Echoes

Echoes are the essences of defeated enemies that can be equipped on Wayfinders, Weapons, and some Accessories to provide an array of stat bonuses. Some unique Echoes, notably Echoes from bosses, can provide additional effects and abilities that activate during combat. A total of 600 Echoes can be owned at a time.

Echo types[edit]

Each echo belongs to one of five echo types: Attack, Guard, Balance, Cross, and Rush. Equipping an echo into an echo slot of the same type will halve the capacity cost of the echo.

Icon Name Notes
Attack echo Attack Attack type grants a boost to offensive stats
Guard echo Guard Guard type grants a boost to defensive stats
Balance echo Balance Balance type grants a boost to offensive and defensive stats
Cross echo Cross Cross type grants a larger boost to stats for a bigger cost
Rush echo Rush Rush Type grants special effects and properties to your character

Equipping Echoes[edit]

Wayfinders and weapons are limited by Echo Slots and Echo Capacity, both of which can be increased by leveling up the item. For accessories, the slots and capacity will be different for each item. Like Echoes, Echo Slots have their own Echo type, which will halve the cost of matching Echoes.

Rarity and Rank[edit]

An Echo's Rarity determines the strength of its bonuses and its maximum rank. The higher the rarity, the stronger the bonuses and the higher the rank the Echo can be upgraded to.

  • Common - Max rank of 4
  • Uncommon - Max rank of 6
  • Rare - Max rank of 8
  • Epic - Max rank of 10

Bonuses and Effects[edit]

Each Echo has unique bonuses that increase base statistics. One may provide a Max Health bonus, while another would provide a Weapon Attack bonus. Some Echoes may have more than one bonus.

Boss Echoes provide unique effects that can be triggered during combat, and are symbolized by a diamond rather than a circle.

Dust and Fusion[edit]

Unwanted Echoes can be reduced to Echo Dust, which is used in Echo Fusion. Echo Dust, along with Memory Fragments, can be used in fusion to upgrade Echoes, increasing its rank and enhancing its bonuses.

Common Echo Upgrade Cost
Stars Echo Dust Mem. Frags.
1x 1,800 50
2x 3,870 107
3x 6,210 172
4x 8,820 245
Total 20,700 574
Uncommon Echo Upgrade Cost
Stars Echo Dust Mem. Frags.
1x 2,070 57
2x 4,410 122
3x 7,020 195
4x 9,900 275
5x 13,050 362
6x 16,470 457
Total 52,920 1,468
Rare Echo Upgrade Cost
Stars Echo Dust Mem. Frags.
1x 2,340 65
2x 4,950 137
3x 7,830 217
4x 10,980 305
5x 14,400 400
6x 18,090 502
7x 22,050 612
8x 26,280 730
Total 106,920 2,968
Epic Echo Upgrade Cost
Stars Echo Dust Mem. Frags.
1x 2,610 72
2x 5,790 152
3x 8,640 240
4x 12,060 335
5x 15,750 437
6x 19,710 547
7x 23,940 664
8x 28,440 790
9x 33,210 922
10x 38,250 1,062
Total 188,100 5,221

Breaking down an Echo[edit]

Dust from breaking down an Echo is based off- (in order of what increase dust value the most)[1]

  • Echo Rarity
  • Echo Level
  • Echo Rank

List[edit]

