Wingrave

Wingrave
The Seeker
Wingrave
Archetype Warmaster
Starting Weapon Vanguard
Signature Weapon Bastion
Complexity
Statistics
Wingrave excels at close combat. He specializes in supporting allies, summoning shields of light and healing his allies even as he calls down divine judgment on his enemies.
— Offical Site Description

A shining beacon on at the frontlines, Wingrave is an Imperial Wayfinder dedicated to protecting his allies with divine energies, restoring their health while also defending against enemy onslaughts. He is one of the three starter choices, along with Niss and Silo.

Max stats[edit]

Max stats are derived from level 30, awakening 3, and 0% affinity.

Max Health 783 Ability Power 979 Break Power 653
Resilience 783 Crit Rating 326 Phys Defense 2610
Weapon Power 653 Crit Power 261 Mag Defense 1957

Data[edit]

Base stats
[edit]

Stats Value
Max Health 18
Resilience 15
Weapon Power 10
Ability Power 15
Crit Rating 5
Crit Power 5
Break Power 10
Phys Defense 24
Mag Defense 18
Total 120

Stats scaling
[edit]

Scaling type Value
Level 18
Awakening 18
Total (Level 30) 576

Echo slots
[edit]

Level Slot type

1 Guard
1 Balance
8 Cross
16 Rush
24 Attack

Acquisition[edit]

  • Can be picked for free at the start of the game
  • Crafted with the following ingredients:

Rare resources
Vestige of Wingrave's Prowess 3 This shard holds an aspect of the Wayfinder Wingrave—his skill at the arts of war; it may be found by defeating the Argent Hand. Combine this restored memory with his other memories to call him from the Gloom.
Vestige of Wingrave's Faith 3 This shard holds an aspect of the Wayfinder Wingrave—his devotion to the Celestial Architects; it may be found by defeating the First. Combine this restored memory with his other memories to call him from the Gloom.
Vestige of Wingrave's Courage 3 This shard holds an aspect of the Wayfinder Wingrave—his courage and conviction; it may be found by slaying the Bloodspawn. Combine this restored memory with his other memories to call him from the Gloom.
Gem of Avarice 5 Unique crafting resource, hoarded by the Loot Goblin in the Ruins. Used to craft weapons, relics and consumables.
Treasure Phoenix Down 5 Unique crafting resource found by completing the Treasure Phoenix event. Used to craft weapons, relics and consumables.
Archaic Bone 5 Unique crafting resource found by completing the What Lies Beneath event in the Mines. Used to craft weapons, relics and consumables.
Common resources
Glimmering Molten Spectra 50 Used in Tier 2 crafting recipes. Found in Lost Zones when any Solar mutator is active.
Molten Spectra 62 Used in Tier 1 crafting recipes. Found in Lost Zones when any Solar mutator is active.
Glimmering Shadow-Warped Spectra 20 Used in Tier 2 crafting recipes. Found in Lost Zones when any Shadow mutator is active.
Currency
Memory Fragment 6000 Restore Wayfinder Memories by infusing Memory Vestiges with Memory Fragments.
Gold 10000 Currency of the realm. Acquired from enemies, chests and events.

Wayfinder abilities[edit]

Healing Pulse
Healing Pulse
Passive
Melee finishers heal Wingrave and 1 nearby ally.

HEAL MODIFIER: 0.7

Note: Eagle eyes on marksman ranged weapons count as a melee finisher for the purpose of activating this passive.

Righteous Strike
Righteous Strike
Active
🕒20s
Performs a powerful radiant strike. Incoming damage is reduced by 25% while performing the ability, and hitting an enemy will cause an explosion of healing energy to heal Wingrave and nearby allies. Cooldown refreshed upon using a melee finisher.
  • Level 1: Increases the damage reduction while using Righteous Strike by an additional 25%.
  • Level 2: Increase damage and healing by 15%.
  • Level 3: Healing from Righteous Strike also replenishes some Resilience.

DAMAGE MODIFIER: 2.5 / 2.875 (Lv2)
BREAK MODIFIER: 0.5
HEAL MODIFIER: 1.5 / 1.725 (Lv2)
INCOMING DAMAGE MULTIPLIER BUFF: 75% / 50% (Lv1)
INCOMING DAMAGE MULTIPLIER BUFF DURATION: 6s

Radiant Pulse
Radiant Pulse
Active
🕒15s
Forms a divine shield that blocks projectiles and grants a defense boost to allies standing behind the shield. When the shield forms, it sends out a Radiant Pulse, dealing damage to enemies in front of the shield.
  • Level 1: Radiant Pulse sends out a second pulse of damage when the divine shield ends.
  • Level 2: Radiant Pulse sends out multiple smaller pulses of damage throughout its duration.
  • Level 3: Slowly heals allies standing behind the shield.

