;br /&gt;
Joe Madureira and Digital Extremes interview with Alessandro Palladino, a writer for Italian gaming news site Game Division.&lt;br /&gt;
&lt;br /&gt;
https://www-tomshw-it.translate.goog/videogioco/joe-madureira-intervista-esclusiva/?_x_tr_sl=auto&amp;amp;_x_tr_tl=en&amp;amp;_x_tr_hl=en&amp;amp;_x_tr_pto=wapp&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0;&amp;quot;&amp;gt;July 26th, 2022&amp;lt;/h2&amp;gt;&lt;br /&gt;
Various Airship Syndicate staff as well as AS Community Managers Sir_Snarf and SOLIDAge answer various submitted questions in the first Project Skylight AMA in their Discord (results have been complied in a reddit post).&lt;br /&gt;
&lt;br /&gt;
https://www.reddit.com/r/PlayWayfinder/comments/yrn3sx/discord_ama_results_july_2021/&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0;&amp;quot;&amp;gt;December 8th, 2022&amp;lt;/h2&amp;gt;&lt;br /&gt;
Airship Syndicate and Digital Extremes reveal the game for the first time at the 2022 Video Game Awards, the new and upcoming character-based MMO action RPG Wayfinder.&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=UYFU7jrMAIM&lt;br /&gt;
&lt;br /&gt;
FORTHEWIN&#039;s GLHF Veerender Singh Jubbal publishes a interview with Joe &amp;quot;Mad&amp;quot; Madureira, AJ LaSaracina, and Ryan Stefanelli about the newly unveiled game, Wayfinder.&lt;br /&gt;
&lt;br /&gt;
https://ftw.usatoday.com/2022/12/wayfinder-interview&lt;br /&gt;
&lt;br /&gt;
Wccftech&#039;s Alessio Palumbo follow suit with another interview with Joe and AJ on the game.&lt;br /&gt;
&lt;br /&gt;
https://wccftech.com/wayfinder-qa-joe-madureira-unveils-new-mmorpg-lite-game/&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;h2 style=&amp;quot;margin-top: 0;&amp;quot;&amp;gt;December 12th, 2022&amp;lt;/h2&amp;gt;&lt;br /&gt;
The second ever Wayfinder AMA, now using the official name, takes place on reddit.&lt;br /&gt;
&lt;br /&gt;
https://www.reddit.com/r/PlayWayfinder/comments/zk54s6/december_14th_2022_wayfinder_ama_airship_syndicate/&lt;br /&gt;
&lt;br /&gt;
GameRant&#039;s Hank Whitson takes up an interview with Joe and AJ about Wayfinder.&lt;br /&gt;
&lt;br /&gt;
https://gamerant.com/wayfinder-interview-joe-mad-story-community-collaboration-airship-syndicate-studio-evolution/&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;h2 style=&amp;quot;margin-top: 0;&amp;quot;&amp;gt;December 13th, 2022&amp;lt;/h2&amp;gt;&lt;br /&gt;
The very first Wayfinder Test goes live from the 13th to the 19th of December for PC audiences. The entire test is still under NDA, so no official news can be gained from it.&lt;br /&gt;
&lt;br /&gt;
https://www.playwayfinder.com/en/betasignup&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
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&amp;lt;h2 style=&amp;quot;margin-top: 0;&amp;quot;&amp;gt;January 11th, 2023&amp;lt;/h2&amp;gt;&lt;br /&gt;
The first lore text-post for Wayfinder is released on the official website, in the form of a conversation between {{Icon|image=Silo-icon.png|Silo}} and a character called [[Omen]], which details some things about the origins of the Seekers and what the world of [[Evenor]] may have been concerned with before the events of the Gloomfall.&lt;br /&gt;
&lt;br /&gt;
https://www.playwayfinder.com/en/news/the-precursors&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;h2 style=&amp;quot;margin-top: 0;&amp;quot;&amp;gt;January 17th, 2023&amp;lt;/h2&amp;gt;&lt;br /&gt;
The second Wayfinder Test went live on January 17th and lasted until January 23rd, available for PC and PS5 audiences. Due to technical limitations regarding the PS5 and the PS Store however, only people who signed up for the beta in NA received new keys, whereas people in the previous PC test were able to carry over their keys.&lt;br /&gt;
&lt;br /&gt;
https://www.playwayfinder.com/en/betasignup&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;h2 style=&amp;quot;margin-top: 0;&amp;quot;&amp;gt;February 21st, 2023&amp;lt;/h2&amp;gt;&lt;br /&gt;
The second lore text-post for Wayfinder is released on the official website, which contains a conversation between {{Icon|image=Wingrave-icon.png|Wingrave}} and once again Omen. Wingrave recalls his battle to protect the innocent before being consumed by the Gloom, along with {{Icon|image=Niss-icon.png|Niss}} and Silo.&lt;br /&gt;
&lt;br /&gt;
https://www.playwayfinder.com/en/news/echoes&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;h2 style=&amp;quot;margin-top: 0;&amp;quot;&amp;gt;February 23rd, 2023&amp;lt;/h2&amp;gt;&lt;br /&gt;
During the Sony State of Play, Wayfinder had an official gameplay reveal trailer premier, showing off gameplay with Senja, Silo, and Wingrave. They also revealed the date for the upcoming Closed Beta Test, February 28th.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the same time, several new posts on the official website went live. The first is about Wayfinder being available to wishlist on the [https://store.epicgames.com/en-US/p/wayfinder Epic Games store]. It should be noted that the game on Epic Games will not have access to the Early Access, and likely won&#039;t have access to the closed beta test.&lt;br /&gt;
&lt;br /&gt;
https://www.playwayfinder.com/en/news/wayfinder-on-the-epic-games-store&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second major piece of news is an article more information about Founder&#039;s Packs and how players will be able to get access to Early Access, confirmation that Early Access will be in May, and a first look at some of the exclusive rewards for Founder&#039;s Pack purchasers. More Closed Beta Tests to be announced.&lt;br /&gt;
&lt;br /&gt;
https://www.playwayfinder.com/en/news/the-near-future-of-wayfinder&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even more information was given on the official Wayfinder Discord in the form of [https://discord.com/channels/989552511608320090/989582739705581608/1078430232379392030 announcement posts], detailing the exact specifications of the upcoming Beta Test, including how to sign up, what to do if you&#039;re already signed up or have already gotten into a previous test, and more. It is important to note if you are interested in playing in the PC Beta and have not previously participated in any test, You will be required to sign up directly on the [https://store.steampowered.com/app/1171690/Wayfinder/ steam website] or client. Even if you have previously signed up for the PC beta on our website, you will need to navigate to the Steam page and sign up with this new feature. PS4 and PS5 players can sign up the normal way, on the [https://www.playwayfinder.com/en/betasignup official website].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, it was confirmed that we would be getting exclusive rewards for participating in any of the beta tests. Take a look at them [https://discord.com/channels/989552511608320090/996486483882033374/1078432205384192060 here].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
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&amp;lt;h2 style=&amp;quot;margin-top: 0;&amp;quot;&amp;gt;March 8th, 2023&amp;lt;/h2&amp;gt;&lt;br /&gt;
On March 8th, Airship Syndicate announced [https://www.playwayfinder.com/en/news/wayfinder-at-pax Wayfinder would be coming to the PAX East gaming convention] from March 23rd through the 26th at the Boston Convention and Exhibition Center, with a panel to be hosted on Friday, March 24th. The booth had some Airship Syndicate and Digital Extremes members to represent the game, and included a hands-on demo of the game with the same build as the previous beta test in February.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Meanwhile, it seems an embargo was lifted on content creators who played during the beta, as many initial reviews and beta content was lifted on Wayfinder gameplay footage. These select content creators were able to capture footage and were allowed to post it to the public outside of the NDA most players were subject to, and as a result a lot more information about the game is public. High profile content creators who posted reviews about their experiences during the beta and explained some of the mechanics behind the game include [https://www.youtube.com/watch?v=hw8z_nV4FlQ IGN], [https://www.youtube.com/watch?v=O2yUUvkcQgg Fextralife], and [https://www.youtube.com/watch?v=BV6tzjIkjmY MMOByte].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0;&amp;quot;&amp;gt;March 24th, 2023&amp;lt;/h2&amp;gt;&lt;br /&gt;
At PAX East 2023, Joe Madureira, Ryan Stefanelli, and AJ LaSaracina hosted a Full PAX Panel moderated by content creator MTashed title &#039;Origin Stories: Bringing Wayfinder to Life&#039;. The panel focused on the history surrounding Airship Syndicate and how Wayfinder came to be, how Joe and Ryan&#039;s previous works have built up to their latest title, how the design process for Wayfinder has been so far, and how they&#039;ve been taking player feedback into account since their many testing phases thus far. They also went over a basic summary of what Wayfinder is as well as some of their policies and values as developers regarding content, gameplay, and monetization. The full video of the panel can be found [https://www.youtube.com/watch?v=WEMRhGTocig here].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Included as part of the panel were a host of reveals, included the reveal of the many voice actors who have gotten to include their talent in the game, a reveal and look at seasonal content and battle pass systems for Wayfinder, an announcement for a second Closed Beta Test coming April, and most excitingly, the reveal of the newest upcoming Wayfinder {{Icon|image=Venomess-icon.png|Venomess}} in the form of an animated trailer that was cut short as a teaser for the full reveal later on, when she would be available as part of the battle pass in Founder&#039;s Season 1, titled Gloombreak. A quick recap of the entire event can be found on the [https://www.playwayfinder.com/en/news/pax-2023-recap official Wayfinder website].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=Venomess&amp;diff=407</id>
		<title>Venomess</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=Venomess&amp;diff=407"/>
		<updated>2023-03-26T03:13:36Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;table infobox&amp;quot;&lt;br /&gt;
! colspan=2 | {{SUBPAGENAME}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[File:Redacted-character-index.jpg|400px|{{SUBPAGENAME}}]]&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
| The Alchemist&lt;br /&gt;
|-&lt;br /&gt;
! Complexity&lt;br /&gt;
| &amp;lt;span class=&amp;quot;complexity&amp;quot;&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Archetype&lt;br /&gt;
| {{Icon|Unknown}}&lt;br /&gt;
|-&lt;br /&gt;
! Signature weapon&lt;br /&gt;
| {{Icon|Unknown}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venomess&#039;&#039;&#039; is an upcoming [[Wayfinders|Wayfinder]], and will likely be the 6th official Wayfinder when she releases. Though her appearance has been entirely occluded and finer details remained redacted, a character that looks very similar to her silhouette has appeared in official sources and materials, and Airship Syndicate have teased her presence through an official Instagram post (see [[The Alchemist#Speculation|Speculation]]).&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;table text-center&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
! Control !! Defense !! Offense !! Range !! Support&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- class=&amp;quot;subheader&amp;quot;&lt;br /&gt;
! colspan=5 | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 |&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:430px&amp;quot;&amp;gt;{{#Widget:Stats Chart|value=0,0,0,0,0}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder_Ability|name=Passive Ability}}&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder_Ability|name=Transfusion}}&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder_Ability|name=Ability 2}}&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder_Ability|name=Ability 3}}&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder_Ability|name=Ability 4}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis diam sapien, cursus fringilla vestibulum a, ornare ultrices tortor. Nulla scelerisque lorem sed nulla sollicitudin, at pharetra eros ultricies. Donec venenatis, neque in dapibus condimentum, ligula odio fermentum tellus, id volutpat tellus erat quis leo. Aenean ac lectus vestibulum, pellentesque quam sit amet, pellentesque eros. Etiam aliquet volutpat dui, eget pretium nisi ullamcorper id. Cras at elementum nunc, id rutrum velit. Ut sapien justo, ornare nec pulvinar a, pellentesque nec lectus. Morbi laoreet orci diam, in scelerisque sem blandit at. Praesent congue vehicula iaculis. Suspendisse lacinia augue mauris, vel ullamcorper est vehicula id. Pellentesque feugiat at turpis lobortis convallis. &lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
{{Template:Speculative}}&lt;br /&gt;
&lt;br /&gt;
[[File:Redacted-1.png|thumb|What appears to be The Alchemist in the [https://www.youtube.com/watch?v=2FB7kvE7SkQ Airship Syndicate/Digital Extremes Partnership Announcement].]]&lt;br /&gt;
[[File:Redacted-2.jpg|thumb|The Alchemist&#039;s second cameo in a still image of a tavern-style building.]]&lt;br /&gt;
[[File:Redacted-teaser.jpg|thumb|The first teaser we got for the Alchemist, including her title and a redacted description of her character synopsis.]]&lt;br /&gt;
[[File:Redacted-main-website.png|thumb|The Alchemist&#039;s appearance on the main website as of 1/12/2022.]]&lt;br /&gt;
&lt;br /&gt;
The Alchemist (or someone that appears to look like the Alchemist) has appeared many times in cameos and gameplay clips since the game was first teased back in July 2022. Since then she has continued to make appearances and cameos, up until the official reveal trailer for [[Wayfinder]] in December 2022, with her being published on the official website as [REDACTED]. Since then Airship Syndicate have made an Instagram post revealing minor details, including her title, the fact that her name beings with a V, and some unredacted tidbits about her character synopsis.&lt;br /&gt;
&lt;br /&gt;
===Instagram Post===&lt;br /&gt;
[[File:Snarf_confirmation.png|frameless|618x618px]]&lt;br /&gt;
&lt;br /&gt;
While the Instagram post giving minor details on the Alchemist was heavily redacted, Airship Syndicate&#039;s own Sir_Snarf has attested to the fact that the redacted words are character replaced by blocks, meaning the original words have the same number of characters as there are blocks in the redacted word. This has led some to begin trying word replacement for best-fit substitutes.&lt;br /&gt;
&lt;br /&gt;
The original text as follows:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;V██████ - The Alchemist; You’ve been ████████████ altered and use █ █████ ██ ██████ ██████████ ██████████ and ████████. You’re █████ ███ ██████, and can slowly kill with your ███████ or ████ █ ████ ████ ████ ████████████ ██████.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some substitutions from user Ganek#2370 on the official Wayfinder Discord and others:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;V██████ - The Alchemist; You’ve been alchemically altered and use a vapor to spread dissolving substances and mixtures. You’re built for combat, and can slowly kill with your elixirs or deal a hard blow with debilitating blasts..&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Existing Clips===&lt;br /&gt;
Some clips of The Alchemist in action do exist, here are the two we have so far.&lt;br /&gt;
&lt;br /&gt;
====Wayfinder Official Reveal Trailer Clip====&lt;br /&gt;
This one jumps around a lot, and is rather loud. You may need to pause to accurately see everything.&lt;br /&gt;
*To start, the Alchemist is standing next to {{Icon|image=Wingrave-icon.png|Wingrave}}, and is shooting what appears to be the Longshot,&lt;br /&gt;
*It then cuts to an action scene with seemingly no sight of the Alchemist, though there do appear to be poison effects on both {{Icon|image=Kyros-icon.png|Kyros}} and his enemies, with what looks like a mushroom growing up out of the ground and exploding into noxious fumes in the background.&lt;br /&gt;
*After a brief interlude it cuts to the Alchemist&#039;s next cameo, dodging forward next to Kyros in a dark room lit up by green lights. Behind her are some purple smoke fumes, which may be indicative of some kind of ability or something that has her dodging forward.&lt;br /&gt;
*It then immediately jump cuts to what appears to be the Alchemist using her abilities on some worm-like monster. We can tell that it&#039;s the Alchemist because of the purple smoke-and-skull effect, which is used later in a different clip by the Alchemist, likely her ultimate ability (or just a really wide AoE ability in general). The Alchemist can even be seen doing a somersault backwards at the very beginning of this action shot on the left side of the screen, potentially dodging backwards or using an ability that throws her backwards.&lt;br /&gt;
&lt;br /&gt;
====Niss Crossbow Clip====&lt;br /&gt;
[[File:Redacted-poison-mark.png|thumb|A small purple skull-and-crossbones appears on an enemy after being hit with the poison bomb attack.]]&lt;br /&gt;
*While this clip mostly focuses on {{Icon|image=Niss-icon.png|Niss}} and the Crossbow, The Alchemist can be seen in the back fighting the large monster Niss is shooting at.&lt;br /&gt;
*The video opens up with a large pool of poison on the floor, emitting fumes, possibly similar to the way {{Icon|image=Oil Bomb.png|Silo&#039;s Oil Bomb|link=Silo#Oil Bomb}} puts oil on the floor to control enemies.&lt;br /&gt;
*Enemies who interact with the poison pool seem to be inflicted with poison with a small purple bubble particle effect surrounding them, likely a damage-over-time effect.&lt;br /&gt;
*After a moment, a missile like object from the sky comes crashing down, creating a massive explosion, dealing damage and killing the enemy next to Niss immediately, and throwing purple smoke everywhere with a dark skull-and-crossbones rising up in dark fumes. This may be an ultimate ability given its large area, seemingly high damage, and general flashiness.&lt;br /&gt;
*As the poison bomb hits, very briefly, a purple skull-and-crossbones mark appears on the large enemy that didn&#039;t immediately die to the initial damage. This could be some kind of mark that&#039;s applied to enemies that are hit by the attack similar to Wingrave&#039;s Judgement, or this could simply be a visual indicator that poison was applied to the enemy.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
All Wayfinder&#039;s so far have been associated with some form of in-game civilization or group, such as {{Icon|image=Silo-icon.png|Silo}} with the Shrike Syndicate, or with Wingrave with the [[Avar Imperium]]. While none of the information thus far has given any hints as to who the Alchemist may be associated with, it appears that the much of the game&#039;s steampunk aesthetic can be found in the her designs, with the flasks and tankards full of bright poisons. Much of this steampunk/poison aesthetic is associated with bandits, brigands, and Shrikes, which could imply her involvement with those groups before she would be taken by the Gloom and become an Echo as with the other Wayfinders.&lt;br /&gt;
&lt;br /&gt;
As for her [[Archetype]], the Alchemist is most likely in the {{Icon|Survivalist}} [[Archetype]] given the information we can know about her. Survivalists are supposed to be tricky characters that deal with crowd control and use their abilities to their advantage. Everything we know about the Alchemist seems to fit the description, as most of her abilities will likely be AoE with the poison pool and AoE poison bomb, and can inflict status effects on multiple enemies.&lt;br /&gt;
&lt;br /&gt;
{{Wayfinders navbox}}&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=Venomess&amp;diff=406</id>
		<title>Venomess</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=Venomess&amp;diff=406"/>
		<updated>2023-03-26T03:13:16Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: Changed name for name reveal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;table infobox&amp;quot;&lt;br /&gt;
! colspan=2 | {{SUBPAGENAME}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[File:Redacted-character-index.jpg|400px|{{SUBPAGENAME}}]]&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
| The Alchemist&lt;br /&gt;
|-&lt;br /&gt;
! Complexity&lt;br /&gt;
| &amp;lt;span class=&amp;quot;complexity&amp;quot;&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Archetype&lt;br /&gt;
| {{Icon|Unknown}}&lt;br /&gt;
|-&lt;br /&gt;
! Signature weapon&lt;br /&gt;
| {{Icon|Unknown}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V██████&#039;&#039;&#039; is an upcoming [[Wayfinders|Wayfinder]], and will likely be the 6th official Wayfinder when she releases. Though her appearance has been entirely occluded and finer details remained redacted, a character that looks very similar to her silhouette has appeared in official sources and materials, and Airship Syndicate have teased her presence through an official Instagram post (see [[The Alchemist#Speculation|Speculation]]).&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;table text-center&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
! Control !! Defense !! Offense !! Range !! Support&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- class=&amp;quot;subheader&amp;quot;&lt;br /&gt;
! colspan=5 | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 |&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:430px&amp;quot;&amp;gt;{{#Widget:Stats Chart|value=0,0,0,0,0}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder_Ability|name=Passive Ability}}&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder_Ability|name=Transfusion}}&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder_Ability|name=Ability 2}}&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder_Ability|name=Ability 3}}&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder_Ability|name=Ability 4}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis diam sapien, cursus fringilla vestibulum a, ornare ultrices tortor. Nulla scelerisque lorem sed nulla sollicitudin, at pharetra eros ultricies. Donec venenatis, neque in dapibus condimentum, ligula odio fermentum tellus, id volutpat tellus erat quis leo. Aenean ac lectus vestibulum, pellentesque quam sit amet, pellentesque eros. Etiam aliquet volutpat dui, eget pretium nisi ullamcorper id. Cras at elementum nunc, id rutrum velit. Ut sapien justo, ornare nec pulvinar a, pellentesque nec lectus. Morbi laoreet orci diam, in scelerisque sem blandit at. Praesent congue vehicula iaculis. Suspendisse lacinia augue mauris, vel ullamcorper est vehicula id. Pellentesque feugiat at turpis lobortis convallis. &lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
{{Template:Speculative}}&lt;br /&gt;
&lt;br /&gt;
[[File:Redacted-1.png|thumb|What appears to be The Alchemist in the [https://www.youtube.com/watch?v=2FB7kvE7SkQ Airship Syndicate/Digital Extremes Partnership Announcement].]]&lt;br /&gt;
[[File:Redacted-2.jpg|thumb|The Alchemist&#039;s second cameo in a still image of a tavern-style building.]]&lt;br /&gt;
[[File:Redacted-teaser.jpg|thumb|The first teaser we got for the Alchemist, including her title and a redacted description of her character synopsis.]]&lt;br /&gt;
[[File:Redacted-main-website.png|thumb|The Alchemist&#039;s appearance on the main website as of 1/12/2022.]]&lt;br /&gt;
&lt;br /&gt;
The Alchemist (or someone that appears to look like the Alchemist) has appeared many times in cameos and gameplay clips since the game was first teased back in July 2022. Since then she has continued to make appearances and cameos, up until the official reveal trailer for [[Wayfinder]] in December 2022, with her being published on the official website as [REDACTED]. Since then Airship Syndicate have made an Instagram post revealing minor details, including her title, the fact that her name beings with a V, and some unredacted tidbits about her character synopsis.&lt;br /&gt;
&lt;br /&gt;
===Instagram Post===&lt;br /&gt;
[[File:Snarf_confirmation.png|frameless|618x618px]]&lt;br /&gt;
&lt;br /&gt;
While the Instagram post giving minor details on the Alchemist was heavily redacted, Airship Syndicate&#039;s own Sir_Snarf has attested to the fact that the redacted words are character replaced by blocks, meaning the original words have the same number of characters as there are blocks in the redacted word. This has led some to begin trying word replacement for best-fit substitutes.&lt;br /&gt;
&lt;br /&gt;
The original text as follows:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;V██████ - The Alchemist; You’ve been ████████████ altered and use █ █████ ██ ██████ ██████████ ██████████ and ████████. You’re █████ ███ ██████, and can slowly kill with your ███████ or ████ █ ████ ████ ████ ████████████ ██████.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some substitutions from user Ganek#2370 on the official Wayfinder Discord and others:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;V██████ - The Alchemist; You’ve been alchemically altered and use a vapor to spread dissolving substances and mixtures. You’re built for combat, and can slowly kill with your elixirs or deal a hard blow with debilitating blasts..&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Existing Clips===&lt;br /&gt;
Some clips of The Alchemist in action do exist, here are the two we have so far.&lt;br /&gt;
&lt;br /&gt;
====Wayfinder Official Reveal Trailer Clip====&lt;br /&gt;
This one jumps around a lot, and is rather loud. You may need to pause to accurately see everything.&lt;br /&gt;
*To start, the Alchemist is standing next to {{Icon|image=Wingrave-icon.png|Wingrave}}, and is shooting what appears to be the Longshot,&lt;br /&gt;
*It then cuts to an action scene with seemingly no sight of the Alchemist, though there do appear to be poison effects on both {{Icon|image=Kyros-icon.png|Kyros}} and his enemies, with what looks like a mushroom growing up out of the ground and exploding into noxious fumes in the background.&lt;br /&gt;
*After a brief interlude it cuts to the Alchemist&#039;s next cameo, dodging forward next to Kyros in a dark room lit up by green lights. Behind her are some purple smoke fumes, which may be indicative of some kind of ability or something that has her dodging forward.&lt;br /&gt;
*It then immediately jump cuts to what appears to be the Alchemist using her abilities on some worm-like monster. We can tell that it&#039;s the Alchemist because of the purple smoke-and-skull effect, which is used later in a different clip by the Alchemist, likely her ultimate ability (or just a really wide AoE ability in general). The Alchemist can even be seen doing a somersault backwards at the very beginning of this action shot on the left side of the screen, potentially dodging backwards or using an ability that throws her backwards.&lt;br /&gt;
&lt;br /&gt;
====Niss Crossbow Clip====&lt;br /&gt;
[[File:Redacted-poison-mark.png|thumb|A small purple skull-and-crossbones appears on an enemy after being hit with the poison bomb attack.]]&lt;br /&gt;
*While this clip mostly focuses on {{Icon|image=Niss-icon.png|Niss}} and the Crossbow, The Alchemist can be seen in the back fighting the large monster Niss is shooting at.&lt;br /&gt;
*The video opens up with a large pool of poison on the floor, emitting fumes, possibly similar to the way {{Icon|image=Oil Bomb.png|Silo&#039;s Oil Bomb|link=Silo#Oil Bomb}} puts oil on the floor to control enemies.&lt;br /&gt;
*Enemies who interact with the poison pool seem to be inflicted with poison with a small purple bubble particle effect surrounding them, likely a damage-over-time effect.&lt;br /&gt;
*After a moment, a missile like object from the sky comes crashing down, creating a massive explosion, dealing damage and killing the enemy next to Niss immediately, and throwing purple smoke everywhere with a dark skull-and-crossbones rising up in dark fumes. This may be an ultimate ability given its large area, seemingly high damage, and general flashiness.&lt;br /&gt;
*As the poison bomb hits, very briefly, a purple skull-and-crossbones mark appears on the large enemy that didn&#039;t immediately die to the initial damage. This could be some kind of mark that&#039;s applied to enemies that are hit by the attack similar to Wingrave&#039;s Judgement, or this could simply be a visual indicator that poison was applied to the enemy.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
All Wayfinder&#039;s so far have been associated with some form of in-game civilization or group, such as {{Icon|image=Silo-icon.png|Silo}} with the Shrike Syndicate, or with Wingrave with the [[Avar Imperium]]. While none of the information thus far has given any hints as to who the Alchemist may be associated with, it appears that the much of the game&#039;s steampunk aesthetic can be found in the her designs, with the flasks and tankards full of bright poisons. Much of this steampunk/poison aesthetic is associated with bandits, brigands, and Shrikes, which could imply her involvement with those groups before she would be taken by the Gloom and become an Echo as with the other Wayfinders.&lt;br /&gt;
&lt;br /&gt;
As for her [[Archetype]], the Alchemist is most likely in the {{Icon|Survivalist}} [[Archetype]] given the information we can know about her. Survivalists are supposed to be tricky characters that deal with crowd control and use their abilities to their advantage. Everything we know about the Alchemist seems to fit the description, as most of her abilities will likely be AoE with the poison pool and AoE poison bomb, and can inflict status effects on multiple enemies.&lt;br /&gt;
&lt;br /&gt;
{{Wayfinders navbox}}&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=The_Alchemist&amp;diff=405</id>
		<title>The Alchemist</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=The_Alchemist&amp;diff=405"/>
		<updated>2023-03-26T03:11:47Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: Nitsua moved page The Alchemist to Venomess: Name revealed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Venomess]]&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=Venomess&amp;diff=404</id>
		<title>Venomess</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=Venomess&amp;diff=404"/>
		<updated>2023-03-26T03:11:46Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: Nitsua moved page The Alchemist to Venomess: Name revealed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;table infobox&amp;quot;&lt;br /&gt;
! colspan=2 | {{SUBPAGENAME}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[File:Redacted-character-index.jpg|400px|{{SUBPAGENAME}}]]&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
| The Alchemist&lt;br /&gt;
|-&lt;br /&gt;
! Complexity&lt;br /&gt;
| &amp;lt;span class=&amp;quot;complexity&amp;quot;&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Archetype&lt;br /&gt;
| {{Icon|Unknown}}&lt;br /&gt;
|-&lt;br /&gt;
! Signature weapon&lt;br /&gt;
| {{Icon|Unknown}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V██████ - The Alchemist&#039;&#039;&#039;, or more simply put, The Alchemist is an upcoming [[Wayfinders|Wayfinder]], and will likely be the 6th official Wayfinder when she releases. Though her appearance has been entirely occluded and finer details remained redacted, a character that looks very similar to her silhouette has appeared in official sources and materials, and Airship Syndicate have teased her presence through an official Instagram post (see [[The Alchemist#Speculation|Speculation]]).&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;table text-center&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
! Control !! Defense !! Offense !! Range !! Support&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- class=&amp;quot;subheader&amp;quot;&lt;br /&gt;
! colspan=5 | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 |&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:430px&amp;quot;&amp;gt;{{#Widget:Stats Chart|value=0,0,0,0,0}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder_Ability|name=Passive Ability}}&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder_Ability|name=Ability 1}}&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder_Ability|name=Ability 2}}&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder_Ability|name=Ability 3}}&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder_Ability|name=Ability 4}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis diam sapien, cursus fringilla vestibulum a, ornare ultrices tortor. Nulla scelerisque lorem sed nulla sollicitudin, at pharetra eros ultricies. Donec venenatis, neque in dapibus condimentum, ligula odio fermentum tellus, id volutpat tellus erat quis leo. Aenean ac lectus vestibulum, pellentesque quam sit amet, pellentesque eros. Etiam aliquet volutpat dui, eget pretium nisi ullamcorper id. Cras at elementum nunc, id rutrum velit. Ut sapien justo, ornare nec pulvinar a, pellentesque nec lectus. Morbi laoreet orci diam, in scelerisque sem blandit at. Praesent congue vehicula iaculis. Suspendisse lacinia augue mauris, vel ullamcorper est vehicula id. Pellentesque feugiat at turpis lobortis convallis. &lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
{{Template:Speculative}}&lt;br /&gt;
&lt;br /&gt;
[[File:Redacted-1.png|thumb|What appears to be The Alchemist in the [https://www.youtube.com/watch?v=2FB7kvE7SkQ Airship Syndicate/Digital Extremes Partnership Announcement].]]&lt;br /&gt;
[[File:Redacted-2.jpg|thumb|The Alchemist&#039;s second cameo in a still image of a tavern-style building.]]&lt;br /&gt;
[[File:Redacted-teaser.jpg|thumb|The first teaser we got for the Alchemist, including her title and a redacted description of her character synopsis.]]&lt;br /&gt;
[[File:Redacted-main-website.png|thumb|The Alchemist&#039;s appearance on the main website as of 1/12/2022.]]&lt;br /&gt;
&lt;br /&gt;
The Alchemist (or someone that appears to look like the Alchemist) has appeared many times in cameos and gameplay clips since the game was first teased back in July 2022. Since then she has continued to make appearances and cameos, up until the official reveal trailer for [[Wayfinder]] in December 2022, with her being published on the official website as [REDACTED]. Since then Airship Syndicate have made an Instagram post revealing minor details, including her title, the fact that her name beings with a V, and some unredacted tidbits about her character synopsis.&lt;br /&gt;
&lt;br /&gt;
===Instagram Post===&lt;br /&gt;
[[File:Snarf_confirmation.png|frameless|618x618px]]&lt;br /&gt;
&lt;br /&gt;
While the Instagram post giving minor details on the Alchemist was heavily redacted, Airship Syndicate&#039;s own Sir_Snarf has attested to the fact that the redacted words are character replaced by blocks, meaning the original words have the same number of characters as there are blocks in the redacted word. This has led some to begin trying word replacement for best-fit substitutes.&lt;br /&gt;
&lt;br /&gt;
The original text as follows:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;V██████ - The Alchemist; You’ve been ████████████ altered and use █ █████ ██ ██████ ██████████ ██████████ and ████████. You’re █████ ███ ██████, and can slowly kill with your ███████ or ████ █ ████ ████ ████ ████████████ ██████.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some substitutions from user Ganek#2370 on the official Wayfinder Discord and others:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;V██████ - The Alchemist; You’ve been alchemically altered and use a vapor to spread dissolving substances and mixtures. You’re built for combat, and can slowly kill with your elixirs or deal a hard blow with debilitating blasts..&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Existing Clips===&lt;br /&gt;
Some clips of The Alchemist in action do exist, here are the two we have so far.&lt;br /&gt;
&lt;br /&gt;
====Wayfinder Official Reveal Trailer Clip====&lt;br /&gt;
This one jumps around a lot, and is rather loud. You may need to pause to accurately see everything.&lt;br /&gt;
*To start, the Alchemist is standing next to {{Icon|image=Wingrave-icon.png|Wingrave}}, and is shooting what appears to be the Longshot,&lt;br /&gt;
*It then cuts to an action scene with seemingly no sight of the Alchemist, though there do appear to be poison effects on both {{Icon|image=Kyros-icon.png|Kyros}} and his enemies, with what looks like a mushroom growing up out of the ground and exploding into noxious fumes in the background.&lt;br /&gt;
*After a brief interlude it cuts to the Alchemist&#039;s next cameo, dodging forward next to Kyros in a dark room lit up by green lights. Behind her are some purple smoke fumes, which may be indicative of some kind of ability or something that has her dodging forward.&lt;br /&gt;
*It then immediately jump cuts to what appears to be the Alchemist using her abilities on some worm-like monster. We can tell that it&#039;s the Alchemist because of the purple smoke-and-skull effect, which is used later in a different clip by the Alchemist, likely her ultimate ability (or just a really wide AoE ability in general). The Alchemist can even be seen doing a somersault backwards at the very beginning of this action shot on the left side of the screen, potentially dodging backwards or using an ability that throws her backwards.&lt;br /&gt;
&lt;br /&gt;
====Niss Crossbow Clip====&lt;br /&gt;
[[File:Redacted-poison-mark.png|thumb|A small purple skull-and-crossbones appears on an enemy after being hit with the poison bomb attack.]]&lt;br /&gt;
*While this clip mostly focuses on {{Icon|image=Niss-icon.png|Niss}} and the Crossbow, The Alchemist can be seen in the back fighting the large monster Niss is shooting at.&lt;br /&gt;
*The video opens up with a large pool of poison on the floor, emitting fumes, possibly similar to the way {{Icon|image=Oil Bomb.png|Silo&#039;s Oil Bomb|link=Silo#Oil Bomb}} puts oil on the floor to control enemies.&lt;br /&gt;
*Enemies who interact with the poison pool seem to be inflicted with poison with a small purple bubble particle effect surrounding them, likely a damage-over-time effect.&lt;br /&gt;
*After a moment, a missile like object from the sky comes crashing down, creating a massive explosion, dealing damage and killing the enemy next to Niss immediately, and throwing purple smoke everywhere with a dark skull-and-crossbones rising up in dark fumes. This may be an ultimate ability given its large area, seemingly high damage, and general flashiness.&lt;br /&gt;
*As the poison bomb hits, very briefly, a purple skull-and-crossbones mark appears on the large enemy that didn&#039;t immediately die to the initial damage. This could be some kind of mark that&#039;s applied to enemies that are hit by the attack similar to Wingrave&#039;s Judgement, or this could simply be a visual indicator that poison was applied to the enemy.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
All Wayfinder&#039;s so far have been associated with some form of in-game civilization or group, such as {{Icon|image=Silo-icon.png|Silo}} with the Shrike Syndicate, or with Wingrave with the [[Avar Imperium]]. While none of the information thus far has given any hints as to who the Alchemist may be associated with, it appears that the much of the game&#039;s steampunk aesthetic can be found in the her designs, with the flasks and tankards full of bright poisons. Much of this steampunk/poison aesthetic is associated with bandits, brigands, and Shrikes, which could imply her involvement with those groups before she would be taken by the Gloom and become an Echo as with the other Wayfinders.&lt;br /&gt;
&lt;br /&gt;
As for her [[Archetype]], the Alchemist is most likely in the {{Icon|Survivalist}} [[Archetype]] given the information we can know about her. Survivalists are supposed to be tricky characters that deal with crowd control and use their abilities to their advantage. Everything we know about the Alchemist seems to fit the description, as most of her abilities will likely be AoE with the poison pool and AoE poison bomb, and can inflict status effects on multiple enemies.&lt;br /&gt;
&lt;br /&gt;
{{Wayfinders navbox}}&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=Discord_Questions_Answered&amp;diff=402</id>
		<title>Discord Questions Answered</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=Discord_Questions_Answered&amp;diff=402"/>
		<updated>2023-03-12T21:55:22Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of on-going questions that have been answered by various Airship Syndicate staff, primarily by the Community Managers Alex and A.J. aka Sir_Snarf and SOLIDAge, in the official [https://discord.gg/wayfinder Wayfinder Discord]. This list does include a few choice questions from the official Wayfinder Discord AMA taking place around July 26th, 2022. No questions have been taken from the Reddit AMA. Questions and answers have been formatted for readability and grammar, so be forewarned that the questions and answers are not as they were originally typed, though all questions and answers have their sources cited so that you may see the original context. Additionally, some answers have questions that were entirely made up to fit what the answer would actually be answering were they to have been in response to said question, as the Community Managers have been known to give good-to-know information entirely unprompted (though we love them for it all the same).&lt;br /&gt;
&lt;br /&gt;
==General Gameplay==&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; There is just one question I want to ask, the drops from enemies: is it gear/ weapons that can be better than in slot? Or do they drop crafting ingredients to craft gear with more powerful slots, OR is gear all similar power but leveled up to be more powerful? Thanks... also can&#039;t wait to play this!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The only gear that drops right now are accessories and relics. What does drop are ingredients to make the weapons, and improvements. Weapons do not drop, but materials and accessories do. We&#039;ll go into itemization in the future. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1062910058498887730 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; What is this?[[File:altar_of_the_pheonix.png|200px|left|thumb]]&#039;&#039;&#039;A:&#039;&#039;&#039; Phoenix event. Drops feathers for crafting. Mystery solved! - &#039;&#039;[AS] SOLIDAge&#039;&#039;&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1062909540414271548 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Sorry for the direct message but will there be a codex system to see how many weapons or things you&#039;ve collected?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes, it’s called Discoveries. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064269522325999666 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Will each character follow a specific role that should be played (tank, support, healer, etc) or rather closer to Warframe (survivability, dps, buffs)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We want much of the content to be solo-able, (though it will definitely be more preferable in a group!) so we want to make sure that each character can hold their own. While each character will be meant to fill a role, and will bring something special to a group makeup, we want them all to be fun at beating up the bad guys with their own flavor of doing so. We want to make sure it doesn’t feel like 3 solo people that just happen to be playing together, so we are trying to infuse as much team synergy and reasons you WANT to bring a friend along. You could play your glass cannon solo, but its definitely a lot easier if you have a friend tanking or a healer with you. We also have a bunch of ways you can customize the character to alter how they play and lean into some other roles based on ability upgrades, talents, and equipment choices. - &#039;&#039;[AS] MadTzyn&#039;&#039;&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001697037001162853/1002631393425248336 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Context:&#039;&#039;&#039;[[File:LZRating.png|200px|left|thumb]]&#039;&#039;&#039;Q:&#039;&#039;&#039; The Stars [To the left on the minimap] shows the quality of the chest, right?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; In its current state, more like a tracker to say how well you&#039;ve completed the run. You die a bunch, you lose stars, you lose loot.&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Will this be toxic in random groups? maybe they will feel there is 0 reason to play anymore if they can&#039;t guarantee max loot.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; I can see all of that, but on the same token, it does encourage cooperation rather than someone just speed running through a LZ and abandoning party members. Hasn&#039;t really been a pain point thus far, but we&#039;ll keep an eye on it. &amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1070443384789016636 Discord]&amp;lt;/ref&amp;gt; But all of this is a bit of a non-issue as the main loot comes from the actual mobs and bosses rather than the end of expedition bonus loot. &amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1070444065532956803 Discord]&amp;lt;/ref&amp;gt;Yeah all the main things you are looking to have drop are separate than this mechanic and revolve about the actual drop tables.&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1070444486351667291 Discord]&amp;lt;/ref&amp;gt; For the most part we are more interested in drops being intentional and rewarding for hunting for a specific piece rather than praying to RNJesus on a random chest mechanic&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1070445041753002026 Discord]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039;lets say you want 20% chance loot you want, even if you die a lot and get worst chest you still have 20% chance but if you don&#039;t die and you get the best chest, then the chance increases?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; They&#039;re totally separate mechanics, so the items you&#039;d be looking to have drop wouldn&#039;t be influenced by who&#039;s died or not&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1070446774348681276 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Ok, can you confirm what power rating starts to drop unique stuff like when you see stuff that&#039;s legendary or epic?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The majority of drops you will be hunting for are crafting components rather than straight legendary weapons etc. But special echos and monster specific drops can drop at any time.&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064295330180497408 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; What kind of character progression will there be in the game? Do we have stats that we allocate, or different kind of skills we can invest skill points in?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Remember we’re in active development so all this can change… BUT there are lots of avenues of progression! Each character comes with unique abilities and passives that make them stand out from other characters. Leveling a character increases their base stats, allows you to upgrade abilities and passives, and invest in a system that allows you to customize stats based on equipment you choose to wear. Weapons are kind of like characters, in that they also level up and gain power through leveling.  They each come with a unique ability, not found on any other weapon (think an active ability on a Destiny Exotic). Each creature in the game drops a unique “mod”, which is a slottable item that can augment you and your weapon further. We’re really excited about this and can’t wait to go into our deep progression system in the future - &#039;&#039;[AS] MadTzyn&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001729519406821477/1002633302068445184 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Snarf can you confirm loadouts?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Ah yeah, I think I asked Steve about this a few weeks back. Still to be determined. - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1071557827564409012 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; They said gameplay combat will be in the vein of Darksiders/Devil May Cry.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; This is correct, and the weapon you choose for your character changes that play style and speed even more. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1005857655232921600 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Will there be NPC factions similar to Warframe&#039;s Syndicates?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. I&#039;ll clarify slightly, right now there are multiple factions in the game. The world has tons of races  and tribes and people. You&#039;ll learn about them inside and outside the game. There currently isn&#039;t like a &amp;quot;rep&amp;quot; system in place like some other games. though. Right now they&#039;re strictly for storytelling. - &#039;&#039;[AS] SOLIDAge&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072562151354544249 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Are the factions like Reavers, Bandits, Goblins etc? Or are those just enemy groups?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; They are factions.  - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072563114668736552 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Since you guys have done testing, how many hours does it take to access the endgame on average?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The goal is to continually enrich older areas and expand into new areas too, so there will always be a reason to collect new weapons, pad out your roster and gear up for a new boss or challenge.  - &#039;&#039;[AS] SOLIDAge&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072563576503545968 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Will the game include in-game holidays and associated quests/events?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. There is currently some conversation philosophically about whether you should celebrate holidays in-game that coincide with real life holidays, or you create your own to make it feel more in-world… But we will have something. - &#039;&#039;[AS] SOLIDAge&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1024157194201071647 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Hi Sir_Snarf, what do you mean by gameplay loops? I’m not familiar with that term.