Slot

Attack
Guard
Balance
Cross
Rush

Stats

Max Health
Resilience
Weapon Power
Ability Power
Crit Rating
Crit Power
Break Power
Phys Defense
Mag Defense
Special
Attack echo
Crit Rating
Ability Power
Attack echo
Crit Power
Break Power
Attack echo
Crit Rating
Attack echo
Crit Power
Attack echo
Weapon Power
Crit Rating
Attack echo
Break Power
Attack echo
Weapon Power
Break Power
Attack echo
Ability Power
Crit Rating
Attack echo
Weapon Power
Ability Power
Attack echo
Crit Power
Weapon Power
Attack echo
Crit Power
Break Power
Attack echo
Ability Power
Break Power
Attack echo
Crit Power
Ability Power
Attack echo
Weapon Power
Break Power
Attack echo
Crit Rating
Attack echo
Crit Rating
Crit Power
Attack echo
Crit Power
Crit Rating
Attack echo
Weapon Power
Crit Power
Attack echo
Break Power
Attack echo
Weapon Power
Attack echo
Ability Power
Attack echo
Crit Rating
Weapon Power
Attack echo
Break Power
Attack echo
Weapon Power
Attack echo
Crit Rating
Attack echo
Ability Power
Guard echo
Phys Defense
Guard echo
Phys Defense
Resilience
Guard echo
Max Health
Mag Defense
Guard echo
Max Health
Mag Defense
Guard echo
Resilience
Mag Defense
Guard echo
Phys Defense
Max Health
Guard echo
Resilience
Max Health
Guard echo
Max Health
Resilience
Guard echo
Mag Defense
Guard echo
Phys Defense
Max Health
Guard echo
Mag Defense
Max Health
Guard echo
Phys Defense
Max Health
Guard echo
Resilience
Phys Defense
Guard echo
Max Health
Phys Defense
Guard echo
Mag Defense
Guard echo
Max Health
Guard echo
Max Health
Guard echo
Phys Defense
Guard echo
Resilience
Balance echo
Resilience
Crit Power
Balance echo
Crit Rating
Phys Defense
Balance echo
Phys Defense
Crit Power
Balance echo
Weapon Power
Max Health
Balance echo
Break Power
Max Health
Balance echo
Ability Power
Mag Defense
Balance echo
Max Health
Ability Power
Balance echo
Phys Defense
Weapon Power
Balance echo
Max Health
Crit Power
Balance echo
Mag Defense
Crit Rating
Balance echo
Break Power
Resilience
Balance echo
Crit Rating
Mag Defense
Balance echo
Resilience
Ability Power
Balance echo
Break Power
Phys Defense
Balance echo
Ability Power
Mag Defense
Balance echo
Break Power
Mag Defense
Balance echo
Mag Defense
Ability Power
Balance echo
Max Health
Weapon Power
Cross echo
Crit Rating
Break Power
Cross echo
MaxHealth
Phys Defense
Cross echo
Crit Power
Resilience
Cross echo
Weapon Power
Crit Power
Cross echo
Mag Defense
Ability Power
Cross echo
Crit Rating
Max Health
Cross echo
Crit Rating
Max Health
Cross echo
Ability Power
Mag Defense
Cross echo
Crit Rating
Break Power
Cross echo
Mag Defense
Resilience
Cross echo
Resilience
Phys Defense
Cross echo
Mag Defense
Weapon Power
Cross echo
Ability Power
Weapon Power
Cross echo
Resilience
Break Power
Cross echo
Break Power
Mag Defense
Cross echo
Mag Defense
Crit Power
Cross echo
Weapon Power
Resilience
Cross echo
Phys Defense
Crit Power
Cross echo
Ability Power
Max Health
Cross echo
Mag Defense
Break Power
Cross echo
Weapon Power
Max Health
Cross echo
Max Health
Phys Defense
Cross echo
Weapon Power
Phys Defense
Cross echo
Crit Power
Max Health
Cross echo
Crit Power
Phys Defense
Cross echo
Max Health
Ability Power
Cross echo
Phys Defense
Ability Power
Cross echo
Break Power
Crit Rating
Cross echo
Weapon Power
Crit Power
Cross echo
Resilience
Max Health
Cross echo
Ability Power
Crit Power
Cross echo
Mag Defense
Ability Power
Cross echo
Max Health
Crit Rating
Cross echo
Max Health
Break Power
Cross echo
Ability Power
Resilience
Cross echo
Break Power
Max Health
Cross echo
Max Health
Resilience
Cross echo
Ability Power
Crit Power
Cross echo
Crit Power
Mag Defense
Cross echo
Crit Rating
Mag Defense
Cross echo
Ability Power
Phys Defense
Cross echo
Weapon Power
Break Power
Cross echo
Resilience
Weapon Power
Cross echo
Break Power
Crit Power
Cross echo
Mag Defense
Crit Power
Cross echo
Mag Defense
Ability Power
Cross echo
Max Health
Weapon Power
Cross echo
Ability Power
Max Health
Cross echo
Break Power
Phys Defense
Cross echo
Phys Defense
Break Power
Cross echo
Resilience
Crit Rating
