Niss

Niss
The Shadow Dancer
Niss
Archetype Arcanist
Starting Weapon Slicer & Dicer
Signature Weapon Night's Edge
Complexity
Statistics
Niss is an Eldren Shadow Dancer, and is at her best when she's in motion. She dances around her enemies, defending herself with a cloak of shadows and striking them down with spectral blades.
— Offical Site Description

Striking from the shadows, Niss is an Eldren Wayfinder that focuses on evasive and offensive abilities, dodging enemy attacks and striking back with Umbral magic. She is one of the three starter choices, along with Silo and Wingrave.

Max stats[edit]

Max stats are derived from level 30, awakening 3, and 0% affinity.

Max Health 522 Ability Power 1566 Break Power 392
Resilience 574 Crit Rating 1175 Phys Defense 761
Weapon Power 1044 Crit Power 940 Mag Defense 870

Data[edit]

Base stats
[edit]

Stats Value
Max Health 12
Resilience 11
Weapon Power 16
Ability Power 24
Crit Rating 18
Crit Power 18
Break Power 6
Phys Defense 7
Mag Defense 8
Total 120

Stats scaling
[edit]

Scaling type Value
Level 18
Awakening 18
Total (Level 30) 576

Echo slots
[edit]

Level Slot type

1 Guard
1 Balance
8 Cross
16 Rush
24 Balance

Acquisition[edit]

  • Can be picked for free at the start of the game
  • Crafted with the following ingredients:

Rare resources
Vestige of Niss's Shadow 3 This shard holds an aspect of the Wayfinder Niss—her skill at manipulating shadows; it may be found by defeating the Archon Commander, Creed. Combine this restored memory with her other memories to call her from the Gloom.
Vestige of Niss's Will 3 This shard holds an aspect of the Wayfinder Niss—her unbreakable willpower; it may be found by slaying Broodmother S'ilreth. Combine this restored memory with her other memories to call her from the Gloom.
Vestige of Niss's Steel 3 This shard holds an aspect of the Wayfinder Niss—her killer instincts and combat skills; it may be found by defeating the Night's Maw. Combine this restored memory with her other memories to call her from the Gloom.
Trickster's Coin 5 Unique crafting resource, found in some Trickster Chests. Used to craft weapons, relics and consumables.
Treasure Phoenix Down 5 Unique crafting resource found by completing the Treasure Phoenix event. Used to craft weapons, relics and consumables.
Halcyon Orb 5 Unique resource found by completing the Orbital event in the Ruins. Used to craft weapons, relics and consumables.
Common resources
Shadow-Warped Spectra 137 Used in Tier 1 crafting recipes. Found in Lost Zones when any Shadow mutator is active.
Molten Spectra 30 Used in Tier 1 crafting recipes. Found in Lost Zones when any Solar mutator is active.
Currency
Memory Fragment 6000 Restore Wayfinder Memories by infusing Memory Vestiges with Memory Fragments.
Gold 10000 Currency of the realm. Acquired from enemies, chests and events.

Wayfinder abilities[edit]

Lingering Shadow
Lingering Shadow
Passive
After dodging, gain AP for 5 seconds. Stacks up to 3 times.

ABILITY POWER MULTIPLIER BUFF: 5%
ABILITY POWER MULTIPLIER MAX STACK: 3
ABILITY POWER MULTIPLIER DURATION: 6s

Shadow Step
Shadow Step
Active
🕒15s
Dash in a line, dealing damage along the way. After a short delay a gloom clone will dash from your initial position to you, dealing damage to enemies it passes through.
  • Level 1: Using Shadow Step increases Ability Power by 10% for 6 seconds. Dashing through an ally will grant them this effect as well.
  • Level 2: The followup clone has 50% piercing.
  • Level 3: Increases the damage of the followup attack by 15%.

CHARGES: 2
DAMAGE MODIFIER: 1
BREAK MODIFIER: 0.3
FOLLOWUP DAMAGE MODIFIER: 2.5 / 2.875 (Lv3)
FOLLOWUP BREAK MODIFIER: 1
FOLLOWUP PIERCING: 50%
ABILITY POWER MULTIPLIER BUFF: 10% (Lv1)
ABILITY POWER MULTIPLIER DURATION: 6s (Lv1)

Umbral Aura
Umbral Aura
Active
🕒20s
Niss is empowered by Umbral magic, causing her next three dodges to pierce a nearby enemy with shadow. Nearby allies are also empowered for one dodge.
  • Level 1: Refreshes 1 charge of Shadow Step.
  • Level 2: Umbral Aura damage gains 50% piercing.
  • Level 3: Grants an additional stack of Umbral Aura to Niss and to allies. Increases the maximum number of Umbral Aura stacks to 4.