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; So at the moment one of the main Expeditions is using the gloom gate with whatever imbuements you want for specific results. You go in with a party or solo, kill the mobs, complete the events, fight a boss/mini boss fight, collect the rewards, rinse and repeat. In the future there will be many variations to loops like this. We will continue to expand the overworlds, create larger group content, social content, and likely things we haven&#039;t even dreamt up yet alongside the community&#039;s wants. - &#039;&#039;[AS] Sir_Snarf&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072579081339678860 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; What is this Power Rating you speak of...?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; And someone wanted stats? Ok, my Niss is Power Rating 721. STATS! - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064266237422616637 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; What is this?[[File:LZRating.png|200px|left|thumb]]&#039;&#039;&#039;A:&#039;&#039;&#039; OK this finally loaded after i restarted Discord. No, that is your Lost Zone rating, it goes up  based on what you’ve completed / accomplished / discovered and down based on deaths. Higher the star = better rewards. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064267356731363348 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Can you confirm or deny if there&#039;s a stat called crit resist?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; There is not.  - &#039;&#039;[AS] SOLIDAge&#039;&#039;&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064267475144937574 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Five players seems like a good balance in games using the trinity of tank/healer/DPS.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We prototyped out multiple group sizes but currently have 3. This is due to a few different factors. The first is we wanted the readability to be easier since our game’s camera is more akin to a 3rd person action game than say a traditional MMO. When you have more than that, the abilities and attacks become very hard to read. We also like the fact that 3 allows players to have a very clear role when on their adventure with friends. We are also looking at expanding this for certain end-game content. Again, we are in active development and this could change in the future. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001703288812609716/1002631669674688612 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; What aspect of the game are you most excited about?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; I think 2 things. One is that we’re a character game with personalities. People love character games and we really can capitalize on their stories and their relationships with one another to make them shine… and then the second feeds into that too and that’s how it feels. At its heart it’s a console action game and no one has really done that in an online setting with thousands of people. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051626001832083496 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Will you ever have a max on alts or.. how will that work?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; You can swap characters whenever you want. There are no true “alts”Right now the only restrictions we have on changing characters is that you cannot do it while in a Lost Zone (dungeon). The open world Highlands area? Yes, you can switch there. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051007025867403294 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Context:&#039;&#039;&#039; We have what are called  imbuements. By combining imbuements you’ll make a mutator. We don’t actually tell you what combinations do, that’ll be up to the players to discover for themselves. Think of it like cooking in Breath of the Wild. You’ll fill out your discovery book as you try different combinations and face new challenges.&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051314239912034345 Discord]&amp;lt;/ref&amp;gt; - &#039;&#039;[AS] SOLIDAge&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is there actually a reason to run these? better loot, material drops etc or just for fun?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Better loot, specific loot, specific events or enemies, lots of reasons. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051314695350538321 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Is there a point to modifiers? Like extra loot? Or just for fun?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; yes, certain things will only show up with mutators etc&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1052435748839772170 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Are you still taking questions, Solid? Was curious how many open questing zones are planned for Early Access?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We&#039;re working on multiple zones, but no hard numbers to announce right now. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072562520814014536 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; How many players will there be able to be at the same time in the open world at once, as in a maximum. For ex. fighting against a world boss?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; So right now we don&#039;t have an answer BECAUSE we&#039;re finding out. We&#039;re using the data from the tests that we&#039;ve run to get basic data and I can say that we&#039;ve actually upped this number twice in our internal testing, last time I saw I think it was 35? I&#039;m hesitant to say a specific number we&#039;re going for because I don&#039;t want you to get sad when we don&#039;t hit it. I can attest, Skylight looks pretty wild even in the high 20s. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072560939922096129 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; I&#039;ll throw in my question now since I&#039;ll be afk now for a while, and I&#039;ll check later. Can we expect music with vocals/lyrics in the game?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; I can’t say no definitively but right now we have a mostly orchestral music and it’s great. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051572039644876910 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Combat ==&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Is Combat reminiscent of hybrid action MMOs?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We want the game to feel like an action game so combat is fluid and more in like with a traditional console / pc action game than an old school tab targeting mmo - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/999055520407228478 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Based on the earlier video it seems that there will be some kind of combo system with weapons so that you aren&#039;t just feeling like you&#039;re stuck with 4 abilities?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; There are combos and even though there are 4 abilities you can mod them and augment them quite a bit when leveling up a character&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1050678061709938758 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Will the combat feel more like there is weight to each hit or more of a combo counter beat ‘em up?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The combat pacing will be similar to Darksiders games.  On a spectrum of Dark Souls to Monster Hunter to Devil May Cry, it’s somewhere in the middle. - &#039;&#039;[AS] MadTzyn&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001692679794606100/1002628184375840858 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Weapons ==&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; For example there was character specific weapons for the classes in Destiny. Will there be something like that?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; One of the things that was mentioned in our announcement video was that we want each player to be able to customize their character and play the way that they want. Each character will have a signature weapon, but any character can use any weapon type (or other’s signature) in our game. There will be choices and trade offs but it’s all about player choice! - &#039;&#039;[AS] MadTzyn&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001692078755024947/1002627940271530044 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; From what we say it is a action game the weapons will be like Warframe that every single one will be &amp;quot;unique&amp;quot; like a pistol that change fire rate or the like or like Dark Souls that they will be like a group with special being &amp;quot;unique&amp;quot; and combo general of the weapon group?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Each weapon will have a unique ability. Each weapon type will have unique mechanics to them. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1023990033788702921 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Are signature weapons and non-signature weapons a thing? Like can you just loot &amp;quot;a 2-h sword&amp;quot;? Or are all 2-h swords called &amp;quot;Icefang&amp;quot; or something?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; You can’t loot weapons. You work towards creating them via crafting. Each weapon be it signature or NOT a signature has a unique ability to just that single weapon.  - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1050967107317272626 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Okay, interesting. So what defines signature over non-signature? Is it like a mythic item with a more powerful ability?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; It’s specifically made to the theme of whomever it belongs to. I don’t believe they have more stats + mod capacity etc. We have some ideas on “proficiencies” and what that might look like, but you’ll never be totally gimped.  - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1050967464864919612 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039;  So there could be 8 variants of the sword+shield, but Wingrave&#039;s specifically is called Bastion.?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; And all 8 of those other swords and shields would have a different ability on them and a unique name. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1050967813952655491 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Starting to remind me of Monster Hunter World&#039;s big crafting lines for each weapon&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; In a way yeah… we want them to be meaningful and rewarding to farm up and then create and you’ll use it forever. One sword and shield could have a support ability, one could have a DPS ability etc.Then you can mod it, prestige etc and just make it more and more powerful. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1050968105611956236 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Unprompted.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Rifles feel goooooodI keep saying it here, but the new magnetism of them feels really solid and makes shooting fun. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051320511776428072 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==Accessibility==&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; What will the accessibility options for this upcoming game be?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We are big advocates of accessibility and allowing players to personalize their play experience. We’ve done our best to offer gameplay and accessibility options for all of our games, with a lot of custom technology built right into our engine. While we are still hammering out our early plans for these options, you can expect things like controller remapping, readability options for text and dialogue, camera FOV, and HUD options to fine tune the density of information and immersion. Over time, we would love to let players adjust their gameplay color palettes, display custom awareness indicators and targeting feedback, reposition and scale HUD elements, and more…&lt;br /&gt;
One of the most exciting things about building a live game is being able to expand on our accessibility options as we go with the feedback from our community. Let us know what you’d like to see! - [AS] Billy&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001838715456471050/1002636966690558002 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; This might be a minor thing but... I play most games using arrow keys, so being able to fully rebind keys is a big  thing for me (and I guess others= pretty please make sure that most if not all keys are fully re-bindable? (I had games where certain keys simply could not be changed etc. ENTER for example was hard bound to chat in one game) and would rather like to avoid key input changers because, anti cheat detection stuff etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We&#039;re going to do a deep dive into accessibility in the future, but I&#039;m happy to report that you can actually do what you&#039;re asking today. (Granted we&#039;re in dev, everything can change).&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1030215666814435328 Discord]&amp;lt;/ref&amp;gt; We have some finessing for Mouse and Keyboard as we&#039;ve done a lot with the controller. The content creators we had out here last month gave some great insights into making M&amp;amp;K feel better. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1030216442831978567 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Also what&#039;s the plan with accessibility considering I can&#039;t read?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We are actually working with some accessibility consultants. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051016401147670580 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==Housing==&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Currently we&#039;ve not seen anything on Guilds, housing or neighborhoods, so this might be tricky to answer. Are Neighborhoods intended to be:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039; - Just random housing areas, sort of like FF14, just plots of land.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;B&#039;&#039;&#039; - Randomly instanced housing areas, with your friends. Where houses are hot swapped in/out.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;C&#039;&#039;&#039; - Guild areas that can be curated by guild members, ala Warframe.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039; - Other....&lt;br /&gt;
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&#039;&#039;&#039;A:&#039;&#039;&#039; In Early Access will be shipping B as a MVP (Minimum Viable Product), then we&#039;ll work towards the overall goal towards combining A + C. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072564119846256650 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; My only concern with any kind of system like FFXIV is the arbitrary limitations that prevent players from getting housing because there are only so many available. I feel like if you&#039;re starting off with B, you&#039;re probably going to prevent this from happening?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We don&#039;t have plans to have a system like 14 where there is a land rush - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072564728242647112 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Hi Solid. Good afternoon! Has Airship worked out the kinds of buffs we get from the player housing system? If we sleep in our house, do we get buffs?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. We have multiple ideas and basic designs. We’ll go into depth on them at a later time. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1071868062426468383 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039;  Do you know if there will be any PvP? 😅&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; ATM focused on making the PvE as good as possible, the next logical step is PvPvE, but PvP down the line isn&#039;t out of the question. Just want to make sure it is excellent, and not just an afterthought to fit a &amp;quot;Technicality&amp;quot; - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072576053379346443 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==Early Access/Launch==&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Good morning, is early access exclusively random?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Morning! Beta is random selection, EA will be primarily through founder packs, but we are going to have other ways to get people the chance to get in early too. Details to be announced later this month - Sir Snaf&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1073911383541952562 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; How long does early access last for launch?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; EA will roll into Launch - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072563861850443806 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; My concern is less about the scope for the lifetime of the game and more what&#039;s going to be available at launch. Lots of games have fallen off before they got the chance to get where they wanted to go.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; It&#039;s a valid fear! But proof will be in the pudding, I can share how good I think the game is in its current state until I&#039;m blue in the face... but what will really count is when people get to play it and decide for themselves. All I can say is we are committed to continue to make it even greater - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072576489599537242 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What about PS4 we don&#039;t get in until EA so?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; What about it? PlayStation 4 will come with Early Access.  - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1065145935241420891 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Will we have exclusive items in early access like titles or visuals?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072563892808597606 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; How many Wayfinders will be available to choose from the start? And if you can answer; which ones?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; 6, They&#039;ll all be ready, and we&#039;ll launch new ones at a good pace - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072564848522694808 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Closed Beta Test==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; WHEN IS CLOSED BETA?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We are in the process of finalizing our plans and we&#039;ll let you guys know soon. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072560488820510740 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; I really hope I get to play CBT, I would really love to get a taste of the game!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; CBT will be the largest invitation pool by a wide margin, so I hope so too! Annnnd, not just NA 🙂 - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072584088470421555 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Are friend (access) codes a thing and is anybody in the market for a friend? Asking for a friend.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We&#039;d love to add that for future tests, but no friend codes just yet! - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1065027289533915186 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Wait how many people signed up again?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We have not released specific beta numbers but I have said we have over 100k wishlists on steam, and our beta numbers are higher than that... by a lot. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1065341597748834304 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Give or take that the average person who signs up for tests tends to sign up on 2-4 different accounts?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We had an astronomically high redemption rate, none of these &amp;quot;dead codes&amp;quot; were put to waste, we sent more invites based on our testing goals and data needs - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064994222803001464 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Will it be a clean slate start?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; When we are releasing the game it&#039;ll all be wiped, people playing today will not have a headstart on any content. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1062492462611976263 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Monetization==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; So since there will be a battle pass will it remain once the duration runs out like in Deep Rock Galactic and Halo or will it disappear into the void like in Destiny 2?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; I think we have a pretty interesting take on the battle pass. I have to wait and see but I think I&#039;ll make a lot of people happy because they can play their way and don&#039;t have to make choices of one piece of content over the other. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1052776687852585021 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is battle pass paid in any way?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We&#039;ll go into battle pass and other MTX details soon, you can expect it to be very similar to other systems from other games but we do have our unique take on some of those that we think will make players quite happy. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072561237394718741 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Even with the game looking to release F2P, can we expect some form of physical collectors/founders edition of the game? I have a mighty need!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; It’s always humbling when people believe in you and what you’re creating. We saw that first hand with Kickstarter. Partnering with someone like Digital Extremes allows us a lot more freedom as we aren’t self funding or crowd funding. While we don’t have anything to announce today, we are planning to offer founder’s packs for people to get in early and show their support for the game and us with exclusive items we don’t plan on selling. A physical release obviously is a little more tricky but also realize that is important for some so we are currently looking into that as well. -  &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001759158934179941/1002634832813248532 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; One question I noticed was left unanswered: Will there be a subscription? (Something optional like ESO)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; It&#039;s not something we&#039;re planning in the sense that the game is built around it. If we do have one, it&#039;ll  be like ESO+ where it&#039;s additive and not required but no plans right now. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1052776093721038898 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Also, back on the topic of cosmetics/customization: I read that there will be lots of ways for us to differentiate our characters from other people&#039;s. What does this entail? Just armor/dyes? I doubt we&#039;ll be able to change stuff such as the hair color, skin tones of the characters since they&#039;re set in the lore, so just curious.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Too lengthy to get into here, but the level of customization on skill trees, weapons, trinkets and cosmetics is EXTENSIVE, You&#039;ll unlock dyes and be able to color individual components of your cosmetics - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1052440205199671296 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063276438914089051 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What systems will you have for allowing players to show their time spent on the game? WoW has armor sets / mounts, league of legends has Challenges / banners / mastery / eternals. Normally we see something like Player Housing, but what is a players main way of flexing their time and accomplishments in the game to other players?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Every character and weapon in the game will be earnable through playing, so building your character base and arsenal will be one aspect of it.  We also have many cosmetic options to unlock along the way to make your characters and weapons feel like your own.  Mounts, cosmetic pets, player housing (and a slew of decorations), and emotes are some other ways you can flex your accomplishments!&lt;br /&gt;
We are also designing a robust player badge system that will let players customize their online profiles. You will earn titles, backgrounds and icons through mastery and gameplay which should be a great way to show off your accomplishments to other players. - &#039;&#039;[AS] MadTzyn&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001696157417869393/1002629932687568906 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is there any chance I can get some kind of confirmation on a mix and match styles/persona system so I can take, say, a helmet from one Wingrave persona and armor from another?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Currently personas are entire skins that are not customizable. The &amp;quot;base&amp;quot; character is customizable with shoulders, head, chest etc - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072565120082915409 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; can personas be dyed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We had a chat about this recently, it&#039;s up in the air. Currently not planned due to how they function and since it&#039;s almost a remodel of the character it could be hard, but nothing to announce now. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072565323020111914 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Will we have pets in-game? Will they be for combat or purely cosmetic (like ESO) ?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; 99% sure I answered this before and it was you that asked! But right now they are non-combatants, but the system isn’t final so I can’t say where they’ll land.&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1023970012282748970 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; With players having control of studio-created characters (as I call a Hero MMO), what customizations will there be to individualize each player&#039;s character, if any?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We chose to make our game character based because that’s one of the strengths of our studio; Making memorable characters that are fun to play! We know that customization is important to players and we aren’t going to be skimping on that. We’ll have various cosmetics, dyes and skills + stat choices so that your character is unique from someone else’s both in how they look and how they play. &lt;br /&gt;
There will be quite a few ways to make your version of a character different from your friends, but every character can use every weapon… and that’s really going to add variety! - ELSK&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001775388961288202/1002635874955186196 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; When beginning the game, how do you select a character?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; You start the game and pick a starter character and play the tutorial, at the end of the tutorial it asks you if you want to proceed OR restart it with a new character. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1062908779844337736 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; I hope that we are not forced to have multiple characters.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; You will not be forced. There are benefits to playing multiple characters though. We’ll be able to share more later on!Jump We’ll talk more about that soon but there will be reasons to play with people and your characters will feel unique enough that you’ll want to play with others.  - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/989552513256669185/998222299868168333 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What is your favorite wayfinder?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; There is an upcoming Wayfinder that I know will be my favorite just because it&#039;s my play style in a theme that I love, but until that Wayfinder is released, I shall be playing Wingrave and Kyros. To be clear, this character is not next in line, they are about 4 away sadly 😢 - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072565676448956556 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; So it&#039;s just Niss but Cat. Unless you mean the character from the concept art that I am absolutely fawning and simping over because GOOD GOD SHE LOOKS COOL AF!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Nope. Not what I was referencing. But that character is dope af. Are they a Wayfinder? An NPC? A boss? You’ll have to wait and see! - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072570130384552138 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Ok ya plan at least ideal 10 extra Wayfinders yet&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We have 4 that we’re currently working on. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072566230008991774 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; When will we get more information about redacted? She’s been unknown for so long!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Closer to Early Access. - SOLIDAge &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072564338419826748 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is it a character&#039;s first scenario where you think of cool characters and how they would fit in the world, or making your story and adding prominent characters to the game?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; A little of both, if I&#039;m understanding your question correctly. Some characters come naturally out of the ideation process by nature of being a compelling product of what&#039;s going on in Evenor at this time. Other characters are just awesome things the team wants to try out, we think people will enjoy, and we figure out how that person fits into the world. - &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051016661307768933 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Under the hero stats (referring to the main website Wayfinder statistics), what does Control refer to?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Things like slows, roots, taunts, disables things like that. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051627590814801970 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; While the design looks so good on the characters, I wish it was like other MMO where you are the character you know,  it will feel like Overwatch where Lucio is Lucio and you are just playing as him. But let see how it goes.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The Gloom has twisted and warped everything that it touches and why you’ll see multiples of the same character. No two will be alike though as you can use any weapon, customization through parks and dyes and more. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1050954496823537744 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story/Gameplay Progression==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Q:&#039;&#039;&#039; Since you guys have done testing, how many hours does it take to access the endgame on average?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We actually have only tested a sliver of our MSQ (Main Story Quest). We&#039;ll be testing more of that in beta. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072563065297580225 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Will there be a hard cap on levels like say for guns and Wayfinder or more of a soft cap type of system? Possible limitless progression?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Hard cap. - &#039;&#039;[AS] SOLIDAge&#039;&#039; &amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072564179711578183 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is &amp;quot;account level&amp;quot; still gonna be a thing?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072562594386284584 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What will the super hard content be called?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Super hard content. It doesn’t have a name right now actually. We have difficulty tiers for content, but like end game “raid type” things have no formal name right now. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064269953684996176 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Will you have to do the main story to get to the end game or will there be multiple routes?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The main story will open up new areas and challenges, it&#039;s not really a &amp;quot;gate&amp;quot; per say like in FFXIV but you&#039;ll want to do it.- &#039;&#039;[AS] SOLIDAge&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/107256375811272306 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is the progression system account based or character based, or both?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Both. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1050682046990794803 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Have you or any other member of the team answered how the &amp;quot;main stuff&amp;quot; will be? And by main stuff I mean progression and world and by that I mean it will be mission based, or full open world or half and half....&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We&#039;ll have a main story, with quests that have you venturing out into dungeons and open areas. I think I&#039;ve used Destiny a few times as an analogy. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1015436559010512917 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; I definitely remember something about awakening characters coming up.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Correct. You can level up a character&#039;s ranks. Ranks can’t be bought either. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1062541453156417616 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; How long or hard do the devs want it to take to unlock new Wayfinders and weapons?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; There isn&#039;t a set number in mind. We don&#039;t have this spreadsheet that says &amp;quot;X hours = Y engagement = Z dollars spent&amp;quot; . We want to value your time so we&#039;re continuously tuning it and using the tests + betas to get the data that we want and need. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072564660768870450 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Last time I asked, I think most of the server was asleep and those of us awake couldn&#039;t figure it out, with resources for crafting, how do you gather them?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; You’ll find resources both in the open world area and have to enter Lost Zones for others. We definitely want players to be exploring and looking around for stuff so we’re excited for the secrets, puzzles and quests you’ll find all around. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051033848047222864 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Will there be fishing in the game ?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We want to, it existed a long time ago, and was de-prioritized. It&#039;s something Joe loves so I would expect it to come back in some form maybe not right away though. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072566371696775168 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Do you think there will be in-game events for holidays and stuff?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We&#039;d like to, the world is not on earth though so we&#039;re also wanting to make our own holidays and events and unique things to celebrate in-game - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072566509223805039 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Airship Studios + Digital Extremes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Given you guys made so many different games, was MMO an itch everyone had in the studio ? like something you guys always wanted to do ?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; I think it&#039;s always been in the back of their minds... but it&#039;s not something that can be accomplished easily right off the bat. Takes an absurd amount of resources/skills to pull off correctly. Since the studio was able to prove their worth with BC/DS/RK we were able to secure partnerships with the tools to make the dream a reality. The team is smart, building strategically up to the point where a game with Wayfinder&#039;s scope is feasible.  - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072578287840272505 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Just curious, how big is the team at AS?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; 85+.  - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1052823035826163783 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is Geoff Crookes leaving Warframe to work on your new IP?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Warframe is developed by a totally different studio (DE) and dev team, there is no overlap. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/989552513256669185/998007866441093210 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What does DE actually do? Just helps with the monetization scheme and publishes right?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; I think the connection we have with DE leads a lot of people to believe that we have a lot of the same systems / ideas and they’re 1:1. I get it, it’s natural.  90% of people don’t understand a publisher and how that’s different from a dev. They act as advisors on the project, monetization, servers, accounts etc. They don’t tell us “COPY THIS WARFRAME SYSTEM!”&lt;br /&gt;
The game was designed well before DE got involved and there were natural synergies&lt;br /&gt;
They do zero development.  They say “this is good because X!” Or “this is bad because Y!” And that’s what we want, it’s an ongoing feedback session and it only helps make a better game -  &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064352286337417226 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Technical Info==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; In one of their AMAs they do mention that Wayfinder is not yet planned to be supported on Steam Deck.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; What he said. It currently runs, I play it all the time on my Deck. We’d love to do it but it’s not a confirmed platform as of this time. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064772537520766996 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; That&#039;s another concern I have, IDK if my PC will run this game fine.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Optimization is ongoing, but wasn&#039;t the primary focus for the first few tests. As we get through EA and FR it will continue to improve. - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072581098967683123 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; BTW, does Wayfinder have anti-cheat? I ask because MMOs have problems with this&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We have multiple anti-cheat plans, can&#039;t go into details for security reasons but they&#039;ll be there.  - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1065395999297777785 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Which Unreal Engine are y&#039;all using, 4 or 5?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We’ve been developing the game in Unreal Engine 4 for some time now, and have been benefiting from the familiarity our team has working in Unreal, plus years of stability, features and established ways of doing things. &lt;br /&gt;
However! We’ve been hard at work behind the scenes working on an update to Unreal Engine 5. UE5 has a ton of new and exciting features our artists would love to get their hands on: we think cutting edge features like Nanite are going to allow us to push the detail in our game further while providing a smooth gameplay experience. Lighting with Lumen will allow us to create more moody, softly-lit environments. We appreciate the cutting edge here at Airship, and we’re always looking for ways to push our craft forward.&lt;br /&gt;
This project won’t come right away, but we’re very hopeful that not too far in the future we’ll be able to unveil the look of our game with a shiny new coat of UE5 paint! - [AS] andresmakesgames&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001698740198973490/1002629855617228950 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What regional servers will there be on launch, and how will server mergers be handled when a server population gets low?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We play games online just like everyone here and one of the most frustrating things on launch day is getting on the “Bing Bong” server and finding out your friend is on “Shibbledibble” then four months later the two are combined. It’s important for players to quickly get into a game and play with friends and that’s why we will not have server selection. You’ll find your friend and jump into their game. We don’t have a list of specific regions to announce at this time, but will in the future. DE brings a great knowledge to the table when it comes to tech so we’ve been working hard in conjunction with them to bring the game to life as they’re the proven masters. - [AS] andresmakesgames&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001759961124192257/1002635522520404039 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; That&#039;s fantastic! Thank you for being so considerate! I noticed that you already were trying to be potato-compatible because needing only 4gb of VRAM is pretty low.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; It’s a balancing act you want to get people into the game but also want it to look great! We are working with our partners at AMD to also take advantage of FSR 2.0 to help with running the game at a solid frame on lesser spec machines. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051268526842839070 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is the Citadel of the Seven Winds and the Dominion of the Seven Winds from Senja&#039;s backstory the same?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yeah, the idea here is that the people of Evenor have knowingly or unknowingly built their most prosperous cities and structures around these strange structures now known as the Beacons, just like our hero&#039;s main hub of Skylight has a Beacon. The &#039;Dominion&#039; is one of the nations (like the Avar Imperium or the Maze - two other nations). The Citadel is a massive spire the Dominion have built out of around the beacon they found. Just as mentioned, the Avar Throne was built around/out of a Beacon. - &#039;&#039;[AS] Joe Frye&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063189805661438093 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is the Empire the only one minting coin? Do other civilizations just barter and trade?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; All three of the major powers used currency. The Maze&#039;s economy functioned quite differently than the Imperium, but coin was still useful to them. The Maze isn&#039;t undeveloped by any means, and neither is the Dominion, their skillset is just in different areas. Think of it like this:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1)&#039;&#039;&#039; Imperium = they&#039;re the arcanic science peeps; they use magic to enhance technology to their purposes, and would be responsible for things like the creation of arcanic firearms, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2)&#039;&#039;&#039; Dominion = masters of the raw elements of magic; they&#039;re closer to what you would consider mages or wizards, and their society developed around instinctual use and study of the elements.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3)&#039;&#039;&#039;Maze = jacks of all trades; they use whatever they need to get by. They have a little technology, a little magic, but they&#039;re most famous for their use of alchemical compounds. -  &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072978504163016787 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; So the Maze is not an actual maze, it&#039;s a nation? Or a nation in a maze?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The Maze refers to a nation. But there are also labyrinthian shenanigans. Though that is all I will say! - &#039;&#039;[AS] Joe Frye&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063190319589490819 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Unprompted, in a lore post.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Aurelian: Equal parts library, temple, and arcane workshop, Aurelian was once a monastery for the Order of the Silver Codex. Originally founded as an Imperial outpost in a dangerous frontier, the ruins of Aurelian boast imposing fortifications which loom over The Highlands. Rumor tells that the monastery was abandoned during the height of the Mazewar, though the details of the raid on its denizens remain unclear. Still, it is well documented that Aurelian once supported a robust population of monks and travelers. The Seekers believe there may still be supplies and both technological and arcane boons capable of restoring Skylight hidden within the monastery’s walls. Yet mystical wards and ancient traps linger in the ruins, plaguing any scavengers that dare explore Aurelian’s forlorn halls. Thus, like most silver linings in The Highlands, little hope remains. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1065707738610536578 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; In this interview with wccftech (https://wccftech.com/wayfinder-qa-joe-madureira-unveils-new-mmorpg-lite-game/), Joe Madureira describes the Precursors as a &#039;mysterious alien race&#039; but this recent lore post seems to imply they were created by the Architects here on Evenor. Are both of these statements accurate?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; I don&#039;t want to get too deep into this question as it touches on lore pieces that the story will cover. But suffice to say, both statements are accurate.  - &#039;&#039;[AS] Joe Frye&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063191481935994980 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What&#039;s the relationship between the Wayfinders and Omen&#039;s Seekers? We are a Wayfinder but also a Seeker? Are all Seekers also Wayfinders? Are all Wayfinders also Seekers?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The Seekers are the forces led by Omen in Skylight that are trying to put the world back together. Wayfinders are the Seeker&#039;s greatest champions, brought back from the depths of the Gloom. - &#039;&#039;[AS] Joe Frye&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063193043471179846 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Unprompted, in a lore post.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; OK for today&#039;s leak. I present the FIRST voice line from the game as well as some new and exciting lore to discuss and speculate on. We&#039;ve said before that all of our characters have a rich history, back story, and relationships and we can&#039;t wait to explore that in-game.&lt;br /&gt;
&amp;quot;The Eldren were never part of the Architects&#039; plan for our world. They&#039;re a cursed, dying people,&lt;br /&gt;
and they know it. I’ve fought Eldren in the catacombs beneath Imperial cities, scheming to&lt;br /&gt;
destroy us... and now they may have actually done it. So forgive me if I don’t trust Niss.&amp;quot;&lt;br /&gt;
– Wingrave &lt;br /&gt;
- &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1065346658075947170 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What is Wingrave’s favorite food?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039;  Hmm... the meme answer I want to give is like... plain white bread. But probably a traditional Avar food. Maybe I&#039;ll slip that into an item description somewhere. - &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064675787715907594 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; We were curious which characters would canonically drop the &#039;f-bomb&#039;?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Silo would have no qualms dropping the F-bomb for sure. Niss, if she was in a dire sitch. I could see Senja saying it, but in more of a fun, sailor, we&#039;re all friends here kind of way. Wingrave would be staunchly opposed! Kyros makes weird arcane screeches... - &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063629949463957604 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What is Niss’s favorite pop-tart?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Silo: &#039;&#039;Hey, Niss. What&#039;s your favorite pop tart?&#039;&#039; &lt;br /&gt;
