Module:Data/quest.json

All That Glitters
type"Main Story Quests"
repeatablefalse
startDescription"Report to Warden Rust and find out what is going on in Deepwood Holt."
activeDescription"Warden Rust has asked for your help. Something unusual appears to be going on in Deepwood Holt."
successDescription""
prerequisiteTags
"Quest.Main.P3.15.Complete"
successStateTags
"Quest.Main.I1.01.Complete"
onStartDialogue
name"Warden Rust"
text"Hail, Wayfinder. If you have an hour to spare, I could really use your help."
name"Warden Rust"
text"Something strange appears to be going on here in Deepwood Holt. It's uhh... well, it would be best to explain in person."
name"Warden Rust"
text"Come find me in Deepwood Holt as soon as you can."
onStartQuipnull
onSuccessDialogue
name""
text"You explain what happened to the Watcher and what you saw in the Shrouded Woods."
name"Warden Rust"
text"Killed by a Golden Elemental? Archs protect us. You did what you could. His death isn't on you."
name"Warden Rust"
text"But why would he risk going into the Shrouded Woods alone? It's almost as if he was lured there by that golden creature. All that glitters might just bloody kill you."
name"Warden Rust"
text"This has escalated far beyond bickering and stealing amongst the townsfolk. There is definitely something far darker at work here."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Speak to Warden Rust in Deepwood Holt"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Talk to Strange Citizens around Deepwood Holt"
successStateTagsnull
phaseDialogue
name"Warden Rust"
text"Welcome back to Deepwood Holt, Wayfinder. Sorry to pull you away from saving the world, but I could really use your help."
name"Warden Rust"
text"We have had an influx of reports of normal citizens committing petty crimes. They started stealing from one another and brawling in the streets over... trinkets and baubles."
name"Warden Rust"
text"I know this isn't something the Wardens would normally trouble a Wayfinder with, but... well, most of my Watchers are involved in this mess too. It's all, quite frankly, embarrassing."
name"Warden Rust"
text"Would you mind talking to a few of these citizens and find out why everyone has suddenly lost their minds?"
phaseQuipnull
text
"Talk to Strange Citizens around Deepwood Holt"
successStateTagsnull
phaseDialogue
name"Greedy Citizen"
text"Huh? Who are you? You here on behalf of the Warden?"
name"Player"
text"I am."
name"Greedy Citizen"
text"Well, if you here to ask me to give back that Watcher's pots and pans, you can tell him to go to hell! They're mine now!"
name"Player"
text"You stole... his pots and pans?"
name"Greedy Citizen"
text"That there is real silver on those handles and if you think I'm going to give them back after all the work I did to break into his house, well I'll be a Balgrim's Uncle! Now get lost!"
phaseQuipnull
text
"Talk to Strange Citizens around Deepwood Holt"
successStateTagsnull
phaseDialogue
name"Obsessed Citizen"
text"Oh wow, you're one of those Wayfinders, aren't you? I'd bet you've found all kinds of treasure in those "Gloom Zones""
name"Player"
text"I'm here on behalf of the Warden."
name"Obsessed Citizen"
text"Warden, Shmorden, you wouldn't happen to have any of that... t-treasure on you, would you?"
name"Obsessed Citizen"
text"Just asking for a friend, of course. I would never consider trying to steal treasure from a Wayfinder. Never!"
phaseQuipnull
text
"Chase after the Watcher into the Shrouded Woods"
successStateTagsnull
phaseDialogue
name"Odd Citizen"
text"Grrrr, that damn greedy Watcher is always a step ahead. He must know something the rest of us don't! Thats why he ran into the Shrouded Woods!"
name"Player"
text"You saw a Watcher run into the Shrouded Woods?"
name"Odd Citizen"
text"Clear as day! He must have known where to find it!"
name"Player"
text"Find what?"
name"Odd Citizen"
text"Gold of course! What else would be worth diving head first into the Gloom for? Sweet, sweet gold! Maybe it's not too late to find it first."
phaseQuip
name"Warden Rust"
text"A Watcher ran into the Shrouded Woods alone? Has everyone in this town lost their minds? Head in after him, you can still save him!"
text
"Find the Watcher in the Shrouded Woods"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Warden Rust"
text"Hopefully we aren't too late. Keep an eye out for that Watcher!"
text
"Rescue the Watcher in the Shrouded Woods"
successStateTagsnull
phaseDialoguenull
phaseQuip
name""
text"There they are! They appear to be searching through a pile of gold."
text
"Report to Warden Rust in Deepwood Holt"
successStateTagsnull
phaseDialoguenull
phaseQuip
name""
text"I was too late! I've never seen that kind of Elemental before. I should report back to Warden Rust with the bad news."
rewardsnull
prerequisite
"The Final Battle"
previous"The Final Battle"
next"A Gilded Threat"
A Gilded Threat
type"Main Story Quests"
repeatablefalse
startDescription"Talk to Seeker Avala and see if she knows what might be going on here in Deepwood Holt."
activeDescription"Work with Seeker Avala to see if you can figure out what is going on in the Shrouded Woods and Deepwood Holt."
successDescription""
prerequisiteTags
"Quest.Main.I1.01.Complete"
successStateTags
"Quest.Main.I1.02.Complete"
onStartDialogue
name"Warden Rust"
text"We need to bring in Avala. If anyone can make heads or tails of what is going on, it's going to be her."
name"Warden Rust"
text"When you're ready, let's go talk to her."
onStartQuipnull
onSuccessDialogue
name"Seeker Avala"
text"Welcome back! I think I may have figured out where these golden creatures are coming from."
name"Seeker Avala"
text"I analyzed the stone the Golden Elementals were comprised of and it's no ordinary stone you can just find just anywhere in Deepwood Holt. It's limestone, a type of rock mostly found deep within caves."
name"Seeker Avala"
text"Guess what I found in the Golden Slime residue? Godsblood! Oh wait, I didn't let you guess."
name"Player"
text"So they must have come from Bal Duum?"
name"Seeker Avala"
text"Correct! I theorize Bal Duum is some kind of Nexus Point for the elemental force of Greed. These golden creatures are living, breathing manifestations of that energy. Truly magnificent!"
name"Warden Rust"
text"Bal Duum, huh? There was an old Deepwood Holt cautionary tale about the people who used to live in those caves."
name"Warden Rust"
text"Something about greed leading to the destruction of their people. Thought it was just a story mothers use to teach their kids how to share."
name"Warden Rust"
text"But why is this only becoming a problem now?"
name"Seeker Avala"
text"I think it has something to do with the defeat of the Reaver King. His influence over the Gloom likely kept it at bay. Now the metaphorical cork is out of the bottle."
name"Seeker Avala"
text"Now it's up to us to find a way to set things right."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Speak to Seeker Avala in Deepwood Holt"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Complete Golden Slime event in the Shrouded Woods (2)"
"Complete Golden Elemental event in the Shrouded Woods (2)"
"Kill Gold-Exalted enemies in the Shrouded Woods (5)"
successStateTagsnull
phaseDialogue
name"Seeker Avala"
text"Ah, Wayfinder! Good to see you again! Unless you too are going to try to steal my research equipment."
name"Seeker Avala"
text"In which case I will have you know I once took a self-defense class with Arsenal and I'm not afraid to kick you in the shins!"
name""
text"You explain what you saw in the Shrouded Woods."
name"Seeker Avala"
text"Fascinating! That sounds like a living manifestation of Greed energy! That must have been beautiful to see. What I'd give to see it shimmer with my own eyes!"
name"Warden Rust"
text"Avala, it killed someone."
name"Seeker Avala"
text"Right... Sorry! So this Golden Elemental must be able to extend its influence through the Breach. That should be impossible. Where would such a creature come from?"
name"Seeker Avala"
text"I must know more! And to know more, I need data! Head back into the Shrouded Woods and see if you can find any more Golden creatures."
name"Warden Rust"
text"Keep an eye out for anyone else who may have been lured into the Shrouded Woods, will ya'?"
name"Player"
text"Understood."
phaseQuipnull
text
"Return to Seeker Avala in Deepwood Holt"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Seeker Avala"
text"Wow! There are so many of them. Thats exciting! And dangerous of course. Come back to see me when you're ready to hear my latest theory."
rewardsnull
prerequisite
"All That Glitters"
previous"All That Glitters"
next"A Golden Opportunity"
A Golden Opportunity
type"Main Story Quests"
repeatablefalse
startDescription"Run Greed Imbued Expeditions into Bal Duum to retrieve resources for Deepwood Holt."
activeDescription"Warden Rust has tasked you with running Greed Imbued Expedition into Bal Duum in an attempt to retrieve resources for Deepwood Holt."
successDescription""
prerequisiteTags
"Quest.Main.I1.02.Complete"
successStateTags
"Quest.Main.I1.03.Complete"
onStartDialogue
name"Warden Rust"
text"Avala, you mentioned that Bal Duum is a... "Nexus Point" for Greed energy. Is there some way we could use it to the benefit of Deepwood Holt?"
name"Warden Rust"
text"Things are worse than ever now here. Resources are running out for the people who chose to stay. We need a win."
name"Seeker Avala"
text"Hmm... it's possible that a Wayfinder may be able to use their dagger and Greed Imbuements to reshape the Gloom and tap into this Nexus Point. They could manifest what they desire within Bal Duum."
name"Seeker Avala"
text"Or it could be like adding fuel to a fire and make things so much worse! No one has ever experiemented on a Nexus Point before. I would love to see how this turns out!"
name"Warden Rust"
text"What do you say, Wayfinder? Do you want to give it a try?"
onStartQuipnull
onSuccessDialogue
name"Warden Rust"
text"It's... so beautiful! The detail, the gems, the shine! I can't begin to imagine how much this relic is worth."
name"Warden Rust"
text"Not like I could ever sell it! I mean who would? Look at this thing! There is nothing else like it on all of Evenor."
name"Seeker Avala"
text"I don't mean to interrupt... whatever is going on here, but how exactly will a 'shiny rock' help the people of Deepwood Holt."
name"Warden Rust"
text"Not a single chip or scratch in sight! It must have been made by the Architects! How else could one explain its perfection?"
name"Seeker Avala"
text"Uhh... Warden? Hellooooo?"
name"Player"
text"Something is definitely wrong with him."
name"Warden Rust"
text"Huh? Nothing is wrong with this relic? I mean have you seen this thing? It's beautiful! The detail, the gems, the shine! I can't begin--."
name"Seeker Avala"
text"And there he goes! I think you're right, he can't take his eyes off that relic. He's completely entranced by it."
name"Seeker Avala"
text"I hope this isn't our fault."
name"Player"
text"I've been hearing these... whispers."
name""
text"You tell Avala about the strange whispers you heard in Bal Duum."
name"Seeker Avala"
text"These whispers got louder with the intensity of the Imbuements? "Give in to your Heart's Desires." That doesn't sound good at all!"
name"Seeker Avala"
text"I think we really screwed up! I don't even know what we do next. I'm going to need some time to process all this data. Hopefully nothing worse happens in the meantime."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Enter Bal Duum with a double Greed Imbuement"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Kill Golden Enemies in Bal Duum with a double Greed Imbuement (10)"
"Search Gold Piles in Bal Duum with a double Greed Imbuement (10)"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Complete the double Greed Imbued Bal Duum Expedition"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Leave Bal Duum"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Enter Bal Duum with a triple Greed Imbuement"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Loot the Treasure Hoard in Bal Duum with a triple Greed Imbuement"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Complete the triple Greed Imbued Bal Duum Expedition"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Leave Bal Duum"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Bring the Gilded Relic to Warden Rust in Deepwood Holt"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewardsnull
prerequisite
"A Gilded Threat"
previous"A Gilded Threat"
next"The Tragedy of the Stonegren"
The Tragedy of the Stonegren
type"Main Story Quests"
repeatablefalse
startDescription"Go to Skylight and ask Corbin what he knows about the folktale and the people who used to live in Bal Duum."
activeDescription"You must seek the Corbin's help to learn more about the people who used to live in Deepwood Holt."
successDescription""
prerequisiteTags
"Quest.Main.I1.03.Complete"
successStateTags
"Quest.Main.I1.04.Complete"
onStartDialoguenull
onStartQuipnull
onSuccessDialogue
name"Chronicler Corbin"
text"Welcome back. First, I must apologize. The translated inscriptions from the stone carvings tell a very different story than what I had led you to believe."
name"Chronicler Corbin"
text"After translating the first set, I realized that not only does the narrative change, but it appears we found the carvings out of order."
name"Chronicler Corbin"
text"Soon after settling in Bal Duum, the Stonegren encountered the mysterious merchant. They taught the King the value of their gold. That much remains true."
name"Chronicler Corbin"
text"However, although food and furs were depicted in the carvings, what the King traded for was described as "your heart's desire". The merchant granted the King's wishes in exchange for the gold."
name"Seeker Avala"
text"Heart's desire? That sounds familiar."
name"Player"
text"Those whispers I heard..."
name"Chronicler Corbin"
text"Based on the carvings, it appears the King's wishes were to the benefit of his people."
name"Chronicler Corbin"
text"But when his people learned of this, everyone wanted wishes granted by the merchant. So they began to gather up as much gold as they could hoard."
name"Chronicler Corbin"
text"It must not have been enough based on what we saw in Bal Duum. They still wanted this mysterious... "Heart of Gold". The treasure he was obsessing over before he and his advisor met their cruel fate."
name"Chronicler Corbin"
text"I suspect whatever killed the Stonegren is still alive down there deep in the depths of Bal Duum. It must be the culprit behind what is going on in Deepwood Holt."
name"Chronicler Corbin"
text"And It must be stopped."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Speak to Seeker Avala in Deepwood Holt"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Seeker Avala"
text"I think I may have made a breakthrough! Come talk to me in Deepwood Holt when you have a minute."
text
"Speak to Corbin in Skylight"
successStateTagsnull
phaseDialogue
name"Seeker Avala"
text"While going through the data, one of my scanners picked up a large source of Greed energy. I though it was going to lead me to the Breach, but it actually lead me to that Gilded Relic."
name"Seeker Avala"
text"I asked the Warden if I could borrow it for an hour to run some tests and he almost bit my head off! I told him I'd bring it back, but he wouldn't listen. Guess he never learned how to share!"
name"Seeker Avala"
text"Wait a minute. Thats it!"
name"Seeker Avala"
text"Before he went all Loot Goblin on us, he mentioned an old folktale about the people who used to live in Bal Duum. I don't think it would do us much good trying to ask him about it now."
name"Seeker Avala"
text"But if anyone would know more about the people vaguely talked about in obscure folktales, it's Corbin! Time to pay him a visit!"
name"Seeker Avala"
text"If you haven't met him already, you can find him in the Seeker's Archive located in Skylight. I'll let him know you're going to drop by."
phaseQuipnull
text
"Find Stone Carvings in the Highlands"
successStateTagsnull
phaseDialogue
name"Chronicler Corbin"
text"Welcome to the Seeker's Archive. What great knowledge do you seek today?"
name"Seeker Avala"
text"Hello again, Corbin! I have so much new data to archive, but perhaps another time. We need your help."
name""
text"You explain the current situation in Deepwood Holt and ask him what he knows about the people who lived in Bal Duum."
name"Chronicler Corbin"
text"That is most concerning. Let us not waste any more time then. Give me a moment to access my archives..."
name"Chronicler Corbin"
text"The former inhabitants of Bal Duum were called the Stonegren. They were once a nomadic people who traveled all across Evenor, but settled in Bal Duum a few centuries ago."
name"Chronicler Corbin"
text"Their people were governed by a monarchy. Their last ruler, King Montagne was largely believed to have led his people to ruin."
name"Chronicler Corbin"
text"Unfortunately, I do not know why or how. My archives on the Stonegren are incomplete."
name"Chronicler Corbin"
text"But do not worry, I have had some leads on the locations of a few of their ruins quite a while now that I've had to put on hold until now. The end of the world does tend to take priority."
name"Chronicler Corbin"
text"The first one was discovered in a cave in the Highlands over by the Codex Halls. Head there now and I will archive what you find."
phaseQuipnull
text
"Find Stone Carvings in Deepwood Holt"
successStateTagsnull
phaseDialogue
name"Chronicler Corbin"
text"Scanning... These carvings depict Bal Duum rich with gold, I can see why the Stonegren decided to settle there, but the Stonegren depicted don't appear to be celebrating their discovery."
name"Chronicler Corbin"
text"In fact, it looks like everyone has gold. They even used the gold to make tools in addition to jewelry. Did their people not yet know the value of such a precious resource? Most curious."
name"Chronicler Corbin"
text"There appears to be some kind of language at the bottom. It will take some time to decipher."
name"Chronicler Corbin"
text"In the meantime, I will require more data. Head back to Deepwood Holt to find the next location of stone carvings."
name"Seeker Avala"
text"Oh! I know where that one is! It should be located on a cliffside near the Breach to Bal Duum."
phaseQuipnull
text
"Find Stone Carvings in Bal Duum"
successStateTagsnull
phaseDialogue
name"Chronicler Corbin"
text"Scanning... These carvings tell a story about a mysterious merchant stumbling upon the Stonegren in Bal Duum. This merchant offered them... food and furs in exchange for their gold."
name"Chronicler Corbin"
text"Ah, this must be when they learned its true value. Based on these carvings, it looks like the King traded with the merchant and his people prospered for it."
name"Chronicler Corbin"
text"The merchant's resources were distributed amongst the people and they celebrated their unsuspected fortune."
name"Chronicler Corbin"
text"There also appears to be another inscription at the bottom. I have recorded it and will decipher it along with the rest."
name"Chronicler Corbin"
text"Everything new we've learned so far appears rewrite fact to fiction. Most intriguing."
name"Chronicler Corbin"
text"The last set of stone carvings are located within Bal Duum. Locate them so that we may find out how this story ends."
name"Seeker Avala"
text"Be careful in there! We don't know how dangerous it's gotten since last time."
phaseQuipnull
text
"View the Vignette in Bal Duum"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Chronicler Corbin"
text"These carvings appear to have been ruined. Fret not, you should be able to use that Gloom Dagger of yours to peer into the past."
text
"Return to Corbin in Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Chronicler Corbin"
text"Return to me in Skylight as soon as possible. I have deciphered the inscriptions from the stone carvings and my translations are... disturbing."
rewardsnull
prerequisite
"A Golden Opportunity"
previous"A Golden Opportunity"
next"The Heart of Gold"
The Heart of Gold
type"Main Story Quests"
repeatablefalse
startDescription"Meet Seeker Avala back in Deepwood Holt and find out if the relic in Warden Rust's possession is the Heart of Gold."
activeDescription"Seeker Avala has asked for your help to find out if the relic in Warden Rust's possession is the Heart of Gold."
successDescription""
prerequisiteTags
"Quest.Main.I1.04.Complete"
successStateTags
"Quest.Main.I1.05.Complete"
onStartDialogue
name"Seeker Avala"
text"I've been thinking about what the King said in the Flashback. Didn't he sound an awful lot like Warden Rust talking when he was obsessing over that stupid relic?"
name"Seeker Avala"
text"You don't think that relic actually is the Heart of Gold? Do you?"
name"Player"
text"Maybe."
name"Seeker Avala"
text"If it is, I think it may be the key to finding the monster dwelling in Bal Duum. Meet me back in Deepwood Holt. I'm going to ask Rust if I can borrow it again to run some tests."
onStartQuipnull
onSuccessDialogue
name"Warden Rust"
text"I see now, this "thing" has its hooks in my mind. It wants me to desire it. It wants me to take it back into Bal Duum where it will be safe."
name"Warden Rust"
text"I know I have to give it up, but... I can't! I can't let it go. I must, but I can't! It's too much!"
name"Seeker Avala"
text"You have to try. That relic is the key to stopping all of this. You can save Deepwood Holt!"
name"Warden Rust"
text"Even now I can feel it pulling me back! I need to protect it. I need to go back!"
name"Player"
text"I will take it back into Bal Duum."
name"Warden Rust"
text"I must take it back. I must--... Y-you will? You would bring it back into Bal Duum?"
name"Player"
text"I would."
name"Warden Rust"
text"Yes... Yes, you can protect it! Here, take it from me."
name""
text"As the relic leaves Rust's grasp, you see a wave of exhaustion overwhelm him. Rust collapses to the ground."
name"Warden Rust"
text"I-I'm alright. Just very tired, all of the sudden."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Return to Deepwood Holt"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Speak to Seeker Avala in Deepwood Holt"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Seeker Avala"
text"Oh, not good. Not good. Not good. Not good! Get over here quick!"
text
"Find Warden Rust in Bal Duum"
successStateTagsnull
phaseDialogue
name"Seeker Avala"
text"Breathe, Avala, breathe. Everything is going to be--. Oh, thank the Arcs, you're here!"
name"Player"
text"What happened?"
name"Seeker Avala"
text"Rust! He lost his mind when I asked him for the relic. He ran into Bal Duum. Alone! You have to go after him!"
phaseQuipnull
text
"Help Warden Rust defeat the Balgrim in Bal Duum"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Warden Rust"
text"Great timing! These mongrels are trying to steal the relic! Help me defeat them!"
text
"Speak to Warden Rust in Bal Duum"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Warden Rust"
text"Ha! They got what they deserved! No one will come between me and the relic. No one! Not even y--... No... These thoughts are not my own."
text
"Leave Bal Duum"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Warden Rust"
text"I don't know what came over me. I didn't mean to come here. "It" wanted me to come here. I need to go back to Deepwood Holt and get my head straight."
text
"Speak to Warden Rust in Deepwood Holt"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Seeker Avala"
text"I saw Rust come back out of the Breach. I'm glad he is safe, but he still has the relic. We should talk to him... Together."
rewards
guaranteedRewardsnull
lootRewards
Empty array
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"The Tragedy of the Stonegren"
previous"The Tragedy of the Stonegren"
next"The Bane of Bal Duum"
The Bane of Bal Duum
type"Main Story Quests"
repeatablefalse
startDescription"Bring the Heart of Gold to Seeker Avala so that you may find a way to put a stop to this calamity."
activeDescription"You now have what you need to put a stop to the threat that has been afflicting the people of Deepwood Holt."
successDescription""
prerequisiteTags
"Quest.Main.I1.05.Complete"
successStateTags
"Quest.Main.I1.06.Complete"
"Quest.Main.I1.06.Craft.Gloomtrace"
onStartDialogue
name"Seeker Avala"
text"Rust is alright, he just needs to rest. You and I still have work to do. Bring the Heart of Gold to me for a moment. It's time we put an end to this bane."
onStartQuipnull
onSuccessDialogue
name"Seeker Avala"
text"Rust, you're awake! How are you feeling? Any bad thoughts? Do you feel like you need to find another shiny relic to obsess over?"
name"Warden Rust"
text"I'm alright, Avala, thanks to the two of you. I actually feel like a weight has been lifted off of me. I'm sorry for causing you both so much trouble. Hell, I let the whole town down."
name"Seeker Avala"
text"It wasn't your fault! There was just a giant, ancient, golden Grand Deceiver lurking in Bal Duum, keen on corrupting the hearts and minds of Deepwood Holt. No need to apologize."
name"Warden Rust"
text"So it's over then? No more Golden Elementals or corrupting forces?"
name"Player"
text"For now."
name"Seeker Avala"
text"The Bane mentioned its "master" before it was defeated. I have a bad feeling that individual might be the wish granting merchant who caused the downfall of the Stonegren centuries ago."
name"Seeker Avala"
text"To be able to manifest "wishes" without using a Gloom Dagger or the Gloom itself... That would require a level of mastery of Greed energy way beyond our understanding."
name"Seeker Avala"
text"That's a level of mastery that would even rival the power of the Architects... I hope we get to meet this person someday!"
name"Warden Rust"
text"I hope we don't."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Bring the Heart of Gold to Seeker Avala in Deepwood Holt"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Craft the Bane of Bal Duum Gloomtrace"
successStateTags
"Quest.Main.I1.06.Craft.Gloomtrace"
phaseDialogue
name"Seeker Avala"
text"Let me see it for a moment. I promise to give it back! Actually, come to think of it, you and I haven't been affected by the allure of this relic or the greed seeping out of Bal Duum."
name"Seeker Avala"
text"Why do you think that is? Sorry! Question for another time. More important things to do. I'll just run a scan really quick... and..."
name"Seeker Avala"
text"Woah! Rust wasn't kidding when he said this thing wanted go be brought back into Bal Duum. I'm detecting a strong tether leading to somewhere or something back in the depths of the cave."
name"Seeker Avala"
text"You can definitely craft this into a Gloomtrace, but please be careful. Whatever this leads to is probably the monster that wiped out all the Stonegren."
phaseQuipnull
text
"Enter the Bane of Bal Duum's Lair"
successStateTagsnull
phaseDialoguenull
phaseQuip
name""
text"I have what I need. Time to put an end to this."
text
"Hunt the Bane of Bal Duum"
successStateTagsnull
phaseDialogue
name"The Bane of Bal Duum"
text"I remember you, Echo. You're the one who defeated the Undying King and freed me from his prison. How very... generous of you."
name"The Bane of Bal Duum"
text"Have you come here, seeking your heart's desires? I'm afraid my master is engaged elsewhere in another matter at the moment."
name"The Bane of Bal Duum"
text"But I can be of service in their stead. All you must do is... Give in!"
phaseQuipnull
text
"Return to Warden Rust in Deepwood Holt"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Seeker Avala"
text"Is it over? Did you win? You did! Wonderful! Let's go check in on Rust and see if he is feeling any better."
rewardsnull
prerequisite
"The Heart of Gold"
previous"The Heart of Gold"
Heart of Darkness
type"Main Story Quests"
repeatablefalse
startDescription""
activeDescription""
successDescription""
prerequisiteTagsnull
successStateTags
"Quest.Main.P1.01.Complete"
onStartDialoguenull
onStartQuipnull
onSuccessDialogue
name"Omen"
text"My friend, it is so good to see you again. I thought we'd lost you forever."
name"Player"
text"You're—Omen? I remember a battle..."
name"Omen"
text"Don't worry. Your memories will return, in time. That battle took place a year ago, and you were lost in the Gloom. We've been trying to bring you back ever since. Let me show you."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Awaken"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Follow the Voice"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Can you hear me? Quickly, follow my voice."
text
"Take the Shard"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Skylight needs you. Take the shard!"
text
"Press Deeper into the Gloom"
successStateTagsnull
phaseDialogue
name"Omen"
text"Praise the Architects! I thought we'd lost you. We need to get you back to Skylight."
name"Omen"
text"There's no time to explain. You're trapped within the Gloom. But with that shard, you can cut through the shadows. You must move quickly. I will guide you as best as I can."
phaseQuipnull
text
"Cross the Chasm"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Defeat the Manifestations of the Gloom"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Continue Deeper into the Gloom"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Greater dangers wait in the shadows ahead. Be quick, but be careful."
text
"Climb up the Wall"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"You're bound to this layer of Gloom. You must find the anchor and destroy it."
text
"Continue Climbing"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Cut through the Barrier"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"You can cut through the barrier. Focus. Channel your power through the shard!"
text
"Push Deeper Into the Gloom"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Defeat the Ambush"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Push Deeper Into the Gloom"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"You're close to the anchor, the heart of this shadow. You must move quickly, before it senses your presence!"
text
"Cut through the Barrier"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Approach the Anchor"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"There it is - the anchor of this Gloom shadow. You must destroy it."
text
"Destroy the Guardian"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"It's summoned protection. Prepare yourself!"
text
"Destroy the Anchor"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"The anchor is vulnerable. Focus your power through the shard. Destroy it!"
text
"Escape From the Gloom"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"The path is clear, but this shadow is collapsing. Quickly, enter the portal!"
text
"Talk to Omen"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"At last! Come, we have much to discuss."
rewards
guaranteedRewards
name"Resonance"
amount750
level1
name"Grey Gloomstone"
amount1
level1
lootRewardsnull
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
Empty array
next"City on a Hill"
City on a Hill
type"Main Story Quests"
repeatablefalse
startDescription"Much has changed during your long absence. Omen would like you to get acquainted with the Seekers and other survivors in Skylight. Start with Wolf in the Great Hall."
activeDescription"The world has been consumed by the Gloom. If Skylight is to be saved, you must become a Wayfinder. Omen, leader of the Seekers, wants you to explore Skylight to meet your new allies and gather resources."
successDescription""
prerequisiteTags
"Quest.Main.P1.01.Complete"
successStateTags
"Quest.Main.P1.02.Complete"
onStartDialogue
name"Omen"
text"Your sacrifice—and that of the others—bought me the time I needed to light the Beacon, and the Beacon's light holds the Gloom at bay. It's the only reason we're alive."
name"Player"
text"What is the Gloom?"
name"Omen"
text"We still don't know. A year ago, the Eldren attacked us and extinguished the Beacon, and it was then that the Gloom began to spread. It corrupts and consumes reality."
name"Omen"
text"The Beacon protects us, but beyond its light—the Gloom has swallowed the world, leaving only shadows and chaos. We don't know if anyone else has survived. That's why we need you."
name"Omen"
text"You survived in the Gloom; you can do it again. With the tools you've been given you can cut through its shadows. You must be a Wayfinder."
name"Omen"
text"We still know so little about the Gloom, and so much of the world has been lost to it. We need you to enter the Lost Zones, to find a path through the shadows."
name"Omen"
text"You've been through an ordeal; I shouldn't burden you with this now. It's best you see what's left of Skylight, and meet the other Seekers."
name"Omen"
text"You were a Seeker once—you've just forgotten. Before the Gloomfall we investigated ancient mysteries. Now, it's the Seekers who are working to keep Skylight and its people alive."
name"Player"
text"Where should I begin?"
name"Omen"
text"Go to the Great Hall, up above the plaza. Wolf will want to meet you. We'll talk again after you've met with him and Lord Halar."
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Enter the Great Hall"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Speak to Wolf"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Speak to Lord Halar"
successStateTagsnull
phaseDialogue
name"Wolf"
text"Welcome, Wayfinder. You honor us with your presence. I fought the Eldren during the attack, just as you did—but it was your sacrifice that saved Skylight."
name"Player"
text"It's all still a blur to me. Who are you?"
name"Wolf"
text"Wolf. Before the Fall, I was an officer of the Avar Imperium. Now I command our forces, such as they are. There are all too many threats—Shrikes, Breaches—but you'll see for yourself soon enough."
name"Wolf"
text"We will have much to discuss in the days ahead. And we'll have quarters for you soon enough. Much of Skylight was devastated in the attack; the Builders are working as quickly as they can."
name"Wolf"
text"You have more important work ahead of you. But for now, find Lord Halar outside of the Great Hall. He'll get you ready for the tasks that lie ahead."
phaseQuipnull
text
"Return to Omen"
successStateTagsnull
phaseDialogue
name"Lord Halar"
text"The new Wayfinder! Delightful! I am Lord Halar. As you know—my lands and the Dominion itself have been swallowed by the Gloom. But even now—especially now!—names matter."
name"Lord Halar"
text"I lead the arcanists among the Seekers. By necessity, we have focused our efforts on restoring Skylight. But it is my studies of the Gloom that can help you, not my knowledge of arcanic illumination!"
name"Player"
text"What can you tell me about the Gloom?"
name"Lord Halar"
text"What we know for certain is that the Gloom alters flora and fauna, and never for the better. Where it lingers it can consume entire regions, leaving only shadows in the Gloom—what we call Lost Zones."
name"Lord Halar"
text"You were consumed by the Gloom, but you survived. Now you have the power to shape it, to some degree. The shard you've been given focuses this gift."
name"Lord Halar"
text"Only a Wayfinder can enter a Lost Zone. But this is just a glimmer of your full potential. If you can enforce your will upon the Gloom—perhaps, one day, we can undo the damage that has been done."
name"Lord Halar"
text"But I can only tell you of the Gloom. Omen can show you. Return to her near the Gloom Gate, Wayfinder—she will guide you in the next steps of your journey."