Cross echo
Break Power
Phys Defense
Cross echo
Crit Power
Crit Rating
Cross echo
Phys Defense
Ability Power
Cross echo
Crit Power
Ability Power
Cross echo
Weapon Power
Mag Defense
Cross echo
Max Health
Weapon Power
Cross echo
Max Health
Ability Power
Cross echo
Max Health
Resilience
Rush echo
Triggered by: Being Hit by an Enemy. Effect: Wrathful Wurm echo bursts up from the ground causing Physical Damage equal to 125% of your weapon power. Enemies hit will suffer Magical Damage equal to 35% of your ability power every 1.5 seconds for 6 seconds afterward. 30 second cooldown.
Rush echo
Triggered By: Losing half your guardbreak meter Effect: Damage Shield equal to 25% Max health & 50% reduction to Incoming break damage. Expires when guardbroken or damage shield is spent. 2 minute cooldown.
Rush echo
Triggered By: 25% chance when dodging in combat Effect: Aggroes up to 4 enemies and applies 0-4 debuffs(25% chance each), randomly to their weapon power, ability power, resilience, and/or break power for 20 seconds. 20 second cooldown.
Rush echo
Triggered by: Landing a jump heavy slam attack Effect: CausesPhysical Damage equal to 150% of your weapon power to surrounding enemies, and reduces their movement speed by 50%. 30 second cooldown.
Rush echo
Triggered by: Melee combo finishers and eagle eye shots. Effect: Creates a large blast of Physical Damage equal to 125% of your weapon power.20 second cooldown.
Rush echo
Triggered by: Causing damage with an ability after 5 gloom enemy kills. Effect: A burst of gloom energy causes Magical Damage equal to 250% of your ability power to all enemies in a moderate radius. 20 second cooldown.
Rush echo
Triggered by: Double jumping in combat. Effect: +10% to Resilience, Weapon Power, and Ability Power for 10 seconds. For you and all nearby Wayfinders. 45 second cooldown
Rush echo
Triggered by: 20% chance when Killing an enemy. Effect: Restore 15% of yourMax Health over 6 Seconds. 30 second Cooldown.
Rush echo
Triggered by: Damaging the enemy that last damaged you. Effect: Causes extra Physical Damage equal to 100% of your weapon power. 10 second cooldown.
Rush echo
Triggered by: Shooting enemies after a successful hotspot reload. Effect: Fire a barrage of 3 arrows in front of you up to 3 times within 7 seconds, 30 second cooldown, if used.
Rush echo
Triggered By: Dodging in combat Effect: Leave behind a Trap that pulls enemies in and Explodes. Dealing Magical Damage equal to 250% of your ability power. 30 second cooldown.
Rush echo
Triggered By: Landing a Critical Strike. Effect: Proc One of the 3 Beast effects: Vulture: Leaves a path of frost in its wake, Panther: Increases Crit Rating by a significant amount. Bear: Slams the target creating a small shockwave. 30 second cooldown.
Rush echo
Triggered by: Causing Damage with Abilities Effect: Increase Ability Power by 25% for 10 seconds. 45 second cooldown.
Rush echo
Triggered by: Using a Dash attack in Combat Effect: The Talon of Pyre's echo charges forward causing Magical Damage to enemies caught in the whirlwind. 45second cooldown.
Rush echo
Triggered by: Equipping this echo Effect: Grants +30 to max stamina.
Rush echo
Triggered by: Hitting an enemy with the last shot in your clip. Effect: Releases a beam of Drill bug energy between you and your target, dealing Magical Damage equal to 300% of your ability power over 2 seconds to it and all enemies in between. 60 second cooldown.
Rush echo
Triggered by: Breaking an Enemy. Effect: Effect: Adds 10% Crit Rating & 20% Crit Power for 10 seconds, 30 second cooldown.
Rush echo
Triggered by: Causing physical damage Effect: Spawns a Spectral axe that causes Physical Damage equal to 250% your weapon power. 30 second cooldown.
Rush echo
Triggered by: Landing a jump heavy slam attack. Effect: A small Pool of overgrowth heals Wayfinders 4% of their max health every 2 seconds for 10 seconds, players need to stay in the growth to heal. 60 second cooldown.

References[edit]

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