Niss: &#039;&#039;What is this tart? Why is it popping?&#039;&#039;  - &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063635737532174356 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; what color lipstick would Niss wear if any?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; She&#039;s not really a lipstick kind of gal. But, if for some reason, she was convinced to wear some for the odd occasion... Maybe dark purple. Lilac. Gotta keep that color scheme consistent. Or the blood of her enemies.  - &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063634944129241108 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; does Kyros just &#039;&#039;look-like-that™&#039;&#039; or is his hood concealing it cuz the cosmetics make it look like that&#039;s just how he looks&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Kyros ascended beyond the confines of a mortal body long ago. So, in other words, yes, he does just look like that. He comes from a place called the Kingdom of Ashes that exists as only ruins now. Though, it was much more advanced than any of the civilizations that persisted to modern times in Evenor. I would look out for secrets related to his homeland to learn more about his people. - &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063923906030862487 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Yeah so I noticed in Niss&#039;s background it mentioned the Infinites and the Aegis War that took place to make the Eldren, I was just wondering if that&#039;s like far in the past before the Gloomfall and what the Infinites were in relation to the Celestial Architects?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The Aegis War is the distant past. Keep an eye on item descriptions (weapons, accessories, etc.) whenever you get a chance to play for answers to some of these questions. - &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063218059453681735 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; The Gloom being this reality bending, creation juice right?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039;The Gloom is a mysterious force that when it touches people, land or anything it warps and distorts reality creating infinite versions of realities, places and people. You’re dead. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064347384164925470 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[SOLIDAge continued in successive discord messages]&amp;lt;br&amp;gt;&lt;br /&gt;
* It is why you can have 5 Wingraves running around, or 3 Niss or 19 Kyros, they’re all echoes of the actual character who was lost in the Gloom.&amp;lt;br&amp;gt;&lt;br /&gt;
* You all share the same past… but not the same future. &amp;lt;br&amp;gt;&lt;br /&gt;
* “You are an echo of a fallen hero” was pretty clear IMHO but we can clarify haha. &amp;lt;br&amp;gt;&lt;br /&gt;
* Dem Wayfinders be dead. &amp;lt;br&amp;gt;&lt;br /&gt;
* 50 Wingraves is the same reason every time you step into the Gloom it’s different with different layouts, enemies, loot, events, quests etc. &amp;lt;br&amp;gt;&lt;br /&gt;
* Whatever the Gloom touches it twists and reshapes.&amp;lt;br&amp;gt; &lt;br /&gt;
* We aren’t planning some Warframe Second Dream twist lol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; So with the lore in the future, would you guys consider doing a cinematic short story between all the characters or certain characters? I can’t say for everyone but I loved reading the lord and wait for more!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Without revealing too much… yes. Our very first cinematic you’ll see is exactly this. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051572534396588103 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; And what&#039;s the relationship between Westreach and Highlands because they seem to be really close?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Westreach is the larger region; Highlands is like a sub-region within the Westreach. - &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1075187638891462686 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Does the monsters of the gloom have a specific name? That is to say classifications on their species, not like a race of creatures of say goblins; but rather than call them monsters, what are they really?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Just checked with the Lord of Lore, Gloom Creatures/Monsters are the best term to probably use for now. Their existence might be different than you might expect. - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1075432369600876665 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; I always thought they were referred to as Echoes?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The Gloom Creatures would be slightly different from Echos... Echos are manifestations of things which existed in the world prior to the Gloom consuming them. - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1075441496913875067 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=Evenor&amp;diff=384</id>
		<title>Evenor</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=Evenor&amp;diff=384"/>
		<updated>2023-02-24T21:39:49Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: Got rid of &amp;#039;The Empire&amp;#039;, duplicate to Avar  Imperium&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Evenor1.jpg|right|frameless]]&lt;br /&gt;
&lt;br /&gt;
Evenor is the world that the game [[Wayfinder]] takes place in. Evenor is described as &amp;quot;a world of magic and wonder, a world where arcanists bend reality to their will and mighty warmasters weave spells into steel.&amp;quot; It is thought that the Architects who act as the gods of Evenor actually built the world, thus the name &#039;Architects&#039;. After the Architects were killed by the Precursors and the [[Gloom]] was set upon the world, Evenor and reality itself began to decay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 4.jpg|left|frameless]]&lt;br /&gt;
Now the world is a broken state, many survivors are left to pick up the pieces, with malicious actors like brigands and Reavers fighting for the remaining scraps of land. The world needs a way to fight back against the Gloom&#039;s creeping corruption, and the [[Wayfinders]] can safely venture into [[Lost Zones]] without endangering themselves, allowing them to potentially stop the Gloom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Civilizations ==&lt;br /&gt;
There were many kingdoms and societies before the Gloom took most, if not all. Here are some that are mentioned:&lt;br /&gt;
*[[Kingdom of Ashes]]&lt;br /&gt;
*[[Dominion of the Seven Winds]]&lt;br /&gt;
*[[Avar Imperium]]&lt;br /&gt;
*[[The Maze]]&lt;br /&gt;
*[[Aurelian]]&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=Venomess&amp;diff=383</id>
		<title>Venomess</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=Venomess&amp;diff=383"/>
		<updated>2023-02-24T21:37:26Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: Added placeholder texts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;table infobox&amp;quot;&lt;br /&gt;
! colspan=2 | {{SUBPAGENAME}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[File:Redacted-character-index.jpg|400px|{{SUBPAGENAME}}]]&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
| The Alchemist&lt;br /&gt;
|-&lt;br /&gt;
! Complexity&lt;br /&gt;
| &amp;lt;span class=&amp;quot;complexity&amp;quot;&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Archetype&lt;br /&gt;
| {{Icon|Unknown}}&lt;br /&gt;
|-&lt;br /&gt;
! Signature weapon&lt;br /&gt;
| {{Icon|Unknown}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V██████ - The Alchemist&#039;&#039;&#039;, or more simply put, The Alchemist is an upcoming [[Wayfinders|Wayfinder]], and will likely be the 6th official Wayfinder when she releases. Though her appearance has been entirely occluded and finer details remained redacted, a character that looks very similar to her silhouette has appeared in official sources and materials, and Airship Syndicate have teased her presence through an official Instagram post (see [[The Alchemist#Speculation|Speculation]]).&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;table text-center&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
! Control !! Defense !! Offense !! Range !! Support&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 0 || 0 || 0&lt;br /&gt;
|- class=&amp;quot;subheader&amp;quot;&lt;br /&gt;
! colspan=5 | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 |&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:430px&amp;quot;&amp;gt;{{#Widget:Stats Chart|value=0,0,0,0,0}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder_Ability|name=Passive Ability}}&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder_Ability|name=Ability 1}}&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder_Ability|name=Ability 2}}&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder_Ability|name=Ability 3}}&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder_Ability|name=Ability 4}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis diam sapien, cursus fringilla vestibulum a, ornare ultrices tortor. Nulla scelerisque lorem sed nulla sollicitudin, at pharetra eros ultricies. Donec venenatis, neque in dapibus condimentum, ligula odio fermentum tellus, id volutpat tellus erat quis leo. Aenean ac lectus vestibulum, pellentesque quam sit amet, pellentesque eros. Etiam aliquet volutpat dui, eget pretium nisi ullamcorper id. Cras at elementum nunc, id rutrum velit. Ut sapien justo, ornare nec pulvinar a, pellentesque nec lectus. Morbi laoreet orci diam, in scelerisque sem blandit at. Praesent congue vehicula iaculis. Suspendisse lacinia augue mauris, vel ullamcorper est vehicula id. Pellentesque feugiat at turpis lobortis convallis. &lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
{{Template:Speculative}}&lt;br /&gt;
&lt;br /&gt;
[[File:Redacted-1.png|thumb|What appears to be The Alchemist in the [https://www.youtube.com/watch?v=2FB7kvE7SkQ Airship Syndicate/Digital Extremes Partnership Announcement].]]&lt;br /&gt;
[[File:Redacted-2.jpg|thumb|The Alchemist&#039;s second cameo in a still image of a tavern-style building.]]&lt;br /&gt;
[[File:Redacted-teaser.jpg|thumb|The first teaser we got for the Alchemist, including her title and a redacted description of her character synopsis.]]&lt;br /&gt;
[[File:Redacted-main-website.png|thumb|The Alchemist&#039;s appearance on the main website as of 1/12/2022.]]&lt;br /&gt;
&lt;br /&gt;
The Alchemist (or someone that appears to look like the Alchemist) has appeared many times in cameos and gameplay clips since the game was first teased back in July 2022. Since then she has continued to make appearances and cameos, up until the official reveal trailer for [[Wayfinder]] in December 2022, with her being published on the official website as [REDACTED]. Since then Airship Syndicate have made an Instagram post revealing minor details, including her title, the fact that her name beings with a V, and some unredacted tidbits about her character synopsis.&lt;br /&gt;
&lt;br /&gt;
===Instagram Post===&lt;br /&gt;
[[File:Snarf_confirmation.png|frameless|618x618px]]&lt;br /&gt;
&lt;br /&gt;
While the Instagram post giving minor details on the Alchemist was heavily redacted, Airship Syndicate&#039;s own Sir_Snarf has attested to the fact that the redacted words are character replaced by blocks, meaning the original words have the same number of characters as there are blocks in the redacted word. This has led some to begin trying word replacement for best-fit substitutes.&lt;br /&gt;
&lt;br /&gt;
The original text as follows:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;V██████ - The Alchemist; You’ve been ████████████ altered and use █ █████ ██ ██████ ██████████ ██████████ and ████████. You’re █████ ███ ██████, and can slowly kill with your ███████ or ████ █ ████ ████ ████ ████████████ ██████.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some substitutions from user Ganek#2370 on the official Wayfinder Discord and others:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;V██████ - The Alchemist; You’ve been alchemically altered and use a vapor to spread dissolving substances and mixtures. You’re built for combat, and can slowly kill with your elixirs or deal a hard blow with debilitating blasts..&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Existing Clips===&lt;br /&gt;
Some clips of The Alchemist in action do exist, here are the two we have so far.&lt;br /&gt;
&lt;br /&gt;
====Wayfinder Official Reveal Trailer Clip====&lt;br /&gt;
This one jumps around a lot, and is rather loud. You may need to pause to accurately see everything.&lt;br /&gt;
*To start, the Alchemist is standing next to {{Icon|image=Wingrave-icon.png|Wingrave}}, and is shooting what appears to be the Longshot,&lt;br /&gt;
*It then cuts to an action scene with seemingly no sight of the Alchemist, though there do appear to be poison effects on both {{Icon|image=Kyros-icon.png|Kyros}} and his enemies, with what looks like a mushroom growing up out of the ground and exploding into noxious fumes in the background.&lt;br /&gt;
*After a brief interlude it cuts to the Alchemist&#039;s next cameo, dodging forward next to Kyros in a dark room lit up by green lights. Behind her are some purple smoke fumes, which may be indicative of some kind of ability or something that has her dodging forward.&lt;br /&gt;
*It then immediately jump cuts to what appears to be the Alchemist using her abilities on some worm-like monster. We can tell that it&#039;s the Alchemist because of the purple smoke-and-skull effect, which is used later in a different clip by the Alchemist, likely her ultimate ability (or just a really wide AoE ability in general). The Alchemist can even be seen doing a somersault backwards at the very beginning of this action shot on the left side of the screen, potentially dodging backwards or using an ability that throws her backwards.&lt;br /&gt;
&lt;br /&gt;
====Niss Crossbow Clip====&lt;br /&gt;
[[File:Redacted-poison-mark.png|thumb|A small purple skull-and-crossbones appears on an enemy after being hit with the poison bomb attack.]]&lt;br /&gt;
*While this clip mostly focuses on {{Icon|image=Niss-icon.png|Niss}} and the Crossbow, The Alchemist can be seen in the back fighting the large monster Niss is shooting at.&lt;br /&gt;
*The video opens up with a large pool of poison on the floor, emitting fumes, possibly similar to the way {{Icon|image=Oil Bomb.png|Silo&#039;s Oil Bomb|link=Silo#Oil Bomb}} puts oil on the floor to control enemies.&lt;br /&gt;
*Enemies who interact with the poison pool seem to be inflicted with poison with a small purple bubble particle effect surrounding them, likely a damage-over-time effect.&lt;br /&gt;
*After a moment, a missile like object from the sky comes crashing down, creating a massive explosion, dealing damage and killing the enemy next to Niss immediately, and throwing purple smoke everywhere with a dark skull-and-crossbones rising up in dark fumes. This may be an ultimate ability given its large area, seemingly high damage, and general flashiness.&lt;br /&gt;
*As the poison bomb hits, very briefly, a purple skull-and-crossbones mark appears on the large enemy that didn&#039;t immediately die to the initial damage. This could be some kind of mark that&#039;s applied to enemies that are hit by the attack similar to Wingrave&#039;s Judgement, or this could simply be a visual indicator that poison was applied to the enemy.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
All Wayfinder&#039;s so far have been associated with some form of in-game civilization or group, such as {{Icon|image=Silo-icon.png|Silo}} with the Shrike Syndicate, or with Wingrave with the [[Avar Imperium]]. While none of the information thus far has given any hints as to who the Alchemist may be associated with, it appears that the much of the game&#039;s steampunk aesthetic can be found in the her designs, with the flasks and tankards full of bright poisons. Much of this steampunk/poison aesthetic is associated with bandits, brigands, and Shrikes, which could imply her involvement with those groups before she would be taken by the Gloom and become an Echo as with the other Wayfinders.&lt;br /&gt;
&lt;br /&gt;
As for her [[Archetype]], the Alchemist is most likely in the {{Icon|Survivalist}} [[Archetype]] given the information we can know about her. Survivalists are supposed to be tricky characters that deal with crowd control and use their abilities to their advantage. Everything we know about the Alchemist seems to fit the description, as most of her abilities will likely be AoE with the poison pool and AoE poison bomb, and can inflict status effects on multiple enemies.&lt;br /&gt;
&lt;br /&gt;
{{Wayfinders navbox}}&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=News_Timeline&amp;diff=382</id>
		<title>News Timeline</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=News_Timeline&amp;diff=382"/>
		<updated>2023-02-23T23:13:20Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a document containing the list of Airship Syndicate official news about Wayfinder, including interviews, developer reveals, lore dumps, and more, in a chronological order, leading up to the release of the game and beyond.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=2022=&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0;&amp;quot;&amp;gt;July 16th, 2022&amp;lt;/h2&amp;gt;&lt;br /&gt;
Airship Syndicate announce their partnership with Digital Extremes, and collaboration on an upcoming MMO, code-name Project Skylight.&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=2FB7kvE7SkQ&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0;&amp;quot;&amp;gt;July 21st, 2022&amp;lt;/h2&amp;gt;&lt;br /&gt;
Joe Madureira and Digital Extremes interview with Alessandro Palladino, a writer for Italian gaming news site Game Division.&lt;br /&gt;
&lt;br /&gt;
https://www-tomshw-it.translate.goog/videogioco/joe-madureira-intervista-esclusiva/?_x_tr_sl=auto&amp;amp;_x_tr_tl=en&amp;amp;_x_tr_hl=en&amp;amp;_x_tr_pto=wapp&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0;&amp;quot;&amp;gt;July 26th, 2022&amp;lt;/h2&amp;gt;&lt;br /&gt;
Various Airship Syndicate staff as well as AS Community Managers Sir_Snarf and SOLIDAge answer various submitted questions in the first Project Skylight AMA in their Discord (results have been complied in a reddit post).&lt;br /&gt;
&lt;br /&gt;
https://www.reddit.com/r/PlayWayfinder/comments/yrn3sx/discord_ama_results_july_2021/&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0;&amp;quot;&amp;gt;December 8th, 2022&amp;lt;/h2&amp;gt;&lt;br /&gt;
Airship Syndicate and Digital Extremes reveal the game for the first time at the 2022 Video Game Awards, the new and upcoming character-based MMO action RPG Wayfinder.&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=UYFU7jrMAIM&lt;br /&gt;
&lt;br /&gt;
FORTHEWIN&#039;s GLHF Veerender Singh Jubbal publishes a interview with Joe &amp;quot;Mad&amp;quot; Madureira, AJ LaSaracina, and Ryan Stefanelli about the newly unveiled game, Wayfinder.&lt;br /&gt;
&lt;br /&gt;
https://ftw.usatoday.com/2022/12/wayfinder-interview&lt;br /&gt;
&lt;br /&gt;
Wccftech&#039;s Alessio Palumbo follow suit with another interview with Joe and AJ on the game.&lt;br /&gt;
&lt;br /&gt;
https://wccftech.com/wayfinder-qa-joe-madureira-unveils-new-mmorpg-lite-game/&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0;&amp;quot;&amp;gt;December 12th, 2022&amp;lt;/h2&amp;gt;&lt;br /&gt;
The second ever Wayfinder AMA, now using the official name, takes place on reddit.&lt;br /&gt;
&lt;br /&gt;
https://www.reddit.com/r/PlayWayfinder/comments/zk54s6/december_14th_2022_wayfinder_ama_airship_syndicate/&lt;br /&gt;
&lt;br /&gt;
GameRant&#039;s Hank Whitson takes up an interview with Joe and AJ about Wayfinder.&lt;br /&gt;
&lt;br /&gt;
https://gamerant.com/wayfinder-interview-joe-mad-story-community-collaboration-airship-syndicate-studio-evolution/&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0;&amp;quot;&amp;gt;December 13th, 2022&amp;lt;/h2&amp;gt;&lt;br /&gt;
The very first Wayfinder Test goes live from the 13th to the 19th of December for PC audiences. The entire test is still under NDA, so no official news can be gained from it.&lt;br /&gt;
&lt;br /&gt;
https://www.playwayfinder.com/en/betasignup&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=2023=&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0;&amp;quot;&amp;gt;January 11th, 2023&amp;lt;/h2&amp;gt;&lt;br /&gt;
The first lore text-post for Wayfinder is released on the official website, in the form of a conversation between {{Icon|image=Silo-icon.png|Silo}} and a character called [[Omen]], which details some things about the origins of the Seekers and what the world of [[Evenor]] may have been concerned with before the events of the Gloomfall.&lt;br /&gt;
&lt;br /&gt;
https://www.playwayfinder.com/en/news/the-precursors&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0;&amp;quot;&amp;gt;January 17th, 2023&amp;lt;/h2&amp;gt;&lt;br /&gt;
The second Wayfinder Test went live on January 17th and lasted until January 23rd, available for PC and PS5 audiences. Due to technical limitations regarding the PS5 and the PS Store however, only people who signed up for the beta in NA received new keys, whereas people in the previous PC test were able to carry over their keys.&lt;br /&gt;
&lt;br /&gt;
https://www.playwayfinder.com/en/betasignup&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0;&amp;quot;&amp;gt;February 21st, 2023&amp;lt;/h2&amp;gt;&lt;br /&gt;
The second lore text-post for Wayfinder is released on the official website, which contains a conversation between {{Icon|image=Wingrave-icon.png|Wingrave}} and once again Omen. Wingrave recalls his battle to protect the innocent before being consumed by the Gloom, along with {{Icon|image=Niss-icon.png|Niss}} and Silo.&lt;br /&gt;
&lt;br /&gt;
https://www.playwayfinder.com/en/news/echoes&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;margin-top: 0;&amp;quot;&amp;gt;February 23rd, 2023&amp;lt;/h2&amp;gt;&lt;br /&gt;
During the Sony State of Play, Wayfinder had an official gameplay reveal trailer premier, showing off gameplay with Senja, Silo, and Wingrave. They also revealed the date for the upcoming Closed Beta Test, February 28th.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the same time, several new posts on the official website went live. The first is about Wayfinder being available to wishlist on the [https://store.epicgames.com/en-US/p/wayfinder Epic Games store]. It should be noted that the game on Epic Games will not have access to the Early Access, and likely won&#039;t have access to the closed beta test.&lt;br /&gt;
&lt;br /&gt;
https://www.playwayfinder.com/en/news/wayfinder-on-the-epic-games-store&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second major piece of news is an article more information about Founder&#039;s Packs and how players will be able to get access to Early Access, confirmation that Early Access will be in May, and a first look at some of the exclusive rewards for Founder&#039;s Pack purchasers. More Closed Beta Tests to be announced.&lt;br /&gt;
&lt;br /&gt;
https://www.playwayfinder.com/en/news/the-near-future-of-wayfinder&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even more information was given on the official Wayfinder Discord in the form of [https://discord.com/channels/989552511608320090/989582739705581608/1078430232379392030 announcement posts], detailing the exact specifications of the upcoming Beta Test, including how to sign up, what to do if you&#039;re already signed up or have already gotten into a previous test, and more. It is important to note if you are interested in playing in the PC Beta and have not previously participated in any test, You will be required to sign up directly on the [https://store.steampowered.com/app/1171690/Wayfinder/ steam website] or client. Even if you have previously signed up for the PC beta on our website, you will need to navigate to the Steam page and sign up with this new feature. PS4 and PS5 players can sign up the normal way, on the [https://www.playwayfinder.com/en/betasignup official website].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, it was confirmed that we would be getting exclusive rewards for participating in any of the beta tests. Take a look at them [https://discord.com/channels/989552511608320090/996486483882033374/1078432205384192060 here].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=News_Timeline&amp;diff=381</id>
		<title>News Timeline</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=News_Timeline&amp;diff=381"/>
		<updated>2023-02-23T23:03:37Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: New news links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a document containing the list of Airship Syndicate official news about Wayfinder, including interviews, developer reveals, lore dumps, and more, in a chronological order, leading up to the release of the game and beyond.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox-title&amp;quot;&amp;gt;July 16th, 2022&amp;lt;/div&amp;gt;&lt;br /&gt;
Airship Syndicate announce their partnership with Digital Extremes, and collaboration on an upcoming MMO, code-name Project Skylight.&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=2FB7kvE7SkQ&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox-title&amp;quot;&amp;gt;July 21st, 2022&amp;lt;/div&amp;gt;&lt;br /&gt;
Joe Madureira and Digital Extremes interview with Alessandro Palladino, a writer for Italian gaming news site Game Division.&lt;br /&gt;
&lt;br /&gt;
https://www-tomshw-it.translate.goog/videogioco/joe-madureira-intervista-esclusiva/?_x_tr_sl=auto&amp;amp;_x_tr_tl=en&amp;amp;_x_tr_hl=en&amp;amp;_x_tr_pto=wapp&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox-title&amp;quot;&amp;gt;July 26th, 2022&amp;lt;/div&amp;gt;&lt;br /&gt;
Various Airship Syndicate staff as well as AS Community Managers Sir_Snarf and SOLIDAge answer various submitted questions in the first Project Skylight AMA in their Discord (results have been complied in a reddit post).&lt;br /&gt;
&lt;br /&gt;
https://www.reddit.com/r/PlayWayfinder/comments/yrn3sx/discord_ama_results_july_2021/&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox-title&amp;quot;&amp;gt;December 8th, 2022&amp;lt;/div&amp;gt;&lt;br /&gt;
Airship Syndicate and Digital Extremes reveal the game for the first time at the 2022 Video Game Awards, the new and upcoming character-based MMO action RPG Wayfinder.&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=UYFU7jrMAIM&lt;br /&gt;
&lt;br /&gt;
FORTHEWIN&#039;s GLHF Veerender Singh Jubbal publishes a interview with Joe &amp;quot;Mad&amp;quot; Madureira, AJ LaSaracina, and Ryan Stefanelli about the newly unveiled game, Wayfinder.&lt;br /&gt;
&lt;br /&gt;
https://ftw.usatoday.com/2022/12/wayfinder-interview&lt;br /&gt;
&lt;br /&gt;
Wccftech&#039;s Alessio Palumbo follow suit with another interview with Joe and AJ on the game.&lt;br /&gt;
&lt;br /&gt;
https://wccftech.com/wayfinder-qa-joe-madureira-unveils-new-mmorpg-lite-game/&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox-title&amp;quot;&amp;gt;December 12th, 2022&amp;lt;/div&amp;gt;&lt;br /&gt;
The second ever Wayfinder AMA, now using the official name, takes place on reddit.&lt;br /&gt;
&lt;br /&gt;
https://www.reddit.com/r/PlayWayfinder/comments/zk54s6/december_14th_2022_wayfinder_ama_airship_syndicate/&lt;br /&gt;
&lt;br /&gt;
GameRant&#039;s Hank Whitson takes up an interview with Joe and AJ about Wayfinder.&lt;br /&gt;
&lt;br /&gt;
https://gamerant.com/wayfinder-interview-joe-mad-story-community-collaboration-airship-syndicate-studio-evolution/&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox-title&amp;quot;&amp;gt;December 13th, 2022&amp;lt;/div&amp;gt;&lt;br /&gt;
The very first Wayfinder Test goes live from the 13th to the 19th of December for PC audiences. The entire test is still under NDA, so no official news can be gained from it.&lt;br /&gt;
&lt;br /&gt;
https://www.playwayfinder.com/en/betasignup&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox-title&amp;quot;&amp;gt;January 11th, 2023&amp;lt;/div&amp;gt;&lt;br /&gt;
The first lore text-post for Wayfinder is released on the official website, in the form of a conversation between {{Icon|image=Silo-icon.png|Silo}} and a character called [[Omen]], which details some things about the origins of the Seekers and what the world of [[Evenor]] may have been concerned with before the events of the Gloomfall.&lt;br /&gt;
&lt;br /&gt;
https://www.playwayfinder.com/en/news/the-precursors&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox-title&amp;quot;&amp;gt;January 17th, 2023&amp;lt;/div&amp;gt;&lt;br /&gt;
The second Wayfinder Test went live on January 17th and lasted until January 23rd, available for PC and PS5 audiences. Due to technical limitations regarding the PS5 and the PS Store however, only people who signed up for the beta in NA received new keys, whereas people in the previous PC test were able to carry over their keys.&lt;br /&gt;
&lt;br /&gt;
https://www.playwayfinder.com/en/betasignup&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox-title&amp;quot;&amp;gt;February 21st, 2023&amp;lt;/div&amp;gt;&lt;br /&gt;
The second lore text-post for Wayfinder is released on the official website, which contains a conversation between {{Icon|image=Wingrave-icon.png|Wingrave}} and once again [[Omen]]. Wingrave recalls his battle to protect the innocent before being consumed by the Gloom, along with {{Icon|image=Niss-icon.png|Niss}} and Silo.&lt;br /&gt;
&lt;br /&gt;
https://www.playwayfinder.com/en/news/echoes&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox-title&amp;quot;&amp;gt;February 23rd, 2023&amp;lt;/div&amp;gt;&lt;br /&gt;
During the Sony State of Play, Wayfinder had an official gameplay reveal trailer premier, showing off gameplay with Senja, Silo, and Wingrave. They also revealed the date for the upcoming Closed Beta Test, February 28th.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the same time, several new posts on the official website went live. The first is about Wayfinder being available to wishlist on the [https://store.epicgames.com/en-US/p/wayfinder Epic Games store]. It should be noted that the game on Epic Games will not have access to the Early Access, and likely won&#039;t have access to the closed beta test.&lt;br /&gt;
&lt;br /&gt;
https://www.playwayfinder.com/en/news/wayfinder-on-the-epic-games-store&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second major piece of news is an article more information about Founder&#039;s Packs and how players will be able to get access to Early Access, confirmation that Early Access will be in May, and a first look at some of the exclusive rewards for Founder&#039;s Pack purchasers. More Closed Beta Tests to be announced.&lt;br /&gt;
&lt;br /&gt;
https://www.playwayfinder.com/en/news/the-near-future-of-wayfinder&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even more information was given on the official Wayfinder Discord in the form of [https://discord.com/channels/989552511608320090/989582739705581608/1078430232379392030 announcement posts], detailing the exact specifications of the upcoming Beta Test, including how to sign up, what to do if you&#039;re already signed up or have already gotten into a previous test, and more. It is important to note if you are interested in playing in the PC Beta and have not previously participated in any test, You will be required to sign up directly on the [https://store.steampowered.com/app/1171690/Wayfinder/ steam website] or client. Even if you have previously signed up for the PC beta on our website, you will need to navigate to the Steam page and sign up with this new feature. PS4 and PS5 players can sign up the normal way, on the [https://www.playwayfinder.com/en/betasignup official website].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, it was confirmed that we would be getting exclusive rewards for participating in any of the beta tests. Take a look at them [https://discord.com/channels/989552511608320090/996486483882033374/1078432205384192060 here].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=Seeker_Archives&amp;diff=378</id>
		<title>Seeker Archives</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=Seeker_Archives&amp;diff=378"/>
		<updated>2023-02-21T04:33:02Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: Added summary and speculation to page, fixed links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Seeker Archives&#039;&#039;&#039; are a collection of texts and information gathered by the [[Seekers]], likely gathered in their pursuit of uncovering the past as mentioned by Omen.&amp;lt;ref&amp;gt;https://www.playwayfinder.com/en/news/the-precursors&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of recently, a series of small Discord messages containing lore snippets and gifs have been posted by the Airship Syndicate Community Managers SOLIDAge and Sir_Snarf aka A.J. and Alex. These messages are written from the perspective of an unknown in-setting narrator who mentions various entries from the Seeker Archives, generally lamenting at their inadequacy. Although whoever the perspective is from and whether it&#039;s the same person who is narrating each time is currently unknown, if we treat them as a single entity responsible for each message, some assumptions can be made about them. Namely, this person appears to be a caretaker or librarian of the Seekers Archive as they are tasked in restoring the Seeker Archives after an event known as &#039;the Battle for Skylight&#039;. Additionally, they appear to be relatively new to the Seekers organization, as they are unfamiliar with everything the Seekers Archive had before this event, and they do directly address the [[Wayfinders]] implying this has taken place post-[[Gloom#The Gloomfall|Gloomfall]].&lt;br /&gt;
&lt;br /&gt;
The following are the messages sent by the Communities Managers in chronological order. After each message is a small summary of what new information can be gleaned from each message. NOTE: These summaries do contain a fair amount of speculation as to how this information can fit into the context of what is already known, be aware that unless something has an official source, its claim is speculative until proven true.&lt;br /&gt;
&lt;br /&gt;
==Message 1: 2/14/2023==&lt;br /&gt;
&amp;quot;&#039;&#039;The Geartooth Goblins have been a pestilence on the Kragan Highlands longer than the Imperium’s presence in the frontier region. Credible sources an early skirmish between Imperial Expeditionary Forces and the Geartooth Clan [Archival Entry BG-02257], have led me to believe no stones were cast by the Imperium’s first settlers to enter the region. While much of the Seeker Archives remain damaged since the Battle for Skylight, my restoration of our records in this area are sufficient enough for me to conclude that the Geartooth of the Westreach have always been hostile to non-goblins on sight.&#039;&#039;&amp;quot;&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1075185038783696906&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:GoblinSeer.gif|400px|frame|left|A GIF of a Goblin Seer, sped up due to file size limitations, see the original with reference.]]&lt;br /&gt;
&lt;br /&gt;
This message reffering to the Geartooth Goblins gives a look at the in-game enemy &#039;Goblin Seer&#039;, who are native to the Highlands. Given the Wayfinders encounter them as an in-game enemy it would make sense that players would be traveling to the Highland. We see an &#039;Archival Entry&#039; log here, maybe to be used as a reference for anyone reading this entry who would have access to the Archives, perhaps implying that this is some kind of journal or study notes the narrator was writing for others during the course of their job. The initials &#039;BG&#039; in the Archival Entry identifier may perhaps stand for &amp;quot;Before Gloom&amp;quot;, as the entry that was written after the Gloomfall is the only Archival Entry thus far with a different set of initials.&lt;br /&gt;
&lt;br /&gt;
This is the first (and so far only) reference to the event known as the &#039;Battle of Skylight&#039;. Although little information is given, it could be speculated the Battle for Skylight was relatively recent given other context clues, and perhaps is the reason why Skylight exists as a last bastion against the Gloom after the apocalyptic events of the Gloomfall.&lt;br /&gt;
&lt;br /&gt;
==Message 2: 2/16/2023==&lt;br /&gt;
&amp;quot;&#039;&#039;...When the heart of a Lost Zone, an Anchor, is threatened, it may summon more than Husks and Heralds. It may summon an Emissary. Powerful manifestations of the Gloom, these armored terrors have only been witnessed by Wayfinders which found themselves in the deepest parts of the void [Archival Entry: GD-00046]. I am disappointed to say the Seeker Archives possess a scarcity of information on their tactics, thus I will provide any fledgling Wayfinder who might be referencing this entry the following advice only....&#039;&#039;&amp;quot;&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/989586587513925682/1075857886518968503&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This message included no image.&lt;br /&gt;
&lt;br /&gt;
This message doesn&#039;t give us too much new information, other than the existence of an objective in [[Lost Zones]] known as an &#039;Anchor&#039;, and that Archive entries have been written after the Gloomfall, since this entry is on Gloom specific things like Lost Zones and Gloom creatures. The initials here in the Archival Entry are &#039;GD&#039; as opposed to the other entries using &#039;BG&#039;, and given that this is the only entry we have currently to be written after the Gloomfall, we can assume that the initials are as an identifier between before and after the Gloomfall, similar to how humans use B.C. and A.D. to distinguish years before and during the Common Era. The number following the initials is very small compared to the rest, which would make sense if they&#039;re to denote before and after the Gloomfall, as [[Wayfinder]] likely takes place not long after Gloomfall, so not many entries will have been written at this point. Additionally, it may make sense that the Seeker Archives don&#039;t contain much information on these Gloom creatures, not because the information was lost, but because not a lot of information was able to be gathered on such dangerous entities.&lt;br /&gt;
&lt;br /&gt;
==Message 3: 2/20/2023==&lt;br /&gt;
&amp;quot;&#039;&#039;...While restoring the portion of the Archives dedicated to writings from the Dominion, I happened upon an entry which referenced a series of experiments conducted by a school of arcanists some two centuries ago [Archival Entry BG-00987]. They concluded that if not for the technological armor which surrounds commonly found Lancers and Guardians, the energy within would erupt. In the correct circumstances, these eruptions resulted in the forming of conscious elementals not unlike those found rampaging in certain regions of the world. This, combined with Lord Halar’s confirmation that a Lancer’s chassis showcases similar details to archaeological sites with known connection to the Arcs, supports the generally accepted theory that constructs such as these were creations of the Architects themselves...&#039;&#039;&amp;quot;&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1077264475205419020&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:ElementalLancerOptimized.gif|400px|frame|left|A GIF of a Lancer, sped up due to file size limitations, see the original with reference.]]&lt;br /&gt;
&lt;br /&gt;
While this message does give us insight into elemental and Lancers, there are few other small things to glean from the entry. Lancers and Guardians are the first thing we know to be created by the [[Architects]] other than humans and Precursors. Their name &#039;Guardian&#039; may suggest their purpose; created by the Architects to guard the world of [[Evenor]], though from what exactly is unclear. Additionally, we learn the name of a character known as Lord Halar. Although it&#039;s questionable if he will be present in Wayfinder, his title of Lord and scholarly activities seem to suggest they are at least important in the setting post-Gloomfall.&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=News_%26_Info&amp;diff=377</id>
		<title>News &amp; Info</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=News_%26_Info&amp;diff=377"/>
		<updated>2023-02-21T03:51:40Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: Added Seeker Archives&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img display-3&amp;quot;&amp;gt;[[News_Timeline|&amp;lt;i class=&amp;quot;bi-newspaper&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]]&amp;lt;/div&amp;gt;[[News Timeline]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img display-3&amp;quot;&amp;gt;[[Discord Questions Answered|&amp;lt;i class=&amp;quot;bi bi-discord&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]]&amp;lt;/div&amp;gt;[[Discord Questions Answered|Discord Q&amp;amp;A]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img display-3&amp;quot;&amp;gt;[[Seeker Archives|&amp;lt;i class=&amp;quot;bi bi-book&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]]&amp;lt;/div&amp;gt;[[Seeker Archives|Seeker Archives]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img display-3&amp;quot;&amp;gt;[[Accessibility|&amp;lt;i class=&amp;quot;bi-universal-access-circle&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]]&amp;lt;/div&amp;gt;[[Accessibility]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=Discord_Questions_Answered&amp;diff=376</id>
		<title>Discord Questions Answered</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=Discord_Questions_Answered&amp;diff=376"/>
		<updated>2023-02-21T03:50:07Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: Removed Seekers Archive messages, moved to Seekers Archives page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of on-going questions that have been answered by various Airship Syndicate staff, primarily by the Community Managers Alex and A.J. aka Sir_Snarf and SOLIDAge, in the official [https://discord.gg/wayfinder Wayfinder Discord]. This list does include a few choice questions from the official Wayfinder Discord AMA taking place around July 26th, 2022. No questions have been taken from the Reddit AMA. Questions and answers have been formatted for readability and grammar, so be forewarned that the questions and answers are not as they were originally typed, though all questions and answers have their sources cited so that you may see the original context. Additionally, some answers have questions that were entirely made up to fit what the answer would actually be answering were they to have been in response to said question, as the Community Managers have been known to give good-to-know information entirely unprompted (though we love them for it all the same).&lt;br /&gt;
&lt;br /&gt;
==General Gameplay==&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; There is just one question I want to ask, the drops from enemies: is it gear/ weapons that can be better than in slot? Or do they drop crafting ingredients to craft gear with more powerful slots, OR is gear all similar power but leveled up to be more powerful? Thanks... also can&#039;t wait to play this!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The only gear that drops right now are accessories and relics. What does drop are ingredients to make the weapons, and improvements. Weapons do not drop, but materials and accessories do. We&#039;ll go into itemization in the future. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1062910058498887730 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; What is this?[[File:altar_of_the_pheonix.png|200px|left|thumb]]&#039;&#039;&#039;A:&#039;&#039;&#039; Phoenix event. Drops feathers for crafting. Mystery solved! - &#039;&#039;[AS] SOLIDAge&#039;&#039;&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1062909540414271548 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Sorry for the direct message but will there be a codex system to see how many weapons or things you&#039;ve collected?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes, it’s called Discoveries. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064269522325999666 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Will each character follow a specific role that should be played (tank, support, healer, etc) or rather closer to Warframe (survivability, dps, buffs)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We want much of the content to be solo-able, (though it will definitely be more preferable in a group!) so we want to make sure that each character can hold their own. While each character will be meant to fill a role, and will bring something special to a group makeup, we want them all to be fun at beating up the bad guys with their own flavor of doing so. We want to make sure it doesn’t feel like 3 solo people that just happen to be playing together, so we are trying to infuse as much team synergy and reasons you WANT to bring a friend along. You could play your glass cannon solo, but its definitely a lot easier if you have a friend tanking or a healer with you. We also have a bunch of ways you can customize the character to alter how they play and lean into some other roles based on ability upgrades, talents, and equipment choices. - &#039;&#039;[AS] MadTzyn&#039;&#039;&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001697037001162853/1002631393425248336 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Context:&#039;&#039;&#039;[[File:LZRating.png|200px|left|thumb]]&#039;&#039;&#039;Q:&#039;&#039;&#039; The Stars [To the left on the minimap] shows the quality of the chest, right?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; In its current state, more like a tracker to say how well you&#039;ve completed the run. You die a bunch, you lose stars, you lose loot.&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Will this be toxic in random groups? maybe they will feel there is 0 reason to play anymore if they can&#039;t guarantee max loot.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; I can see all of that, but on the same token, it does encourage cooperation rather than someone just speed running through a LZ and abandoning party members. Hasn&#039;t really been a pain point thus far, but we&#039;ll keep an eye on it. &amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1070443384789016636 Discord]&amp;lt;/ref&amp;gt; But all of this is a bit of a non-issue as the main loot comes from the actual mobs and bosses rather than the end of expedition bonus loot. &amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1070444065532956803 Discord]&amp;lt;/ref&amp;gt;Yeah all the main things you are looking to have drop are separate than this mechanic and revolve about the actual drop tables.&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1070444486351667291 Discord]&amp;lt;/ref&amp;gt; For the most part we are more interested in drops being intentional and rewarding for hunting for a specific piece rather than praying to RNJesus on a random chest mechanic&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1070445041753002026 Discord]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039;lets say you want 20% chance loot you want, even if you die a lot and get worst chest you still have 20% chance but if you don&#039;t die and you get the best chest, then the chance increases?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; They&#039;re totally separate mechanics, so the items you&#039;d be looking to have drop wouldn&#039;t be influenced by who&#039;s died or not&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1070446774348681276 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Ok, can you confirm what power rating starts to drop unique stuff like when you see stuff that&#039;s legendary or epic?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The majority of drops you will be hunting for are crafting components rather than straight legendary weapons etc. But special echos and monster specific drops can drop at any time.&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064295330180497408 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; What kind of character progression will there be in the game? Do we have stats that we allocate, or different kind of skills we can invest skill points in?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Remember we’re in active development so all this can change… BUT there are lots of avenues of progression! Each character comes with unique abilities and passives that make them stand out from other characters. Leveling a character increases their base stats, allows you to upgrade abilities and passives, and invest in a system that allows you to customize stats based on equipment you choose to wear. Weapons are kind of like characters, in that they also level up and gain power through leveling.  They each come with a unique ability, not found on any other weapon (think an active ability on a Destiny Exotic). Each creature in the game drops a unique “mod”, which is a slottable item that can augment you and your weapon further. We’re really excited about this and can’t wait to go into our deep progression system in the future - &#039;&#039;[AS] MadTzyn&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001729519406821477/1002633302068445184 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Snarf can you confirm loadouts?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Ah yeah, I think I asked Steve about this a few weeks back. Still to be determined. - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1071557827564409012 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; They said gameplay combat will be in the vein of Darksiders/Devil May Cry.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; This is correct, and the weapon you choose for your character changes that play style and speed even more. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1005857655232921600 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Will there be NPC factions similar to Warframe&#039;s Syndicates?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. I&#039;ll clarify slightly, right now there are multiple factions in the game. The world has tons of races  and tribes and people. You&#039;ll learn about them inside and outside the game. There currently isn&#039;t like a &amp;quot;rep&amp;quot; system in place like some other games. though. Right now they&#039;re strictly for storytelling. - &#039;&#039;[AS] SOLIDAge&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072562151354544249 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Are the factions like Reavers, Bandits, Goblins etc? Or are those just enemy groups?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; They are factions.  - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072563114668736552 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Since you guys have done testing, how many hours does it take to access the endgame on average?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The goal is to continually enrich older areas and expand into new areas too, so there will always be a reason to collect new weapons, pad out your roster and gear up for a new boss or challenge.  - &#039;&#039;[AS] SOLIDAge&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072563576503545968 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Will the game include in-game holidays and associated quests/events?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. There is currently some conversation philosophically about whether you should celebrate holidays in-game that coincide with real life holidays, or you create your own to make it feel more in-world… But we will have something. - &#039;&#039;[AS] SOLIDAge&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1024157194201071647 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Hi Sir_Snarf, what do you mean by gameplay loops? I’m not familiar with that term.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; So at the moment one of the main Expeditions is using the gloom gate with whatever imbuements you want for specific results. You go in with a party or solo, kill the mobs, complete the events, fight a boss/mini boss fight, collect the rewards, rinse and repeat. In the future there will be many variations to loops like this. We will continue to expand the overworlds, create larger group content, social content, and likely things we haven&#039;t even dreamt up yet alongside the community&#039;s wants. - &#039;&#039;[AS] Sir_Snarf&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072579081339678860 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; What is this Power Rating you speak of...?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; And someone wanted stats? Ok, my Niss is Power Rating 721. STATS! - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064266237422616637 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; What is this?[[File:LZRating.png|200px|left|thumb]]&#039;&#039;&#039;A:&#039;&#039;&#039; OK this finally loaded after i restarted Discord. No, that is your Lost Zone rating, it goes up  based on what you’ve completed / accomplished / discovered and down based on deaths. Higher the star = better rewards. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064267356731363348 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Can you confirm or deny if there&#039;s a stat called crit resist?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; There is not.  - &#039;&#039;[AS] SOLIDAge&#039;&#039;&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064267475144937574 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Five players seems like a good balance in games using the trinity of tank/healer/DPS.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We prototyped out multiple group sizes but currently have 3. This is due to a few different factors. The first is we wanted the readability to be easier since our game’s camera is more akin to a 3rd person action game than say a traditional MMO. When you have more than that, the abilities and attacks become very hard to read. We also like the fact that 3 allows players to have a very clear role when on their adventure with friends. We are also looking at expanding this for certain end-game content. Again, we are in active development and this could change in the future. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001703288812609716/1002631669674688612 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; What aspect of the game are you most excited about?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; I think 2 things. One is that we’re a character game with personalities. People love character games and we really can capitalize on their stories and their relationships with one another to make them shine… and then the second feeds into that too and that’s how it feels. At its heart it’s a console action game and no one has really done that in an online setting with thousands of people. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051626001832083496 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Will you ever have a max on alts or.. how will that work?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; You can swap characters whenever you want. There are no true “alts”Right now the only restrictions we have on changing characters is that you cannot do it while in a Lost Zone (dungeon). The open world Highlands area? Yes, you can switch there. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051007025867403294 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Context:&#039;&#039;&#039; We have what are called  imbuements. By combining imbuements you’ll make a mutator. We don’t actually tell you what combinations do, that’ll be up to the players to discover for themselves. Think of it like cooking in Breath of the Wild. You’ll fill out your discovery book as you try different combinations and face new challenges.&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051314239912034345 Discord]&amp;lt;/ref&amp;gt; - &#039;&#039;[AS] SOLIDAge&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is there actually a reason to run these? better loot, material drops etc or just for fun?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Better loot, specific loot, specific events or enemies, lots of reasons. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051314695350538321 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Is there a point to modifiers? Like extra loot? Or just for fun?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; yes, certain things will only show up with mutators etc&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1052435748839772170 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Are you still taking questions, Solid? Was curious how many open questing zones are planned for Early Access?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We&#039;re working on multiple zones, but no hard numbers to announce right now. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072562520814014536 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; How many players will there be able to be at the same time in the open world at once, as in a maximum. For ex. fighting against a world boss?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; So right now we don&#039;t have an answer BECAUSE we&#039;re finding out. We&#039;re using the data from the tests that we&#039;ve run to get basic data and I can say that we&#039;ve actually upped this number twice in our internal testing, last time I saw I think it was 35? I&#039;m hesitant to say a specific number we&#039;re going for because I don&#039;t want you to get sad when we don&#039;t hit it. I can attest, Skylight looks pretty wild even in the high 20s. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072560939922096129 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; I&#039;ll throw in my question now since I&#039;ll be afk now for a while, and I&#039;ll check later. Can we expect music with vocals/lyrics in the game?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; I can’t say no definitively but right now we have a mostly orchestral music and it’s great. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051572039644876910 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is Combat reminiscent of hybrid action MMOs?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We want the game to feel like an action game so combat is fluid and more in like with a traditional console / pc action game than an old school tab targeting mmo - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/999055520407228478 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Based on the earlier video it seems that there will be some kind of combo system with weapons so that you aren&#039;t just feeling like you&#039;re stuck with 4 abilities?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; There are combos and even though there are 4 abilities you can mod them and augment them quite a bit when leveling up a character&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1050678061709938758 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Will the combat feel more like there is weight to each hit or more of a combo counter beat ‘em up?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The combat pacing will be similar to Darksiders games.  On a spectrum of Dark Souls to Monster Hunter to Devil May Cry, it’s somewhere in the middle. - &#039;&#039;[AS] MadTzyn&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001692679794606100/1002628184375840858 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; For example there was character specific weapons for the classes in Destiny. Will there be something like that?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; One of the things that was mentioned in our announcement video was that we want each player to be able to customize their character and play the way that they want. Each character will have a signature weapon, but any character can use any weapon type (or other’s signature) in our game. There will be choices and trade offs but it’s all about player choice! - &#039;&#039;[AS] MadTzyn&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001692078755024947/1002627940271530044 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; From what we say it is a action game the weapons will be like Warframe that every single one will be &amp;quot;unique&amp;quot; like a pistol that change fire rate or the like or like Dark Souls that they will be like a group with special being &amp;quot;unique&amp;quot; and combo general of the weapon group?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Each weapon will have a unique ability. Each weapon type will have unique mechanics to them. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1023990033788702921 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Are signature weapons and non-signature weapons a thing? Like can you just loot &amp;quot;a 2-h sword&amp;quot;? Or are all 2-h swords called &amp;quot;Icefang&amp;quot; or something?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; You can’t loot weapons. You work towards creating them via crafting. Each weapon be it signature or NOT a signature has a unique ability to just that single weapon.  - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1050967107317272626 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Okay, interesting. So what defines signature over non-signature? Is it like a mythic item with a more powerful ability?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; It’s specifically made to the theme of whomever it belongs to. I don’t believe they have more stats + mod capacity etc. We have some ideas on “proficiencies” and what that might look like, but you’ll never be totally gimped.  - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1050967464864919612 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039;  So there could be 8 variants of the sword+shield, but Wingrave&#039;s specifically is called Bastion.?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; And all 8 of those other swords and shields would have a different ability on them and a unique name. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1050967813952655491 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Starting to remind me of Monster Hunter World&#039;s big crafting lines for each weapon&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; In a way yeah… we want them to be meaningful and rewarding to farm up and then create and you’ll use it forever. One sword and shield could have a support ability, one could have a DPS ability etc.Then you can mod it, prestige etc and just make it more and more powerful. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1050968105611956236 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Unprompted.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Rifles feel goooooodI keep saying it here, but the new magnetism of them feels really solid and makes shooting fun. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051320511776428072 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Accessibility==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What will the accessibility options for this upcoming game be?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We are big advocates of accessibility and allowing players to personalize their play experience. We’ve done our best to offer gameplay and accessibility options for all of our games, with a lot of custom technology built right into our engine. While we are still hammering out our early plans for these options, you can expect things like controller remapping, readability options for text and dialogue, camera FOV, and HUD options to fine tune the density of information and immersion. Over time, we would love to let players adjust their gameplay color palettes, display custom awareness indicators and targeting feedback, reposition and scale HUD elements, and more…&lt;br /&gt;
One of the most exciting things about building a live game is being able to expand on our accessibility options as we go with the feedback from our community. Let us know what you’d like to see! - [AS] Billy&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001838715456471050/1002636966690558002 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; This might be a minor thing but... I play most games using arrow keys, so being able to fully rebind keys is a big  thing for me (and I guess others= pretty please make sure that most if not all keys are fully re-bindable? (I had games where certain keys simply could not be changed etc. ENTER for example was hard bound to chat in one game) and would rather like to avoid key input changers because, anti cheat detection stuff etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We&#039;re going to do a deep dive into accessibility in the future, but I&#039;m happy to report that you can actually do what you&#039;re asking today. (Granted we&#039;re in dev, everything can change).&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1030215666814435328 Discord]&amp;lt;/ref&amp;gt; We have some finessing for Mouse and Keyboard as we&#039;ve done a lot with the controller. The content creators we had out here last month gave some great insights into making M&amp;amp;K feel better. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1030216442831978567 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Also what&#039;s the plan with accessibility considering I can&#039;t read?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We are actually working with some accessibility consultants. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051016401147670580 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Housing==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Currently we&#039;ve not seen anything on Guilds, housing or neighborhoods, so this might be tricky to answer. Are Neighborhoods intended to be: &lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039; - Just random housing areas, sort of like FF14, just plots of land.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;B&#039;&#039;&#039; - Randomly instanced housing areas, with your friends. Where houses are hot swapped in/out.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;C&#039;&#039;&#039; - Guild areas that can be curated by guild members, ala Warframe.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039; - Other....&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; In Early Access will be shipping B as a MVP (Minimum Viable Product), then we&#039;ll work towards the overall goal towards combining A + C. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072564119846256650 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; My only concern with any kind of system like FFXIV is the arbitrary limitations that prevent players from getting housing because there are only so many available. I feel like if you&#039;re starting off with B, you&#039;re probably going to prevent this from happening?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We don&#039;t have plans to have a system like 14 where there is a land rush - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072564728242647112 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Hi Solid. Good afternoon! Has Airship worked out the kinds of buffs we get from the player housing system? If we sleep in our house, do we get buffs?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. We have multiple ideas and basic designs. We’ll go into depth on them at a later time. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1071868062426468383 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039;  Do you know if there will be any PvP? 😅&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; ATM focused on making the PvE as good as possible, the next logical step is PvPvE, but PvP down the line isn&#039;t out of the question. Just want to make sure it is excellent, and not just an afterthought to fit a &amp;quot;Technicality&amp;quot; - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072576053379346443 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early Access/Launch==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Good morning, is early access exclusively random?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Morning! Beta is random selection, EA will be primarily through founder packs, but we are going to have other ways to get people the chance to get in early too. Details to be announced later this month - Sir Snaf&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1073911383541952562 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; How long does early access last for launch?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; EA will roll into Launch - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072563861850443806 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; My concern is less about the scope for the lifetime of the game and more what&#039;s going to be available at launch. Lots of games have fallen off before they got the chance to get where they wanted to go.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; It&#039;s a valid fear! But proof will be in the pudding, I can share how good I think the game is in its current state until I&#039;m blue in the face... but what will really count is when people get to play it and decide for themselves. All I can say is we are committed to continue to make it even greater - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072576489599537242 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What about PS4 we don&#039;t get in until EA so?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; What about it? PlayStation 4 will come with Early Access.  - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1065145935241420891 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Will we have exclusive items in early access like titles or visuals?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072563892808597606 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; How many Wayfinders will be available to choose from the start? And if you can answer; which ones?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; 6, They&#039;ll all be ready, and we&#039;ll launch new ones at a good pace - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072564848522694808 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Closed Beta Test==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; WHEN IS CLOSED BETA?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We are in the process of finalizing our plans and we&#039;ll let you guys know soon. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072560488820510740 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; I really hope I get to play CBT, I would really love to get a taste of the game!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; CBT will be the largest invitation pool by a wide margin, so I hope so too! Annnnd, not just NA 🙂 - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072584088470421555 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Are friend (access) codes a thing and is anybody in the market for a friend? Asking for a friend.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We&#039;d love to add that for future tests, but no friend codes just yet! - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1065027289533915186 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Wait how many people signed up again?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We have not released specific beta numbers but I have said we have over 100k wishlists on steam, and our beta numbers are higher than that... by a lot. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1065341597748834304 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Give or take that the average person who signs up for tests tends to sign up on 2-4 different accounts?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We had an astronomically high redemption rate, none of these &amp;quot;dead codes&amp;quot; were put to waste, we sent more invites based on our testing goals and data needs - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064994222803001464 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Will it be a clean slate start?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; When we are releasing the game it&#039;ll all be wiped, people playing today will not have a headstart on any content. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1062492462611976263 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Monetization==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; So since there will be a battle pass will it remain once the duration runs out like in Deep Rock Galactic and Halo or will it disappear into the void like in Destiny 2?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; I think we have a pretty interesting take on the battle pass. I have to wait and see but I think I&#039;ll make a lot of people happy because they can play their way and don&#039;t have to make choices of one piece of content over the other. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1052776687852585021 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is battle pass paid in any way?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We&#039;ll go into battle pass and other MTX details soon, you can expect it to be very similar to other systems from other games but we do have our unique take on some of those that we think will make players quite happy. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072561237394718741 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Even with the game looking to release F2P, can we expect some form of physical collectors/founders edition of the game? I have a mighty need!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; It’s always humbling when people believe in you and what you’re creating. We saw that first hand with Kickstarter. Partnering with someone like Digital Extremes allows us a lot more freedom as we aren’t self funding or crowd funding. While we don’t have anything to announce today, we are planning to offer founder’s packs for people to get in early and show their support for the game and us with exclusive items we don’t plan on selling. A physical release obviously is a little more tricky but also realize that is important for some so we are currently looking into that as well. -  &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001759158934179941/1002634832813248532 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; One question I noticed was left unanswered: Will there be a subscription? (Something optional like ESO)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; It&#039;s not something we&#039;re planning in the sense that the game is built around it. If we do have one, it&#039;ll  be like ESO+ where it&#039;s additive and not required but no plans right now. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1052776093721038898 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Also, back on the topic of cosmetics/customization: I read that there will be lots of ways for us to differentiate our characters from other people&#039;s. What does this entail? Just armor/dyes? I doubt we&#039;ll be able to change stuff such as the hair color, skin tones of the characters since they&#039;re set in the lore, so just curious.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Too lengthy to get into here, but the level of customization on skill trees, weapons, trinkets and cosmetics is EXTENSIVE, You&#039;ll unlock dyes and be able to color individual components of your cosmetics - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1052440205199671296 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063276438914089051 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What systems will you have for allowing players to show their time spent on the game? WoW has armor sets / mounts, league of legends has Challenges / banners / mastery / eternals. Normally we see something like Player Housing, but what is a players main way of flexing their time and accomplishments in the game to other players?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Every character and weapon in the game will be earnable through playing, so building your character base and arsenal will be one aspect of it.  We also have many cosmetic options to unlock along the way to make your characters and weapons feel like your own.  Mounts, cosmetic pets, player housing (and a slew of decorations), and emotes are some other ways you can flex your accomplishments!&lt;br /&gt;
We are also designing a robust player badge system that will let players customize their online profiles. You will earn titles, backgrounds and icons through mastery and gameplay which should be a great way to show off your accomplishments to other players. - &#039;&#039;[AS] MadTzyn&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001696157417869393/1002629932687568906 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is there any chance I can get some kind of confirmation on a mix and match styles/persona system so I can take, say, a helmet from one Wingrave persona and armor from another?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Currently personas are entire skins that are not customizable. The &amp;quot;base&amp;quot; character is customizable with shoulders, head, chest etc - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072565120082915409 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; can personas be dyed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We had a chat about this recently, it&#039;s up in the air. Currently not planned due to how they function and since it&#039;s almost a remodel of the character it could be hard, but nothing to announce now. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072565323020111914 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Will we have pets in-game? Will they be for combat or purely cosmetic (like ESO) ?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; 99% sure I answered this before and it was you that asked! But right now they are non-combatants, but the system isn’t final so I can’t say where they’ll land.&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1023970012282748970 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; With players having control of studio-created characters (as I call a Hero MMO), what customizations will there be to individualize each player&#039;s character, if any?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We chose to make our game character based because that’s one of the strengths of our studio; Making memorable characters that are fun to play! We know that customization is important to players and we aren’t going to be skimping on that. We’ll have various cosmetics, dyes and skills + stat choices so that your character is unique from someone else’s both in how they look and how they play. &lt;br /&gt;
There will be quite a few ways to make your version of a character different from your friends, but every character can use every weapon… and that’s really going to add variety! - ELSK&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001775388961288202/1002635874955186196 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; When beginning the game, how do you select a character?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; You start the game and pick a starter character and play the tutorial, at the end of the tutorial it asks you if you want to proceed OR restart it with a new character. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1062908779844337736 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; I hope that we are not forced to have multiple characters.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; You will not be forced. There are benefits to playing multiple characters though. We’ll be able to share more later on!Jump We’ll talk more about that soon but there will be reasons to play with people and your characters will feel unique enough that you’ll want to play with others.  - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/989552513256669185/998222299868168333 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What is your favorite wayfinder?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; There is an upcoming Wayfinder that I know will be my favorite just because it&#039;s my play style in a theme that I love, but until that Wayfinder is released, I shall be playing Wingrave and Kyros. To be clear, this character is not next in line, they are about 4 away sadly 😢 - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072565676448956556 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; So it&#039;s just Niss but Cat. Unless you mean the character from the concept art that I am absolutely fawning and simping over because GOOD GOD SHE LOOKS COOL AF!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Nope. Not what I was referencing. But that character is dope af. Are they a Wayfinder? An NPC? A boss? You’ll have to wait and see! - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072570130384552138 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Ok ya plan at least ideal 10 extra Wayfinders yet&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We have 4 that we’re currently working on. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072566230008991774 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; When will we get more information about redacted? She’s been unknown for so long!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Closer to Early Access. - SOLIDAge &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072564338419826748 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Is it a character&#039;s first scenario where you think of cool characters and how they would fit in the world, or making your story and adding prominent characters to the game?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; A little of both, if I&#039;m understanding your question correctly. Some characters come naturally out of the ideation process by nature of being a compelling product of what&#039;s going on in Evenor at this time. Other characters are just awesome things the team wants to try out, we think people will enjoy, and we figure out how that person fits into the world. - &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051016661307768933 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Under the hero stats (referring to the main website Wayfinder statistics), what does Control refer to?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Things like slows, roots, taunts, disables things like that. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051627590814801970 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; While the design looks so good on the characters, I wish it was like other MMO where you are the character you know,  it will feel like Overwatch where Lucio is Lucio and you are just playing as him. But let see how it goes.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The Gloom has twisted and warped everything that it touches and why you’ll see multiples of the same character. No two will be alike though as you can use any weapon, customization through parks and dyes and more. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1050954496823537744 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story/Gameplay Progression==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Q:&#039;&#039;&#039; Since you guys have done testing, how many hours does it take to access the endgame on average?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We actually have only tested a sliver of our MSQ (Main Story Quest). We&#039;ll be testing more of that in beta. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072563065297580225 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Will there be a hard cap on levels like say for guns and Wayfinder or more of a soft cap type of system? Possible limitless progression?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Hard cap. - &#039;&#039;[AS] SOLIDAge&#039;&#039; &amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072564179711578183 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is &amp;quot;account level&amp;quot; still gonna be a thing?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072562594386284584 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What will the super hard content be called?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Super hard content. It doesn’t have a name right now actually. We have difficulty tiers for content, but like end game “raid type” things have no formal name right now. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064269953684996176 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Will you have to do the main story to get to the end game or will there be multiple routes?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The main story will open up new areas and challenges, it&#039;s not really a &amp;quot;gate&amp;quot; per say like in FFXIV but you&#039;ll want to do it.- &#039;&#039;[AS] SOLIDAge&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/107256375811272306 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is the progression system account based or character based, or both?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Both. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1050682046990794803 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Have you or any other member of the team answered how the &amp;quot;main stuff&amp;quot; will be? And by main stuff I mean progression and world and by that I mean it will be mission based, or full open world or half and half....&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We&#039;ll have a main story, with quests that have you venturing out into dungeons and open areas. I think I&#039;ve used Destiny a few times as an analogy. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1015436559010512917 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; I definitely remember something about awakening characters coming up.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Correct. You can level up a character&#039;s ranks. Ranks can’t be bought either. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1062541453156417616 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; How long or hard do the devs want it to take to unlock new Wayfinders and weapons?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; There isn&#039;t a set number in mind. We don&#039;t have this spreadsheet that says &amp;quot;X hours = Y engagement = Z dollars spent&amp;quot; . We want to value your time so we&#039;re continuously tuning it and using the tests + betas to get the data that we want and need. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072564660768870450 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Last time I asked, I think most of the server was asleep and those of us awake couldn&#039;t figure it out, with resources for crafting, how do you gather them?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; You’ll find resources both in the open world area and have to enter Lost Zones for others. We definitely want players to be exploring and looking around for stuff so we’re excited for the secrets, puzzles and quests you’ll find all around. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051033848047222864 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Will there be fishing in the game ?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We want to, it existed a long time ago, and was de-prioritized. It&#039;s something Joe loves so I would expect it to come back in some form maybe not right away though. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072566371696775168 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Do you think there will be in-game events for holidays and stuff?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We&#039;d like to, the world is not on earth though so we&#039;re also wanting to make our own holidays and events and unique things to celebrate in-game - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072566509223805039 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Airship Studios + Digital Extremes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Given you guys made so many different games, was MMO an itch everyone had in the studio ? like something you guys always wanted to do ?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; I think it&#039;s always been in the back of their minds... but it&#039;s not something that can be accomplished easily right off the bat. Takes an absurd amount of resources/skills to pull off correctly. Since the studio was able to prove their worth with BC/DS/RK we were able to secure partnerships with the tools to make the dream a reality. The team is smart, building strategically up to the point where a game with Wayfinder&#039;s scope is feasible.  - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072578287840272505 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Just curious, how big is the team at AS?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; 85+.  - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1052823035826163783 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is Geoff Crookes leaving Warframe to work on your new IP?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Warframe is developed by a totally different studio (DE) and dev team, there is no overlap. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/989552513256669185/998007866441093210 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What does DE actually do? Just helps with the monetization scheme and publishes right?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; I think the connection we have with DE leads a lot of people to believe that we have a lot of the same systems / ideas and they’re 1:1. I get it, it’s natural.  90% of people don’t understand a publisher and how that’s different from a dev. They act as advisors on the project, monetization, servers, accounts etc. They don’t tell us “COPY THIS WARFRAME SYSTEM!”&lt;br /&gt;
The game was designed well before DE got involved and there were natural synergies&lt;br /&gt;
They do zero development.  They say “this is good because X!” Or “this is bad because Y!” And that’s what we want, it’s an ongoing feedback session and it only helps make a better game -  &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064352286337417226 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Technical Info==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; In one of their AMAs they do mention that Wayfinder is not yet planned to be supported on Steam Deck.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; What he said. It currently runs, I play it all the time on my Deck. We’d love to do it but it’s not a confirmed platform as of this time. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064772537520766996 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; That&#039;s another concern I have, IDK if my PC will run this game fine.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Optimization is ongoing, but wasn&#039;t the primary focus for the first few tests. As we get through EA and FR it will continue to improve. - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072581098967683123 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; BTW, does Wayfinder have anti-cheat? I ask because MMOs have problems with this&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We have multiple anti-cheat plans, can&#039;t go into details for security reasons but they&#039;ll be there.  - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1065395999297777785 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Which Unreal Engine are y&#039;all using, 4 or 5?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We’ve been developing the game in Unreal Engine 4 for some time now, and have been benefiting from the familiarity our team has working in Unreal, plus years of stability, features and established ways of doing things. &lt;br /&gt;
However! We’ve been hard at work behind the scenes working on an update to Unreal Engine 5. UE5 has a ton of new and exciting features our artists would love to get their hands on: we think cutting edge features like Nanite are going to allow us to push the detail in our game further while providing a smooth gameplay experience. Lighting with Lumen will allow us to create more moody, softly-lit environments. We appreciate the cutting edge here at Airship, and we’re always looking for ways to push our craft forward.&lt;br /&gt;
This project won’t come right away, but we’re very hopeful that not too far in the future we’ll be able to unveil the look of our game with a shiny new coat of UE5 paint! - [AS] andresmakesgames&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001698740198973490/1002629855617228950 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; What regional servers will there be on launch, and how will server mergers be handled when a server population gets low?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We play games online just like everyone here and one of the most frustrating things on launch day is getting on the “Bing Bong” server and finding out your friend is on “Shibbledibble” then four months later the two are combined. It’s important for players to quickly get into a game and play with friends and that’s why we will not have server selection. You’ll find your friend and jump into their game. We don’t have a list of specific regions to announce at this time, but will in the future. DE brings a great knowledge to the table when it comes to tech so we’ve been working hard in conjunction with them to bring the game to life as they’re the proven masters. - [AS] andresmakesgames&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001759961124192257/1002635522520404039 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; That&#039;s fantastic! Thank you for being so considerate! I noticed that you already were trying to be potato-compatible because needing only 4gb of VRAM is pretty low.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; It’s a balancing act you want to get people into the game but also want it to look great! We are working with our partners at AMD to also take advantage of FSR 2.0 to help with running the game at a solid frame on lesser spec machines. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051268526842839070 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==Lore==&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Is the Citadel of the Seven Winds and the Dominion of the Seven Winds from Senja&#039;s backstory the same?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yeah, the idea here is that the people of Evenor have knowingly or unknowingly built their most prosperous cities and structures around these strange structures now known as the Beacons, just like our hero&#039;s main hub of Skylight has a Beacon. The &#039;Dominion&#039; is one of the nations (like the Avar Imperium or the Maze - two other nations). The Citadel is a massive spire the Dominion have built out of around the beacon they found. Just as mentioned, the Avar Throne was built around/out of a Beacon. - &#039;&#039;[AS] Joe Frye&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063189805661438093 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Is the Empire the only one minting coin? Do other civilizations just barter and trade?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; All three of the major powers used currency. The Maze&#039;s economy functioned quite differently than the Imperium, but coin was still useful to them. The Maze isn&#039;t undeveloped by any means, and neither is the Dominion, their skillset is just in different areas. Think of it like this:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1)&#039;&#039;&#039; Imperium = they&#039;re the arcanic science peeps; they use magic to enhance technology to their purposes, and would be responsible for things like the creation of arcanic firearms, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2)&#039;&#039;&#039; Dominion = masters of the raw elements of magic; they&#039;re closer to what you would consider mages or wizards, and their society developed around instinctual use and study of the elements.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3)&#039;&#039;&#039;Maze = jacks of all trades; they use whatever they need to get by. They have a little technology, a little magic, but they&#039;re most famous for their use of alchemical compounds. -  &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072978504163016787 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; So the Maze is not an actual maze, it&#039;s a nation? Or a nation in a maze?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The Maze refers to a nation. But there are also labyrinthian shenanigans. Though that is all I will say! - &#039;&#039;[AS] Joe Frye&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063190319589490819 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Unprompted, in a lore post.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Aurelian: Equal parts library, temple, and arcane workshop, Aurelian was once a monastery for the Order of the Silver Codex. Originally founded as an Imperial outpost in a dangerous frontier, the ruins of Aurelian boast imposing fortifications which loom over The Highlands. Rumor tells that the monastery was abandoned during the height of the Mazewar, though the details of the raid on its denizens remain unclear. Still, it is well documented that Aurelian once supported a robust population of monks and travelers. The Seekers believe there may still be supplies and both technological and arcane boons capable of restoring Skylight hidden within the monastery’s walls. Yet mystical wards and ancient traps linger in the ruins, plaguing any scavengers that dare explore Aurelian’s forlorn halls. Thus, like most silver linings in The Highlands, little hope remains. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1065707738610536578 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; In this interview with wccftech (https://wccftech.com/wayfinder-qa-joe-madureira-unveils-new-mmorpg-lite-game/), Joe Madureira describes the Precursors as a &#039;mysterious alien race&#039; but this recent lore post seems to imply they were created by the Architects here on Evenor. Are both of these statements accurate?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; I don&#039;t want to get too deep into this question as it touches on lore pieces that the story will cover. But suffice to say, both statements are accurate.  - &#039;&#039;[AS] Joe Frye&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063191481935994980 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; What&#039;s the relationship between the Wayfinders and Omen&#039;s Seekers? We are a Wayfinder but also a Seeker? Are all Seekers also Wayfinders? Are all Wayfinders also Seekers?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The Seekers are the forces led by Omen in Skylight that are trying to put the world back together. Wayfinders are the Seeker&#039;s greatest champions, brought back from the depths of the Gloom. - &#039;&#039;[AS] Joe Frye&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063193043471179846 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Unprompted, in a lore post.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; OK for today&#039;s leak. I present the FIRST voice line from the game as well as some new and exciting lore to discuss and speculate on. We&#039;ve said before that all of our characters have a rich history, back story, and relationships and we can&#039;t wait to explore that in-game.&lt;br /&gt;
&amp;quot;The Eldren were never part of the Architects&#039; plan for our world. They&#039;re a cursed, dying people,&lt;br /&gt;
and they know it. I’ve fought Eldren in the catacombs beneath Imperial cities, scheming to&lt;br /&gt;
destroy us... and now they may have actually done it. So forgive me if I don’t trust Niss.&amp;quot;&lt;br /&gt;
– Wingrave &lt;br /&gt;
- &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1065346658075947170 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; What is Wingrave’s favorite food?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039;  Hmm... the meme answer I want to give is like... plain white bread. But probably a traditional Avar food. Maybe I&#039;ll slip that into an item description somewhere. - &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064675787715907594 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; We were curious which characters would canonically drop the &#039;f-bomb&#039;?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Silo would have no qualms dropping the F-bomb for sure. Niss, if she was in a dire sitch. I could see Senja saying it, but in more of a fun, sailor, we&#039;re all friends here kind of way. Wingrave would be staunchly opposed! Kyros makes weird arcane screeches... - &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063629949463957604 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; What is Niss’s favorite pop-tart?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Silo: &#039;&#039;Hey, Niss. What&#039;s your favorite pop tart?&#039;&#039; &lt;br /&gt;
