Warmaster
Warmasters are the frontline Archetype of the Wayfinders, being the hardy martial masters serving as the tip of the spear with immense resilience, crushing physical power, and protections for themselves and their allies. Much of their strength relies on Weapon Power.
Wayfinders[edit]
Passive Perks[edit]
Art of War
Weapon abilities charge 15% faster. When using a Weapon Ability, inspires the Warmaster and nearby allies for a short time, increasing Weapon Power by 10% per ability level. Stacks up to 30%.
Talents[edit]
The Warmaster Talent Tree has three main branches: Vengeance, Heroism, and Resolve.
Type | Name | Description |
---|---|---|
Vengeance | ||
Prime | Grim Devotion | Gain bonus Weapon Power equal to 20% of your Max Health. |
Major | Unstoppable | Using a Weapon Ability increases your maximum Heat of Battle multiplier by 10% per ability level. Stacks up to a maximum of 10. Stacks are removed when your combo resets. |
Major | Ways of War | Weapon Abilities charge an additional 15% faster. |
Heroism | ||
Prime | Rallying Cry | Each time you use a Wayfinder Ability, you Heal all allies around you for a small amount. Consecutive heals will have an increased effect. |
Major | Presence of Mind | Every time you hit an enemy with a weapon attack, gain a stack of Mindful, stacking up to 10 times. Using a Wayfinder ability causes all stacks to be consumed, granting you +3% Ability Power per stack. |
Major | Fortifying Aura | After using your Ultimate Ability, you and all nearby allies gain a temporary bonus to all stats equal to 5% of your Ability Power. |
Resolve | ||
Prime | Give No Ground | You lose 20% less Stamina when blocking attacks. Parry attacks now deal twice as much damage. |
Major | Hard Target | You now cause small amounts of damage to any enemy that hits you with a melee attack. Damage scales with your Physical Defense. |
Major | Immovable | You can no longer be interrupted by enemy attacks in combat. |
Mastery[edit]
At certain Wayfinder Ranks (10, 20 and 30), Warmasters will access higher tiers of Weapon Mastery, granting a unique passive depending on their equipped weapon.
Weapon | Mastery | Description |
---|---|---|
Guardian | Press the Advantage | When gaining a pip, gain (3/4/5)% Weapon Power for 12 seconds, stacking up to 3 times. |
Executioner | Relentless Blows | Using a 2H Weapon Ability increases your Weapon Power by (9/12/15)% for 8 seconds. This effect does not stack. |
Twin Striker | Whirling Blades | Using Flourishes gives (3/4/5)% Weapon Power per Flourish Point used, for 6 seconds. |
Marksman | Marksman Brawler | Improves Damage and Break Damage of all Rifle Attacks by (5/7.5/10)% to enemies within close range. |
Additionally, at certain other Wayfinder Ranks (9, 18 and 27), Warmasters will access higher tiers of a passive Defense Power. The Warmaster Defense Power converts (5/10/15)% of Physical Defense as additional Weapon Power.