Warmaster

Warmasters are the frontline Archetype of the Wayfinders, sustaining themselves and pulling the attention of the enemy away from their allies.

Wayfinders[edit]

Passive Perks[edit]

Art of War
Art of War
Passive
Mechanic
Weapon abilities charge 15% faster. When using a Weapon Ability, inspires the Warmaster and nearby allies for a short time, increasing Weapon Power by 10% per ability level. Stacks up to 30%.
Dodge Roll
Dodge Roll
Passive
Dodge
Warmasters have an additional 20 stamina and restore some Resilience with each roll.

Talents and Mastery[edit]

The Warmaster Talent Tree has three main branches: Vengeance, Heroism, and Resolve.

Warmaster Talents

Type Name Description
Vengeance
Prime Grim Devotion Gain bonus Weapon Power equal to 20% of your Max Health.
Major Unstoppable Using a Weapon Ability increases your maximum Heat of Battle multiplier by 10% per ability level. Stacks up to a maximum of 10. Stacks are removed when your combo resets.
Major Ways of War Weapon Abilities charge an additional 15% faster.
Heroism
Prime Rallying Cry Each time you use a Wayfinder Ability, you Heal all allies around you for a small amount. Consecutive heals will have an increased effect.
Major Presence of Mind Every time you hit an enemy with a weapon attack, gain a stack of Mindful, stacking up to 10 times. Using a Wayfinder ability causes all stacks to be consumed, granting you +3% Ability Power per stack.
Major Fortifying Aura After using your Ultimate Ability, you and all nearby allies gain a temporary bonus to all stats equal to 5% of your Ability Power.
Resolve
Prime Give No Ground You lose 20% less Stamina when blocking attacks. Parry attacks now deal twice as much damage.
Major Hard Target You now cause small amounts of damage to any enemy that hits you with a melee attack. Damage scales with your Physical Defense.
Major Immovable You can no longer be interrupted by enemy attacks in combat.

At certain Mastery Accolade Ranks (10, 20 and 30), the Warmaster will be granted higher tiers of a passive Weapon Mastery.

Weapon Type Name Description
Guardian Press the Advantage When gaining a pip, gain (3/4/5)% Weapon Power for 12 seconds, stacking up to 3 times.
Executioner Relentless Blows Using a 2H Weapon Ability increases your Weapon Power by (9/12/15)% for 8 seconds. This effect does not stack.
Twin Striker Whirling Blades Using Flourishes gives (3/4/5)% Weapon Power per Flourish Point used, for 6 seconds.
Marksman Marksman Brawler Improves Damage and Break Damage of all Rifle Attacks by (5/7.5/10)% to enemies within close range.

Additionally, at certain other Mastery Accolade Ranks (9, 18 and 27), the Warmaster will be granted higher tiers of a passive Defense Power. The Warmaster Defense Power converts (5/10/15)% of Physical Defense as additional Weapon Power.

Weapon Mastery (Deprecated)[edit]

Grounded Counter
Grounded Counter
Passive
Mastery 1
Countering after a block restores 10% of resilience.

Mastery 2
Countering after a block restores 15% of resilience to you and all nearby allies.

Mastery 3
Countering after a block restores 20% of resilience to you and all nearby allies.
Press the Advantage
Press the Advantage
Passive
Mastery 1
Gain 50% of your Latent Power meter when guard breaking an enemy. This effect has a 6 second cooldown.

Mastery 2
Gain 75% of your Latent Power meter when guard breaking an enemy. This effect has a 6 second cooldown.

Mastery 3
Gain 1 Latent Power Pip when guard breaking an enemy. This effect has a 6 second cooldown.
Bulwark
Bulwark
Passive
Mastery 1
Blocking attacks with a Shield takes 20% less stamina.

Mastery 2
Blocking attacks with a Shield takes 30% less stamina.

Mastery 3
Blocking attacks with a Shield takes 40% less stamina.

Stalwart Momentum
Stalwart Momentum
Passive
Mastery 1
Momentum reduces incoming damage by up to 10% based on how full it is.

Mastery 2
Momentum reduces incoming damage by up to 15% based on how full it is.

Mastery 3
Momentum reduces incoming damage by up to 15% based on how full it is. Upon reaching full momentum, apply a damage shield equal to 10% of your Maximum Health to yourself and nearby allies. This shield can only be applied once every 15s.
Heavy Hitter
Heavy Hitter
Passive
Mastery 1
Heavy Attacks deal 20% more Break Damage.

Mastery 2
Heavy Attacks deal 30% more Break Damage.

Mastery 3
Heavy Attacks deal 40% more Break Damage.
Inertia
Inertia
Passive
Mastery 1
Momentum decreases 50% slower while moving.

Mastery 2
Momentum decreases 75% slower while moving.

Mastery 3
Momentum no longer decays while moving.

Relentless
Relentless
Passive
Mastery 1
Critical hits with dual blades restore 5% of Resilience.

Mastery 2
Critical hits with dual blades restore 7.5% of Resilience.

Mastery 3
Critical hits with dual blades restore 10% of Resilience.
Exposing Parry
Exposing Parry
Passive
Mastery 1
Successful Parry attacks deal an additional 100% of your Break Power as Break Damage to enemies hit.

Mastery 2
Successful Parry attacks deal an additional 150% of your Break Power as Break Damage to enemies hit.

Mastery 3
Successful Parry attacks deal an additional 200% of your Break Power as Break Damage to enemies hit.
Iron Step
Iron Step
Passive
Mastery 1
Reduces incoming damage while in Blade Dance by 20%.

Mastery 2
Reduces incoming damage while in Blade Dance by 30%.

Mastery 3
Reduces incoming damage while in Blade Dance by 40%.

Guardian Reload
Guardian Reload
Passive
Mastery 1
Hotspot reload grants a damage shield to you for up to 10% of your Max Health at a full clip reload.

Mastery 2
Hotspot reload grants a damage shield to you and nearby allies for up to 10% of your Max Health at a full clip reload.

Mastery 3
Hotspot reload grants a damage shield to you and nearby allies for up to 15% of your Max Health at a full clip reload.
Iron Eagle
Iron Eagle
Passive
Mastery 1
Break damage dealt by Eagle Eye is increased by an additional 60% of your Break Power.

Mastery 2
Break damage dealt by Eagle Eye is increased by an additional 90% of your Break Power.

Mastery 3
Break damage dealt by Eagle Eye is increased by an additional 120% of your Break Power.
Marksman Brawler
Marksman Brawler
Passive
Mastery 1
Improves Damage and Break Damage of all Rifle Attacks by 5% to enemies within close range.

Mastery 2
Improves Damage and Break Damage of all Rifle Attacks by 7.5% to enemies within close range.

Mastery 3
Improves Damage and Break Damage of all Rifle Attacks by 10% to enemies within close range.

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