Silo
Silo | |
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The Tactician | |
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Archetype | ![]() |
Starting Weapon | ![]() |
Silo switches easily between Melee and Ranged combat, and is at his best when he embraces this versatility. He has a host of tactical tools; he can distract his foes with illusions, slow them with oil, or burn them with fire—potentially setting off deadly chain reactions.— Offical Site Description
A cunning crowd-controller, Silas "Silo" Vex is a Shrike Wayfinder equipped with a variety of gadgets that he uses to great effect, confusing and hindering enemies. Silo is accompanied by small robot named EGG, who resembles a golden beetle in the shape of an orb. He is one of the three starter choices, along with Niss and
Wingrave.
Data[edit]
Base stats[edit]
Stats | Value | |
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Max Health | 13.2 | |
Resilience | 12 | |
Weapon Power | 13.2 | |
Ability Power | 13.2 | |
Crit Rating | 16.8 | |
Crit Power | 18 | |
Break Power | 12 | |
Phys Defense | 10.8 | |
Mag Defense | 10.8 | |
Total | 120 |
Stats scaling[edit]
Scaling type | Value | |
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Level | 18 | |
Awakening | 18 | |
Total (Level 30) | 612 |
Acquisition[edit]
- Can be picked at the start of the game
- Summoned by Omen in Skylight with
Silo's Summoning Stone. The summoning stone is obtained automatically once you are able to summon Wayfinder during priority quest A New Wayfinder
Awakening[edit]
Rare resources
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9 | Complete bounties to earn Mythical Weapon Essences, which can be used to attain high levels of weapon awakening. |
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19 | Unique crafting resource,awarded from winning trickster events. Used to craft characters, weapons, and relics. |
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19 | Unique crafting resource, hoarded by the Loot Goblin. Used to craft characters, weapons, and relics. |
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19 | Unique resource found by completing events in the Ruins.Used to craft characters, weapons, relics and consumables. |
Common resources
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148 | Used in Tier 2 crafting recipes. Found in Lost Zones when two Flora mutators are active. |
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420 | Used in Tier 1 crafting recipes. Found in Lost Zones when one Chaos mutator is active. |
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350 | Used in Tier 2 crafting recipes. Found in Lost Zones when two Chaos mutators are active. |
Currency
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24000 | Restore Wayfinder Memories by infusing Memory Vestiges with Memory Fragments. |
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70000 | Currency of the realm. Acquired from enemies, chests and events. |
Wayfinder abilities[edit]
- Level 1: Increase direct damage by 10%.
- Level 2: Increase Burn damage by 10%.
- Level 3: If an enemy dies while burning, they will detonate, dealing damage to nearby enemies.
- Level 1: Burns enemies hit when the pool of oil detonates, dealing damage over time.
- Level 2: Oiled enemies are more likely to be critically hit.
- Level 3: Increase damage and guard break of detonation by 15%.
- Level 1: Increase Duration of clone by 25%.
- Level 2: Shooting the clone with a ranged attack will cause a concussive explosion dealing high break damage to nearby enemies.
- Level 3: Add an explosion on expiration, dealing damage to all enemies in range.
- Level 1: Increase damage by 10%.
- Level 2: Slows enemies hit by 40%.
- Level 3: Affected enemies take 20% more damage for 6 seconds.
Archetype abilities[edit]
Affinity perks[edit]
Unlock Level |
Icon | Name | Perks |
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5 | ![]() |
Strategic Victory | Increases the damage bonus of Strategic Advantage by an additional 10%. |
15 | ![]() |
Strategic Charge | The Ultimate Meter slightly fills every time a basic attack hits a debuffed target. |
25 | ![]() |
Hot Streak | Gain 2% Movement Speed for each enemy you set on fire with your bombs, stacking up to 5 times. |
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5 | ![]() |
Exploit Opening | Increases Crit Chance by 10% against debuffed targets. |
15 | ![]() |
Exploit Resources | Basic attacks that critically strike a debuffed target will reduce your active cooldowns by 20%. This effect can occur once every 6 seconds. |
25 | ![]() |
Improved Exploit Opening | Increases Crit Chance by an additional 10% against rebuffed targets. |
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5 | ![]() |
Deep Cuts | Hitting an enemy with ignite grants 1% Ability Power for 10 seconds, stacking up to 5 times. |
15 | ![]() |
Deep Pockets | Basic attacks have a 2% chance to refresh the cooldown of Firebomb. |
25 | ![]() |
Deep Sunder | Silo's debuffs also Sunder the enemy, increasing their damage taken by 5%. |
Talents[edit]
Lore[edit]
Swift and precise, Silo makes every shot count. Born into a family of smugglers, he spent his life running under the radar and challenging tyrants. Now he's using those same skills to fight the Gloom. Silo loves long odds—the greater the challenge, the greater the thrill.
Before the Gloomfall, the Shrike Syndicate was a network of smugglers and mercenaries who played both sides in the endless conflict between the Avar Imperium and the Maze. While many saw the Shrikes as criminals, they lived by a code. Silo was born Silas Vex; the Vex's were the leaders of the Syndicate, and made sure that the Shrikes served the common people of the Westreach. Silo was an exceptional Shrike—an excellent marksman with a knack for designing explosives and arcane gadgets—but he always felt the shadow of his parents, the expectation that he would eventually assume the mantle of leadership.
Silo is a clever scoundrel, equally quick with a quip and a blade. He remembers grand heists and feasts with the people of the Westreach. But as an echo returned from the Gloom, his memories are incomplete. Silo doesn’t remember what happened to his parents, or how he came to be in Skylight when the Gloomfall struck. In this broken world, the Shrikes have become a menace. What has Silo forgotten?