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Wingrave
Wingrave | |
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The Seeker | |
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Archetype | ![]() |
Starting Weapon | ![]() |
Signature Weapon | ![]() |
Complexity | |
Statistics | |
Wingrave excels at close combat. He specializes in supporting allies, summoning shields of light and healing his allies even as he calls down divine judgment on his enemies.—Offical Site Description
A shining beacon on at the frontlines, Wingrave is an Imperial Wayfinder dedicated to protecting his allies with divine energies, restoring their health while also defending against enemy onslaughts. He is one of the three starter choices, along with Niss and
Silo.
Max stats[edit]
Max stats are derived from level 30 and 0% affinity.
Max Health | 722 | Ability Power | 903 | Break Power | 602 |
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Resilience | 722 | Crit Rating | 301 | Phys Defense | 2408 |
Weapon Power | 602 | Crit Power | 301 | Mag Defense | 1806 |
Data[edit]
Base stats[edit]
Stats | Value | |
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Max Health | 18 | |
Resilience | 15 | |
Weapon Power | 10 | |
Ability Power | 15 | |
Crit Rating | 5 | |
Crit Power | 5 | |
Break Power | 10 | |
Phys Defense | 24 | |
Mag Defense | 18 | |
Total | 120 |
Stats scaling[edit]
Scaling type | Value | |
---|---|---|
Level | 18 | |
Temper | 0 | |
Total (Level 30) | 522 |
Acquisition[edit]
- Can be picked for free at the start of the game
- Crafted with the following ingredients:
Rare resources
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3 | This shard holds an aspect of the Wayfinder Wingrave—his skill at the arts of war; it may be found by defeating the Argent Hand. Combine this restored memory with his other memories to call him from the Gloom. |
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3 | This shard holds an aspect of the Wayfinder Wingrave—his devotion to the Celestial Architects; it may be found by defeating the First. Combine this restored memory with his other memories to call him from the Gloom. |
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3 | This shard holds an aspect of the Wayfinder Wingrave—his courage and conviction; it may be found by slaying the Bloodspawn. Combine this restored memory with his other memories to call him from the Gloom. |
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5 | Unique crafting resource, hoarded by the Loot Goblin in the Ruins. Used to craft weapons, relics and consumables. |
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5 | Unique crafting resource found by completing the Treasure Phoenix event. Used to craft weapons, relics and consumables. |
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5 | Unique crafting resource found by completing the What Lies Beneath event in the Mines. Used to craft weapons, relics and consumables. |
Common resources
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75 | Used in Tier 2 crafting recipes. Found in Lost Zones when any Solar mutator is active. |
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25 | Used in Tier 1 crafting recipes. Found in Lost Zones when any Solar mutator is active. |
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20 | Used in Tier 2 crafting recipes. Found in Lost Zones when any Shadow mutator is active. |
Currency
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6000 | Restore Wayfinder Memories by infusing Memory Vestiges with Memory Fragments. |
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10000 | Currency of the realm. Acquired from enemies, chests and events. |
Wayfinder abilities[edit]
HEAL MODIFIER: 0.7
Note: Eagle eyes on marksman ranged weapons count as a melee finisher for the purpose of activating this passive.
- Level 1: Increases the damage reduction while using Righteous Strike by an additional 25%.
- Level 2: Increase damage and healing by 15%.
- Level 3: Healing from Righteous Strike also replenishes some Resilience.
DAMAGE MODIFIER: 1.5 / 1.725 (Lv2)
BREAK MODIFIER: 0.5
HEAL MODIFIER: 1.5 / 1.725 (Lv2)
INCOMING DAMAGE MULTIPLIER BUFF: 75% / 50% (Lv1)
INCOMING DAMAGE MULTIPLIER BUFF DURATION: 6s
- Level 1: Radiant Pulse sends out a second pulse of damage when the divine shield ends.
- Level 2: Radiant Pulse sends out multiple smaller pulses of damage throughout its duration.
- Level 3: Slowly heals allies standing behind the shield.
DAMAGE MODIFIER: 1.2 / 1.2 * 2 pulses (Lv1)
BREAK MODIFIER: 0.6 / 0.6 * 2 pulses (Lv1)
DAMAGE MODIFIER (SMALL PULSE): 0.5 * 4 pulses (Lv2)
BREAK MODIFIER (SMALL PULSE): 0.2 * 4 pulses (Lv2)
DEFENSE MULTIPLIER BUFF: 20%
Note: This buff is currently nonfunctional.
HEAL: 2.5% health per 0.5s (Lv3)
- Level 1: Hits against judged enemies deal additional break damage.
- Level 2: Increases amount healed per hit by 10%.
