Silo

Silo
The Tactician
Silo
Archetype Survivalist
Starting Weapon Ransom
Signature Weapon Longshot
Complexity
Statistics
Silo switches easily between Melee and Ranged combat, and is at his best when he embraces this versatility. He has a host of tactical tools; he can distract his foes with illusions, slow them with oil, or burn them with fire—potentially setting off deadly chain reactions.
— Offical Site Description

A cunning crowd-controller, Silo is a Shrike Wayfinder equipped with a variety of gadgets that he uses to great effect, confusing and hindering enemies. Silo is accompanied by small robot named EGG, who resembles a golden beetle in the shape of an orb. He is one of the three starter choices, along with Niss and Wingrave.

Max stats[edit]

Max stats are derived from level 30, awakening 3, and 0% affinity.

Max Health 574 Ability Power 861 Break Power 783
Resilience 626 Crit Rating 1096 Phys Defense 1175
Weapon Power 861 Crit Power 940 Mag Defense 1175

Data[edit]

Base stats
[edit]

Stats Value
Max Health 13.2
Resilience 12
Weapon Power 13.2
Ability Power 13.2
Crit Rating 16.8
Crit Power 18
Break Power 12
Phys Defense 10.8
Mag Defense 10.8
Total 120

Stats scaling
[edit]

Scaling type Value
Level 18
Awakening 18
Total (Level 30) 576

Echo slots
[edit]

Level Slot type

1 Balance
1 Guard
8 Cross
16 Rush
24 Balance

Acquisition[edit]

  • Can be picked for free at the start of the game
  • Crafted with the following ingredients:

Rare resources
Vestige of Silo's Precision 3 This shard holds an aspect of the Wayfinder Silo—his sharp eyes and astonishing accuracy; it may be found by slaying Ryv'n the Devourer. Combine this restored memory with his other memories to call him from the Gloom.
Vestige of Silo's Speed 3 This shard holds an aspect of the Wayfinder Silo—his dexterity and unmatched reflexes; it may be found by defeating the Argent Hand. Combine this restored memory with his other memories to call him from the Gloom.
Vestige of Silo's Cunning 3 This shard holds an aspect of the Wayfinder Silo—his quick wit and cunning; it may be found by completing the Trial of Lingering Light. Combine this restored memory with his other memories to call him from the Gloom.
Trickster's Coin 5 Unique crafting resource, found in some Trickster Chests. Used to craft weapons, relics and consumables.
Gem of Avarice 5 Unique crafting resource, hoarded by the Loot Goblin in the Ruins. Used to craft weapons, relics and consumables.
Halcyon Orb 5 Unique resource found by completing the Orbital event in the Ruins. Used to craft weapons, relics and consumables.
Common resources
Glimmering Veridian Spectra 20 Used in Tier 2 crafting recipes. Found in Lost Zones when any Flora mutator is active.
Unstable Spectra 62 Used in Tier 1 crafting recipes. Found in Lost Zones when any Chaos mutator is active.
Glimmering Unstable Spectra 50 Used in Tier 2 crafting recipes. Found in Lost Zones when any Chaos mutator is active.
Currency
Memory Fragment 6000 Restore Wayfinder Memories by infusing Memory Vestiges with Memory Fragments.
Gold 10000 Currency of the realm. Acquired from enemies, chests and events.

Wayfinder abilities[edit]

Strategic Advantage
Strategic Advantage
Passive
Deals 10% bonus Melee and Ranged Standard Shot damage to enemies that are debuffed (slow, burning, poisoned, stunned etc).
Fire Bomb
Fire Bomb
Active
🕒15s
Toss a fire bomb that ignites enemies, dealing damage over time. Causes a chain reaction with Oil Bomb, resulting in a large explosion.
  • Level 1: Increase direct damage by 10%.
  • Level 2: Increase Burn damage by 10%.
  • Level 3: If an enemy dies while burning, they will detonate, dealing damage to nearby enemies.

CHARGES: 2
DAMAGE MODIFIER: 1 / 1.1 (Lv1)
BREAK MODIFIER: 0.25
BURN DAMAGE MODIFIER: 0.25 / 0.275 (Lv2)
BURN RATE: 0.5s
BURN DURATION: 10s

Oil Bomb
Oil Bomb
Active
🕒15s
Leaves a pool of oil in front of Silo, slowing enemies. Enemies directly hit by the bomb are also Oiled, remaining slowed even after leaving the oil pool and taking additional damage when ignited by Fire Bomb. Refreshes a charge of Fire Bomb.
  • Level 1: Burns enemies hit when the pool of oil detonates, dealing damage over time.
  • Level 2: Oiled enemies are more likely to be critically hit.
  • Level 3: Increase damage and guard break of detonation by 15%.

