Kyros

Kyros
The Warmage
Kyros
Archetype Arcanist
Starting Weapon Typhoon
Signature Weapon Epitaph
Complexity
Statistics
While he prefers to avoid close combat, Kyros wields tremendous mystical power. He can scatter foes with blasts of raw energy and crush enemies with a massive shockwave.
— Offical Site Description

A powerful mage with mysterious origins, Kyros is a Wayfinder who uses his powers to siphon arcanic energy from his foes, allowing him to crush and tear through opponents with ease.

Max stats[edit]

Max stats are derived from level 30, awakening 3, and 0% affinity.

Max Health 479 Ability Power 1501 Break Power 783
Resilience 574 Crit Rating 848 Phys Defense 870
Weapon Power 1370 Crit Power 679 Mag Defense 870

Data[edit]

Base stats
[edit]

Stats Value
Max Health 11
Resilience 11
Weapon Power 21
Ability Power 23
Crit Rating 13
Crit Power 13
Break Power 12
Phys Defense 8
Mag Defense 8
Total 120

Stats scaling
[edit]

Scaling type Value
Level 18
Awakening 18
Total (Level 30) 576

Echo slots
[edit]

Level Slot type

1 Attack
1 Attack
8 Cross
16 Rush
24 Balance

Acquisition[edit]

Crafted with the following ingredients:

Rare resources
Vestige of Kyros's Sight 3 This shard holds an aspect of the Wayfinder Kyros—his insight and genius; it may be found by felling Kolaar the Beastmaster. Combine this restored memory with his other memories to call him from the Gloom.
Vestige of Kyros's Secrets 3 This shard holds an aspect of the Wayfinder Kyros—mysteries he's never revealed; it may be found by slaying the Storm Twins. Combine this restored memory with his other memories to call him from the Gloom.
Vestige of Kyros's Sorcery 3 This shard holds an aspect of the Wayfinder Kyros—his mastery of arcane power; it may be found by slaying the Dread Legion. Combine this restored memory with his other memories to call him from the Gloom.
Trickster's Coin 15 Unique crafting resource, found in some Trickster Chests. Used to craft weapons, relics and consumables.
Treasure Phoenix Down 15 Unique crafting resource found by completing the Treasure Phoenix event. Used to craft weapons, relics and consumables.
Archaic Bone 15 Unique crafting resource found by completing the What Lies Beneath event in the Mines. Used to craft weapons, relics and consumables.
Common resources
Glimmering Unstable Spectra 45 Used in Tier 2 crafting recipes. Found in Lost Zones when any Chaos mutator is active.
Glimmering Shadow-Warped Spectra 262 Used in Tier 2 crafting recipes. Found in Lost Zones when any Shadow mutator is active.
Currency
Memory Fragment 24300 Restore Wayfinder Memories by infusing Memory Vestiges with Memory Fragments.
Gold 10000 Currency of the realm. Acquired from enemies, chests and events.

Wayfinder abilities[edit]

Arcane Fragments
Arcane Fragments
Passive
Arcane Fragments grant extra charges of Savage Rake. Generate Arcane Fragments by using Siphon Radiant on enemies, landing combo finishers, and from various Ability Upgrades.

MAX STACK: 3

Savage Rake
Savage Rake
Active
🕒15s
Rakes the ground with violent energy, dealing damage to all enemies in front of Kyros. Arcane Fragments can be consumed to cast Savage Rake without using an ability charge.
  • Level 1: Increases Rake damage by 10%.
  • Level 2: Unlock a third Savage Rake combo finisher which deals an extra 25% damage.
  • Level 3: Hitting a target with Savage Rake heals Kyros a small amount.

CHARGES: 2
DAMAGE MODIFIER: 2.1 / 2.4 (Lv1) / 3 (Lv2)
HEAL MODIFIER: 0.5 (Lv3)

Siphon Radiant
Siphon Radiant
Active
🕒30s
Releases a wave of energy around Kyros that damages enemies and absorbs arcane power, reducing cooldowns and granting an Arcane Fragment.
  • Level 1: Cooldown reduction increased to 50%.
  • Level 2: Siphon Radiant generates one fragment per enemy hit, up to the fragment cap.
  • Level 3: Increases damage taken for 10 seconds.

DAMAGE MODIFIER: 0.3 + 1.2
BREAK MODIFIER: 0.2 + 0.2
COOLDOWN REDUCTION: 33% / 50% (Lv1)
INCOMING DAMAGE MULTIPLIER DEBUFF: 10% (Lv3)
INCOMING DAMAGE MULTIPLIER DEBUFF DURATION: 10s (Lv3)

Arcane Focus
Arcane Focus
Active
🕒30s
Marks enemies in the immediate area. Mark increases in power as the marked target is hit. After reaching max power or after 8 seconds, the mark explodes, dealing damage based on the power of the mark.
  • Level 1: Increases explosion damage by a moderate amount.
  • Level 2: Increases effect radius of Arcane Focus.
  • Level 3: Deals a small amount of damage each time you hit a target with Arcane Focus.

