Potions are craftable consumables that can temporarily boost stats. They can be crafted by Venge in Skylight, or obtained as random drops while exploring. Certain potions can only be crafted once their recipe has been found. Potion slots can be unlocked by completing the Consume and Control and Vile Vials Quests. Consuming a potion will incur a 10-second cooldown for that potion slot.
Most potions are categorized into three types: offensive, defensive, and stamina. Only one effect per category can be active at a time; consuming a new potion while another potion of the same type is active will override it.
With the exception of the Health Flask and the Arcblessed Draught potions, all potions grant the Satiated buff on consumption which increases all experience gained by 3% for 30 minutes. This effect can be stacked twice for a 6% boost.
Offensive[edit]
Potion |
Effect
|
Basic Chimeric Bloodbrew
|
Increases Break Power by 25%, up to a max of 450. Lasts 30 minutes.
|
Basic Chimeric Bloodbrew 2
|
Increases Break Power by 25%, up to a max of 720. Lasts 30 minutes.
|
Greater Chimeric Bloodbrew
|
Increases Break Power by 35%, up to a max of 1350. Lasts 30 minutes.
|
Basic Stomper Bloodbrew
|
Increases Crit Rating and Crit Power by 25%, up to a max of 450. Lasts 30 minutes.
|
Basic Stomper Bloodbrew 2
|
Increases Crit Rating and Crit Power by 25%, up to a max of 720. Lasts 30 minutes.
|
Greater Stomper Bloodbrew
|
Increases Crit Rating and Crit Power by 35%, up to a max of 1350. Lasts 30 minutes.
|
Unfiltered Dragonkin Blood
|
Your weapons do an additional hit equal to 15% of the Physical Damage done. This effect has a one second internal cooldown. Lasts 30 minutes.
|
Filtered Dragonkin Blood
|
Your weapons do an additional hit equal to 20% of the Physical Damage done. This effect has a one second internal cooldown. Lasts 30 minutes.
|
Purified Dragonkin Blood
|
Your weapons do an additional hit equal to 25% of the Physical Damage done. This effect has a one second internal cooldown. Lasts 30 minutes.
|
Unstable Ancient's Tear
|
Your Abilities do an additional hit equal to 15% of the Magical Damage done. This effect has a one second internal cooldown. Lasts 30 minutes.
|
Stabilized Ancient's Tear
|
Your Abilities do an additional hit equal to 20% of the Magical Damage done. This effect has a one second internal cooldown. Lasts 30 minutes.
|
Empowered Ancient's Tear
|
Your Abilities do an additional hit equal to 25% of the Magical Damage done. This effect has a one second internal cooldown. Lasts 30 minutes.
|
Defensive[edit]
Stamina[edit]
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