Venomess

Venomess
The Alchemist
Venomess
Archetype Survivalist
Starting Weapon Ransom
Signature Weapon Nightshade
Complexity
Statistics
Venomess loves to play with her prey, and she can switch between ranged and melee combat with ease. Her chemicals can poison her enemies and strengthen her allies, and her thrusters give her tremendous mobility.
— Offical Site Description

Shrouding the battlefield with toxic mists, Venomess is a Wayfinder hailing from The Maze. With her chemical concoctions, she can apply vicious venom to simultaneously cripple foes and revitalize allies. Venomess is the 6th Wayfinder, released with the Gloom Break Reward Tower.

Max stats[edit]

Max stats are derived from level 30, awakening 3, and 0% affinity.

Max Health 522 Ability Power 1305 Break Power 326
Resilience 626 Crit Rating 1370 Phys Defense 1305
Weapon Power 783 Crit Power 731 Mag Defense 1305

Data[edit]

Base stats
[edit]

Stats Value
Max Health 12
Resilience 12
Weapon Power 12
Ability Power 20
Crit Rating 21
Crit Power 14
Break Power 5
Phys Defense 12
Mag Defense 12
Total 120

Stats scaling
[edit]

Scaling type Value
Level 18
Awakening 18
Total (Level 30) 576

Echo slots
[edit]

Level Slot type

1 Attack
1 Guard
8 Cross
16 Rush
24 Attack

Acquisition[edit]

  • Purchasing Premium Reward Tower of Founder's Season 1: Gloom Break
  • Crafted with the following ingredients:

Rare resources
Vestige of Ven's Duty 3 This shard holds an aspect of the Wayfinder Venomess—her devotion to her people and her nation; it may be found by challenging the Storm Twins. Combine this restored memory with her other memories to call her from the Gloom.
Vestige of Ven's Guile 3 This shard holds an aspect of the Wayfinder Venomess—her sly cunning; it may be found by defeating the First. Combine this restored memory with her other memories to call her from the Gloom.
Vestige of Ven's Venom 3 This shard holds an aspect of the Wayfinder Venomess—her deadly skill with poisons; it may be found by slaying Grand Deceiver Maras. Combine this restored memory with her other memories to call her from the Gloom.
Trickster's Coin 15 Unique crafting resource, found in some Trickster Chests. Used to craft weapons, relics and consumables.
Gem of Avarice 15 Unique crafting resource, hoarded by the Loot Goblin in the Ruins. Used to craft weapons, relics and consumables.
Archaic Bone 15 Unique crafting resource found by completing the What Lies Beneath event in the Mines. Used to craft weapons, relics and consumables.
Common resources
Glimmering Veridian Spectra 237 Used in Tier 2 crafting recipes. Found in Lost Zones when any Flora mutator is active.
Glimmering Shadow-Warped Spectra 45 Used in Tier 2 crafting recipes. Found in Lost Zones when any Shadow mutator is active.
Currency
Memory Fragment 21600 Restore Wayfinder Memories by infusing Memory Vestiges with Memory Fragments.
Gold 10000 Currency of the realm. Acquired from enemies, chests and events.

Wayfinder abilities[edit]

Master of Venoms
Master of Venoms
Passive
Weapon hits apply Venom, dealing damage over time and stacking up to 5 times. Weapon hits against enemies with 5 stacks of Venom create a Poison Cloud that deals damage and applies stacks of Venom. A Poison Cloud can only be created by this effect once every five seconds.

POISON DAMAGE MODIFIER: 0.075
POISON RATE: 1s
POISON DURATION: 8s
POISON MAX STACK: 5
POISON CLOUD DAMAGE MODIFIER: 0.2
POISON CLOUD RATE: 0.5s
POISON CLOUD DURATION: 3s

Transfusion
Transfusion
Active
🕒12s
Shoot a volley of poison needles that lock-on to nearby enemies, dealing damage. Hitting an enemy with a needle causes a healing projectile to seek a nearby Wayfinder. If the enemy was affected by Venom, these projectiles also heal a small amount over time.
  • Level 1: Increases damage by 15%.
  • Level 2: Increases healing by 15%.
  • Level 3: Fires an additional 2 homing needles.

DAMAGE MODIFIER: 0.35 / 0.4025 (Lv1)
BREAK MODIFIER: 0.2
HEAL MODIFIER: 0.1
HEAL OVER TIME MODIFIER: 0.075 / 0.0825 (Lv2)
HEAL OVER TIME RATE: 1s
HEAL OVER TIME DURATION: 8s

Vampiric Blast
Vampiric Blast
Active
🕒17s
Launch a bomb that absorbs up to 5 nearby Poison Clouds. After a brief delay, the bomb explodes, dealing damage to enemies and healing allies based on the number of Poison Clouds absorbed.
  • Level 1: Increases healing by 15%.
  • Level 2: When converting a cloud, causes the cloud to erupt, dealing direct damage before disappearing.
  • Level 3: Players are healed over time based on the number of clouds converted.

