Imbuements/Mutators
Single Imbuements[edit]
Gloomtouched (Shadow)[edit]

Enemies are Gloomtouched, causing them to double in size at half health, increasing their damage. Shortly after their death, a small explosion will occur.
Toxic (Flora)[edit]

Enemies are venomous, inflicting a 9-second Toxic Poison debuff. Toxic mushrooms grow throughout the area, each surrounded by a patch of toxic slime. Touching the slime causes continuous poison damage while in contact. The mushrooms can be destroyed by damaging them, removing the slime and occasionally rewarding Veridian Spectra. Destroying the mushrooms with melee attacks grants a stacking 30-second Mushroom Masher buff that increases Attack Power by 2.5%, up to 20 stacks.
Heatwave (Solar)[edit]

Enemies are imbued with burning properties, inflicting a 5-second Solar Ignition burn. Periodically, a Heatwave will occur; tinging the air orange. During the Heatwave, enemies will be engulfed in flames and have increased strength.
Trickster (Chaos)[edit]

At random intervals, 1 - 3 Trickster Chests will spawn around players, which will detonate after a delay. These explosions will damage both players and enemies. Opening chests will also spawn 2 - 3 smaller Trickster Chests that explode in a smaller radius. Enemies may drop fake items, indicated by red markings instead of blue. The fake items will explode shortly after they have been touched, or on their own after some time.
Greed (Greed)[edit]

Piles of gold are scattered throughout the area, and can be touched for a small sum of Gold. However, each pile adds one stack of Greed, increasing all damage taken. Gold Mites may spawn after each pick-up. Breaking Spectra outcrops also rewards some Gold.
Everfrost (Everfrost Bombs)[edit]
At random intervals, 1 - 3 red presents will spawn around players, which explode in a small radius after a short delay, similar to the Trickster Chests from the Chaos Imbuement. The explosions will damage players and apply one stack of Greed, increasing all damage taken.
On occasion, a blue present may appear instead, either by itself or alongside the red presents. Blue presents have a much larger explosion radius and a longer delay, but will instead apply the Gift of Eventide buff, greatly increasing movement speed and attack power for 25 seconds. In addition, blue presents will leave behind a small pile of gold or a Winterspawn Baby.
Dual Imbuements[edit]
Gloomshroud (Shadow/Shadow)[edit]

Enemies are Gloomtouched, and newly-spawned enemies may be accompanied by a Tiding. Throughout the zone are patches of Gloom vegetation that apply a Slow debuff on contact. When approached, a Wretch may spawn from the patch. The area can be dispersed by destroying the vegetation. Occasionally, a shrine overtaken by Gloom can be found, which can be interacted with to be cleansed. Waves of Gloom enemies will spawn in quick succession, and defeating them all will relight the shrine. Standing near lit shrines will slowly heal players.
Corpsebloom (Shadow/Flora)[edit]

Enemies are Gloomtouched, and are infected with Flora energy. On death, they spawn a toxic orb that homes in on players, dealing damage on contact. On contact with either a player or terrain, a toxic mushroom will spawn.
Black Flame (Shadow/Solar)[edit]

Enemies are Gloomtouched, and have a chance to inflict Solar Ignition. On death, enemies will explode into flame, damaging both players and enemies. The explosion will leave behind a permanent patch of fire, dealing damage and breaking Resilience while in contact.
Shadowspawn (Shadow/Chaos)[edit]

Enemies are Gloomtouched. On death, after the Gloom explosion, an explosive Trickster Chest or a Gloom enemy will spawn. The type of Gloom enemy is determined by the strength of the defeated enemy. Weaker enemies will spawn Tidings or Wretches, while stronger enemies will spawn Heralds. Newly spawned Gloom enemies from this will not call further reinforcements.
Goldencache (Shadow/Greed)[edit]

Enemies are Gloomtouched. Throughout the area are indestructible gold mounds reinforced with Gloom crystals. These crystals can only be destroyed by the death explosion of Gloomtouched enemies, which will release the gold within.
Overgrowth (Flora/Flora)[edit]

As with the single imbuement, toxic mushrooms grow throughout the area. Along with damaging players, the toxic slime will also slowly heal enemies standing within it. On death, enemies will leave behind a small, near-permanent toxic pool which has the same damage/healing properties as the mushroom slime. However, the toxic pools will gradually increase in size as long as a player is within it. The size limit of the pools is very large, but not limitless.
Eruption (Flora/Solar)[edit]

Enemies are imbued with burning properties, inflicting Solar Ignition. At random intervals, pillars of toxic gas will erupt from the ground, dealing poison damage and applying Toxic Poison. The Heatwave effect will occur throughout, empowering enemies.
Chaos Spores (Flora/Chaos)[edit]