Niss: &#039;&#039;What is this tart? Why is it popping?&#039;&#039;  - &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063635737532174356 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; what color lipstick would Niss wear if any?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; She&#039;s not really a lipstick kind of gal. But, if for some reason, she was convinced to wear some for the odd occasion... Maybe dark purple. Lilac. Gotta keep that color scheme consistent. Or the blood of her enemies.  - &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063634944129241108 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; does Kyros just &#039;&#039;look-like-that™&#039;&#039; or is his hood concealing it cuz the cosmetics make it look like that&#039;s just how he looks&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Kyros ascended beyond the confines of a mortal body long ago. So, in other words, yes, he does just look like that. He comes from a place called the Kingdom of Ashes that exists as only ruins now. Though, it was much more advanced than any of the civilizations that persisted to modern times in Evenor. I would look out for secrets related to his homeland to learn more about his people. - &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063923906030862487 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Yeah so I noticed in Niss&#039;s background it mentioned the Infinites and the Aegis War that took place to make the Eldren, I was just wondering if that&#039;s like far in the past before the Gloomfall and what the Infinites were in relation to the Celestial Architects?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The Aegis War is the distant past. Keep an eye on item descriptions (weapons, accessories, etc.) whenever you get a chance to play for answers to some of these questions. - &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063218059453681735 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; The Gloom being this reality bending, creation juice right?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039;The Gloom is a mysterious force that when it touches people, land or anything it warps and distorts reality creating infinite versions of realities, places and people. You’re dead. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064347384164925470 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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[SOLIDAge continued in successive discord messages]&amp;lt;br&amp;gt;&lt;br /&gt;
* It is why you can have 5 Wingraves running around, or 3 Niss or 19 Kyros, they’re all echoes of the actual character who was lost in the Gloom.&amp;lt;br&amp;gt;&lt;br /&gt;
* You all share the same past… but not the same future. &amp;lt;br&amp;gt;&lt;br /&gt;
* “You are an echo of a fallen hero” was pretty clear IMHO but we can clarify haha. &amp;lt;br&amp;gt;&lt;br /&gt;
* Dem Wayfinders be dead. &amp;lt;br&amp;gt;&lt;br /&gt;
* 50 Wingraves is the same reason every time you step into the Gloom it’s different with different layouts, enemies, loot, events, quests etc. &amp;lt;br&amp;gt;&lt;br /&gt;
* Whatever the Gloom touches it twists and reshapes.&amp;lt;br&amp;gt; &lt;br /&gt;
* We aren’t planning some Warframe Second Dream twist lol.&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; So with the lore in the future, would you guys consider doing a cinematic short story between all the characters or certain characters? I can’t say for everyone but I loved reading the lord and wait for more!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Without revealing too much… yes. Our very first cinematic you’ll see is exactly this. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051572534396588103 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; And what&#039;s the relationship between Westreach and Highlands because they seem to be really close?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Westreach is the larger region; Highlands is like a sub-region within the Westreach. - &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1075187638891462686 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Does the monsters of the gloom have a specific name? That is to say classifications on their species, not like a race of creatures of say goblins; but rather than call them monsters, what are they really?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Just checked with the Lord of Lore, Gloom Creatures/Monsters are the best term to probably use for now. Their existence might be different than you might expect. - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1075432369600876665 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; I always thought they were referred to as Echoes?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The Gloom Creatures would be slightly different from Echos... Echos are manifestations of things which existed in the world prior to the Gloom consuming them. - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1075441496913875067 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=Seeker_Archives&amp;diff=375</id>
		<title>Seeker Archives</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=Seeker_Archives&amp;diff=375"/>
		<updated>2023-02-21T00:36:40Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: Created Seeker Archive&amp;#039;s and Discord messages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Seeker Archives&#039;&#039;&#039; are a collection of texts and information gathered by the [[Seekers]], likely gathered in their pursuit of uncovering the past as mentioned by Omen.&amp;lt;ref&amp;gt;https://www.playwayfinder.com/en/news/the-precursors&amp;lt;/ref&amp;gt;&lt;br /&gt;
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As of recently, a series of small Discord messages containing lore snippets and gifs have been posted by the Airship Syndicate Community Managers SOLIDAge and Sir_Snarf aka A.J. and Alex. These messages are written from the perspective of an unknown in-setting narrator who mentions various entries from the Seeker Archives, generally lamenting at their inadequacy. Although whoever the perspective is from and whether it&#039;s the same person who is narrating each time is currently unknown, if we treat them as a single entity responsible for each message, some assumptions can be made about them. Namely, this person appears to be a caretaker or librarian of the Seekers Archive as they are tasked in restoring the Seeker Archives after an event known as &#039;the Battle for Skylight&#039;. Additionally, they appear to be relatively new to the Seekers organization, as they are unfamiliar with everything the Seekers Archive had before this event, and they do directly address the [[Wayfinders]] implying this has taken place post-[[Gloomfall|Gloom#Gloomfall]].&lt;br /&gt;
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==Message 1: 2/14/2023==&lt;br /&gt;
&amp;quot;&#039;&#039;The Geartooth Goblins have been a pestilence on the Kragan Highlands longer than the Imperium’s presence in the frontier region. Credible sources an early skirmish between Imperial Expeditionary Forces and the Geartooth Clan [Archival Entry BG-02257], have led me to believe no stones were cast by the Imperium’s first settlers to enter the region. While much of the Seeker Archives remain damaged since the Battle for Skylight, my restoration of our records in this area are sufficient enough for me to conclude that the Geartooth of the Westreach have always been hostile to non-goblins on sight.&#039;&#039;&amp;quot;&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1075185038783696906&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:GoblinSeer.gif|400px|frame|left|A GIF of a Goblin Seer, sped up due to file size limitations, see the original with reference.]]&lt;br /&gt;
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==Message 2: 2/16/2023==&lt;br /&gt;
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&amp;quot;&#039;&#039;...When the heart of a Lost Zone, an Anchor, is threatened, it may summon more than Husks and Heralds. It may summon an Emissary. Powerful manifestations of the Gloom, these armored terrors have only been witnessed by Wayfinders which found themselves in the deepest parts of the void [Archival Entry: GD-00046]. I am disappointed to say the Seeker Archives possess a scarcity of information on their tactics, thus I will provide any fledgling Wayfinder who might be referencing this entry the following advice only....&#039;&#039;&amp;quot;&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/989586587513925682/1075857886518968503&amp;lt;/ref&amp;gt;&lt;br /&gt;
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This message included no image.&lt;br /&gt;
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==Message 3: 2/20/2023==&lt;br /&gt;
&amp;quot;&#039;&#039;...While restoring the portion of the Archives dedicated to writings from the Dominion, I happened upon an entry which referenced a series of experiments conducted by a school of arcanists some two centuries ago [Archival Entry BG-00987]. They concluded that if not for the technological armor which surrounds commonly found Lancers and Guardians, the energy within would erupt. In the correct circumstances, these eruptions resulted in the forming of conscious elementals not unlike those found rampaging in certain regions of the world. This, combined with Lord Halar’s confirmation that a Lancer’s chassis showcases similar details to archaeological sites with known connection to the Arcs, supports the generally accepted theory that constructs such as these were creations of the Architects themselves...&#039;&#039;&amp;quot;&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1077264475205419020&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:ElementalLancerOptimized.gif|400px|frame|left|A GIF of a Elemental Lancer, sped up due to file size limitations, see the original with reference.]]&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=File:ElementalLancerOptimized.gif&amp;diff=374</id>
		<title>File:ElementalLancerOptimized.gif</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=File:ElementalLancerOptimized.gif&amp;diff=374"/>
		<updated>2023-02-21T00:30:40Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=File:GoblinSeer.gif&amp;diff=373</id>
		<title>File:GoblinSeer.gif</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=File:GoblinSeer.gif&amp;diff=373"/>
		<updated>2023-02-21T00:30:38Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=Discord_Questions_Answered&amp;diff=372</id>
		<title>Discord Questions Answered</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=Discord_Questions_Answered&amp;diff=372"/>
		<updated>2023-02-18T17:32:51Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: Shortened references, added new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of on-going questions that have been answered by various Airship Syndicate staff, primarily by the Community Managers Alex and A.J. aka Sir_Snarf and SOLIDAge, in the official [https://discord.gg/wayfinder Wayfinder Discord]. This list does include a few choice questions from the official Wayfinder Discord AMA taking place around July 26th, 2022. No questions have been taken from the Reddit AMA. Questions and answers have been formatted for readability and grammar, so be forewarned that the questions and answers are not as they were originally typed, though all questions and answers have their sources cited so that you may see the original context. Additionally, some answers have questions that were entirely made up to fit what the answer would actually be answering were they to have been in response to said question, as the Community Managers have been known to give good-to-know information entirely unprompted (though we love them for it all the same).&lt;br /&gt;
&lt;br /&gt;
==General Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; There is just one question I want to ask, the drops from enemies: is it gear/ weapons that can be better than in slot? Or do they drop crafting ingredients to craft gear with more powerful slots, OR is gear all similar power but leveled up to be more powerful? Thanks... also can&#039;t wait to play this!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The only gear that drops right now are accessories and relics. What does drop are ingredients to make the weapons, and improvements. Weapons do not drop, but materials and accessories do. We&#039;ll go into itemization in the future. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1062910058498887730 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; What is this?[[File:altar_of_the_pheonix.png|200px|left|thumb]]&#039;&#039;&#039;A:&#039;&#039;&#039; Phoenix event. Drops feathers for crafting. Mystery solved! - &#039;&#039;[AS] SOLIDAge&#039;&#039;&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1062909540414271548 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Sorry for the direct message but will there be a codex system to see how many weapons or things you&#039;ve collected?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes, it’s called Discoveries. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064269522325999666 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Will each character follow a specific role that should be played (tank, support, healer, etc) or rather closer to Warframe (survivability, dps, buffs)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We want much of the content to be solo-able, (though it will definitely be more preferable in a group!) so we want to make sure that each character can hold their own. While each character will be meant to fill a role, and will bring something special to a group makeup, we want them all to be fun at beating up the bad guys with their own flavor of doing so. We want to make sure it doesn’t feel like 3 solo people that just happen to be playing together, so we are trying to infuse as much team synergy and reasons you WANT to bring a friend along. You could play your glass cannon solo, but its definitely a lot easier if you have a friend tanking or a healer with you. We also have a bunch of ways you can customize the character to alter how they play and lean into some other roles based on ability upgrades, talents, and equipment choices. - &#039;&#039;[AS] MadTzyn&#039;&#039;&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001697037001162853/1002631393425248336 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Context:&#039;&#039;&#039;[[File:LZRating.png|200px|left|thumb]]&#039;&#039;&#039;Q:&#039;&#039;&#039; The Stars [To the left on the minimap] shows the quality of the chest, right?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; In its current state, more like a tracker to say how well you&#039;ve completed the run. You die a bunch, you lose stars, you lose loot.&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Will this be toxic in random groups? maybe they will feel there is 0 reason to play anymore if they can&#039;t guarantee max loot.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; I can see all of that, but on the same token, it does encourage cooperation rather than someone just speed running through a LZ and abandoning party members. Hasn&#039;t really been a pain point thus far, but we&#039;ll keep an eye on it. &amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1070443384789016636 Discord]&amp;lt;/ref&amp;gt; But all of this is a bit of a non-issue as the main loot comes from the actual mobs and bosses rather than the end of expedition bonus loot. &amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1070444065532956803 Discord]&amp;lt;/ref&amp;gt;Yeah all the main things you are looking to have drop are separate than this mechanic and revolve about the actual drop tables.&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1070444486351667291 Discord]&amp;lt;/ref&amp;gt; For the most part we are more interested in drops being intentional and rewarding for hunting for a specific piece rather than praying to RNJesus on a random chest mechanic&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1070445041753002026 Discord]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039;lets say you want 20% chance loot you want, even if you die a lot and get worst chest you still have 20% chance but if you don&#039;t die and you get the best chest, then the chance increases?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; They&#039;re totally separate mechanics, so the items you&#039;d be looking to have drop wouldn&#039;t be influenced by who&#039;s died or not&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1070446774348681276 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Ok, can you confirm what power rating starts to drop unique stuff like when you see stuff that&#039;s legendary or epic?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The majority of drops you will be hunting for are crafting components rather than straight legendary weapons etc. But special echos and monster specific drops can drop at any time.&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064295330180497408 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; What kind of character progression will there be in the game? Do we have stats that we allocate, or different kind of skills we can invest skill points in?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Remember we’re in active development so all this can change… BUT there are lots of avenues of progression! Each character comes with unique abilities and passives that make them stand out from other characters. Leveling a character increases their base stats, allows you to upgrade abilities and passives, and invest in a system that allows you to customize stats based on equipment you choose to wear. Weapons are kind of like characters, in that they also level up and gain power through leveling.  They each come with a unique ability, not found on any other weapon (think an active ability on a Destiny Exotic). Each creature in the game drops a unique “mod”, which is a slottable item that can augment you and your weapon further. We’re really excited about this and can’t wait to go into our deep progression system in the future - &#039;&#039;[AS] MadTzyn&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001729519406821477/1002633302068445184 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Snarf can you confirm loadouts?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Ah yeah, I think I asked Steve about this a few weeks back. Still to be determined. - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1071557827564409012 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; They said gameplay combat will be in the vein of Darksiders/Devil May Cry.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; This is correct, and the weapon you choose for your character changes that play style and speed even more. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1005857655232921600 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Will there be NPC factions similar to Warframe&#039;s Syndicates?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. I&#039;ll clarify slightly, right now there are multiple factions in the game. The world has tons of races  and tribes and people. You&#039;ll learn about them inside and outside the game. There currently isn&#039;t like a &amp;quot;rep&amp;quot; system in place like some other games. though. Right now they&#039;re strictly for storytelling. - &#039;&#039;[AS] SOLIDAge&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072562151354544249 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Are the factions like Reavers, Bandits, Goblins etc? Or are those just enemy groups?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; They are factions.  - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072563114668736552 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Since you guys have done testing, how many hours does it take to access the endgame on average?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The goal is to continually enrich older areas and expand into new areas too, so there will always be a reason to collect new weapons, pad out your roster and gear up for a new boss or challenge.  - &#039;&#039;[AS] SOLIDAge&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072563576503545968 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Will the game include in-game holidays and associated quests/events?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. There is currently some conversation philosophically about whether you should celebrate holidays in-game that coincide with real life holidays, or you create your own to make it feel more in-world… But we will have something. - &#039;&#039;[AS] SOLIDAge&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1024157194201071647 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Hi Sir_Snarf, what do you mean by gameplay loops? I’m not familiar with that term.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; So at the moment one of the main Expeditions is using the gloom gate with whatever imbuements you want for specific results. You go in with a party or solo, kill the mobs, complete the events, fight a boss/mini boss fight, collect the rewards, rinse and repeat. In the future there will be many variations to loops like this. We will continue to expand the overworlds, create larger group content, social content, and likely things we haven&#039;t even dreamt up yet alongside the community&#039;s wants. - &#039;&#039;[AS] Sir_Snarf&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072579081339678860 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; What is this Power Rating you speak of...?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; And someone wanted stats? Ok, my Niss is Power Rating 721. STATS! - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064266237422616637 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; What is this?[[File:LZRating.png|200px|left|thumb]]&#039;&#039;&#039;A:&#039;&#039;&#039; OK this finally loaded after i restarted Discord. No, that is your Lost Zone rating, it goes up  based on what you’ve completed / accomplished / discovered and down based on deaths. Higher the star = better rewards. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064267356731363348 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Can you confirm or deny if there&#039;s a stat called crit resist?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; There is not.  - &#039;&#039;[AS] SOLIDAge&#039;&#039;&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064267475144937574 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Five players seems like a good balance in games using the trinity of tank/healer/DPS.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We prototyped out multiple group sizes but currently have 3. This is due to a few different factors. The first is we wanted the readability to be easier since our game’s camera is more akin to a 3rd person action game than say a traditional MMO. When you have more than that, the abilities and attacks become very hard to read. We also like the fact that 3 allows players to have a very clear role when on their adventure with friends. We are also looking at expanding this for certain end-game content. Again, we are in active development and this could change in the future. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001703288812609716/1002631669674688612 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; What aspect of the game are you most excited about?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; I think 2 things. One is that we’re a character game with personalities. People love character games and we really can capitalize on their stories and their relationships with one another to make them shine… and then the second feeds into that too and that’s how it feels. At its heart it’s a console action game and no one has really done that in an online setting with thousands of people. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051626001832083496 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Will you ever have a max on alts or.. how will that work?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; You can swap characters whenever you want. There are no true “alts”Right now the only restrictions we have on changing characters is that you cannot do it while in a Lost Zone (dungeon). The open world Highlands area? Yes, you can switch there. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051007025867403294 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Context:&#039;&#039;&#039; We have what are called  imbuements. By combining imbuements you’ll make a mutator. We don’t actually tell you what combinations do, that’ll be up to the players to discover for themselves. Think of it like cooking in Breath of the Wild. You’ll fill out your discovery book as you try different combinations and face new challenges.&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051314239912034345 Discord]&amp;lt;/ref&amp;gt; - &#039;&#039;[AS] SOLIDAge&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is there actually a reason to run these? better loot, material drops etc or just for fun?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Better loot, specific loot, specific events or enemies, lots of reasons. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051314695350538321 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Is there a point to modifiers? Like extra loot? Or just for fun?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; yes, certain things will only show up with mutators etc&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1052435748839772170 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Are you still taking questions, Solid? Was curious how many open questing zones are planned for Early Access?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We&#039;re working on multiple zones, but no hard numbers to announce right now. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072562520814014536 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; How many players will there be able to be at the same time in the open world at once, as in a maximum. For ex. fighting against a world boss?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; So right now we don&#039;t have an answer BECAUSE we&#039;re finding out. We&#039;re using the data from the tests that we&#039;ve run to get basic data and I can say that we&#039;ve actually upped this number twice in our internal testing, last time I saw I think it was 35? I&#039;m hesitant to say a specific number we&#039;re going for because I don&#039;t want you to get sad when we don&#039;t hit it. I can attest, Skylight looks pretty wild even in the high 20s. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072560939922096129 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; I&#039;ll throw in my question now since I&#039;ll be afk now for a while, and I&#039;ll check later. Can we expect music with vocals/lyrics in the game?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; I can’t say no definitively but right now we have a mostly orchestral music and it’s great. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051572039644876910 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Combat ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is Combat reminiscent of hybrid action MMOs?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We want the game to feel like an action game so combat is fluid and more in like with a traditional console / pc action game than an old school tab targeting mmo - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/999055520407228478 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Based on the earlier video it seems that there will be some kind of combo system with weapons so that you aren&#039;t just feeling like you&#039;re stuck with 4 abilities?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; There are combos and even though there are 4 abilities you can mod them and augment them quite a bit when leveling up a character&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1050678061709938758 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Will the combat feel more like there is weight to each hit or more of a combo counter beat ‘em up?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The combat pacing will be similar to Darksiders games.  On a spectrum of Dark Souls to Monster Hunter to Devil May Cry, it’s somewhere in the middle. - &#039;&#039;[AS] MadTzyn&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001692679794606100/1002628184375840858 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; For example there was character specific weapons for the classes in Destiny. Will there be something like that?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; One of the things that was mentioned in our announcement video was that we want each player to be able to customize their character and play the way that they want. Each character will have a signature weapon, but any character can use any weapon type (or other’s signature) in our game. There will be choices and trade offs but it’s all about player choice! - &#039;&#039;[AS] MadTzyn&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001692078755024947/1002627940271530044 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; From what we say it is a action game the weapons will be like Warframe that every single one will be &amp;quot;unique&amp;quot; like a pistol that change fire rate or the like or like Dark Souls that they will be like a group with special being &amp;quot;unique&amp;quot; and combo general of the weapon group?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Each weapon will have a unique ability. Each weapon type will have unique mechanics to them. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1023990033788702921 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Are signature weapons and non-signature weapons a thing? Like can you just loot &amp;quot;a 2-h sword&amp;quot;? Or are all 2-h swords called &amp;quot;Icefang&amp;quot; or something?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; You can’t loot weapons. You work towards creating them via crafting. Each weapon be it signature or NOT a signature has a unique ability to just that single weapon.  - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1050967107317272626 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Okay, interesting. So what defines signature over non-signature? Is it like a mythic item with a more powerful ability?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; It’s specifically made to the theme of whomever it belongs to. I don’t believe they have more stats + mod capacity etc. We have some ideas on “proficiencies” and what that might look like, but you’ll never be totally gimped.  - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1050967464864919612 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039;  So there could be 8 variants of the sword+shield, but Wingrave&#039;s specifically is called Bastion.?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; And all 8 of those other swords and shields would have a different ability on them and a unique name. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1050967813952655491 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Starting to remind me of Monster Hunter World&#039;s big crafting lines for each weapon&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; In a way yeah… we want them to be meaningful and rewarding to farm up and then create and you’ll use it forever. One sword and shield could have a support ability, one could have a DPS ability etc.Then you can mod it, prestige etc and just make it more and more powerful. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1050968105611956236 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Unprompted.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Rifles feel goooooodI keep saying it here, but the new magnetism of them feels really solid and makes shooting fun. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051320511776428072 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Accessibility==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What will the accessibility options for this upcoming game be?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We are big advocates of accessibility and allowing players to personalize their play experience. We’ve done our best to offer gameplay and accessibility options for all of our games, with a lot of custom technology built right into our engine. While we are still hammering out our early plans for these options, you can expect things like controller remapping, readability options for text and dialogue, camera FOV, and HUD options to fine tune the density of information and immersion. Over time, we would love to let players adjust their gameplay color palettes, display custom awareness indicators and targeting feedback, reposition and scale HUD elements, and more…&lt;br /&gt;
One of the most exciting things about building a live game is being able to expand on our accessibility options as we go with the feedback from our community. Let us know what you’d like to see! - [AS] Billy&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001838715456471050/1002636966690558002 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; This might be a minor thing but... I play most games using arrow keys, so being able to fully rebind keys is a big  thing for me (and I guess others= pretty please make sure that most if not all keys are fully re-bindable? (I had games where certain keys simply could not be changed etc. ENTER for example was hard bound to chat in one game) and would rather like to avoid key input changers because, anti cheat detection stuff etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We&#039;re going to do a deep dive into accessibility in the future, but I&#039;m happy to report that you can actually do what you&#039;re asking today. (Granted we&#039;re in dev, everything can change).&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1030215666814435328 Discord]&amp;lt;/ref&amp;gt; We have some finessing for Mouse and Keyboard as we&#039;ve done a lot with the controller. The content creators we had out here last month gave some great insights into making M&amp;amp;K feel better. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1030216442831978567 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Also what&#039;s the plan with accessibility considering I can&#039;t read?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We are actually working with some accessibility consultants. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051016401147670580 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Housing==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Currently we&#039;ve not seen anything on Guilds, housing or neighborhoods, so this might be tricky to answer. Are Neighborhoods intended to be: &lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039; - Just random housing areas, sort of like FF14, just plots of land.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;B&#039;&#039;&#039; - Randomly instanced housing areas, with your friends. Where houses are hot swapped in/out.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;C&#039;&#039;&#039; - Guild areas that can be curated by guild members, ala Warframe.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D&#039;&#039;&#039; - Other....&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; In Early Access will be shipping B as a MVP (Minimum Viable Product), then we&#039;ll work towards the overall goal towards combining A + C. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072564119846256650 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; My only concern with any kind of system like FFXIV is the arbitrary limitations that prevent players from getting housing because there are only so many available. I feel like if you&#039;re starting off with B, you&#039;re probably going to prevent this from happening?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We don&#039;t have plans to have a system like 14 where there is a land rush - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072564728242647112 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Hi Solid. Good afternoon! Has Airship worked out the kinds of buffs we get from the player housing system? If we sleep in our house, do we get buffs?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. We have multiple ideas and basic designs. We’ll go into depth on them at a later time. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1071868062426468383 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039;  Do you know if there will be any PvP? 😅&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; ATM focused on making the PvE as good as possible, the next logical step is PvPvE, but PvP down the line isn&#039;t out of the question. Just want to make sure it is excellent, and not just an afterthought to fit a &amp;quot;Technicality&amp;quot; - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072576053379346443 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early Access/Launch==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Good morning, is early access exclusively random?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Morning! Beta is random selection, EA will be primarily through founder packs, but we are going to have other ways to get people the chance to get in early too. Details to be announced later this month - Sir Snaf&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1073911383541952562 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; How long does early access last for launch?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; EA will roll into Launch - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072563861850443806 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; My concern is less about the scope for the lifetime of the game and more what&#039;s going to be available at launch. Lots of games have fallen off before they got the chance to get where they wanted to go.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; It&#039;s a valid fear! But proof will be in the pudding, I can share how good I think the game is in its current state until I&#039;m blue in the face... but what will really count is when people get to play it and decide for themselves. All I can say is we are committed to continue to make it even greater - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072576489599537242 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What about PS4 we don&#039;t get in until EA so?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; What about it? PlayStation 4 will come with Early Access.  - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1065145935241420891 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Will we have exclusive items in early access like titles or visuals?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072563892808597606 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; How many Wayfinders will be available to choose from the start? And if you can answer; which ones?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; 6, They&#039;ll all be ready, and we&#039;ll launch new ones at a good pace - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072564848522694808 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Closed Beta Test==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; WHEN IS CLOSED BETA?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We are in the process of finalizing our plans and we&#039;ll let you guys know soon. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072560488820510740 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; I really hope I get to play CBT, I would really love to get a taste of the game!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; CBT will be the largest invitation pool by a wide margin, so I hope so too! Annnnd, not just NA 🙂 - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072584088470421555 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Are friend (access) codes a thing and is anybody in the market for a friend? Asking for a friend.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We&#039;d love to add that for future tests, but no friend codes just yet! - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1065027289533915186 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Wait how many people signed up again?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We have not released specific beta numbers but I have said we have over 100k wishlists on steam, and our beta numbers are higher than that... by a lot. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1065341597748834304 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Give or take that the average person who signs up for tests tends to sign up on 2-4 different accounts?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We had an astronomically high redemption rate, none of these &amp;quot;dead codes&amp;quot; were put to waste, we sent more invites based on our testing goals and data needs - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064994222803001464 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Will it be a clean slate start?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; When we are releasing the game it&#039;ll all be wiped, people playing today will not have a headstart on any content. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1062492462611976263 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Monetization==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; So since there will be a battle pass will it remain once the duration runs out like in Deep Rock Galactic and Halo or will it disappear into the void like in Destiny 2?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; I think we have a pretty interesting take on the battle pass. I have to wait and see but I think I&#039;ll make a lot of people happy because they can play their way and don&#039;t have to make choices of one piece of content over the other. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1052776687852585021 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is battle pass paid in any way?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We&#039;ll go into battle pass and other MTX details soon, you can expect it to be very similar to other systems from other games but we do have our unique take on some of those that we think will make players quite happy. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072561237394718741 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Even with the game looking to release F2P, can we expect some form of physical collectors/founders edition of the game? I have a mighty need!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; It’s always humbling when people believe in you and what you’re creating. We saw that first hand with Kickstarter. Partnering with someone like Digital Extremes allows us a lot more freedom as we aren’t self funding or crowd funding. While we don’t have anything to announce today, we are planning to offer founder’s packs for people to get in early and show their support for the game and us with exclusive items we don’t plan on selling. A physical release obviously is a little more tricky but also realize that is important for some so we are currently looking into that as well. -  &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001759158934179941/1002634832813248532 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; One question I noticed was left unanswered: Will there be a subscription? (Something optional like ESO)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; It&#039;s not something we&#039;re planning in the sense that the game is built around it. If we do have one, it&#039;ll  be like ESO+ where it&#039;s additive and not required but no plans right now. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1052776093721038898 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Also, back on the topic of cosmetics/customization: I read that there will be lots of ways for us to differentiate our characters from other people&#039;s. What does this entail? Just armor/dyes? I doubt we&#039;ll be able to change stuff such as the hair color, skin tones of the characters since they&#039;re set in the lore, so just curious.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Too lengthy to get into here, but the level of customization on skill trees, weapons, trinkets and cosmetics is EXTENSIVE, You&#039;ll unlock dyes and be able to color individual components of your cosmetics - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1052440205199671296 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063276438914089051 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What systems will you have for allowing players to show their time spent on the game? WoW has armor sets / mounts, league of legends has Challenges / banners / mastery / eternals. Normally we see something like Player Housing, but what is a players main way of flexing their time and accomplishments in the game to other players?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Every character and weapon in the game will be earnable through playing, so building your character base and arsenal will be one aspect of it.  We also have many cosmetic options to unlock along the way to make your characters and weapons feel like your own.  Mounts, cosmetic pets, player housing (and a slew of decorations), and emotes are some other ways you can flex your accomplishments!&lt;br /&gt;
We are also designing a robust player badge system that will let players customize their online profiles. You will earn titles, backgrounds and icons through mastery and gameplay which should be a great way to show off your accomplishments to other players. - &#039;&#039;[AS] MadTzyn&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001696157417869393/1002629932687568906 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Is there any chance I can get some kind of confirmation on a mix and match styles/persona system so I can take, say, a helmet from one Wingrave persona and armor from another?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Currently personas are entire skins that are not customizable. The &amp;quot;base&amp;quot; character is customizable with shoulders, head, chest etc - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072565120082915409 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; can personas be dyed&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We had a chat about this recently, it&#039;s up in the air. Currently not planned due to how they function and since it&#039;s almost a remodel of the character it could be hard, but nothing to announce now. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072565323020111914 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Will we have pets in-game? Will they be for combat or purely cosmetic (like ESO) ?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; 99% sure I answered this before and it was you that asked! But right now they are non-combatants, but the system isn’t final so I can’t say where they’ll land.&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1023970012282748970 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; With players having control of studio-created characters (as I call a Hero MMO), what customizations will there be to individualize each player&#039;s character, if any?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We chose to make our game character based because that’s one of the strengths of our studio; Making memorable characters that are fun to play! We know that customization is important to players and we aren’t going to be skimping on that. We’ll have various cosmetics, dyes and skills + stat choices so that your character is unique from someone else’s both in how they look and how they play. &lt;br /&gt;