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount50
level1
name"Grey Gloomstone"
amount1
level1
name"Small Weapon Resonance Cache"
amount5
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Heart of Darkness"
previous"Heart of Darkness"
next"Into the Unknown"
Into the Unknown
type"Main Story Quests"
repeatablefalse
startDescription"Lost Zones are shadows of places consumed by the Gloom. Use the Gloom Gate in Skylight to enter a Lost Zone and recover a Codex Ember."
activeDescription"The Gloom is consuming our world. However, Omen has explained that as a Wayfinder, you may be able to enter Lost Zones: shadows of places consumed by the Gloom. Use the Gloom Gate in Skylight to enter a Lost Zone and recover a Codex Ember. Omen will guide you along the way."
successDescription""
prerequisiteTags
"Quest.Main.P1.02.Complete"
successStateTags
"Quest.Main.P1.03.Complete"
onStartDialogue
name"Omen"
text"You've spoken with Wolf and Lord Halar? I'm sure you have many questions, but the best way for you to understand the Gloom is to experience it for yourself."
name"Omen"
text"The Gloom is consuming our world. Our Beacon holds it at bay, but much was lost before it was lit. Beyond Skylight, you will find Breaches where the Gloom has ripped away pieces of our world."
name"Omen"
text"Using the focusing shard, you can pass through Breaches to reach a shadow of what was lost—what we call Lost Zones. These are unstable and unpredictable, reflecting what was or what might have been."
name"Omen"
text"We're running out of time. The Gloom is breaking down our defenses, and we don't know how to stop it. We need you to explore the Lost Zones, to find a way to fight the Gloom and reclaim our world."
name"Omen"
text"We do know the large gate behind me is the key. In theory, you can reach any Lost Zone through this Gate. In practice, there are limitations."
name"Omen"
text"Usually you must find and enter a Breach directly to access a Lost Zone for the first time. After that, you can access it—and any other Breach you've found—through this Gate."
name"Omen"
text"But you can't just stumble into a breach. You need a connection to the Lost Zone to guide you through it. This might mean finding an object from the Zone, or experiencing an event tied to it."
name"Omen"
text"For now, I have a single connection I can share with you: the Codex Halls of Aurelian. There. Go to the Gate. Follow the connection I have given you and return to the Gloom."
name"Omen"
text"The shard you've been using is an incomplete tool. Find a Codex Ember in the Gloom. Then we can transform your focusing shard into a full Gloom Dagger, allowing you to harness your full potential."
onStartQuipnull
onSuccessDialogue
name"Lord Halar"
text"Welcome back, Wayfinder. I was sure you'd find your way. And with an ember! Good, good. Let's get to work."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Enter the Ruins through the Gloom Gate"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Find the Codex Ember"
successStateTagsnull
phaseDialogue
name"Omen"
text"This is a Lost Zone. It's not a perfect replica of the world that was; it's a dream inspired by what was lost. When you return here again, everything—the layout, the creatures within it—may change."
name"Omen"
text"This Lost Zone is tied to Aurelian, a fortress monastery of the Avar Order of the Silver Codex. The Codex Monks were conducting arcane research, and we need to know more about them."
name"Omen"
text"Aurelian was razed by raiders from the Maze years before the Gloomfall. You'll need to establish your own connection to it."
name"Player"
text"I feel—weaker than I was before?"
name"Omen"
text"Yes… It was a miracle that we could pull you back to Skylight, but like your memories, some of your skills were lost. Don't worry; it will all come back to you in time."
name"Omen"
text"This connection I've provided is temporary and unpredictable. Look for a Codex Ember. With it, you can turn your shard into a full Gloom Dagger and establish your own connections."
name"Omen"
text"I can't guide you when you go deeper. To escape, you need to find the heart of this Lost Zone—the Anchor—and destroy it. This weakens the Gloom and lets us harvest its energy through your shard."
name"Omen"
text"Explore as thoroughly as you can. We need the supplies and knowledge you may find, and exploration may grant you connection to other Lost Zones. Now go, and good luck."
phaseQuipnull
text
"Take the Codex Ember"
successStateTags
"Quest.Main.P1.03.CanInteract"
"Quest.Main.P1.03.Relic.Hide"
phaseDialoguenull
phaseQuip
name""
text"This is the Codex Ember Omen mentioned—what I need to enhance the shard."
text
"Continue Exploring the Codex Halls"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Approach the Gloom Anchor"
successStateTagsnull
phaseDialoguenull
phaseQuip
name""
text"That's the Anchor. I can destroy it with my focusing shard—but last time I did this, it summoned defenders."
text
"Defeat the Ambush"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Destroy the Gloom Anchor"
successStateTagsnull
phaseDialoguenull
phaseQuip
name""
text"Now! The Anchor's exposed. I can destroy it!"
text
"Bring the Codex Ember to Lord Halar in Skylight"
successStateTagsnull
phaseDialogue
name"Shadowy Figure"
text"What is this? Something new. Something interesting."
name"Player"
text"Who's there?"
name"Shadowy Figure"
text"I hear an echo in the darkness. You have promise, yes. But you don't have what I need. Not yet."
name"Shadowy Figure"
text"Go ahead, run along home. I'll be watching you... Wayfinder."
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount50
level1
name"Grey Gloomstone"
amount1
level1
name"Small Wayfinder Resonance Cache"
amount5
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"City on a Hill"
previous"City on a Hill"
next"The Gloom Dagger"
The Gloom Dagger
type"Main Story Quests"
repeatablefalse
startDescription"Lord Halar wants you to refine the shard you've been using to enter the Gloom. Use the Echo Matrix to create a Gloom Dagger by combining it with the ember you recovered from the Codex Halls."
activeDescription"With a Codex Ember in your possession, Lord Halar believes it is time to refine the shard you've been using to enter Lost Zones in the Gloom. He will show you how to use the Echo Matrix and create a Gloom Dagger, by combining the focusing shard with the ember recovered from the Codex Halls."
successDescription""
prerequisiteTags
"Quest.Main.P1.03.Complete"
successStateTags
"Quest.Main.P1.04.Complete"
"Quest.Unlock.Crafting.Catalyst"
"Quest.Unlock.SignalFire.Skylight.Market"
onStartDialogue
name"Lord Halar"
text"The Silver Codex studied ways to manipulate arcane energies. We can use the ember you recovered from Aurelian to create your Gloom Dagger, and to establish your own connection to the ruins."
name"Lord Halar"
text"You see, the shard you claimed in the Gloom is a rough and imperfect tool. You need to make it a true extension of yourself, a blade that can cut through reality."
name"Lord Halar"
text"Use the Echo Matrix to combine the Ember and the Shard. Visualize the shape of your dagger. You can draw on the threads of the Gloom and make your vision real. Try it!"
onStartQuipnull
onSuccessDialogue
name"Lord Halar"
text"Perfectly done—woven from the pure elements of magic and drawn into reality. Now you have what you need to explore Lost Zones on your own. Let's review that procedure."
name"Lord Halar"
text"To reach a Lost Zone, you need three things: a Breach that serves as an entrance, a Gloom Dagger that can cut a path through the shadows, and a connection to the place consumed by the Gloom."
name"Lord Halar"
text"A connection can take the form of an object—such as the ember now bound to your dagger—or something more abstract, such as a memory or experience."
name"Lord Halar"
text"You now have a Gloom Dagger, and through the ember you have a connection to the Codex Halls. So, what is it you are missing, Wayfinder? Have you been listening?"
name"Player"
text"… A Gloom Breach?"
name"Lord Halar"
text"Yes! Just so. You need to find the point at which this area collapsed. You must search the Highlands for a sheet of Gloom energy, a hole in the world."
name"Lord Halar"
text"Once you've found it, use your Dagger to carve a path. Explore what lies beyond and destroy the Anchor of that shadow; thereafter you will be able to reach Aurelian through the Gloom Gate here."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Create your Gloom Dagger at the Echo Matrix"
successStateTags
"Quest.Unlock.Crafting.Catalyst"
phaseDialoguenull
phaseQuipnull
text
"Show your Dagger to Lord Halar"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Lord Halar"
text"Excellent, yes! Let me inspect it and make sure your work is complete."
rewards
guaranteedRewards
name"Resonance"
amount50
level1
name"Grey Gloomstone"
amount1
level1
name"Small Weapon Resonance Cache"
amount5
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Into the Unknown"
previous"Into the Unknown"
next"The Descent"
The Descent
type"Main Story Quests"
repeatablefalse
startDescription"Omen wants you to travel to Lower Skylight and find the Gloom Breach tied to the Codex Halls. There are many dangers in the Highlands; be cautious."
activeDescription"With your Gloom Dagger now refined, Omen has tasked you with returning to the Codex Halls. The Seekers suspect the Order of the Silver Codex were experimenting with sinister forces; Omen needs you to uncover the truth. Travel to Lower Skylight and search for the Gloom Breach tied to the Codex Halls."
successDescription""
prerequisiteTags
"Quest.Main.P1.04.Complete"
successStateTags
"Quest.Main.P1.05.Complete"
"Quest.Unlock.SignalFire.Skylight.Lift"
"Quest.Unlock.Overland.Highlands"
"Quest.Unlock.SignalFire.Highlands.LowerSkylight"
"Quest.Unlock.SignalFire.Highlands.Overland"
onStartDialogue
name"Omen"
text"There you are. Your Gloom Dagger is connected to the Beacon of Skylight. Aside from being an invaluable tool for exploring the Gloom, it also allows us to communicate through the link."
name"Player"
text"I heard another voice in Aurelian. Was that you?"
name"Omen"
text"A voice in the Gloom? No, that wasn't me. I warned you that the connection would be unstable. Remain alert, but I'm sure it was just some manifestation of the chaos."
name"Player"
text"These daggers, the shard—Where did they come from?"
name"Omen"
text"Lord Halar and I spent much of this last year refining the daggers, as we sought to retrieve you from the Gloom. As for the shards... that's a tale for another time."
name"Omen"
text"But now, I need you to return to the Codex Halls. We need to know more about the work of the Silver Codex. I always thought they were peaceful, devoted sages. Now I'm not so sure."
name"Omen"
text"Our work suggests they were experimenting with a sinister force that may have been the Gloom—decades before the Gloomfall. This work could help us push back the Gloom or reconnect our world."
name"Omen"
text"As Lord Halar has told you, you must first find the Breach tied to the Codex Halls out in the wider world, and that means leaving the safety of Skylight."
name"Omen"
text"Before you leave Skylight, I need you to bind your dagger to the Signal Fires here. This will strengthen your connection to the Beacon and help you move quickly across the region."
name"Omen"
text"Once that's done, take the lift down to the Highlands and find Warden Hass; she's in charge of our defenses. I will offer guidance when I can."
onStartQuipnull
onSuccessDialogue
name"Warden Hass"
text"On your way, then. But—we could use another blade out here. These Gloomtouched beasts get more dangerous every day, and the Shrikes are even worse."
name"Warden Hass"
text"Skylight needs supplies, and it's getting harder and harder to find them. I know you've got your mission. But if you can kill a wurm or scare off some Shrikes... we need the help."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Light the Signal Fire in Market Row"
successStateTags
"Quest.Unlock.SignalFire.Skylight.Lift"
phaseDialoguenull
phaseQuipnull
text
"Light the Signal Fire Near the Great Lift"
successStateTags
"Quest.Unlock.Overland.Highlands"
phaseDialoguenull
phaseQuip
name"Omen"
text"Good. The Signal Fires are tied to the Beacon—it's this network of arcane energies that holds back the Gloom."
text
"Take the Lift down to the Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Well done. Now, take the Great Lift to the Highlands and find Warden Hass."
text
"Speak to Warden Hass"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Warden Hass is stationed in Lower Skylight and knows the Highlands well. She'll know the location of the Breach you're looking for."
text
"Light the Signal Fire in Lower Skylight"
successStateTagsnull
phaseDialogue
name"Warden Hass"
text"Well met, Wayfinder! Welcome back to the world—what's left of it. It's an ugly business. We're fighting the Shrikes for resources, and out beyond you've got feral beasts and Gloom-spawned monsters."
name"Player"
text"What's a Shrike?"
name"Warden Hass"
text"You'll find out soon enough, I fear. Brigands and looters, some of them half-feral from drinking Godsblood and other madness. Dangerous, is what they are. But what's your business here?"
name"Player"
text"I need to enter the Codex Halls."
name"Warden Hass"
text"Looking for the Breach? I'm no Wayfinder, but I know it. Head out past the Foundry and through the ruined gate walls. Once you get to the swamp, look for the large, gnarled tree and weathered steps."
name"Player"
text"Thanks!"
name"Warden Hass"
text"Be sure to bind your dagger to the Signal Fire here. You'll find them across the Highlands; never miss an opportunity to forge a connection."
name"Player"
text"Why are the Signal Fires important?"
name"Warden Hass"
text"Again, I'm no Wayfinder. I've heard they're connected to the Beacon, and each connection strengthens its light. As a Wayfinder you can instantly move between the fires—you'll find it a useful tool."
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount150
level1
name"Grey Gloomstone"
amount1
level1
name"Memory Fragment"
amount100
level1
name"Small Wayfinder Resonance Cache"
amount5
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"The Gloom Dagger"
previous"The Gloom Dagger"
next"Tangled Webs"
Tangled Webs
type"Main Story Quests"
repeatablefalse
startDescription"Omen has tasked you with finding a Breach in the Highlands and entering the Codex Halls. She wants you to investigate a mystery in Aurelian."
activeDescription"Omen is sending you on an expedition into the ruins of Aurelian. There's an unusual threat that needs to be investigated. Find the Breach needed to enter the Codex Halls; you will learn more once you've reached the ruins."
successDescription""
prerequisiteTags
"Quest.Main.P1.05.Complete"
successStateTags
"Quest.Main.P1.06.Complete"
"Quest.Unlock.GloomWall.Ruins.01.Expedition"
"Quest.Unlock.SignalFire.Highlands.Ruins01"
"Quest.Task.Tutorial.CraftWeapon.Prereq"
"Quest.Unlock.GloomWall.Skylight"
onStartDialogue
name"Omen"
text"As a Wayfinder, you alone can chart a path through the Gloom. But you possess powers and skills beyond those of the Watchers and Rangers, and we must all stand together if any of us are to survive."
name"Omen"
text"Many will ask you for help, and I hope you will assist those in need. But it's up to you to prioritize those requests, and to use your time wisely."
name"Omen"
text"Right now I need you return to the Codex Halls and get to the bottom of a mystery. We'll discuss it further once you're inside the ruins."
onStartQuipnull
onSuccessDialogue
name"Lord Halar"
text"One moment, Wayfinder. I need to balance the arcanic pressure in this phial... There! Now, what have you brought for me?"
name"Player"
text"Fragments of the crystaline webs from Aurelian."
name"Lord Halar"
text"Yes... Yes! These creatures were altered with arcanic power—Shadow, certainly, perhaps a hint of Chaos? But this isn't the random work of the Gloom. This shows INTENTION."
name"Lord Halar"
text"The Codex were monks of the Imperium! They couldn't have done this. Even if they knew how, working with the element of Shadow is anathema in the Avar faith. I must know more."
name"Lord Halar"
text"Wayfinder, you must find the source of this. But to do so, we must accelerate your training. You must learn to shape the Gloom."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Find the Codex Halls Breach"
successStateTags
"Quest.Unlock.SignalFire.Highlands.Ruins01"
phaseDialoguenull
phaseQuipnull
text
"Light the Signal Fire Near the Codex Halls Breach"
successStateTags
"Quest.Unlock.GloomWall.Ruins.01.Expedition"
"Quest.Unlock.GloomWall.Skylight"
phaseDialoguenull
phaseQuip
name"Omen"
text"Hold a moment. Before you enter, bind your blade to the signal fire nearby. This way you can easily return, should you need to."
text
"Enter the Codex Halls Breach"
successStateTagsnull
phaseDialogue
name"Omen"
text"A previous expedition discovered unnatural, deadly spiders in the shadows of Aurelian. Lord Halar believes these aren't spontaneous creations of the Gloom—they're tied to the Silver Codex's work."
name"Omen"
text"Did the Codex somehow harness the Gloom decades before the Fall and use it to cause mutations? We need answers. Search for spiders and see what you can find."
name"Player"
text"How did you learn about these spiders?"
name"Omen"
text"You aren't the only Wayfinder. You'll meet the others eventually. Now, go. There's work to be done."
phaseQuipnull
text
"Destroy Crystal Webbing in Aurelian"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"The spiders craft crystaline webs. Shatter any that you find. Lord Halar can analyze the residue."
text
"Speak to Lord Halar in Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Well done. Now return to Lord Halar so he can analyze the residue of the webs."
rewards
guaranteedRewards
name"Resonance"
amount150
level1
name"Grey Gloomstone"
amount1
level1
name"Memory Fragment"
amount100
level1
name"Small Weapon Resonance Cache"
amount10
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"The Descent"
previous"The Descent"
next"Controlling the Chaos"
Controlling the Chaos
type"Main Story Quests"
repeatablefalse
startDescription"Halar wants to accelerate your training in preparation for an upcoming hunt. He has advised you to speak to the Seekers here in Skylight."
activeDescription"Lord Halar has accelerated your training in preparation for an upcoming hunt with a great foe. While he attempts to isolate a spoor within the webs you found in the Codex Halls, you should speak to the Seekers in Skylight."
successDescription""
prerequisiteTags
"Quest.Main.P1.06.Complete"
successStateTags
"Quest.Main.P1.07.Complete"
"Quest.Unlock.GloomWall.Ruins.01.Hunt.SpiderQueen"
"Quest.Task.Tutorial.CraftAccessory.Prereq"
"Quest.Task.Tutorial.CraftChar.Prereq"
"Quest.Task.Tutorial.CraftConsumable2.Prereq"
onStartDialogue
name"Lord Halar"
text"The Gloom is a maelstrom of shadows and chaos. Anchors pull together visions of what might have been, fragments of the whole, and when you leap in blindly an anchor pulls you in."
name"Lord Halar"
text"But you can do more than this! With your dagger, you can cut through the chaos and carve a direct path. You can hunt down an enemy, strike a specific foe."
name"Lord Halar"
text"These webs hold traces of a greater threat. I can isolate its spoor. I can give you what you need to hunt. But you are not fully prepared. You must meet the other Seekers."
name"Lord Halar"
text"Each has something you need, tools you can use. Arsenal can arm you. The Engineer can give you strength. Venge finds treasures in the rubble. And Omen is the wisest of all. Go, speak to them!"
onStartQuipnull
onSuccessDialogue
name"Lord Halar"
text"My work has been successful! I've drawn the essence from the webs and found the traces of their maker—the Broodmother who spawned these foul things."
name"Lord Halar"
text"But before you may reach her, you must craft a Gloomtrace and use it on the Gloom Gate. I'll provide the materials you need this once, but in the future you will need to find them yourself."
name"Lord Halar"
text"Once made, the Gloomtrace will guide you directly to your prey. I hope you took advantage of what our Seekers have to offer. I fear you will need all the help you can get!"
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Find Arsenal in Market Row"
successStateTags
"Quest.Task.Tutorial.CraftConsumable2.Prereq"
phaseDialoguenull
phaseQuipnull
text
"Talk to Venge about the supplies they offer"
successStateTags
"Quest.Task.Tutorial.CraftAccessory.Prereq"
phaseDialogue
name"Arsenal"
text"I see a Wayfinder, newborn from the void. You are Skylight's fist, child, and I am the Weapon Master. I am Arsenal, and I can place steel in your hands."
name"Player"
text"I already have a weapon."
name"Arsenal"
text"You need a weapon worthy of a legend! Eclipse. The Titan's Bane. I know many weapons you might wield, but all have been swallowed by the Gloom. Lost... but not forever."
name"Arsenal"
text"We drew you forth from the Gloom when you were lost. You can do the same, now. You can call an echo of a legendary weapon from the void, and you can make it real."
name"Player"
text"How?"
name"Arsenal"
text"It is no simple thing, to find a weapon in the Gloom and master it. But I know them all. I can tell you what you need to gather. And together, we will see you armed with a weapon worthy of you."
phaseQuipnull
text
"Talk to the Engineer about Accessories"
successStateTags
"Quest.Task.Tutorial.CraftChar.Prereq"
phaseDialogue
name"Venge"
text"Aha! A new Wayfinder! Delightful, delightful. I'm Venge, and you need what I have, for I have what you need! Whatever that may be. A potion? A poem? What is it now?"
name"Player"
text"Lord Halar said I should introduce myself."
name"Venge"
text"Good. Good! It's hard to get supplies in what's left of the world, but my friends and I comb the broken pieces and find those things you need. I'll be here when you know what that is!"
phaseQuipnull
text
"Talk to Omen"
successStateTags
"Quest.Main.P1.07.Task3"
phaseDialogue
name"The Engineer"
text"You are newly returned, yes? You may find my appearance unsettling. But trust me; no one knows more about the interaction of magic and metal than I."
name"The Engineer"
text"There is power within you. Accessories will help you focus that power. Their gifts may seem slight, but even the slightest breeze can turn the tide."
name"The Engineer"
text"The greatest accessories cannot simply be crafted. But you, Wayfinder—you can reach within the Gloom and pull forth the echo of such a relic. You can dream of a lost legend and make it real."
name"The Engineer"
text"All power has a price. There are things you must find before I can help you. But in the days ahead, you and I will make wondrous things."
phaseQuipnull
text
"Return to Lord Halar In Skylight"
successStateTagsnull
phaseDialogue
name"Omen"
text"As you know, you weren't the only hero lost to the Gloom. We both lost friends on the day of the Fall. But they may not be lost forever."
name"Omen"
text"It's not easy to pull a Wayfinder from the Gloom. We need to find the echoes of the hero and use the Beacon to create a path they can follow. But together, we can bring them back."
name"Omen"
text"There are things I need you to find—elements of power, traces of our fallen champions. We need to remember who they were so we can find them in the darkness."
name"Omen"
text"We need more Wayfinders if we are to survive. Continue your work with Lord Halar, my friend—but be ever watchful for the traces that we need."
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount295
level1
name"Grey Gloomstone"
amount1
level1
name"Silver Spectra"
amount5
level1
name"Verdant Spectra"
amount1
level1
name"Gold"
amount325
level1
name"Memory Fragment"
amount115
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewards
name"Broodmother S'ilreth Gloomtrace Fragment"
description"Traces of the essence of the Broodmother that can be used to track her down in Codex Halls."
checkpointUnlockRewardnull
prerequisite
"Tangled Webs"
previous"Tangled Webs"
next"What Lurks in the Shadows"
What Lurks in the Shadows
type"Main Story Quests"
repeatablefalse
startDescription"Halar has given you the task of hunting down Broodmother S'ilreth in the Codex Halls. There's no telling what lies ahead. Regardless, you must be ready."
activeDescription"It is time for you to face Broodmother S'ilreth in the Codex Halls to solve the mystery of the warped spiders. Craft a Gloomtrace and use it to hunt down the creature."
successDescription""
prerequisiteTags
"Quest.Main.P1.07.Complete"
successStateTags
"Quest.Main.P1.08.Complete"
onStartDialogue
name"Lord Halar"
text"I believe we may be able to use these gloomtraces to target specific foes in the future, if needed."
name"Lord Halar"
text"Craft the Gloomtrace and then go to the Gate; the Gloomtrace will guide you to your foe. We need to know what the Codex was doing; this Broodmother may hold the answer. Good luck."
onStartQuipnull
onSuccessDialogue
name"Lord Halar"
text"The stone... Yes... Yes! If this is what I think it is, why, it could change everything! The facets, the fragments, glimmers of Gloom and chaotic currents—give me a moment to study it."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Craft the Gloomtrace"
successStateTags
"Quest.Unlock.GloomWall.Ruins.01.Hunt.SpiderQueen"
phaseDialoguenull
phaseQuipnull
text
"Enter the Broodmother's Lair"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Kill Broodmother S'ilreth"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Bring the Myriad Stone to Lord Halar."
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"I don't know what it is that you've found, but I can feel its power even through our link. Bring it to Lord Halar as quickly as possible."
rewards
guaranteedRewards
name"Resonance"
amount295
level1
name"Grey Gloomstone"
amount2
level1
name"Memory Fragment"
amount115
level1
name"Small Wayfinder Resonance Cache"
amount10
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Controlling the Chaos"
previous"Controlling the Chaos"
next"Eyes to See"
Eyes to See
type"Main Story Quests"
repeatablefalse
startDescription"Halar wants you to draw upon the Echo Matrix to fuse the Myriad Stone to your Gloom Dagger. He believes it will allow you to shape the Gloom."
activeDescription"The stone you found within Broodmother S'ilreth seems to be some kind of tool designed to shape the Gloom. Use the Echo Matrix to fuse the Myriad Stone to your Gloom Dagger. Lord Halar believes it will allow you to shape the Gloom as well."
successDescription""
prerequisiteTags
"Quest.Main.P1.08.Complete"
successStateTags
"Quest.Main.P1.09.Complete"
"Quest.Unlock.GloomWall.Ruins.01.Expedition.Sphere.02"
"Quest.Unlock.Crafting.Imbuements"
onStartDialogue
name"Lord Halar"
text"The stone that you found in this Broodmother—It's a sort of elemental lens, a tool designed to shape the Gloom itself. The Gloom is a myriad of possibilities. This stone... How can I explain it?"
name"Lord Halar"
text"The Gloom is fundamentally unstable, Wayfinder. It's said that the Celestial Architects shaped our world from primordial chaos—I believe that the Gloom may BE that primal maelstrom."
name"Lord Halar"
text"The stone lets you shift between myriad potential realities. But how to use it? It's going to take a surge of elemental power, yes. Perhaps—your Dagger, certainly!"
name"Lord Halar"
text"I've treated the Myriad Stone. Take it to the Echo Matrix and fuse it to your Dagger. Let us see what comes of it!"
onStartQuipnull
onSuccessDialogue
name"Omen"
text"Let us see. Oh, yes. This is a fascinating tool. I can smooth out the connection. Lord Halar is a brilliant arcanist… but he doesn't understand what you truly are."
name"Player"
text"What do you mean by that?"
name"Omen"
text"I should have told you sooner, but... I didn't know how to say it. You see, my friend… you didn't survive our battle against the Eldren. You gave your life to save Skylight."
name"Player"
text"I... died?"
name"Omen"
text"You perished and were consumed by the Gloom. For anyone else, that would have been the end. But you refused to let go. You lingered as an Echo, holding on until I found you and sent the shard."
name"Omen"
text"I gave you the tool you needed, but you imposed your will upon the Gloom. You rebuilt your body—and you can do it again if you fall in battle. And I believe that's only the beginning."
name"Omen"
text"The Dagger focuses your power. Now bound to the Stone—I believe you will be able to shape the Gloom in ways we've never seen. I'm sure it will take time, but this could be the key to our salvation."
name"Omen"
text"Our Architects have fallen. Our world is collapsing into the Gloom. But if we can master this power, Wayfinder—we may be able to build it anew."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Combine the Myriad Stone with your Gloom Dagger"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Bring your Augmented Dagger to Omen"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Lord Halar"
text"Fascinating, but something's not right. I don't know enough about echoes and your powers, Wayfinder. Take this to Omen. Perhaps she will know what to do."
rewards
guaranteedRewards
name"Resonance"
amount485
level1
name"Grey Gloomstone"
amount2
level1
name"Memory Fragment"
amount130
level1
name"Shadow Imbuement"
amount1
level1
name"Medium Wayfinder Resonance Cache"
amount1
level1
name"Medium Weapon Resonance Cache"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount5000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"What Lurks in the Shadows"
previous"What Lurks in the Shadows"
next"Walking in Shadows"
type"Live Event Quests"
repeatablefalse
startDescription""
activeDescription""
successDescription""
prerequisiteTagsnull
successStateTagsnull
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
Empty array
rewards
guaranteedRewardsnull
lootRewardsnull
fauxRewards
name"Unraveled Resin"
description"A resin-like material left behind by creatures tied to the unraveling phenomena spreading throughout the Lost Zones. Can be used to purchase items at the Event Shop."
checkpointUnlockRewardnull
prerequisite
Empty array
Walking in Shadows
type"Main Story Quests"
repeatablefalse
startDescription"Test the new powers of your Gloom Dagger by using a Shadow Imbuement in a Codex Halls Expedition."
activeDescription"Your Gloom Dagger has been further improved and Omen believes your strength is growing. Test the new powers of your Gloom Dagger by using a Shadow Imbuement in a Codex Halls Expedition."
successDescription""
prerequisiteTags
"Quest.Main.P1.09.Complete"
successStateTags
"Quest.Main.P2.01.Complete"
onStartDialogue
name"Omen"
text"This may seem like madness, but consider: Your missing memories. The skills you've had to relearn. You are an echo of my fallen friend, but I believe you've kept the best of them."
name"Omen"
text"You can shape the Gloom. It's how you craft your weapons, how you return from defeat, how you bind the echoes of your enemies to gain strength. Now you can shape the Gloom itself."
name"Omen"
text"You'll need to imbue your dagger with concentrated elemental energy. When you cut a path into the Gloom, that energy should reshape the Lost Zone, creating a unique layer of reality."
name"Omen"
text"I have a charge of elemental shadows. Imbue your dagger with this power and enter the Codex Halls. Let us see what you can do."
onStartQuipnull
onSuccessDialogue
name"Omen"
text"The imbuement worked! Shadow is the strongest element within the Gloom, but I've never seen it as strong as in this zone."
name"Player"
text"How does that help us?"
name"Omen"
text"It proves the Gloom can be manipulated. Making shadows deeper may not help us, but it's a beginning. Experiment with other imbuements. We need to see what's possible."
name"Omen"
text"Beyond that, it shows that the Silver Codex was manipulating the Gloom in Aurelian—decades before the Fall. Their work may hold the answers we need."
name"Player"
text"What about this Tracer?"
name"Omen"
text"I've... seen these before. The monks use them to store information. This is the journal of a Codex initiate named Azyryn. He writes about efforts to achieve immortality, to reshape the world."
name"Omen"
text"It seems this work was done deeper in Aurelian—in what Azyryn calls the Undercroft. But only those who passed the 'Trial of Lingering Light' could enter the Undercroft—and he never did."
name"Omen"
text"We've never found a path beyond the Codex Halls. But if you could complete this trial, it might give you a connection to the Undercroft. We have to know what they were doing there."
name"Player"
text"How can I complete this trial?"
name"Omen"
text"It surely exists somewhere in the echoes of the Codex Halls. There must be some record of it, somewhere. I wish there was another option, but I'm afraid I know what you must do."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Start a Codex Halls Expedition using a Shadow Imbuement"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Progress through the Expedition"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Shadowy Figure"
text"There you are again. My little light, learning to bend the shadows to your will. A fine first step, but there are more wonders waiting deeper in the darkness."
text
"Defeat the Mysterious Assailant"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"What is this creature? Another echo? No... not quite."
text
"Bring the Tracer to Omen"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Interesting… This feels familiar. Bring that object to me."
rewards
guaranteedRewards
name"Resonance"
amount485
level1
name"Grey Gloomstone"
amount1
level1
name"Memory Fragment"
amount130
level1
name"Medium Weapon Resonance Cache"
amount8
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Eyes to See"
previous"Eyes to See"
next"Distress Beacon"
Distress Beacon
type"Main Story Quests"
repeatablefalse
startDescription"Omen has suggested you find the smuggler, Kestrel, to learn more about the Trial of Lingering Light. Go to the Bitter End tavern to search for leads."
activeDescription"In order to learn what the monks were truly doing in Aurelian, you will need access to the Undercroft, which means you must complete the Trial of Lingering Light. Omen has suggested you find the smuggler, Kestrel, to learn more about this rite. Ask around the Bitter End tavern in Skylight."
successDescription""
prerequisiteTags
"Quest.Main.P2.01.Complete"
successStateTags
"Quest.Main.P2.02.Complete"
onStartDialogue
name"Omen"
text"Since the Gloomfall, we've had to put our pasts behind us. Wolf and the Huntmaster were once bitter enemies, but in the face of the Gloom, we have to work together. So, it is with Kestrel and I."
name"Player"
text"Who's Kestrel?"
name"Omen"
text"She's a smuggler who used to work with the Shrikes, and she's good at finding things we need. I'll never trust her—but she may be able to help us with this."
name"Omen"
text"Kestrel keeps a low profile, but I'm sure you can find her. Ask around the Bitter End. Oh, and Wayfinder? Be careful. Kestrel is not one to divulge information for free."
onStartQuipnull
onSuccessDialogue
name"Warden Hass"
text"Well met, Wayfinder! Are you here to thrash a few Shrikes for me? Or do you have some other pressing business?"
name"Player"
text"I'm looking for a smuggler named Kestrel."
name"Warden Hass"
text"Kestrel? You think I'm working with the Shrikes now? If I knew where she was, I'd have her in chains. And you can tell that to Commander Wolf! Really! As if I'd know Kestrel."
name"Player"
text"I'm sorry, I must have misunderstood."
name"Warden Hass"
text"Closer, now, and quiet. I may be able to help you."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Speak to a Tavern Patron"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Speak to the Tavern Keeper"
successStateTagsnull
phaseDialogue
name"Tavern Patron"
text"A Wayfinder? Shouldn't you be out saving the world?"
name"Player"
text"I'm looking for Kestrel."
name"Tavern Patron"
text"Kestrel? The Shrike who emptied the Imperial treasury? Surely she died in the Fall."
name"Enthusiastic Patron"
text"Of couse she survived! The Fall couldn't kill Kestrel. The way I heard it, she's the only reason Omen survived the attack."
name"Other Tavern Patron"
text"You talking about Kestrel? I heard she has a hideout in the Bloodworks mine, filled with Avar gold."
name"Player"
text"But where can I FIND Kestrel?"
name"Disgruntled Patron"
text"Don't believe anything this lot says. If anyone knows where to find Kestrel, it's the bartender. I hear Kestrel gave her a bottle of Firebreath Brandy stolen from a Dominion prince."
phaseQuipnull
text
"Travel to the Highlands"
successStateTagsnull
phaseDialogue
name"Tavern Keeper Wren"
text"Always a delight to see a new Wayfinder at the Bitter End! What can I do for you? If you're chasing rumors, I'm just the person you need... The tavern's where all rumors come to roost, after all."
name"Player"
text"Do you know Kestrel?"
name"Tavern Keeper Wren"
text"By reputation. Kestrel was one of the original Shrikes. Today they're rabid bandits, but there was a time when the Shrikes were heroes of the Highlands, playing Maze and Empire alike for fools."
name"Tavern Keeper Wren"
text"Before the Fall, Kestrel was the slipperiest smuggler in the Westreach. I still have a bottle of blood sherry she carried through the Maze—don't tell Wolf."
name"Player"
text"I won't."
name"Tavern Keeper Wren"
text"Most think Kestrel died in the Fall, but I think she's still making sure people get what they need. But Wolf, little Lord Halar—she tricked them in the past, and they'd never trust her in Skylight."
name"Tavern Keeper Wren"
text"If you're serious about making contact, I'd take a jaunt down the Great Lift and speak with the Warden. They say she and Kestrel are... acquainted, as it were. Good luck."
phaseQuipnull
text
"Speak to Warden Hass"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount680
level1
name"Grey Gloomstone"
amount1
level1
name"Memory Fragment"
amount145
level1
name"Medium Wayfinder Resonance Cache"
amount10
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Walking in Shadows"
previous"Walking in Shadows"
next"The Fallen Shrike"
The Fallen Shrike
type"Main Story Quests"
repeatablefalse
startDescription"The smuggler Kestrel has a safehouse in Lower Skylight, and Warden Hass gave you the password. You should head there to see if Kestrel can help you with the Trial of Lingering Light."
activeDescription"After speaking with Warden Hass, you've learned that the smuggler Kestrel has a safehouse in Lower Skylight. The Warden has given you the password. Hopefully Kestrel can help you with the Trial of Lingering Light."
successDescription""
prerequisiteTags
"Quest.Main.P2.02.Complete"
successStateTags
"Quest.Main.P2.03.Complete"
onStartDialogue
name"Warden Hass"
text"Most Watchers don't like dealing with Kestrel. Wolf would be furious. But I know Kestrel better than most. Seekers, Shrikes, she works with everyone—and that's how she gets results."
name"Warden Hass"
text"She's got a safehouse down here in the lower city—a sanctuary for the Shrikes that didn't go bad after the Fall and others with reason not to live in the Upper City. Dangerous people, but useful."
name"Warden Hass"
text"Look for a tavern with a fallen sign, and a burning barrel just next to it. The password is "nightshade"—be sure you remember that, unless you want a knife in your back."
name"Player"
text"How will I recognize Kestrel?"
name"Warden Hass"
text"Oh, something tells me you'll know her when you see her. Luck be with you, Wayfinder."
onStartQuipnull
onSuccessDialogue
name"Kestrel"
text"Well, look what the Gloom dragged in. I'm impressed, love. You must have quite the question."
name"Player"
text"YOU'RE Kestrel? Why didn't we talk before?"
name"Kestrel"
text"The Seekers don't want the nefarious Kestrel doing business in their pristine little fortress. But I like to have my hand in things, so I keep them clean while I'm upstairs. So what do you want?"
name"Player"
text"I need to complete the Trial of Lingering Light."
name"Kestrel"
text"The Trial of Lingering Light? You're a little late, aren't you? Aurelian was razed by the Maze decades ago."
name"Player"
text"I still need to perform the ritual. Can you help?"
name"Kestrel"
text"Oh, I see. Yeah, I can help you. Question is, Wayfinder, what are you willing to give in exchange? What'd you say? Favor for a favor, love?"
