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Niss
Niss | |
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The Shadow Dancer | |
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Archetype | ![]() |
Starting Weapon | ![]() |
Signature Weapon | ![]() |
Complexity | |
Statistics | |
Niss is an Eldren Shadow Dancer, and is at her best when she's in motion. She dances around her enemies, defending herself with a cloak of shadows and striking them down with spectral blades.—Offical Site Description
Striking from the shadows, Niss is an Eldren Wayfinder that focuses on evasive and offensive abilities, dodging enemy attacks and striking back with Umbral magic. She is one of the three starter choices, along with Silo and
Wingrave.
Max stats[edit]
Max stats are derived from level 30 and 0% affinity.
Max Health | 482 | Ability Power | 1445 | Break Power | 361 |
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Resilience | 530 | Crit Rating | 1083 | Phys Defense | 702 |
Weapon Power | 963 | Crit Power | 1083 | Mag Defense | 803 |
Data[edit]
Base stats[edit]
Stats | Value | |
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Max Health | 12 | |
Resilience | 11 | |
Weapon Power | 16 | |
Ability Power | 24 | |
Crit Rating | 18 | |
Crit Power | 18 | |
Break Power | 6 | |
Phys Defense | 7 | |
Mag Defense | 8 | |
Total | 120 |
Stats scaling[edit]
Scaling type | Value | |
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Level | 18 | |
Temper | 0 | |
Total (Level 30) | 522 |
Acquisition[edit]
- Can be picked for free at the start of the game
- Crafted with the following ingredients:
Rare resources
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3 | This shard holds an aspect of the Wayfinder Niss—her skill at manipulating shadows; it may be found by defeating the Archon Commander, Creed. Combine this restored memory with her other memories to call her from the Gloom. |
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3 | This shard holds an aspect of the Wayfinder Niss—her unbreakable willpower; it may be found by slaying Broodmother S'ilreth. Combine this restored memory with her other memories to call her from the Gloom. |
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3 | This shard holds an aspect of the Wayfinder Niss—her killer instincts and combat skills; it may be found by defeating the Night's Maw. Combine this restored memory with her other memories to call her from the Gloom. |
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5 | Unique crafting resource, found in some Trickster Chests. Used to craft weapons, relics and consumables. |
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5 | Unique crafting resource found by completing the Treasure Phoenix event. Used to craft weapons, relics and consumables. |
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5 | Unique resource found by completing the Orbital event in the Ruins. Used to craft weapons, relics and consumables. |
Common resources
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20 | Used in Tier 2 crafting recipes. Found in Lost Zones when any Solar mutator is active. |
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25 | Used in Tier 1 crafting recipes. Found in Lost Zones when any Shadow mutator is active. |
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75 | Used in Tier 2 crafting recipes. Found in Lost Zones when any Shadow mutator is active. |
Currency
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6000 | Restore Wayfinder Memories by infusing Memory Vestiges with Memory Fragments. |
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10000 | Currency of the realm. Acquired from enemies, chests and events. |
Wayfinder abilities[edit]
ABILITY POWER MULTIPLIER BUFF: 5%
ABILITY POWER MULTIPLIER MAX STACK: 3
ABILITY POWER MULTIPLIER DURATION: 6s
- Level 1: Using Shadow Step increases Ability Power by 10% for 6 seconds. Dashing through an ally will grant them this effect as well.
- Level 2: The followup clone has 50% piercing.
- Level 3: Increases the damage of the followup attack by 15%.
CHARGES: 2
DAMAGE MODIFIER: 0.5
BREAK MODIFIER: 0.3
FOLLOWUP DAMAGE MODIFIER: 2 / 2.3 (Lv3)
FOLLOWUP BREAK MODIFIER: 1
FOLLOWUP PIERCING: 50%
ABILITY POWER MULTIPLIER BUFF: 10% (Lv1)
ABILITY POWER MULTIPLIER DURATION: 6s (Lv1)
- Level 1: Refreshes 1 charge of Shadow Step.