DAMAGE MODIFIER: 1.7 / 1.7 * 2 pulses (Lv1)
BREAK MODIFIER: 0.6 / 0.6 * 2 pulses (Lv1)
DAMAGE MODIFIER (SMALL PULSE): 0.8 * 4 pulses (Lv2)
BREAK MODIFIER (SMALL PULSE): 0.2 * 4 pulses (Lv2)
DEFENSE MULTIPLIER BUFF: 20%
Note: This buff is currently nonfunctional.
HEAL: 2.5% health per 0.5s (Lv3)

Judgement
Judgement
Active
🕒30s
Marks enemies for judgement. Anyone hitting a Judged enemy will restore their own health.
  • Level 1: Hits against judged enemies deal additional break damage.
  • Level 2: Increases amount healed per hit by 10%.
  • Level 3: Reduce Weapon Power and Ability Power of judged enemies by 10%.

DURATION: 8s
HEAL MODIFIER: 0.3 / 0.33 (Lv2)
BREAK MODIFIER: 0.08 (Lv1)
WEAPON POWER MULTIPLIER DEBUFF: 10% (Lv3)
ABILITY POWER MULTIPLIER DEBUFF: 10% (Lv3)

Divine Aegis
Divine Aegis
Active
Ultimate
Creates a powerful barrier that protects Wingrave and all allies inside of it, making them immune to all damage and healing them over time while standing in the barrier.
  • Level 1: Extend the duration by of the invulnerability field by 50%.
  • Level 2: Any incoming hits while in the Divine Aegis build up stacks of Vengeance, increasing Weapon Power for 10 seconds.
  • Level 3: All Wayfinders inside the invulnerability field when it ends will be granted a damage shield that blocks a moderate amount of damage and lasts a maximum of 20 seconds.

DURATION: 8s / 12s (Lv1)
HEAL: 5% health per 0.5s
WEAPON POWER MULTIPLIER BUFF: 10% (Lv2)
WEAPON POWER MULTIPLIER BUFF MAX STACK: 10 (Lv2)
WEAPON POWER MULTIPLIER BUFF DURATION: 10s (Lv2)
DAMAGE SHIELD BUFF: 15%
DAMAGE SHIELD BUFF DURATION: 20s

Archetype abilities[edit]

Art of War
Art of War
Passive
Mechanic
Weapon abilities charge 15% faster. When using a Weapon Ability, inspires the Warmaster and nearby allies for a short time, increasing Weapon Power by 10% per ability level. Stacks up to 30%.
Dodge Roll
Dodge Roll
Passive
Dodge
Warmasters have an additional 20 stamina and restore some Resilience with each roll.

Affinity perks[edit]

Unlock
Level
Icon Name Perks
Instinct
5 Healing Wave Healing Wave Increases the healing of Healing Pulse by 20%.
15 Healing Favor Healing Favor Healing Pulse heals an additional 10% over 8 seconds, stacking up to 3 times. Note: This tooltip is wrong, it heals 12.5  % max hp over 8 seconds (5 ticks).
Discipline
5 Crusader's Blessing Crusader's Blessing Healing Pulses restore the guardbreak meter of the recipient by 10%.
15 Crusader's Finesse Crusader's Finesse Healing Pulses Lower ability cooldowns by 1 second.
Focus
5 Damage Ward Damage Ward Healing Pulses reduce incoming damage of the recipient by 10% for 8 seconds.
15 Damage Surge Damage Surge Healing Pulses increase the Weapon Power of the recipient by 5% for 8 seconds.

Mastery[edit]

Grounded Counter
Grounded Counter
Passive
Mastery 1
Countering after a block restores 10% of resilience.

Mastery 2
Countering after a block restores 15% of resilience to you and all nearby allies.

Mastery 3
Countering after a block restores 20% of resilience to you and all nearby allies.
Press the Advantage
Press the Advantage
Passive
Mastery 1
Gain 50% of your Latent Power meter when guard breaking an enemy. This effect has a 6 second cooldown.