DURATION: 18s
DAMAGE MODIFIER: 2.5
PIERCING: 50% (Lv2)

Vengeful Shade
Vengeful Shade
Active
🕒18s
Briefly become immune to attacks while damaging enemies around Niss. Following up with a Light or Heavy Attack causes Niss to slam back down, further damaging enemies. Following up with a Dodge causes Niss to backflip away.
  • Level 1: Performing a follow up reduces incoming damage by 30% for 8 seconds.
  • Level 2: Increases damage by 10%.
  • Level 3: Backflip follow-up refreshes half of Vengeful Shade cooldown and slam follow-up grants a charge of Shadow Step.

DAMAGE MODIFIER: 2 / 2.2 (Lv2)
BREAK MODIFIER: 0.4
SLAM DAMAGE MODIFIER: 3 / 3.3 (Lv2)
SLAM BREAK MODIFIER: 0.6
INCOMING DAMAGE MULTIPLIER BUFF: 30% (Lv1)
INCOMING DAMAGE MULTIPLIER BUFF DURATION: 8s (Lv1)

Gloom Shroud
Gloom Shroud
Active
Ultimate
For 10 seconds, Shadow Step can be used at no cost.
  • Level 1: While in Gloom Shroud you have 100% piercing.
  • Level 2: Dashing while in Gloom Shroud causes a nearby enemy to be pierced by shadow as if Niss had Umbral Aura. This does not consume Umbral Aura stacks.
  • Level 3: After Gloom Shroud ends, all nearby allies gain 3 stacks of Umbral Aura and Niss gains max stacks.

DURATION: 8s
PIERCING: 100% (Lv1)

Note: The description takes the cutscene duration into account, which is approximately 1.5s

Archetype abilities[edit]

Innervation Orbs
Innervation Orbs
Passive
Mechanic
Defeating enemies has a chance to spawn an Innervation Orb, which can be consumed by the Arcanist or their allies to increase Ability Power.
Blink
Blink
Passive
Dodge
Arcanists benefit from the largest invincibility window when dodging attacks with their Blink, and also travel an increased distance.

Affinity perks[edit]

Unlock
Level
Icon Name Perks
Instinct
5 Improved Lingering Shadows Improved Lingering Shadows Increases the Ability Power gained from Lingering Shadows by an additional 2% per stack.
15 Recurring Shadows Recurring Shadows Performing an ability in combat has a 10% chance to grant a stack of Lingering Shadows.
Discipline
5 Empowering Shadows Empowering Shadows Lingering Shadows now grants 2% Weapon Power per stack.
15 Piercing Shadows Piercing Shadows 10% of your Weapon and Ability Damage pierces enemy armor.
Focus
5 Orb of the Shadows Orb of the Shadows Dodging while in combat has a 5% chance to spawn an Innervation orb.
15 Innervating Shadows Innervating Shadows Innervation Orbs grant a stack of Lingering Shadows.

Mastery[edit]

Latent Overflow
Latent Overflow
Passive
Mastery 1
Using a Weapon Ability grants 5% Ability Power for each consumed Latent Power Pip. This effect stacks 3 times and lasts 10 seconds.

Mastery 2
Using a Weapon Ability grants 7.5% Ability Power for each consumed Latent Power Pip. This effect stacks 3 times and lasts 10 seconds.

Mastery 3
Using a Weapon Ability grants 10% Ability Power for each consumed Latent Power Pip. This effect stacks 3 times and lasts 10 seconds.
Infused Blade
Infused Blade
Passive
Mastery 1
Basic weapon attacks have a 10% chance to deal 100% of your Ability Power as bonus Ability Damage.

Mastery 2
Basic weapon attacks have a 15% chance to deal 100% of your Ability Power as bonus Ability Damage.

Mastery 3
Basic weapon attacks have a 20% chance to deal 100% of your Ability Power as bonus Ability Damage.
Infused Shield
Infused Shield
Passive
Mastery 1
Blocking an attack has a 10% chance to erupt into a small AOE that deals 100% of Ability Power as Ability Damage to nearby enemies.

Mastery 2
Blocking an attack has a 15% chance to erupt into a small AOE that deals 100% of Ability Power as Ability Damage to nearby enemies.

Mastery 3
Blocking an attack has a 20% chance to erupt into a small AOE that deals 100% of Ability Power as Ability Damage to nearby enemies.

Arcane Buildup
Arcane Buildup
Passive
Mastery 1
Momentum causes your weapon attacks to deal up to 10% of your Ability Power as bonus Ability Damage, based on how full it is.

Mastery 2
Momentum causes your weapon attacks to deal up to 15% of your Ability Power as bonus Ability Damage, based on how full it is.

Mastery 3
Momentum causes your weapon attacks to deal up to 15% of your Ability Power as bonus Ability Damage, based on how full it is. When you reach full Momentum, your next attack will send out a bolt of arcane energy that deals 20% of Ability Power as damage to a nearby enemy that then chains to 2 additional enemies. This effect has a 15 second cooldown.
Arcane Eruption
Arcane Eruption
Passive
Mastery 1
Heavy attacks have a 10% chance to be Arcane Empowered, dealing 100% of your Ability Power as bonus Ability Damage in an area.

