The Champion
Archetype Warmaster
Starting Weapon Typhoon
Senja loves to put on a show. She delights in close combat, and can use her affinity for the storm to drag her enemies close or blast them across the battlefield in a burst of lightning.
— Offical Site Description

Reveling in the glory of combat, Senja is a Wayfinder from the Dominion of the Seven Winds. Her experience as an arena champion allows her to keep her cool during even the most heated fights. She commands lightning with her arcanic arm, allowing her to keep enemies in line for her to deliver the finishing blow.


Base stats

Stats Value
Max Health 20
Resilience 15
Weapon Power 17
Ability Power 13
Crit Rating 7
Crit Power 10
Break Power 10
Phys Defense 18
Mag Defense 10
Total 120

Stats scaling

Scaling type Value
Level 18
Awakening 18
Total (Level 30) 576

Echo slots

Level Slot type

1 Balance
1 Attack
8 Cross
14 Rush
24 Guard
30 Cross


Summoned by Omen in Skylight with Senja's Summoning Stone. The summoning stone can be obtained from deceiver-type enemies, which looks like a fake chest.


Rare resources
Mythic Awakening Essence 9 Complete bounties to earn Mythical Weapon Essences, which can be used to attain high levels of weapon awakening.
Trickster's Coin 53 Unique crafting resource,awarded from winning trickster events. Used to craft characters, weapons, and relics.
Gem of Avarice 53 Unique crafting resource, hoarded by the Loot Goblin. Used to craft characters, weapons, and relics.
Archaic Bone 53 Unique crafting resource found by completing events in the Mines. Used to craft characters, weapons, relics and consumables.
Common resources
Glimmering Molten Spectra 315 Used in Tier 2 crafting recipes. Found in Lost Zones when two Solar mutators are active.
Glimmering Unstable Spectra 1820 Used in Tier 2 crafting recipes. Found in Lost Zones when two Chaos mutators are active.
Memory Fragment 84000 Restore Wayfinder Memories by infusing Memory Vestiges with Memory Fragments.
Gold 70000 Currency of the realm. Acquired from enemies, chests and events.

Wayfinder abilities[edit]

Crowd Favorite
Crowd Favorite
Holding input for Gladiator Pummel and Gain Favor abilities will cause Senja to Showboat. While Showboating, she cannot be staggered, takes reduced damage, and increases the Crowd's Favor. As the crowd's favor increases, Senja gains Weapon Power and Ability Power.
Gladiator Pummel
Gladiator Pummel
Punch forward, then hold to Showboat. On release Senja punches again. Fully Showboating increases the damage of the followup punch.
  • Level 1: Next weapon attack within 5 seconds deals bonus Ability Damage.
  • Level 2: Increases fully charged punch damage by 20%.
  • Level 3: Increases followup Weapon attack damage by 15%.
Gain Favor
Gain Favor
Hold to Showboat for the roaring crowd. On release, taunts nearby enemies while buffing Senja and her allies, increasing Weapon Power and Ability Power for 10 seconds.
  • Level 1: Increases effectiveness of buff on a full hold by 50%.
  • Level 2: Damage taken while Showboating during Gain Favor is reduced by an additional 10%.
  • Level 3: Increases Crowd Meter gain from Gain Favor by 50%.
Lightning Grasp
Lightning Grasp
Use lightning to damage and pull all displaceable enemies in a large cone towards Senja.
  • Level 1: Increases pull range by 33%.
  • Level 2: Slows enemies hit by 30% for 6 seconds.
  • Level 3: Pulled enemies take 30% more damage for 6 seconds.
Grand Finale
Grand Finale
In the form of a lightning spear, Senja charges to smash an enemy, dealing massive damage to them and fully filling the Crowd's Favor.
  • Level 1: Increases damage by 10%.
  • Level 2: Deals 50% increased splash damage to enemies near the punch.
  • Level 3: Applies knockdown to enemies hit by splash damage.

Archetype abilities[edit]

Art of War
Art of War
Weapon abilities charge 15% faster. When using a Weapon Ability, inspires the Warmaster and nearby allies for a short time, increasing Weapon Power by 10% per ability level. Stacks up to 30%.
Dodge Roll
Dodge Roll
Warmasters have an additional 20 stamina and restore some Resilience with each roll.

Affinity perks[edit]

Icon Name Perks
5 Crowd's Protection Crowd's Protection Reduces damage taken while Showboating by an additional 10%.
15 Crowd's Empowerment Crowd's Empowerment Getting hit while Showboating increases Weapon Power by 2% per stack for 10 seconds. Stacks up to 10 times.
25 Crowd's Applause Crowd's Applause Damage reduction from Showboating persists for 1.5 seconds after showboating.
5 Crowd's Approval Crowd's Approval Gain 10% Ability and Weapon Power for 5 sec, upon gaining tier 4 crowd meter. This effect can occur once every 12 seconds.
15 Crowd's Reaction Crowd's Reaction Fills your Crowd meter when falling below 30% HP. This effect can occur once every 30 seconds.
25 Crowd's Stength Crowd's Stength Doubles the amount of Weapon Power gained from the Crowd's Favor Meter.
5 Crowd's Favor Crowd's Favor Reduces incoming impact damage while Showboating by an additional 20%.
15 Crowd's Ovation Crowd's Ovation Reduces Crowd decay rate by 50%.
25 Crowd's Focus Crowd's Focus Doubles the amount of Ability Power gained from the Crowd's Favor Meter.



Before the Gloom swallowed the warrior, Senja was the greatest gladiator in the history of the Imperial Arena. She is the last of the Iron Sisters, a league of warriors from the distant Dominion of the Seven Winds, and she smites her enemies with both storm and steel.

Senja is a legend across the Avar Imperium, the greatest champion ever to grace the arena. Where many gladiators face death with grim resolve, Senja delights in every battle. Even now, Senja still hears the crowds when she fights, still imagines the cheering throngs urging her on. In truth, she loves battle because it is a distraction from her pain. Senja comes from the Dominion of the Seven Winds, a place where arcane magic is woven into everyday life, where arcanists and warmasters alike wield power over the elements; while she is far from home, the storm still answers her call. She is the last of the Iron Sisters, a proud order of deadly warriors. She doesn’t talk about what happened to her sisters, but there is no question that their loss is a knife in her heart—that whatever happened in the Dominion drove Senja to the other side of the world and into the endless distraction of the arena. Now that the Gloom has swallowed the arena, Senja needs a new battle to distract her from her pain, and the Gloom is the greatest enemy of all.

Senja is a fearless warrior and an indomitable foe. But as an echo returned from the Gloom, there’s much she can’t remember. She remembers fighting alongside the Iron Sisters, but she cannot remember exactly how they fell. She remembers countless battles in the arena, but she knows she can’t remember every enemy she faced. Could forgotten enemies come back to haunt her?

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