Mastery 2
Gain 75% of your Latent Power meter when guard breaking an enemy. This effect has a 6 second cooldown.

Mastery 3
Gain 1 Latent Power Pip when guard breaking an enemy. This effect has a 6 second cooldown.
Bulwark
Bulwark
Passive
Mastery 1
Blocking attacks with a Shield takes 20% less stamina.

Mastery 2
Blocking attacks with a Shield takes 30% less stamina.

Mastery 3
Blocking attacks with a Shield takes 40% less stamina.

Stalwart Momentum
Stalwart Momentum
Passive
Mastery 1
Momentum reduces incoming damage by up to 10% based on how full it is.

Mastery 2
Momentum reduces incoming damage by up to 15% based on how full it is.

Mastery 3
Momentum reduces incoming damage by up to 15% based on how full it is. Upon reaching full momentum, apply a damage shield equal to 10% of your Maximum Health to yourself and nearby allies. This shield can only be applied once every 15s.
Heavy Hitter
Heavy Hitter
Passive
Mastery 1
Heavy Attacks deal 20% more Break Damage.

Mastery 2
Heavy Attacks deal 30% more Break Damage.

Mastery 3
Heavy Attacks deal 40% more Break Damage.
Inertia
Inertia
Passive
Mastery 1
Momentum decreases 50% slower while moving.

Mastery 2
Momentum decreases 75% slower while moving.

Mastery 3
Momentum no longer decays while moving.

Relentless
Relentless
Passive
Mastery 1
Critical hits with dual blades restore 5% of Resilience.

Mastery 2
Critical hits with dual blades restore 7.5% of Resilience.

Mastery 3
Critical hits with dual blades restore 10% of Resilience.
Exposing Parry
Exposing Parry
Passive
Mastery 1
Successful Parry attacks deal an additional 100% of your Break Power as Break Damage to enemies hit.

Mastery 2
Successful Parry attacks deal an additional 150% of your Break Power as Break Damage to enemies hit.

Mastery 3
Successful Parry attacks deal an additional 200% of your Break Power as Break Damage to enemies hit.
Iron Step
Iron Step
Passive
Mastery 1
Reduces incoming damage while in Blade Dance by 20%.

Mastery 2
Reduces incoming damage while in Blade Dance by 30%.

Mastery 3
Reduces incoming damage while in Blade Dance by 40%.

Guardian Reload
Guardian Reload
Passive
Mastery 1
Hotspot reload grants a damage shield to you for up to 10% of your Max Health at a full clip reload.

Mastery 2
Hotspot reload grants a damage shield to you and nearby allies for up to 10% of your Max Health at a full clip reload.

Mastery 3
Hotspot reload grants a damage shield to you and nearby allies for up to 15% of your Max Health at a full clip reload.
Iron Eagle
Iron Eagle
Passive
Mastery 1
Break damage dealt by Eagle Eye is increased by an additional 60% of your Break Power.

Mastery 2
Break damage dealt by Eagle Eye is increased by an additional 90% of your Break Power.

Mastery 3
Break damage dealt by Eagle Eye is increased by an additional 120% of your Break Power.
Marksman Brawler
Marksman Brawler
Passive
Mastery 1
Improves Damage and Break Damage of all Rifle Attacks by 5% to enemies within close range.

Mastery 2
Improves Damage and Break Damage of all Rifle Attacks by 7.5% to enemies within close range.

Mastery 3
Improves Damage and Break Damage of all Rifle Attacks by 10% to enemies within close range.

Lore[edit]

Wingrave is a templar clad in spell-forged armor and sustained by his faith in the Architects. He’s a natural leader and true champion, always ready to defend the innocent and to smite the forces of evil.

Wingrave is an Archon Templar, clad in spell-forged armor and sustained by his faith in the Architects. Long before the Gloomfall, he fought monsters in the shadows and defended the people of the Empire from the terrifying threats of the Maze. He is a natural leader and a true hero, borne up by his honest faith in the light and the Empire. These are the things that Wingrave's Echo remembers when he is first reborn. Of all the Champions, Wingrave is the one who most feels like a hero—a true champion of light.

However, as the player uncovers more of Wingrave's past, they will uncover the darker side of the Empire and the Archons… the fact that not all denizens of the Maze are monsters, and brutal actions like the massacre of the monks at Aurelian. Ultimately, Wingrave's Echo will have the opportunity to be a better man than the original—to live up to his ideals, and be the champion he could and should have been.

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