There will be quite a few ways to make your version of a character different from your friends, but every character can use every weapon… and that’s really going to add variety! - ELSK&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001775388961288202/1002635874955186196 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; When beginning the game, how do you select a character?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; You start the game and pick a starter character and play the tutorial, at the end of the tutorial it asks you if you want to proceed OR restart it with a new character. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1062908779844337736 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; I hope that we are not forced to have multiple characters.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; You will not be forced. There are benefits to playing multiple characters though. We’ll be able to share more later on!Jump We’ll talk more about that soon but there will be reasons to play with people and your characters will feel unique enough that you’ll want to play with others.  - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/989552513256669185/998222299868168333 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; What is your favorite wayfinder?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; There is an upcoming Wayfinder that I know will be my favorite just because it&#039;s my play style in a theme that I love, but until that Wayfinder is released, I shall be playing Wingrave and Kyros. To be clear, this character is not next in line, they are about 4 away sadly 😢 - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072565676448956556 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; So it&#039;s just Niss but Cat. Unless you mean the character from the concept art that I am absolutely fawning and simping over because GOOD GOD SHE LOOKS COOL AF!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Nope. Not what I was referencing. But that character is dope af. Are they a Wayfinder? An NPC? A boss? You’ll have to wait and see! - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072570130384552138 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Ok ya plan at least ideal 10 extra Wayfinders yet&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We have 4 that we’re currently working on. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072566230008991774 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; When will we get more information about redacted? She’s been unknown for so long!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Closer to Early Access. - SOLIDAge &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072564338419826748 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Is it a character&#039;s first scenario where you think of cool characters and how they would fit in the world, or making your story and adding prominent characters to the game?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; A little of both, if I&#039;m understanding your question correctly. Some characters come naturally out of the ideation process by nature of being a compelling product of what&#039;s going on in Evenor at this time. Other characters are just awesome things the team wants to try out, we think people will enjoy, and we figure out how that person fits into the world. - &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051016661307768933 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Under the hero stats (referring to the main website Wayfinder statistics), what does Control refer to?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Things like slows, roots, taunts, disables things like that. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051627590814801970 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; While the design looks so good on the characters, I wish it was like other MMO where you are the character you know,  it will feel like Overwatch where Lucio is Lucio and you are just playing as him. But let see how it goes.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The Gloom has twisted and warped everything that it touches and why you’ll see multiples of the same character. No two will be alike though as you can use any weapon, customization through parks and dyes and more. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1050954496823537744 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story/Gameplay Progression==&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Q:&#039;&#039;&#039; Since you guys have done testing, how many hours does it take to access the endgame on average?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We actually have only tested a sliver of our MSQ (Main Story Quest). We&#039;ll be testing more of that in beta. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072563065297580225 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Will there be a hard cap on levels like say for guns and Wayfinder or more of a soft cap type of system? Possible limitless progression?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Hard cap. - &#039;&#039;[AS] SOLIDAge&#039;&#039; &amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072564179711578183 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Is &amp;quot;account level&amp;quot; still gonna be a thing?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yes. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072562594386284584 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What will the super hard content be called?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Super hard content. It doesn’t have a name right now actually. We have difficulty tiers for content, but like end game “raid type” things have no formal name right now. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064269953684996176 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Will you have to do the main story to get to the end game or will there be multiple routes?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The main story will open up new areas and challenges, it&#039;s not really a &amp;quot;gate&amp;quot; per say like in FFXIV but you&#039;ll want to do it.- &#039;&#039;[AS] SOLIDAge&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/107256375811272306 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Is the progression system account based or character based, or both?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Both. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1050682046990794803 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Have you or any other member of the team answered how the &amp;quot;main stuff&amp;quot; will be? And by main stuff I mean progression and world and by that I mean it will be mission based, or full open world or half and half....&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We&#039;ll have a main story, with quests that have you venturing out into dungeons and open areas. I think I&#039;ve used Destiny a few times as an analogy. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1015436559010512917 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; I definitely remember something about awakening characters coming up.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Correct. You can level up a character&#039;s ranks. Ranks can’t be bought either. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1062541453156417616 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; How long or hard do the devs want it to take to unlock new Wayfinders and weapons?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; There isn&#039;t a set number in mind. We don&#039;t have this spreadsheet that says &amp;quot;X hours = Y engagement = Z dollars spent&amp;quot; . We want to value your time so we&#039;re continuously tuning it and using the tests + betas to get the data that we want and need. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072564660768870450 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Last time I asked, I think most of the server was asleep and those of us awake couldn&#039;t figure it out, with resources for crafting, how do you gather them?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; You’ll find resources both in the open world area and have to enter Lost Zones for others. We definitely want players to be exploring and looking around for stuff so we’re excited for the secrets, puzzles and quests you’ll find all around. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051033848047222864 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Will there be fishing in the game ?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We want to, it existed a long time ago, and was de-prioritized. It&#039;s something Joe loves so I would expect it to come back in some form maybe not right away though. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072566371696775168 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Do you think there will be in-game events for holidays and stuff?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We&#039;d like to, the world is not on earth though so we&#039;re also wanting to make our own holidays and events and unique things to celebrate in-game - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072566509223805039 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Airship Studios + Digital Extremes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Given you guys made so many different games, was MMO an itch everyone had in the studio ? like something you guys always wanted to do ?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; I think it&#039;s always been in the back of their minds... but it&#039;s not something that can be accomplished easily right off the bat. Takes an absurd amount of resources/skills to pull off correctly. Since the studio was able to prove their worth with BC/DS/RK we were able to secure partnerships with the tools to make the dream a reality. The team is smart, building strategically up to the point where a game with Wayfinder&#039;s scope is feasible.  - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072578287840272505 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Just curious, how big is the team at AS?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; 85+.  - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1052823035826163783 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is Geoff Crookes leaving Warframe to work on your new IP?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Warframe is developed by a totally different studio (DE) and dev team, there is no overlap. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/989552513256669185/998007866441093210 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; What does DE actually do? Just helps with the monetization scheme and publishes right?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; I think the connection we have with DE leads a lot of people to believe that we have a lot of the same systems / ideas and they’re 1:1. I get it, it’s natural.  90% of people don’t understand a publisher and how that’s different from a dev. They act as advisors on the project, monetization, servers, accounts etc. They don’t tell us “COPY THIS WARFRAME SYSTEM!”&lt;br /&gt;
The game was designed well before DE got involved and there were natural synergies&lt;br /&gt;
They do zero development.  They say “this is good because X!” Or “this is bad because Y!” And that’s what we want, it’s an ongoing feedback session and it only helps make a better game -  &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064352286337417226 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Technical Info==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; In one of their AMAs they do mention that Wayfinder is not yet planned to be supported on Steam Deck.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; What he said. It currently runs, I play it all the time on my Deck. We’d love to do it but it’s not a confirmed platform as of this time. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064772537520766996 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; That&#039;s another concern I have, IDK if my PC will run this game fine.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Optimization is ongoing, but wasn&#039;t the primary focus for the first few tests. As we get through EA and FR it will continue to improve. - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072581098967683123 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; BTW, does Wayfinder have anti-cheat? I ask because MMOs have problems with this&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We have multiple anti-cheat plans, can&#039;t go into details for security reasons but they&#039;ll be there.  - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1065395999297777785 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Which Unreal Engine are y&#039;all using, 4 or 5?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We’ve been developing the game in Unreal Engine 4 for some time now, and have been benefiting from the familiarity our team has working in Unreal, plus years of stability, features and established ways of doing things. &lt;br /&gt;
However! We’ve been hard at work behind the scenes working on an update to Unreal Engine 5. UE5 has a ton of new and exciting features our artists would love to get their hands on: we think cutting edge features like Nanite are going to allow us to push the detail in our game further while providing a smooth gameplay experience. Lighting with Lumen will allow us to create more moody, softly-lit environments. We appreciate the cutting edge here at Airship, and we’re always looking for ways to push our craft forward.&lt;br /&gt;
This project won’t come right away, but we’re very hopeful that not too far in the future we’ll be able to unveil the look of our game with a shiny new coat of UE5 paint! - [AS] andresmakesgames&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001698740198973490/1002629855617228950 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; What regional servers will there be on launch, and how will server mergers be handled when a server population gets low?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We play games online just like everyone here and one of the most frustrating things on launch day is getting on the “Bing Bong” server and finding out your friend is on “Shibbledibble” then four months later the two are combined. It’s important for players to quickly get into a game and play with friends and that’s why we will not have server selection. You’ll find your friend and jump into their game. We don’t have a list of specific regions to announce at this time, but will in the future. DE brings a great knowledge to the table when it comes to tech so we’ve been working hard in conjunction with them to bring the game to life as they’re the proven masters. - [AS] andresmakesgames&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/1001759961124192257/1002635522520404039 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; That&#039;s fantastic! Thank you for being so considerate! I noticed that you already were trying to be potato-compatible because needing only 4gb of VRAM is pretty low.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; It’s a balancing act you want to get people into the game but also want it to look great! We are working with our partners at AMD to also take advantage of FSR 2.0 to help with running the game at a solid frame on lesser spec machines. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051268526842839070 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Is the Citadel of the Seven Winds and the Dominion of the Seven Winds from Senja&#039;s backstory the same?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Yeah, the idea here is that the people of Evenor have knowingly or unknowingly built their most prosperous cities and structures around these strange structures now known as the Beacons, just like our hero&#039;s main hub of Skylight has a Beacon. The &#039;Dominion&#039; is one of the nations (like the Avar Imperium or the Maze - two other nations). The Citadel is a massive spire the Dominion have built out of around the beacon they found. Just as mentioned, the Avar Throne was built around/out of a Beacon. - &#039;&#039;[AS] Joe Frye&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063189805661438093 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Is the Empire the only one minting coin? Do other civilizations just barter and trade?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; All three of the major powers used currency. The Maze&#039;s economy functioned quite differently than the Imperium, but coin was still useful to them. The Maze isn&#039;t undeveloped by any means, and neither is the Dominion, their skillset is just in different areas. Think of it like this:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1)&#039;&#039;&#039; Imperium = they&#039;re the arcanic science peeps; they use magic to enhance technology to their purposes, and would be responsible for things like the creation of arcanic firearms, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2)&#039;&#039;&#039; Dominion = masters of the raw elements of magic; they&#039;re closer to what you would consider mages or wizards, and their society developed around instinctual use and study of the elements.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3)&#039;&#039;&#039;Maze = jacks of all trades; they use whatever they need to get by. They have a little technology, a little magic, but they&#039;re most famous for their use of alchemical compounds. -  &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1072978504163016787 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; So the Maze is not an actual maze, it&#039;s a nation? Or a nation in a maze?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The Maze refers to a nation. But there are also labyrinthian shenanigans. Though that is all I will say! - &#039;&#039;[AS] Joe Frye&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063190319589490819 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Unprompted, in a lore post.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Aurelian: Equal parts library, temple, and arcane workshop, Aurelian was once a monastery for the Order of the Silver Codex. Originally founded as an Imperial outpost in a dangerous frontier, the ruins of Aurelian boast imposing fortifications which loom over The Highlands. Rumor tells that the monastery was abandoned during the height of the Mazewar, though the details of the raid on its denizens remain unclear. Still, it is well documented that Aurelian once supported a robust population of monks and travelers. The Seekers believe there may still be supplies and both technological and arcane boons capable of restoring Skylight hidden within the monastery’s walls. Yet mystical wards and ancient traps linger in the ruins, plaguing any scavengers that dare explore Aurelian’s forlorn halls. Thus, like most silver linings in The Highlands, little hope remains. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1065707738610536578 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; In this interview with wccftech (https://wccftech.com/wayfinder-qa-joe-madureira-unveils-new-mmorpg-lite-game/), Joe Madureira describes the Precursors as a &#039;mysterious alien race&#039; but this recent lore post seems to imply they were created by the Architects here on Evenor. Are both of these statements accurate?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; I don&#039;t want to get too deep into this question as it touches on lore pieces that the story will cover. But suffice to say, both statements are accurate.  - &#039;&#039;[AS] Joe Frye&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063191481935994980 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; What&#039;s the relationship between the Wayfinders and Omen&#039;s Seekers? We are a Wayfinder but also a Seeker? Are all Seekers also Wayfinders? Are all Wayfinders also Seekers?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The Seekers are the forces led by Omen in Skylight that are trying to put the world back together. Wayfinders are the Seeker&#039;s greatest champions, brought back from the depths of the Gloom. - &#039;&#039;[AS] Joe Frye&#039;&#039; &lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063193043471179846 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Unprompted, in a lore post.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; OK for today&#039;s leak. I present the FIRST voice line from the game as well as some new and exciting lore to discuss and speculate on. We&#039;ve said before that all of our characters have a rich history, back story, and relationships and we can&#039;t wait to explore that in-game.&lt;br /&gt;
&amp;quot;The Eldren were never part of the Architects&#039; plan for our world. They&#039;re a cursed, dying people,&lt;br /&gt;
and they know it. I’ve fought Eldren in the catacombs beneath Imperial cities, scheming to&lt;br /&gt;
destroy us... and now they may have actually done it. So forgive me if I don’t trust Niss.&amp;quot;&lt;br /&gt;
– Wingrave &lt;br /&gt;
- &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1065346658075947170 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; What is Wingrave’s favorite food?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039;  Hmm... the meme answer I want to give is like... plain white bread. But probably a traditional Avar food. Maybe I&#039;ll slip that into an item description somewhere. - &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064675787715907594 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; We were curious which characters would canonically drop the &#039;f-bomb&#039;?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Silo would have no qualms dropping the F-bomb for sure. Niss, if she was in a dire sitch. I could see Senja saying it, but in more of a fun, sailor, we&#039;re all friends here kind of way. Wingrave would be staunchly opposed! Kyros makes weird arcane screeches... - &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063629949463957604 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; What is Niss’s favorite pop-tart?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Silo: &#039;&#039;Hey, Niss. What&#039;s your favorite pop tart?&#039;&#039; &lt;br /&gt;
Niss: &#039;&#039;What is this tart? Why is it popping?&#039;&#039;  - &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063635737532174356 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; what color lipstick would Niss wear if any?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; She&#039;s not really a lipstick kind of gal. But, if for some reason, she was convinced to wear some for the odd occasion... Maybe dark purple. Lilac. Gotta keep that color scheme consistent. Or the blood of her enemies.  - &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063634944129241108 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; does Kyros just &#039;&#039;look-like-that™&#039;&#039; or is his hood concealing it cuz the cosmetics make it look like that&#039;s just how he looks&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Kyros ascended beyond the confines of a mortal body long ago. So, in other words, yes, he does just look like that. He comes from a place called the Kingdom of Ashes that exists as only ruins now. Though, it was much more advanced than any of the civilizations that persisted to modern times in Evenor. I would look out for secrets related to his homeland to learn more about his people. - &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063923906030862487 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Yeah so I noticed in Niss&#039;s background it mentioned the Infinites and the Aegis War that took place to make the Eldren, I was just wondering if that&#039;s like far in the past before the Gloomfall and what the Infinites were in relation to the Celestial Architects?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The Aegis War is the distant past. Keep an eye on item descriptions (weapons, accessories, etc.) whenever you get a chance to play for answers to some of these questions. - &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1063218059453681735 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; The Gloom being this reality bending, creation juice right?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039;The Gloom is a mysterious force that when it touches people, land or anything it warps and distorts reality creating infinite versions of realities, places and people. You’re dead. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1064347384164925470 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[SOLIDAge continued in successive discord messages]&amp;lt;br&amp;gt;&lt;br /&gt;
* It is why you can have 5 Wingraves running around, or 3 Niss or 19 Kyros, they’re all echoes of the actual character who was lost in the Gloom.&amp;lt;br&amp;gt;&lt;br /&gt;
* You all share the same past… but not the same future. &amp;lt;br&amp;gt;&lt;br /&gt;
* “You are an echo of a fallen hero” was pretty clear IMHO but we can clarify haha. &amp;lt;br&amp;gt;&lt;br /&gt;
* Dem Wayfinders be dead. &amp;lt;br&amp;gt;&lt;br /&gt;
* 50 Wingraves is the same reason every time you step into the Gloom it’s different with different layouts, enemies, loot, events, quests etc. &amp;lt;br&amp;gt;&lt;br /&gt;
* Whatever the Gloom touches it twists and reshapes.&amp;lt;br&amp;gt; &lt;br /&gt;
* We aren’t planning some Warframe Second Dream twist lol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; So with the lore in the future, would you guys consider doing a cinematic short story between all the characters or certain characters? I can’t say for everyone but I loved reading the lord and wait for more!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Without revealing too much… yes. Our very first cinematic you’ll see is exactly this. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1051572534396588103 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Unprompted&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The Geartooth Goblins have been a pestilence on the Kragan Highlands longer than the Imperium’s presence in the frontier region. Credible sources an early skirmish between Imperial Expeditionary Forces and the Geartooth Clan [Archival Entry BG-02257], have led me to believe no stones were cast by the Imperium’s first settlers to enter the region. While much of the Seeker Archives remain damaged since the Battle for Skylight, my restoration of our records in this area are sufficient enough for me to conclude that the Geartooth of the Westreach have always been hostile to non-goblins on sight. - &#039;&#039;[AS] SOLIDAge&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1075185038783696906 Discord]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SOLIDAge would later confirm that GIF of a monster included in this post is a &#039;Goblin Seer&#039;.&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1075185700636475442 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; And what&#039;s the relationship between Westreach and Highlands because they seem to be really close?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Westreach is the larger region; Highlands is like a sub-region within the Westreach. - &#039;&#039;[AS] Joe Frye&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1075187638891462686 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Does the monsters of the gloom have a specific name? That is to say classifications on their species, not like a race of creatures of say goblins; but rather than call them monsters, what are they really?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Just checked with the Lord of Lore, Gloom Creatures/Monsters are the best term to probably use for now. Their existence might be different than you might expect. - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1075432369600876665 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; I always thought they were referred to as Echoes?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The Gloom Creatures would be slightly different from Echos... Echos are manifestations of things which existed in the world prior to the Gloom consuming them. - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/996486483882033374/1075441496913875067 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; Unprompted&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; &amp;quot;...When the heart of a Lost Zone, an Anchor, is threatened, it may summon more than Husks and Heralds. It may summon an Emissary. Powerful manifestations of the Gloom, these armored terrors have only been witnessed by Wayfinders which found themselves in the deepest parts of the void [Archival Entry: GD-00046]. I am disappointed to say the Seeker Archives possess a scarcity of information on their tactics, thus I will provide any fledgling Wayfinder who might be referencing this entry the following advice only....&amp;quot; - &#039;&#039;[AS] Sir_Snarf&#039;&#039;&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://discord.com/channels/989552511608320090/989586587513925682/1075857886518968503 Discord]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=Weapons&amp;diff=280</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=Weapons&amp;diff=280"/>
		<updated>2023-02-15T22:15:26Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: Changed Night&amp;#039;s Edge icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are used by [[Wayfinders]] along with their character-unique abilities to fight against enemies. While a character&#039;s abilities determine their play-style to a certain degree, what weapon a character has dictates how they are going to be primarily attacking their enemies, and even have unique Weapon Abilities.&amp;lt;ref&amp;gt;https://www.reddit.com/r/PlayWayfinder/comments/yrn3sx/discord_ama_results_july_2021/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://discordapp.com/channels/989552511608320090/989596884073066507/1016804844050321448&amp;lt;/ref&amp;gt; Each weapon can be sorted into a weapon archetype , then further sorted by class within the archetype. In total there are 7 classes currently confirmed to be in the game.&lt;br /&gt;
&lt;br /&gt;
A weapon imparts some measure of stats to the character who equips it. Weapons function as &amp;quot;mini-characters&amp;quot; and can be leveled up and upgraded as time goes on.&amp;lt;ref&amp;gt;https://discordapp.com/channels/989552511608320090/996486483882033374/1062536016801566780&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Dual Daggers==&lt;br /&gt;
Currently the only weapon class in this archetype we know of is the base Dual Daggers.&lt;br /&gt;
&lt;br /&gt;
===[[Dual Daggers]]===&lt;br /&gt;
This weapon class has two daggers held in either hand, one example of course is the {{Icon|Night&#039;s Edge}}.&lt;br /&gt;
&lt;br /&gt;
==1 Handed Melee==&lt;br /&gt;
Currently the only weapon class in this archetype we know of is the base Sword and Shield&lt;br /&gt;
&lt;br /&gt;
===[[Sword and Shield]]===&lt;br /&gt;
This weapon class has a sword in the right hand and a shield in the left, like {{Icon|Bastion}}.&lt;br /&gt;
&lt;br /&gt;
==2 Handed Melee==&lt;br /&gt;
There are currently 3 known classes for 2 Handed Melee; the Axe, the 2 Handed Sword, and the Scythe.&amp;lt;ref&amp;gt;https://discordapp.com/channels/989552511608320090/996486483882033374/1062157053549883402&amp;lt;/ref&amp;gt; This archetype features heavy hitting, large weapons that are typically slow to offset their large damage.&lt;br /&gt;
&lt;br /&gt;
===[[Axes]]===&lt;br /&gt;
Axes&#039;s are characterized by a long slender handle with a large axe head to hit enemies with. Although actual waraxes like {{Icon|Bone Breaker]] have been confirmed, it appears that 2 handed maces can also fall into this category, as seen with the {{Icon|Juggernaut}}.&lt;br /&gt;
&lt;br /&gt;
===[[2 Handed Swords]]===&lt;br /&gt;
2 Handed Swords are giant greatswords with 2 handed handles, like the {{Icon|Colossus}}.&lt;br /&gt;
&lt;br /&gt;
===[[Scythes]]===&lt;br /&gt;
Scythes are incredibly large warscythes, like {{Icon|Epitaph}}.&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
There are currently 2 known classes for Rifles; the base Rifle and the Crossbow.&amp;lt;ref&amp;gt;https://discordapp.com/channels/989552511608320090/996486483882033374/1062157146755702845&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Rifles]]===&lt;br /&gt;
Rifles are a class of 2 handed long guns, with various actions and styles. One example would be the {{Icon|Longshot}}.&lt;br /&gt;
&lt;br /&gt;
===[[Crossbows]]===&lt;br /&gt;
Crossbows are similarly wielded like the base Rifle class, however they are quite obviously different in animation, and have confirmed to be somewhat separate from rifles. There are no named Crossbows, but there is footage of them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=Wayfinders&amp;diff=279</id>
		<title>Wayfinders</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=Wayfinders&amp;diff=279"/>
		<updated>2023-02-15T22:08:28Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: Changed Night&amp;#039;s Edge icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Wayfinders are a group of characters who use abilities and weapons to fight back against the corrupting force of the world, the [[Gloom]]. There are currently 5 Wayfinders to pick from as playable characters, and a 6th one having been teased.&lt;br /&gt;
&lt;br /&gt;
Wayfinders are the last remaining champions of [[Evenor]], after the Gloom consumed most of the world. They are echoes of fallen heroes who were consumed by the Gloom and are born from it, thus having survived it. This process of walking along the edge of the hostile, reality bending Gloom has left the Wayfinders unable to recall most of their memories from before they were consumed, forcing them to have to recollect their past selves as they explore the world around them and venture into [[Lost Zones]].&amp;lt;ref&amp;gt;https://www.playwayfinder.com/en/news/adventure-into-wayfinder&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each Wayfinder is their own character, complete with unique abilities, backstory, and memories. Although each Wayfinder has a signature weapon, any Wayfinder can equip any [[Weapons|weapon]]&amp;lt;ref&amp;gt;https://www.reddit.com/r/PlayWayfinder/comments/yrn3sx/discord_ama_results_july_2021/ , see &amp;quot;Q: What kind of character progression...&amp;quot;&amp;lt;/ref&amp;gt;, allowing for unique ways to combat the Gloom.&lt;br /&gt;
&lt;br /&gt;
As part of the [[Seekers]], the Wayfinders are the Seeker&#039;s greatest asset, and are essential in the fight against the Gloom after having been brought back as Echoes.&amp;lt;ref&amp;gt;https://discordapp.com/channels/989552511608320090/996486483882033374/1063193043471179846&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wayfinders ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot; style=&amp;quot;padding-right:25rem&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-title&amp;quot;&amp;gt;[[Wingrave|Wingrave the Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox-image&amp;quot; style=&amp;quot;top:-38px;right:-50px&amp;quot;&amp;gt;[[File:Wingrave.png|430px|link=Wingrave]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Complexity:&#039;&#039;&#039; &amp;lt;span class=&amp;quot;complexity&amp;quot;&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-half&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; {{Icon|Warmaster}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature weapon:&#039;&#039;&#039; {{Icon|Bastion}}&lt;br /&gt;
&lt;br /&gt;
Wingrave excels at close combat. He specializes in supporting allies, summoning shields of light and healing his allies even as he calls down divine judgement on his enemies.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;clearfix&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot; style=&amp;quot;padding-right:25rem&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-title&amp;quot;&amp;gt;[[Silo|Silo the Tactician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox-image&amp;quot; style=&amp;quot;top:-38px;right:-20px&amp;quot;&amp;gt;[[File:Silo.png|430px|link=Silo]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Complexity:&#039;&#039;&#039; &amp;lt;span class=&amp;quot;complexity&amp;quot;&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; {{Icon|Survivalist}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature weapon:&#039;&#039;&#039; {{Icon|Longshot}}&lt;br /&gt;
&lt;br /&gt;
Silo switches easily between Melee and Ranged combat, and is at his best when he embraces this versatility. He has a host of tactical tools; he can distract his foes with illusions, slow them with oil, or burn them with fire—potentially setting off deadly chain reactions.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot; style=&amp;quot;padding-right:25rem&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-title&amp;quot;&amp;gt;[[Niss|Niss the Shadow Dancer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox-image&amp;quot; style=&amp;quot;top:-10px;right:-20px&amp;quot;&amp;gt;[[File:Niss.png|430px|link=Niss]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Complexity:&#039;&#039;&#039; &amp;lt;span class=&amp;quot;complexity&amp;quot;&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; {{Icon|Arcanist}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature weapon:&#039;&#039;&#039; {{Icon|Night&#039;s Edge}}&lt;br /&gt;
&lt;br /&gt;
Niss is an Eldren Shadow Dancer, and is at her best when she&#039;s in motion. She dances around her enemies, defending herself with a cloak of shadows and striking them down with spectral blades.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot; style=&amp;quot;padding-right:25rem&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-title&amp;quot;&amp;gt;[[Senja|Senja the Champion]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox-image&amp;quot; style=&amp;quot;top:5px;right:-24px&amp;quot;&amp;gt;[[File:Senja.png|430px|link=Senja]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Complexity:&#039;&#039;&#039; &amp;lt;span class=&amp;quot;complexity&amp;quot;&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-half&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; {{Icon|Warmaster}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature weapon:&#039;&#039;&#039; {{Icon|Colossus}}&lt;br /&gt;
&lt;br /&gt;
Senja loves to put on a show. She delights in close combat, and can use her affinity for the storm to drag her enemies close or blast them across the battlefield in a burst of lightning.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot; style=&amp;quot;padding-right:25rem&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-title&amp;quot;&amp;gt;[[Kyros|Kyros the Warmage]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox-image&amp;quot; style=&amp;quot;top:-50px;right:-40px&amp;quot;&amp;gt;[[File:Kyros.png|430px|link=Kyros]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Complexity:&#039;&#039;&#039; &amp;lt;span class=&amp;quot;complexity&amp;quot;&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-half&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; {{Icon|Arcanist}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature weapon:&#039;&#039;&#039; {{Icon|Epitaph}}&lt;br /&gt;
&lt;br /&gt;
While he prefers to avoid close combat, Kyros wields tremendous mystical power. He can scatter foes with blasts of raw energy, form arcane shields, and crush enemies with a massive shockwave.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot; style=&amp;quot;padding-right:25rem&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-title&amp;quot;&amp;gt;[[The Alchemist|V██████ the Alchemist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox-image&amp;quot; style=&amp;quot;top:-50px;right:-40px&amp;quot;&amp;gt;[[File:Redacted-character-index.jpg|430px|link=The Alchemist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Complexity:&#039;&#039;&#039; Unknown&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; {{Icon|Unknown}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature weapon:&#039;&#039;&#039; {{Icon|Unknown}}&lt;br /&gt;
&lt;br /&gt;
V██████ - The Alchemist, or more simply put, The Alchemist is an upcoming Wayfinder, and will likely be the 6th official Wayfinder when she releases. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=File:Night%27s_Edge.png&amp;diff=278</id>
		<title>File:Night&#039;s Edge.png</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=File:Night%27s_Edge.png&amp;diff=278"/>
		<updated>2023-02-15T22:07:26Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: Nitsua moved page File:Nights Edge.png to File:Night&amp;#039;s Edge.png without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=Niss&amp;diff=277</id>
		<title>Niss</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=Niss&amp;diff=277"/>
		<updated>2023-02-15T22:05:21Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;table infobox&amp;quot;&lt;br /&gt;
! colspan=2 | {{SUBPAGENAME}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[File:{{SUBPAGENAME}}.png|400px|{{SUBPAGENAME}}]]&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
| The Shadow Dancer&lt;br /&gt;
|-&lt;br /&gt;
! Complexity&lt;br /&gt;
| &amp;lt;span class=&amp;quot;complexity&amp;quot;&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Archetype&lt;br /&gt;
| {{Icon|Arcanist}}&lt;br /&gt;
|-&lt;br /&gt;
! Signature weapon&lt;br /&gt;
| {{Icon|image=Nights Edge.png|Night&#039;s Edge}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Niss&#039;&#039;&#039; is kin to the shadows, and darkness serves as her weapon and her cloak. She is one of the Deep Eldren, an ancient people who now serve the malevolent Precursors. When Niss and her clan challenged the Precursors, her family was wiped out and Niss escaped into exile. Deadly and swift, Niss cares little for humanity. But she has sworn to destroy the Precursors, and the Seekers can help her take her revenge.&lt;br /&gt;
&lt;br /&gt;
Niss is an Eldren Shadow Dancer, and is at her best when she&#039;s in motion. She dances around her enemies, defending herself with a cloak of shadows and striking them down with spectral blades.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;table text-center&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
! Control !! Defense !! Offense !! Range !! Support&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || 9 || 5 || 3&lt;br /&gt;
|- class=&amp;quot;subheader&amp;quot;&lt;br /&gt;
! colspan=5 | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=5 |&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:430px&amp;quot;&amp;gt;{{#Widget:Stats Chart|value=1,5,9,5,3}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder_Ability|name=Passive Ability: Lingering Shadow|icon=Niss-icon.png|description=After dodging, Niss gains attack power for a short duration.&amp;lt;ref&amp;gt;https://discordapp.com/channels/989552511608320090/996486483882033374/1052430678588915824&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder_Ability|name=Shadow Step|icon=Shadow Step.png|description=Niss dashes forward in a straight line, dealing damage to enemies in her path, leaving behind a Gloom clone at her initial position. After a short delay the clone will dash to where Niss ends up, again dealing damage to enemies in the path.}}&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder_Ability|name=Umbral Aura|icon=Umbral Aura.png|description=Niss stomps forward with her right foot, surrounding herself in red Umbral magic. Her next 3 dodges are empowered to damage a nearby enemy with shadowy flames.}}&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder_Ability|name=Vengeful Shade|icon=Vengeful Shade.png|description=Niss leaps into the air and takes on a red shadowy form, then damages enemies in front of her in a cone shape with several daggers. While using Vengeful Shade, Niss briefly becomes immune to attacks. She then back-flips some distance.}}&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder_Ability|name=Ultimate: Gloom Shroud|icon=Gloom Shroud.png|description=For her ultimate ability, Niss makes some hand gestures then cloaks herself in Gloom, allowing her to use {{Icon|Shadow Step|link=Niss#Shadow Step}} infinitely at no cost for its duration.}}&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
The Eldren are the first children of the broken world, formed from the blood of Infinites spilled in the Aegis War. There are Eldren of the woods and water, but Niss is one of the Deep Eldren, born in an abyss of stone and soil untouched by the sun. Her people shape shadows like clay; Niss mastered the shadow-dance as a child, learning to sculpt shielding shrouds and deadly blades from insubstantial darkness. For all their many gifts, the Eldren are a dying people, whose essence fades with each generation. When the ancient Mother of Shadows came to them, promising renewed strength in exchange for absolute loyalty, most swore themselves to her service. When Niss and her clan refused to bow to the Precursors, most were slain; Niss escaped into exile. She has sworn to destroy the immortal beings who have corrupted her people, whatever the cost.&lt;br /&gt;
&lt;br /&gt;
Niss is a grim and deadly warrior, a silent assassin who strikes from the shadows. But as an echo returned from the Gloom, there’s much she cannot remember. She knows she endured countless hardships in her time of exile, but the details escape her. She remembers challenging the Mother of Shadows, but not how she survived. But these memories may yet return to her...&lt;br /&gt;
&lt;br /&gt;
{{Wayfinders navbox}}&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=Discord_Questions_Answered&amp;diff=276</id>
		<title>Discord Questions Answered</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=Discord_Questions_Answered&amp;diff=276"/>
		<updated>2023-02-15T21:35:52Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: Added new links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of on-going questions that have been answered by various Airship Syndicate staff, primarily by the Community Managers Alex and A.J. aka Sir_Snarf and SOLIDAge, in the official [https://discord.gg/wayfinder Wayfinder Discord]. This list does include a few choice questions from the official Wayfinder Discord AMA taking place around July 26th, 2022. No questions have been taken from the Reddit AMA. Questions and answers have been formatted for readability and grammar, so be forewarned that the questions and answers are not as they were originally typed, though all questions and answers have their sources cited so that you may see the original context. Additionally, some answers have questions that were entirely made up to fit what the answer would actually be answering were they to have been in response to said question, as the Community Managers have been known to give good-to-know information entirely unprompted (though we love them for it all the same).&lt;br /&gt;
&lt;br /&gt;
==General Gameplay==&lt;br /&gt;
&lt;br /&gt;
Q: There is just one question I want to ask, the drops from enemies: is it gear/ weapons that can be better than in slot? Or do they drop crafting ingredients to craft gear with more powerful slots, OR is gear all similar power but leveled up to be more powerful? Thanks... also can&#039;t wait to play this!&lt;br /&gt;
&lt;br /&gt;
A: The only gear that drops right now are accessories and relics. What does drop are ingredients to make the weapons, and improvements. Weapons do not drop, but materials and accessories do. We&#039;ll go into itemization in the future. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1062910058498887730&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: What is this?&lt;br /&gt;
[[File:altar_of_the_pheonix.png|200px|left|thumb]]&lt;br /&gt;
A: Phoenix event. Drops feathers for crafting. Mystery solved! - [AS] SOLIDAge &lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1062909540414271548&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Q: Sorry for the direct message but will there be a codex system to see how many weapons or things you&#039;ve collected ?&lt;br /&gt;
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A: Yes, it’s called Discoveries. - [AS] SOLIDAge &lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1064269522325999666&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Q: Will each character follow a specific role that should be played (tank, support, healer, etc) or rather closer to Warframe (survivability, dps, buffs)&lt;br /&gt;
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A:  We want much of the content to be solo-able, (though it will definitely be more preferable in a group!) so we want to make sure that each character can hold their own. While each character will be meant to fill a role, and will bring something special to a group makeup, we want them all to be fun at beating up the bad guys with their own flavor of doing so. We want to make sure it doesn’t feel like 3 solo people that just happen to be playing together, so we are trying to infuse as much team synergy and reasons you WANT to bring a friend along. You could play your glass cannon solo, but its definitely a lot easier if you have a friend tanking or a healer with you. We also have a bunch of ways you can customize the character to alter how they play and lean into some other roles based on ability upgrades, talents, and equipment choices. - [AS] MadTzyn&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/1001697037001162853/1002631393425248336&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Q: Ok, can you confirm what power rating starts to drop unique stuff like when you see stuff that&#039;s legendary or epic?&lt;br /&gt;
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A: The majority of drops you will be hunting for are crafting components rather than straight legendary weapons etc. But special echos and monster specific drops can drop at any time.&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1064295330180497408&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Q: What kind of character progression will there be in the game? Do we have stats that we allocate, or different kind of skills we can invest skill points in ?&lt;br /&gt;
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A: Remember we’re in active development so all this can change… BUT there are lots of avenues of progression! Each character comes with unique abilities and passives that make them stand out from other characters. Leveling a character increases their base stats, allows you to upgrade abilities and passives, and invest in a system that allows you to customize stats based on equipment you choose to wear. Weapons are kind of like characters, in that they also level up and gain power through leveling.  They each come with a unique ability, not found on any other weapon (think an active ability on a Destiny Exotic). Each creature in the game drops a unique “mod”, which is a slottable item that can augment you and your weapon further. We’re really excited about this and can’t wait to go into our deep progression system in the future - [AS] MadTzyn &lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/1001729519406821477/1002633302068445184&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Q: Snarf can you confirm loadouts?&lt;br /&gt;
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A: Ah yeah, I think I asked Steve about this a few weeks back. Still to be determined. - [AS] Sir_Snarf&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1071557827564409012&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Q: They said gameplay combat will be in the vein of Darksiders/Devil May Cry.&lt;br /&gt;
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A: This is correct, and the weapon you choose for your character changes that play style and speed even more. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1005857655232921600&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Q: Will there be NPC factions similar to Warframe&#039;s Syndicates?&lt;br /&gt;
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A: Yes. I&#039;ll clarify slightly, right now there are multiple factions in the game. The world has tons of races  and tribes and people. You&#039;ll learn about them inside and outside the game. There currently isn&#039;t like a &amp;quot;rep&amp;quot; system in place like some other games. though. Right now they&#039;re strictly for storytelling. - [AS] SOLIDAge &lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1072562151354544249&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Q: Are the factions like Reavers, Bandits, Goblins etc? Or are those just enemy groups?&lt;br /&gt;
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A: They are factions.  - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1072563114668736552&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Q: Since you guys have done testing, how many hours does it take to access the endgame on average?&lt;br /&gt;
