Wingrave
Wingrave | |
---|---|
The Seeker | |
Archetype | Warmaster |
Starting Weapon | Vanguard |
Wingrave excels at close combat. He specializes in supporting allies, summoning shields of light and healing his allies even as he calls down divine judgment on his enemies.— Offical Site Description
A shining beacon on at the frontlines, Wingrave is an Imperial Wayfinder dedicated to protecting his allies with divine energies, restoring their health while also defending against enemy onslaughts. He is one of the three starter choices, along with Niss and Silo.
Data[edit]
Base stats[edit]
Stats | Value | |
---|---|---|
Max Health | 18 | |
Resilience | 15 | |
Weapon Power | 10 | |
Ability Power | 15 | |
Crit Rating | 5 | |
Crit Power | 5 | |
Break Power | 10 | |
Phys Defense | 24 | |
Mag Defense | 18 | |
Total | 120 |
Stats scaling[edit]
Scaling type | Value | |
---|---|---|
Level | 18 | |
Awakening | 18 | |
Total (Level 30) | 576 |
Acquisition[edit]
- Can be picked at the start of the game
- Summoned by Omen in Skylight with Wingrave's Summoning Stone. The summoning stone is obtained automatically once you are able to summon Wayfinder during priority quest A New Wayfinder
Awakening[edit]
Rare resources
| ||
---|---|---|
Mythic Awakening Essence | 9 | Complete bounties to earn Mythical Weapon Essences, which can be used to attain high levels of weapon awakening. |
Gem of Avarice | 19 | Unique crafting resource, hoarded by the Loot Goblin. Used to craft characters, weapons, and relics. |
Treasure Phoenix Down | 19 | Unique crafting resource found by completing the Treasure Phoenix event. Used to craft characters, weapons, relics and consumables. |
Archaic Bone | 19 | Unique crafting resource found by completing events in the Mines. Used to craft characters, weapons, relics and consumables. |
Common resources
| ||
Glimmering Molten Spectra | 350 | Used in Tier 2 crafting recipes. Found in Lost Zones when two Solar mutators are active. |
Molten Spectra | 420 | Used in Tier 1 crafting recipes. Found in Lost Zones when one Solar mutator is active. |
Glimmering Shadow-Warped Spectra | 160 | Used in Tier 2 crafting recipes. Found in Lost Zones when two Shadow mutators are active. |
Currency
| ||
Memory Fragment | 24000 | Restore Wayfinder Memories by infusing Memory Vestiges with Memory Fragments. |
Gold | 70000 | Currency of the realm. Acquired from enemies, chests and events. |
Wayfinder abilities[edit]
- Level 1: Increases the damage reduction while using Righteous Strike by an additional 25%.
- Level 2: Increase damage and healing by 15%.
- Level 3: Healing from Righteous Strike also replenishes some Resilience.
- Level 1: Radiant Pulse sends out a second pulse of damage when the divine shield ends.
- Level 2: Radiant Pulse sends out multiple smaller pulses of damage throughout its duration.
- Level 3: Slowly heals allies standing behind the shield.
- Level 1: Hits against judged enemies deal additional break damage.
- Level 2: Increases amount healed per hit by 10%.
- Level 3: Reduce Weapon Power and Ability Power of judged enemies by 10%.
- Level 1: Extend the duration by of the invulnerability field by 50%.
- Level 2: Any incoming hits while in the Divine Aegis build up stacks of Vengeance, increasing Weapon Power for 10 seconds.
- Level 3: All Wayfinders inside the invulnerability field when it ends will be granted a damage shield that blocks a moderate amount of damage and lasts a maximum of 20 seconds.
Archetype abilities[edit]
Affinity perks[edit]
Unlock Level |
Icon | Name | Perks |
---|---|---|---|
Instinct | |||
5 | Healing Wave | Increases the healing of Healing Pulse by 20%. | |
15 | Healing Favor | Healing Pulse heals an additional 10% over 8 seconds, stacking up to 3 times. Note: This tooltip is wrong, it heals 12.5 % max hp over 8 seconds (5 ticks). | |
25 | Improved Healing Pulse | Melee Finishers, and Eagle Eye generate shots, will send out an extra healing pulse. | |
Discipline | |||
5 | Crusader's Blessing | Healing Pulses restore the guardbreak meter of the recipient by 10%. | |
15 | Crusader's Finesse | Healing Pulses Lower ability cooldowns by 1 second. | |
25 | Crusader's Taunt | Emitting Healing Pulses generates threat on enemies. | |
Focus | |||
5 | Damage Ward | Healing Pulses reduce incoming damage of the recipient by 10% for 8 seconds. | |
15 | Damage Surge | Healing Pulses increase the Weapon Power of the recipient by 5% for 8 seconds. | |
25 | Damage Charging | Emitting Healing Pulses slightly charges your ultimate meter. |
Talents[edit]
Lore[edit]
Wingrave is a templar clad in spell-forged armor and sustained by his faith in the Architects. He’s a natural leader and true champion, always ready to defend the innocent and to smite the forces of evil.
Wingrave is an Archon Templar, clad in spell-forged armor and sustained by his faith in the Architects. Long before the Gloomfall, he fought monsters in the shadows and defended the people of the Empire from the terrifying threats of the Maze. He is a natural leader and a true hero, borne up by his honest faith in the light and the Empire. These are the things that Wingrave's Echo remembers when he is first reborn. Of all the Champions, Wingrave is the one who most feels like a hero—a true champion of light.
However, as the player uncovers more of Wingrave's past, they will uncover the darker side of the Empire and the Archons… the fact that not all denizens of the Maze are monsters, and brutal actions like the massacre of the monks at Aurelian. Ultimately, Wingrave's Echo will have the opportunity to be a better man than the original—to live up to his ideals, and be the champion he could and should have been.