SLOW DEBUFF: 50%
FIRE BOMB DAMAGE MODIFIER: +1.5
FIRE BOMB BREAK MODIFIER: +0.4
BURN MODIFIER: 0.3 per 0.5s for 10s (Lv1)
CRIT AVOIDANCE DEBUFF: 25% (Lv2)
Note: The crit avoidance debuff is most likely not working correctly.
OUTGOING DAMAGE MULTIPLIER: 15% (Lv3)

Proto-Clone
Proto-Clone
Active
🕒25s
Dash backwards, leaving behind a clone that pulls nearby enemies in. The clone will taunt nearby enemies into attacking it until it expires.
  • Level 1: Increase Duration of clone by 25%.
  • Level 2: Shooting the clone with a ranged attack will cause a concussive explosion dealing high break damage to nearby enemies.
  • Level 3: Add an explosion on expiration, dealing damage to all enemies in range.

DURATION: 5s / 6.25s (Lv1)
CONCUSS BREAK MODIFIER: 0.75 (Lv2)
EXPLOSION DAMAGE MODIFIER: 0.8 (Lv3)
EXPLOSION BREAK MODIFIER: 0.4 (Lv3)

Arc Nemesis
Arc Nemesis
Active
Ultimate
Silo sends out EGG to shock all enemies in the area dealing a burst of damage. EGG remains in the area for a short time, slowing and damaging nearby enemies.
  • Level 1: Increase damage by 10%.
  • Level 2: Slows enemies hit by 40%.
  • Level 3: Affected enemies take 20% more damage for 6 seconds.

DAMAGE MODIFIER: 5 / 5.5 (Lv1)
SHOCK DAMAGE MODIFIER: 1.5 / 1.7 (Lv1)
SHOCK RATE: 1s
SHOCK DURATION: 8s
SLOW DEBUFF: 50% / 95% (Lv2)
INCOMING DAMAGE MULTIPLIER DEBUFF: 20% (Lv3)
INCOMING DAMAGE MULTIPLIER DEBUFF DURATION: 6s (Lv3)

Archetype abilities[edit]

Expose Weakness
Expose Weakness
Passive
Mechanic
On a critical hit, exposes the enemy for 6 seconds, marking it for teammates. While exposed, enemies take an additional 10% damage from all sources.
Dash
Dash
Passive
Dodge
Survivalist dashes have increased range and benefit from a reduced stamina cost, allowing them to dash more often.

Affinity perks[edit]

Unlock
Level
Icon Name Perks
Instinct
5 Strategic Victory Strategic Victory Increases the damage bonus of Strategic Advantage by an additional 10%.
15 Strategic Charge Strategic Charge The Ultimate Meter slightly fills every time a basic attack hits a debuffed target.
Discipline
5 Exploit Opening Exploit Opening Increases Crit Chance by 10% against debuffed targets.
15 Exploit Resources Exploit Resources Basic attacks that critically strike a debuffed target will reduce your active cooldowns by 20%. This effect can occur once every 6 seconds.
Focus
5 Deep Cuts Deep Cuts Hitting an enemy with ignite grants 1% Ability Power for 10 seconds, stacking up to 5 times.
15 Deep Pockets Deep Pockets Basic attacks have a 2% chance to refresh the cooldown of Firebomb.

Mastery[edit]

Retaliation
Retaliation
Passive
Mastery 1
When you successfully block counter, you gain 10% increased Weapon Power for 6 seconds. This effect can only trigger once every 20 seconds.

Mastery 2
When you successfully block counter, you and your nearby allies gain 15% increased Weapon Power for 6 seconds. This effect can only trigger once every 20 seconds.

Mastery 3
When you successfully block counter, you and your nearby allies gain 20% increased Weapon Power for 9 seconds. This effect can only trigger once every 20 seconds.
Critial Opener
Critial Opener
Passive
Mastery 1
Dash attacks increase Crit Chance by 10% for 6 seconds.

Mastery 2
Dash attacks increase Crit Chance by 15% for 6 seconds.

Mastery 3
Dash attacks increase Crit Chance by 20% for 6 seconds.
Expertise
Expertise
Passive
Mastery 1
Sword-based attacks deal 8% more Damage and Shield-based attacks deal 8% more Break Damage.