- Level 2: Umbral Aura damage gains 50% piercing.
- Level 3: Grants an additional stack of Umbral Aura to Niss and to allies. Increases the maximum number of Umbral Aura stacks to 4.
DURATION: 18s
DAMAGE MODIFIER: 2
PIERCING: 50% (Lv2)
- Level 1: Performing a follow up reduces incoming damage by 30% for 8 seconds.
- Level 2: Increases damage by 10%.
- Level 3: Backflip follow-up refreshes half of Vengeful Shade cooldown and slam follow-up grants a charge of Shadow Step.
DAMAGE MODIFIER: 1.5 / 1.65 (Lv2)
BREAK MODIFIER: 0.4
SLAM DAMAGE MODIFIER: 2.5 / 2.75 (Lv2)
SLAM BREAK MODIFIER: 0.6
INCOMING DAMAGE MULTIPLIER BUFF: 30% (Lv1)
INCOMING DAMAGE MULTIPLIER BUFF DURATION: 8s (Lv1)
- Level 1: While in Gloom Shroud you have 100% piercing.
- Level 2: Dashing while in Gloom Shroud causes a nearby enemy to be pierced by shadow as if Niss had Umbral Aura. This does not consume Umbral Aura stacks.
- Level 3: After Gloom Shroud ends, all nearby allies gain 3 stacks of Umbral Aura and Niss gains max stacks.
DURATION: 8s
PIERCING: 100% (Lv1)
Note: The description takes the cutscene duration into account, which is approximately 1.5s
Archetype abilities[edit]
Affinity perks[edit]
Unlock Level |
Icon | Name | Perks |
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5 | ![]() |
Improved Lingering Shadows | Increases the Ability Power gained from Lingering Shadows by an additional 2% per stack. |
15 | ![]() |
Recurring Shadows | Performing an ability in combat has a 10% chance to grant a stack of Lingering Shadows. |
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5 | ![]() |
Empowering Shadows | Lingering Shadows now grants 2% Weapon Power per stack. |
15 | ![]() |
Piercing Shadows | 10% of your Weapon and Ability Damage pierces enemy armor. |
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5 | ![]() |
Orb of the Shadows | Dodging while in combat has a 5% chance to spawn an Innervation orb. |
15 | ![]() |
Innervating Shadows | Innervation Orbs grant a stack of Lingering Shadows. |
Mastery[edit]
Using a Weapon Ability grants 5% Ability Power for each consumed Latent Power Pip. This effect stacks 3 times and lasts 10 seconds.
Mastery 2
Using a Weapon Ability grants 7.5% Ability Power for each consumed Latent Power Pip. This effect stacks 3 times and lasts 10 seconds.
Using a Weapon Ability grants 10% Ability Power for each consumed Latent Power Pip. This effect stacks 3 times and lasts 10 seconds.
Basic weapon attacks have a 10% chance to deal 100% of your Ability Power as bonus Ability Damage.
Mastery 2
Basic weapon attacks have a 15% chance to deal 100% of your Ability Power as bonus Ability Damage.
Basic weapon attacks have a 20% chance to deal 100% of your Ability Power as bonus Ability Damage.
Blocking an attack has a 10% chance to erupt into a small AOE that deals 100% of Ability Power as Ability Damage to nearby enemies.
Mastery 2
Blocking an attack has a 15% chance to erupt into a small AOE that deals 100% of Ability Power as Ability Damage to nearby enemies.
Blocking an attack has a 20% chance to erupt into a small AOE that deals 100% of Ability Power as Ability Damage to nearby enemies.
Momentum causes your weapon attacks to deal up to 10% of your Ability Power as bonus Ability Damage, based on how full it is.
Mastery 2
Momentum causes your weapon attacks to deal up to 15% of your Ability Power as bonus Ability Damage, based on how full it is.
Momentum causes your weapon attacks to deal up to 15% of your Ability Power as bonus Ability Damage, based on how full it is. When you reach full Momentum, your next attack will send out a bolt of arcane energy that deals 20% of Ability Power as damage to a nearby enemy that then chains to 2 additional enemies. This effect has a 15 second cooldown.
