Arcanist

Arcanists are an ability-oriented Archetype of the Wayfinders, specializing in using their abilities to focus on sheer damage output and/or strengthen and protect their allies. Much of their strength is funnelled into and reliant on Ability Power.

Wayfinders[edit]

Passive Perks[edit]

Innervation Orbs
Innervation Orbs
Passive
Mechanic
Defeating enemies has a chance to spawn an Innervation Orb, which can be consumed by the Arcanist or their allies to increase Ability Power.
Blink
Blink
Passive
Dodge
Arcanists benefit from the largest invincibility window when dodging attacks with their Blink, and also travel an increased distance.

Talents and Mastery[edit]

The Arcanist Talent Tree has three main branches: Havoc, Quantum, and Kinesis.

Arcanist Talents

Type Name Description
Havoc
Prime Overwhelming Arcana Each time a Wayfinder ability is used, gain a stack of Overwhelming Arcana. Overwhelming Arcana increases Ability Power 5% per stack. Overwhelming Arcana can stack up to 5 times.
Major Bountiful Innervation Each time a Wayfinder ability is used, have a 50% chance create an Innervation Orb.
Major Quickening Innervation Each time you pick up an Innervation Orb, lower your Wayfinder Ability Cooldowns by 20%.
Quantum
Prime Wave Function Collapse Gain stacks of Observation when using your Ultimate or dealing Critical Hits. When stacks reach 100, a Wave Form Collapse is triggered, granting a random buff to you and nearby allies, increasing Damage, refreshing Cooldowns, or increasing Speed and Stamina.
Major Probability Density Each time you pick up an Innervation Orb, gain 10% increased Crit Rating, stacking up to 3 times.
Major Temporal Coherence Each time you Critically hit, gain a moderate amount of Ultimate Meter Charge. This effect has an internal cooldown of 1 second.
Kinesis
Prime Reactivity Gain a Damage Shield equal to 30% of Magic Defense after using your Ultimate. If you are hit while you have a Damage Shield active, deal damage equal to 25% of your Magic Defense back to your attacker.
Major Feedback Each time a Wayfinder ability is used, gain a Damage Shield equal to 7% of Magic Defense.
Major Repulsion Each time you pick up an Innervation Orb, gain a Damage Shield equal to 10% of Magic Defense.


Mastery[edit]

At certain Wayfinder Ranks (10, 20 and 30), Arcanists will access higher tiers of Weapon Mastery, granting a unique passive depending on their equipped weapon.

Weapon Mastery Description
Guardian Reactive Overflow Blocking an enemy attack or hitting an enemy with a melee finisher increases Ability Power by (1.8/2.4/3)% stacking up to 5 times and lasting 8 seconds.
Executioner Arcane Colossus 2H attacks have a (15/20/25)% chance to deal 80% of your Ability Power as bonus damage.
Twin Striker Arcane Dance Shadow Hits from Blade Dance deal additional Ability Damage equal to (20/30/40)% of Ability Power.
Marksman Magic Chamber Rifle Standard shots deal bonus Ability Damage based on how empty the clip is, up to (30/45/60)% of Ability Power.

Additionally, at certain other Wayfinder Ranks (9, 18 and 27), Arcanists will access higher tiers of a passive Defense Power. The Arcanist Defense Power converts (5/10/15)% of Magic Defense as additional Ability Power.

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