Mastery 2
Sword-based attacks deal 12% more Damage and Shield-based attacks deal 12% more Break Damage.

Mastery 3
Sword-based attacks deal 16% more Damage and Shield-based attacks deal 16% more Break Damage.

Critical Force
Critical Force
Passive
Mastery 1
You gain up to 10% Crit Chance based on how much Momentum you have.

Mastery 2
You gain up to 15% Crit Chance based on how much Momentum you have.

Mastery 3
You gain up to 15% Crit Chance based on how much Momentum you have. Hitting maximum Momentum will increase the Crit Damage of yourself and nearby allies by 10% for 10 seconds.
Crushing Combos
Crushing Combos
Passive
Mastery 1
Increases the multiplier gained from Heat of Battle by 20% when using a 2-handed weapon.

Mastery 2
Increases the multiplier gained from Heat of Battle by 30% when using a 2-handed weapon.

Mastery 3
Increases the multiplier gained from Heat of Battle by 40% when using a 2-handed weapon.
Heavy Precision
Heavy Precision
Passive
Mastery 1
Increases the Crit Chance of Heavy Attacks by 10%.

Mastery 2
Increases the Crit Chance and Crit Damage of Heavy Attacks by 10%.

Mastery 3
Increases the Crit Chance and Crit Damage of Heavy Attacks by 15%.

Extended Dance
Extended Dance
Passive
Mastery 1
Reduces the speed at which Blade Dance drains by 20%.

Mastery 2
Reduces the speed at which Blade Dance drains by 30%.

Mastery 3
Reduces the speed at which Blade Dance drains by 40%.
Inspiring Flourish
Inspiring Flourish
Passive
Mastery 1
Increases Crit Chance by 4% for 10 seconds per Flourish Point consumed, up to 12%

Mastery 2
Increases Crit Chance by 6% for 10 seconds per Flourish Point consumed, up to 18%

Mastery 3
Increases Crit Chance by 8% for 10 seconds per Flourish Point consumed, up to 24%
Parry Master
Parry Master
Passive
Mastery 1
Slightly increases the time you have to Parry an attack and slightly reduces the duration of a failed Parry.

Mastery 2
Moderately increases the time you have to Parry an attack and moderately reduces the duration of a failed Parry.

Mastery 3
Moderately increases the time you have to Parry an attack, moderately reduces the duration of a failed Parry, and grants a Flourish Point on a successful Parry.

Sniper
Sniper
Passive
Mastery 1
Deal 10% more Rifle damage when at long range.

Mastery 2
Deal 15% more Rifle damage when at long range.

Mastery 3
Deal 20% more Rifle damage when at long range.
Critical Reload
Critical Reload
Passive
Mastery 1
On a Hotspot reload grants up to 8% Crit Chance, based on the amount of shots reloaded, for 10 seconds.

Mastery 2
On a Hotspot reload grants up to 12% Crit Chance, based on the amount of shots reloaded, for 10 seconds.

Mastery 3
On a Hotspot reload grants up to 16% Crit Chance, based on the amount of shots reloaded, for 10 seconds.
Bountiful Dodge
Bountiful Dodge
Passive
Mastery 1
Performing a dodge will reload 20% of the clip into the rifle.

Mastery 2
Performing a dodge will reload 30% of the clip into the rifle.

Mastery 3
Performing a dodge will reload 40% of the clip into the rifle.

Lore[edit]

Swift and precise, Silo makes every shot count. Born into a family of smugglers, he spent his life running under the radar and challenging tyrants. Now he's using those same skills to fight the Gloom. Silo loves long odds—the greater the challenge, the greater the thrill.

Before the Gloomfall, the Shrike Syndicate was a network of smugglers and mercenaries who played both sides in the endless conflict between the Avar Imperium and the Maze. While many saw the Shrikes as criminals, they lived by a code. Silo was born Silas Vex; the Vex's were the leaders of the Syndicate, and made sure that the Shrikes served the common people of the Westreach. Silo was an exceptional Shrike—an excellent marksman with a knack for designing explosives and arcane gadgets—but he always felt the shadow of his parents, the expectation that he would eventually assume the mantle of leadership.

Silo is a clever scoundrel, equally quick with a quip and a blade. He remembers grand heists and feasts with the people of the Westreach. But as an echo returned from the Gloom, his memories are incomplete. Silo doesn’t remember what happened to his parents, or how he came to be in Skylight when the Gloomfall struck. In this broken world, the Shrikes have become a menace. What has Silo forgotten?

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