Imbuements are items used to modify the conditions of Lost Zone expeditions. Imbuements will cause Mutators to affect the Lost Zone, with their effects dependent on which imbuements are chosen. Up to two imbuements can be active, with their effects combining to create a new mutator. Three of the same imbuement can also be used. In addition to the imbuement effects, mutated Lost Zones will have altered rewards, enemies, mechanics, and environmental hazards. Rewards altered by mutators will be unique to those imbuements.[2]
During Lost Zone Expeditions, imbuements can also be offered to an Imbuement Chalice, which will provide the party with a buff for the duration of the expedition.
Currently, there are 6 imbuements, with one being event-exclusive: Shadow, Flora, Solar, Chaos, Greed, and Everfrost (Eventide).
The Shadow Imbuement strengthens the Gloom, empowering enemies and causes them retaliate on death. Provides a +15% Damage buff when offered to a Chalice.
Imbuements
Mutation Effect
Gloomtouched
All enemies have been empowered by the Gloom. At half health, they will Enrage and grow larger, dealing more damage. When enemies die, they will explode in a deadly burst.
+ Gloomshroud
Gloom has infested this area. Activate and stand near the corrupted shrines to cleanse them, but beware: enemies will try to stop you.
+ Corpsebloom
Enemies are infected. Upon death a spore is generated that will seek players, and create a toxic mushroom.
+ Black Flame
Gloomtouched enemies now burst into flames when they Enrage and explode, and will leave you burning after every hit.
+ Shadowspawn
All enemies are Gloomtouched, and will call forth gloom reinforcements when killed.
+ Goldencache
Dark treasures can be found within. Only the power of the Gloom can release them.
++ Gloom Collapse
The world has collapsed under the Gloom. You must carry a torch and find your way through the deadly Gloom.
The Flora Imbuement contaminates a Lost Zone with toxic effects, using poison to weaken Wayfinders and heal enemies. Provides a +15% Defense bonus when offered to a Chalice.
Imbuements
Mutation Effect
Toxic
Home to toxic mushrooms and venomous foes. Toxic pools damage you and heal your foes, but can be removed by breaking the fungus.
+ Corpsebloom
Enemies are infected. Upon death a spore is generated that will seek players, and create a toxic mushroom.
+ Overgrowth
Enemies are overflowing with Flora Energy. Toxic pools now heal them. Upon death they will leave a Toxic Pool that grows as it damages players.
+ Eruption
Toxic vents periodically erupt from the ground, damaging nearby players.
+ Chaos Spores
Monsters are host to chaotic spores that grow wildly without a host. Contact with these spores causes temporary confusion.
+ Gold Blooms
Flora have taken root in long-forgotten piles of gold. Brave the poison to claim the gold, but manage your greed to survive!
The Solar Imbuement imparts burning attributes to enemies, allowing them to ignite their targets. Provides a +20% Maximum Health bonus when offered to a Chalice.
Imbuements
Mutation Effect
Heatwave
Under sweltering heat, enemy attacks cause you to burn. Beware the heatwave that comes and goes, it will strengthen your foes.
+ Black Flame
Gloomtouched enemies now burst into flames when they Enrage and explode, and will leave you burning after every hit.
+ Eruption
Toxic vents periodically erupt from the ground, damaging nearby players.
+ Solar Flare
When the Heatwave comes, enemies are consumed by flame and the solar flares activate in a fiery swathe across the zone.
+ Firebombs
The chaotic trickster hides within, and he's been playing with fire. His gifts will leave the floor too dangerous to play on for long.
+ Phoenix Eggs
The power of the Phoenix imbues your foes. Destroy the eggs they drop on death, or the Heatwave will resurrect them.
The Chaos Imbuement causes mayhem throughout an expedition, with unpredictable and explosive effects. Provides a +40% Maximum Stamina bonus when offered to a Chalice.
Imbuements
Mutation Effect
Trickster
A Trickster hides within, and he will shower you with “gifts” while you visit.
+ Shadowspawn
All enemies are Gloomtouched, and will call forth gloom reinforcements when killed.
+ Chaos Spores
Monsters are host to chaotic spores that grow wildly without a host. Contact with these spores causes temporary confusion.
+ Firebombs
The chaotic trickster hides within, and he's been playing with fire. His gifts will leave the floor too dangerous to play on for long.
+ Mayhem
The Trickster's gone mad! His bombs could afflict you with anything.
+ Golden Bombs
The tricker’s Golden bombs afflict enemies with Midas. Avoid the explosions or get afflicted with Greed.
The Everfrost Bombs is an Eventide-exclusive imbuement that can only mutate Eventide Lost Zones. This festive imbuement gifts Lost Zones with nice and naughty presents. It cannot be offered to a Chalice.
Imbuements
Mutation Effect
Everfrost Bombs
Gifts for everyone! Collect gifts for a treat, but avoid the ones rigged to blow!
The Chalice is a statue close to the start of expeditions. Offering an Imbuement provides a buff for the duration of the expedition. The provided Imbuement will be consumed and after interacting with the full Chalice you will recieve one of the following buffs, you can only have one active at a time.
It should also be noted that the Primal Shrine, whilst sharing the same physical appearance, has a very different function and is rewarded as a drop from Void Dungeon Expeditions and not interacting / filling the Imbuement Chalice as originally theorised by the community.
Imbuements
Chalice Buffs
Shadow
+15% Damage Done to all Enemies with attacks.
Flora
-15% Incoming Damage to the Wayfinder from Enemies.