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Find Kestrel's Hideout in Lower Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Talk to Kestrel in her Hideout"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount680
level1
name"Grey Gloomstone"
amount1
level1
name"Memory Fragment"
amount145
level1
name"Medium Weapon Resonance Cache"
amount9
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Distress Beacon"
previous"Distress Beacon"
next"Into the Pit"
Into the Pit
type"Main Story Quests"
repeatablefalse
startDescription"You need to do a favor for Kestrel before she'll help you. Find her old pack and use the connection to enter the Pit, and learn what the Shrikes are up to."
activeDescription"Kestrel, a smuggler helping Skylight, wants you to do her a favor. In exchange, she'll help you with the Trial of Lingering Light. Find her old pack which she lost some time ago in Shrike territory. You can then use her connection to enter the Pit."
successDescription""
prerequisiteTags
"Quest.Main.P2.03.Complete"
successStateTags
"Quest.Main.P2.04.Complete"
"Quest.Unlock.GloomWall.Mines.01.Expedition"
"Quest.Unlock.GloomWall.Mines.01.Hunt.RoyalSlime"
onStartDialogue
name"Kestrel"
text"People call me a smuggler. The fact is that I get Skylight the things that it needs. If I want something in return, well, that's the game. And what Skylight needs most is Godsblood."
name"Player"
text"What's Godsblood?"
name"Kestrel"
text"You did get rattled in the Gloom, didn't you? Godsblood is arcanic fuel. It's what keeps the lights on in your pretty little city. Skylight needs it to survive, but the mines were lost in the Fall."
name"Kestrel"
text"His Lordship probably told you that only a Wayfinder can enter a breach. Well, only you can do it safely. For the rest of us, it's a roll of the dice, and these new Shrikes don't care about the odds."
name"Kestrel"
text"So, the Shrikes have been squatting in the Pit—one of the mines, just as pleasant as it sounds. I've had an arrangement that's let me get Godsblood for Skylight. I get paid, everyone's happy."
name"Kestrel"
text"Until now. My former friends have gone silent. Something's happened and I don't trust anyone I don't know. So, I need you to go into the Pit and find out what's going on. Then, you'll get your Trial."
name"Player"
text"Why don't you do it yourself?"
name"Kestrel"
text"Roll of the dice, remember? But it's safe for you. I get you a connection to the Pit, you find out what's going on in there, I tell you how to do the Trial of Lingering Light. Yeah?"
name"Player"
text"I suppose so."
name"Kestrel"
text"There is one slight problem. My connection to the Pit is a steel spike—it's a long story. That spike is in my pack. Which I had to leave behind in Shrike territory due to a little... misunderstanding."
name"Kestrel"
text"Try searching around the broken rail tracks. Find my pack, use the connection to enter the Pit, find what I need, and the first round's on me when you get back. Easy, yeah? Go on, then."
onStartQuipnull
onSuccessDialogue
name"Kestrel"
text"I don't like this. The Shrikes have a new leader, a dangerous one who's been driving them to do foolish things. But abandoning a lucrative mine when Skylight needs Blood? That's beyond foolish."
name"Kestrel"
text"Something is very wrong here. And we need to know what it is."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Find Kestrel's Pack along the Train Tracks"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Take the Pit Connection"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Find the Pit Breach"
successStateTags
"Quest.Unlock.GloomWall.Mines.01.Expedition"
phaseDialoguenull
phaseQuip
name"Kestrel"
text"Well there you are, love. You've got the connection. Now go to the Pit and see what you can find."
text
"Enter the Pit"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Complete the Pit Expedition"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Kestrel"
text"No, no, no—this is all wrong. You saw what it was like outside. There should be scores of Shrikes here, barreling the blood. And why's it so... slimy?"
text
"Travel to Kestrel's Hideout"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Kestrel"
text"It's still a puzzle, this. Why would the Shrikes abandon this place? Come back to my haven so we can talk next steps."
text
"Return to Kestrel"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount820
level1
name"Memory Fragment"
amount160
level1
name"Medium Wayfinder Resonance Cache"
amount11
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewards
name"Bloodspawn Gloomtrace Fragment"
description"Traces of essence of the Bloodspawn in the Pit, allowing you to track the Bloodspawn."
checkpointUnlockRewardnull
prerequisite
"The Fallen Shrike"
previous"The Fallen Shrike"
next"Source of the Slime"
Source of the Slime
type"Main Story Quests"
repeatablefalse
startDescription"Kestrel and Omen have agreed that the force that's driving the ichor in the Pit needs to be destroyed. Time for you to get to work."
activeDescription"Something animated by the Gloom is driving the ichor in the Pit. It's time you destroyed it."
successDescription""
prerequisiteTags
"Quest.Main.P2.04.Complete"
successStateTags
"Quest.Main.P2.05.Complete"
onStartDialogue
name"Kestrel"
text"So, Wayfinder. We've got a mystery on our hands. And you're going to help me solve it."
name"Player"
text"I did your favor. Tell me about the Trial."
name"Kestrel"
text"I wanted to know what's going on in the Pit—and I don't have an answer yet. Besides, securing the flow of Godsblood is good for us all. I'm sure your friends upstairs would agree."
name"Omen"
text"She's right. Skylight needs a secure source of godsblood."
name"Kestrel"
text"Well, look who's been listening to our private conversation. At least when I spy on you I have the decency to keep quiet, Omen."
name"Omen"
text"Hush. This slime—it's Godsblood. Something in the Gloom is animating it, something big. If you can find that force and destroy it, Kestrel should be able to resume operations in the Pit."
name"Player"
text"Very well."
name"Kestrel"
text"Splendid! You splatter the slime, I get the Blood flowing again, and you get your trial. Everyone wins."
name"Omen"
text"And yet it always seems like you win just a little more than everyone else, Kestrel..."
onStartQuipnull
onSuccessDialogue
name"Kestrel"
text"You look a little worse for wear. But the job's done. Hopefully the ichor will subside now that the thing's dead, and I can get the Blood flowing again. As for what I promised you..."
name"Player"
text"Let me guess—you need another favor?"
name"Kestrel"
text"You wound me. I've got what I wanted; I'll hold up my side of the bargain."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Craft the Bloodspawn Gloomtrace"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Hunt the Bloodspawn in the Pit"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Travel to Kestrel's Hideout"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Kestrel"
text"There was a surge of energy in the Pit. Are you all right? Get back here and tell me what happened."
text
"Return to Kestrel"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount1220
level1
name"Grey Gloomstone"
amount2
level1
name"Memory Fragment"
amount190
level1
name"Medium Weapon Resonance Cache"
amount10
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Into the Pit"
previous"Into the Pit"
next"A Bargain at the Crossroads"
A Bargain at the Crossroads
type"Main Story Quests"
repeatablefalse
startDescription"Find Brother Magan at Crossroads Foundry. Magan has ties to the Silver Codex and must know about the Trial of Lingering Light."
activeDescription"Kestrel has told you that Brother Magan, a man working at the Crossroads Foundry, has ties to the Silver Codex and might know about the Trial of Lingering Light. Seek him out and learn what he knows."
successDescription""
prerequisiteTags
"Quest.Main.P2.05.Complete"
successStateTags
"Quest.Main.P2.06.Complete"
"Quest.Unlock.GloomWall.Ruins.01.Hunt.Hitlist"
onStartDialogue
name"Kestrel"
text"There's a man called Magan who resides at the Crossroads Foundry. He's older than he looks; a little bird told me he's one of the only survivors of the attack that left Aurelian in ruins."
name"Kestrel"
text"If anyone knows how you can complete the Trial of Lingering Light, it's Brother Magan."
name"Kestrel"
text"Well, there you have it. Scurry on then. Oh, and if you're looking for work further down the road, don't be a stranger, love."
onStartQuipnull
onSuccessDialogue
name"Magan"
text"You did it. I've already sent out the supply runners. The beasts will be back... they always come back. But you've bought us precious time, and I owe you an apology."
name"Magan"
text"I was angry. And honestly? Part of me hoped you wouldn't return. That I'd never have to speak of Aurelian again. I know how that sounds. But... you weren't there."
name"Magan"
text"But here we are. You've driven back the Gloom. I suppose I owe you answers about Aurelian, and the Trial of Lingering Light. And who better to help than the last surviving monk, eh?"
name"Player"
text"I hope so."
name"Magan"
text"Very well. Let's talk."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Find Magan at the Crossroads Foundry"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Kill Gloom creatures in the Highlands (5)"
successStateTagsnull
phaseDialogue
name"Magan"
text"Ho there. You're a Wayfinder, yes? I'm Brother Magan. Are you here to help? I'm working to restore the old foundry. We can't just hide in Skylight; we need to reclaim the Highlands."
name"Player"
text"I need to complete the Trial of Lingering Light."
name"Magan"
text"I don't... Why are you asking me this?"
name"Player"
text"Kestrel says you were at Aurelian."
name"Magan"
text"She... told you I was a monk, did she, that I'd know about the Trial? Even if I did, Aurelian was destroyed long ago. How would it help you now?"
name"Player"
text"Aurelian still exists within the Gloom."
name"Magan"
text"I don't have time for this! You're chasing ghosts, and I need to look after the living. There's too many of those beasts out there, and my people can't fight them."
name"Magan"
text"You're a Wayfinder. You're supposed to save us from the Gloom. So save us! Get out there and fight! Clear a path for our next supply run. Help us! Then... maybe... we'll talk about Aurelian."
phaseQuipnull
text
"Return to Magan"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount1450
level1
name"Grey Gloomstone"
amount1
level1
name"Memory Fragment"
amount205
level1
name"Medium Wayfinder Resonance Cache"
amount12
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewards
name"Trial of Lingering Light Gloomtrace Fragment"
description"A medallion proved by Brother Magan belonging to one who completed the Trial of Lingering Light. The essence within provides you with this fragment, allowing you to partake in this rite. Magan seemed hesitant to give it away."
checkpointUnlockRewardnull
prerequisite
"Source of the Slime"
previous"Source of the Slime"
next"The Trial of Lingering Light"
The Trial of Lingering Light
type"Main Story Quests"
repeatablefalse
startDescription"You must complete the Trial of Lingering Light so you can reach the Undercroft and learn more about what the Silver Codex was doing in Aurelian."
activeDescription"Magan has provided you with a Gloomtrace Fragment to the Trial of Lingering Light. You must complete the Trial so you can reach Undercroft and learn more about what the Silver Codex was doing in Aurelian."
successDescription""
prerequisiteTags
"Quest.Main.P2.06.Complete"
successStateTags
"Quest.Main.P2.07.Complete"
onStartDialogue
name"Magan"
text"What do you know of the Celestial Architects, Wayfinder? The common creed, I imagine: the Architects imposed order on the Primal Chaos and shaped the world as we know it from the void."
name"Magan"
text"The Silver Codex is a penitent order within the Avar Church, tasked to record the wonders of the Architects' creation. We were peaceful scholars—until the First Scribe twisted our path."
name"Magan"
text"The First... She was driven. Brilliant. She wasn't content to write odes to the Architects. She wanted to unlock their mysteries, to claim their power."
name"Magan"
text"There is more to creation than the Avar Creed tells. There are ancient powers that have no love for Humanity... Precursors who were here before us, who despise the Architects' creation."
name"Magan"
text"The monks in the Codex Halls were devoted solely to the Arcs. But within the Undercroft, they were exploring the forbidden secrets of the Precursors."
name"Magan"
text"I was a loyal servant of the Arcs. I never faced the Trial, and never served in the Undercroft. I can't tell you what they were doing... or how they died. I fled when the attack began."
name"Magan"
text"While I never faced the Trial of Lingering Light, I have the medallion of one who did. Here. I hope it will allow you to reach the Trial yourself."
onStartQuipnull
onSuccessDialogue
name"Omen"
text"It was a long and winding path, but you persevered. I can feel the connection you've established. The Undercroft awaits."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Craft the Trial of Lingering Light Gloomtrace"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Complete the Trial of Lingering Light in the Codex Halls"
successStateTagsnull
phaseDialogue
name"Omen"
text"Magan's medallion has a gloomtrace—you can use it to reach the Trial. If what he says is true, we need to know what these monks were doing in the Undercroft."
phaseQuipnull
text
"Return to Omen"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Excellent. Can you feel the connection you've forged? You should now be able to enter the Undercroft. Return to me and let us consider the next step."
rewards
guaranteedRewards
name"Resonance"
amount1535
level1
name"Grey Gloomstone"
amount2
level1
name"Memory Fragment"
amount220
level1
name"Lightborne Right"
amount1
level1
name"Medium Weapon Resonance Cache"
amount11
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"A Bargain at the Crossroads"
previous"A Bargain at the Crossroads"
next"Ruins of Aurelian"
Ruins of Aurelian
type"Main Story Quests"
repeatablefalse
startDescription"You must enter the Undercroft of Aurelian and discover what the Silver Codex was doing there. This unexplored region of the monastery lies beyond the Crossroads, surrounded by Ironstone Keep."
activeDescription"With the trial completed, it is time for you to enter the Undercroft of Aurelian, an unexplored region of the monastery. The Undercroft lies beyond the Crossroads Foundry, surrounded by Ironstone Keep."
successDescription""
prerequisiteTags
"Quest.Main.P2.07.Complete"
successStateTags
"Quest.Main.P2.08.Complete"
"Quest.Unlock.GloomWall.Ruins.02.Expedition"
onStartDialogue
name"Omen"
text"Other Wayfinders have explored the Codex Halls, but you will be the first to enter the echoes of the Undercroft... the heart of Aurelian. I'm almost afraid of what you may find."
name"Omen"
text"The creed of the Avar Church warns of "Those Who Came Before"—mighty enemies of the Celestial Architects, ancient fiends who seek to tear down creation."
name"Omen"
text"Magan says that the Silver Codex was working with these Precursors, that their First Scribe sought to seize the power of the Architects. And I wonder..."
name"Omen"
text"The creature who led the attack on Skylight... was it a Precursor? Did the Codex set the Fall in motion? Aurelian may hold the answers."
name"Omen"
text"You'll find the entrance to the Undercroft in the Highlands, past Crossroads Foundry. Its entrance is surrounded by the ruined Ironstone Keep."
name"Omen"
text"Be careful. Geartooth scavengers have claimed that region; we've tried to negotiate but they have no interest in peace. Be prepared for anything."
onStartQuipnull
onSuccessDialogue
name"Omen"
text"The remnants you encountered in Aurelian were a flawed form of echo. They have the memories of the dead, but they aren't truly alive; they can only replay their past."
name"Player"
text"Why did they attack me?"
name"Omen"
text"We know that Aurelian was attacked just before it was destroyed. These remnants are reliving their final hours, fighting for their lives against a deadly enemy."
name"Omen"
text"We only saw monks and soldiers, not the invaders they're fighting. We need to know more!"
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Find the Entrance to the Undercroft near Ironstone Keep"
successStateTags
"Quest.Unlock.GloomWall.Ruins.02.Expedition"
phaseDialoguenull
phaseQuipnull
text
"Enter the Undercroft"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"I can hear the sounds of battle ahead—faint, but clear."
text
"Complete the Undercroft Expedition"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Curious. I've never been in Aurelian, but this place feels... familiar to me. Let us see what you can find."
text
"Return to Omen"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"The enemies you encountered in the Undercroft were unusual—some sort of remnant. I need to analyze your findings."
rewards
guaranteedRewards
name"Resonance"
amount1765
level1
name"Grey Gloomstone"
amount2
level1
name"Memory Fragment"
amount235
level1
name"Medium Wayfinder Resonance Cache"
amount13
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"The Trial of Lingering Light"
previous"The Trial of Lingering Light"
next"Remnants of the Past"
Remnants of the Past
type"Main Story Quests"
repeatablefalse
startDescription"Omen wants you to return to the Undercroft and learn more about the fall of the Silver Codex. Look for the Arclight Overload, Decoder, and Clinical Trial events."
activeDescription"More questions than answers have been raised. It is generally known that the Aurelian Monastery was attacked by an unknown force, and that Aurelian was consumed by darkness afterward. Omen wants you to enter the Undercroft and learn more about the fall of the Silver Codex. Look for the Arclight Overload, Decoder, and Clinical Trial events."
successDescription""
prerequisiteTags
"Quest.Main.P2.08.Complete"
successStateTags
"Quest.Main.P2.09.Complete"
"Quest.Unlock.GloomWall.Ruins.02.Hunt.Crusader"
onStartDialogue
name"Omen"
text"Thirty years ago, the fortress monastary of Aurelian was attacked by an unknown force. That battle ended when the core of Aurelian was consumed by darkness—what we now know as Gloom."
name"Omen"
text"It's an old mystery, but we need to know the answers. Who attacked Aurelian? Who unleashed the Gloom? Was it the monsters of the Maze? Could it have been the Eldren?"
name"Omen"
text"Magan said the First Scribe of the Codex sought to seize the power of the Architects. Now the monks are trapped as remnants. Was this accidental or intentional?"
name"Omen"
text"Return to the Undercroft. Try to learn more about what the monks were working on in their final hours. Find out who actually attacked Aurelian. We need to know what happened on that final day!"
onStartQuipnull
onSuccessDialogue
name"Omen"
text"This is astonishing. The Maze and the Imperium have been fighting over the Westreach for generations, and we've always believed that Aurelian was sacked by Maze raiders."
name"Omen"
text"When you first encountered Avar soldiers in the ruins I thought they were defending the monks. Now I see I was mistaken. They're Imperial Archons, the champions of the Avar church."
name"Omen"
text"The Archons weren't protecting the monks: they were there to destroy them. And I think I know why."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Kill Codex Remnants (5)"
"Kill Archon Remnants (2)"
"Complete Undercroft Events (2)"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Return to Omen"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"The soldiers you've been fighting in the Undercroft—they're Archons! This changes everything. Return to me as quickly as possible."
rewards
guaranteedRewards
name"Resonance"
amount1765
level1
name"Grey Gloomstone"
amount2
level1
name"Memory Fragment"
amount235
level1
name"Medium Weapon Resonance Cache"
amount12
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewards
name"Archon Commander Gloomtrace Fragment"
description"Based on your experience with the Remnants found in the Undercroft, you have recieved this Archon Gloomtrace Fragment, allowing you to face the Archon Commander who led the incursion on Aurelian."
checkpointUnlockRewardnull
prerequisite
"Ruins of Aurelian"
previous"Ruins of Aurelian"
next"The Archon Assault"
The Archon Assault
type"Main Story Quests"
repeatablefalse
startDescription"Omen believes the secrets of the Codex are locked in the Repository of Knowledge, but you need a connection. Use the trace to complete a Hunt against the Archon Commander."
activeDescription"It appears the Avar Church caught wind of the Silver Codex's experiments with Shadow and Chaos; they sent a detachment of Imperial Archons to cull the heresies. Omen wants you to use the trace to complete a Hunt against the leader of the Imperial forces, the Archon Commander. Learn what brought the Archons to Aurelian."
successDescription""
prerequisiteTags
"Quest.Main.P2.09.Complete"
successStateTags
"Quest.Main.P2.10.Complete"
onStartDialogue
name"Omen"
text"I should have seen it sooner. The Silver Codex was working with Shadow and Chaos. They were bargaining with ancient spirits. In the eyes of the Avar church, these are vile heresies."
name"Omen"
text"The Archons are the champions of the Imperial church. They fight monsters and fiends... and punish heretics. Even so, I've never heard of them carrying out such a massacre."
name"Omen"
text"It's possible that the Codex posed such a grave threat that it was the only solution. Or perhaps the First gave them no choice. But there's a crucial question: what cast Aurelian into the Gloom?"
name"Omen"
text"We always thought it was the attackers who did this. Now I believe it was the First herself—that she was working with the Gloom, until the attack unleashed it and destroyed them all."
name"Player"
text"How does that help us?"
name"Omen"
text"The First may not have been able to control the Gloom. But if we can recover her work and refine it—we might be able to drive the Gloom back and rebuild what we've lost."
name"Omen"
text"The First must have an arcane workshop deeper within Aurelian, a Repository of Knowledge where she conducted her most important experiments. I'm sure of it. And you must find it."
name"Player"
text"Where do I begin?"
name"Omen"
text"We need you to press deeper into Aurelian and the Gloom. But to do that, you need a connection. Lord Halar had a few ideas."
name"Lord Halar"
text"Yes, yes! You see, the Archons stopped the First Scribe. THEY must have entered her vault. They must have known where it was."
name"Player"
text"And they're all dead."
name"Lord Halar"
text"But their remnants remain! Hmm, remnants remain—I like that. The remnants continue to fight their final battles. We just need to weave you into that story!"
name"Player"
text"How do we do that?"
name"Lord Halar"
text"Each remnant is just a thread, but I've pieced together a tapestry! I've crafted a Gloomtrace from all of the remnants you've battled. This should take you to a crucial moment of the battle."
name"Lord Halar"
text"Use it! See where it takes you! See what the Archons are hiding!"
onStartQuipnull
onSuccessDialogue
name"Magan"
text"We meet again, Wayfinder. No luck with the Trial of Lingering Light?"
name"Player"
text"You lied to me. Didn't you?"
name"Magan"
text"Lied? I... I don't know what you mean."
name"Player"
text"I heard voices in the Gloom. The Archons knew you."
name"Magan"
text"You… Of course. I suppose it was too much to hope I could hide from this forever."
name"Magan"
text"I am sorry, Wayfinder. I did not want to lie to you, but the truth… The truth is a shame that will stain my soul for as long as I live."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Craft the Archon Commander Gloomtrace"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Enter the Archon Commander Hunt in the Undercroft"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Complete the Archon Commander Hunt in the Undercroft"
successStateTagsnull
phaseDialogue
name"Archon Faith"
text"Commander Creed! The Codex Halls have been pacified. We're moving on the Undercroft."
name"Archon Commander"
text"Move quickly, Faith. We must find the Conflux Arc."
name"Archon Commander"
text"Burn in the light, heretic!"
name"Archon Commander"
text"Your foul allies have made you strong, but the light will always triumph over darkness."
name"Archon Commander"
text"You can still turn back from this. Surrender and I'll make your death quick and clean!"
phaseQuipnull
text
"Leave the Hunt"
successStateTagsnull
phaseDialogue
name"Archon Faith"
text"Commander! The arcanic levels are rising. They're charging the Conflux!"
name"Archon Commander"
text"Archon Magan—why have you abandoned your post? Do you know what you've done?"
name"Archon Commander"
text"Take comfort in the light! The Architects are always with us. The Arc—"
phaseQuip
name""
text"This must have been the moment Aurelian collapsed into the Gloom."
text
"Confront Brother Magan"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"The commander called for "Archon Magan." Not Brother Magan... Archon. Go to the Crossroads and get answers."
rewards
guaranteedRewards
name"Resonance"
amount2235
level1
name"Grey Gloomstone"
amount3
level1
name"Memory Fragment"
amount265
level1
name"Medium Wayfinder Resonance Cache"
amount14
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Remnants of the Past"
previous"Remnants of the Past"
next"Fallen Archon"
Fallen Archon
type"Main Story Quests"
repeatablefalse
startDescription"Magan believes there may be a lead for you in the mines frequented by the Silver Codex. Find a connection to the Bloodworks mine, then search for traces of the Silver Codex sages in there."
activeDescription"Magan, who admitted he was a former Archon, has told you the Silver Codex kept a stockpile of fuel in the mines. You will need to find a connection to the Bloodworks and then search for traces of the Silver Codex sages in the mine."
successDescription""
prerequisiteTags
"Quest.Main.P2.10.Complete"
successStateTags
"Quest.Main.P2.11.Complete"
"Quest.Unlock.GloomWall.Mines.02.Expedition"
onStartDialogue
name"Magan"
text"I was once an Imperial Archon, a champion of the Architects. When my commander told us we had to cleanse vile corruption from this region, I thought we'd be fighting the Maze."
name"Magan"
text"As we approached Aurelian, the commander told us the monks had made contact with The Ones Who Came Before. He said that there could be no mercy, that only death could cleanse their souls."
name"Magan"
text"I believed him. I've seen the ghost plagues and fought in the Maze. I expected the monks to be warped, slavering cultists, and I was ready to cut them down. I didn't expect to see tears."
name"Player"
text"What do you mean?"
name"Magan"
text"The monks in the Codex Halls were only initiates, little more than children. They knew nothing of the Precursors or the work being done below. But Creed told us to kill every living thing."
name"Player"
text"You killed innocent people?"
name"Magan"
text"Creed saw I had no stomach for the slaughter and ordered me to guard the storerooms. But the screams ... the smell of blood ... I cast down my shield and fled."
name"Magan"
text"That's the only reason I'm still alive. Aurelian collapsed and the ruins were consumed by shadows. No one else escaped. Everyone—monks, my brothers—everyone died in the darkness."
name"Omen"
text"Something's missing. We've seen the Archon Commander's final battle. He never reached the inner sanctum. If he didn't trigger the Gloom collapse, who did? We still need a connection."
name"Player"
text"Magan, do you know anything about the collapse?"
name"Magan"
text"I fled before it happened. I only witnessed it from afar. But maybe..."
name"Player"
text"What is it?"
name"Magan"
text"The storerooms in Aurelian were filled with Godsblood, arcanic fuel. The monks had a massive stockpile—they must have needed it for something."
name"Magan"
text"The monks were getting Godsblood from the largest mine here in the Highlands—what the Shrikes call the Bloodworks. Perhaps there's a clue there, something to reveal the path forward."
name"Player"
text"It's worth a try. Thank you."
name"Magan"
text"I won't ask you for forgiveness. I don't deserve it. Just know that Archon Magan died in Aurelian. What life I have left, I'll give to the people here. Good luck."
onStartQuipnull
onSuccessDialogue
name"Seeker Avala"
text"Maybe if I adjust the ratio of Shadow to Chaos... I need some more data. I have to get into the Gloom somehow..."
name"Player"
text"Um, hello? I found the shard."
name"Seeker Avala"
text"Oh! Hi! Shard! Let me just amplify the energies and bind it to you and—there we are, connection! Are you sure I can't convince you to help with a quick experiment or two? Only a few needles."
name"Player"
text"I'm afraid not..."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Speak to Seeker Avala"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"You need a connection. Look for Avala. She's a Seeker who's been doing field research on the Gloom nearby. Be warned, she's... enthusiastic."
text
"Search for a connection to the Bloodworks"
successStateTagsnull
phaseDialogue
name"Seeker Avala"
text"Pardon me, have you seen a smoky wurm? About so big from maw to tail? It was here a moment ago, and it slipped away before I could determine if it was venomous."
name"Player"
text"What?"
name"Seeker Avala"
text"Oh! Wayfinder! Have you come to help me with my work? Has my— um, LORD Halar realized how important field research is?"
name"Player"
text"Omen sent me."
name"Seeker Avala"
text"She did? She did! Oh lovely! I've so many experiments for us to try together. Tell me—how are you with needles? Oh, and we'll need something for you to bite down on, certainly."
name"Player"
text"Not now. I need a connection to the Bloodworks."
name"Seeker Avala"
text"I suppose I can help with that. The Shrikes have been going in and out of the Bloodworks for a while. I think they're using some sort of ore shard to form a connection?"
name"Seeker Avala"
text"Search the rubble piles around the Bloodworks. Should be easy to find one—just look for a shard absolutely dripping in Godsblood!"
name"Seeker Avala"
text"Have fun with the Shrikes. Be careful in there! Now where was that wurm..."
phaseQuipnull
text
"Search for a connection to the Bloodworks"
successStateTagsnull
phaseDialoguenull
phaseQuip
name""
text"Nothing here but rocks. Better keep looking."
text
"Search for a connection to the Bloodworks"
successStateTagsnull
phaseDialoguenull
phaseQuip
name""
text"Well, that's a trash heap. The search continues."
text
"Search for a connection to the Bloodworks"
successStateTagsnull
phaseDialoguenull
phaseQuip
name""
text"Rags and rot. Moving on..."
text
"Return to Seeker Avala"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Take that sliver of ore. I can feel the resonance of Godsblood on it. Avala can use this to forge a connection for you."
rewards
guaranteedRewards
name"Resonance"
amount2500
level1
name"Blue Gloomstone"
amount1
level1
name"Memory Fragment"
amount280
level1
name"Medium Weapon Resonance Cache"
amount13
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"The Archon Assault"
previous"The Archon Assault"
next"The Bloodworks"
The Bloodworks
type"Main Story Quests"
repeatablefalse
startDescription"You must enter the Bloodworks mine and search for traces of the Codex Sages. Avala has assured that you probably won't die! Maybe!"
activeDescription"You've forged a connection to the Bloodworks. You must complete an Expedition and search for traces of the Codex Monks."
successDescription""
prerequisiteTags
"Quest.Main.P2.11.Complete"
successStateTags
"Quest.Main.P2.12.Complete"
"Quest.Unlock.GloomWall.Ruins.02.Hunt.Council"
onStartDialogue
name"Seeker Avala"
text"All right, you have what you need from me. The connection is strong! I'm sure you'll reach the Bloodworks and won't be lost forever in the formless void. Fairly sure."
name"Player"
text"What?"
name"Seeker Avala"
text"Oh, nothing! I'm sure you'll be fine. Mostly sure. Why are you going into the Bloodworks, anyways?"
name"Player"
text"I need to find traces of the Aurelian sages."
name"Seeker Avala"
text"Oh! I'm glad I made those adjustments, then."
name"Player"
text"What adjustments?"
name"Seeker Avala"
text"I've been working on a spectral harvester, you see and—oh, I don't want to bore you with the details. You go on now. I still need to find that wurm..."
onStartQuipnull
onSuccessDialogue
name"Seeker Avala"
text"You're back! The wurm wasn't venomous, which is superb news, as it did in fact bite me. But I'm curious if it could become venomous if I expose it to Flora energy?"
name"Player"
text"Avala, focus!"
name"Seeker Avala"
text"Sorry, sorry. Was your Expedition successful? You seem to be in one piece. And you weren't lost forever in the formless void, so that's something."
name"Player"
text"I didn't find any monks."
name"Seeker Avala"
text"Of course not! They've been dead for decades. But the spectral harvesters I planted on you may have been able to capture the traces you needed."
name"Player"
text"You planted... a what?"
name"Seeker Avala"
text"Don't worry! They're entirely harmless. Mostly. Let me see—yes! There we are. I'll infuse this into a resonance crystal and—there! Filled with the essence of sages. It should work!"
name"Player"
text"Avala, you're some sort of genius."
name"Seeker Avala"
text"Oh, yes, of course. Come back when you have more time! Now where was that vial of venom..."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Use the connection to enter the Bloodworks"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Complete the Expedition in the Bloodworks and look for Codex Monks"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Good—you weren't lost forever in the formless void. Now see if you can find any traces of the Codex sages."
text
"Return to Seeker Avala"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"There was no sign of the monks; I fear this is a dead end. Return to Avala, anyway. Maybe she's found something."
rewards
guaranteedRewards
name"Resonance"
amount2775
level1
name"Blue Gloomstone"
amount1
level1
name"Memory Fragment"
amount295
level1
name"Medium Wayfinder Resonance Cache"
amount15
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewards
name"Argent Hand Gloomtrace Fragment"
description"Traces of Silver Codex monks that fought during the fall of Aurelian. Allowing you to find the Argent Hand."
checkpointUnlockRewardnull
prerequisite
"Fallen Archon"
previous"Fallen Archon"
next"The Fall of the Silver Codex"
The Fall of the Silver Codex
type"Main Story Quests"
repeatablefalse
startDescription"It is time for you to challenge the upper echelons of the Silver Codex. The Argent Hand awaits you in the Undercroft."
activeDescription"Omen believes it was the monks themselves which may have triggered Aurelian's collapse. She wants you to challenge some of the leaders of the Silver Codex, the Argent Hand, and learn what happened in their final hour."
successDescription""
prerequisiteTags
"Quest.Main.P2.12.Complete"
successStateTags
"Quest.Main.P2.13.Complete"
onStartDialogue
name"Omen"
text"We know that Aurelian collapsed in the Gloom during the Archon attack. You've experienced the final moments of the Archon Commander; he didn't do anything to trigger the collapse."
name"Omen"
text"If the Archons weren't responsible, it must have been the monks. That resonance crystal holds traces of some of the leaders of the Silver Codex—it can take you to their final moments."
name"Omen"
text"If these sages were responsible for the collapse, we may be able to use their techniques to control the Gloom and undo the damage it has done. So go now, and inquire of the dead."
onStartQuipnull
onSuccessDialogue
name"Omen"
text"Consider what we've seen. Aurelian, collapsed and lost. Skylight, attacked. Our world thrown into the Gloom. And through it all, one common thread: the Precursors."
name"Player"
text"Who are the Precursors?"
name"Omen"
text"Monsters from our myths. The Precursors. Those Who Came Before. The ancient enemies of the Arcs who opposed creation and were cast into the formless void."
name"Omen"
text"I formed the Seekers to find the truth behind the legends. There was a world that came before ours. There are ruins and relics that weren't built by human hands... the work of the Precursors."
name"Omen"
text"And now it seems... thirty years ago the Codex was working with the Precursors, and Aurelian was pulled into shadow. And one year ago, a monster attacked Skylight and unleashed the Gloom."
name"Omen"
text"I destroyed the Precursor that attacked Skylight. Are there others still out there? Was unleashing the Gloom the extent of their scheme, or is there worse to come?"
name"Omen"
text"We need to know more. The First said she was hoarding the gifts of the Precursors in her Repository of Knowledge. It's time to seize those secrets."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Craft the Argent Hand Gloomtrace"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Enter the Argent Hand Hunt in the Undercroft"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Complete the Argent Hand Hunt in The Undercroft"
successStateTagsnull
phaseDialogue
name"Master Samar"
text"Dalys! Dalys! Report, damn you!"
name"Master Dalys"
text"We've lost the Codex Halls, Master Samar. And the Archons have entered the Undercroft."
name"Master Samar"
text"Hold them! The Conflux Arc is almost ready. Just a little more time and we will smother them in shadows."
name"Master Dalys"
text"We'll do what we can. But you must work quickly!"
name"Master Samar"
text"How dare you? You are a fool to face us in our place of power, Archon!"
name"Master Dalys"
text"We're being overrun, Samar! The Archons are approaching the Repository of Knowledge."
name"Master Samar"
text"I will not allow this. We will destroy you, Archon, and all of your kind."
phaseQuipnull
text
"Bring the Conflux Arc to Omen in Skylight"
successStateTagsnull
phaseDialogue
name"The First"
text"I will not allow the gifts of the Precursors to fall into the hands of these fools! You've failed me, brothers, but at least you served to prepare the Conflux Arc."
name"Master Samar"
text"First Scribe? No. It's not ready! If you activate the Arc, it will destroy us all!"
name"Silver Codex Monk"
text"Nooo!"
name""
text"Absolute silence. This must be when the monastery collapsed into the Gloom."
phaseQuipnull
text
"Give the Cracked Conflux Arc to Lord Halar in Skylight"
successStateTagsnull
phaseDialogue
name"Omen"
text"The mystery deepens. The sages were preparing a final defense, but they didn't destroy Aurelian. That must have been the First... and she spoke of the Precursors."
name"Player"
text"I've heard her voice somewhere before."
name"Omen"
text"There was something about her... No. If the First triggered the collapse, surely she died with the rest of the Silver Codex."
name"Omen"
text"But this—this Conflux Arc could be the key. This is how they triggered the Gloom collapse. It's ruined, but it's possible Lord Halar can learn something from it."
phaseQuipnull
text
"Return to Omen"
successStateTagsnull
phaseDialogue
name"Lord Halar"
text"Ah, our stalwart champion! Yes, Omen told me what you have found. Dire news to be certain."
name"Lord Halar"
text"Yet with this storm comes a lining of brilliant silver, no? We have here an opportunity to study what could be considered forbidden knowledge."
name"Lord Halar"
text"Leave this with me, Wayfinder, and I will find out what I can. Though, learning anything of merit may take me some time. For now, I would return to Omen. I am sure she has need of you."
