Echoes

Echoes are the essences of defeated enemies - "fragments of the spiritual essence of your enemy, traces of who they were," according to Lord Halar - that can be equipped ("fused" or "weaved into") on Wayfinders, Weapons, and some Accessories to provide an array of stat bonuses. Some unique Echoes, notably Echoes from bosses, can provide additional effects and abilities that activate during combat.

Echo Types[edit]

Each echo belongs to one of five echo types: Attack, Guard, Balance, Cross, and Rush. An Echo can only be equipped to an Echo Slot matching its type.

Icon Name Notes
Attack echo Attack Attack type grants a boost to offensive stats, including Weapon Power, Ability Power, Crit Rating, Crit Power, and Break Power. A typical Attack-type Echo features two offensive stats.
Guard echo Guard Guard type grants a boost to defensive stats, including Max Health, Resilience, Phys Defense, and Mag Defense. A typical Guard-type Echo features two defensive stats.
Balance echo Balance Balance type grants a boost to offensive and defensive stats. A typical Balance-type Echo features one offensive and one defensive stat.
Cross echo Cross Cross type grants a larger boost to stats for a bigger cost. A Cross-type Echo will feature two of any kind of stat, but one stat will be heavily skewed over the other.
Rush echo Rush Rush Type grants special effects and properties to your character. Every Rush-type Echo provides a trigger condition to activate the Echo, and a unique feature or ability that activates when the Echo is triggered.

Equipping Echoes[edit]

Wayfinders, weapons, and accessories are limited by Echo Slots and Echo Capacity, with regards to the ability to equip echoes. Echo Slots have their own typing and only permit equipping an Echo of that same type to that slot; for example, a Balance-type slot can only accept Balance-type Echoes. Echoes have an energy cost to equip, and an item's Echo Capacity is the measure of the upper limit total cost of echoes equipped to that item at any one time. If an item has an Echo Capacity of 100, then it can only accept up to a maximum of 100 energy points' worth of Echoes in its Echo Slots. For weapons and accessories, their level when acquired (and Awakening rank, in the case of weapons) dictates the number of Echo Slots and Echo Capacity they possess; Echo Slot types are always randomized with each instance of that item, with the exception of Cross- and Rush-type Echo slots. A Wayfinder's level, Awakening rank, and talents also determines their available Echo Slots and Echo Capacity, though the typings of these slots are more consistent and unique to that Wayfinder.

Only one instance of an Echo can be equipped at a time; you cannot equip a duplicate echo, even if it is of a different level or rarity. Like weapons and accessories, Wayfinders share the echo pool and can equip the same echo simultaneously.

Rarity and Rank[edit]

An Echo's Rarity determines the strength of its bonuses or its energy cost relative to its level. The higher the rarity, the stronger the bonuses or the lower its cost to equip. If you have two duplicate echoes of the same level but of different rarites, the higher-rarity Echo will always be better. All Echoes can be upgraded to a maximum rank of 5 with Echo Fusion, increasing the Echo's level by 1 for each rank; for example, a level 30 Echo with zero ranks can be upgraded five times into a level 35 Echo with five ranks. Upgrading an Echo does not improve its rarity. Echo Rarity includes Common, Uncommon, Rare, and Epic.

There also exist Mythic variants of Echoes, attainable only from Mythic activities. A Mythic version of an Echo is superior to its base version of the same level. You cannot equip both a normal Echo and a Mythic Echo of the same type and get the features of both, so you must pick one or the other.

Bonuses and Effects[edit]

Each Echo has unique bonuses that increase base statistics. One may provide a Max Health bonus, while another would provide a Weapon Attack bonus. Most standard Echoes provide bonuses to two stats, while others provide only one. Though the values of the stats may vary depending on the level and rarity of the Echo, the specific stats an Echo provides are always consistent.

Boss Echoes - Echoes acquired from bosses - are practically always Rush-type Echoes, providing unique effects that can be triggered during combat.

Dust and Fusion[edit]

A total of 800 Echoes can be owned at a time. Unwanted Echoes can be reduced to Echo Dust, which is used in Echo Fusion. Echo Dust, along with Memory Fragments, can be used in fusion to upgrade an Echo and increase its rank, enhancing its bonuses and/or reducing its energy cost.

Breaking down an Echo[edit]

Dust from breaking down an Echo is based off- (in order of what increase dust value the most)[1]

  • Echo Rarity
  • Echo Level
  • Echo Rank

List[edit]

Slot

Attack
Guard
Balance
Cross
Rush

Stats

Max Health
Resilience
Weapon Power
Ability Power
Crit Rating
Crit Power
Break Power
Phys Defense
Mag Defense
Special

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References[edit]

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