- Level 3: Reduce Weapon Power and Ability Power of judged enemies by 10%.
DURATION: 8s
HEAL MODIFIER: 0.3 / 0.33 (Lv2)
BREAK MODIFIER: 0.08 (Lv1)
WEAPON POWER MULTIPLIER DEBUFF: 10% (Lv3)
ABILITY POWER MULTIPLIER DEBUFF: 10% (Lv3)
- Level 1: Extend the duration by of the invulnerability field by 50%.
- Level 2: Any incoming hits while in the Divine Aegis build up stacks of Vengeance, increasing Weapon Power for 10 seconds.
- Level 3: All Wayfinders inside the invulnerability field when it ends will be granted a damage shield that blocks a moderate amount of damage and lasts a maximum of 20 seconds.
DURATION: 8s / 12s (Lv1)
HEAL: 5% health per 0.5s
WEAPON POWER MULTIPLIER BUFF: 10% (Lv2)
WEAPON POWER MULTIPLIER BUFF MAX STACK: 10 (Lv2)
WEAPON POWER MULTIPLIER BUFF DURATION: 10s (Lv2)
DAMAGE SHIELD BUFF: 15%
DAMAGE SHIELD BUFF DURATION: 20s
Archetype abilities[edit]
Affinity perks[edit]
Unlock Level |
Icon | Name | Perks |
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5 | ![]() |
Healing Wave | Increases the healing of Healing Pulse by 20%. |
15 | ![]() |
Healing Favor | Healing Pulse heals an additional 10% over 8 seconds, stacking up to 3 times. Note: This tooltip is wrong, it heals 12.5 % max hp over 8 seconds (5 ticks). |
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5 | ![]() |
Crusader's Blessing | Healing Pulses restore the guardbreak meter of the recipient by 10%. |
15 | ![]() |
Crusader's Finesse | Healing Pulses Lower ability cooldowns by 1 second. |
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5 | ![]() |
Damage Ward | Healing Pulses reduce incoming damage of the recipient by 10% for 8 seconds. |
15 | ![]() |
Damage Surge | Healing Pulses increase the Weapon Power of the recipient by 5% for 8 seconds. |
Mastery[edit]
Gain 50% of your Latent Power meter when guard breaking an enemy. This effect has a 6 second cooldown.
Mastery 2
Gain 75% of your Latent Power meter when guard breaking an enemy. This effect has a 6 second cooldown.
Gain 1 Latent Power Pip when guard breaking an enemy. This effect has a 6 second cooldown.
Momentum reduces incoming damage by up to 10% based on how full it is.
Mastery 2
Momentum reduces incoming damage by up to 15% based on how full it is.
Momentum reduces incoming damage by up to 15% based on how full it is. Upon reaching full momentum, apply a damage shield equal to 10% of your Maximum Health to yourself and nearby allies. This shield can only be applied once every 15s.
Successful Parry attacks deal an additional 100% of your Break Power as Break Damage to enemies hit.
Mastery 2
Successful Parry attacks deal an additional 150% of your Break Power as Break Damage to enemies hit.
Successful Parry attacks deal an additional 200% of your Break Power as Break Damage to enemies hit.
Hotspot reload grants a damage shield to you for up to 10% of your Max Health at a full clip reload.
Mastery 2
Hotspot reload grants a damage shield to you and nearby allies for up to 10% of your Max Health at a full clip reload.
Hotspot reload grants a damage shield to you and nearby allies for up to 15% of your Max Health at a full clip reload.
Improves Damage and Break Damage of all Rifle Attacks by 5% to enemies within close range.
Mastery 2
Improves Damage and Break Damage of all Rifle Attacks by 7.5% to enemies within close range.
Improves Damage and Break Damage of all Rifle Attacks by 10% to enemies within close range.
Lore[edit]
Wingrave is a templar clad in spell-forged armor and sustained by his faith in the Architects. He’s a natural leader and true champion, always ready to defend the innocent and to smite the forces of evil.
Wingrave is an Archon Templar, clad in spell-forged armor and sustained by his faith in the Architects. Long before the Gloomfall, he fought monsters in the shadows and defended the people of the Empire from the terrifying threats of the Maze. He is a natural leader and a true hero, borne up by his honest faith in the light and the Empire. These are the things that Wingrave's Echo remembers when he is first reborn. Of all the Champions, Wingrave is the one who most feels like a hero—a true champion of light.
However, as the player uncovers more of Wingrave's past, they will uncover the darker side of the Empire and the Archons… the fact that not all denizens of the Maze are monsters, and brutal actions like the massacre of the monks at Aurelian. Ultimately, Wingrave's Echo will have the opportunity to be a better man than the original—to live up to his ideals, and be the champion he could and should have been.