DAMAGE MODIFIER: 1 ~ 4
BREAK MODIFIER: 0.4 ~ 1.75
HEAL MODIFIER: 0.5 ~ 2.5 / 0.575 ~ 2.875 (Lv1)
CLOUD EXPLOSION DAMAGE MODIFIER: 0.75 (Lv2)
CLOUD EXPLOSION BREAK MODIFIER: 0.3 (Lv2)
HEAL OVER TIME MODIFIER: 0.2 per cloud (Lv3)
HEAL OVER TIME RATE: 1s (Lv3)
HEAL OVER TIME DURATION: 6s (Lv3)

Venom Thrusters
Venom Thrusters
Active
🕒20s
Dash in a direction, leaving a trail of Poison Clouds behind you. Poison Clouds damage and apply stacks of Venom to enemies.
  • Level 1: Spawns an additional Venom Cloud.
  • Level 2: Reduces damage taken by 50% for 3 seconds.
  • Level 3: Dashing through an enemy slows them by 30% for 8 seconds.

INCOMING DAMAGE MULTIPLIER BUFF: 50% (Lv2)
INCOMING DAMAGE MULTIPLIER BUFF DURATION: 3s (Lv2)
SLOW DEBUFF: 30% (Lv3)
SLOW DEBUFF DURATION: 8s (Lv3)

Deep Breath
Deep Breath
Active
Ultimate
Fire a massive explosion that damages and applies 5 stacks of Empowered Venom to enemies. Empowered Venom deals damage over time and counts as additional stacks of Venom for the Master of Venoms and Transfusion abilities.
  • Level 1: Increases damage by 10%.
  • Level 2: Allies in the area of the explosion are healed over time.
  • Level 3: Ultimate builds 10% faster.

DAMAGE MODIFIER: 5 / 5.5 (Lv1)
BREAK MODIFIER: 2
VENOM DAMAGE MODIFIER: 0.1 / 0.11 per stack (Lv1)
VENOM RATE: 0.5s
VENOM DURATION: 6s
HEAL OVER TIME MODIFIER: 0.5 (Lv2)
HEAL OVER TIME RATE: 1s (Lv2)
HEAL OVER TIME DURATION: 8s (Lv2)

Archetype abilities[edit]

Expose Weakness
Expose Weakness
Passive
Mechanic
On a critical hit, exposes the enemy for 6 seconds, marking it for teammates. While exposed, enemies take an additional 10% damage from all sources.
Dash
Dash
Passive
Dodge
Survivalist dashes have increased range and benefit from a reduced stamina cost, allowing them to dash more often.

Affinity perks[edit]

Unlock
Level
Icon Name Perks
Instinct
5 Deadly Venom Deadly Venom Increases damage over time of Venomess' poisons by 5%. Note: This may be calculated as an ability power bonus instead of a 1.05x multiplier.
15 Explosive Venom Explosive Venom The poison eruption from Master of Venoms now deals a small amount of damage in a small area.
Discipline
5 Soothing Vapors Soothing Vapors Venomess will heal 1% of her Max Health every second while standing in one of her own Poison Clouds.
15 Explosive Vapors Explosive Vapors A poison eruption from Master of Venoms will also shoot out up to 3 healing lurchers at random nearby allies.
Focus
5 Unerring Toxin Unerring Toxin Increases Crit Chance against poisoned targets by 10%.
15 Critical Toxin Critical Toxin Critical Hits against a poisoned enemy will leave a Poison Cloud in the area. This effect can occur once every 6 seconds.

Mastery[edit]

Retaliation
Retaliation
Passive
Mastery 1
When you successfully block counter, you gain 10% increased Weapon Power for 6 seconds. This effect can only trigger once every 20 seconds.

Mastery 2
When you successfully block counter, you and your nearby allies gain 15% increased Weapon Power for 6 seconds. This effect can only trigger once every 20 seconds.

Mastery 3
When you successfully block counter, you and your nearby allies gain 20% increased Weapon Power for 9 seconds. This effect can only trigger once every 20 seconds.
Critial Opener
Critial Opener
Passive
Mastery 1
Dash attacks increase Crit Chance by 10% for 6 seconds.

Mastery 2
Dash attacks increase Crit Chance by 15% for 6 seconds.

Mastery 3
Dash attacks increase Crit Chance by 20% for 6 seconds.
Expertise
Expertise
Passive
Mastery 1
Sword-based attacks deal 8% more Damage and Shield-based attacks deal 8% more Break Damage.