Heavy attacks have a 10% chance to be Arcane Empowered, dealing 100% of your Ability Power as bonus Ability Damage in an area.
Mastery 2
Heavy attacks have a 15% chance to be Arcane Empowered, dealing 100% of your Ability Power as bonus Ability Damage in an area.
Heavy attacks have a 20% chance to be Arcane Empowered, dealing 100% of your Ability Power as bonus Ability Damage in an area.
Using a Weapon Ability grants you and nearby allies 5% Ability Power per level of momentum consumed. Lasts 10 seconds.
Mastery 2
Using a Weapon Ability grants you and nearby allies 7.5% Ability Power per level of momentum consumed. Lasts 10 seconds.
Using a Weapon Ability grants you and nearby allies 10% Ability Power per level of momentum consumed. Lasts 10 seconds.
Dual Blade Finishers, that consume Flourish Points, spawn an Innervation Orb when hitting an enemy.
Mastery 2
Dual Blade Finishers, that consume Flourish Points, spawn 2 Innervation Orbs when hitting an enemy.
Dual Blade Finishers, that consume Flourish Points, spawn 3 Innervation Orbs when hitting an enemy.
Enemies take 10% more damage for 6 seconds after being hit by a successful Parry attack.
Mastery 2
Enemies take 15% more damage for 6 seconds after being hit by a successful Parry attack.
Enemies take 20% more damage for 6 seconds after being hit by a successful Parry attack.
Shadow Hits from Blade Dance deal additional Ability Damage equal to 20% of Ability Power.
Mastery 2
Shadow Hits from Blade Dance deal additional Ability Damage equal to 30% of Ability Power.
Shadow Hits from Blade Dance deal additional Ability Damage equal to 40% of Ability Power.
You have a chance to spawn an Innervation Orb from yourself when getting a hotspot reload. You have a 100% chance when reloading a full clip.
Mastery 2
You have a chance to spawn an Innervation Orb from yourself and a nearby enemy when getting a hotspot reload. You have a 100% chance when reloading a full clip.
You have a chance to spawn an Innervation Orb from yourself and 2 nearby enemies when getting a hotspot reload. You have a 100% chance when reloading a full clip.
Rifle Standard shots deal bonus Ability Damage based on how empty the clip is, up to 30% of Ability Power.
Mastery 2
Rifle Standard shots deal bonus Ability Damage based on how empty the clip is, up to 45% of Ability Power.
Rifle Standard shots deal bonus Ability Damage based on how empty the clip is, up to 60% of Ability Power.
Lore[edit]
Niss is kin to the shadows, and darkness serves as her weapon and her cloak. She is one of the Deep Eldren, an ancient people who now serve the malevolent Precursors. When Niss and her clan challenged the Precursors, her family was wiped out and Niss escaped into exile. Deadly and swift, Niss cares little for humanity. But she has sworn to destroy the Precursors, and the Seekers can help her take her revenge.
The Eldren are the first children of the broken world, formed from the blood of Infinites spilled in the Aegis War. There are Eldren of the woods and water, but Niss is one of the Deep Eldren, born in an abyss of stone and soil untouched by the sun. Her people shape shadows like clay; Niss mastered the shadow-dance as a child, learning to sculpt shielding shrouds and deadly blades from insubstantial darkness. For all their many gifts, the Eldren are a dying people, whose essence fades with each generation. When the ancient Mother of Shadows came to them, promising renewed strength in exchange for absolute loyalty, most swore themselves to her service. When Niss and her clan refused to bow to the Precursors, most were slain; Niss escaped into exile. She has sworn to destroy the immortal beings who have corrupted her people, whatever the cost.
Niss is a grim and deadly warrior, a silent assassin who strikes from the shadows. But as an echo returned from the Gloom, there’s much she cannot remember. She knows she endured countless hardships in her time of exile, but the details escape her. She remembers challenging the Mother of Shadows, but not how she survived. But these memories may yet return to her…