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount3225
level1
name"Blue Gloomstone"
amount1
level1
name"Memory Fragment"
amount325
level1
name"Memory of the First"
amount1
level1
name"Medium Weapon Resonance Cache"
amount14
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"The Bloodworks"
previous"The Bloodworks"
next"Duality"
Duality
type"Main Story Quests"
repeatablefalse
startDescription"While Lord Halar studies the Conflux Arc, Omen wants you to travel to the Repository of Knowledge and learn what you can."
activeDescription"Lord Halar is studying the Conflux Arc, a device which he believes may have triggered Aurelian's collapse. It may take him some time to unravel its secrets. Travel to the Repository of Knowledge and learn what you can about the Precursors and their connection to the Silver Codex in the meantime."
successDescription""
prerequisiteTags
"Quest.Main.P2.13.Complete"
successStateTags
"Quest.Main.P2.14.Complete"
"Quest.Unlock.GloomWall.Ruins.03.Expedition"
onStartDialogue
name"Omen"
text"Lord Halar is still studying this Conflux Arc. But we have a minor victory. Your brush with the First gave us the traces we need—you now have a connection to the Repository of Knowledge."
name"Omen"
text"The entrance is deep in the Highlands, past the Crossroads Foundry and the Ironstone Keep. Luck be with you, my friend."
onStartQuipnull
onSuccessDialogue
name"Omen"
text"Let's see what he's done with your dagger. Yes, beautiful work. Just give me a moment and I'll finalize the imbuement."
name"Player"
text"Take your time."
name"Omen"
text"I thought I'd lost you, you know. All of you."
name"Player"
text"What do you mean?"
name"Omen"
text"When the Eldren attacked Skylight, when we faced the... Precursor. We'd been through so much together, though I suppose you still can't remember it."
name"Player"
text"No, not clearly. Vague memories."
name"Omen"
text"There was no time to mourn. The world was broken by the Fall. It took all that I had to rally the new Seekers and fortify Skylight. It was months before I had a moment to study the Precursor's sword."
name"Player"
text"His sword?"
name"Omen"
text"Yes. I suppose you didn't know. The Precursor's sword could cut through the Gloom; it's how they breached the Gloom Gate."
name"Omen"
text"It took time, but Lord Halar and I were able to break it down while preserving its power to shape the Gloom. That's how we made the Gloom Daggers; you have a shard of the Precursor's sword."
name"Player"
text"I'm not sure how I feel about that."
name"Omen"
text"I had to try. Somehow I knew you were still out there, that your echo remained. I knew that with the right tool I could bring you back, all of you. And here we are, in the last days of our world."
name"Player"
text"Thanks for fighting for us."
name"Omen"
text"That's what we do, isn't it? Even when victory seems like an impossible dream."
name"Omen"
text"But let us return to the fight. Let's see what this Conflux Arc can do. Perhaps we can make this dream reality."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Find the Breach leading to the Repository of Knowledge"
successStateTags
"Quest.Unlock.GloomWall.Ruins.03.Expedition"
phaseDialoguenull
phaseQuipnull
text
"Enter the Repository of Knowledge"
successStateTagsnull
phaseDialogue
name"Omen"
text"So this is the Repository of Knowledge. Perhaps it's just because of all the time I've spent watching you in Aurelian... but it feels so familiar."
name"Omen"
text"Be careful, my friend. This is where the Codex and the First worked directly with the Gloom. There's no telling what dangers may lie ahead."
phaseQuipnull
text
"Complete an Expedition in the Repository of Knowledge"
successStateTagsnull
phaseDialogue
name"Omen"
text"I know these halls. Floors scratched by fallen tools, the tang of arcanic energies in the air. Worried whispers, initiates racing to the next experiment, secrets waiting to be found..."
name"Player"
text"Omen? Are you all right?"
name"Omen"
text"Yes. Yes. Sorry, my friend. I don't know what came over me. I've never been here, and yet I feel as though I know it. Don't let me distract you—focus on the mission."
phaseQuipnull
text
"Return to Omen"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Speak to Lord Halar"
successStateTagsnull
phaseDialogue
name"Omen"
text"Could you sense it? Could you feel her presence?"
name"Player"
text"Sense who?"
name"Omen"
text"The First. The mind behind the Silver Codex. Somehow... I'm certain she survived the collapse. She's there, somewhere, in the Gloom. I could feel her through our link."
name"Player"
text"Feel her? How?"
name"Omen"
text"I don't... perhaps I'm just imagining things. I don't sleep much, anymore. I'm sorry, Wayfinder, I just need some time. Go to Lord Halar. I believe he has news."
phaseQuipnull
text
"Install the Conflux Arc"
successStateTagsnull
phaseDialogue
name"Lord Halar"
text"There you are! This is a wondrous thing. An elemental conflux, indeed! This First, she flooded the region with a vast surge of Chaos and Shadow energies. It triggered, well, a Gloom collapse!"
name"Lord Halar"
text"I can't recreate the device, and just as well; we wouldn't want one of these loose in the world! But I am working with the principles of it, the pieces of it... and I've had a breakthrough!"
name"Lord Halar"
text"Use the Echo Matrix. Combine the Conflux Arc with your Gloom Dagger. If I'm correct, it will let you use two imbuements with the dagger, to twist the Gloom in greater ways!"
name"Lord Halar"
text"It's not yet what we need—not yet a tool that can undo the damage and rebuild the world—but as we learn to manipulate the Gloom, we move ever closer to that goal."
phaseQuipnull
text
"Bring your Gloom Dagger to Omen"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Apologies, my friend. I've recovered from—whatever that was to me. Bring your dagger to me and I'll finish what Lord Halar has started."
rewards
guaranteedRewards
name"Resonance"
amount3390
level1
name"Blue Gloomstone"
amount2
level1
name"Memory Fragment"
amount340
level1
name"Medium Wayfinder Resonance Cache"
amount16
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"The Fall of the Silver Codex"
previous"The Fall of the Silver Codex"
next"Finding the First"
Finding the First
type"Main Story Quests"
repeatablefalse
startDescription"Travel to familiar lost zones and shape them using your Gloom Dagger and imbuements. This should allow Omen to trace the sanctum of the First, so that you might finally face them."
activeDescription"Omen believes the First is hiding somewhere within the Repository of Knowledge. She has tasked you with returning to familiar Lost Zones while shaping them using your Gloom Dagger and imbuements. This will allow Omen to trace the sanctum of the First."
successDescription""
prerequisiteTags
"Quest.Main.P2.14.Complete"
successStateTags
"Quest.Main.P2.15.Complete"
"Quest.Unlock.GloomWall.Ruins.03.Hunt.Omen"
onStartDialogue
name"Omen"
text"The First is hiding somewhere in the Repository of Knowledge, I'm sure of it. She's carved out a sanctum within the Gloom, a sliver of reality. Whatever secrets she's hoarding will be there."
name"Omen"
text"Her ability to shape the Gloom is remarkable. But she must be drawing on vast elemental forces. I believe that's the key to finding her."
name"Omen"
text"With the Conflux Arc bound to your Dagger, you can shape the Gloom with different elements. As you explore, I can analyze each element and look for further traces in the Gloom."
name"Player"
text"And that will lead us to her?"
name"Omen"
text"Nothing is certain, my friend. But I believe it will. I just need to study the elemental energies and look for patterns."
name"Omen"
text"Return to familiar places, but use mutators to shape them with your Dagger. I'll let you know when I've found what we need."
onStartQuipnull
onSuccessDialogue
name"Omen"
text"I've found her! Deep in the Gloom, in a shadow of the Repository of Knowledge. The First is within our reach. And the secrets she's gathered—the secrets of the Precursors—will soon be ours."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Complete a Pit Expedition using two Greed imbuements"
"Complete a Broodmother S'ilreth Hunt using Chaos and Flora imbuements"
"Complete a Codex Halls Expedition using two Flora imbuements"
"Complete a Bloodspawn Ichor Hunt using Solar and Chaos imbuements"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Return to Omen"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"You've done it! I have what I need, and I'm preparing the Gloomtrace now. Return to me in Skylight."
rewards
guaranteedRewards
name"Resonance"
amount3390
level1
name"Blue Gloomstone"
amount2
level1
name"Memory Fragment"
amount340
level1
name"Medium Weapon Resonance Cache"
amount15
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewards
name"The First Gloomtrace Fragment"
description"Traces the First Scribe that can be used to find them within their sanctuary in the Repository of Knowledge."
checkpointUnlockRewardnull
prerequisite
"Duality"
previous"Duality"
next"Bad Omens"
Bad Omens
type"Main Story Quests"
repeatablefalse
startDescription"The Precursors want to destroy creation itself. You cannot let that happen. Face the First in the Repository of Knowledge and wrest what secrets you can from her lair. The fate of Skylight rests on your shoulders."
activeDescription"The First Scribe of the Silver Codex appears to have been working with the Precursors, ancient foes of the Architects that want to unravel creation. For Skylight to have any hope of standing against this threat, Omen believes we need the secrets the First kept within her sanctum in the Repository of Knowledge. Face the First in her lair. The fate of Skylight rests on your shoulders."
successDescription""
prerequisiteTags
"Quest.Main.P2.15.Complete"
successStateTags
"Quest.Main.P2.16.Complete"
onStartDialogue
name"Omen"
text"Before you go... there's a secret I've been carrying, a burden that I've kept even from Lord Halar. With what you're about to do, you deserve to know the stakes of this battle."
name"Omen"
text"This isn't just about protecting Skylight. The Precursors want to slaughter our gods and unravel creation, to collapse everything into the Gloom."
name"Omen"
text"We're at war, but we don't understand our enemy. We don't know how to fight them. We need the secrets hoarded by the First to save Skylight, to save our people, and perhaps reality itself."
name"Omen"
text"I wish I could fight by your side. But I... I'm bound to the Beacon. I cannot leave Skylight, ever. But I will be with you in spirit. We all will."
name"Player"
text"I know."
name"Omen"
text"Good luck, dear friend."
onStartQuipnull
onSuccessDialogue
name"Omen"
text"Where should I begin?"
name"Player"
text"Who are you?"
name"Omen"
text"I'm your friend. I found you in the Westreach, you and the others. Try to remember all that we did together, the path that led us to Skylight."
name"Player"
text"Did you know who she was? What you are?"
name"Omen"
text"No. Years ago I awoke in the Highlands, knowing nothing of my past. As you explored Aurelian... I began to remember. And when you saw her, I knew."
name"Omen"
text"I am an echo, like you. Cast in the image of a monster. She sent me out into the world to find a key to her prison. When I made the Gloom Daggers—when I saved you—was that her voice inside me?"
name"Omen"
text"I may never know. I'm not the First. You, I—we may be echoes, but we can choose our own paths. We can be better than the ones who made us."
name"Player"
text"I hope you're right."
name"Omen"
text"I know that I am. Together we will bring our world out of this darkness. And now, we know how."
name"Omen"
text"The data you've recovered is priceless. It's complex and encrypted, but I know how the First thinks—I will crack this code. Her knowledge of the Precursors, of the Gloom—it's all within our grasp."
name"Omen"
text"The First spoke of a network of Beacons and Balefires, "the blood of the Architects." The Precursors broke these connections, and this is what unleashed the Gloom."
name"Omen"
text"If I can identify the location of another Beacon, you should be able to cut a path through the Gloom to reach it. We can reconnect the network. We can save our Architect and restore our world."
name"Player"
text"You seem quite sure of that."
name"Omen"
text"Because of you. You've done the impossible. You fought your way back from the Gloom and now you've given us new hope. All of Skylight is in your debt."
name"Omen"
text"Rest now, my friend. Regain your strength. Because once I've located the next Beacon, our real work begins!"
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Craft the First Gloomtrace"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Enter the First Hunt in the Repository of Knowledge"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Defeat the First"
successStateTagsnull
phaseDialogue
name"The First"
text"I sense your presence, trespasser. You are the spark I felt before."
name"The First"
text"An echo's echo, carrying a Beacon's light and the key to my cage."
name"The First"
text"I know what you are. A ghost wrapped in shadows stealing the strength of your victims. I am no echo, no remnant. I may be trapped, but I am still the First."
name"The First"
text"You've come to fight me. But why? All I want is a better world."
name"The First"
text"For decades I studied the work of the Architects. I've charted the Beacons and the Balefires, the blood of the Architects binding the Primal Chaos."
name"The First"
text"I saw the foundation of reality. And the longer I looked, the more I saw its flaws. I knew I could do better."
name"The First"
text"Look at our cruel past. The endless wars between Empire and Maze. The ruthless Archons. Even the Architects themselves. Did you know that the Precursors built our world?"
name"The First"
text"The Architects needed laborers to do the actual work. But the Precursors wanted to build something better and beautiful."
name"The First"
text"The Eldren, the Maze—they're glimpses of the world that could have been. But your tyrant Arcs tore it down and cast them out. What wonders might have been…"
name"The First"
text"Their secrets were in my grasp. Then the Archons forced my hand, and I was trapped in this darkness. But I am still the First, and I cannot be bound."
name"The First"
text"When I was ready, I cast an echo into the world, a shadow of my spirit that would craft a key to my cage. My Omen."
name"The First"
text"Her memories slipped away from her, just as yours have. But even unknowing, she achieved her purpose. She sent you to me, with the key."
name"The First"
text"All I've ever needed. A blade to cut through the Gloom. A dagger that can free me from this prison. I just need to take it from you."
name"The First"
text"You've found your way, Wayfinder. You've reached the end of your road. Let us finish this."
name"The First"
text"Why prolong the inevitable? You cannot imagine the powers that I wield, the secrets that I hold."
name"The First"
text"The Architects are petty. Selfish. They tore down that beautiful world and cast the Precursors into the darkness. We'll never know what our world could have been."
name"The First"
text"The Precursors will kill the Architects. They will destroy this creation. But when the Gloom has consumed it all, they will start anew. And I will be there, infinite."
name"The First"
text"Enough! This ends now!"
phaseQuipnull
text
"Return to Omen in Skylight"
successStateTagsnull
phaseDialogue
name"The First"
text"Do you think this death will last? The Precursors. They... They will come for me. When... When the Gloom swallows the world, they will come."
name"Player"
text"No. You're nothing to them. You never were."
name"Omen"
text"Are you there? Can you hear me?"
name"Player"
text"Omen?"
name"Omen"
text"Thank the Arcs! I could see, but you couldn't hear me. Oh, you did it. You survived!"
name"Player"
text"Did you hear what the First said?"
name"Omen"
text"I... I know you have questions. Please. Return to Skylight. Let us talk face to face."
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount3715
level1
name"Blue Gloomstone"
amount3
level1
name"Memory Fragment"
amount370
level1
name"Large Wayfinder Resonance Cache"
amount3
level1
name"Large Weapon Resonance Cache"
amount3
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount5000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Finding the First"
previous"Finding the First"
next"Lighting the Flame"
Lighting the Flame
type"Main Story Quests"
repeatablefalse
startDescription"Omen and Lord Halar have found a Balefire within the Gloom. You must cut a path through the maelstrom and bind the newly discovered Balefire to the Beacon of Skylight."
activeDescription"Omen and Lord Halar believe that once, a web of Beacons and Signal Fires were connected by mystic Balefires. These connections were destroyed in the Gloomfall, but by studying the research of the First, they've located a nearby Balefire within the Gloom. You must use the Gloom Gate to cut a path through the Gloom and bind this newly discovered Balefire to the Beacon of Skylight."
successDescription""
prerequisiteTags
"Quest.Main.P2.16.Complete"
successStateTags
"Quest.Main.P3.01.Complete"
onStartDialogue
name"Omen"
text"Lord Halar and I are studying the First's research. She uses three different systems of encryption and combined with the arcane principles involved—it's challenging. But we've had a breakthrough."
name"Player"
text"What is it?"
name"Lord Halar"
text"The Beacon of Skylight is one of many! The Castolyn Torch in my homeland, the Pyrolith in the Maze—each one a well holding the pure celestial power of the Architects."
name"Lord Halar"
text"We've always known of the relationship between Beacons and Signal Fires. The ley lines that run between them carry the light of the Architects and stabilize our world."
name"Lord Halar"
text"I remember in the Haskala Forum, Lord Valiost—the fool!—claimed that this web of light was meant to be a cage. A CAGE! Well, I set the record straight—"
name"Omen"
text"Lord Halar, please."
name"Lord Halar"
text"Apologies. My mind does wander. The First Scribe studied these webs of arcane power and found something we'd all overlooked. Something she calls a Balefire."
name"Player"
text"What's that?"
name"Omen"
text"We thought they were just another form of Signal Fire. However, the First's research shows that Balefires are conduits within the Gloom, connecting the arcane webs of different Beacons. Which means—"
name"Lord Halar"
text"An end to isolation! The cities that we've lost could be found! Friends that were separated could be reunited. Our Beacon strengthened beyond measure."
name"Omen"
text"Thanks to the First, we have located a Balefire within the Gloom. The traces are faint, but you should be able to follow its thread through the Gloom Gate."
name"Player"
text"Where will it lead?"
name"Omen"
text"The path winds through Chaos and Shadow, and we cannot be sure of where it leads. But we believe that lighting this Balefire will link our Beacon to the region once known as the Frostmarch."
name"Lord Halar"
text"Yes, yes. It's a dangerous task full of unknowns, but if we are correct—this is the first step to undoing the Fall and reconnecting our broken world! Will you do this, Wayfinder?"
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Enter the Gloom Gate"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Find the Balefire"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"It is here... I can feel it. The hope of our world is lost somewhere in these shadows."
text
"Approach the Balefire and Defeat its Guardians"
successStateTags
"Quest.Main.P3.01.CanInteract"
phaseDialoguenull
phaseQuip
name"Omen"
text"That must be it! The arcanic signature... it's glorious. Be careful—you must banish any Gloom forces before you can light the fire."
text
"Light the Balefire"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"You've done it! I can feel the light beyond the Balefire. It is time to see where it leads."
text
"Travel to Deepwood Holt via the Gloom"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount3715
level1
name"Blue Gloomstone"
amount2
level1
name"Memory Fragment"
amount370
level1
name"Medium Weapon Resonance Cache"
amount16
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockReward
zone"Frostmarch"
name"Entrance"
prerequisite
"Bad Omens"
previous"Bad Omens"
next"The Lost Colony"
The Lost Colony
type"Main Story Quests"
repeatablefalse
startDescription"Speak to Rust, the Warden appointed to Deepwood Holt. He can give you more information on the situation here and help you to explore the Frostmarch."
activeDescription"Like Warden Hass in the Highlands, Warden Rust has information about the Frostmarch and the problems facing Deepwood Holt. Speaking to him will give you direction on what to do next."
successDescription""
prerequisiteTags
"Quest.Main.P3.01.Complete"
successStateTags
"Quest.Main.P3.02.Complete"
"Quest.Unlock.GloomWall.ReaverWoods.01.Expedition"
onStartDialogue
name"Omen"
text"This past year I thought when we broke through the Gloom, the world on the other side would be brighter. That it would be as it was before the Fall. I'm afraid that was a fool's hope."
name"Omen"
text"The people of Deepwood Holt have been fighting to survive. Their Balefire is weaker than our Beacon, and the Frostmarch has been slowly sinking into the Gloom. It's... changed."
name"Omen"
text"Rather than powerful allies, we've found people in desperate need. The survivors say there are others still lost in the Shrouded Woods. And they speak of a deadly enemy, of Reavers in the darkness."
name"Omen"
text"I don't mean to diminish your achievement. It may not be what we'd hoped for, but it's a crucial first step—there are resources we desperately need in the Frostmarch. But... there is something else."
name"Player"
text"What is it?"
name"Omen"
text"Connecting our Beacon to the Balefire has strengthened its light. Yet I feel—I don't know what, exactly. A presence. I'm trying to isolate it and learn more."
name"Player"
text"What can I do?"
name"Omen"
text"Wolf has appointed Warden Rust to guard the Balefire. For now, speak to Rust in Deepwood Holt. I'm sure he needs your help."
onStartQuipnull
onSuccessDialogue
name"Graymourn"
text"Yes, it's as I thought. An Echo of a fallen champion. Are you fading, little Echo? Or do you have the power I need?"
name"Player"
text"Who are you?"
name"Graymourn"
text"The wind and trees call me Grandmother. The Archons called me Witch, before I strung them among the trees. In this place, you will call me Graymourn."
name"Graymourn"
text"You've already strayed from the path of safety. Killing Marrow once—that could have been overlooked. But killing him twice? I could feel it even here."
name"Player"
text"Marrow? Is that the bear I fought?"
name"Graymourn"
text"Indeed. Marrow is the immortal familiar of the ruler of this land. King Aturach won't allow Marrow to die, but he feels each blow. If I could sense your battle—his eye is surely upon you."
name"Graymourn"
text"The Reaver King is coming for you. You'd best be ready."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Speak to Warden Rust"
successStateTags
"Quest.Unlock.GloomWall.ReaverWoods.01.Expedition"
phaseDialoguenull
phaseQuipnull
text
"Enter the Shrouded Woods"
successStateTagsnull
phaseDialogue
name"Warden Rust"
text"Welcome to Deepwood Holt, Wayfinder—or what's left of it. This was an Avar logging camp. It was also my home. I was in Skylight during the Fall, and the Gloom trapped me there this past year."
name"Warden Rust"
text"Seeing Deepwood like this breaks my heart. So many of my friends are dead, and the survivors are in shock. Something's been hunting them. They talk about 'Reavers' and 'knives in the shadows.'"
name"Warden Rust"
text"We've evacuated the survivors to Skylight, but so many are still missing. Lost in the woods, taken by these Reavers. You need to recover supplies, and to save anyone you can. Please—"
name"Maelon Sol"
text"Pardon the interruption Rust, but I do think something of an introduction is in order. I am Maelon Sol, Reeve of Deepwood Holt, and you… you are the hero who brought the Beacon's light, no?"
name"Maelon Sol"
text"I wanted to thank you in person, and express that whatever you or the Seekers need, I am here to help. I am a friend of your order."
name"Player"
text"It's nice to meet you."
name"Maelon Sol"
text"Likewise. Now, I am sure you have much to do. I shan't distract you any longer. Farewell."
name""
text"Warden Rust looks on wearily, waiting to continue until Deepwood's Reeve is out of earshot."
name"Warden Rust"
text"I remember Maelon. To be honest, I never liked him much, but I guess a year of strife could change anyone. In any case, we have more important things to discuss than the Reeve."
name"Warden Rust"
text"There are a few survivors who've chosen to stay and help, and a few who refuse to leave. If you run into the old woman, leave her alone. Just... trust me on that."
name"Warden Rust"
text"We're rebuilding and fortifying the Holt. Most of the survivors urged us to abandon the Frostmarch, but I'm sure you can handle what's out there. Arcs guide you, Wayfinder."
name"Omen"
text"The woods around you are caught between the Gloom and reality; there's no telling what dangers lie ahead. The energies of this place are deeply disturbing. I fear..."
name"Player"
text"What are you afraid of?"
name"Omen"
text"I'm afraid that we've opened a door we cannot close. I need you to go deeper. I need to see what power is waiting in these woods."
name"Player"
text"I'll do what needs to be done."
phaseQuipnull
text
"Make your way through the Shrouded Woods"
successStateTagsnull
phaseDialoguenull
phaseQuip
name""
text"This place is soaked with the essence of the Gloom."
text
"Defeat the Mysterious Warbear"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"This beast is charged with arcanic energy! This is more than just the power of the Gloom."
text
"Defeat the Mysterious Warbear"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"This creature is healing with astonishing speed—drawing lifeforce from some distant source."
text
"Escape the Shrouded Woods"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"You cannot kill Marrow, foolish little Echo, but I can restrain him for a moment. Quickly now, come to Graymourn! It's time that we talk."
text
"Speak to Graymourn in Deepwood Holt"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"I am waiting for you here in Deepwood. Head up the path before you, past the Breach. You will find me there in my sanctuary."
rewards
guaranteedRewards
name"Resonance"
amount3875
level1
name"Blue Gloomstone"
amount2
level1
name"Memory Fragment"
amount385
level1
name"Medium Wayfinder Resonance Cache"
amount17
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Lighting the Flame"
previous"Lighting the Flame"
next"The Shrouded Woods"
The Shrouded Woods
type"Main Story Quests"
repeatablefalse
startDescription"Graymourn says she could help you and the Seekers against Aturach and the Reaver threat. Destroy Reavers and the totems that empower them. Collect the scraps and return them to the witch."
activeDescription"The witch Graymourn says that she could help you and the Seekers defeat the vicious creatures in the Shrouded Woods. Destroy Reavers and the totems that empower them. Collect the scraps and return them to Graymourn."
successDescription""
prerequisiteTags
"Quest.Main.P3.02.Complete"
successStateTags
"Quest.Main.P3.03.Complete"
onStartDialogue
name"Graymourn"
text"The roots of the Frostmarch are older than your Empire or your Maze. There is a power in this place far greater than your Architects… a force that's been twisted by this Gloom."
name"Graymourn"
text"When the shroud spread across the wood, the Reavers came with it—feral things, more beast than human. They catch innocents in their snares, dragging them back to their Bone Orchard."
name"Graymourn"
text"I am older than bones, and the Reavers know better than to enter my presence. And so I have made this place a sanctuary for little Maelon and his kin."
name"Graymourn"
text"But their King grows stronger with each dark day. I can feel him seething and scheming. I would know more of his plans… and you will help me."
name"Player"
text"Why should I?"
name"Graymourn"
text"Your Seekers are preoccupied searching for supplies and survivors, but make no mistake, the Reavers will come for your Beacon. And you will all suffer and die. I could help you survive, little Echo."
name"Player"
text"What do you want me to do?"
name"Graymourn"
text"The Reavers are littering the land with totems made from wood and blood and bone. Go. Slay the Reavers, shatter their totems, and bring me the bloody pieces. Quickly, now."
onStartQuipnull
onSuccessDialogue
name"Graymourn"
text"Delightful, oh, yes. I can smell the essence, the lingering traces of soul and spirit. I will find a use for this, yes."
name"Player"
text"How will this help me defeat the Reaver King?"
name"Graymourn"
text"This was never about you, little Echo. I wanted to know more about these Reavers, and what Aturach had done to them. Soon, I will. I have what I wanted, and I've no further use for you."
name"Player"
text"You said you could help us survive."
name"Graymourn"
text"Yes, I said I COULD help you survive. I never promised that I would. Run along now. I have work to do, and you should try to enjoy your final hours."
name"Player"
text"Why won't you help us?"
name"Graymourn"
text"Why should I? Aturach knows better than to threaten me, and burdening myself with your needs gains me nothing. I will do only this for you, Echo. I will remember you when you're gone."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Destroy Reaver Totems in the Shrouded Woods (3)"
"Kill Reavers in the Shrouded Woods (15)"
successStateTagsnull
phaseDialogue
name"Omen"
text"Be careful, my friend. I do not trust this Graymourn. The tools she's assembled, the energies in her chamber... she's not harnessing the Gloom, but she commands powers I don't fully understand."
name"Player"
text"Should I do as she asks?"
name"Omen"
text"For now, yes. She clearly knows a great deal about the threats we will face here, and we may well need her aid. However, we cannot trust her yet."
phaseQuipnull
text
"Return to Graymourn"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"Good, good! Now bring the bloody scraps to me. Let us see what I can do with them."
rewards
guaranteedRewards
name"Resonance"
amount3875
level1
name"Blue Gloomstone"
amount2
level1
name"Memory Fragment"
amount385
level1
name"Medium Weapon Resonance Cache"
amount17
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"The Lost Colony"
previous"The Lost Colony"
next"Shadows Over Deepwood"
Shadows Over Deepwood
type"Main Story Quests"
repeatablefalse
startDescription"You must find a way to stop the Reaver King. Since Graymourn refuses to help, you will need to meet with Warden Rust and develop a new strategy."
activeDescription"Graymourn has cruelly refused to help you with the impending threat of the Reaver King. Omen has suggested you should meet with Warden Rust once again. Perhaps he can help you develop a new strategy."
successDescription""
prerequisiteTags
"Quest.Main.P3.03.Complete"
successStateTags
"Quest.Main.P3.04.Complete"
"Quest.Unlock.GloomWall.ReaverWoods.01.Hunt.Twins"
onStartDialogue
name"Omen"
text"I don't think Graymourn is working with the Reavers, but she's connected to them in some way. Despite her bravado, she may be afraid of drawing the king's ire herself."
name"Omen"
text"Return to Warden Rust. Despite this unfortunate turn, we still need to learn more about the threat posed by these Reavers and their king."
onStartQuipnull
onSuccessDialogue
name"Graymourn"
text"Crawling back, are you? Has your tattered ghost sent you begging? Echoes driving echoes. Quite a spectacle."
name"Player"
text"What do you know about the Reaver King?"
name"Graymourn"
text"Many things, little Echo. None of which I need share with you."
name"Player"
text"The king said he was going to kill you."
name"Graymourn"
text"You claim he spoke to you? And threatened me? Absurd! Have you truly resorted to telling desperate lies to gain my help?"
name"Player"
text"It's true. He said he'd feed Marrow your bones."
name"Graymourn"
text"No. He wouldn't—yet… I feel the truth in your words. Oh, Aturach has strayed too far from the path and the past; he must be brought to heel. Listen, then, Echo."
name"Graymourn"
text"Before the Gloom, before Deepwood Holt, the Frostmarch was home to the Woodwen. Warriors and mystics, they understood the primal mysteries and honored the ancient powers."
name"Graymourn"
text"Aturach was the last leader of the Woodwen. He was a good king; he followed the old ways, but chose to coexist with you outsiders. To allow Deepwood Holt to thrive."
name"Graymourn"
text"Then your Gloom swept over our land. You've seen the shroud, but the Heart of the Wood—the sacred grove where mystics commune with the ancient powers—was lost to the darkness."
name"Graymourn"
text"Aturach gathered his champions and entered that Lost Zone. But when he returned—he'd abandoned the old ways. He embraced the Gloom and the power it offered."
name"Graymourn"
text"The warriors who'd accompanied the king returned cruel, feral and bloodthirsty. The corruption within them spread to the rest of my people. Once they were the Woodwen; now they are the Reavers."
name"Graymourn"
text"I thought Aturach had just turned on the outsiders, that he'd decided you had no place in our lands. I thought the Reavers might still be my kin. I was wrong."
name"Graymourn"
text"My people are lost. Now we must destroy the lingering shell that remains. So come, little Echo. Let us discuss how to kill the immortal Reaver King and drive the Gloom from this land."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Speak to Warden Rust"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Confront Graymourn"
successStateTagsnull
phaseDialogue
name"Warden Rust"
text"I told you to leave that woman alone. Let me guess—she wanted you to do something for her that involved bones? Or blood?"
name"Player"
text"Why's she here, anyway? She's not a colonist."
name"Warden Rust"
text"Graymourn's older than Deepwood. She was here when we built the Holt, said she wanted to watch our story unfold. Some folk tried to make her leave—it didn't end well."
name"Warden Rust"
text"But when it suits her... I've seen her heal the sick. And the survivors believe the Reavers are afraid of her—that her presence has kept them all alive."
name"Player"
text"What do you know about the Reavers?"
name"Warden Rust"
text"They're monsters, driven by some sort of bestial force. There were other people in the Frostmarch—the Woodwen, peaceful folk—seems the Reavers slaughtered them before they came for us."
name"Omen"
text"Wayfinder a— there? The Beacon... –thing's wrong..."
name""
text"The connection to Omen becomes unstable before fading completely. Something else has taken its place."
name"Aturach, The Reaver King"
text"What is this? Voices in the Gloom. A passage, thoughts flowing into the mind of my prey. I see you, Seekers, scurrying like ants before my approaching boot."
name"Aturach, The Reaver King"
text"You cluster around your Beacon, hiding in its light. It will not last. I have my hooks in your precious Beacon, and I shall claim its light and hollow out what's left of your world."
name"Player"
text"Who are you?"
name"Aturach, The Reaver King"
text"I am Aturach the Deathless. King of the Hollow Heart. I am your doom. I will slaughter the old witch and Marrow will feast on her bones. And then I will break you and cast you back into the Gloom."
name"Omen"
text"...finder... hear me? ... you there?"
name"Player"
text"I can hear you! What happened?"
name"Omen"
text"We were attacked. The Beacon—I felt something, someone fighting me for control. I tried to break the connection to the Balefire but I can't! I drove it—him—away, but I can still feel him out there."
name"Omen"
text"I don't understand how this is possible—what sort of creature this Reaver King is. Graymourn. We need to know what she knows. You have to find a way to convince her to help us!"