Mastery 2
Sword-based attacks deal 12% more Damage and Shield-based attacks deal 12% more Break Damage.

Mastery 3
Sword-based attacks deal 16% more Damage and Shield-based attacks deal 16% more Break Damage.

Critical Force
Critical Force
Passive
Mastery 1
You gain up to 10% Crit Chance based on how much Momentum you have.

Mastery 2
You gain up to 15% Crit Chance based on how much Momentum you have.

Mastery 3
You gain up to 15% Crit Chance based on how much Momentum you have. Hitting maximum Momentum will increase the Crit Damage of yourself and nearby allies by 10% for 10 seconds.
Crushing Combos
Crushing Combos
Passive
Mastery 1
Increases the multiplier gained from Heat of Battle by 20% when using a 2-handed weapon.

Mastery 2
Increases the multiplier gained from Heat of Battle by 30% when using a 2-handed weapon.

Mastery 3
Increases the multiplier gained from Heat of Battle by 40% when using a 2-handed weapon.
Heavy Precision
Heavy Precision
Passive
Mastery 1
Increases the Crit Chance of Heavy Attacks by 10%.

Mastery 2
Increases the Crit Chance and Crit Damage of Heavy Attacks by 10%.

Mastery 3
Increases the Crit Chance and Crit Damage of Heavy Attacks by 15%.

Extended Dance
Extended Dance
Passive
Mastery 1
Reduces the speed at which Blade Dance drains by 20%.

Mastery 2
Reduces the speed at which Blade Dance drains by 30%.

Mastery 3
Reduces the speed at which Blade Dance drains by 40%.
Inspiring Flourish
Inspiring Flourish
Passive
Mastery 1
Increases Crit Chance by 4% for 10 seconds per Flourish Point consumed, up to 12%

Mastery 2
Increases Crit Chance by 6% for 10 seconds per Flourish Point consumed, up to 18%

Mastery 3
Increases Crit Chance by 8% for 10 seconds per Flourish Point consumed, up to 24%
Parry Master
Parry Master
Passive
Mastery 1
Slightly increases the time you have to Parry an attack and slightly reduces the duration of a failed Parry.

Mastery 2
Moderately increases the time you have to Parry an attack and moderately reduces the duration of a failed Parry.

Mastery 3
Moderately increases the time you have to Parry an attack, moderately reduces the duration of a failed Parry, and grants a Flourish Point on a successful Parry.

Sniper
Sniper
Passive
Mastery 1
Deal 10% more Rifle damage when at long range.

Mastery 2
Deal 15% more Rifle damage when at long range.

Mastery 3
Deal 20% more Rifle damage when at long range.
Critical Reload
Critical Reload
Passive
Mastery 1
On a Hotspot reload grants up to 8% Crit Chance, based on the amount of shots reloaded, for 10 seconds.

Mastery 2
On a Hotspot reload grants up to 12% Crit Chance, based on the amount of shots reloaded, for 10 seconds.

Mastery 3
On a Hotspot reload grants up to 16% Crit Chance, based on the amount of shots reloaded, for 10 seconds.
Bountiful Dodge
Bountiful Dodge
Passive
Mastery 1
Performing a dodge will reload 20% of the clip into the rifle.

Mastery 2
Performing a dodge will reload 30% of the clip into the rifle.

Mastery 3
Performing a dodge will reload 40% of the clip into the rifle.

Lore[edit]

The Venomess is a deadly spy from the Maze, and her poisons have changed the course of history. But the Gloom has swallowed both the Maze and the Empire, and her secret war is over. Ven's a survivor, and for now the Seekers are the only game in town.

Before the Fall, the name Venomess was feared among the Imperial ranks. Those unfortunate enough to have put the face to the name, seldom survived. Venomess is a spy and assassin from a nation of monsters, born of cold and poisonous blood. In her time, she’s broken into so-called impenetrable vaults, stolen secrets from the Avar Throne itself, and brought down more Archon Commanders and master spellsmiths with her toxins than entire regiments by compare. Ven was born in the Maze. Her closest friends are goblins and battle-beasts, and though she looks human, appearances, like most things when it comes to Ven, can be deceiving. A brilliant alchemist and inventor, Venomess has always preferred stalking prey in the shadows to mixing salves in a workshop. Most of all, Ven craves a challenge—and the Gloom is the greatest challenge of all.

Vemomess believes the Avar Imperium was an oppressive, warmongering regime and devoted her life to toppling it. Now the Empire has finally fallen, consumed by the Gloom… But all she hoped to protect in the Maze has been lost as well. Ven may not care for Wingrave or the other Imperial soldiers among the Seekers, but she recognizes that her cold war is over. In the wake of the Gloomfall, survival is the only thing that matters—and Venomess intends to survive. No matter the cost.

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