DURATION: 8s
DAMAGE MODIFIER: 1.5 ~ 6 (16 hits) / 1.65 ~ 6.6 (16 hits) (Lv1)
BREAK MODIFIER: 0.4 ~ 3.4 (16 hits)
HIT MODIFIER: 0.2 (Lv3)

Hand of Reckoning
Hand of Reckoning
Active
Ultimate
Deals massive damage to enemies in a large radius around Kyros.
  • Level 1: Slows enemies by 50% for 6 seconds.
  • Level 2: Generates an arcane fragment per enemy hit.
  • Level 3: Increases damage by 15%.

MODIFIER: 14 / 16 (Lv3)
BREAK MODIFIER: 2
SLOW DEBUFF: 50% (Lv1)
SLOW DEBUFF DURATION: 6s (Lv1)

Archetype abilities[edit]

Innervation Orbs
Innervation Orbs
Passive
Mechanic
Defeating enemies has a chance to spawn an Innervation Orb, which can be consumed by the Arcanist or their allies to increase Ability Power.
Blink
Blink
Passive
Dodge
Arcanists benefit from the largest invincibility window when dodging attacks with their Blink, and also travel an increased distance.

Affinity perks[edit]

Unlock
Level
Icon Name Perks
Instinct
5 Ultimate Orb Ultimate Orb Each Arcane Fragment that is consumed by Savage Rake will slightly charge your ultimate meter.
15 Ultimate Focus Ultimate Focus Hits against a target with Arcane Focus will slightly charge your ultimate meter.
Discipline
5 Vicious Rake Vicious Rake Increases damage dealt after using an Arcane Fragment by 5% for 5 seconds, stacking up to 3 times.
15 Vicious Protection Vicious Protection Decreases incoming damage after using an Arcane Fragment by 3% for 8 seconds, stacking up to 5 times.
Focus
5 Infused Orbs Infused Orbs Grants a 50% chance to gain an Arcane Fragment when picking up an Innervation Orb.
15 Excess Orbs Excess Orbs Increases max possible Arcane Fragments by 2, up to 5.

Mastery[edit]

Latent Overflow
Latent Overflow
Passive
Mastery 1
Using a Weapon Ability grants 5% Ability Power for each consumed Latent Power Pip. This effect stacks 3 times and lasts 10 seconds.

Mastery 2
Using a Weapon Ability grants 7.5% Ability Power for each consumed Latent Power Pip. This effect stacks 3 times and lasts 10 seconds.

Mastery 3
Using a Weapon Ability grants 10% Ability Power for each consumed Latent Power Pip. This effect stacks 3 times and lasts 10 seconds.
Infused Blade
Infused Blade
Passive
Mastery 1
Basic weapon attacks have a 10% chance to deal 100% of your Ability Power as bonus Ability Damage.

Mastery 2
Basic weapon attacks have a 15% chance to deal 100% of your Ability Power as bonus Ability Damage.

Mastery 3
Basic weapon attacks have a 20% chance to deal 100% of your Ability Power as bonus Ability Damage.
Infused Shield
Infused Shield
Passive
Mastery 1
Blocking an attack has a 10% chance to erupt into a small AOE that deals 100% of Ability Power as Ability Damage to nearby enemies.

Mastery 2
Blocking an attack has a 15% chance to erupt into a small AOE that deals 100% of Ability Power as Ability Damage to nearby enemies.

Mastery 3
Blocking an attack has a 20% chance to erupt into a small AOE that deals 100% of Ability Power as Ability Damage to nearby enemies.

Arcane Buildup
Arcane Buildup
Passive
Mastery 1
Momentum causes your weapon attacks to deal up to 10% of your Ability Power as bonus Ability Damage, based on how full it is.

Mastery 2
Momentum causes your weapon attacks to deal up to 15% of your Ability Power as bonus Ability Damage, based on how full it is.

Mastery 3
Momentum causes your weapon attacks to deal up to 15% of your Ability Power as bonus Ability Damage, based on how full it is. When you reach full Momentum, your next attack will send out a bolt of arcane energy that deals 20% of Ability Power as damage to a nearby enemy that then chains to 2 additional enemies. This effect has a 15 second cooldown.
Arcane Eruption
Arcane Eruption
Passive
Mastery 1
Heavy attacks have a 10% chance to be Arcane Empowered, dealing 100% of your Ability Power as bonus Ability Damage in an area.

