Affinity
Affinity is a power system for Wayfinders involving skill points and small-scale talent trees to influence their stats and unique features. The Affinity system unlocks after completing Instinct, Discipline, Focus - a priority quest. Kestrel refers to three aspects of Shrike combat philosophy that the Wayfinders should apply themselves: Instinct, Discipline, and Focus. Affinity is applied at the Wayfinder level but also has knock-on effects for Weapons and Accessories as well.
Wayfinder Affinity[edit]
For Wayfinders, each Affinity can be leveled up to enhance statistics of the same Affinity aspect from Weapons and Accessories, essentially applying weight to the stats associated with that Affinity based on your equipment. For example, Tooth and Claw has Weapon Power and Crit Power listed as its Instinct stats, Max Health and Ability Power listed as its Discipline stats, and Resilience and Crit Rating listed as its Focus stats; if your Wayfinder equips Tooth and Claw and invests Affinity points into Discipline, then Max Health and Ability Power will increase in value, while the other stats are unaffected. If that same Wayfinder switches weapons to Bastion, then the bonus from Discipline will instead apply to Bastion's Discipline stats of Phys Defense and Mag Defense. Accessories function in the same way: the item's listed stat (if any) associated with an Affinity your Wayfinder invested in will increase in value.
Each Wayfinder also has unique Affinity Perks that are unlocked once an Affinity aspect reaches 5, 15, and 25 points. These perks are different for each Wayfinder and can be found on their respective pages.
Each Affinity rank requires Affinity Points, Gloomstones, and Gold, with each rank providing a +1% bonus. One Affinity Point is earned per level and at certain progression milestones, for a maximum of 41 points at max level.
For a nominal gold fee, Affinity can be freely respecced. You will be reimbursed all Affinity points and Gloomstones invested up to that point, although the Gloomstones will only be available for the Wayfinder in question undergoing the process. Reimbursed Gloomstones will be spent first, listed as a number in brackets at the top of the screen for each Gloomstone type.
Upgrading one Affinity from 0 to 15 will require a total of 30Grey Gloomstone, 34Blue Gloomstone, 3Red Gloomstone, and 26250.
Level | Gloomstones | Gold |
---|---|---|
1 | None | None |
2 | 2Grey Gloomstone | 250 |
3 | 4Grey Gloomstone | 500 |
4 | 6Grey Gloomstone | 750 |
5 | 8Grey Gloomstone | 1000 |
6 | 10Grey Gloomstone | 1250 |
7 | 1Blue Gloomstone | 1500 |
8 | 2Blue Gloomstone | 1750 |
9 | 3Blue Gloomstone | 2000 |
10 | 4Blue Gloomstone | 2250 |
11 | 6Blue Gloomstone | 2500 |
12 | 8Blue Gloomstone | 2750 |
13 | 10Blue Gloomstone | 3000 |
14 | 1Red Gloomstone | 3250 |
15 | 2Red Gloomstone | 3500 |
Weapon Affinity (deprecated)[edit]
Increasing a weapon's Affinity will increase the bonus statistics of the associated Affinity aspect. For example, upgrading the Vanguard's Instinct will only increase the Resilience and Weapon Power bonuses. Only Gloomstones and Gold are required to upgrade weapon Affinities, up to a max of 10. The weapon's statistics are then boosted by the Wayfinder’s Affinity levels.
Upgrading one Affinity from 0 to 10 will require a total of 30Grey Gloomstone, 30Blue Gloomstone, and 27500. Upgrading all three Affinities from 0 to 10 will require 90Grey Gloomstone, 90Blue Gloomstone, and 82500.
Level | Gloomstones | Gold |
---|---|---|
1 | 2Grey Gloomstone | 500 |
2 | 4Grey Gloomstone | 1000 |
3 | 6Grey Gloomstone | 1500 |
4 | 8Grey Gloomstone | 2000 |
5 | 10Grey Gloomstone | 2500 |
6 | 2Blue Gloomstone | 3000 |
7 | 4Blue Gloomstone | 3500 |
8 | 6Blue Gloomstone | 4000 |
9 | 8Blue Gloomstone | 4500 |
10 | 10Blue Gloomstone | 5000 |
Accessory Affinity (deprecated)[edit]
Affinity on accessories cannot be upgraded, and simply have bonus statistics associated to one or more Affinity aspects, similar to weapons. Likewise, these statistics will be enhanced by the Wayfinder's Affinity levels.