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount3875
level1
name"Blue Gloomstone"
amount1
level1
name"Memory Fragment"
amount385
level1
name"Medium Wayfinder Resonance Cache"
amount18
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewards
name"Storm Twins Gloomtrace Fragment"
description"Traces of the Storm Twins, two of the Reaver King's most trusted champions, allowing you to hunt them in the Shrouded Woods."
checkpointUnlockRewardnull
prerequisite
"The Shrouded Woods"
previous"The Shrouded Woods"
next"The Devil You Know"
The Devil You Know
type"Main Story Quests"
repeatablefalse
startDescription"Find and kill the Storm Twins, Reaver champions favored by the King. Collect their essence and return it to Graymourn."
activeDescription"Graymourn has agreed to help you fell the Reaver King, but only if you follow her explicit instructions. Your first task is to find Reaver champions called the Storm Twins, defeat them, and collect their essences."
successDescription""
prerequisiteTags
"Quest.Main.P3.04.Complete"
successStateTags
"Quest.Main.P3.05.Complete"
"Quest.Unlock.GloomWall.Mines.03.Expedition"
onStartDialogue
name"Graymourn"
text"Once I admired Aturach, but he's no longer the man I knew. All that remains is the Reaver King... and we must bring him down before he destroys us all."
name"Graymourn"
text"Aturach used the old magics to ward himself. He calls himself the King Who Cannot Die, and with good reason. But I alone know where his death lies, and I can show you the way."
name"Graymourn"
text"If you wish to defeat the Reaver King, you must do as I say without question. Disobey, Echo, and I will not aid you, no matter how dire the situation. Do you understand and agree?"
name"Player"
text"Yes... for now."
name"Graymourn"
text"You are an Echo, forged from spirit and will. Surely by now you've learned to strip the essence from your enemies, catching strands you weave into your shell."
name"Player"
text"I haven't thought of it like that, but... Yes."
name"Graymourn"
text"The Storm Twins are Reaver champions, close to the Reaver King. Defeat them and rip their essence from them. This vial will catch the strands and hold them; bring them to me."
name"Player"
text"And what will you do with them?"
name"Graymourn"
text"So quickly you forget your promise. You will act without question, or this is over before it begins. Go!"
onStartQuipnull
onSuccessDialogue
name"Graymourn"
text"Can you hear them? The cries of the fallen Storms, writhing within the essence you carry?"
name"Player"
text"I've done what you asked. Better be worth it."
name"Graymourn"
text"It will be. Before they became Reavers, the Storm Twins were champions among my people. They served at the side of the King—and you can use their essence to retrace their steps."
name"Graymourn"
text"The Twins once accompanied their King into an ancient mine in the woods. A vile place called Bal Duum. It is held by the tunnel wights, the Balgrims."
name"Graymourn"
text"My people say Bal Duum is where secrets go to rest forever. It is a cursed and deadly place... and now, you bear a connection to it. You are about to uncover its greatest secret."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Craft the Storm Twins Gloomtrace"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Defeat the Storm Twins in the Shrouded Woods"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"I feel the Reaver King's presence clawing its way into Skylight's Beacon. I must focus on securing it. You'll have to do this without my guidance, my friend. Good luck."
text
"Give the Storm Twins' Essence to Graymourn"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"An excellent beginning, Echo. Bring their essence back to Deepwood Holt."
rewards
guaranteedRewards
name"Resonance"
amount4190
level1
name"Blue Gloomstone"
amount3
level1
name"Memory Fragment"
amount415
level1
name"Ancient Thread"
amount1
level1
name"Medium Weapon Resonance Cache"
amount18
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Shadows Over Deepwood"
previous"Shadows Over Deepwood"
next"The Hidden Heart"
The Hidden Heart
type"Main Story Quests"
repeatablefalse
startDescription"Enter the mines of Bal Duum and seek the key to Marrow's hidden heart by battling Deceivers."
activeDescription"In order to kill the Reaver King, you must find the essence of his warbear Marrow in the cursed mines of Bal Duum. The key is hidden among a hoard of Deceivers; fight these creatures to find it."
successDescription""
prerequisiteTags
"Quest.Main.P3.05.Complete"
successStateTags
"Quest.Main.P3.06.Complete"
"Quest.Unlock.GloomWall.Mines.03.Hunt.GrandDeceiver"
onStartDialogue
name"Graymourn"
text"Aturach was a great man before he was corrupted by the Gloom. He respected the old ways and understood the secrets your kind have lost. He bound his lifeforce to that of his Warbear, Marrow."
name"Graymourn"
text"Now the King can only be killed if Marrow is slain in the same moment. But Aturach is wiser still. He drew out Marrow's essence—the bear's heart—and hid it in the forgotten depths of Bal Duum."
name"Graymourn"
text"The Storm Twins accompanied Aturach into the depths of Bal Duum, and you now have their connection to this cursed place. You must find Marrow's essence. Then, you will be able to kill bear and king."
name"Player"
text"That seems simple enough."
name"Graymourn"
text"Then you are a fool! Aturach has locked the heart inside a grand chest and threw the key within a den of Deceivers. Now chest and key are both lost in the depths of Bal Duum."
name"Graymourn"
text"Go now. Face the hoard of hungry Deceivers, and tear them asunder until you find the King's key. Once you have it, I will find us a path to Marrow's heart."
onStartQuipnull
onSuccessDialogue
name"Graymourn"
text"You have overcome Chaos and Greed, and unraveled Aturach's deception. It takes much to impress me, Echo. More than this. Though, it is a beginning."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Enter Bal Duum"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Complete the Expedition"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"This is a cursed place, little Echo, long abandoned by humanity. You will find only danger and death waiting for you here."
text
"Return to Deepwood Holt"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"That can't be right. Unless... ah, I see. Clever! Most clever. Your efforts were not in vain. I know what must be done."
text
"Enter Bal Duum with Greed and Chaos Imbuements"
successStateTagsnull
phaseDialogue
name"Graymourn"
text"Aturach was clever and cautious, more than even I knew. He has wrapped Marrow's heart in a shroud of Greed and Chaos, beyond the reach of any mortal thief."
name"Graymourn"
text"But you are no mere mortal. Infuse your Dagger with the elements of Chaos and Greed, and return to Bal Duum."
phaseQuipnull
text
"Find the Deceivers Using Greed and Chaos Imbuements in Bal Duum"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"Yes! I can feel Aturach's foul touch. The key is here, Echo. Search for a hoard of Deceivers; defeat them and the key will be yours."
text
"Complete the Mass Deception event"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"Do not be tempted or fooled, Echo. The key is here, but you must not give in to deception. If it moves, do not open it."
text
"Return to Graymourn"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"Yes, there is the treasure we seek! Bring it to me, and quickly."
rewards
guaranteedRewards
name"Resonance"
amount4345
level1
name"Blue Gloomstone"
amount1
level1
name"Memory Fragment"
amount430
level1
name"Medium Wayfinder Resonance Cache"
amount19
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewards
name"Grand Deceiver Gloomtrace Fragment"
description"Traces of Grand Deciever Maras, allowing you to hunt the foul creature hiding within Bal Duum."
checkpointUnlockRewardnull
prerequisite
"The Devil You Know"
previous"The Devil You Know"
next"Lies Within Lies"
Lies Within Lies
type"Main Story Quests"
repeatablefalse
startDescription"Victory is close at hand. Defeat the Grand Deceiver and take Marrow's essence from its remains. Then you will be ready to challenge the Reaver King."
activeDescription"The Reaver King has hidden Marrow's essence inside a unique deceiver created with primal power, Grand Deceiver Maras. This dangerous monster nests wthin Bal Duum. You must defeat the monstrosity and obtain Marrow's essence."
successDescription""
prerequisiteTags
"Quest.Main.P3.06.Complete"
successStateTags
"Quest.Main.P3.07.Complete"
"Quest.Unlock.GloomWall.ReaverWoods.02.Hunt.Beastmaster"
onStartDialogue
name"Graymourn"
text"Let me see this key that you've found. It should allow me to trace our prey."
name"Player"
text"Very well."
name"Graymourn"
text"Yes, I sense Aturach's touch and the scent of Marrow. Now let me follow the winding essence and... Oh, how resourceful. I grant you that, my King."
name"Player"
text"What is it?"
name"Graymourn"
text"Aturach didn't trust his warbear's heart to just any chest. He used primal power to create a unique monster to guard his prize—a Grand Deceiver."
name"Graymourn"
text"You must hunt this Grand Deceiver and rip Marrow's essence from its lifeless maw. Only then will you be ready to challenge the Reaver King."
onStartQuipnull
onSuccessDialogue
name"Graymourn"
text"Aturach... Aturach. How dare he?"
name"Player"
text"Are you all right?"
name"Graymourn"
text"How dare he... HOW DARE HE!? I am the voice of the ancients. I serve those older than the world itself. I placed the Petrified Crown upon Aturach's brow. And now, this?"
name"Graymourn"
text"He was a hero once. A servant of the ancients. This—this is work of the Gloom your people unleashed. You set this corruption in motion!"
name"Player"
text"We're all fighting the Gloom."
name"Graymourn"
text"Then you should have fought harder!"
name"Player"
text"I have Marrow's Essence. Help me finish this."
name"Graymourn"
text"Yes... Yes. We will destroy my fallen King. And then... then I shall calculate the price of my revenge."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Craft the Grand Deceiver Gloomtrace"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Defeat the Grand Deceiver"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Return to Deepwood Holt"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"Don't expect congratulations for simply doing what had to be done. Return to --. Wait, I sense... I sense his presence."
text
"Give Marrow's Essence to Graymourn"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount4650
level1
name"Blue Gloomstone"
amount3
level1
name"Memory Fragment"
amount460
level1
name"Thread of Memory"
amount1
level1
name"Medium Weapon Resonance Cache"
amount19
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewards
name"Beastmaster Gloomtrace Fragment"
description"Traces of Kolaar the Beastmaster given to you by Graymourn. With these, you can hunt the Beastmaster in the Bone Orchard."
checkpointUnlockRewardnull
prerequisite
"The Hidden Heart"
previous"The Hidden Heart"
next"A Champion's Blood"
A Champion's Blood
type"Main Story Quests"
repeatablefalse
startDescription"Venture into the Bone Orchard and seek out the Beastmaster. Kill him and return with a piece so that we may force the Reaver King from his sanctum."
activeDescription"Graymourn has tasked you to enter the Bone Orchard and kill Kolaar the Beastmaster, the King's chief lieutenant. If I bring back a piece of the Beastmaster, Graymourn can use it to force a confrontation."
successDescription""
prerequisiteTags
"Quest.Main.P3.07.Complete"
successStateTags
"Quest.Main.P3.08.Complete"
"Quest.Unlock.GloomWall.ReaverWoods.02.Expedition"
onStartDialogue
name"Graymourn"
text"UGH! I can still feel the touch of Aturach's tainted steel! He was a fool to strike at me in this place, and yet he wounded me as I've never been wounded before. He will pay for what he has done here!"
name"Graymourn"
text"You will be my weapon. You have no choice—the Reavers threaten us all, and my path is the only one that leads to victory. But do not think I will love you for it. You are my tool, nothing more."
name"Graymourn"
text"Do you know what you are, little Echo? Memory wrapped in threads of spirit. You are a tapestry of all those you have destroyed. I will weave Marrow's Essence into your shell, like so..."
name"Player"
text"I feel... hunger. Muted rage."
name"Graymourn"
text"Yes. Now Marrow's heart is a part of you, and your blade will strike true. You must still slay both bear and king at once, but if you do, you will kill the King Who Cannot Die."
name"Graymourn"
text"Aturach is in the Heart of the Woods. He defiles it with his presence. And yet, I can feel the wards he has raised, strengthened by its ancient power. Even I cannot breach those barriers."
name"Graymourn"
text"Even corrupted as he is, he cannot ignore the old laws. In his bones, he is still Woodwen, and he is bound to answer a worthy challenge. We must prove that you are worthy."
name"Graymourn"
text"Reach into Marrow's heart, and you can touch the bear's memories. Feel ancient trees and eons of blood soaking the soil. This is the Bone Orchard, the Gloom-lost haven of the Reavers."
name"Graymourn"
text"Here you will find them tormenting their prisoners and using them in vile rituals. Strike swiftly; show no mercy to either the Reavers or their captives."
name"Player"
text"I'm not killing innocent prisoners."
name"Graymourn"
text"You'd be doing them a kindness. Those that survive will find no peace in living. There's no more time for games. It is time to cut out this foul rot—to end this infection with fire."
name"Graymourn"
text"Seek Kolaar the Beastmaster. He trained both Aturach and Marrow, and is second only to the King. Bring me a piece of the Beastmaster. Blood, bone... any piece will do."
name"Graymourn"
text"Go, and be quick about it. I would bring this miserable saga to its end."
onStartQuipnull
onSuccessDialogue
name"Graymourn"
text"Ahh, Kolaar the Beastmaster. Once he honored the ancients, but I can smell the stench of the Gloom even in his blood. It is good that you ended his life... and now we will use what's left."
name"Graymourn"
text"Reaver though he may be, Aturach is still King. He is bound by the old laws. As such, he must face a rightful challenger in the Ring of Blood."
name"Player"
text"What is the Ring of Blood?"
name"Graymourn"
text"It is how the Woodwen choose their king. Only the strongest can wear the Petrified Crown. Should any doubt the King's strength, they can demand proof in the Ring of Blood."
name"Player"
text"But I'm not Woodwen... or Reaver."
name"Graymourn"
text"Aren't you? I've woven the essence of the Storm Twins and Marrow into your tapestry, little Echo, and now I'll add a thread of Kolaar. You are everything you've killed. You're Reaver enough."
name"Graymourn"
text"To call for a challenge in the Ring of Blood you need proof of your strength. In the days of the Woodwen, a beast was a sufficient emblem, but the Reavers will only recognize one of their own."
name"Graymourn"
text"Kolaar the Beastmaster was a dealer in death. Even Aturach feared him once. The King will have to honor an emblem forged from his Beastmaster's blood and bone."
name"Graymourn"
text"Sharpen your weapons, little Echo. It will take but a moment to fashion the talisman you need."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Craft the Beastmaster Gloomtrace"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Defeat the Beastmaster"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Return to Graymourn"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"Excellent, Echo. Return to me in Deepwood Holt."
rewards
guaranteedRewards
name"Resonance"
amount4955
level1
name"Blue Gloomstone"
amount3
level1
name"Memory Fragment"
amount490
level1
name"Medium Wayfinder Resonance Cache"
amount20
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Lies Within Lies"
previous"Lies Within Lies"
next"The Ring of Blood"
The Ring of Blood
type"Main Story Quests"
repeatablefalse
startDescription"You must enter the Bone Orchard and find the Ring of Blood. Once there, use the Beastmaster's emblem to challenge the Reaver King."
activeDescription"Graymourn has fashioned the emblem of a champion for you from the Beastmaster's essence. With it, you will need enter the Bone Orchard and find the Ring of Blood. Once there, use the Beastmaster's emblem to challenge the Reaver King."
successDescription""
prerequisiteTags
"Quest.Main.P3.08.Complete"
successStateTags
"Quest.Main.P3.09.Complete"
onStartDialogue
name"Graymourn"
text"Here you are: the emblem of a champion, proof of your right to challenge even the greatest of the Reavers. The last time I made such a totem was for Aturach himself, before he was king."
name"Player"
text"This is all I need?"
name"Graymourn"
text"Don't be a fool. The Beastmaster may have been the mightiest of the Reavers, but Aturach is greater still. You will need strength, skill, your finest armaments... I can only hope it will be enough."
name"Graymourn"
text"Remember: you must defeat both Marrow and the King. If one survives, the other will rise again. Now go. Return to us a victor, or not at all."
onStartQuipnull
onSuccessDialogue
name"Graymourn"
text"There is nothing of the man I knew left in that... thing. But it is the creature you fought that truly sickens me. What we have seen here... it must be stopped."
name"Player"
text"Why are you so shaken?"
name"Graymourn"
text"I am bound to powers far older than your Architects. I serve the ancient forces of soil and soul, the wind and the wild wood. Once, Aturach followed this same path."
name"Player"
text"But now?"
name"Graymourn"
text"There's nothing of the Woodwen in him, but neither is he a creature of your Gloom. He's something vile and new, a hunger hollowing out the world and leaving a hideous mockery in its place."
name"Player"
text"So, how do we stop him?"
name"Graymourn"
text"I... I don't know. I can feel Aturach in the Heart of the Woods, deep within the Gloom. He's using its power to seize and corrupt your Beacon. Soon he will reshape all the world in his vile image."
name"Player"
text"So you know where he is!"
name"Graymourn"
text"I know, and I can do nothing! These powers that he wields—they are anathema to the old ways. I cannot pierce his warding. I cannot open a path. He has beaten me."
name"Player"
text"There must be a way!"
name"Graymourn"
text"No! I cannot... I... Perhaps. The King is using your Beacon, your Gloom. Perhaps... perhaps the ghost that guides you can find a way forward. I suppose... we must ask her."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Enter the Bone Orchard"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Find the Ring of Blood in the Bone Orchard"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"The Ring of Blood lies within a pit surrounded by high wooden walls. Search within the woods."
text
"Offer the Beastmaster's Emblem to the Ring of Blood."
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"Approach the effigy and place the Beastmaster's emblem into one of its sockets. When finished, light the bonfire and prepare for battle."
text
"Start the Ring of Blood event"
successStateTagsnull
phaseDialogue
name"Aturach, The Reaver King"
text"The essence of my fallen Reavers bound to your form, the emblem in your hands. You would challenge me? How amusing. This is Graymourn's doing, I'm sure."
name"Aturach, The Reaver King"
text"The old laws have limits. That totem proves your worth to challenge a foe of equal strength. There may have been a time when Kolaar was my equal. But now? Nothing and no one can match me."
name"Player"
text"If you're so powerful, then face me!"
name"Aturach, The Reaver King"
text"Not yet. I want you to see what I make of your world before you whimper and die. Soon, your Beacon will be mine. My hollow children will walk the streets of your city. Then, I will grant you death."
name"Aturach, The Reaver King"
text"But you've proven yourself a powerful warrior, yes. I will answer your challenge with a champion of my own. Meet one of my new children. See the face of the world as it will be."
phaseQuipnull
text
"Defeat the King's Hollow"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Speak to Graymourn"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"He just... dimissed Kolaar's emblem? Impossible! And that creature... Return to Deepwood, Echo. Now!"
rewards
guaranteedRewards
name"Resonance"
amount4805
level1
name"Blue Gloomstone"
amount2
level1
name"Memory Fragment"
amount475
level1
name"Medium Weapon Resonance Cache"
amount20
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"A Champion's Blood"
previous"A Champion's Blood"
next"Dark Rituals"
Dark Rituals
type"Main Story Quests"
repeatablefalse
startDescription"You must find Seeker Avala in Deepwood Holt and ask for her help in entering the Hollow Heart of the Woods."
activeDescription"Omen believes there may be an alternative way to enter the Reaver King's domain. She wants you to find Seeker Avala in Deepwood Holt and ask for her help in entering the Hollow Heart of the Woods."
successDescription""
prerequisiteTags
"Quest.Main.P3.09.Complete"
successStateTags
"Quest.Main.P3.10.Complete"
onStartDialogue
name"Graymourn"
text"Are you there, little ghost? Can you sing for me?"
name"Omen"
text"I hear you, witch. My name is Omen. If you have need of me, if you're asking for my help... use it."
name"Graymourn"
text"The ghost has some substance, it seems. Very well... Omen. I have bound your champion to Marrow's heart, forged them into a weapon that can kill our enemy. But the path is blocked."
name"Graymourn"
text"Aturach, the King, resides in the Heart of the Woods—one of the last bastions of the primal forces from which this world is formed. It was a place of purest beauty and power."
name"Graymourn"
text"Now your Gloom has wormed its way into the heart of my King, and he has claimed the Heart of the Woods. He has fashioned wards using the power of the Gloom, barriers I cannot breach."
name"Graymourn"
text"This Gloom is your doing, you and your kind. Perhaps you can find a way past his defenses."
name"Omen"
text"It is not MY Gloom, Graymourn. But she may be right, Wayfinder. We were able to use the lore of the First to reach the Frostmarch without a connection; there may be a way to cut through this wall."
name"Omen"
text"I can't leave the Beacon, and I can't find a solution while kept so far away. But..."
name"Graymourn"
text"Curious. Why can't you come to visit... Omen?"
name"Omen"
text"There's no time for this. I've assigned a Seeker to Deepwood Holt. She understands the Gloom better than anyone other than myself and Lord Halar."
name"Player"
text"Is that Seeker Avala?"
name"Omen"
text"Yes. I know she's... young, but I trust her instincts. Work with her. Arcs willing, you can find a path forward."
name"Graymourn"
text"We ask for help and you offer us fragments and failures? Bah. Do as you will, Echo. I will keep my own council and ponder the approaching end."
onStartQuipnull
onSuccessDialogue
name"Seeker Avala"
text"Remarkable, Wayfinder, was it not? I can't wait to tell Grandfather about this! This redefines our entire understanding of what it means to be Gloomtouched."
name"Seeker Avala"
text"FLORA? I mean, who saw that coming? And the etheric resonance? It's just—"
name"Player"
text"Avala, please, time is of the essence."
name"Seeker Avala"
text"Oh my, yes, of course. Give me a moment to gather my notes and I'll explain everything!"
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Talk to Seeker Avala in Deepwood Holt"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Find Evidence of Reavers Working With Gloom Creatures in the Bone Orchard"
successStateTagsnull
phaseDialogue
name"Seeker Avala"
text"A Wayfinder—how delightful! Have you spent much time in the Shrouded Woods? The natural life here has mutated in such a curious way; I'd love to take a sample of your blood, if you don't mind."
name"Player"
text"Not right now. Omen and I need your help."
name"Seeker Avala"
text"Omen needs MY help? Am I being reassigned already?"
name"Player"
text"We need to find a way to the Heart of the Woods."
name"Seeker Avala"
text"Sweet vindication! I pulled some records from the Archives detailing the history of the region. Chronicler Corbin argued it was a frivolous use of the Archives' resources, but I had a feeling!"
name"Seeker Avala"
text"Now, if I recall, this Heart of the Woods was important to the Woodwen people. It was their first Lost Zone... and I believe it was where the Gloom first broke through into the Frostmarch."
name"Player"
text"Is that important?"
name"Seeker Avala"
text"Extremely. I believe it suggests that the Gloomfall was triggered by a series of regional attacks—that the same forces which attacked Skylight may have targeted the Heart of the Woods."
name"Player"
text"You think someone triggered a Gloom collapse?"
name"Seeker Avala"
text"I do! Skylight was attacked. Is it so hard to imagine a series of attacks took place?"
name"Player"
text"But this was just a forest grove..."
name"Seeker Avala"
text"With a deep connection to primal energies. Whoever did this knew much more about the structure of reality than we do at present."
name"Seeker Avala"
text"The Reavers, this Hollow One... They seem to be connected to the Gloom, but not like the gloomtouched beasts or plants we've seen before. There's a piece we're missing here."
name"Seeker Avala"
text"I need to know more about the relationship between the Reavers and the Gloom. Return to that... Bone Orchard and look for any interaction between the two."
name"Player"
text"Anything in particular?"
name"Seeker Avala"
text"Hard to say, really. I'm sure we'll know it when we see it. At least, I hope so! Let's try."
phaseQuipnull
text
"Disrupt a Reaver Sacrifice in the Bone Orchard"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Seeker Avala"
text"There! That's exactly what we're looking for. Stop that ritual!"
text
"Speak to Seeker Avala in Deepwood Holt"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Seeker Avala"
text"Fascinating! The resonance between the organic and the etheric is—Well, just come back to Deepwood while I study this."
text
"Find a Reaver Sacrificial Ritual in the Bone Orchard"
successStateTagsnull
phaseDialogue
name"Seeker Avala"
text"Have you spent much time observing parasitism between species? It's something of a hobby of mine. The Reavers and gloomtouched, they seemed reminiscent of it. Enemies, yet not."
name"Seeker Avala"
text"More importantly, there was an interaction of energies I don't entirely understand."
name"Player"
text"So, did we learn anything useful?"
name"Seeker Avala"
text"Every finding is useful in field research! But I take your point. Breathe easy, we are a step closer."
name"Seeker Avala"
text"Next, we need to introduce a control group and compare our results. I need to know what would have happened if you hadn't interfered with the ritual."
name"Player"
text"Which means…"
name"Seeker Avala"
text"I need you to reenter those deadly, darkling woods and observe another ritual. Ah, but this time, don't stop it!"
name"Player"
text"Wonderful."
phaseQuipnull
text
"Allow the Reavers to complete their Sacrifice"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Seeker Avala"
text"Remember, we need them to complete the ritual! Just run around and, um, be sure to dodge when they viciously attack you!"
text
"Speak to Seeker Avala in Deepwood Holt"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Seeker Avala"
text"Hmm... it seems sacrificing gloom creatures empowers them. Concerning, to be sure. Thats all the data I need. Come on back when you're ready."
rewards
guaranteedRewards
name"Resonance"
amount4805
level1
name"Blue Gloomstone"
amount1
level1
name"Memory Fragment"
amount475
level1
name"Medium Wayfinder Resonance Cache"
amount21
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewards
name"Dread Legion Gloomtrace Fragment"
description"Traces of the Dread Legion. With this you can hunt the foul manifestation of Gloom that plagues the Heart of the Woods' ley lines."
checkpointUnlockRewardnull
prerequisite
"The Ring of Blood"
previous"The Ring of Blood"
next"The Road To Ruin"
The Road To Ruin
type"Main Story Quests"
repeatablefalse
startDescription"Avala wants you to enter the ancient mine of Bal Duum and seek a mysterious conduit that bears a connection to the Heart of the Woods."
activeDescription"Avala has informed you that the Reavers are, in fact, a combination of Flora as well as Gloom energies. She believes the Heart of the Woods is the source of their power, and they are consuming the Gloom to feed it and the Reaver King. She wants you to enter Bal Duum and seek a mysterious conduit that bears a connection to the Heart of the Woods."
successDescription""
prerequisiteTags
"Quest.Main.P3.10.Complete"
successStateTags
"Quest.Main.P3.11.Complete"
"Quest.Unlock.GloomWall.Mines.03.Hunt.GloomBrain"
"Quest.Unlock.GloomWall.ReaverWoods.03.Expedition"
onStartDialogue
name"Seeker Avala"
text"How versed are you with basic arcane theory? Oh, I'll just run through it. All magic manipulates fundamental elements. Order and Chaos, Radiant and Shadow… twelve we know of so far."
name"Seeker Avala"
text"The Gloom is an overwhelming force of Chaos and Shadow. It consumes, corrupts, and transforms. Gloomtouched creatures channel these elements. The Reavers, however…"
name"Player"
text"What about the Reavers?"
name"Seeker Avala"
text"The Reavers are infused with the Gloom, with Shadow and Chaos. But there's a third element at work—Flora. That's the basic power of growth, of nature."
name"Player"
text"The Reavers are tied to nature?"
name"Seeker Avala"
text"Well, they were. Now… In that ritual, they were CONSUMING the Gloom, like a plant feeding on shadow instead of sunlight. In doing so they became stronger, but also less human."
name"Seeker Avala"
text"But here's the REALLY interesting part: They're drawing that Flora energy from an outside source—and the Gloom they're consuming flows back through it. It's as if they're feeding something."
name"Player"
text"Or someone."
name"Seeker Avala"
text"Maybe! I think the Heart of the Woods is the source of their power—and they're channeling the Gloom energy back into it. To the Reaver King? To control the Heart? I don't know yet."
name"Seeker Avala"
text"But there is an arcane conduit—a channel of elemental energy operating on an etheric level. If we can isolate it, we might be able to find a connection to the Heart of the Woods."
name"Player"
text"Where do I begin?"
name"Seeker Avala"
text"You remember that old mine, Bal Duum? I've been studying your previous expeditions and there's an anomalous concentration of Flora energy. It could be a conduit to the Heart."
name"Player"
text"So I just return to Bal Duum?"
name"Seeker Avala"
text"No! No no no. I need you to dig deeper, metaphysically speaking. I need you to use Shadow and Flora imbuements via your Dagger—to enter an echo of Bal Duum attuned to those powers."
name"Seeker Avala"
text"If I'm right, you should find some sort of conduit—it might look like a Gloom Tear or Breach? I imagine you'll also find mushrooms. Lots and lots of mushrooms."
name"Player"
text"Wonderful."
name"Seeker Avala"
text"So imbue your Dagger, enter Bal Duum, and do try to stay alive! We'll see what you find."
onStartQuipnull
onSuccessDialogue
name"Graymourn"
text"I have been watching you, Echo. It seems... I was mistaken. Your tattered ghos—your Omen—was wise to send you to this Seeker. Let me see the essence you found."
name"Player"
text"Very well."
name"Graymourn"
text"Such foulness. There is no soul here—just pure malevolence carefully woven into matter. This isn't the work of Aturach. Something far older made this monster."
name"Graymourn"
text"Your Seeker has keen eyes for one so young and... fragmented. The Heart of the Woods has long been a blessing for the Woodwen, the source of our primal power."
name"Graymourn"
text"These rituals, these sacrifices in the Bone Orchard... they are channeling the essence of your Gloom back into the Heart. Just to Aturach, or for some fouler purpose? We must know the answer."
name"Graymourn"
text"But the path, the path is clear. I can feel the power of the Heart. You have your connection. It is time to enter the Heart of the Woods."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Enter Bal Duum Using the Flora and Shadow Imbuements"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Find the Gloom Tear in Bal Duum While Using the Flora and Shadow Imbuements"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Seeker Avala"
text"Oooh, perfect. I can sense the flow of energies. Search for a Breach, and don't eat any mushrooms. Curious as I am as to their effects, we must focus on the task at hand."
text
"Gather Information From the Gloom Tear"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Seeker Avala"
text"Don't enter it! Instead, use your dagger as you normally would. I can use the information collected from the Tear."
text
"Return to Avala in Deepwood Holt"
successStateTags
"Quest.Main.P3.11.Craft.Gloomtrace"
"Quest.Unlock.GloomWall.Mines.03.Hunt.GloomBrain"
phaseDialoguenull
phaseQuip
name"Seeker Avala"
text"That should do it. I'll need to study your Dagger—come back to Deepwood Holt. And seriously—don't eat the mushrooms!"
text
"Craft the Gloomtrace for the Dread Legion"
successStateTagsnull
phaseDialogue
name"Seeker Avala"
text"Marvelous, Wayfinder... give me a moment... hmm..."
name"Player"
text"What is it?"
name"Seeker Avala"
text"That flow of Flora energy is coming from the Heart of the Woods. But there's something—disrupting the focus, blocking the path. It must be dreadfully powerful! Oh, the things we might learn!"
name"Seeker Avala"
text"It must be a pure Gloom manifestation of some kind. It doesn't feel like the work of the Reaver King; it's like someone else left this in our way. Regardless, we can't proceed until it's gone."
name"Seeker Avala"
text"You'll have to enter the conduit directly and destroy the obstacle. I'm not sure if it's a creature or a barrier? Either way, we should be able to use its essence to forge a connection."
phaseQuipnull
text
"Defeat the Dread Legion in Bal Duum"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Speak with Seeker Avala in Deepwood Holt"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Seeker Avala"
text"Oh, I wish we had time to collect more samples. But, time is pressed. Bring its essence back to Deepwood, and let's see what we can do."
text
"Speak to Graymourn in Deepwood Holt"
successStateTagsnull
phaseDialogue
name"Seeker Avala"
text"Oh! You returned much quicker than I hoped. I was still preparing something of a spiel. You see, this is exactly what we need, but… I don't actually know what to do with it."
name"Player"
text"What do you mean?"
name"Seeker Avala"
text"So, you've cleared the path. There is most definitely a conduit to the Heart of the Woods, but I've never actually been there and therefore can't create a connection for you."
name"Player"
text"So, what do I do?"
name"Seeker Avala"
text"We'll need the assistance of an arcanist who's actually been to the Heart of the Woods. And, well, there's only one person who fits that description."
name"Player"
text"Graymourn."
name"Seeker Avala"
text"Um, yes. Could you go talk to her? I may or may not have tested an acidic solution on a bramble just outside of Deepwood that I later learned she was quite fond of."
name"Player"
text"I'll do it."
name"Seeker Avala"
text"Oh, thank goodness. I was told she would string me among the trees if she caught sight of me. Best of luck to you..."