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A: The goal is to continually enrich older areas and expand into new areas too, so there will always be a reason to collect new weapons, pad out your roster and gear up for a new boss or challenge.  - [AS] SOLIDAge &lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1072563576503545968&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Q: Will the game include in-game holidays and associated quests/events?&lt;br /&gt;
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A: Yes. There is currently some conversation philosophically about whether you should celebrate holidays in-game that coincide with real life holidays, or you create your own to make it feel more in-world… But we will have something. - [AS] SOLIDAge &lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1024157194201071647&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Q: Hi Sir_Snarf, what do you mean by gameplay loops? I’m not familiar with that term.&lt;br /&gt;
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A: So at the moment one of the main Expeditions is using the gloom gate with whatever imbuements you want for specific results. You go in with a party or solo, kill the mobs, complete the events, fight a boss/mini boss fight, collect the rewards, rinse and repeat. In the future there will be many variations to loops like this. We will continue to expand the overworlds, create larger group content, social content, and likely things we haven&#039;t even dreamt up yet alongside the community&#039;s wants. - [AS] Sir_Snarf &lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1072579081339678860&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Q: What is this Power Rating you speak of...?&lt;br /&gt;
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A: And someone wanted stats? Ok, my Niss is Power Rating 721. STATS! - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1064266237422616637&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Q: What is this?&lt;br /&gt;
[[File:lost_zone_rating.png|200px|left|thumb]]&lt;br /&gt;
A: OK this finally loaded after i restarted Discord. No, that is your Lost Zone rating, it goes up  based on what you’ve completed / accomplished / discovered and down based on deaths. Higher the star = better rewards. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1064267356731363348&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Q: Can you confirm or deny if there&#039;s a stat called crit resist?&lt;br /&gt;
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A: There is not.  - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1064267475144937574&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Q: Five players seems like a good balance in games using the trinity of tank/healer/DPS.&lt;br /&gt;
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A: We prototyped out multiple group sizes but currently have 3. This is due to a few different factors. The first is we wanted the readability to be easier since our game’s camera is more akin to a 3rd person action game than say a traditional MMO. When you have more than that, the abilities and attacks become very hard to read. We also like the fact that 3 allows players to have a very clear role when on their adventure with friends. We are also looking at expanding this for certain end-game content. Again, we are in active development and this could change in the future. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/1001703288812609716/1002631669674688612&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Q: What aspect of the game are you most excited about?&lt;br /&gt;
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A: I think 2 things. One is that we’re a character game with personalities. People love character games and we really can capitalize on their stories and their relationships with one another to make them shine… and then the second feeds into that too and that’s how it feels. At its heart it’s a console action game and no one has really done that in an online setting with thousands of people. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1051626001832083496&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Q: Will you ever have a max on alts or.. how will that work?&lt;br /&gt;
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A: You can swap characters whenever you want. There are no true “alts”Right now the only restrictions we have on changing characters is that you cannot do it while in a Lost Zone (dungeon). The open world Highlands area? Yes, you can switch there. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1051007025867403294&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Context: We have what are called  imbuements. By combining imbuements you’ll make a mutator. We don’t actually tell you what combinations do, that’ll be up to the players to discover for themselves. Think of it like cooking in Breath of the Wild. You’ll fill out your discovery book as you try different combinations and face new challenges. - [AS] SOLIDAge &lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1051314239912034345&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Q: Is there actually a reason to run these? better loot, material drops etc or just for fun?&lt;br /&gt;
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A: Better loot, specific loot, specific events or enemies, lots of reasons. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1051314695350538321&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Q: Is there a point to modifiers? Like extra loot? Or just for fun?&lt;br /&gt;
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A: yes, certain things will only show up with mutators etc&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1052435748839772170&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Q: Are you still taking questions, Solid? Was curious how many open questing zones are planned for Early Access?&lt;br /&gt;
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A: We&#039;re working on multiple zones, but no hard numbers to announce right now. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1072562520814014536&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Q: How many players will there be able to be at the same time in the open world at once, as in a maximum. For ex. fighting against a world boss?&lt;br /&gt;
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A: So right now we don&#039;t have an answer BECAUSE we&#039;re finding out. We&#039;re using the data from the tests that we&#039;ve run to get basic data and I can say that we&#039;ve actually upped this number twice in our internal testing, last time I saw I think it was 35? I&#039;m hesitant to say a specific number we&#039;re going for because I don&#039;t want you to get sad when we don&#039;t hit it. I can attest, Skylight looks pretty wild even in the high 20s. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1072560939922096129&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Q: I&#039;ll throw in my question now since I&#039;ll be afk now for a while, and I&#039;ll check later. Can we expect music with vocals/lyrics in the game?&lt;br /&gt;
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A: I can’t say no definitively but right now we have a mostly orchestral music and it’s great. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1051572039644876910&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Combat ==&lt;br /&gt;
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Q: Is Combat reminiscent of hybrid action MMOs?&lt;br /&gt;
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A: We want the game to feel like an action game so combat is fluid and more in like with a traditional console / pc action game than an old school tab targeting mmo - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/999055520407228478&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Q: Based on the earlier video it seems that there will be some kind of combo system with weapons so that you aren&#039;t just feeling like you&#039;re stuck with 4 abilities?&lt;br /&gt;
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A: There are combos and even though there are 4 abilities you can mod them and augment them quite a bit when leveling up a character&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1050678061709938758&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Q: Will the combat feel more like there is weight to each hit or more of a combo counter beat ‘em up?&lt;br /&gt;
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A: The combat pacing will be similar to Darksiders games.  On a spectrum of Dark Souls to Monster Hunter to Devil May Cry, it’s somewhere in the middle. - [AS] MadTzyn&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/1001692679794606100/1002628184375840858&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Weapons ==&lt;br /&gt;
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Q: For example there was character specific weapons for the classes in Destiny. Will there be something like that?&lt;br /&gt;
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A: One of the things that was mentioned in our announcement video was that we want each player to be able to customize their character and play the way that they want. Each character will have a signature weapon, but any character can use any weapon type (or other’s signature) in our game. There will be choices and trade offs but it’s all about player choice! - [AS] MadTzyn&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/1001692078755024947/1002627940271530044&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Q: From what we say it is a action game the weapons will be like Warframe that every single one will be &amp;quot;unique&amp;quot; like a pistol that change fire rate or the like or like Dark Souls that they will be like a group with special being &amp;quot;unique&amp;quot; and combo general of the weapon group?&lt;br /&gt;
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A: Each weapon will have a unique ability. Each weapon type will have unique mechanics to them. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1023990033788702921&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Q: Are signature weapons and non-signature weapons a thing? Like can you just loot &amp;quot;a 2-h sword&amp;quot;? Or are all 2-h swords called &amp;quot;Icefang&amp;quot; or something?&lt;br /&gt;
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A: You can’t loot weapons. You work towards creating them via crafting. Each weapon be it signature or NOT a signature has a unique ability to just that single weapon.  - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1050967107317272626&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Q: Okay, interesting. So what defines signature over non-signature? Is it like a mythic item with a more powerful ability?&lt;br /&gt;
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A: It’s specifically made to the theme of whomever it belongs to. I don’t believe they have more stats + mod capacity etc. We have some ideas on “proficiencies” and what that might look like, but you’ll never be totally gimped.  - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1050967464864919612&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Q:  So there could be 8 variants of the sword+shield, but Wingrave&#039;s specifically is called Bastion.?&lt;br /&gt;
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A: And all 8 of those other swords and shields would have a different ability on them and a unique name. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1050967813952655491&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Q: Starting to remind me of Monster Hunter World&#039;s big crafting lines for each weapon&lt;br /&gt;
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A:In a way yeah… we want them to be meaningful and rewarding to farm up and then create and you’ll use it forever. One sword and shield could have a support ability, one could have a DPS ability etc.Then you can mod it, prestige etc and just make it more and more powerful. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1050968105611956236&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Q: Unprompted.&lt;br /&gt;
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A: Rifles feel goooooodI keep saying it here, but the new magnetism of them feels really solid and makes shooting fun. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1051320511776428072&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==Accessibility==&lt;br /&gt;
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Q: What will the accessibility options for this upcoming game be?&lt;br /&gt;
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A: We are big advocates of accessibility and allowing players to personalize their play experience. We’ve done our best to offer gameplay and accessibility options for all of our games, with a lot of custom technology built right into our engine. While we are still hammering out our early plans for these options, you can expect things like controller remapping, readability options for text and dialogue, camera FOV, and HUD options to fine tune the density of information and immersion. Over time, we would love to let players adjust their gameplay color palettes, display custom awareness indicators and targeting feedback, reposition and scale HUD elements, and more…&lt;br /&gt;
One of the most exciting things about building a live game is being able to expand on our accessibility options as we go with the feedback from our community. Let us know what you’d like to see! - [AS] Billy&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/1001838715456471050/1002636966690558002&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Q: This might be a minor thing but... I play most games using arrow keys, so being able to fully rebind keys is a big  thing for me (and I guess others= pretty please make sure that most if not all keys are fully re-bindable? (I had games where certain keys simply could not be changed etc. ENTER for example was hard bound to chat in one game) and would rather like to avoid key input changers because, anti cheat detection stuff etc.&lt;br /&gt;
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A: We&#039;re going to do a deep dive into accessibility in the future, but I&#039;m happy to report that you can actually do what you&#039;re asking today. (Granted we&#039;re in dev, everything can change).&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1030215666814435328&amp;lt;/ref&amp;gt; We have some finessing for Mouse and Keyboard as we&#039;ve done a lot with the controller. The content creators we had out here last month gave some great insights into making M&amp;amp;K feel better. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1030216442831978567&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Q: Also what&#039;s the plan with accessibility considering I can&#039;t read?&lt;br /&gt;
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A: We are actually working with some accessibility consultants. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1051016401147670580&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==Housing==&lt;br /&gt;
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Q: Currently we&#039;ve not seen anything on Guilds, housing or neighborhoods, so this might be tricky to answer. Are Neighborhoods intended to be: &lt;br /&gt;
A - Just random housing areas, sort of like FF14, just plots of land.&lt;br /&gt;
B - Randomly instanced housing areas, with your friends. Where houses are hot swapped in/out.&lt;br /&gt;
C - Guild areas that can be curated by guild members, ala Warframe.&lt;br /&gt;
D - Other....&lt;br /&gt;
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A: In Early Access will be shipping B as a MVP (Minimum Viable Product), then we&#039;ll work towards the overall goal towards combining A + C. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1072564119846256650&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Q: My only concern with any kind of system like FFXIV is the arbitrary limitations that prevent players from getting housing because there are only so many available. I feel like if you&#039;re starting off with B, you&#039;re probably going to prevent this from happening?&lt;br /&gt;
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A: We don&#039;t have plans to have a system like 14 where there is a land rush - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1072564728242647112&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Hi Solid. Good afternoon! Has Airship worked out the kinds of buffs we get from the player housing system? If we sleep in our house, do we get buffs?&lt;br /&gt;
&lt;br /&gt;
A: Yes. We have multiple ideas and basic designs. We’ll go into depth on them at a later time. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1071868062426468383&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q:  Do you know if there will be any PvP? 😅&lt;br /&gt;
&lt;br /&gt;
A: ATM focused on making the PvE as good as possible, the next logical step is PvPvE, but PvP down the line isn&#039;t out of the question. Just want to make sure it is excellent, and not just an afterthought to fit a &amp;quot;Technicality&amp;quot; - [AS] Sir_Snarf&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1072576053379346443&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Early Access/Launch==&lt;br /&gt;
&lt;br /&gt;
Q: Good morning, is early access exclusively random?&lt;br /&gt;
&lt;br /&gt;
A: Morning! Beta is random selection, EA will be primarily through founder packs, but we are going to have other ways to get people the chance to get in early too. Details to be announced later this month - Sir Snaf&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1073911383541952562&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: How long does early access last for launch?&lt;br /&gt;
&lt;br /&gt;
A: EA will roll into Launch - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1072563861850443806&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: My concern is less about the scope for the lifetime of the game and more what&#039;s going to be available at launch. Lots of games have fallen off before they got the chance to get where they wanted to go.&lt;br /&gt;
&lt;br /&gt;
A: It&#039;s a valid fear! But proof will be in the pudding, I can share how good I think the game is in its current state until I&#039;m blue in the face... but what will really count is when people get to play it and decide for themselves. All I can say is we are committed to continue to make it even greater - [AS] Sir_Snarf&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1072576489599537242&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: What about PS4 we don&#039;t get in until EA so?&lt;br /&gt;
&lt;br /&gt;
A: What about it? PlayStation 4 will come with Early Access.  - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1065145935241420891&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Will we have exclusive items in early access like titles or visuals?&lt;br /&gt;
&lt;br /&gt;
A: Yes. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1072563892808597606&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: How many Wayfinders will be available to choose from the start? And if you can answer; which ones?&lt;br /&gt;
&lt;br /&gt;
A: 6, They&#039;ll all be ready, and we&#039;ll launch new ones at a good pace - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1072564848522694808&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Closed Beta Test==&lt;br /&gt;
&lt;br /&gt;
Q: WHEN IS CLOSED BETA?&lt;br /&gt;
&lt;br /&gt;
A: We are in the process of finalizing our plans and we&#039;ll let you guys know soon. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1072560488820510740&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: I really hope I get to play CBT, I would really love to get a taste of the game!&lt;br /&gt;
&lt;br /&gt;
A: CBT will be the largest invitation pool by a wide margin, so I hope so too! Annnnd, not just NA 🙂 - [AS] Sir_Snarf&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1072584088470421555&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Are friend (access) codes a thing and is anybody in the market for a friend? Asking for a friend.&lt;br /&gt;
&lt;br /&gt;
A:  We&#039;d love to add that for future tests, but no friend codes just yet! - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1065027289533915186&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Wait how many people signed up again?&lt;br /&gt;
&lt;br /&gt;
A: We have not released specific beta numbers but I have said we have over 100k wishlists on steam, and our beta numbers are higher than that... by a lot. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1065341597748834304&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Give or take that the average person who signs up for tests tends to sign up on 2-4 different accounts?&lt;br /&gt;
&lt;br /&gt;
A: We had an astronomically high redemption rate, none of these &amp;quot;dead codes&amp;quot; were put to waste, we sent more invites based on our testing goals and data needs - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1064994222803001464&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Will it be a clean slate start?&lt;br /&gt;
&lt;br /&gt;
A: When we are releasing the game it&#039;ll all be wiped, people playing today will not have a headstart on any content. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1062492462611976263&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Monetization==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: So since there will be a battle pass will it remain once the duration runs out like in Deep Rock Galactic and Halo or will it disappear into the void like in Destiny 2?&lt;br /&gt;
&lt;br /&gt;
A: I think we have a pretty interesting take on the battle pass. I have to wait and see but I think I&#039;ll make a lot of people happy because they can play their way and don&#039;t have to make choices of one piece of content over the other. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1052776687852585021&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Is battle pass paid in any way?&lt;br /&gt;
&lt;br /&gt;
A: We&#039;ll go into battle pass and other MTX details soon, you can expect it to be very similar to other systems from other games but we do have our unique take on some of those that we think will make players quite happy. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1072561237394718741&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Even with the game looking to release F2P, can we expect some form of physical collectors/founders edition of the game? I have a mighty need!&lt;br /&gt;
&lt;br /&gt;
A: It’s always humbling when people believe in you and what you’re creating. We saw that first hand with Kickstarter. Partnering with someone like Digital Extremes allows us a lot more freedom as we aren’t self funding or crowd funding. While we don’t have anything to announce today, we are planning to offer founder’s packs for people to get in early and show their support for the game and us with exclusive items we don’t plan on selling. A physical release obviously is a little more tricky but also realize that is important for some so we are currently looking into that as well. -  [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/1001759158934179941/1002634832813248532&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: One question I noticed was left unanswered: Will there be a subscription? (Something optional like ESO)&lt;br /&gt;
&lt;br /&gt;
A: It&#039;s not something we&#039;re planning in the sense that the game is built around it. If we do have one, it&#039;ll  be like ESO+ where it&#039;s additive and not required but no plans right now. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1052776093721038898&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Customization==&lt;br /&gt;
&lt;br /&gt;
Q: Also, back on the topic of cosmetics/customization: I read that there will be lots of ways for us to differentiate our characters from other people&#039;s. What does this entail? Just armor/dyes? I doubt we&#039;ll be able to change stuff such as the hair color, skin tones of the characters since they&#039;re set in the lore, so just curious.&lt;br /&gt;
&lt;br /&gt;
A: Too lengthy to get into here, but the level of customization on skill trees, weapons, trinkets and cosmetics is EXTENSIVE, You&#039;ll unlock dyes and be able to color individual components of your cosmetics - [AS] Sir_Snarf&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1052440205199671296&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1063276438914089051&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: What systems will you have for allowing players to show their time spent on the game? WoW has armor sets / mounts, league of legends has Challenges / banners / mastery / eternals. Normally we see something like Player Housing, but what is a players main way of flexing their time and accomplishments in the game to other players?&lt;br /&gt;
&lt;br /&gt;
A: Every character and weapon in the game will be earnable through playing, so building your character base and arsenal will be one aspect of it.  We also have many cosmetic options to unlock along the way to make your characters and weapons feel like your own.  Mounts, cosmetic pets, player housing (and a slew of decorations), and emotes are some other ways you can flex your accomplishments!&lt;br /&gt;
We are also designing a robust player badge system that will let players customize their online profiles. You will earn titles, backgrounds and icons through mastery and gameplay which should be a great way to show off your accomplishments to other players. - [AS] MadTzyn&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/1001696157417869393/1002629932687568906&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Is there any chance I can get some kind of confirmation on a mix and match styles/persona system so I can take, say, a helmet from one Wingrave persona and armor from another?&lt;br /&gt;
&lt;br /&gt;
A: Currently personas are entire skins that are not customizable. The &amp;quot;base&amp;quot; character is customizable with shoulders, head, chest etc - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1072565120082915409&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: can personas be dyed&lt;br /&gt;
&lt;br /&gt;
A: We had a chat about this recently, it&#039;s up in the air. Currently not planned due to how they function and since it&#039;s almost a remodel of the character it could be hard, but nothing to announce now. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1072565323020111914&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A: Will we have pets in-game? Will they be for combat or purely cosmetic (like ESO) ?&lt;br /&gt;
&lt;br /&gt;
Q: 99% sure I answered this before and it was you that asked! But right now they are non-combatants, but the system isn’t final so I can’t say where they’ll land.&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1023970012282748970&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: With players having control of studio-created characters (as I call a Hero MMO), what customizations will there be to individualize each player&#039;s character, if any?&lt;br /&gt;
&lt;br /&gt;
A: We chose to make our game character based because that’s one of the strengths of our studio; Making memorable characters that are fun to play! We know that customization is important to players and we aren’t going to be skimping on that. We’ll have various cosmetics, dyes and skills + stat choices so that your character is unique from someone else’s both in how they look and how they play. &lt;br /&gt;
There will be quite a few ways to make your version of a character different from your friends, but every character can use every weapon… and that’s really going to add variety! - ELSK&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/1001775388961288202/1002635874955186196&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
Q: When beginning the game, how do you select a character?&lt;br /&gt;
&lt;br /&gt;
A: You start the game and pick a starter character and play the tutorial, at the end of the tutorial it asks you if you want to proceed OR restart it with a new character. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1062908779844337736&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: I hope that we are not forced to have multiple characters.&lt;br /&gt;
&lt;br /&gt;
A: You will not be forced. There are benefits to playing multiple characters though. We’ll be able to share more later on!Jump We’ll talk more about that soon but there will be reasons to play with people and your characters will feel unique enough that you’ll want to play with others.  - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/989552513256669185/998222299868168333&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: What is your favorite wayfinder?&lt;br /&gt;
&lt;br /&gt;
A: There is an upcoming Wayfinder that I know will be my favorite just because it&#039;s my play style in a theme that I love, but until that Wayfinder is released, I shall be playing Wingrave and Kyros. To be clear, this character is not next in line, they are about 4 away sadly 😢 - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1072565676448956556&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: So it&#039;s just Niss but Cat. Unless you mean the character from the concept art that I am absolutely fawning and simping over because GOOD GOD SHE LOOKS COOL AF!&lt;br /&gt;
&lt;br /&gt;
A: Nope. Not what I was referencing. But that character is dope af. Are they a Wayfinder? An NPC? A boss? You’ll have to wait and see! - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1072570130384552138&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Ok ya plan at least ideal 10 extra Wayfinders yet&lt;br /&gt;
&lt;br /&gt;
A: We have 4 that we’re currently working on. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1072566230008991774&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: When will we get more information about redacted? She’s been unknown for so long!&lt;br /&gt;
&lt;br /&gt;
A: Closer to Early Access. - SOLIDAge &lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1072564338419826748&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Is it a character&#039;s first scenario where you think of cool characters and how they would fit in the world, or making your story and adding prominent characters to the game?&lt;br /&gt;
&lt;br /&gt;
A: A little of both, if I&#039;m understanding your question correctly. Some characters come naturally out of the ideation process by nature of being a compelling product of what&#039;s going on in Evenor at this time. Other characters are just awesome things the team wants to try out, we think people will enjoy, and we figure out how that person fits into the world. - [AS] Joe Frye&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1051016661307768933&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Under the hero stats (referring to the main website Wayfinder statistics), what does Control refer to?&lt;br /&gt;
&lt;br /&gt;
A: Things like slows, roots, taunts, disables things like that. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1051627590814801970&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: While the design looks so good on the characters, I wish it was like other MMO where you are the character you know,  it will feel like Overwatch where Lucio is Lucio and you are just playing as him. But let see how it goes.&lt;br /&gt;
&lt;br /&gt;
A: The Gloom has twisted and warped everything that it touches and why you’ll see multiples of the same character. No two will be alike though as you can use any weapon, customization through parks and dyes and more. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1050954496823537744&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story/Gameplay Progression==&lt;br /&gt;
&lt;br /&gt;
Q: Since you guys have done testing, how many hours does it take to access the endgame on average?&lt;br /&gt;
&lt;br /&gt;
A: We actually have only tested a sliver of our MSQ (Main Story Quest). We&#039;ll be testing more of that in beta. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1072563065297580225&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Will there be a hard cap on levels like say for guns and Wayfinder or more of a soft cap type of system? Possible limitless progression?&lt;br /&gt;
&lt;br /&gt;
A: Hard cap. - [AS] SOLIDAge &amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1072564179711578183&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Is &amp;quot;account level&amp;quot; still gonna be a thing?&lt;br /&gt;
&lt;br /&gt;
A: Yes. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1072562594386284584&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: What will the super hard content be called?&lt;br /&gt;
&lt;br /&gt;
A: Super hard content. It doesn’t have a name right now actually. We have difficulty tiers for content, but like end game “raid type” things have no formal name right now. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1064269953684996176&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Will you have to do the main story to get to the end game or will there be multiple routes?&lt;br /&gt;
&lt;br /&gt;
A: The main story will open up new areas and challenges, it&#039;s not really a &amp;quot;gate&amp;quot; per say like in FFXIV but you&#039;ll want to do it.- [AS] SOLIDAge &lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/107256375811272306&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Is the progression system account based or character based, or both?&lt;br /&gt;
&lt;br /&gt;
A: Both. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1050682046990794803&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Have you or any other member of the team answered how the &amp;quot;main stuff&amp;quot; will be? And by main stuff I mean progression and world and by that I mean it will be mission based, or full open world or half and half....&lt;br /&gt;
&lt;br /&gt;
A: We&#039;ll have a main story, with quests that have you venturing out into dungeons and open areas. I think I&#039;ve used Destiny a few times as an analogy. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1015436559010512917&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: I definitely remember something about awakening characters coming up.&lt;br /&gt;
&lt;br /&gt;
A: Correct. You can level up a character&#039;s ranks. Ranks can’t be bought either. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1062541453156417616&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
Q: How long or hard do the devs want it to take to unlock new Wayfinders and weapons?&lt;br /&gt;
&lt;br /&gt;
A: There isn&#039;t a set number in mind. We don&#039;t have this spreadsheet that says &amp;quot;X hours = Y engagement = Z dollars spent&amp;quot; . We want to value your time so we&#039;re continuously tuning it and using the tests + betas to get the data that we want and need. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1072564660768870450&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Last time I asked, I think most of the server was asleep and those of us awake couldn&#039;t figure it out, with resources for crafting, how do you gather them?&lt;br /&gt;
&lt;br /&gt;
A: You’ll find resources both in the open world area and have to enter Lost Zones for others. We definitely want players to be exploring and looking around for stuff so we’re excited for the secrets, puzzles and quests you’ll find all around. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1051033848047222864&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
&lt;br /&gt;
Q: Will there be fishing in the game ?&lt;br /&gt;
&lt;br /&gt;
A: We want to, it existed a long time ago, and was de-prioritized. It&#039;s something Joe loves so I would expect it to come back in some form maybe not right away though. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1072566371696775168&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Do you think there will be in-game events for holidays and stuff?&lt;br /&gt;
&lt;br /&gt;
A: We&#039;d like to, the world is not on earth though so we&#039;re also wanting to make our own holidays and events and unique things to celebrate in-game - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1072566509223805039&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Airship Studios + Digital Extremes==&lt;br /&gt;
&lt;br /&gt;
Q: Given you guys made so many different games, was MMO an itch everyone had in the studio ? like something you guys always wanted to do ?&lt;br /&gt;
&lt;br /&gt;
A: I think it&#039;s always been in the back of their minds... but it&#039;s not something that can be accomplished easily right off the bat. Takes an absurd amount of resources/skills to pull off correctly. Since the studio was able to prove their worth with BC/DS/RK we were able to secure partnerships with the tools to make the dream a reality. The team is smart, building strategically up to the point where a game with Wayfinder&#039;s scope is feasible.  - [AS] Sir_Snarf&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1072578287840272505&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Just curious, how big is the team at AS?&lt;br /&gt;
&lt;br /&gt;
A: 85+.  - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1052823035826163783&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Is Geoff Crookes leaving Warframe to work on your new IP?&lt;br /&gt;
&lt;br /&gt;
A: Warframe is developed by a totally different studio (DE) and dev team, there is no overlap. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/989552513256669185/998007866441093210&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: What does DE actually do? Just helps with the monetization scheme and publishes right?&lt;br /&gt;
&lt;br /&gt;
A: I think the connection we have with DE leads a lot of people to believe that we have a lot of the same systems / ideas and they’re 1:1. I get it, it’s natural.  90% of people don’t understand a publisher and how that’s different from a dev. They act as advisors on the project, monetization, servers, accounts etc. They don’t tell us “COPY THIS WARFRAME SYSTEM!”&lt;br /&gt;
The game was designed well before DE got involved and there were natural synergies&lt;br /&gt;
They do zero development.  They say “this is good because X!” Or “this is bad because Y!” And that’s what we want, it’s an ongoing feedback session and it only helps make a better game -  [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1064352286337417226&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Technical Info==&lt;br /&gt;
&lt;br /&gt;
Q: In one of their AMAs they do mention that Wayfinder is not yet planned to be supported on Steam Deck.&lt;br /&gt;
&lt;br /&gt;
A: What he said. It currently runs, I play it all the time on my Deck. We’d love to do it but it’s not a confirmed platform as of this time. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1064772537520766996&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: That&#039;s another concern I have, IDK if my PC will run this game fine.&lt;br /&gt;
&lt;br /&gt;
A: Optimization is ongoing, but wasn&#039;t the primary focus for the first few tests. As we get through EA and FR it will continue to improve. - [AS] Sir_Snarf&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1072581098967683123&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: BTW, does Wayfinder have anti-cheat? I ask because MMOs have problems with this&lt;br /&gt;
&lt;br /&gt;
A: We have multiple anti-cheat plans, can&#039;t go into details for security reasons but they&#039;ll be there.  - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1065395999297777785&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Which Unreal Engine are y&#039;all using, 4 or 5?&lt;br /&gt;
&lt;br /&gt;
A: We’ve been developing the game in Unreal Engine 4 for some time now, and have been benefiting from the familiarity our team has working in Unreal, plus years of stability, features and established ways of doing things. &lt;br /&gt;
However! We’ve been hard at work behind the scenes working on an update to Unreal Engine 5. UE5 has a ton of new and exciting features our artists would love to get their hands on: we think cutting edge features like Nanite are going to allow us to push the detail in our game further while providing a smooth gameplay experience. Lighting with Lumen will allow us to create more moody, softly-lit environments. We appreciate the cutting edge here at Airship, and we’re always looking for ways to push our craft forward.&lt;br /&gt;
This project won’t come right away, but we’re very hopeful that not too far in the future we’ll be able to unveil the look of our game with a shiny new coat of UE5 paint! - [AS] andresmakesgames&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/1001698740198973490/1002629855617228950&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: What regional servers will there be on launch, and how will server mergers be handled when a server population gets low?&lt;br /&gt;
&lt;br /&gt;
A: We play games online just like everyone here and one of the most frustrating things on launch day is getting on the “Bing Bong” server and finding out your friend is on “Shibbledibble” then four months later the two are combined. It’s important for players to quickly get into a game and play with friends and that’s why we will not have server selection. You’ll find your friend and jump into their game. We don’t have a list of specific regions to announce at this time, but will in the future. DE brings a great knowledge to the table when it comes to tech so we’ve been working hard in conjunction with them to bring the game to life as they’re the proven masters. - [AS] andresmakesgames&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/1001759961124192257/1002635522520404039&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: That&#039;s fantastic! Thank you for being so considerate! I noticed that you already were trying to be potato-compatible because needing only 4gb of VRAM is pretty low.&lt;br /&gt;
&lt;br /&gt;
A: It’s a balancing act you want to get people into the game but also want it to look great! We are working with our partners at AMD to also take advantage of FSR 2.0 to help with running the game at a solid frame on lesser spec machines. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1051268526842839070&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
Q: Is the Citadel of the Seven Winds and the Dominion of the Seven Winds from Senja&#039;s backstory the same?&lt;br /&gt;
&lt;br /&gt;
A: Yeah, the idea here is that the people of Evenor have knowingly or unknowingly built their most prosperous cities and structures around these strange structures now known as the Beacons, just like our hero&#039;s main hub of Skylight has a Beacon. The &#039;Dominion&#039; is one of the nations (like the Avar Imperium or the Maze - two other nations). The Citadel is a massive spire the Dominion have built out of around the beacon they found. Just as mentioned, the Avar Throne was built around/out of a Beacon. - [AS] Joe Frye &lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1063189805661438093&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Is the Empire the only one minting coin? Do other civilizations just barter and trade?&lt;br /&gt;
&lt;br /&gt;
A: All three of the major powers used currency. The Maze&#039;s economy functioned quite differently than the Imperium, but coin was still useful to them. The Maze isn&#039;t undeveloped by any means, and neither is the Dominion, their skillset is just in different areas. Think of it like this:&lt;br /&gt;
1) Imperium = they&#039;re the arcanic science peeps; they use magic to enhance technology to their purposes, and would be responsible for things like the creation of arcanic firearms, etc.&lt;br /&gt;
2) Dominion = masters of the raw elements of magic; they&#039;re closer to what you would consider mages or wizards, and their society developed around instinctual use and study of the elements.&lt;br /&gt;
3) Maze = jacks of all trades; they use whatever they need to get by. They have a little technology, a little magic, but they&#039;re most famous for their use of alchemical compounds. -  [AS] Joe Frye&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1072978504163016787&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: So the Maze is not an actual maze, it&#039;s a nation? Or a nation in a maze?&lt;br /&gt;
&lt;br /&gt;
A: The Maze refers to a nation. But there are also labyrinthian shenanigans. Though that is all I will say! - [AS] Joe Frye &lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1063190319589490819&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Unprompted, in a lore post.&lt;br /&gt;
&lt;br /&gt;
A: Aurelian: Equal parts library, temple, and arcane workshop, Aurelian was once a monastery for the Order of the Silver Codex. Originally founded as an Imperial outpost in a dangerous frontier, the ruins of Aurelian boast imposing fortifications which loom over The Highlands. Rumor tells that the monastery was abandoned during the height of the Mazewar, though the details of the raid on its denizens remain unclear. Still, it is well documented that Aurelian once supported a robust population of monks and travelers. The Seekers believe there may still be supplies and both technological and arcane boons capable of restoring Skylight hidden within the monastery’s walls. Yet mystical wards and ancient traps linger in the ruins, plaguing any scavengers that dare explore Aurelian’s forlorn halls. Thus, like most silver linings in The Highlands, little hope remains. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1065707738610536578&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: In this interview with wccftech (https://wccftech.com/wayfinder-qa-joe-madureira-unveils-new-mmorpg-lite-game/), Joe Madureira describes the Precursors as a &#039;mysterious alien race&#039; but this recent lore post seems to imply they were created by the Architects here on Evenor. Are both of these statements accurate?&lt;br /&gt;
&lt;br /&gt;
A: I don&#039;t want to get too deep into this question as it touches on lore pieces that the story will cover. But suffice to say, both statements are accurate.  - [AS] Joe Frye &lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1063191481935994980&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: What&#039;s the relationship between the Wayfinders and Omen&#039;s Seekers? We are a Wayfinder but also a Seeker? Are all Seekers also Wayfinders? Are all Wayfinders also Seekers?&lt;br /&gt;
&lt;br /&gt;
A: The Seekers are the forces led by Omen in Skylight that are trying to put the world back together. Wayfinders are the Seeker&#039;s greatest champions, brought back from the depths of the Gloom. - [AS] Joe Frye &lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1063193043471179846&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Q: Unprompted, in a lore post.&lt;br /&gt;
&lt;br /&gt;
A: OK for today&#039;s leak. I present the FIRST voice line from the game as well as some new and exciting lore to discuss and speculate on. We&#039;ve said before that all of our characters have a rich history, back story, and relationships and we can&#039;t wait to explore that in-game.&lt;br /&gt;
&amp;quot;The Eldren were never part of the Architects&#039; plan for our world. They&#039;re a cursed, dying people,&lt;br /&gt;
and they know it. I’ve fought Eldren in the catacombs beneath Imperial cities, scheming to&lt;br /&gt;
destroy us... and now they may have actually done it. So forgive me if I don’t trust Niss.&amp;quot;&lt;br /&gt;
– Wingrave &lt;br /&gt;
- [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1065346658075947170&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: What is Wingrave’s favorite food?&lt;br /&gt;
&lt;br /&gt;
A:  Hmm... the meme answer I want to give is like... plain white bread. But probably a traditional Avar food. Maybe I&#039;ll slip that into an item description somewhere. - [AS] Joe Frye&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1064675787715907594&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: We were curious which characters would canonically drop the &#039;f-bomb&#039;?&lt;br /&gt;
&lt;br /&gt;
A: Silo would have no qualms dropping the F-bomb for sure. Niss, if she was in a dire sitch. I could see Senja saying it, but in more of a fun, sailor, we&#039;re all friends here kind of way. Wingrave would be staunchly opposed! Kyros makes weird arcane screeches... - [AS] Joe Frye&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1063629949463957604&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: What is Niss’s favorite pop-tart?&lt;br /&gt;
&lt;br /&gt;
A: Silo: &#039;&#039;Hey, Niss. What&#039;s your favorite pop tart?&#039;&#039; &lt;br /&gt;
Niss: &#039;&#039;What is this tart? Why is it popping?&#039;&#039;  - [AS] Joe Frye&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1063635737532174356&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: what color lipstick would Niss wear if any?&lt;br /&gt;
&lt;br /&gt;
A: She&#039;s not really a lipstick kind of gal. But, if for some reason, she was convinced to wear some for the odd occasion... Maybe dark purple. Lilac. Gotta keep that color scheme consistent. Or the blood of her enemies.  - [AS] Joe Frye&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1063634944129241108&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: does Kyros just &#039;&#039;look-like-that™&#039;&#039; or is his hood concealing it cuz the cosmetics make it look like that&#039;s just how he looks&lt;br /&gt;
&lt;br /&gt;
A: Kyros ascended beyond the confines of a mortal body long ago. So, in other words, yes, he does just look like that. He comes from a place called the Kingdom of Ashes that exists as only ruins now. Though, it was much more advanced than any of the civilizations that persisted to modern times in Evenor. I would look out for secrets related to his homeland to learn more about his people. - [AS] Joe Frye&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1063923906030862487&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Yeah so I noticed in Niss&#039;s background it mentioned the Infinites and the Aegis War that took place to make the Eldren, I was just wondering if that&#039;s like far in the past before the Gloomfall and what the Infinites were in relation to the Celestial Architects?&lt;br /&gt;
