Accessories

Accessories are items that can be equipped to provide additional Statistic bonuses and Echo slots. Like weapons, accessories are in fact echoes of artifacts and items of legend lost to the Gloom yet remade into reality through the power and will of the Wayfinder along with physical materials, taking the legend of the item (and the individual who wielded it, if any) and making its story and strength part of the Wayfinder's whole. Up to three accessories can be equipped at once, but duplicates cannot be equipped. They can be acquired by defeating enemies and exploring Lost Zones, but can also be crafted by The Engineer. A maximum of 200 accessories can be owned at a time.
The bonuses of accessories are affected by the item's level. The level of an accessory is determined by the Power Rating of where it was obtained. A Codex Halls Expedition may reward a level 1 Researcher's Journal, whereas a Repository of Knowledge Expedition may reward a level 17
Researcher's Journal. Accessories crafted by the Engineer scale to the level of the currently equipped Wayfinder.
Sets[edit]
Most accessories belong to a Set, providing additional stat bonuses when 2 or 3 of them are equipped simultaneously. Uncommon, Rare, and Epic sets provide one, two, and three attribute bonuses, respectively. The bonuses apply the Wayfinder's total attributes. Equipping 2 or 3 matching accessories will provide a 5% or 10% bonus to the set's bonuses.
Set Bonus 1
Set Bonus 2
Set Bonus 3















































Non-Set[edit]
Common-rarity accessories do not belong to a set, and most can be purchased from Venge in Skylight. Accessories from Venge will scale to the level of the highest leveled Wayfinder.
Accessory | Instinct | Discipline | Focus |
---|---|---|---|
![]() |
Crit Rating | Break Power | Weapon Power |
![]() |
Weapon Power | Max Health | — |
![]() |
— | — | Magical Defense |
![]() |
Weapon Power | Crit Rating | Magical Defense |
![]() |
— | Weapon Power | — |
![]() |
— | Max Health | — |
![]() |
Crit Rating | — | — |
![]() |
Max Health | Weapon Power | — |
![]() |
Max Health | Crit Power | Break Power |
![]() |
Resilience | Magical Defense | — |
![]() |
Resilience | Crit Power | Crit Rating |
![]() |
Crit Power | Ability Power | Physical Defense |
![]() |
Crit Power | Ability Power | Break Power |
![]() |
— | Physical Defense | Crit Power |
![]() |
Physical Defense | Weapon Power | Max Health |
![]() |
— | — | Crit Rating |
![]() |
Physical Defense | Max Health | — |
![]() |
Resilience | Magical Defense | — |
![]() |
Max Health | — | Ability Power |
![]() |
— | — | Break Power |
![]() |
Resilience | Magical Defense | Max Health |
![]() |
Crit Rating | — | — |
![]() |
Break Power | Max Health | Physical Defense |
![]() |
— | Ability Power | Weapon Power |
![]() |
Magical Defense | Resilience | — |
![]() |
Break Power | — | — |
![]() |
Break Power | Crit Power | Ability Power |
![]() |
Resilience | — | — |
![]() |
Magical Defense | Crit Rating | Physical Defense |
![]() |
Ability Power | — | Crit Power |
![]() |
Weapon Power | — | — |
![]() |
Max Health | Break Power | Weapon Power |
![]() |
Ability Power | — | Break Power |
![]() |
Ability Power | — | Resilience |
![]() |
Crit Power | Resilience | Magical Defense |
![]() |
— | Max Health | Crit Rating |
![]() |
— | Physical Defense | — |
![]() |
— | Crit Power | — |
![]() |
— | — | Ability Power |
![]() |
Weapon Power | Resilience | Phys Defense |
![]() |
— | Physical Defense | Weapon Power |
![]() |
Max Health | — | — |