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount5250
level1
name"Blue Gloomstone"
amount2
level1
name"Memory Fragment"
amount520
level1
name"Legion's Thread"
amount1
level1
name"Medium Weapon Resonance Cache"
amount21
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Dark Rituals"
previous"Dark Rituals"
next"The Hollow Heart"
The Hollow Heart
type"Main Story Quests"
repeatablefalse
startDescription"You must enter the Hollow Heart, but avoid the Reaver King. Seek the stone pillars that mark the lines of arcane power."
activeDescription"Graymourn needs to understand how Aturach has chained the primal power within the Frostmarch's woods. It is time you entered the Hollow Heart. Avoid the Reaver King and seek the stone pillars that mark the lines of arcane power."
successDescription""
prerequisiteTags
"Quest.Main.P3.11.Complete"
successStateTags
"Quest.Main.P3.12.Complete"
onStartDialogue
name"Graymourn"
text"Before you go, let us be clear about your purpose. I wish I could send you against Aturach himself. I wish that you were ready for that battle. But wishes are a waste of air."
name"Player"
text"You thought I was ready before."
name"Graymourn"
text"That was before the Ring of Blood proved Aturach to be more powerful than I conceived. Now, thanks to your little Seeker, I understand the source of that power."
name"Player"
text"What is it?"
name"Graymourn"
text"The Reaver King isn't hiding in the Heart of the Woods. He is feeding on its power, just as he seeks to steal the light from your Beacon and the shadows from Gloom."
name"Graymourn"
text"The Heart of the Woods is an ancient force, a spirit older than your Architects. We must learn how Aturach has it chained and find a way to break this vile connection."
name"Player"
text"How do I do that?"
name"Graymourn"
text"In the Heart you will find large stone pillars that mark the ley lines of power flowing through our sacred land. Aturach is likely using them to channel his foul magic."
name"Graymourn"
text"Once you find the pillars, I can study their energies through our connection. More so, I have woven a thread into your essence that should hide you from the King's eyes and spies."
name"Player"
text"‘Should'?"
name"Graymourn"
text"Only death is certain, little Echo. Seek the pillars. The King's foul minions will hunt you… but if my enchantment holds, Aturach will not know who you truly are."
onStartQuipnull
onSuccessDialogue
name"Graymourn"
text"In my arrogance, I thought I was beyond the grip of terror. I felt no fear when Aturach sought my death. But this... what you have discovered fills me with dread and despair."
name"Player"
text"What is it?"
name"Graymourn"
text"The Heart is one of the pillars of our world, far older than your Architects. Its essence is both growth and rot, both birth and venom…"
name"Player"
text"Avala called it Flora?"
name"Graymourn"
text"Do not interrupt me again. The lines you studied are the veins of our world, carrying that power across the land. The blood of the natural world, sustaining all things."
name"Graymourn"
text"Now those veins are choked with the essence of your Gloom. This is the source of these foul Hollows—nature twisted and consumed from within, infused with vile shadows."
name"Graymourn"
text"How could this happen? Twisting the veins of the earth—Aturach could never have done this alone. We must learn what has been done to the Heart. Unfortunately, there's only one way to do that."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Enter the Hollow Heart"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Find the Ley Line Pillar"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"This sacred place is so fouled with your Gloom... I can barely sense the essence of the Heart. Find the pillars, quickly."
text
"Complete Ley Lines event"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"There it is. But it's so faint, and there's... Shadow flowing through it? Follow the line! Now!"
text
"Speak to Graymourn in Deepwood Holt"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"How? How can this be? Vile forces flowing through the veins of the Heart... Return to Deepwood, Echo. At once."
rewards
guaranteedRewards
name"Resonance"
amount5395
level1
name"Red Gloomstone"
amount1
level1
name"Memory Fragment"
amount535
level1
name"Medium Wayfinder Resonance Cache"
amount22
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewards
name"Wormwood Gloomtrace Fragment"
description"Traces of the Hollow One, Wormwood. With this, you should be able to find the twisted creature within the depths of the Hollow Heart."
checkpointUnlockRewardnull
prerequisite
"The Road To Ruin"
previous"The Road To Ruin"
next"Wormwood"
Wormwood
type"Main Story Quests"
repeatablefalse
startDescription"You must slay Hollow Ones in the Hollow Heart, and bring their remains to Graymourn."
activeDescription"Graymourn believes she may be able to stop the Reaver King from stealing the primal power here by communing with the Heart of the Woods. She wants you to slay Hollow Ones in the Hollow Heart, and bring their remains to her so she can perform the ritual."
successDescription""
prerequisiteTags
"Quest.Main.P3.12.Complete"
successStateTags
"Quest.Main.P3.13.Complete"
"Quest.Unlock.GloomWall.ReaverWoods.03.Hunt.HollowOne"
onStartDialogue
name"Graymourn"
text"I must commune with the Heart of the Woods. You must help me to forge a connection with it—to cut through the veil of shadows the Reavers have sown and to touch the pure Heart."
name"Graymourn"
text"Once we make contact with the Heart, I will be able to serve as its vessel. I've done it before. It may give me the strength I need to cleanse the veins and to keep Aturach from stealing its power."
name"Player"
text"How do we do that?"
name"Graymourn"
text"These... Hollow Ones. They've been tortured and transformed, but they are still tied to the Heart. There's no saving them, but their seeds, their sap—those are the keys I need."
name"Player"
text"So, I need to fight the hollows?"
name"Graymourn"
text"Yes. Destroy these poor, lost children of the wilds, and bring me what remains. Then, I can commune with the Heart."
onStartQuipnull
onSuccessDialogue
name"Graymourn"
text"Wormwood. The seed through which the corrupted Heart spilled into the world. Yet, I can still feel its hunger, reaching into the Gloom... Oh, no."
name"Player"
text"What is it?"
name"Graymourn"
text"Oh, little Echo... this battle has only just begun."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Collect Hollow One Residue (10)"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Return to Graymourn in Deepwood Holt"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"Yes... You have what I require. Return to Deepwood, little Echo."
text
"Gather Reagents from the Container"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"These poor, twisted things. They will be avenged. Place their remains around my chamber."
text
"Prepare the Elixir in the Cauldron"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Pour the Elixir over the Altar to Start the Ritual"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Craft the Wormwood Gloomtrace"
successStateTags
"Quest.Unlock.GloomWall.ReaverWoods.03.Hunt.HollowOne"
phaseDialogue
name"Graymourn"
text"Let my soul flow through the veins of the earth, through the forgotten bones of Evenor, into the primal chaos that lies beneath all."
name"Graymourn"
text"I feel the foulness, but I flow forward. Push past the shadows and pursue the pure blood of the Heart. Deeper, ever deeper."
name"Graymourn"
text"Yes. I flow into the Heart itself. I open myself to its power. I speak with its voice. I am… I am…"
name"Graymourn"
text"Go ahead, then. She cannot… cannot… no! She…"
name"Graymourn"
text"I… will not… be turned! Echo, extinguish the flames!"
name"Player"
text"At once!"
name"Graymourn"
text"(Laughter)"
name"Graymourn"
text"I am an old witch, mired in the past, my mind too small to grasp the future."
name"Player"
text"Aturach?"
name"Graymourn"
text"In part, and so much more. I am the vengeance of eons. I am the end of your creation. I am the Hollow Heart of a world that should never have been born."
name"Player"
text"Graymourn! Can you hear me?"
name"Graymourn"
text"I've enjoyed the Reavers, hunting you with their flesh. But now the end has come. Beacon and Gloom. I claim them as my own. Wormwood rises."
name"Player"
text"Graymourn! I'll kill you if I must!"
name"Graymourn"
text"Go ahead, then. She cannot… cannot… no! She…"
name""
text"You quickly extinguish the flames about her chamber. Graymourn collapses to the ground as the force that had gripped her retreats."
name"Graymourn"
text"Aah…"
name"Graymourn"
text"Such hunger... such rage... A vile seed planted in the Heart, an insatiable desire to consume both light and shadow."
name"Graymourn"
text"Aturach is... a tool. A vessel for the power of this... Hollow Heart. My king came to the Heart seeking guidance and it broke him with its hunger and hatred, turned him into the Reaver King."
name"Graymourn"
text"Who did this? Who planted this seed on the day that your Gloom fell? I feel the touch of something ancient, something powerful... It has swallowed the light within the Heart."
name"Graymourn"
text"It doesn't matter. There's no time. I saw it! Wormwood rises. The veins of the earth, carrying corrupted blood both to and from the Heart. It will be the end of all things."
name"Player"
text"What's Wormwood?"
name"Graymourn"
text"A Hollow One. The mightiest of them all. A conflux of the corrupted veins, the focus of its power. It is a projection of this Hollow Heart into our world."
name"Graymourn"
text"You must find Wormwood and destroy it. You MUST find it. Follow… its traces. Go. Quickly. I… I can still feel the hunger, the hatred. I must rest."
phaseQuipnull
text
"Defeat Wormwood in the Hollow Heart"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"Good... good. Follow the trace. Find Wormwood in the Hollow Heart. You must destroy it... before it's too late."
text
"Give Wormwood's Essence to Graymourn."
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"Yes. I hear the echoes of Wormwood's death even here. But, something is wrong. Bring me its essence."
rewards
guaranteedRewards
name"Resonance"
amount5545
level1
name"Red Gloomstone"
amount1
level1
name"Memory Fragment"
amount550
level1
name"Medium Weapon Resonance Cache"
amount22
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"The Hollow Heart"
previous"The Hollow Heart"
next"Roots of Evil"
Roots of Evil
type"Main Story Quests"
repeatablefalse
startDescription"You've absorbed Wormwood's Essence with the help of Graymourn. Now you must find the roots of the Hollow Heart and destroy them."
activeDescription"You've absorbed Wormwood's Essence and enhanced your ability to shape the Gloom. Now you must find the roots of the Hollow Heart and destroy them. Only then can you destroy the Reaver King and end the threat of the Hollow Heart."
successDescription""
prerequisiteTags
"Quest.Main.P3.13.Complete"
successStateTags
"Quest.Main.P3.14.Complete"
"Quest.Unlock.GloomWall.ReaverWoods.03.Hunt.ReaverKing"
onStartDialogue
name"Graymourn"
text"The Reaver King and Wormwood—both are vessels of the Hollow Heart. Aturach is consuming the light of your Beacon. Wormwood was grown to seize the Gloom, to feed on Chaos and Shadow."
name"Graymourn"
text"You see these forces in opposition. The Beacon imposes one vision of reality. The Gloom shows many possibilities. If the Heart controls them both, there will be endless horrors."
name"Player"
text"I destroyed Wormwood."
name"Graymourn"
text"Not quickly enough. You severed the trunk, but the roots have burrowed deep throughout the Gloom. And they spread still, carrying the vile power of the Hollow Heart."
name"Player"
text"How do we stop it?"
name"Graymourn"
text"The roots are spreading to domains deep within the Gloom. Levels of reality you cannot touch. At least, not as you are now. To reach the roots…"
name"Player"
text"What would I have to do?"
name"Graymourn"
text"Wormwood was made to shape the Gloom and infiltrate its deepest layers. The sliver of Wormwood that you've brought me… it still holds that power."
name"Graymourn"
text"You are a tapestry, little Echo, formed of many threads. I could weave Wormwood's power into you, just as I did with Kolaar the Beastmaster."
name"Player"
text"You want to make Wormwood a part of me?"
name"Graymourn"
text"With Wormwood's essence bound to your spirit, you could find the roots deep in the foundations and destroy them. You could kill Aturach and end the threat of the Hollow Heart."
name"Player"
text"Isn't this the power that corrupted the king?"
name"Graymourn"
text"Yes, it is. And it will seek to twist you with its hunger, with its hate. But you've stolen the echoes of many fallen foes and made them a part of you… Have you been corrupted yet?"
name"Player"
text"I should ask Omen…"
name"Graymourn"
text"You know what she will say. She's seen the corruption of her creator and fears she will fall to that same darkness. Will you be governed by her fear? Or will you trust your strength?"
name"Graymourn"
text"Look at all you've done. You walk in Gloom-lost shadows. You've forged weapons from dreams. You wield the strength of your fallen foes. You were made for this, little Echo."
name"Player"
text"Very well. Do it."
name"Graymourn"
text"Good... Good. Now, this will only hurt for a moment. But that moment will feel like an eternity..."
name""
text"Graymourn weaves a network of sigils made of greenish light. As those sigils flow into you, your vision begins to narrow and you feel a voice thundering in your head."
name"Aturach, The Reaver King"
text"How... unexpected. Can you feel what I feel? Can you feel the hunger of the Heart? Can you see the cage of light—the ancients bound above and below?"
name"Player"
text"I'm stronger than you."
name"Aturach, The Reaver King"
text"Don't you seek to change the world... Wayfinder? Let the Heart be your guide. Surrender to its power. Let this world fall into the primal chaos it was always meant to be!"
name"Player"
text"No! I will control the chaos."
name"Aturach, The Reaver King"
text"Control? Yes. Control the chaos. Rule it. Shape the world in your image. This is just a taste of the power you could wield. When you are ready for more... we will be waiting."
name"Player"
text"No! I won't—"
name""
text"Your vision returns. You see Graymourn standing before you. She quickly sheathes a blade she had at the ready."
name"Graymourn"
text"There! It is done. Your control over the void has grown. You should sense a third imbuement slot in your Gloom Dagger. Now, you can reach the roots in the deepest layers of the Gloom."
name"Graymourn"
text"Seek them out and destroy them. Then, we will bring our vengeance to the King, and end the threat of the Hollow Heart. Are you ready for battle?"
name"Player"
text"I... Yes. I'm ready."
name"Graymourn"
text"We shall see."
onStartQuipnull
onSuccessDialogue
name"Graymourn"
text"Still alive! Astonishing. I was certain Wormwood's power would destroy you. Yet, here you are... triumphant."
name"Player"
text"You thought the power would kill me?"
name"Graymourn"
text"I knew you'd lay down your life to serve the greater good... and I thought you'd have to. But you surprise me. You've severed Wormwood's roots. You've weakened and isolated the Hollow Heart."
name"Player"
text"I thought this would stop the Heart?"
name"Graymourn"
text"It cannot be destroyed or stopped forever. You must be ever watchful for its roots and its spawn. But you've shattered its power for the moment, and now it is time to defeat its final servant."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Kill Hollow One Root in the Codex Halls Using Three Shadow Imbuements"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Kill Hollow One Root in the Bloodworks using Three Shadow Imbuements"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Aturach, The Reaver King"
text"Cease your struggle. Let this suffering world die. Allow the Chaos to claim it."
text
"Kill Hollow One Root in the Repository using Three Shadow Imbuements"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Aturach, The Reaver King"
text"Don't you feel the hunger? Let go of what you were. Surrender to the Hollow Heart."
text
"Kill Hollow One Root in Bal Duum using Three Shadow Imbuements"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Aturach, The Reaver King"
text"Your struggle is meaningless. You cannot stop us! We've come too far."
text
"Return to Deepwood Holt"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Aturach, The Reaver King"
text"This cannot be. This cannot be!"
text
"Speak to Graymourn in Deepwood Holt"
successStateTagsnull
phaseDialogue
name"Aturach, The Reaver King"
text"Oh, Wayfinder. Do you truly think what you accomplished here has mattered? You may have held our beautiful chaos at bay, but you have only bought a sliver of time."
name"Aturach, The Reaver King"
text"You have cut our roots, but once we claim your Beacon, we will spread those roots anew. We will kill your last Architects and their treacherous servants. We will tear down their foundation."
name"Aturach, The Reaver King"
text"If you would stop us, then come! Face us. I would water our roots with your blood."
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount5545
level1
name"Red Gloomstone"
amount1
level1
name"Memory Fragment"
amount550
level1
name"Medium Wayfinder Resonance Cache"
amount23
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewards
name"Reaver King Gloomtrace Fragment"
description"Traces of the Reaver King, Aturach. With this, you can now face him in the Hollow Heart."
checkpointUnlockRewardnull
prerequisite
"Wormwood"
previous"Wormwood"
next"The Final Battle"
The Final Battle
type"Main Story Quests"
repeatablefalse
startDescription"After many trials, you're ready to challenge the Reaver King. To protect Skylight and the world, you must defeat him."
activeDescription"Many trials and tribulations have led to this moment. Aturach the Deathless, the Reaver King, is the greatest threat you have ever faced. To protect Skylight, to protect all of Evenor, you must defeat him."
successDescription""
prerequisiteTags
"Quest.Main.P3.14.Complete"
successStateTags
"Quest.Main.P3.15.Complete"
onStartDialogue
name"Graymourn"
text"The Reaver King cloaks his fear with arrogance. But fear he should. You've made his familiar mortal. You've challenged him in accordance with the old laws, the laws of the Heart itself."
name"Graymourn"
text"You found the source of his corruption and made its power your own. You found the roots that gave him strength and ripped them from the soil. He is vulnerable. One final stroke is all that remains."
name"Graymourn"
text"Still... Even without the power of the Heart, Aturach is a deadly foe. Especially with Marrow at his side. Be careful."
name"Graymourn"
text"I take no joy in what lies ahead. Once Aturach was a great champion of my people. He maintained the balance of the wild and honored the old ways. But the world we knew is no more."
name"Graymourn"
text"Put an end to this all and kill the King Who Cannot Die."
name"Player"
text"I'll do what must be done."
name"Graymourn"
text"I know. May the Ancients guide you... Wayfinder."
onStartQuipnull
onSuccessDialogue
name"Graymourn"
text"I wish I could take more joy in this moment. But I feel only rage. We may contain the threat posed by this Hollow Heart, but we can never undo the damage that has been done."
name"Graymourn"
text"My people tended the Heart for countless generations. Now I am the last of the Woodwen, and the Heart has been corrupted—wounding the primal spirit of nature itself."
name"Graymourn"
text"I will know who defiled the Heart of the Woods, and I will hunt them down. I will feast on their screams. I will consume their essence, leaving just such a sliver that their suffering never ends."
name"Graymourn"
text"This is my sole purpose now. Anyone who had a hand in this will face my fury. Do not come to me with the petty problems of your people, for I am bound to vengeance."
name"Player"
text"We could still work together."
name"Graymourn"
text"No. This is the end of the road we travel together. Do not come between me and my prey, and pray that you and your kind aren't responsible for this tragedy, for I will show no mercy if you are."
name"Player"
text"But..."
name"Omen"
text"Let her go, my friend."
name"Omen"
text"You saved us all. The Beacon was nearly drained. If the light had been lost... I could feel the Gloom surging, ready to consume Skylight. We could have lost everything."
name"Omen"
text"The link to the Balefire is stable and secure. We can begin recovering vital supplies from the Frostmarch. And we can look for the next Balefire—we can continue to restore our world."
name"Omen"
text"The Hollow Heart will linger, and we'll have to be sure we deal with the surviving Reavers and its Hollows. But this is a great victory, and Skylight is in your debt."
name"Player"
text"But who was responsible? Who corrupted the Heart?"
name"Omen"
text"Who led the attack on Skylight? Who taught the First Scribe to manipulate the Gloom? It can only be the Precursors. We must learn more. But for tonight, come back to Skylight and let us celebrate."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Craft the Reaver King Gloomtrace"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Defeat the Reaver King"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Aturach, The Reaver King"
text"Face me, if you dare. I will gut you and parade your corpse through your city's streets. I will wrest the light from your Beacon. And I will undo all that you have done."
text
"Return to Graymourn in Deepwood Holt"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"I don't know what you've done, but the Beacon is restored. The Reaver presence—it's gone!"
rewards
guaranteedRewards
name"Resonance"
amount5690
level1
name"Red Gloomstone"
amount2
level1
name"Memory Fragment"
amount565
level1
name"Large Wayfinder Resonance Cache"
amount4
level1
name"Large Weapon Resonance Cache"
amount4
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount5000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Roots of Evil"
previous"Roots of Evil"
next"All That Glitters"
Name01
type"Main Story Quests"
repeatablefalse
startDescription"The Shrike bandits are up to something. Speak to Kestrel in Lower Skylight to learn more about this threat."
activeDescription"The smuggler Kestrel is concerned about recent Shrike activities. Omen has asked me to talk to Kestrel and investigate the situation."
successDescription""
prerequisiteTags
"Quest.Main.P3.15.Complete"
successStateTags
"Quest.Main.P4.01.Complete"
onStartDialogue
name"Omen"
text"There you are. There is something I need you to look into, and I need you to be… discreet."
name"Player"
text"What's going on?"
name"Omen"
text"Following the Fall, we Seekers reclaimed Skylight and made it a haven for all those who escaped the Gloom—as long as they pledged to work together for the common good."
name"Omen"
text"Not everyone agreed to our terms. Even facing the end of the world, some people clung to greed and violence. They rallied around a charismatic bandit leader."
name"Player"
text"The Shrikes."
name"Omen"
text"The Shrikes have been a thorn in our side since the Gloomfall. They've claimed the godsblood mines, and they fight us for other resources… they are greedy and short sighted."
name"Omen"
text"Wolf would like us to wipe out the Shrikes, once and for all. But they aren't monsters of the Gloom. They're survivors, just like us. I still hope they can change."
name"Omen"
text"This is why I have kept our friend Kestrel close… and why I do not want Wolf and the Watchers involved in this current situation."
name"Player"
text"What situation?"
name"Omen"
text"Kestrel has sent me a signal—there is a new threat involving the Shrikes. Go to her sanctum in Lower Skylight. Find out what has her so worried. And if you can, deal with it quickly and quietly."
name"Player"
text"I will."
name"Omen"
text"Thank you, my friend. Good luck."
onStartQuipnull
onSuccessDialogue
name"Kestrel"
text"Arcspit! Were the Shrikes selling godsblood to the ELDREN? Those bastards broke the world! Even the Raven couldn't be that stupid…"
name"Kestrel"
text"I don't know what's happening here, love, but I'm keeping well out of it. I'm just a smuggler. If you're facing the Eldren… that's gonna be a war."
name"Kestrel"
text"I dunno. If the Shrikes are tied up with these monsters, it may be too late for any of ‘em. But do me a favor. You see the Raven again, you kill her, yeh?"
name"Kestrel"
text"You be careful, now. Last time your lot fought the Eldren, we had the Fall. Me, I'm heading up to the Bitter End. If the Eldren are back... I need a drink."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Talk to Kestrel in Lower Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Enter the Bloodworks"
successStateTagsnull
phaseDialogue
name"Kestrel"
text"About time you showed up. I'd love to have a little banter, send you on a little errand, but today it's serious business."
name"Player"
text"What's going on?"
name"Kestrel"
text"You know the Shrikes weren't always as you see them now. The Empire called us bandits, but we were smugglers and rebels. We lived outside Imperial laws, but we fought for the good of the Westreach."
name"Kestrel"
text"Before I left the Shrikes, we received a new leader - the Raven. She was fierce, brutal, and started to command the Shrikes to act in ways different than before."
name"Kestrel"
text"Even before the Gloom… There was rot in the ranks. And it all started with the Raven. She was ambitious, she was smart, and she made us coin. But she brought out the worst in us."
name"Kestrel"
text"Our leaders were lost in the Gloomfall. All except the Raven. When your Seekers took Skylight, she claimed the mines. Took in the worst of the survivors… ruthless, selfish and cruel."
name"Kestrel"
text"Claiming the mines… that was smart. Skylight needs godsblood. She had your Seekers over a barrel. The thing is… There should be a lot more blood in that barrel."
name"Player"
text"What do you mean?"
name"Kestrel"
text"She's harvesting more godsblood than she's selling to you. So where's the rest? It's going somewhere, and fast. She's up to something in the Bloodworks, and I promise you it's bad for us both."
name"Kestrel"
text"I want you to get into the Bloodworks. Find out what the Raven is doing, and whatever it is, stop it. And your Omen might not approve, but if you can kill the Raven… trust me, love. Do it."
phaseQuipnull
text
"Find the Raven in the Bloodworks"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Kestrel"
text"All right, love. The Raven's in here somewhere. Find her and end her, quick and careful."
text
"Enter the Portal"
successStateTagsnull
phaseDialogue
name"Kestrel"
text"What's this now?"
name"Omen"
text"This is a portal connected to the Gloom. The Raven must have constructed it... torn a hole in the fabric of the lost zone. But how could she do it? And why?"
name"Kestrel"
text"Only one way to find out, yeh? You know what to do, love."
phaseQuipnull
text
"Progress through the Gloom"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"This is a passage carved through the Gloom. Follow, and see where it leads."
text
"Defeat the Shrikes defending the Balefire"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Is that... a Balefire? Quickly, deal with these guardians."
text
"Light the Balefire"
successStateTags
"Quest.Main.P4.01.Balefire.CanInteract"
"Quest.Main.P4.01.CanTravel"
phaseDialoguenull
phaseQuip
name"Omen"
text"Yes. It's a Balefire, like the one we found in the Frostmarch. Use your dagger—you can bind it to the Beacon of Skylight."
text
"Travel through the Balefire"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Yes! I can feel the eldritch currents flowing. Follow them, Wayfinder. See where this fire takes you. But be cautious... there will surely be more Shrikes."
text
"Find the Raven"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Kestrel"
text"Is this... the Shatterlands? Impressive work, love, but you'd best find the Raven and deal with her. Whatever she's doing here can't be good."
text
"Kill the Raven"
successStateTagsnull
phaseDialogue
name"The Raven"
text"What have we here? A Wayfinder? Scuttle back to Skylight and hide with your Seekers, and you can all live a little longer."
name"Kestrel"
text"That's her. The Raven. End her."
name"The Raven"
text"Is that Kestrel in your ear? I've enjoyed watching her squirm as I've twisted her precious Shrikes. But now we're at the endgame."
name"Kestrel"
text"Kill her!"
name"The Raven"
text"Kill me? (Laughs) You have no idea what you're dealing with, Wayfinder. You should have fled when you had the chance."
phaseQuipnull
text
"Defeat the Eldren ambush"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Return to Skylight"
successStateTagsnull
phaseDialogue
name"Omen"
text"Eldren! Those were soldiers of the Shadow Nation, the same force that attacked Skylight and unleashed the Gloom. I hoped it had consumed them… Clearly it did not."
name"Kestrel"
text"Why would the Shrikes be working with Eldren?"
name"Omen"
text"We must learn the answer, and quickly. If the Eldren survived the Fall, if they are here in force…"
name"Omen"
text"I must speak with Wolf. The Eldren almost destroyed us before. Light the Balefire, my friend. We must fortify this camp and prepare for battle."
phaseQuipnull
text
"Speak to Kestrel in Lower Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Yes—the path is clear. Return to Skylight. I must speak to Wolf, and determine our course of action."
rewards
guaranteedRewardsnull
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"The Final Battle"
previous"The Final Battle"
next"The First Cut"
The First Cut
type"Main Story Quests"
repeatablefalse
startDescription"You must eliminate the Eldren threat in the Shatterlands. Use the Gate to travel to the Cut and report to Commander Wolf."
activeDescription"The Eldren and the Shrikes are up to something in the barren region known as the Shatterlands. Return to The Cut and work with Commander Wolf to eliminate this threat."
successDescription""
prerequisiteTags
"Quest.Main.P4.01.Complete"
successStateTags
"Quest.Main.P4.02.Complete"
onStartDialogue
name"Omen"
text"There is work to be done. We cannot ignore the presence of the Eldren; we must deal with this threat."
name"Player"
text"What should I do?"
name"Omen"
text"The Balefire you found is linked to the Shatterlands, a barren region of canyons and caves. We do not know why the Eldren are there."
name"Omen"
text"Wolf has led an expedition to secure the Balefire and establish an outpost. But our Watchers are no match for the Eldren. He needs your help."
name"Omen"
text"Now that you've bound the Beacon to the Balefire, you can return to the Shatterlands by using the Gate. Go now, and see what Wolf needs you to do."
name"Player"
text"Very well."
name"Omen"
text"Good luck, my friend. May the Architects watch over you."
onStartQuipnull
onSuccessDialogue
name"Wolf"
text"It's a weapon! "The world will tremble." There's some sort of Precursor weapon hidden here, and if they get to it, they'll use it against us."
name"Omen"
text"Power can take many forms, Commander Wolf. It may not be a weapon. But whatever this power is, we cannot let it fall into the hands of the Eldren."
name"Wolf"
text"At least we agree on that. Wayfinder! There you are. Report."
name""
text"You outline your findings—the hookshot device, tapping into the Eldren missives, and the Breach at the end of the trail."
name"Wolf"
text"Well done. Now let's consider our next step."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Speak with Wolf in the Cut"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Investigate the Eldren Camp"
successStateTagsnull
phaseDialogue
name"Wolf"
text"Welcome to the Cut, Wayfinder. I served in the Shatterlands during the Cairn offensive. They say this canyon was formed by a blow from an Architect's blade during the Aegis War. Thus… the Cut."
name"Player"
text"Interesting story."
name"Wolf"
text"During my tour, we gave this place a wide berth. The Mazen love tunnels, but even they avoided the Cut. I was told it was barren and lifeless. Yet here we are. I don't like it."
name"Wolf"
text"Salvage is always important. I don't know what resources we'll find here, but the Shrikes were shipping godsblood to this place. We need that fuel; seize any you can find."
name"Wolf"
text"But there's only one mission that matters: The Eldren. They tried to destroy us. They collapsed our world into the Gloom. We need to know what they're doing here, and we need to hit them hard."
name"Wolf"
text"Head out and scout the Cut. Get the lay of the land. And most of all, we need to know more about the Eldren—numbers, strength, why they're here."
name"Wolf"
text"Start with the camp itself. The Eldren might have left something behind—some clue we can use. We're counting on you, Wayfinder. Don't let us down."
name"Player"
text"Understood."
phaseQuipnull
text
"Use the Hookshot to traverse the chasm"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Wolf"
text"You've accessed some sort of Eldren log! They crossed the Cut using these hookshot devices. Follow them. Carefully."
text
"Progress further using the Hookshot"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Wolf"
text"Good work. Keep going."
text
"Find the next Eldren Camp"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Wolf"
text"Look for signs of Eldren activity. We need to learn more about their plans."
text
"Continue Investigating the Eldren Camps"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Wolf"
text"I knew it. They're searching for some sort of weapon! Keep looking—you need to find this "Winding Way"."
text
"Speak to Wolf in the Cut"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Wolf"
text"A breach! But you can't enter it without a connection. Report back to me at the Camp in the Cut. We need to talk to Omen."
rewards
guaranteedRewardsnull
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Name01"
previous"Name01"
next"The Winding Way"
The Winding Way
type"Main Story Quests"
repeatablefalse
startDescription"You must follow the Eldren through the Breach you've discovered and explore the Winding Way."
activeDescription"You must learn more about what the Eldren are doing in the Shatterlands. The only lead is a Breach that leads to what the Eldren call "The Winding Way." You must follow the Eldren into this Winding Way and see what you can learn."
successDescription""
prerequisiteTags
"Quest.Main.P4.02.Complete"
successStateTags
"Quest.Main.P4.03.Complete"
onStartDialogue
name"Wolf"
text"The Eldren are here and they're seeking a weapon. There's no time to waste. We should call in every Watcher and Ranger—bring the full force of Skylight to bear."
name"Omen"
text"I know you want a war, Commander Wolf. But we still know so little about the Eldren or their goals. This entire situation could be subterfuge."
name"Wolf"
text"You mean… yes. Arcspit! If we commit our forces here and they shut down the Balefire, Skylight would be left defenseless. This could be a trap. But we can't ignore the threat."
name"Omen"
text"For now, this is still a job for Wayfinders, commander. They're best equipped to face the Eldren in battle and to follow them into the Gloom… and they can return from defeat."
name"Player"
text"I'm right here."
name"Omen"
text"We need to know more about this place and about the power the Eldren are seeking. Let us explore the Breach the Wayfinder discovered."
name"Omen"
text"You have no connection to this place, my friend. But you have established a connection with this Eldren, Syrazel, and he is within the Breach."
name"Omen"
text"I believe that I can enhance that bond—use the Eldren as your connection, and allow you to follow him into the Gloom. Try to enter the Breach and see what happens."
name"Player"
text"And if it doesn't work?"
name"Omen"
text"If the connection fails, it will certainly be painful. But I believe you will survive it."
name"Player"
text"Wonderful. Let's go."
onStartQuipnull
onSuccessDialogue
name"Omen"
text"There are dangers here we do not understand. The presence of the Hollows—even the Eldren seem to be afraid of them."
name"Wolf"
text"I'm not worried about a few plants! It's the Eldren who pose a threat to Skylight. We can't allow them to claim the weapon they're searching for. We have to engage them directly."