&lt;br /&gt;
A: The Aegis War is the distant past. Keep an eye on item descriptions (weapons, accessories, etc.) whenever you get a chance to play for answers to some of these questions. - [AS] Joe Frye&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1063218059453681735&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: The Gloom being this reality bending, creation juice right?&lt;br /&gt;
&lt;br /&gt;
A:The Gloom is a mysterious force that when it touches people, land or anything it warps and distorts reality creating infinite versions of realities, places and people. You’re dead. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1064347384164925470&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[SOLIDAge continued in successive discord messages]&lt;br /&gt;
* It is why you can have 5 Wingraves running around, or 3 Niss or 19 Kyros, they’re all echoes of the actual character who was lost in the Gloom.&lt;br /&gt;
* You all share the same past… but not the same future. &lt;br /&gt;
* “You are an echo of a fallen hero” was pretty clear IMHO but we can clarify haha. &lt;br /&gt;
* Dem Wayfinders be dead. &lt;br /&gt;
* 50 Wingraves is the same reason every time you step into the Gloom it’s different with different layouts, enemies, loot, events, quests etc. &lt;br /&gt;
* Whatever the Gloom touches it twists and reshapes. &lt;br /&gt;
* We aren’t planning some Warframe Second Dream twist lol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: So with the lore in the future, would you guys consider doing a cinematic short story between all the characters or certain characters? I can’t say for everyone but I loved reading the lord and wait for more!&lt;br /&gt;
&lt;br /&gt;
A: Without revealing too much… yes. Our very first cinematic you’ll see is exactly this. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1051572534396588103&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Unprompted&lt;br /&gt;
&lt;br /&gt;
A: The Geartooth Goblins have been a pestilence on the Kragan Highlands longer than the Imperium’s presence in the frontier region. Credible sources an early skirmish between Imperial Expeditionary Forces and the Geartooth Clan [Archival Entry BG-02257], have led me to believe no stones were cast by the Imperium’s first settlers to enter the region. While much of the Seeker Archives remain damaged since the Battle for Skylight, my restoration of our records in this area are sufficient enough for me to conclude that the Geartooth of the Westreach have always been hostile to non-goblins on sight. - [AS] SOLIDAge&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1075185038783696906&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SOLIDAge would later confirm that GIF of a monster included in this post is a &#039;Goblin Seer&#039;.&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1075185700636475442&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: And what&#039;s the relationship between Westreach and Highlands because they seem to be really close?&lt;br /&gt;
&lt;br /&gt;
A: Westreach is the larger region; Highlands is like a sub-region within the Westreach. - [AS] Joe Frye&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1075187638891462686&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Does the monsters of the gloom have a specific name? That is to say classifications on their species, not like a race of creatures of say goblins; but rather than call them monsters, what are they really?&lt;br /&gt;
&lt;br /&gt;
A: Just checked with the Lord of Lore, Gloom Creatures/Monsters are the best term to probably use for now. Their existence might be different than you might expect. - [AS] Sir_Snarf&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1075432369600876665&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: I always thought they were referred to as Echoes?&lt;br /&gt;
&lt;br /&gt;
A: The Gloom Creatures would be slightly different from Echos... Echos are manifestations of things which existed in the world prior to the Gloom consuming them. - [AS] Sir_Snarf&lt;br /&gt;
&amp;lt;ref&amp;gt;https://discord.com/channels/989552511608320090/996486483882033374/1075441496913875067&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=Weapons&amp;diff=275</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=Weapons&amp;diff=275"/>
		<updated>2023-02-15T19:07:37Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: Fixed Night&amp;#039;s Edge icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are used by [[Wayfinders]] along with their character-unique abilities to fight against enemies. While a character&#039;s abilities determine their play-style to a certain degree, what weapon a character has dictates how they are going to be primarily attacking their enemies, and even have unique Weapon Abilities.&amp;lt;ref&amp;gt;https://www.reddit.com/r/PlayWayfinder/comments/yrn3sx/discord_ama_results_july_2021/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://discordapp.com/channels/989552511608320090/989596884073066507/1016804844050321448&amp;lt;/ref&amp;gt; Each weapon can be sorted into a weapon archetype , then further sorted by class within the archetype. In total there are 7 classes currently confirmed to be in the game.&lt;br /&gt;
&lt;br /&gt;
A weapon imparts some measure of stats to the character who equips it. Weapons function as &amp;quot;mini-characters&amp;quot; and can be leveled up and upgraded as time goes on.&amp;lt;ref&amp;gt;https://discordapp.com/channels/989552511608320090/996486483882033374/1062536016801566780&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Dual Daggers==&lt;br /&gt;
Currently the only weapon class in this archetype we know of is the base Dual Daggers.&lt;br /&gt;
&lt;br /&gt;
===[[Dual Daggers]]===&lt;br /&gt;
This weapon class has two daggers held in either hand, one example of course is the {{Icon|image=Nights Edge.png|Night&#039;s Edge|link=Nights_Edge}}.&lt;br /&gt;
&lt;br /&gt;
==1 Handed Melee==&lt;br /&gt;
Currently the only weapon class in this archetype we know of is the base Sword and Shield&lt;br /&gt;
&lt;br /&gt;
===[[Sword and Shield]]===&lt;br /&gt;
This weapon class has a sword in the right hand and a shield in the left, like {{Icon|Bastion}}.&lt;br /&gt;
&lt;br /&gt;
==2 Handed Melee==&lt;br /&gt;
There are currently 3 known classes for 2 Handed Melee; the Axe, the 2 Handed Sword, and the Scythe.&amp;lt;ref&amp;gt;https://discordapp.com/channels/989552511608320090/996486483882033374/1062157053549883402&amp;lt;/ref&amp;gt; This archetype features heavy hitting, large weapons that are typically slow to offset their large damage.&lt;br /&gt;
&lt;br /&gt;
===[[Axes]]===&lt;br /&gt;
Axes&#039;s are characterized by a long slender handle with a large axe head to hit enemies with. Although actual waraxes like {{Icon|Bone Breaker]] have been confirmed, it appears that 2 handed maces can also fall into this category, as seen with the {{Icon|Juggernaut}}.&lt;br /&gt;
&lt;br /&gt;
===[[2 Handed Swords]]===&lt;br /&gt;
2 Handed Swords are giant greatswords with 2 handed handles, like the {{Icon|Colossus}}.&lt;br /&gt;
&lt;br /&gt;
===[[Scythes]]===&lt;br /&gt;
Scythes are incredibly large warscythes, like {{Icon|Epitaph}}.&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
There are currently 2 known classes for Rifles; the base Rifle and the Crossbow.&amp;lt;ref&amp;gt;https://discordapp.com/channels/989552511608320090/996486483882033374/1062157146755702845&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Rifles]]===&lt;br /&gt;
Rifles are a class of 2 handed long guns, with various actions and styles. One example would be the {{Icon|Longshot}}.&lt;br /&gt;
&lt;br /&gt;
===[[Crossbows]]===&lt;br /&gt;
Crossbows are similarly wielded like the base Rifle class, however they are quite obviously different in animation, and have confirmed to be somewhat separate from rifles. There are no named Crossbows, but there is footage of them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=Wayfinders&amp;diff=274</id>
		<title>Wayfinders</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=Wayfinders&amp;diff=274"/>
		<updated>2023-02-15T19:06:52Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: Added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Wayfinders are a group of characters who use abilities and weapons to fight back against the corrupting force of the world, the [[Gloom]]. There are currently 5 Wayfinders to pick from as playable characters, and a 6th one having been teased.&lt;br /&gt;
&lt;br /&gt;
Wayfinders are the last remaining champions of [[Evenor]], after the Gloom consumed most of the world. They are echoes of fallen heroes who were consumed by the Gloom and are born from it, thus having survived it. This process of walking along the edge of the hostile, reality bending Gloom has left the Wayfinders unable to recall most of their memories from before they were consumed, forcing them to have to recollect their past selves as they explore the world around them and venture into [[Lost Zones]].&amp;lt;ref&amp;gt;https://www.playwayfinder.com/en/news/adventure-into-wayfinder&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each Wayfinder is their own character, complete with unique abilities, backstory, and memories. Although each Wayfinder has a signature weapon, any Wayfinder can equip any [[Weapons|weapon]]&amp;lt;ref&amp;gt;https://www.reddit.com/r/PlayWayfinder/comments/yrn3sx/discord_ama_results_july_2021/ , see &amp;quot;Q: What kind of character progression...&amp;quot;&amp;lt;/ref&amp;gt;, allowing for unique ways to combat the Gloom.&lt;br /&gt;
&lt;br /&gt;
As part of the [[Seekers]], the Wayfinders are the Seeker&#039;s greatest asset, and are essential in the fight against the Gloom after having been brought back as Echoes.&amp;lt;ref&amp;gt;https://discordapp.com/channels/989552511608320090/996486483882033374/1063193043471179846&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wayfinders ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot; style=&amp;quot;padding-right:25rem&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-title&amp;quot;&amp;gt;[[Wingrave|Wingrave the Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox-image&amp;quot; style=&amp;quot;top:-38px;right:-50px&amp;quot;&amp;gt;[[File:Wingrave.png|430px|link=Wingrave]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Complexity:&#039;&#039;&#039; &amp;lt;span class=&amp;quot;complexity&amp;quot;&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-half&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; {{Icon|Warmaster}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature weapon:&#039;&#039;&#039; {{Icon|Bastion}}&lt;br /&gt;
&lt;br /&gt;
Wingrave excels at close combat. He specializes in supporting allies, summoning shields of light and healing his allies even as he calls down divine judgement on his enemies.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;clearfix&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot; style=&amp;quot;padding-right:25rem&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-title&amp;quot;&amp;gt;[[Silo|Silo the Tactician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox-image&amp;quot; style=&amp;quot;top:-38px;right:-20px&amp;quot;&amp;gt;[[File:Silo.png|430px|link=Silo]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Complexity:&#039;&#039;&#039; &amp;lt;span class=&amp;quot;complexity&amp;quot;&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; {{Icon|Survivalist}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature weapon:&#039;&#039;&#039; {{Icon|Longshot}}&lt;br /&gt;
&lt;br /&gt;
Silo switches easily between Melee and Ranged combat, and is at his best when he embraces this versatility. He has a host of tactical tools; he can distract his foes with illusions, slow them with oil, or burn them with fire—potentially setting off deadly chain reactions.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot; style=&amp;quot;padding-right:25rem&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-title&amp;quot;&amp;gt;[[Niss|Niss the Shadow Dancer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox-image&amp;quot; style=&amp;quot;top:-10px;right:-20px&amp;quot;&amp;gt;[[File:Niss.png|430px|link=Niss]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Complexity:&#039;&#039;&#039; &amp;lt;span class=&amp;quot;complexity&amp;quot;&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; {{Icon|Arcanist}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature weapon:&#039;&#039;&#039; {{Icon|image=Nights Edge.png|Night&#039;s Edge}}&lt;br /&gt;
&lt;br /&gt;
Niss is an Eldren Shadow Dancer, and is at her best when she&#039;s in motion. She dances around her enemies, defending herself with a cloak of shadows and striking them down with spectral blades.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot; style=&amp;quot;padding-right:25rem&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-title&amp;quot;&amp;gt;[[Senja|Senja the Champion]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox-image&amp;quot; style=&amp;quot;top:5px;right:-24px&amp;quot;&amp;gt;[[File:Senja.png|430px|link=Senja]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Complexity:&#039;&#039;&#039; &amp;lt;span class=&amp;quot;complexity&amp;quot;&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-half&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; {{Icon|Warmaster}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature weapon:&#039;&#039;&#039; {{Icon|Colossus}}&lt;br /&gt;
&lt;br /&gt;
Senja loves to put on a show. She delights in close combat, and can use her affinity for the storm to drag her enemies close or blast them across the battlefield in a burst of lightning.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot; style=&amp;quot;padding-right:25rem&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-title&amp;quot;&amp;gt;[[Kyros|Kyros the Warmage]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox-image&amp;quot; style=&amp;quot;top:-50px;right:-40px&amp;quot;&amp;gt;[[File:Kyros.png|430px|link=Kyros]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Complexity:&#039;&#039;&#039; &amp;lt;span class=&amp;quot;complexity&amp;quot;&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-half&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; {{Icon|Arcanist}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature weapon:&#039;&#039;&#039; {{Icon|Epitaph}}&lt;br /&gt;
&lt;br /&gt;
While he prefers to avoid close combat, Kyros wields tremendous mystical power. He can scatter foes with blasts of raw energy, form arcane shields, and crush enemies with a massive shockwave.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot; style=&amp;quot;padding-right:25rem&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-title&amp;quot;&amp;gt;[[The Alchemist|V██████ the Alchemist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox-image&amp;quot; style=&amp;quot;top:-50px;right:-40px&amp;quot;&amp;gt;[[File:Redacted-character-index.jpg|430px|link=The Alchemist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Complexity:&#039;&#039;&#039; Unknown&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; {{Icon|Unknown}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature weapon:&#039;&#039;&#039; {{Icon|Unknown}}&lt;br /&gt;
&lt;br /&gt;
V██████ - The Alchemist, or more simply put, The Alchemist is an upcoming Wayfinder, and will likely be the 6th official Wayfinder when she releases. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=Mechanics&amp;diff=270</id>
		<title>Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=Mechanics&amp;diff=270"/>
		<updated>2023-02-15T03:40:51Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: Actual words instead of just crafting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img display-3&amp;quot;&amp;gt;[[Housing|&amp;lt;i class=&amp;quot;bi-house-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]]&amp;lt;/div&amp;gt;[[Housing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img display-3&amp;quot;&amp;gt;[[Crafting|&amp;lt;i class=&amp;quot;bi-gear-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]]&amp;lt;/div&amp;gt;[[Crafting]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img display-3&amp;quot;&amp;gt;[[General Combat|&amp;lt;i class=&amp;quot;bi-gear-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]]&amp;lt;/div&amp;gt;[[General Combat]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img display-3&amp;quot;&amp;gt;[[Guard Meter|&amp;lt;i class=&amp;quot;bi-gear-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]]&amp;lt;/div&amp;gt;[[Guard Meter]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img display-3&amp;quot;&amp;gt;[[Stamina|&amp;lt;i class=&amp;quot;bi-gear-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]]&amp;lt;/div&amp;gt;[[Stamina]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img display-3&amp;quot;&amp;gt;[[Status Effects|&amp;lt;i class=&amp;quot;bi-gear-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]]&amp;lt;/div&amp;gt;[[Status Effects]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=Mechanics&amp;diff=269</id>
		<title>Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=Mechanics&amp;diff=269"/>
		<updated>2023-02-15T03:40:11Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img display-3&amp;quot;&amp;gt;[[Housing|&amp;lt;i class=&amp;quot;bi-house-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]]&amp;lt;/div&amp;gt;[[Housing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img display-3&amp;quot;&amp;gt;[[Crafting|&amp;lt;i class=&amp;quot;bi-gear-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]]&amp;lt;/div&amp;gt;[[Crafting]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img display-3&amp;quot;&amp;gt;[[General Combat|&amp;lt;i class=&amp;quot;bi-gear-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]]&amp;lt;/div&amp;gt;[[Crafting]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img display-3&amp;quot;&amp;gt;[[Guard Meter|&amp;lt;i class=&amp;quot;bi-gear-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]]&amp;lt;/div&amp;gt;[[Crafting]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img display-3&amp;quot;&amp;gt;[[Stamina|&amp;lt;i class=&amp;quot;bi-gear-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]]&amp;lt;/div&amp;gt;[[Crafting]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img display-3&amp;quot;&amp;gt;[[Status Effects|&amp;lt;i class=&amp;quot;bi-gear-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]]&amp;lt;/div&amp;gt;[[Crafting]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=News_%26_Info&amp;diff=268</id>
		<title>News &amp; Info</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=News_%26_Info&amp;diff=268"/>
		<updated>2023-02-15T03:25:21Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: Created page with &amp;quot;&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img display-3&amp;quot;&amp;gt;&amp;lt;i class=&amp;quot;bi-newspaper&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/div&amp;gt;News Timeline&amp;lt;/div&amp;gt; &amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img&amp;quot;&amp;gt;75px&amp;lt;/div&amp;gt;Discord Q&amp;amp;A&amp;lt;/div&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img display-3&amp;quot;&amp;gt;[[News_Timeline|&amp;lt;i class=&amp;quot;bi-newspaper&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]]&amp;lt;/div&amp;gt;[[News Timeline]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img&amp;quot;&amp;gt;[[File:Discord icon.png|link=Discord_Questions_Answered|75px]]&amp;lt;/div&amp;gt;[[Discord Q&amp;amp;A]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=File:Discord_icon.png&amp;diff=267</id>
		<title>File:Discord icon.png</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=File:Discord_icon.png&amp;diff=267"/>
		<updated>2023-02-15T03:15:26Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=Wayfinder_Wiki&amp;diff=266</id>
		<title>Wayfinder Wiki</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=Wayfinder_Wiki&amp;diff=266"/>
		<updated>2023-02-15T03:10:48Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mediumbox&amp;quot;&amp;gt;[[Wayfinders]]&amp;lt;div class=&amp;quot;mediumbox-img&amp;quot; style=&amp;quot;right:-148px;bottom:-369px&amp;quot;&amp;gt;[[File:Senja.png|530px|link=]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mediumbox&amp;quot;&amp;gt;[[Weapons]]&amp;lt;div class=&amp;quot;mediumbox-img&amp;quot; style=&amp;quot;right:40px;bottom:-72px&amp;quot;&amp;gt;[[File:Bastion.png|250px|link=]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img&amp;quot;&amp;gt;[[File:Wayfinder icon.png|link=Wayfinder]]&amp;lt;/div&amp;gt;[[Wayfinder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img display-3&amp;quot;&amp;gt;[[Version history|&amp;lt;i class=&amp;quot;bi bi-file-text&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]]&amp;lt;/div&amp;gt;[[Version History]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img display-3&amp;quot;&amp;gt;[[Story|&amp;lt;i class=&amp;quot;bi bi-book&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]]&amp;lt;/div&amp;gt;[[Story]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img display-3&amp;quot;&amp;gt;[[Mechanics|&amp;lt;i class=&amp;quot;bi-gear-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]]&amp;lt;/div&amp;gt;[[Mechanics]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img display-3&amp;quot;&amp;gt;[[Locations|&amp;lt;i class=&amp;quot;bi-geo-alt-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]]&amp;lt;/div&amp;gt;[[Locations]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img display-3&amp;quot;&amp;gt;[[Quests|&amp;lt;i class=&amp;quot;bi-exclamation-diamond-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]]&amp;lt;/div&amp;gt;[[Quests]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img display-3&amp;quot;&amp;gt;[[NPCs|&amp;lt;i class=&amp;quot;bi-people-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]]&amp;lt;/div&amp;gt;[[NPCs]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img&amp;quot;&amp;gt;[[File:Enemies icon.png|link=Enemies]]&amp;lt;/div&amp;gt;[[Enemies]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img display-3&amp;quot;&amp;gt;[[Customization|&amp;lt;i class=&amp;quot;bi-person-bounding-box&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]]&amp;lt;/div&amp;gt;[[Customization]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img display-3&amp;quot;&amp;gt;[[Guides|&amp;lt;i class=&amp;quot;bi-clipboard-check-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]]&amp;lt;/div&amp;gt;[[Guides]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img display-3&amp;quot;&amp;gt;[[News_&amp;amp;_Info|&amp;lt;i class=&amp;quot;bi-newspaper&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]]&amp;lt;/div&amp;gt;[[News &amp;amp; Info]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-lg-6 order-lg-1&amp;quot;&amp;gt;&lt;br /&gt;
== Become a Wayfinder ==&lt;br /&gt;
&#039;&#039;&#039;Wayfinder is a character-based, online action role playing game.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You’ll choose from a variety of characters to control, each with unique play styles and abilities and harness their power to defend against enemies that seek to destroy their beloved world.&lt;br /&gt;
&lt;br /&gt;
You can endlessly customize your adventures, making no two the same. Explore dungeons, hunt beasts, and battle enemies with friends to gather crafting materials for weapons, housing, augments and more that will be of utmost importance in strengthening your character and pushing back a hostile force called the Gloom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;btn btn-outline-primary&amp;quot;&amp;gt;[[Wayfinder|Read more]]&amp;lt;/span&amp;gt; &amp;lt;span class=&amp;quot;mainpage-icons&amp;quot;&amp;gt;[https://store.steampowered.com/app/1171690/Wayfinder/ &amp;lt;i class=&amp;quot;bi bi-steam&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;] [https://store.playstation.com/concept/10002172 &amp;lt;i class=&amp;quot;bi bi-playstation&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-lg-6 d-flex align-items-center order-first order-lg-2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;carousel&amp;quot; class=&amp;quot;carousel slide w-100&amp;quot; data-bs-ride=&amp;quot;carousel&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;carousel-indicators&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span type=&amp;quot;button&amp;quot; data-bs-target=&amp;quot;#carousel&amp;quot; data-bs-slide-to=&amp;quot;0&amp;quot; class=&amp;quot;active d-inline-block&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span type=&amp;quot;button&amp;quot; data-bs-target=&amp;quot;#carousel&amp;quot; data-bs-slide-to=&amp;quot;1&amp;quot; class=&amp;quot;d-inline-block&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;carousel-inner&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;carousel-item active&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Screenshot_12.jpg|624px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;carousel-item&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Screenshot_4.jpg|624px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;carousel-control-prev&amp;quot; type=&amp;quot;button&amp;quot; data-bs-target=&amp;quot;#carousel&amp;quot; data-bs-slide=&amp;quot;prev&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;carousel-control-prev-icon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;visually-hidden&amp;quot;&amp;gt;Previous&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;carousel-control-next&amp;quot; type=&amp;quot;button&amp;quot; data-bs-target=&amp;quot;#carousel&amp;quot; data-bs-slide=&amp;quot;next&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;carousel-control-next-icon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;visually-hidden&amp;quot;&amp;gt;Next&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-lg-6 d-flex align-center align-items-center&amp;quot;&amp;gt;[[File:Wayfinders.png|636px|Wayfinders|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-lg-6&amp;quot;&amp;gt;&lt;br /&gt;
== Collaborate with the community ==&lt;br /&gt;
Wayfinder Wiki is a freely editable wiki run and maintained by the fans dedicated to create the most comprehensive source of information for Wayfinder. Anyone can start contributing to this wiki by editing any pages you feel need improvement.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=Wayfinders&amp;diff=265</id>
		<title>Wayfinders</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=Wayfinders&amp;diff=265"/>
		<updated>2023-02-15T02:27:35Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: Night&amp;#039;s edge icon edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Wayfinders are a group of characters who use abilities and weapons to fight back against the corrupting force of the world, the Gloom. There are currently 5 Wayfinders to pick from as playable characters, and a 6th one having been teased.&lt;br /&gt;
&lt;br /&gt;
Wayfinders are the last remaining champions of Evenor, after the Gloom consumed most of the world. They are echoes of fallen heroes who were consumed by the Gloom and are born from it, thus having survived it. This process of walking along the edge of the hostile, reality bending Gloom has left the Wayfinders unable to recall most of their memories from before they were consumed, forcing them to have to recollect their past selves as they explore the world around them and venture into Lost Zones.&amp;lt;ref&amp;gt;https://www.playwayfinder.com/en/news/adventure-into-wayfinder&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each Wayfinder is their own character, complete with unique abilities, backstory, and memories. Although each Wayfinder has a signature Weapon, any Wayfinder can equip any weapon&amp;lt;ref&amp;gt;https://www.reddit.com/r/PlayWayfinder/comments/yrn3sx/discord_ama_results_july_2021/ , see &amp;quot;Q: What kind of character progression...&amp;quot;&amp;lt;/ref&amp;gt;, allowing for unique ways to combat the Gloom.&lt;br /&gt;
&lt;br /&gt;
As part of the Seekers, the Wayfinders are the Seeker&#039;s greatest asset, and are essential in the fight against the Gloom after having been brought back as Echoes.&amp;lt;ref&amp;gt;https://discordapp.com/channels/989552511608320090/996486483882033374/1063193043471179846&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wayfinders ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot; style=&amp;quot;padding-right:25rem&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-title&amp;quot;&amp;gt;[[Wingrave|Wingrave the Seeker]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox-image&amp;quot; style=&amp;quot;top:-38px;right:-50px&amp;quot;&amp;gt;[[File:Wingrave.png|430px|link=Wingrave]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Complexity:&#039;&#039;&#039; &amp;lt;span class=&amp;quot;complexity&amp;quot;&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-half&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; {{Icon|Warmaster}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature weapon:&#039;&#039;&#039; {{Icon|Bastion}}&lt;br /&gt;
&lt;br /&gt;
Wingrave excels at close combat. He specializes in supporting allies, summoning shields of light and healing his allies even as he calls down divine judgement on his enemies.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;div class=&amp;quot;clearfix&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot; style=&amp;quot;padding-right:25rem&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-title&amp;quot;&amp;gt;[[Silo|Silo the Tactician]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox-image&amp;quot; style=&amp;quot;top:-38px;right:-20px&amp;quot;&amp;gt;[[File:Silo.png|430px|link=Silo]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Complexity:&#039;&#039;&#039; &amp;lt;span class=&amp;quot;complexity&amp;quot;&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; {{Icon|Survivalist}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature weapon:&#039;&#039;&#039; {{Icon|Longshot}}&lt;br /&gt;
&lt;br /&gt;
Silo switches easily between Melee and Ranged combat, and is at his best when he embraces this versatility. He has a host of tactical tools; he can distract his foes with illusions, slow them with oil, or burn them with fire—potentially setting off deadly chain reactions.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot; style=&amp;quot;padding-right:25rem&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-title&amp;quot;&amp;gt;[[Niss|Niss the Shadow Dancer]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox-image&amp;quot; style=&amp;quot;top:-10px;right:-20px&amp;quot;&amp;gt;[[File:Niss.png|430px|link=Niss]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Complexity:&#039;&#039;&#039; &amp;lt;span class=&amp;quot;complexity&amp;quot;&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; {{Icon|Arcanist}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature weapon:&#039;&#039;&#039; {{Icon|image=Nights Edge.png|Night&#039;s Edge}}&lt;br /&gt;
&lt;br /&gt;
Niss is an Eldren Shadow Dancer, and is at her best when she&#039;s in motion. She dances around her enemies, defending herself with a cloak of shadows and striking them down with spectral blades.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot; style=&amp;quot;padding-right:25rem&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-title&amp;quot;&amp;gt;[[Senja|Senja the Champion]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox-image&amp;quot; style=&amp;quot;top:5px;right:-24px&amp;quot;&amp;gt;[[File:Senja.png|430px|link=Senja]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Complexity:&#039;&#039;&#039; &amp;lt;span class=&amp;quot;complexity&amp;quot;&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-half&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; {{Icon|Warmaster}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature weapon:&#039;&#039;&#039; {{Icon|Colossus}}&lt;br /&gt;
&lt;br /&gt;
Senja loves to put on a show. She delights in close combat, and can use her affinity for the storm to drag her enemies close or blast them across the battlefield in a burst of lightning.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot; style=&amp;quot;padding-right:25rem&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-title&amp;quot;&amp;gt;[[Kyros|Kyros the Warmage]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox-image&amp;quot; style=&amp;quot;top:-50px;right:-40px&amp;quot;&amp;gt;[[File:Kyros.png|430px|link=Kyros]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Complexity:&#039;&#039;&#039; &amp;lt;span class=&amp;quot;complexity&amp;quot;&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-fill&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon-half&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;i class=&amp;quot;bi-hexagon&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; {{Icon|Arcanist}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature weapon:&#039;&#039;&#039; {{Icon|Epitaph}}&lt;br /&gt;
&lt;br /&gt;
While he prefers to avoid close combat, Kyros wields tremendous mystical power. He can scatter foes with blasts of raw energy, form arcane shields, and crush enemies with a massive shockwave.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-container&amp;quot; style=&amp;quot;padding-right:25rem&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;largebox-title&amp;quot;&amp;gt;[[The Alchemist|V██████ the Alchemist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;largebox-image&amp;quot; style=&amp;quot;top:-50px;right:-40px&amp;quot;&amp;gt;[[File:Redacted-character-index.jpg|430px|link=The Alchemist]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Complexity:&#039;&#039;&#039; Unknown&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; {{Icon|Unknown}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature weapon:&#039;&#039;&#039; {{Icon|Unknown}}&lt;br /&gt;
&lt;br /&gt;
V██████ - The Alchemist, or more simply put, The Alchemist is an upcoming Wayfinder, and will likely be the 6th official Wayfinder when she releases. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=Epitaph&amp;diff=264</id>
		<title>Epitaph</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=Epitaph&amp;diff=264"/>
		<updated>2023-02-15T02:22:27Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: Minor spelling mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;table infobox&amp;quot;&lt;br /&gt;
! colspan=2 | {{SUBPAGENAME}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[File:{{SUBPAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Category&lt;br /&gt;
| Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| {{Icon|2 Handed Scythe}}&lt;br /&gt;
|-&lt;br /&gt;
! Ability&lt;br /&gt;
| {{Icon|Arcane Harvest|link={{SUBPAGENAME}}#Weapon Ability}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{SUBPAGENAME}}&#039;&#039;&#039; is a [[Weapons|weapon]].&lt;br /&gt;
&lt;br /&gt;
Crafted by the infamous Mother of Shadows, Epitaph feeds on the essence of its enemies even as it spills their blood. It whispers to you, urging you to battle.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Weapon Ability==&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder Ability|name=Arcane Harvest|icon=Arcane Harvest.png|description=A spinning slash that deals damage in a 360-degree arc and steals Ability Power from enemies. Increases the player’s Ability Power per enemy hit.}}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Crafted with the following items:&lt;br /&gt;
&lt;br /&gt;
Placeholder&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=File:Gladiator_Slice.png&amp;diff=263</id>
		<title>File:Gladiator Slice.png</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=File:Gladiator_Slice.png&amp;diff=263"/>
		<updated>2023-02-15T02:20:59Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=File:Dead_Eye.png&amp;diff=262</id>
		<title>File:Dead Eye.png</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=File:Dead_Eye.png&amp;diff=262"/>
		<updated>2023-02-15T02:20:59Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=File:Daggerfall.png&amp;diff=261</id>
		<title>File:Daggerfall.png</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=File:Daggerfall.png&amp;diff=261"/>
		<updated>2023-02-15T02:20:58Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=File:Colossus.png&amp;diff=260</id>
		<title>File:Colossus.png</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=File:Colossus.png&amp;diff=260"/>
		<updated>2023-02-15T02:20:57Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=File:Celestial_Renewal.png&amp;diff=259</id>
		<title>File:Celestial Renewal.png</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=File:Celestial_Renewal.png&amp;diff=259"/>
		<updated>2023-02-15T02:20:57Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=File:Night%27s_Edge.png&amp;diff=258</id>
		<title>File:Night&#039;s Edge.png</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=File:Night%27s_Edge.png&amp;diff=258"/>
		<updated>2023-02-15T02:20:56Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=File:Longshot.png&amp;diff=257</id>
		<title>File:Longshot.png</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=File:Longshot.png&amp;diff=257"/>
		<updated>2023-02-15T02:20:55Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=Epitaph&amp;diff=256</id>
		<title>Epitaph</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=Epitaph&amp;diff=256"/>
		<updated>2023-02-15T02:19:31Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: Created Epitaph&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;table infobox&amp;quot;&lt;br /&gt;
! colspan=2 | {{SUBPAGENAME}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[File:{{SUBPAGENAME}}.png]]&lt;br /&gt;
|-&lt;br /&gt;
! Category&lt;br /&gt;
| Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| {{Icon|2 Handed Scythe}}&lt;br /&gt;
|-&lt;br /&gt;
! Ability&lt;br /&gt;
| {{Icon|Arcane Harvest|link={{SUBPAGENAME}}h#Weapon Ability}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{SUBPAGENAME}}&#039;&#039;&#039; is a [[Weapons|weapon]].&lt;br /&gt;
&lt;br /&gt;
Crafted by the infamous Mother of Shadows, Epitaph feeds on the essence of its enemies even as it spills their blood. It whispers to you, urging you to battle.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
==Weapon Ability==&lt;br /&gt;
&lt;br /&gt;
{{Wayfinder Ability|name=Arcane Harvest|icon=Arcane Harvest.png|description=A spinning slash that deals damage in a 360-degree arc and steals Ability Power from enemies. Increases the player’s Ability Power per enemy hit.}}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Crafted with the following items:&lt;br /&gt;
&lt;br /&gt;
Placeholder&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=File:Epitaph.png&amp;diff=255</id>
		<title>File:Epitaph.png</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=File:Epitaph.png&amp;diff=255"/>
		<updated>2023-02-15T02:18:26Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=File:Arcane_Harvest.png&amp;diff=254</id>
		<title>File:Arcane Harvest.png</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=File:Arcane_Harvest.png&amp;diff=254"/>
		<updated>2023-02-15T02:18:25Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=Evenor&amp;diff=253</id>
		<title>Evenor</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=Evenor&amp;diff=253"/>
		<updated>2023-02-15T02:06:38Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: Fix broken file link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Evenor1.jpg|right|frameless]]&lt;br /&gt;
&lt;br /&gt;
Evenor is the world that the game [[Wayfinder]] takes place in. Evenor is described as &amp;quot;a world of magic and wonder, a world where arcanists bend reality to their will and mighty warmasters weave spells into steel.&amp;quot; It is thought that the Architects who act as the gods of Evenor actually built the world, thus the name &#039;Architects&#039;. After the Architects were killed by the Precursors and the Gloom was set upon the world, Evenor and reality itself began to decay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Screenshot 4.jpg|left|frameless]]&lt;br /&gt;
Now the world is a broken state, many survivors are left to pick up the pieces, with malicious actors like brigands and Reavers fighting for the remaining scraps of land. The world needs a way to fight back against the Gloom&#039;s creeping corruption, and the [[Wayfinders]] can safely venture into Lost Zones without endangering themsevles, allowing them to potentially stop the Gloom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Civilizations ==&lt;br /&gt;
There were many kingdoms and societies before the Gloom took most, if not all. Here are some that are mentioned:&lt;br /&gt;
*Kingdom of Ashes&lt;br /&gt;
*Dominion of the Seven Winds&lt;br /&gt;
*Avar Imperium&lt;br /&gt;
*The Maze&lt;br /&gt;
*The Empire&lt;br /&gt;
*Aurelian&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=Wayfinder&amp;diff=252</id>
		<title>Wayfinder</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=Wayfinder&amp;diff=252"/>
		<updated>2023-02-15T02:01:36Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: Changed image file names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;table infobox&amp;quot;&lt;br /&gt;
! colspan=2 | {{SUBPAGENAME}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[File:Game banner.jpg|400px]]&lt;br /&gt;
|-&lt;br /&gt;
! Developer&lt;br /&gt;
| [https://www.airshipsyndicate.com/ Airship Syndicate]&lt;br /&gt;
|-&lt;br /&gt;
! Publisher&lt;br /&gt;
| [https://www.digitalextremes.com/ Digital Extremes]&lt;br /&gt;
|-&lt;br /&gt;
! Genre&lt;br /&gt;
| Action, RPG, MMO&lt;br /&gt;
|-&lt;br /&gt;
! Player&lt;br /&gt;
| Multiplayer&lt;br /&gt;
|-&lt;br /&gt;
! Language&lt;br /&gt;
| English, French, German, Italian, Polish, Simplified Chinese, Traditional Chinese, Korean, Turkish, Brazilian Portuguese, Japanese&lt;br /&gt;
|-&lt;br /&gt;
! Platform&lt;br /&gt;
| PC (Steam), PlayStation 5&lt;br /&gt;
|-&lt;br /&gt;
! Price&lt;br /&gt;
| Free-to-play&lt;br /&gt;
|-&lt;br /&gt;
! Release date&lt;br /&gt;
| Spring 2023 - Early Access&amp;lt;br&amp;gt;Late 2023 - Full Launch&lt;br /&gt;
|-&lt;br /&gt;
! Game engine&lt;br /&gt;
| [https://www.unrealengine.com/ Unreal Engine 4], soon to be Unreal Engine 5 &amp;lt;ref&amp;gt;https://discordapp.com/channels/989552511608320090/996486483882033374/1062911090398335006&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wayfinder&#039;&#039;&#039; is a character-based, online action role playing game.&lt;br /&gt;
&lt;br /&gt;
You must harness the power of a Wayfinder to Control the Chaos that has overrun your world. Join forces with friends to strengthen your powers and control your adventures online with a vast selection of customization modifiers when exploring the immersive world, collecting valuable materials and crafting!&lt;br /&gt;
&lt;br /&gt;
Customize every play experience by entering a doorway of adventures with the help of a mysterious device known as a Gloom Dagger. Each adventure has unique modifiers and challenges YOU conjure and control, customizing what beasts you hunt, bosses you encounter, materials you collect and even other Wayfinders.&lt;br /&gt;
&lt;br /&gt;
Control and harness the power of a mighty Wayfinder! Wield a variety of unique abilities ranging from ebbing arcane magic and lethal melee to mystical tech – you’ll find one to cater to your preferred playstyle. Traverse the immersive world with other Wayfinders and shape your adventures the way you want. Control what you explore and what enemies you fight to best customize how you want to play your Wayfinder.&lt;br /&gt;
&lt;br /&gt;
On every hunt and expedition into the Gloom you’ll discover new locations, beasts and materials. Use them to craft new weapons and gear to awaken powerful new Wayfinders. Collect every weapon and Apartment item, read every book, and discover all the locations to complete your Atlas and increase your Mastery.&lt;br /&gt;
&lt;br /&gt;
Wayfinders are stronger together. Whether it’s making new friends from world events, forming the perfect team for dangerous expeditions, or adding your Apartment and its buffs to fortify a neighborhood, all of your social interactions, character and Apartment progression, and explorations are tied together by the most important thread... each other.&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
{{#Widget:YouTube|id=UYFU7jrMAIM}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;235&amp;quot; style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
File:Screenshot_12.jpg&lt;br /&gt;
File:Screenshot_4.jpg&lt;br /&gt;
File:Beacon1.jpg&lt;br /&gt;
File:Evenor1.jpg&lt;br /&gt;
File:Screenshot_8.jpg&lt;br /&gt;
File:Screenshot_14.jpg&lt;br /&gt;
File:Screenshot_15.jpg&lt;br /&gt;
File:Screenshot_13.jpg&lt;br /&gt;
File:Screenshot_7.jpg&lt;br /&gt;
File:Screenshot_9.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Official links ==&lt;br /&gt;
=== Website &amp;amp; social media ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img plainlinks display-3&amp;quot;&amp;gt;[https://www.playwayfinder.com/ &amp;lt;i class=&amp;quot;bi bi-globe&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]&amp;lt;/div&amp;gt;[https://www.playwayfinder.com/ Website]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img plainlinks display-3&amp;quot;&amp;gt;[https://www.playwayfinder.com/discord &amp;lt;i class=&amp;quot;bi bi-discord&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]&amp;lt;/div&amp;gt;[https://www.playwayfinder.com/discord Discord]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img plainlinks display-3&amp;quot;&amp;gt;[https://www.instagram.com/playwayfinder/ &amp;lt;i class=&amp;quot;bi bi-instagram&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]&amp;lt;/div&amp;gt;[https://www.instagram.com/playwayfinder/ Instagram]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img plainlinks display-3&amp;quot;&amp;gt;[https://twitter.com/playwayfinder &amp;lt;i class=&amp;quot;bi bi-twitter&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]&amp;lt;/div&amp;gt;[https://twitter.com/playwayfinder Twitter]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img plainlinks display-3&amp;quot;&amp;gt;[https://www.facebook.com/playwayfinder/ &amp;lt;i class=&amp;quot;bi bi-facebook&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]&amp;lt;/div&amp;gt;[https://www.facebook.com/playwayfinder/ Facebook]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img plainlinks display-3&amp;quot;&amp;gt;[https://www.reddit.com/r/playwayfinder &amp;lt;i class=&amp;quot;bi bi-reddit&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]&amp;lt;/div&amp;gt;[https://www.reddit.com/r/playwayfinder Reddit]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Store pages ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img plainlinks display-3&amp;quot;&amp;gt;[https://store.steampowered.com/app/1171690/Wayfinder/ &amp;lt;i class=&amp;quot;bi bi-steam&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]&amp;lt;/div&amp;gt;[https://store.steampowered.com/app/1171690/Wayfinder/ Steam]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;smallbox&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;smallbox-img plainlinks display-3&amp;quot;&amp;gt;[https://store.playstation.com/concept/10002172 &amp;lt;i class=&amp;quot;bi bi-playstation&amp;quot;&amp;gt;&amp;lt;/i&amp;gt;]&amp;lt;/div&amp;gt;[https://store.playstation.com/concept/10002172 PS Store]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== PC system requirements ==&lt;br /&gt;
{| class=&amp;quot;table&amp;quot;&lt;br /&gt;
! colspan=2 | Minimum !! colspan=2 | Recommended&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | Requires a 64-bit processor and operating system&lt;br /&gt;
| colspan=2 | Requires a 64-bit processor and operating system&lt;br /&gt;
|-&lt;br /&gt;
! OS&lt;br /&gt;
| Windows 10&lt;br /&gt;
! OS&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Processor&lt;br /&gt;
| Ryzen 5 3600&lt;br /&gt;
! Processor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Memory&lt;br /&gt;
| 16 GB RAM&lt;br /&gt;
! Memory&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Graphics&lt;br /&gt;
| Radeon RX 5500 4GB RAM or equivalent&lt;br /&gt;
! Graphics&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Network&lt;br /&gt;
| Broadband Internet connection&lt;br /&gt;
! Network&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Storage&lt;br /&gt;
| 30 GB available space&lt;br /&gt;
! Storage&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=File:Evenor1.jpg&amp;diff=251</id>
		<title>File:Evenor1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=File:Evenor1.jpg&amp;diff=251"/>
		<updated>2023-02-15T02:01:22Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: Nitsua uploaded a new version of File:Evenor1.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
	<entry>
		<id>https://wayfinder.atma.gg/english/index.php?title=Beacons&amp;diff=250</id>
		<title>Beacons</title>
		<link rel="alternate" type="text/html" href="https://wayfinder.atma.gg/english/index.php?title=Beacons&amp;diff=250"/>
		<updated>2023-02-15T02:01:21Z</updated>

		<summary type="html">&lt;p&gt;Nitsua: Changed image file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Beacon1.jpg|510x510px|A image of a Beacon (according to the image title).&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Likely located somewhere in [[Skylight]].|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Beacons&#039;&#039;&#039; are great towers full of mystical energy. Great and skilled Arcanists can take advantage of them to fuel feats of magic.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
After the ancient war between the [[Precursors]] and the [[Architects]] was over, the Architects left the world of [[Evenor]] in the hands of humanity, after having granted them powerful towers of supercharged energy called Beacons. Beacons could be used as an energy source for skilled Arcanists. These Beacons are so powerful, major cities and civilizations were built around them, including the Avar Throne of the [[Avar Imperium]] and the Citadel of the Seven Winds located in the [[Dominion of the Seven Winds]].&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://www.playwayfinder.com/en/news/the-precursors&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nitsua</name></author>
	</entry>
</feed>