Wingrave

Wingrave
The Seeker
Wingrave
Archetype Warmaster
Starting Weapon Vanguard
Wingrave excels at close combat. He specializes in supporting allies, summoning shields of light and healing his allies even as he calls down divine judgment on his enemies.
— Offical Site Description

A shining beacon on at the frontlines, Wingrave is an Imperial Wayfinder dedicated to protecting his allies with divine energies, restoring their health while also defending against enemy onslaughts. He is one of the three starter choices, along with Niss and Silo.

Data[edit]

Base stats
[edit]

Stats Value
Max Health 18
Resilience 15
Weapon Power 10
Ability Power 15
Crit Rating 5
Crit Power 5
Break Power 10
Phys Defense 24
Mag Defense 18
Total 120

Stats scaling
[edit]

Scaling type Value
Level 18
Awakening 18
Total (Level 30) 576

Echo slots
[edit]

Level Slot type

1 Guard
1 Balance
8 Cross
14 Rush
24 Attack
30 Cross

Acquisition[edit]

Awakening[edit]

Rare resources
Mythic Awakening Essence 9 Complete bounties to earn Mythical Weapon Essences, which can be used to attain high levels of weapon awakening.
Gem of Avarice 19 Unique crafting resource, hoarded by the Loot Goblin. Used to craft characters, weapons, and relics.
Treasure Phoenix Down 19 Unique crafting resource found by completing the Treasure Phoenix event. Used to craft characters, weapons, relics and consumables.
Archaic Bone 19 Unique crafting resource found by completing events in the Mines. Used to craft characters, weapons, relics and consumables.
Common resources
Glimmering Molten Spectra 350 Used in Tier 2 crafting recipes. Found in Lost Zones when two Solar mutators are active.
Molten Spectra 420 Used in Tier 1 crafting recipes. Found in Lost Zones when one Solar mutator is active.
Glimmering Shadow-Warped Spectra 160 Used in Tier 2 crafting recipes. Found in Lost Zones when two Shadow mutators are active.
Currency
Memory Fragment 24000 Restore Wayfinder Memories by infusing Memory Vestiges with Memory Fragments.
Gold 70000 Currency of the realm. Acquired from enemies, chests and events.

Wayfinder abilities[edit]

Healing Pulse
Healing Pulse
Passive
Melee finishers heal Wingrave and 1 nearby ally.
Righteous Strike
Righteous Strike
Active
🕒20s
Performs a powerful radiant strike. Incoming damage is reduced by 25% while performing the ability, and hitting an enemy will cause an explosion of healing energy to heal Wingrave and nearby allies. Cooldown refreshed upon using a melee finisher.
  • Level 1: Increases the damage reduction while using Righteous Strike by an additional 25%.
  • Level 2: Increase damage and healing by 15%.
  • Level 3: Healing from Righteous Strike also replenishes some Resilience.
Radiant Pulse
Radiant Pulse
Active
🕒15s
Forms a divine shield that blocks projectiles and grants a defense boost to allies standing behind the shield. When the shield forms, it sends out a Radiant Pulse, dealing damage to enemies in front of the shield.
  • Level 1: Radiant Pulse sends out a second pulse of damage when the divine shield ends.
  • Level 2: Radiant Pulse sends out multiple smaller pulses of damage throughout its duration.
  • Level 3: Slowly heals allies standing behind the shield.
Judgement
Judgement
Active
🕒30s
Marks enemies for judgement. Anyone hitting a Judged enemy will restore their own health.
  • Level 1: Hits against judged enemies deal additional break damage.
  • Level 2: Increases amount healed per hit by 10%.
  • Level 3: Reduce Weapon Power and Ability Power of judged enemies by 10%.
Divine Aegis
Divine Aegis
Active
Ultimate
Creates a powerful barrier that protects Wingrave and all allies inside of it, making them immune to all damage and healing them over time while standing in the barrier.
  • Level 1: Extend the duration by of the invulnerability field by 50%.
  • Level 2: Any incoming hits while in the Divine Aegis build up stacks of Vengeance, increasing Weapon Power for 10 seconds.
  • Level 3: All Wayfinders inside the invulnerability field when it ends will be granted a damage shield that blocks a moderate amount of damage and lasts a maximum of 20 seconds.

Archetype abilities[edit]

Art of War
Art of War
Passive
Mechanic
Weapon abilities charge 15% faster. When using a Weapon Ability, inspires the Warmaster and nearby allies for a short time, increasing Weapon Power by 10% per ability level. Stacks up to 30%.
Dodge Roll
Dodge Roll
Passive
Dodge
Warmasters have an additional 20 stamina and restore some Resilience with each roll.

Affinity perks[edit]

Unlock
Level
Icon Name Perks
Instinct
5 Healing Wave Healing Wave Increases the healing of Healing Pulse by 20%.
15 Healing Favor Healing Favor Healing Pulse heals an additional 10% over 8 seconds, stacking up to 3 times. Note: This tooltip is wrong, it heals 12.5  % max hp over 8 seconds (5 ticks).
25 Improved Healing Pulse Improved Healing Pulse Melee Finishers, and Eagle Eye generate shots, will send out an extra healing pulse.
Discipline
5 Crusader's Blessing Crusader's Blessing Healing Pulses restore the guardbreak meter of the recipient by 10%.
15 Crusader's Finesse Crusader's Finesse Healing Pulses Lower ability cooldowns by 1 second.
25 Crusader's Taunt Crusader's Taunt Emitting Healing Pulses generates threat on enemies.
Focus
5 Damage Ward Damage Ward Healing Pulses reduce incoming damage of the recipient by 10% for 8 seconds.
15 Damage Surge Damage Surge Healing Pulses increase the Weapon Power of the recipient by 5% for 8 seconds.
25 Damage Charging Damage Charging Emitting Healing Pulses slightly charges your ultimate meter.

Talents[edit]

Lore[edit]

Wingrave is a templar clad in spell-forged armor and sustained by his faith in the Architects. He’s a natural leader and true champion, always ready to defend the innocent and to smite the forces of evil.

Wingrave is an Archon Templar, clad in spell-forged armor and sustained by his faith in the Architects. Long before the Gloomfall, he fought monsters in the shadows and defended the people of the Empire from the terrifying threats of the Maze. He is a natural leader and a true hero, borne up by his honest faith in the light and the Empire. These are the things that Wingrave's Echo remembers when he is first reborn. Of all the Champions, Wingrave is the one who most feels like a hero—a true champion of light.

However, as the player uncovers more of Wingrave's past, they will uncover the darker side of the Empire and the Archons… the fact that not all denizens of the Maze are monsters, and brutal actions like the massacre of the monks at Aurelian. Ultimately, Wingrave's Echo will have the opportunity to be a better man than the original—to live up to his ideals, and be the champion he could and should have been.

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