Mastery 2
Heavy attacks have a 15% chance to be Arcane Empowered, dealing 100% of your Ability Power as bonus Ability Damage in an area.

Mastery 3
Heavy attacks have a 20% chance to be Arcane Empowered, dealing 100% of your Ability Power as bonus Ability Damage in an area.
Momentum Dispersal
Momentum Dispersal
Passive
Mastery 1
Using a Weapon Ability grants you and nearby allies 5% Ability Power per level of momentum consumed. Lasts 10 seconds.

Mastery 2
Using a Weapon Ability grants you and nearby allies 7.5% Ability Power per level of momentum consumed. Lasts 10 seconds.

Mastery 3
Using a Weapon Ability grants you and nearby allies 10% Ability Power per level of momentum consumed. Lasts 10 seconds.

Flowing Blades
Flowing Blades
Passive
Mastery 1
Dual Blade Finishers, that consume Flourish Points, spawn an Innervation Orb when hitting an enemy.

Mastery 2
Dual Blade Finishers, that consume Flourish Points, spawn 2 Innervation Orbs when hitting an enemy.

Mastery 3
Dual Blade Finishers, that consume Flourish Points, spawn 3 Innervation Orbs when hitting an enemy.
Arcane Riposte
Arcane Riposte
Passive
Mastery 1
Enemies take 10% more damage for 6 seconds after being hit by a successful Parry attack.

Mastery 2
Enemies take 15% more damage for 6 seconds after being hit by a successful Parry attack.

Mastery 3
Enemies take 20% more damage for 6 seconds after being hit by a successful Parry attack.
Arcane Dance
Arcane Dance
Passive
Mastery 1
Shadow Hits from Blade Dance deal additional Ability Damage equal to 20% of Ability Power.

Mastery 2
Shadow Hits from Blade Dance deal additional Ability Damage equal to 30% of Ability Power.

Mastery 3
Shadow Hits from Blade Dance deal additional Ability Damage equal to 40% of Ability Power.

Arcane Reload
Arcane Reload
Passive
Mastery 1
You have a chance to spawn an Innervation Orb from yourself when getting a hotspot reload. You have a 100% chance when reloading a full clip.

Mastery 2
You have a chance to spawn an Innervation Orb from yourself and a nearby enemy when getting a hotspot reload. You have a 100% chance when reloading a full clip.

Mastery 3
You have a chance to spawn an Innervation Orb from yourself and 2 nearby enemies when getting a hotspot reload. You have a 100% chance when reloading a full clip.
Arcane Eye
Arcane Eye
Passive
Mastery 1
Eagle Eye shots have a 50% chance to spawn an Innervation Orb at the target.

Mastery 2
Eagle Eye shots have a 75% chance to spawn an Innervation Orb at the target.

Mastery 3
Eagle Eye shots have a 100% chance to spawn an Innervation Orb at the target.
Magic Chamber
Magic Chamber
Passive
Mastery 1
Rifle Standard shots deal bonus Ability Damage based on how empty the clip is, up to 30% of Ability Power.

Mastery 2
Rifle Standard shots deal bonus Ability Damage based on how empty the clip is, up to 45% of Ability Power.

Mastery 3
Rifle Standard shots deal bonus Ability Damage based on how empty the clip is, up to 60% of Ability Power.

Lore[edit]

Arcane power flows through Kyros, and he can unleash this force to devastate his enemies. He's the last survivor of a forgotten civilization, a wizard who transformed his flesh into pure mystical energy. Though his people are long lost, he's sworn to keep the Gloom from destroying the world that remains.

There is a place known as the Kingdom of Ashes. Bones are scattered across beaches of black sand, and charred remnants of crystal spires still reach toward the sky. This has been a shunned ruin for thousands of years, but Kyros still remembers it as it once was, a glorious civilization whose achievements dwarfed those of the Avar Imperium or the Maze. He remembers studying the nature of reality itself, and even learning how to transcend his own flesh to become a being of pure mystical energy, bound to a skeleton of arcstone and crystal. While he possesses devastating power, Kyros is first and foremost a scientist. He is determined to stop the Gloom; he will not watch another civilization be destroyed. But he believes the key to defeating the Gloom is to understand it.

Kyros is a deadly warmage and a brilliant researcher. But he has been lost in the void for countless centuries, and there’s much he has forgotten or never knew. What became of his people? How did his wondrous nation become the Kingdom of Ashes… and did he have something to do with it? The answers must be out there, waiting to be found.

Cookies help us deliver our services. By using our services, you agree to our use of cookies.