Mastery 2
Heavy attacks have a 15% chance to be Arcane Empowered, dealing 100% of your Ability Power as bonus Ability Damage in an area.

Mastery 3
Heavy attacks have a 20% chance to be Arcane Empowered, dealing 100% of your Ability Power as bonus Ability Damage in an area.
Momentum Dispersal
Momentum Dispersal
Passive
Mastery 1
Using a Weapon Ability grants you and nearby allies 5% Ability Power per level of momentum consumed. Lasts 10 seconds.

Mastery 2
Using a Weapon Ability grants you and nearby allies 7.5% Ability Power per level of momentum consumed. Lasts 10 seconds.

Mastery 3
Using a Weapon Ability grants you and nearby allies 10% Ability Power per level of momentum consumed. Lasts 10 seconds.

Flowing Blades
Flowing Blades
Passive
Mastery 1
Dual Blade Finishers, that consume Flourish Points, spawn an Innervation Orb when hitting an enemy.

Mastery 2
Dual Blade Finishers, that consume Flourish Points, spawn 2 Innervation Orbs when hitting an enemy.

Mastery 3
Dual Blade Finishers, that consume Flourish Points, spawn 3 Innervation Orbs when hitting an enemy.
Arcane Riposte
Arcane Riposte
Passive
Mastery 1
Enemies take 10% more damage for 6 seconds after being hit by a successful Parry attack.

Mastery 2
Enemies take 15% more damage for 6 seconds after being hit by a successful Parry attack.

Mastery 3
Enemies take 20% more damage for 6 seconds after being hit by a successful Parry attack.
Arcane Dance
Arcane Dance
Passive
Mastery 1
Shadow Hits from Blade Dance deal additional Ability Damage equal to 20% of Ability Power.

Mastery 2
Shadow Hits from Blade Dance deal additional Ability Damage equal to 30% of Ability Power.

Mastery 3
Shadow Hits from Blade Dance deal additional Ability Damage equal to 40% of Ability Power.

Arcane Reload
Arcane Reload
Passive
Mastery 1
You have a chance to spawn an Innervation Orb from yourself when getting a hotspot reload. You have a 100% chance when reloading a full clip.

Mastery 2
You have a chance to spawn an Innervation Orb from yourself and a nearby enemy when getting a hotspot reload. You have a 100% chance when reloading a full clip.

Mastery 3
You have a chance to spawn an Innervation Orb from yourself and 2 nearby enemies when getting a hotspot reload. You have a 100% chance when reloading a full clip.
Arcane Eye
Arcane Eye
Passive
Mastery 1
Eagle Eye shots have a 50% chance to spawn an Innervation Orb at the target.

Mastery 2
Eagle Eye shots have a 75% chance to spawn an Innervation Orb at the target.

Mastery 3
Eagle Eye shots have a 100% chance to spawn an Innervation Orb at the target.
Magic Chamber
Magic Chamber
Passive
Mastery 1
Rifle Standard shots deal bonus Ability Damage based on how empty the clip is, up to 30% of Ability Power.

Mastery 2
Rifle Standard shots deal bonus Ability Damage based on how empty the clip is, up to 45% of Ability Power.

Mastery 3
Rifle Standard shots deal bonus Ability Damage based on how empty the clip is, up to 60% of Ability Power.

Lore[edit]

Niss is kin to the shadows, and darkness serves as her weapon and her cloak. She is one of the Deep Eldren, an ancient people who now serve the malevolent Precursors. When Niss and her clan challenged the Precursors, her family was wiped out and Niss escaped into exile. Deadly and swift, Niss cares little for humanity. But she has sworn to destroy the Precursors, and the Seekers can help her take her revenge.

The Eldren are the first children of the broken world, formed from the blood of Infinites spilled in the Aegis War. There are Eldren of the woods and water, but Niss is one of the Deep Eldren, born in an abyss of stone and soil untouched by the sun. Her people shape shadows like clay; Niss mastered the shadow-dance as a child, learning to sculpt shielding shrouds and deadly blades from insubstantial darkness. For all their many gifts, the Eldren are a dying people, whose essence fades with each generation. When the ancient Mother of Shadows came to them, promising renewed strength in exchange for absolute loyalty, most swore themselves to her service. When Niss and her clan refused to bow to the Precursors, most were slain; Niss escaped into exile. She has sworn to destroy the immortal beings who have corrupted her people, whatever the cost.

Niss is a grim and deadly warrior, a silent assassin who strikes from the shadows. But as an echo returned from the Gloom, there’s much she cannot remember. She knows she endured countless hardships in her time of exile, but the details escape her. She remembers challenging the Mother of Shadows, but not how she survived. But these memories may yet return to her…

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