Senja
Senja | |
---|---|
The Champion | |
Archetype | Warmaster |
Starting Weapon | Typhoon |
Senja loves to put on a show. She delights in close combat, and can use her affinity for the storm to drag her enemies close or blast them across the battlefield in a burst of lightning.— Offical Site Description
Reveling in the glory of combat, Senja is a Wayfinder from the Dominion of the Seven Winds. Her experience as an arena champion allows her to keep her cool during even the most heated fights. She commands lightning with her arcanic arm, allowing her to keep enemies in line for her to deliver the finishing blow.
Data[edit]
Base stats[edit]
Stats | Value | |
---|---|---|
Max Health | 20 | |
Resilience | 15 | |
Weapon Power | 17 | |
Ability Power | 13 | |
Crit Rating | 7 | |
Crit Power | 10 | |
Break Power | 10 | |
Phys Defense | 18 | |
Mag Defense | 10 | |
Total | 120 |
Stats scaling[edit]
Scaling type | Value | |
---|---|---|
Level | 18 | |
Awakening | 18 | |
Total (Level 30) | 612 |
Acquisition[edit]
Summoned by Omen in Skylight with Senja's Summoning Stone. The summoning stone can be obtained from deceiver-type enemies, which looks like a fake chest.
Awakening[edit]
Rare resources
| ||
---|---|---|
Mythic Essence | 9 | Complete bounties to earn Mythical Weapon Essences, which can be used to attain high levels of weapon awakening. |
Trickster's Coin | 53 | Unique crafting resource,awarded from winning trickster events. Used to craft characters, weapons, and relics. |
Gem of Avarice | 53 | Unique crafting resource, hoarded by the Loot Goblin. Used to craft characters, weapons, and relics. |
Archaic Bone | 53 | Unique crafting resource found by completing events in the Mines. Used to craft characters, weapons, relics and consumables. |
Common resources
| ||
Glimmering Molten Spectra | 315 | Used in Tier 2 crafting recipes. Found in Lost Zones when two Solar mutators are active. |
Glimmering Unstable Spectra | 1820 | Used in Tier 2 crafting recipes. Found in Lost Zones when two Chaos mutators are active. |
Currency
| ||
Memory Fragment | 84000 | Restore Wayfinder Memories by infusing Memory Vestiges with Memory Fragments. |
Gold | 70000 | Currency of the realm. Acquired from enemies, chests and events. |
Wayfinder abilities[edit]
- Level 1: Next weapon attack within 5 seconds deals bonus Ability Damage.
- Level 2: Increases fully charged punch damage by 20%.
- Level 3: Increases followup Weapon attack damage by 15%.
- Level 1: Increases effectiveness of buff on a full hold by 50%.
- Level 2: Damage taken while Showboating during Gain Favor is reduced by an additional 10%.
- Level 3: Increases Crowd Meter gain from Gain Favor by 50%.
- Level 1: Increases pull range by 33%.
- Level 2: Increases the duration and strength of slow on enemies to 50% slow for 6 seconds.
- Level 3: Pulled enemies take 30% more damage for 6 seconds.
- Level 1: Increases bonus Weapon Power and Ability Power by 33%.
- Level 2: Pulls in all enemies hit by initial burst and taunts them for 10 seconds.
- Level 3: Increases Chain Lightning damage by 30%.
Archetype abilities[edit]
Affinity perks[edit]
Unlock Level |
Icon | Name | Perks |
---|---|---|---|
Instinct | |||
5 | Crowd's Protection | Reduces damage taken while Showboating by an additional 10%. | |
15 | Crowd's Empowerment | Getting hit while Showboating increases Weapon Power by 2% per stack for 10 seconds. Stacks up to 10 times. | |
25 | Crowd's Applause | Damage reduction from Showboating persists for 1.5 seconds after showboating. | |
Discipline | |||
5 | Crowd's Approval | Gain 10% Ability and Weapon Power for 5 sec, upon gaining tier 4 crowd meter. This effect can occur once every 12 seconds. | |
15 | Crowd's Reaction | Fills your Crowd meter when falling below 30% HP. This effect can occur once every 30 seconds. | |
25 | Crowd's Stength | Doubles the amount of Weapon Power gained from the Crowd's Favor Meter. | |
Focus | |||
5 | Crowd's Favor | Reduces incoming impact damage while Showboating by an additional 20%. | |
15 | Crowd's Ovation | Reduces Crowd decay rate by 50%. | |
25 | Crowd's Focus | Doubles the amount of Ability Power gained from the Crowd's Favor Meter. |
Talents[edit]
Lore[edit]
Before the Gloom swallowed the warrior, Senja was the greatest gladiator in the history of the Imperial Arena. She is the last of the Iron Sisters, a league of warriors from the distant Dominion of the Seven Winds, and she smites her enemies with both storm and steel.
Senja is a legend across the Avar Imperium, the greatest champion ever to grace the arena. Where many gladiators face death with grim resolve, Senja delights in every battle. Even now, Senja still hears the crowds when she fights, still imagines the cheering throngs urging her on. In truth, she loves battle because it is a distraction from her pain. Senja comes from the Dominion of the Seven Winds, a place where arcane magic is woven into everyday life, where arcanists and warmasters alike wield power over the elements; while she is far from home, the storm still answers her call. She is the last of the Iron Sisters, a proud order of deadly warriors. She doesn’t talk about what happened to her sisters, but there is no question that their loss is a knife in her heart—that whatever happened in the Dominion drove Senja to the other side of the world and into the endless distraction of the arena. Now that the Gloom has swallowed the arena, Senja needs a new battle to distract her from her pain, and the Gloom is the greatest enemy of all.
Senja is a fearless warrior and an indomitable foe. But as an echo returned from the Gloom, there’s much she can’t remember. She remembers fighting alongside the Iron Sisters, but she cannot remember exactly how they fell. She remembers countless battles in the arena, but she knows she can’t remember every enemy she faced. Could forgotten enemies come back to haunt her?
Deprecated Abilities[edit]
- Level 1: Increases damage by 10%.
- Level 2: Deals 50% increased splash damage to enemies near the punch.
- Level 3: Applies knockdown to enemies hit by splash damage.