On death, enemies will leave behind a spore pod that explodes into smaller, bright spores that grow into large mushrooms. After a delay, the mushrooms explode in a medium radius, inflicting Toxic Poison.
Gold Blooms (Flora/Greed)[edit]

Enemies are venomous, inflicting Toxic Poison. The piles of gold throughout the zone each surround a poisonous plant that creates toxic slime. At random intervals, the plants will launch gold projectiles towards players, dealing minor damage and applying one stack of Greed. Picking up the gold pile will remove the plant and slime, but will also add one stack of Greed and will occasionally spawn Gold Mites.
Solar Flare (Solar/Solar)[edit]

Enemies are imbued with burning properties, inflicting Solar Ignition. The Heatwave will now create flame tornadoes in certain areas, dealing constant damage. These flares will subside when the Heatwave ends. Scorch marks on the ground denote where the flares will occur.
Firebombs (Solar/Chaos)[edit]

At random intervals, 1 - 3 Trickster Chests will spawn around players, which will detonate after a delay. The explosions will damage both players and enemies, and will also leave permanent patches of fire behind. Enemies may drop fake items, indicated by red markings instead of blue. The fake items will explode shortly after they have been touched, or on their own after some time, and will also leave a small permanent patch of fire.
Phoenix Eggs (Solar/Greed)[edit]

Enemies are imbued with burning properties, inflicting Solar Ignition. On death, non-boss enemies leave behind a golden egg that can be destroyed, which applies one stack of Minor Greed to the destroyer. When the Heatwave occurs, the eggs will ignite and revive the enemy and imbues them with the Midas effect. The revival effect can only happen once per enemy.
Mayhem (Chaos/Chaos)[edit]

At random intervals, 1 - 3 Trickster Chests will spawn around players, which will detonate after a delay. The explosions have varying radii and fuse timers, and will damage both players and enemies. The explosions will also have varying effects, such as: applying Midas to enemies, applying one stack of Greed to players; and leaving behind a permanent patch of fire. Enemies may drop fake items, indicated by red markings instead of blue. The fake items will explode shortly after they have been touched, or on their own after some time. These bombs also share the same properties as the Chests.
Golden Bombs (Chaos/Greed)[edit]

At random intervals, 1 - 3 Trickster Chests will spawn around players, which will detonate after a delay. For players, the explosion will deal damage and apply one stack of Greed. For enemies, a Midas effect will be applied.
Midas (Greed/Greed)[edit]

Enemies are affected by a Midas effect, giving them a Resilience bar. This includes enemies that normally do not have Resilience. Breaking their guard will apply one stack of Minor Greed to players, slightly increasing damage taken and lasting for 90 seconds.
Triple Imbuements[edit]
Gloom Collapse (Shadow/Shadow/Shadow)[edit]

All effects from the Gloomshroud (Shadow + Shadow) mutator are in effect. More pressingly, the entire zone is completely subsumed by the Gloom, casting the whole map into a deep darkness. At the start of the zone is a singular safe zone holding a torch that emanates blessed Light. Standing outside of the Light in the darkness of the Gloom causes Gloom Erosion, a devastating damage-over-time debuff effect for as long as the Wayfinder stands in the dark. A Wayfinder may pick up the torch, carrying it on their back, and progress through the Lost Zone protected by the Light aura the torch provides. Taking any damage drops the torch at the Wayfinder's feet, still radiating Light. The torch will slowly dim over time, shrinking the Light's safe zone and requiring the torch to be recharged at a cleansed altar to expand its Light radius.
Imbuement Boons[edit]
Shadow's Embrace (Shadow)[edit]

Periodically, shadow tentacles will lash out from the player at nearby enemies three times in quick succession, dealing minor damage and healing the player.
Nature's Fury (Flora)[edit]

Player attacks apply a Toxic effect on enemies, dealing damage over time and can stack with multiple hits. If an enemy is still poisoned upon death, Flora energy will erupt and seek nearby foes, spreading the toxin further.
Solar Power (Solar)[edit]

Successful attacks will build up orbs of solar energy, which float behind the player. At 5 stacks, the orbs converge and shroud the player in a fiery aura. On a melee finisher or eagle eye shot, the energy is released in a large explosion, dealing damage to nearby enemies. Solar energy stacks can be built up by attacking environmental objects as well as enemies.
Turned Tables (Chaos)[edit]

At random intervals, a unique Trickster Chest will spawn near players. These chests will appear with a chiming sound and are adorned with a gold bow, as well as having a large, blue explosion radius. Upon detonation, Wayfinders are bestowed a 25-second Controlled Chaos buff that increases damage and movement speed. Enemies caught in the explosion take minor damage and are debuffed.
Power From Profit (Greed)[edit]

Every stack of negative Greed also grants a stack of positive Greed, slightly increasing damage and movement speed. Minor Greed stacks do not grant any buffs. As this boon relies on Greed stacks, this will have no effect on mutators without the Greed debuff.