name"Omen"
text"Have you forgotten the Hollow Heart? It nearly destroyed Skylight and the Highlands. And besides, we saw no weapons in the Winding Way."
name"Wolf"
text"We saw Precursor structures that we don't understand. Anything in there could be a weapon! That must be why the Eldren need godsblood."
name"Omen"
text"True… we do not know why they need godsblood. That is a threat. But we cannot ignore the Hollows."
name"Wolf"
text"Fine. Wayfinder, you'll have to make the choice. Talk to me when you're ready to pursue the Eldren, and go see Omen when you want to deal with the Hollow Ones. Choose quickly."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Follow the Eldren into The Winding Way"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Look for Traces of the Raven and the Eldren"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"This is a Lost Zone... but it is ancient. This architecture... I've seen sketches and accounts. I believe it is the work of the Precursors."
text
"Report to Wolf"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"No army of Eldren. But the presence of these Hollows is a concern. Return to Wolf as soon as you can."
rewards
guaranteedRewardsnull
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"The First Cut"
previous"The First Cut"
next"In the Weeds"
In the Weeds
type"Main Story Quests"
repeatablefalse
startDescription"You must battle Hollow Ones in the Winding Way to gather more information about this threat."
activeDescription"Omen is concerned about the presence of Hollow Ones in the Shatterlands. You must battle Hollow Ones in the WInding Way so she can learn more about their connection to the Hollow Heart of the Frostmarch."
successDescription""
prerequisiteTags
"Quest.Main.P4.03.Complete"
successStateTags
"Quest.Main.P4.04.A.Complete"
onStartDialogue
name"Omen"
text"Wolf hates the Eldren, and his fear of them is justified. But we cannot allow it to blind us to other threats."
name"Omen"
text"The few accounts of the Cut describe it as barren and lifeless. But you have seen the growth within it… and creatures all too like the children of the Hollow Heart."
name"Omen"
text"I thought that you had broken the power of the Hollow Heart. Perhaps this is just a coincidence, driven by another force. We must find out; if its power is growing, we must find a way to stop it."
name"Omen"
text"Return to the Winding Way and seek out these Hollows. I will see what I can learn from them."
onStartQuipnull
onSuccessDialogue
name"Omen"
text"We thought that the Hollow Heart only touched the Highlands and the Frostmarch. When you cut its roots—it must have cast spores across the Gloom, to places we've never seen."
name"Omen"
text"What you found was a discarded husk. You cut its roots, but the Hollow Heart planted a seed in the Winding Way, and it has grown into something greater."
name"Omen"
text"This seed will continue to grow until we find it and destroy it. It will spread more of its hollow horrors across the Shatterlands. It may not threaten Skylight now, but one day it will."
name"Omen"
text"We have to find this spawn of the Hollow Heart and eliminate it. But we cannot ignore the threat of the Eldren. Keep working with Commander Wolf, and I will study the data you have gathered."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Find the Ring Lord event"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Complete the Ring Lord event"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Return to The Cut"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Placeholder Quip (Probably telling the player to return to The Cut)"
text
"Enter The Winding Way Using Three Shadow Imbuements"
successStateTagsnull
phaseDialogue
name"Omen"
text"I fear that these creatures are indeed connected to the Hollow Heart of the Frostmarch. But how is that possible? We cut all of its roots. Unless..."
name"Omen"
text"You must go deeper. In the Highlands, the roots of the Hollow Heart were hidden in the deepest layers of the Gloom. You must use your imbuements to reach the full depths of Shadow."
name"Player"
text"Very well."
phaseQuipnull
text
"Search the Winding Way for a Hollow One Root"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Yes... I can feel the Hollow Heart heavy in the air. There must be a root here. You must find it and destroy it."
text
"Investigate the Hollow One Root"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"We're close. I can feel it. Dig deeper."
text
"Speak with Omen in Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"This... this was one of Wormwood's roots. But it is just a husk. I need to study these results more closely. Return to me in Skylight when you can."
rewards
guaranteedRewardsnull
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"The Winding Way"
previous"The Winding Way"
next"The Raven's Call"
A Winding War
type"Main Story Quests"
repeatablefalse
startDescription"Fight Eldren and their minions in the Winding Way. Disrupt their activities and salvage godsblood."
activeDescription"Commander Wolf has ordered you to disrupt Eldren activities in the Winding Way—killing Eldren and their minions, seizing their godsblood supplies, and preventing them from assembling arcane weaponry."
successDescription""
prerequisiteTags
"Quest.Main.P4.03.Complete"
successStateTags
"Quest.Main.P4.04.B.Complete"
"Quest.Unlock.GloomWall.Gorge.01.Hunt.GorgeHollow"
onStartDialogue
name"Wolf"
text"A year ago those Eldren bastards attacked us without warning. We don't even know how many innocents have been killed by the Gloom. I won't give them another chance."
name"Wolf"
text"We have no idea what kind of power is hidden in this Winding Way. What we know is that the Eldren are here to assemble a weapon, and they're using godsblood to do it."
name"Wolf"
text"Your mission is simple: destruction. Enter the Winding Way and kill every Eldren you find. Destroy their machines. Take their godsblood. Send them a message written in Eldren blood."
name"Wolf"
text"We need to stop them from building their weapon. But I want more than that. I want fear. I want the Eldren to tremble when they hear the word ‘Wayfinder.' Can you do that?"
name"Player"
text"Yes, Commander."
name"Wolf"
text"Good. And if you feel a shred of remorse, you think about the people you've lost to the Gloom. The Eldren took everything from us. You're the vengeance of Skylight. Now go!"
onStartQuipnull
onSuccessDialogue
name"Wolf"
text"You've done all that I asked. The Eldren have seen what a Wayfinder can do. And yet..."
name"Wolf"
text"Where was their weapon? They're searching for this "Aegis Scar." But there were no signs of a weapons program. They were reactivating old systems... But it doesn't feel right."
name"Wolf"
text"If they're not preparing for another attack on Skylight, what are they doing? What is this "Aegis Scar"?"
name"Wolf"
text"Omen might find an answer. But it's good that she's dealing with the Hollows. I want revenge on the Eldren... but the Hollow Heart nearly destroyed Skylight."
name"Wolf"
text"As you were, Wayfinder. I'll call when I have a mission for you. Until then, continue the fight."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Kill Eldren (10)"
"Kill Gloomshadows (5)"
"Recover Godsblood from the Eldren"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Speak to Wolf in the Cut"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Wolf"
text"Oh, they fear us now. Well done, Wayfinder. Report back to my camp."
rewards
guaranteedRewardsnull
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"The Winding Way"
previous"The Winding Way"
next"The Raven's Call"
The Raven's Call
type"Main Story Quests"
repeatablefalse
startDescription"The Raven wishes to meet. Find her within the Cut and see what she has to say."
activeDescription"The Raven—the leader of the Shrike bandits—has reached out to you and requested a meeting. She insists that you come alone and don't tell Wolf or Omen. You know it's probably a trap, but you must go and see what she has to say."
successDescription""
prerequisiteTags
"Quest.Main.P4.04.A.Complete"
"Quest.Main.P4.04.B.Complete"
successStateTags
"Quest.Main.P4.05.Complete"
onStartDialogue
name"The Raven"
text"You've made quite a lot of noise, Seeker. Been a bit of bother. Spilt a lot of blood."
name"The Raven"
text"Let us meet, you and I. Away from your wolves and your omens. Alone, unknown, that's the only way I'll do it."
name"Player"
text"Where?"
name"The Raven"
text"Far from your camp. By the breach to the Winding Way. Come. Find me."
name"Player"
text"Why should I?"
name"The Raven"
text"Are you afraid of me, Seeker? You're wise to be. But talk is all I want tonight… something that will bring profit to us both. Come. Find me."
onStartQuipnull
onSuccessDialogue
name"Wolf"
text"You can live a little longer'? I told you! She used us, just as she's used the Shrikes."
name"Omen"
text"Perhaps. But the ambient Flora energies are dropping. The Hollows already here will linger... but we have stopped the spread. It had to be done. Now we hunt down Teryssa."
name"Wolf"
text"I'm bringing in a dozen Rangers. Whatever the Eldren are doing here, wherever they're hiding... we will find them. Be ready, Wayfinder. We'll have work for you soon."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Speak with the Raven in the Cut"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Pursue the Raven"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"The Raven"
text"Much to say, yes. But not here, not now. You want my words? Then catch me."
text
"Continue to pursue the Raven"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"The Raven"
text"Nothing good is ever easy, Seeker. Quickly, now! Show me your speed."
text
"Follow the Raven to her cavern"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"The Raven"
text"Impressive, yes! So sad we are enemies. Just a little farther now."
text
"Speak to the Raven"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"The Raven"
text"Here we are. Home away. Hidden even from omens and wolves. Come, now. Let us talk, at last."
text
"Speak to Wolf in the Cut"
successStateTagsnull
phaseDialogue
name"The Raven"
text"No one can hear us here. No spies. Nothing to hide. So let us speak freely. I've been watching you, yes. And you're on the wrong path."
name"The Raven"
text"Your wolf seeks blood. Vengeance for past pain. But that battle is over and lost. The Children of the Shadows are done with little Skylight. They don't care about you anymore."
name"The Raven"
text"Your omen fears the Hollow, and she's right to do so. The Graal grows. The Hollows hunger."
name"Player"
text"What's the Graal?"
name"The Raven"
text"The hungry hand of the Hollow Heart. The seed unleashed. Spreading its roots across the Shatterlands. You can stop it, before it's too late. That is where your strength should go."
name"The Raven"
text"We have found its haven. Here you have the trace you need to reach it. So go. Slay the monster. Be the hero. Find the way."
name"Player"
text"Why are you selling godsblood to the Eldren?"
name"The Raven"
text"So I sell. Gold for the greedy, all the Shrike desires. The Eldren are done with Skylight. They have other plans for the blood. They're not the enemy you should fear."
name"Player"
text"The Eldren unleashed the Gloom."
name"The Raven"
text"Are you certain? Perhaps there is more to the story than you know. Perhaps the Eldren were tools, manipulated by masters. They're not the enemy you should fear."
name"Player"
text"Why are you saying this? Why do you trust them?"
name"Teryssa"
text"Time for truth, then. I am the Raven, yes. But I am more than any bandit. I am Teryssa, the Silence. I lead the Eldren here. And we are not the enemy you should fear."
name"Player"
text"You're Eldren!"
name"Teryssa"
text"Stay your hand, Wayfinder. You have never known our story. You do not know the path that we walk. We don't seek to harm Skylight. But the Hollow will."
name"Teryssa"
text"I have shown you my face. I might tell you my truth. Not now, no. Know you don't know me. Fight the deadlier foe. Show we can walk the same path, and let us see where it leads."
phaseQuipnull
text
"Craft the Rotting Graal Gloomtrace"
successStateTagsnull
phaseDialogue
name""
text"You report the details of your conversation with the Raven—how she gave you a trace for the Hollow Graal, and how she was revealed to be the Eldren leader Teryssa the Silence."
name"Omen"
text"Interesting. Our mutual friend has said that the Raven was a corrupting influence even before the Fall. It seems that the schemes of the Eldren were subtler and deeper than we knew."
name"Wolf"
text"How can you be so calm about this? Eldren spies—we should destroy the Shrikes once and for all!"
name"Omen"
text"The Shrikes are only a tool, Wolf… likely ignorant of who and what they serve. If we can defeat and expose the Raven, it could be the first step in redeeming the Shrikes."
name"Player"
text"What about the Hollows?"
name"Wolf"
text"The Hollows, this trace… This is a distraction. It's proof that we have the Eldren on the run, that they're desperate for a respite."
name"Omen"
text"Possibly. But the Hollow threat is real. Teryssa's statement confirms my own conclusion. This creature is growing stronger, becoming a new anchor for a network of Hollows."
name"Omen"
text"The longer we ignore it, the stronger it becomes. Sooner or later we must destroy it."
name"Wolf"
text"This Teryssa is using us, just as she's been using the Shrikes. And you want to dance to her tune."
name"Omen"
text"It has to be done, Wolf. My friend… forge the Gloomtrace. Destroy this Rotting Graal."
phaseQuipnull
text
"Defeat Rotting Graal"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Good. May the Architects guide you in your fight, my friend."
text
"Return to the Cut"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Teryssa"
text"You've done as I asked, and I thank you for that. Go back to your little light, and you can all live a little longer."
rewards
guaranteedRewardsnull
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"In the Weeds"
"A Winding War"
previous"In the Weeds"
next"Deeper Into Darkness"
Deeper Into Darkness
type"Main Story Quests"
repeatablefalse
startDescription"Scouts report new Eldren activity in the Winding Way. Find out what they've been doing and eliminate any Eldren you encounter."
activeDescription"The goals of the Eldren remain a mystery. Commander Wolf has reported Eldren activity within the Winding Way. You are to enter the Winding Way and eliminate any Eldren you find, then see what you can learn about their activities."
successDescription""
prerequisiteTags
"Quest.Main.P4.05.Complete"
successStateTags
"Quest.Main.P4.06.Complete"
onStartDialogue
name"Wolf"
text"Wayfinder. Our Eldren friends have been busy. My scouts report an explosion in the Winding Way. Get in there and see what you can find."
name"Omen"
text"We still have no idea what the Eldren are trying to accomplish. Study anything they've left behind."
name"Wolf"
text"Fine. But you destroy every damn Eldren you find. Then you can study what's left. Understood?"
name"Player"
text"Yes, Commander."
onStartQuipnull
onSuccessDialogue
name"Wolf"
text"The Aegis Scar... What can it be?"
name"Omen"
text"The Aegis War is our most ancient history. After the Architects enforced order on the primal chaos, many of their servants turned against them."
name"Wolf"
text"Those Who Came Before. The Precursors."
name"Omen"
text"Yes. According to the Avar Creed, they wished to shape the world in their own image. The Aegis War was fought between the Arcs and their servants—a conflict that shook the foundations of the world."
name"Omen"
text"This place is the Cut, said to be cause by the stroke of an Architect's blade. The Aegis Scar... it could be a deeper wound from the Aegis War."
name"Player"
text"The chronicler mentioned a 'Mother of Shadows.'"
name"Omen"
text"Some accounts say the Eldren were created by the Precursors... or from their blood spilled in the Aegis War. A Precursor accompanied the Eldren when they attacked Skylight."
name"Omen"
text"This Mother of Shadows, the 'great ones'... these Eldren must be acting in the service of the Precursors. Seeking something that's been hidden here since the Aegis War."
name"Wolf"
text"We all love a history lesson. But we need a plan. How do we follow the Eldren? How do we find this Aegis Scar?"
name"Omen"
text"I have an idea. And you, my friend, are the key."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Speak to Wolf"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Find the Eldren Outpost in The Winding Way"
successStateTagsnull
phaseDialoguenull
phaseQuip
name""
text"Placeholder Quip"
text
"Enter the Hidden Chamber"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"What is this? They are digging deeper into the walls... What have they found? Delve deeper."
text
"Defeat the Gloomshadows"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Beware—the shadows are moving!"
text
"Investigate the area"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"No Eldren here... just these bound shadows. See what you can find. There must be something we can use."
text
"Speak to Wolf in the Cut"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"The Aegis Scar is a place, not a weapon! Return to Wolf, and bring the Eldren journal."
rewards
guaranteedRewardsnull
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"The Raven's Call"
previous"The Raven's Call"
next"The Aegis Scar"
The Aegis Scar
type"Main Story Quests"
repeatablefalse
startDescription"Pursue the Eldren forces into the Aegis Scar."
activeDescription"Teryssa the Silence has been searching for the key to the Aegis Scar, a location tied to a cataclysmic war at the dawn of creation. Omen has given you the means to track the Eldren Syrazel. Pursue the Eldren forces and enter the Aegis Scar."
successDescription""
prerequisiteTags
"Quest.Main.P4.06.Complete"
successStateTags
"Quest.Main.P4.07.Complete"
onStartDialogue
name"Wolf"
text"The Eldren have reduced their numbers in the Winding Way. They must be concentrating their forces on this Aegis Scar. But we don't even know where it is."
name"Omen"
text"The answer may lie in the messages the Wayfinder has recovered. This Syrazel recorded these messages on motes of energy. I believe they were supposed to be projected away from here."
name"Omen"
text"For some reason they were never delivered, and your dagger has allowed you to access the messages… perhaps because it is made using a shard of a Precursor's blade."
name"Wolf"
text"How does this help us?"
name"Omen"
text"These messages are charged with the essence of the Eldren who recorded them. Using your dagger and the last message you recovered—I believe you can track Syrazel. He will lead us to the Aegis Scar."
name"Wolf"
text"Very well. head out, Wayfinder. See where the dagger leads you. May the Arcs protect us all."
onStartQuipnull
onSuccessDialogue
name""
text"You make your report to Wolf and Omen. You can no longer feel Syrazel's presence. It's possible the Eldren is dead—or Teryssa may be blocking your tracker."
name"Wolf"
text"So the trail's cold, and we still don't know what the Eldren are looking for."
name"Omen"
text"‘The shadows bend to our will.' These Gloomshadow creatures… the Eldren are calling them from the Gloom. Almost like echoes."
name"Wolf"
text"So it is a weapon, after all. The Eldren came for this key. They'll use it to raise an army of Gloomshadows, and unleash them upon Skylight."
name"Omen"
text"No... I think not. They are still searching. ‘Now we face the final foe.' And Teryssa—"
name"Wolf"
text"Teryssa is playing games with us. She's been manipulating the Shrikes since before the Fall, and now she wants to manipulate you."
name"Omen"
text"Perhaps. But if there is dissension within the Eldren ranks—"
name"Wolf"
text"Enough! I will let you know when there is are new developments. Wayfinder, stay a moment."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Find The Aegis Scar Breach"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Enter The Aegis Scar"
successStateTagsnull
phaseDialogue
name"Omen"
text"The Aegis Scar is lost within the Gloom! All this time the Eldren were searching for a connection to it. But you should be able to follow Syrazel. Try it."
phaseQuipnull
text
"Track The Eldren Within The Aegis Scar"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Teryssa"
text"Why, Seeker? Why do you chase your death? Leave now. Return to your little light, and live."
text
"Scan the Eldren tracks"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Find the next set of Eldren tracks"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Figure out how to open the door"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Confront The Eldren"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"You are close now. Be careful. Try to capture Teryssa—there's still so much we don't understand."
text
"Defeat the Eldren Ambush"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Syrazel"
text"I have felt you following, a fading echo. Face us now, and fall! Mother of Shadows, guide my hand!"
text
"Speak To Wolf In The Cut"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewardsnull
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Deeper Into Darkness"
previous"Deeper Into Darkness"
next"Dangerous Game"
Dangerous Game
type"Main Story Quests"
repeatablefalse
startDescription"Meet the Huntmaster in Skylight and track Teryssa the Silence."
activeDescription"Commander Wolf wants you to track and kill the Eldren leader, Teryssa the Silence. He's ordered you to work with the Huntmaster of Skylight. Return the Skylight and do what you must to locate your prey."
successDescription""
prerequisiteTags
"Quest.Main.P4.07.Complete"
successStateTags
"Quest.Main.P4.08.Complete"
"Quest.Unlock.GloomWall.Gorge.02.Hunt.HorrorSplitter"
onStartDialogue
name"Wolf"
text"Omen wants to make our world a better place. She's always hoped to redeem the Shrikes. But now... Now she wants to befriend the Eldren?"
name"Wolf"
text"This is war. These creatures attacked us without warning and collapsed our world into the Gloom. Now they are raising an army of shadows. We cannot hesitate."
name"Wolf"
text"It's time to cut the head off this snake. You will track ‘Teryssa the Silence' and you will destroy her. Then we'll deal with the rest of her Eldren."
name"Player"
text"She's blocked our tracker."
name""
text"You can see Wolf struggling with what he's about to say. Finally he grits his teeth and speaks."
name"Wolf"
text"Return to Skylight and speak to… the Huntmaster. I don't like the man, but even before the Fall he was the finest tracker in the Westreach."
name"Wolf"
text"Tell him to help you find Teryssa. Just keep my name out of it. And be quick about it, before Omen invites the Eldren to a party."
onStartQuipnull
onSuccessDialogue
name"Wolf"
text"Wayfinder. You have the Gloomtrace, yes? Then carry out your mission. Kill her."
name"Omen"
text"Who are we killing today?"
name"Wolf"
text"Don't stand in my way on this, Omen. Think of what we lost to the Fall. Our dead deserve their revenge!"
name"Omen"
text"We still know nothing, Wolf! Why did the Eldren attack us? What are they searching for here? If there is even a chance of an alliance—"
name"Wolf"
text"She has been fighting us for a year, Omen! She's the one who defied your efforts to gather the survivors, who rallied the Shrikes and set them against us."
name"Wolf"
text"And as the Raven she was twisting the Shrikes even before that. She's a monster, Omen. And we need to put her down."
name"Omen"
text"It seems that way. But… The Precursors are our true enemy. And we know so little about them."
name"Omen"
text"Do what you must, my friend. But learn what you can."
name"Player"
text"I will."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Speak to the Huntmaster in Upper Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Speak to Kestrel in Lower Skylight"
successStateTagsnull
phaseDialogue
name"The Huntmaster"
text"What do you seek from me, Wayfinder?"
name"Player"
text"I need to track an enemy."
name"The Huntmaster"
text"You come for help in the hunt, and I will guide you. But you must follow my path. Do you swear to complete the hunt you are starting?"
name"Player"
text"I do."
name"The Huntmaster"
text"Will you honor your prey with a swift death?"
name"Player"
text"I will."
name"The Huntmaster"
text"Name your enemy."
name"Player"
text"An Eldren. Teryssa the Silence."
name"The Huntmaster"
text"I have heard the tale. She wore the guise of the Raven, yes? Well versed in deception, and comfortable within the Gloom. And that will be her undoing."
name"The Huntmaster"
text"Dwelling in the Bloodworks, now in the Shatterlands… this Raven will have left traces in the Gloom, a psychic spoor. You need to understand her, to learn her scent."
name"Player"
text"How would I do that?"
name"The Huntmaster"
text"Talk to one who has known her. Kestrel. Talk to the old Shrike and learn about your prey."
name""
text"You wait, but it seems the Huntmaster has said all he's going to say."
phaseQuipnull
text
"Collect Raven tokens from Shrikes"
"Collect materials that belonged to the Raven in the Highlands (3)"
"Collect materials that belonged to the Raven in the Bloodworks (3)"
successStateTagsnull
phaseDialogue
name"Kestrel"
text"Well, what brings you to my door, love?"
name""
text"You tell Kestrel about recent events in the Shatterlands—how the Raven was revealed to be the Eldren Teryssa, and how you need to learn more about her."
name"Kestrel"
text"All this time. All this time—that smug little shurrk was an Eldren? Using us. Turning the Shrikes into the tool she needed."
name"Player"
text"Yes."
name"Kestrel"
text"I should have known. She was a mercenary arcanist when Lucien first brought her in. Running magic in the underbelly of Throne. Always did seem a little too good at what she did."
name"Kestrel"
text"She's dazzled the Shrikes with promises of wealth. It's stupid; what good is gold if the world falls apart? Yet they hang on to her every word."
name"Kestrel"
text"I'm sure she's the one who started them drinking godsblood… who knows how many have died that way. But it gave her mad muscle."
name"Kestrel"
text"I'm afraid I was never close to her, love. Don't have any trinkets to pull her scent from. But you can be sure many of the Shrikes do. I hear some of them carry coins with her face on ‘em."
name"Kestrel"
text"Take down the poor bastards, I'm sure you'll find a token or two. Maybe she's got a journal hidden in the Bloodworks or close to it."
name"Kestrel"
text"And if you get the chance to stab her in the gut… twist the knife for me, will you?"
name"Player"
text"I will."
phaseQuipnull
text
"Bring the Raven's materials to the Huntmaster in Upper Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuip
name""
text"You have found what you need to track Teryssa the Silence. Return to the Huntmaster"
text
"Speak to Wolf in the Cut"
successStateTagsnull
phaseDialogue
name"The Huntmaster"
text"Do you know your prey, hunter? Let me see what you have brought."
name"The Huntmaster"
text"Good. These tokens carry the devotion of those who followed her. And this message was cast through the Gloom. These will help us find her in the shadows."
name""
text"The Huntmaster sets the objects you have gathered in a brazier, which burns with a low green flame."
name"The Huntmaster"
text"Think of your prey. Hear her voice. Remember her scent and the manner of her movement."
name"The Huntmaster"
text"You may have only seen her for moments. But you know her."
name"The Huntmaster"
text"Now catch the fleeing memories in the tokens that we burn. Add them to your own. Hold that image in your thoughts until it is as hard as stone."
name"The Huntmaster"
text"Yes. You have your trace. You are ready for the hunt."
name""
text"You have what you need to create a Gloomtrace… and it seems the Huntmaster has nothing further to say."
phaseQuipnull
rewards
guaranteedRewardsnull
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"The Aegis Scar"
previous"The Aegis Scar"
next"Never More"
Never More
type"Main Story Quests"
repeatablefalse
startDescription"Craft a Gloomtrace and face Teryssa the Silence"
activeDescription"The Eldren are scheming in the Aegis Scar. Wolf has ordered you to craft a Gloomtrace and to eliminate Teryssa the Shadow."
successDescription""
prerequisiteTags
"Quest.Main.P4.08.Complete"
successStateTags
"Quest.Main.P4.09.Complete"
onStartDialogue
name"Wolf"
text"You have the trace, Wayfinder. Today you carry the vengeance of Skylight. Teryssa, the Raven—Today you bring an end to her."
onStartQuipnull
onSuccessDialogue
name""
text"You inform Wolf and Omen of the outcome of the battle."
name"Wolf"
text"We should've known she wouldn't fight fair. But that beast…"
name"Omen"
text"She called it a gift of the Mother of Shadows. It is the Precursors who have taught the Eldren to summon these horrors."
name"Wolf"
text"The Raven may have escaped, but it was a mighty victory all the same. Well done, Wayfinder."
name"Wolf"
text"But where do we go from here?"
name"Omen"
text"As to that... I have an idea."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Craft the Teryssa Gloomtrace"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Confront Teryssa"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Wolf"
text"Good. Now strike for Skylight."
text
"Defeat Felrath"
successStateTagsnull
phaseDialogue
name"Teryssa"
text"Why, Seeker? Why do you chase death? Why do you seek the Silence?"
name"Teryssa"
text"Have you come to avenge the dead? So have I."
name"Teryssa"
text"The Architects had a vision for the world. But it was the Infinites who fought their wars, who tamed the world and shaped it."
name"Teryssa"
text"It was the Infinites who made my kind, made us in their image, gave us a taste of their power and immortality."
name"Teryssa"
text"They made a world of wonders… but it was not the world your Architects wanted."
name"Teryssa"
text"They wanted humanity. Weak, petty… mortal."
name"Teryssa"
text"Now my people are the tools of Infinite vengeance. Steel, Thorn, and Shadow. I am sent to fight their battle. To murder their ancient enemy."
name"Teryssa"
text"But I am no one's tool. I will not let my people be abused, not even by our creators. I will claim the power in this place for the Eldren."
name"Teryssa"
text"The Mother of Shadows has given us many gifts, Seeker. This is her gift to you."
phaseQuipnull
text
"Speak with Wolf in the Cut"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Teryssa"
text"You faced your death with open eyes, Seeker. We will meet again."
rewards
guaranteedRewardsnull
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Dangerous Game"
previous"Dangerous Game"
next"Those Who Came Before"
Those Who Came Before
type"Main Story Quests"
repeatablefalse
startDescription"Interact with Precursor Ruins in the Shatterlands"
activeDescription"Omen believes that the Eldren are searching for a power source hidden within the Cut. She wants you to interact with the Precursor ruins, triggering ancient devices so she and Lord Halar can study the flow of energy and identify the Eldren target."
successDescription""
prerequisiteTags
"Quest.Main.P4.09.Complete"
successStateTags
"Quest.Main.P4.10.Complete"
"Quest.Unlock.GloomWall.Gorge.02.Hunt.Teryssa"
onStartDialogue
name"Omen"
text"Teryssa spoke of the Architects and the Aegis War. Then she said ‘I will claim the power in this place for the Eldren.'"
name"Omen"
text"All this time we thought they were preparing to attack us. But what if Teryssa is telling the truth? What if Skylight is insignificant compared to the power they hope to find here?"
name"Wolf"
text"What could that be?"
name"Omen"
text"The Architects and the Precursors wielded arcane powers beyond our understanding. These ruins… there could be broken machines here that we don't even see as machines."
name"Omen"
text"Instead of looking for an object, the Eldren may have been interacting directly with the ruins—using godsblood to activate subtle arcane systems."
name"Omen"
text"Now that we are looking for them... my friend, I need you to return to the Winding Way. I will watch for signs of ancient energy, systems we may have overlooked."
name"Omen"
text"By studying what they have been doing, I should be able to predict their destination and, I hope, their ultimate goal."
name"Wolf"
text"You'll have to move quickly, Wayfinder. Teryssa is ahead of us. There's still Eldren soldiers in the Winding Way... Show them who we are."
onStartQuipnull
onSuccessDialogue
name"Wolf"
text"Well done, Wayfinder. I don't pretend to understand this, but it seems you've found what we needed."
name"Omen"
text"Teryssa has been trying to triangulate the position of an immense source of power within the Lost Zone. She has had more time—but my connection to the Beacon gives me insight."
name"Omen"
text"I have found what we are looking for. The energy radiating from this place is incalculable. The last Eldren message mentioned ‘opening a gate'—I assume there is a final barrier to overcome."
name"Wolf"
text"Teryssa says she doesn't care about us. But even I believed that—even if she isn't our enemy, she's definitely not our friend. We can't allow her or any Eldren to open this gate."
name"Wolf"
text"Ready for a fight, Wayfinder?"
name"Player"
text"Of course."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Find the Maze in The Winding Way"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Find the Precursor Ruins in The Winding Way"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Yes. Completing the maze—triggers an elemental circuit. But how is the energy channeled? I need more."
text
"Investigate the Precursor Ruins in The Winding Way"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"There. Examine that more closely."
text
"Find the maze in The Aegis Scar"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"There is is so much energy bound in the stone. At its height, this chamber must have been filled with light. Now where did they go from here?"
text
"Find the Precursor Ruins in The Aegis Scar"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Excellent work. The pieces are begining to come together."
text
"Open the chamber door"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Yes—we are close now, I can feel it."
text
"Investigate the Precursor Ruins in The Aegis Scar"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Careful. Study it more closely."
text
"Speak to Wolf in the Cut"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Perfect. Return to Commander Wolf. I think we have what I need."
text
Empty array
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewardsnull
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Never More"
previous"Never More"
next"Raven's Fall"
Raven's Fall
type"Main Story Quests"
repeatablefalse
startDescription"Face Teryssa the Silence in the Aegis Scar and prevent her from claiming the power beyond the gate."
activeDescription"Omen has identified the Eldren's target within the Shatterlands: an immense source of elemental power sealed behind a gate. Even now, Teryssa is working to unlock the gate and seize that power. You must forge a Gloomtrace and face the Silence."
successDescription""
prerequisiteTags
"Quest.Main.P4.10.Complete"
successStateTags
"Quest.Main.P4.11.Complete"
onStartDialogue
name"Omen"
text"There is no time to waste. I believe Teryssa is at the gate at this very moment. The arcane seal is much like a massive, complex lock—and given time, she can pick that lock."
name"Omen"
text"We may have hours, but no more than that. Thanks to your work, you can craft a Gloomtrace that will take you directly to the gate; she cannot flee without abandoning all her work."
name"Wolf"
text"So this time, she'll have to fight. Are you ready for it?"
name"Player"
text"Yes."
name"Omen"
text"Teryssa may be able to draw on the energy that lies beyond the gate. Her powers could be greatly enhanced. But we cannot allow her to seize whatever lies beyond it."
name"Omen"
text"Be careful, my friend."
onStartQuipnull
onSuccessDialogue
name"Wolf"
text"You've done it, Wayfinder! There are still Eldren scattered through the Lost Zones, but without their leader they should be easy prey."
name"Omen"
text"The messages you intercepted said that Syrazel would only kill Teryssa after she had opened the gate. I believe she was the only one with the skills required to do so."
name"Wolf"
text"What do you make of her threat? Think she's just trying to scare us?"
name"Omen"
text"Unfortunately, no. We have felt the presence of the Precursors. Now we know that they set the Gloom in motion, that the Eldren were merely their minions."
name"Omen"
text"The Architects are the only power the Precursors might fear. There is only one way we might survive the coming storm."
name"Player"
text"What's that?"
name"Omen"
text"We must master the mysteries of this place ourselves. We must find a way to open this gate. It will take time, but it is our only chance."
name"Omen"
text"We must pray that the Precursors don't learn of this too quickly… and that we have time to wake the Architect."
name"Omen"
text"Mograph: We see a final cinematic where Teryssa's #2 (Syrazel) reports Teryssa's betrayal and failure to a precursor, only for the precursor to sacrifice itself to further empower the Eldren."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Craft the Teryssa Gloomtrace"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Defeat Teryssa"
successStateTagsnull
phaseDialogue
name"Teryssa"
text"Why, Seeker? Why do you seek to defy my destiny?"
name"Teryssa"
text"Your vengeance is as nothing next to mine. Do you know what treasure is trapped here?"
name"Teryssa"
text"Your celestial Architects cast down the Infinites. Stole the world from my people and gave it to you."
name"Teryssa"
text"Now the Precursors have returned from their prison to slay your sleeping gods, and the Eldren are their hounds."
name"Teryssa"
text"We murdered your Architects as they slumbered, and shattered your world in Gloom."
name"Teryssa"
text"But not every Architect was found. Some still slumbered in their deep vaults, and the Three still hunger for vengeance."
name"Teryssa"
text"That is what lies beyond this gate, Seeker. An Architect. One of the shapers of your world. And when I have killed you, they will be next. And their power will be mine."
name"Teryssa"
text"I have hidden this from the Mother of Shadows. Blocked poor Syrazel's sendings. I will take this power and I will use it for the Eldren."
name"Teryssa"
text"We will not be bound by Arc or Infinite. I will choose our destiny."
name"Teryssa"
text"So let us finish this, Seeker. And when you are dead I will kill the last of your gods."
phaseQuipnull
text
"Speak to Wolf in the Cut"
successStateTagsnull
phaseDialogue
name"Teryssa"
text"Shadhur ota... I face my death... with open eyes."
name"Wolf"
text"Not this time, shurrk. We need information. And I think you'll give it to us."
name"Teryssa"
text"I will never help you. But it doesn't matter. They are coming for you."
name"Omen"
text"Who? The Precursors?"
name"Teryssa"
text"Yes. I hid my mission from them. But they will learn of it soon. And they will come for your sleeping Architect."
name"Teryssa"
text"They are the ones who broke your world, Seeker. And nothing will keep them from their prey."
phaseQuipnull
rewards
guaranteedRewardsnull
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount5000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Those Who Came Before"
previous"Those Who Came Before"
Seeking Knowledge
type"Side Story Quests"
repeatablefalse
startDescription"Seeker Avala wants to learn more about the corruption of plant life in the Frostmarch. Collect plants in the Shrouded Woods and samples from Hollow Ones in the Hollow Heart so Avala can compare them."
activeDescription"Seeker Avala wants you to collect vegetation from the Shrouded Woods and Hollow Ones samples from the Hollow Heart so she can compare them and try to understand how the Gloom is corrupting the plants in the Frostmarch."
successDescription"In an effort to study the corruption of plant life in the Frostmarch, Seeker Avala tasked you with collecting samples from the nearby woods. Though you were successful, Avala seems to be experiencing strange symptoms not unlike what you've observed of remnants and gloom creatures. Though she seems unperturbed, something clearly isn't right."
prerequisiteTags
"Quest.Main.P3.13.Complete"
successStateTags
"Quest.Side.ReaverWoods.AvalaEcho.01.Complete"
onStartDialogue
name"Seeker Avala"
text"Oh, Wayfinder! Do mind the nearby snow. I am in the process of testing a deadly yet entirely invisible chemical on the environment here. I'd hate for you to lose your boots! Or your feet."
name"Seeker Avala"
text"It's fascinating what's happening here with the Hollow Ones, isn't it? We're witnessing a complete usurpation of the local flora. I'd love to study it further, if you're willing to lend a hand."
name"Seeker Avala"
text"And if the warm glow of advancing Arcanic science isn't enough for you... by understanding how the Gloom corrupts vegetation, we could find a way to produce Gloom-resistant crops."
name"Player"
text"Alright. That sounds useful."
name"Seeker Avala"
text"I knew you'd understand! To start, I would like to compare the yet unaffected plant life in the woods with those that have been afflicted and twisted into Hollow Ones."
name"Seeker Avala"
text"Head into the Shrouded Woods and collect some flowers for me. Perhaps Fireflowers? Then, head into the Hollow Heart, slay a few Hollow Ones, and bring me their samples!"
name"Seeker Avala"
text"I do wonder how the mutati—mutat—mutations are af-af-ecting th—pla—life -ere-ere-re…?"
name"Player"
text"Avala!"
name"Seeker Avala"
text"Pardon? What do you mean?"
name"Player"
text"You... flickered there for a moment."
name"Seeker Avala"
text"Hmm. Are you experiencing visual and auditory hallucinations perhaps? Fascinating! This could well be a side effect of the chemicals I've been testing in the area. I shall have to log this!"
name"Seeker Avala"
text"Not to worry. I'm sure it is only a modest deterioration of your brain functions! You'll feel better once you head into the woods. Go on then. We'll speak when you've collected those samples."
onStartQuipnull
onSuccessDialogue
name"Seeker Avala"
text"Look at these sam-am-ples! Have I ever mention-ed-ed-ed you are my most favorite of W-Wa-fi-ders. I ca-can't w—t to d-d-d…"
name"Player"
text"Avala, something is wrong with you."
name"Seeker Avala"
text"I do feel a touch light headed. Or is it a brain fog of sorts? Onset malaise? Per-er-er-haps the ch—m—cals are e— Oh, isn't that a deliciously horrible observation!"
name"Player"
text"I don't think this is because of those chemicals."
name"Seeker Avala"
text"Perhaps, perhaps not. Regardless, we've grown distracted, hmm? A bit of rest should solve any fatigue of mine, but it won't help Skylight learn more about the Hollow Ones!"
name"Player"
text"Are you sure you're okay?"
name"Seeker Avala"
text"Relax! You're beginning to sound like my Grand-Gra-ther. Field work is my expertise, and I assure you, I am aware of the contaminants around my person. Now, give me some time to examine these."
name"Seeker Avala"
text"The more we learn of the Hollow Ones, the more I might be able to aid you in your struggle against the Gloom!"
