Survivalists are a support-oriented Archetype, offering debuff and crowd-control effects to debilitate opponents for their allies to strike.
Wayfinders[edit]
Passive perks[edit]
On a critical hit, exposes the enemy for 6 seconds, marking it for teammates. While exposed, enemies take an additional 10% damage from all sources.
Survivalist dashes have increased range and benefit from a reduced stamina cost, allowing them to dash more often.
Weapon Mastery[edit]
Mastery 1When you successfully block counter, you gain 10% increased Weapon Power for 6 seconds. This effect can only trigger once every 20 seconds.
Mastery 2
When you successfully block counter, you and your nearby allies gain 15% increased Weapon Power for 6 seconds. This effect can only trigger once every 20 seconds.
Mastery 3When you successfully block counter, you and your nearby allies gain 20% increased Weapon Power for 9 seconds. This effect can only trigger once every 20 seconds.
Mastery 1Dash attacks increase Crit Chance by 10% for 6 seconds.
Mastery 2
Dash attacks increase Crit Chance by 15% for 6 seconds.
Mastery 3Dash attacks increase Crit Chance by 20% for 6 seconds.
Mastery 1Sword-based attacks deal 8% more Damage and Shield-based attacks deal 8% more Break Damage.
Mastery 2
Sword-based attacks deal 12% more Damage and Shield-based attacks deal 12% more Break Damage.
Mastery 3Sword-based attacks deal 16% more Damage and Shield-based attacks deal 16% more Break Damage.
Mastery 1You gain up to 10% Crit Chance based on how much Momentum you have.
Mastery 2
You gain up to 15% Crit Chance based on how much Momentum you have.
Mastery 3You gain up to 15% Crit Chance based on how much Momentum you have. Hitting maximum Momentum will increase the Crit Damage of yourself and nearby allies by 10% for 10 seconds.
Mastery 1Increases the multiplier gained from Heat of Battle by 20% when using a 2-handed weapon.
Mastery 2
Increases the multiplier gained from Heat of Battle by 30% when using a 2-handed weapon.
Mastery 3Increases the multiplier gained from Heat of Battle by 40% when using a 2-handed weapon.
Mastery 1Increases the Crit Chance of Heavy Attacks by 10%.
Mastery 2
Increases the Crit Chance and Crit Damage of Heavy Attacks by 10%.
Mastery 3Increases the Crit Chance and Crit Damage of Heavy Attacks by 15%.
Mastery 1Reduces the speed at which Blade Dance drains by 20%.
Mastery 2
Reduces the speed at which Blade Dance drains by 30%.
Mastery 3Reduces the speed at which Blade Dance drains by 40%.
Mastery 1Increases Crit Chance by 4% for 10 seconds per Flourish Point consumed, up to 12%
Mastery 2
Increases Crit Chance by 6% for 10 seconds per Flourish Point consumed, up to 18%
Mastery 3Increases Crit Chance by 8% for 10 seconds per Flourish Point consumed, up to 24%
Mastery 1Slightly increases the time you have to Parry an attack and slightly reduces the duration of a failed Parry.
Mastery 2
Moderately increases the time you have to Parry an attack and moderately reduces the duration of a failed Parry.
Mastery 3Moderately increases the time you have to Parry an attack, moderately reduces the duration of a failed Parry, and grants a Flourish Point on a successful Parry.
Mastery 1Deal 10% more Rifle damage when at long range.
Mastery 2
Deal 15% more Rifle damage when at long range.
Mastery 3Deal 20% more Rifle damage when at long range.
Mastery 1On a Hotspot reload grants up to 8% Crit Chance, based on the amount of shots reloaded, for 10 seconds.
Mastery 2
On a Hotspot reload grants up to 12% Crit Chance, based on the amount of shots reloaded, for 10 seconds.
Mastery 3On a Hotspot reload grants up to 16% Crit Chance, based on the amount of shots reloaded, for 10 seconds.
Mastery 1Performing a dodge will reload 20% of the clip into the rifle.
Mastery 2
Performing a dodge will reload 30% of the clip into the rifle.
Mastery 3Performing a dodge will reload 40% of the clip into the rifle.
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