Niss
Niss | |
---|---|
The Shadow Dancer | |
Archetype | Arcanist |
Starting Weapon | Slicer & Dicer |
Niss is an Eldren Shadow Dancer, and is at her best when she's in motion. She dances around her enemies, defending herself with a cloak of shadows and striking them down with spectral blades.— Offical Site Description
Striking from the shadows, Niss is an Eldren Wayfinder that focuses on evasive and offensive abilities, dodging enemy attacks and striking back with Umbral magic. She is one of the three starter choices, along with Silo and Wingrave.
Data[edit]
Base stats[edit]
Stats | Value | |
---|---|---|
Max Health | 12 | |
Resilience | 11 | |
Weapon Power | 16 | |
Ability Power | 24 | |
Crit Rating | 18 | |
Crit Power | 18 | |
Break Power | 6 | |
Phys Defense | 7 | |
Mag Defense | 8 | |
Total | 120 |
Stats scaling[edit]
Scaling type | Value | |
---|---|---|
Level | 18 | |
Awakening | 18 | |
Total (Level 30) | 576 |
Acquisition[edit]
- Can be picked at the start of the game
- Summoned by Omen in Skylight with Niss' Summoning Stone. The summoning stone is obtained automatically once you are able to summon Wayfinder during priority quest A New Wayfinder
Awakening[edit]
Rare resources
| ||
---|---|---|
Mythic Awakening Essence | 9 | Complete bounties to earn Mythical Weapon Essences, which can be used to attain high levels of weapon awakening. |
Trickster's Coin | 19 | Unique crafting resource,awarded from winning trickster events. Used to craft characters, weapons, and relics. |
Treasure Phoenix Down | 19 | Unique crafting resource found by completing the Treasure Phoenix event. Used to craft characters, weapons, relics and consumables. |
Halcyon Orb | 19 | Unique resource found by completing events in the Ruins.Used to craft characters, weapons, relics and consumables. |
Common resources
| ||
Shadow-Warped Spectra | 770 | Used in Tier 1 crafting recipes. Found in Lost Zones when one Shadow mutator is active. |
Molten Spectra | 210 | Used in Tier 1 crafting recipes. Found in Lost Zones when one Solar mutator is active. |
Currency
| ||
Memory Fragment | 21000 | Restore Wayfinder Memories by infusing Memory Vestiges with Memory Fragments. |
Gold | 70000 | Currency of the realm. Acquired from enemies, chests and events. |
Wayfinder abilities[edit]
- Level 1: Using Shadow Step increases Ability Power by 10% for 6 seconds. Dashing through an ally will grant them this effect as well.
- Level 2: The followup clone has 50% piercing.
- Level 3: Increases the damage of the followup attack by 15%.
- Level 1: Refreshes 1 charge of Shadow Step.
- Level 2: Umbral Aura damage gains 50% piercing.
- Level 3: Grants an additional stack of Umbral Aura to Niss and to allies. Increases the maximum number of Umbral Aura stacks to 4.
- Level 1: Performing a follow up reduces incoming damage by 30% for 8 seconds.
- Level 2: Increases damage by 10%.
- Level 3: Backflip follow-up refreshes half of Vengeful Shade cooldown and slam follow-up grants a charge of Shadow Step.
- Level 1: While in Gloom Shroud you have 100% piercing.
- Level 2: Dashing while in Gloom Shroud causes a nearby enemy to be pierced by shadow as if Niss had Umbral Aura. This does not consume Umbral Aura stacks.
- Level 3: After Gloom Shroud ends, all nearby allies gain 3 stacks of Umbral Aura and Niss gains max stacks.
Archetype abilities[edit]
Affinity perks[edit]
Unlock Level |
Icon | Name | Perks |
---|---|---|---|
Instinct | |||
5 | Improved Lingering Shadows | Increases the Ability Power gained from Lingering Shadows by an additional 2% per stack. | |
15 | Recurring Shadows | Performing an ability in combat has a 10% chance to grant a stack of Lingering Shadows. | |
25 | Sundering Shadows | When Shadow Step's follow-up attack hits an enemy, their Damage Taken is increased by 10% for 6 seconds. | |
Discipline | |||
5 | Empowering Shadows | Lingering Shadows now grants 2% Weapon Power per stack. | |
15 | Piercing Shadows | 10% of your Weapon and Ability Damage pierces enemy armor. | |
25 | Improvd Piercing Shadows | Niss's attacks and abilities Pierce an additional 10% of damage reduction from enemy Resilience. | |
Focus | |||
5 | Orb of the Shadows | Dodging while in combat has a 5% chance to spawn an Innervation orb. | |
15 | Innervating Shadows | Innervation Orbs grant a stack of Lingering Shadows. | |
25 | Focused Shadows | Triples the amount of Ability Power gained from Innervation Orbs. |
Talents[edit]
Lore[edit]
Niss is kin to the shadows, and darkness serves as her weapon and her cloak. She is one of the Deep Eldren, an ancient people who now serve the malevolent Precursors. When Niss and her clan challenged the Precursors, her family was wiped out and Niss escaped into exile. Deadly and swift, Niss cares little for humanity. But she has sworn to destroy the Precursors, and the Seekers can help her take her revenge.
The Eldren are the first children of the broken world, formed from the blood of Infinites spilled in the Aegis War. There are Eldren of the woods and water, but Niss is one of the Deep Eldren, born in an abyss of stone and soil untouched by the sun. Her people shape shadows like clay; Niss mastered the shadow-dance as a child, learning to sculpt shielding shrouds and deadly blades from insubstantial darkness. For all their many gifts, the Eldren are a dying people, whose essence fades with each generation. When the ancient Mother of Shadows came to them, promising renewed strength in exchange for absolute loyalty, most swore themselves to her service. When Niss and her clan refused to bow to the Precursors, most were slain; Niss escaped into exile. She has sworn to destroy the immortal beings who have corrupted her people, whatever the cost.
Niss is a grim and deadly warrior, a silent assassin who strikes from the shadows. But as an echo returned from the Gloom, there’s much she cannot remember. She knows she endured countless hardships in her time of exile, but the details escape her. She remembers challenging the Mother of Shadows, but not how she survived. But these memories may yet return to her…