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Collect Fireflowers in the Shrouded Woods (5)"
"Collect Samples From Hollow Ones in the Hollow Heart (5)"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Return to Seeker Avala in Deepwood Holt"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Seeker Avala"
text"Oh, well done! Do be ca-ca-refu—ith—hem. They are lik-ely-ly quite fragile!"
rewards
guaranteedRewards
name"Resonance"
amount5397
level1
name"Memory Fragment"
amount535
level1
name"Medium Weapon Resonance Cache"
amount14
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount1000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Wormwood"
Seeking Truth
type"Side Story Quests"
repeatablefalse
startDescription"Seeker Avala has collapsed and needs help from Lord Halar in Skylight. Hopefully he can help cure whatever ails her."
activeDescription"Seeker Avala continued to flicker in and out of reality before collapsing. She has pleaded you to find Lord Halar in Skylight in hopes that he would be able to help her."
successDescription"Seeker Avala was plagued by some strange ailment which seemed to be tearing her from reality itself. With Lord Halar's aid, you were able to stabilize her, though the interactions between he and Omen have been strange. He has promised to explain the full story once you have time."
prerequisiteTags
"Quest.Side.ReaverWoods.AvalaEcho.01.Complete"
successStateTags
"Quest.Side.ReaverWoods.AvalaEcho.02.Complete"
onStartDialogue
name"Seeker Avala"
text"You've returned! Wonderful. I apologize for any distress I may have caused before, but I assure you, I am feeling just fine. As for analysis of th-th—ant life in the Fr—march…"
name"Player"
text"I think you're getting worse."
name"Seeker Avala"
text"Oh, Wayfinder! Do mind the nearby snow. I am in the process of testing a deadly yet entirely invisible chemical on the environment here. I'd hate for you to lose your boots! Or your feet."
name"Player"
text"Avala, you already said that earlier."
name"Seeker Avala"
text"Earlier? Wha-wh-ever do you m-m—? You need t-to en—th—Hollow He—and best the Reaver King b-be-bef—"
name"Player"
text"Avala...?"
name"Seeker Avala"
text"Wh-what... where… I?... I…"
name"Seeker Avala"
text"Th-Th—p-p-ain-ul. P-Pl—se… AHHH!"
name"Player"
text"Avala!"
name"Seeker Avala"
text"W-W-Way-der… S-Sk-ght… Grandf-f-ather will help… please hurry."
onStartQuipnull
onSuccessDialogue
name"Lord Halar"
text"Excellent. I was but moments away from contacting you through your dagger. How is my dear girl? Is Avala stable?"
name"Player"
text"It seems to have stopped. And she's in less pain."
name"Lord Halar"
text"My colleagues from the Imperium have always been quick to thank the Architects in times such as these. I, instead, have always placed my faith in the arcanic sciences."
name"Lord Halar"
text"But it would be untruthful of me to deny… as I waited for your return, I found myself pleading for their light for the first time in many years."
name"Lord Halar"
text"I cannot know whether some vestige of their power aided me today. All I can do is thank you. And acknowledge the blessing that you are."
name"Player"
text"What is going on, Lord Halar?"
name"Lord Halar"
text"Yes, of course. You are deserved answers, and I have not upheld the decorum befitting of a man of my station. For that, I apologize. In truth, it is… a long story, my friend."
name"Lord Halar"
text"The strife of our world waits for no one. As a Wayfinder, you are needed for more than this. Markedly. When you are ready, however, return. I shall explain it all then."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Go to Lord Halar in Skylight"
successStateTags
"Quest.Side.ReaverWoods.AvalaEcho.02.HalarGiveRecipes"
phaseDialoguenull
phaseQuipnull
text
"Craft the Stabilization Cuff at the Echo Matrix"
"Craft the Anchoring Agent at the Echo Matrix"
"Craft the Infrangible Clasp at the Echo Matrix"
successStateTagsnull
phaseDialogue
name"Lord Halar"
text"One moment. I have nearly finished charging this receptacle with the proper arcanic infusions. Hmph, ah! There we are! Now, what can I do for you?"
name"Player"
text"It's Seeker Avala. She needs your help"
name"Lord Halar"
text"Avala? Oh, dear. What… what has happened?"
name"Player"
text"I'm not sure. She's... flickering. Like a remnant."
name"Lord Halar"
text"Spatial distortion? No, that… Which—ah—where is Avala currently posted? Quickly, please."
name"Player"
text"She was doing research in Deepwood Holt."
name"Lord Halar"
text"In Deepwood? No. No! I was certain I had more time. I ran the calculations hundreds of—"
name"Player"
text"Forgive me Lord Halar, but Avala collapsed."
name"Lord Halar"
text"She collasped?!"
name"Player"
text"What should we do?"
name"Lord Halar"
text"A remedy must be found. And quickly. I hoped the stabilization process would allow me more time to develop a permanent solution, but it appears I was mistaken. And so we must act in haste."
name"Lord Halar"
text"My observations from the Highlands indicated she was doing well. Is this a unique reaction…? Or will more soon come?"
name"Player"
text"Lord Halar?"
name"Lord Halar"
text"I can help her, but I shall need your aid to gather the proper materials. You will need to return to Aurelian. There, lost in the Gloom, are materials I require to fashion a stabilization catalyst."
name"Lord Halar"
text"Here are a list of materials you will need to craft the myriad parts of the device. Inform me as soon as you have fashioned them and we shall complete the instrument needed to stabilize Avala."
name"Lord Halar"
text"Quickly! Please. Time… Time is of the essence."
phaseQuipnull
text
"Give Lord Halar the Parts of the Stabilization Device"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Ask Omen for a Celestial Gem"
successStateTagsnull
phaseDialogue
name"Lord Halar"
text"Well done, my friend. Well done. Give me a moment to complete the installation."
name""
text"Sweat drips down the elderly arcanist's brow. A tremor plagues his hands as he fastens together pieces of the device with determined speed."
name"Lord Halar"
text"There we are. The device should be functioning now…"
name"Lord Halar"
text"A thousand curses! It appears we're still missing something. You must to speak with Omen. Ask her for a Celestial Gem. With that in hand, I should be able to complete the device."
name"Player"
text"I'll be right back."
phaseQuipnull
text
"Return to Lord Halar in Skylight"
successStateTagsnull
phaseDialogue
name"Omen"
text"You seem a touch disquieted, my friend. What has happened?"
name"Player"
text"I need a Celestial Gem."
name"Omen"
text"A Celestial Gem, you say? And was it Lord Halar whom asked for this?"
name"Player"
text"Yes. Avala is unwell. It's urgent."
name"Omen"
text"I see."
name"Omen"
text"Our cache is filled for the moment and thus I have resources to spare in this regard. I will give you a Celestial Gem. But, first.."
name"Player"
text"Yes?"
name"Omen"
text"When you deliver this to Lord Halar, tell him to report to me as soon as he has a free moment. He knows that… this was always an eventuality. As cruel as that may seem."
name"Player"
text"What do you mean, Omen?"
name"Omen"
text"It is not my place to say more."
name"Player"
text"Very well. I'll do as you say."
phaseQuipnull
text
"Return to Avala in Deepwood Holt"
successStateTagsnull
phaseDialogue
name"Lord Halar"
text"Has Omen given you the gem?"
name"Player"
text"Yes, here it is."
name"Lord Halar"
text"Good, good. I should be able to complete the device with this. Hold on a bit longer, Avie."
name"Player"
text"Lord Halar?"
name"Lord Halar"
text"I need to focus on this. Kindly wait a moment."
name"Player"
text"Omen wants you to check in with her."
name"Lord Halar"
text"What?"
name"Player"
text"When you have a moment, that is."
name"Lord Halar"
text"I haven't the time for her lecturing! Avala's existence may very well be unraveling and stabilizing her is our utmost priority. Do you understand?"
name"Player"
text"Yes, of course."
name"Lord Halar"
text"Damn these old hands. Hrmph. Finally. Here, take this Stabilization Bracelet to Avala. Fast as you can now! Once she is stable, we shall speak further. Please, just… just hurry."
phaseQuipnull
text
"Return to Lord Halar in Skylight"
successStateTagsnull
phaseDialogue
name""
text"Despite your approach, Seeker Avala is unable to answer. The snow beneath her steams as pulses of arcanic energy jut wildly from her flesh. The very structure of her form has begun to fragment."
name"Player"
text"Quickly. Put this on!"
name"Seeker Avala"
text"Wh-wh—t—urious device…"
name"Player"
text"Can you stand?"
name"Seeker Avala"
text"Y-Yes, thank you. It seems… the pain has subsided. If you hadn't been here when I collapsed, I don't know what I would have done."
name"Player"
text"You should take it easy."
name"Seeker Avala"
text"That would be the practical path, yes. Yet my experience, while torturous, was also fascinating. As if I was being torn between physical and etheric existence."
name"Seeker Avala"
text"This is… something much grander than gloomtouched flowers, I surmise. And this time, quite personal. Tell me—what did my grandfather make of the incident?"
name"Player"
text"Not much. He was concerned about your wellbeing."
name"Seeker Avala"
text"Of course… Well, I shall take a moment to rest. But I must record my recollections of the experience while they are still fresh! Perhaps I will find an answer within."
name"Seeker Avala"
text"If you are venturing back to Skylight, please confer with him for me. If he fashioned my cure, he must have some inkling as to what was plaguing me. I would surely like his insight."
name"Seeker Avala"
text"Alas and alack, incidents like this are one of the risks of field research. Oh, the myriad of compounds I've been exposed to! Anyway, thank you again, Wayfinder. I owe you… a great debt."
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount5397
level1
name"Memory Fragment"
amount535
level1
name"Medium Wayfinder Resonance Cache"
amount14
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount1000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Seeking Knowledge"
Seeking Hope
type"Side Story Quests"
repeatablefalse
startDescription"Lord Halar has revealed that Avala is an Echo. However, as she was the first Echo Omen and he created, she does not have a stable connection to the world. Halar is desperate to find a way to anchor her permanently. He hopes that if you venture into the Undercroft and the Repository of Knowledge, you might be able to use the monk's research about Echoes to aid her."
activeDescription"Lord Halar has revealed that Avala is an Echo. However, as she was the first Echo Omen and he created, she does not have a stable connection to the world. Halar is desperate to find a way to anchor her permanently. He hopes that if you venture into the Undercroft and the Repository of Knowledge, you might be able to use the monk's research about Echoes to aid her."
successDescription"Despite searching in the Undercroft and Repository of Knowledge, nothing could be found on how to stabilize Avala's Echo in Deepwood Holt. Lord Halar and Omen disagreed over the Wayfinder's involvement in searching for a stabilization method. However, after some convincing, it appears she will not impede further progress."
prerequisiteTags
"Quest.Side.ReaverWoods.AvalaEcho.02.Complete"
successStateTags
"Quest.Side.ReaverWoods.AvalaEcho.03.Complete"
onStartDialogue
name"Lord Halar"
text"I suppose you have returned for an explanation. Very well. You were instrumental in stabilizing Avala and I cannot begrudge that I owe you as much."
name"Lord Halar"
text"Avala is my granddaughter. She is, in fact, the only family I have left."
name"Player"
text"I'd gathered that."
name"Lord Halar"
text"However, there is something about my dear Avie that most remain unaware of. Only Omen and myself, until now, knew the whole truth."
name"Lord Halar"
text"Avala is… an Echo."
name"Player"
text"I don't understand. She's not a Wayfinder, is she?"
name"Lord Halar"
text"No, she is not. Though, much like you, Avie had also…"
name"Lord Halar"
text"Apologies. It shall be easier for me if we return to the science of the matter. Suffice to say, creating a Wayfinder was not an easy task. Omen and I toiled for months. Avala was our first attempt."
name"Player"
text"What do you mean?"
name"Lord Halar"
text"Omen could feel you, lost in the Gloom. We knew very little of Echoes in the days following the Fall. Yet, Omen was sure if one only had a strong enough will, they might yet be drawn from the void."
name"Lord Halar"
text"Yet the question remained. How might an Echo be drawn from the Gloom? And more importantly, how could they remain?"
name"Lord Halar"
text"Avala always possessed a stronger will than most. That's even putting it lightly, perhaps! I petitioned Omen to select Avala as our first contender, and thankfully, she agreed."
name"Lord Halar"
text"We tried countless times to pull her from the brink. All unsuccessful. Though she could be drawn initially, we were missing some component allowing her to stay anchored to our reality."
name"Lord Halar"
text"Eventually, however, Omen and I found our answer. Soon after, we created the first Gloom Dagger. And Wayfinders were born."
name"Player"
text"But you said Avala isn't a Wayfinder."
name"Lord Halar"
text"We used other arcane devices to tether her Echo to this world."
name"Player"
text"Why not create a Gloom Dagger for her?"
name"Lord Halar"
text"I pleaded my case, but in the end, such an avenue was not allowed. Gloom Daggers are created from a finite resource, and as Avala is a non-combatant... Omen was forced to decline."
name"Lord Halar"
text"That aside—I have not lost hope. Omen herself is an Echo. A creation of the First Scribe. And she needs no dagger to anchor her. The answer must lie within the First's research materials."
name"Lord Halar"
text"You must return to Aurelian. Begin with the Undercroft. Search for any documentation left behind related to the First's research into immortality. With any luck, we will find what we seek."
name"Lord Halar"
text"Then, I would like you to return to the Repository of Knowledge. It was her inner sanctum, after all. I expect she kept her darkest secrets there."
name"Player"
text"I never found anything before."
name"Lord Halar"
text"Then you will need to journey deeper. The Gloom is not a monolith. It is a branching, moving, fragmenting mutation of reality. There are many layers within."
name"Player"
text"We could always ask Omen."
name"Lord Halar"
text"I don't know how Omen is anchored, and I don't believe that she does either. The revelation that she was created by the First Scribe was a shock to all. Beyond that..."
name"Lord Halar"
text"I must request, that in this matter, we do not involve our noble leader. Her views on what resources should be lent to stabilizing Avala… are quite different than mine."
name"Player"
text"Alright. I'll see what I can find."
name"Lord Halar"
text"Thank you, Wayfinder. Truly."
onStartQuipnull
onSuccessDialogue
name"Omen"
text"I surmise you returned to Aurelian in search of my progenitor's research. That is in your nature. What I find uncharacteristic, however, is that you decided to keep this from me."
name"Lord Halar"
text"Do not fault the Wayfinder. They've only done what I asked. You have made your thoughts on my granddaughter's condition known, and I did not wish to argue with you again."
name"Omen"
text"The Precursor's sword is a scarce resource. It is our only way to create new Wayfinders, and what shards we possess are quickly dwindling. So, let me be very clear, Lord Halar..."
name"Omen"
text"A shard WILL NOT be used to create a device for young Avala. Hate me, if you must. But as leader of the Seekers, it is my duty to decide what is best for all of Skylight. For all of our people."
name"Omen"
text"To lend a shard to her, when instead, a new Wayfinder could be created... would be an irresponsible decision. And spit in the face to those whom still call desperately for our aid."
name"Omen"
text"We always knew that the method of Avala's creation was imperfect. We always knew that one day, her form in this world might fail, and that she might fade away."
name"Lord Halar"
text"Do not lecture me on her creation, Omen! It is I who designed the process, and I am well aware of its faults. That does not mean I have to accept her fate. I refuse to watch her fade away."
name"Player"
text"It's just one piece. Surely we can spare that?"
name"Omen"
text"If it was only a manner of our finite resources, I might consider it. However, the shards of that sword are dangerously powerful."
name"Omen"
text"Our knowledge of its interactions with Echoes is limited at present, but our research suggests that most individuals would be ripped apart by the sword's power. I believe Avala is among these."
name"Omen"
text"My friend, which of Avala's Echoes was experiencing these issues? Or was it all of them?"
name"Player"
text"What do you mean, “which”?"
name"Omen"
text"As I thought. Lord Halar has yet to divulge the entire story. There are several Echoes of Avala. It was an arduous process, and it took many attempts... Sadly, we lost some along the way."
name"Lord Halar"
text"I never wanted any of them to suffer… All the same, I refuse to abandon any of those which remain."
name"Omen"
text"I know, Lord Halar, I know."
name"Lord Halar"
text"Then you will let me speak! She is my granddaughter, and a proud Seeker who placed herself in danger for the sake of our survival. She will have our aid. I will not compromise on this."
name"Lord Halar"
text"I know there is another way to stabilize her. Your existence, Omen, is proof of that. We must simply find it!"
name"Lord Halar"
text"You possess no Gloom Dagger. Yet you remain in our world via powers unknown to me. It seems, in my view, the First Scribe devised a method of which we are still unaware."
name"Omen"
text"You are… not wrong, old friend."
name"Omen"
text"So be it. Lord Halar, Wayfinder. I will not stop you from continuing your endeavors. I will only remind you of this…"
name"Omen"
text"We have bigger problems than saving one of many echoes. Threats which grow by the day. Worse still, we have precious few resources to spare, and Wayfinders are our most precious of all."
name"Omen"
text"The First may hold the answers you seek. But she is cunning. Dangerous. If you are not careful, she may also hold our doom. Think on that. Both of you. Then, do whatever you wish."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Find Research on Echoes in the Undercroft (Sphere 3)"
"Find Research on Echoes in the Repository of Knowledge (Sphere 3)"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Return to Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuip
name""
text"The few notes I've found don't seem helpful. But I'll take them to Lord Halar in Skylight to see if he can glean anything useful from these."
text
"Speak to Omen in Skylight"
successStateTagsnull
phaseDialogue
name"Omen"
text"My friend, I noticed you have been retreading paths into the Undercroft and the Repository. I have a feeling I know why. Come to me. It is time you, Lord Halar, and I put this matter to rest."
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount5397
level1
name"Memory Fragment"
amount535
level1
name"Medium Weapon Resonance Cache"
amount14
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount1000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Seeking Truth"
Seeking Closure
type"Side Story Quests"
repeatablefalse
startDescription"Lord Halar has refused to give up on Avala. He has hypothesized that a place or items that hold great importance in Avala's memory might hold the key to stabilizing her Echo. Travel to what is left of Avala's ruined home outside of Lower Skylight in the Highlands and see what you can find."
activeDescription"Avala is an Echo, but since she was one of the first Omen and Halar created, she does not have a stable connection to the world. Lord Halar is desperate to find a way to anchor her permanently. He wants you to try finding items that resonate with Avala and might act as a tether to this reality."
successDescription"Lord Halar was able to permanently stabilize Avala's Deepwood Holt Echo by utilizing a device seized from the First. In the process, more was learned about Lord Halar's family before the Gloomfall. Hopefully through combined efforts, no one has to lose so much again."
prerequisiteTags
"Quest.Side.ReaverWoods.AvalaEcho.03.Complete"
successStateTags
"Quest.Side.ReaverWoods.AvalaEcho.04.Complete"
onStartDialogue
name"Lord Halar"
text"I had hoped you would return. I apologize for my demeanor earlier, and that you were forced to witness Omen and my exchange. As you can imagine, Avala is very important to me."
name"Lord Halar"
text"Omen is a pragmatic leader. It is one of her great strengths. Yet I am afraid, on this matter, I cannot compromise. I realize that it is uncouth of me to ask for your aid, but…"
name"Player"
text"I'm with you, Lord Halar."
name"Lord Halar"
text"I… thank you, my friend. You have no idea how much this means to me."
name"Player"
text"Where do we go from here?"
name"Lord Halar"
text"I have created a rough hypothesis based on the information you have already gathered. I wonder if you have taken note—resonance and powerful memories are key components when summoning Wayfinders."
name"Lord Halar"
text"The shards of your would-be daggers are important, yes, but equally so is something which is tied to the individual. Something which resonates strongly with their memories."
name"Lord Halar"
text"This is a common theme amongst essences preserved by the Gloom. The Remnants of Aurelian, for example, seem bound to Lost Zones within the monastery."
name"Player"
text"Is there a place that was important to Avala?"
name"Lord Halar"
text"Avala spent most of her youth living with her parents in their home outside of Skylight. I tried to visit as often as I could, but I had my duties as a Lord of the Seven Winds."
name"Lord Halar"
text"I can be sure of nothing. But, Wayfinder, if there is even a sliver of a chance something there might prove useful, we must try."
name"Lord Halar"
text"Travel to my daughter's—Avala's mother's—old home. If we are lucky, something which remains there might put us on the path to binding Avala permanently to our world."
onStartQuipnull
onSuccessDialogue
name"Lord Halar"
text"I have been waiting with bated breath. So, Wayfinder, how is she?"
name"Player"
text"Better. Stable, I think."
name"Lord Halar"
text"Thank the Architects… I will want to observe her closely. And, of course, there is the matter of equipping the other echoes with this device, but…"
name"Lord Halar"
text"I am truly, deeply in your debt. I do not speak lightly when I tell you this. Whatever may come, my friend, please know… you shall have my aid. To the very ends of Evenor itself."
name"Player"
text"We all have things we can't bear to lose, Halar."
name"Lord Halar"
text"Right you are... Right you are. Now, to one last matter of great import…"
name"Player"
text"Oh? What is it?"
name"Lord Halar"
text"Take a breath. How much of your day is spent fighting tooth and nail for those of us lucky enough to have known you, I wonder? And so, my friend, I ask that you rest."
name"Lord Halar"
text"When you are done, and only then, we shall continue our work. We shall rebuild this broken world. One fragment at a time."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Travel to Avala's Ruined Family Home Outside of Lower Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Search the Home for Items With Avala's Resonance"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Lord Halar"
text"Time and circumstance are cruel mistresses, aren't they? I am glad Tabetha is not here to see this place. Look around. We need something that resonates with Avala."
text
"Continue to Search Avala's Home"
successStateTagsnull
phaseDialogue
name"Lord Halar"
text"Yes! Certainly keep that one. It seems to have a strong resonance with Avala."
name"Player"
text"It looks like a stuffed bear?"
name"Lord Halar"
text"Is there perhaps diagrams of a skeletal structure drawn atop its fur? Oh, and small pieces of cloth stitched in as well?"
name"Player"
text"Yes."
name"Lord Halar"
text"Truly? I cannot believe that survived. Avala always displayed a healthy curiosity, even as a small child."
name"Lord Halar"
text"When I brought her that bear, she decided she would use it for her own “research”, just as I had my own subjects. Ha! Precious little thing she was."
phaseQuipnull
text
"Continue to Search Avala's Home"
successStateTagsnull
phaseDialogue
name"Lord Halar"
text"Wayfinder, there! Those dilapidated statues, are they perhaps constructed of white stone?"
name"Player"
text"They are. Should I take them?"
name"Lord Halar"
text"No, no. Those, in fact, were my wedding effigies. Tabetha kept them, after my wife passed."
name"Lord Halar"
text"I did not think I would see them again. I… You may leave them. Though, please do so gently. I shall collect them myself. Another time."
name"Player"
text"Are you sure?"
name"Lord Halar"
text"Yes. Remembrances of the past can be chains, if we allow them. Though painful, it is imperative we learn to cast these aside, if only to view the present with eyes wide open."
name"Lord Halar"
text"It is Avala's safety we must be concerned with today. And so, we shall."
phaseQuipnull
text
"Finish the Search of Avala's Home"
successStateTagsnull
phaseDialogue
name"Lord Halar"
text"There—another item with great resonance!"
name"Player"
text"It looks like a small mechanical toy?"
name"Lord Halar"
text"Ha! My daughter's husband fashioned that for Avala. He was a kind young man. He had a knack for Arcanic tools and machinery—Avar spellsmithing."
name"Lord Halar"
text"Avala studied Avar artifice with her father, and was always keen to discuss the elemental arts of the Dominion when I visited. Even as a child, she wanted to understand everything."
name"Lord Halar"
text"On the day of the Gloomfall, they were supposed to meet me in Skylight. Tabetha said that Avala had a surprise for me."
name"Lord Halar"
text"But I had business to conduct—I was negotiating godsblood shipments, of all things. I told them I'd meet them at the homestead in the evening, once I was done with my work."
name"Lord Halar"
text"The Eldren came when dusk fell."
name"Lord Halar"
text"And I left them… My actions ensured they were alone. Some mistakes, Wayfinder, mark us until the grave."
phaseQuipnull
text
"Speak With Ranger Davyn"
successStateTagsnull
phaseDialogue
name"Lord Halar"
text"Is that a journal?"
name"Player"
text"It looks mostly destroyed."
name"Lord Halar"
text"Tell me—what color is the cover?"
name"Player"
text"Dark pink."
name"Lord Halar"
text"I see. Leave it. Please."
name"Player"
text"Is there no resonance within?"
name"Lord Halar"
text"Just… leave it be."
name"Player"
text"Very well."
name"Lord Halar"
text"Now then—while we are on the right track, I worry none of these vestiges seem to possess a strong enough resonance. Perhaps we should turn our attention to more recent events."
name"Lord Halar"
text"Perchance, is Ranger Davyn still posted out near the Breach into the Repository of Knowledge? I should like you to speak with him. He… is the one who found Avala. In her final moments."
name"Player"
text"Does he know Avala is an Echo?"
name"Lord Halar"
text"No. He does not. He believes she was injured, but after a period of recovery, returned to field research. See if he knows where her belongings from that day might be, but do not tell him any more."
name"Player"
text"Understood."
phaseQuipnull
text
"Investigate the area where Avala was Killed"
successStateTagsnull
phaseDialogue
name"Ranger Davyn"
text"Good to see you, boss. You come around to help with the Geartooth, or are you prepping to hop into that Breach behind me?"
name"Player"
text"Neither. I actually have a rather morbid question."
name"Ranger Davyn"
text"Well, don't keep me in suspense. Shoot."
name"Player"
text"I heard you witnessed Seeker Avala nearly die."
name"Ranger Davyn"
text"Yank a Windhowler's tail, and you'll surely get the talons in tow. Yeah, I remember the day you're askin' after. It was… hard."
name"Ranger Davyn"
text"Those first days after the Fall, we had no idea what to expect. Those who did survive were maimed or too afeared to do much but pick up the pieces. Omen was the only one who kept us going."
name"Ranger Davyn"
text"We had no clue what waited outside Skylight's ruins, and the Seekers needed folks who were willing to risk taking a look. Avala was one of the first to volunteer. Quirky girl. But brave."
name"Ranger Davyn"
text"Anyhow. A month or so later, I was patrolling near the waterfall not too far from here. Heard a horrid scream. Whatever had got its licks in had left by the time I got there, but Avala…"
name"Ranger Davyn"
text"I'll tell you, boss, the shape that girl was in… Halar must've used one hell of a remedy. Suppose that's the strength of an arcanist."
name"Ranger Davyn"
text"If you don't mind me asking, but why are you barkin' up this tree anyway?"
name"Player"
text"I'm looking for something she lost that day."
name"Ranger Davyn"
text"Right. S'pose that checks out. Not sure if there'll be anything left, but if there is, it'd likely still be out near the waterfall. Best of luck to you!"
phaseQuipnull
text
"Return to Lord Halar in Skylight"
successStateTagsnull
phaseDialogue
name"Lord Halar"
text"There is something of great resonance here. What did you find?"
name"Player"
text"A tattered bag and a simple necklace."
name"Lord Halar"
text"Hmm. Describe the necklace to me, if you would."
name"Player"
text"It has a blue crystal in a small metal cage."
name"Lord Halar"
text"Curious. It has the strongest resonance by far. If I recall, that necklace was a gift to Avala from my son-in-law, her father. Though, I am unsure as to the occasion for which he gave it to her."
name"Lord Halar"
text"No matter. Our speculation is of little importance. This necklace of hers seems closely tied to her heart. Bring it and the other items you found to me. Let us hope these will be enough…"
phaseQuipnull
text
"Enter the First Hunt With Two Solar Imbuements (Sphere 3 Difficulty)"
successStateTagsnull
phaseDialogue
name"Lord Halar"
text"Thank you, my friend. Truly, thank you. Now—let us see what we can do with these items, hmm?"
name""
text"Hours of experimentation pass as Lord Halar works tirelessly. Yet the longer he toils, in his frustration it becomes evident, a true solution continues to elude him."
name"Lord Halar"
text"Again…? <Bold>Why isn't this working!?</> Arcs damn these contraptions—this is no different than the reaction which created Avala's echoes previously."
name"Lord Halar"
text"I don't understand. A year of study, of tribulation, all for this…? The greatest arcanist in the Dominion, Halar of the Seven Winds, and yet..."
name"Lord Halar"
text"No... NO! I refuse to lose her again! If we must cast my ineptitude aside, so be it. I am not so prideful. And thus, it appears, the road ahead is clear…"
name"Player"
text"Tell me, Lord Halar."
name"Lord Halar"
text"Wayfinder. Though I did not wish it to be so, it is clear to me now we have but one recourse remaining. Return to the First Scribe. Best her in her sanctum. And seize the answers by force."
name"Lord Halar"
text"Solar is the element of fire and light, yes, but also revelation. Suffuse her domain with fire. Demand she give you the secret to Omen's creation. And if she refuses, deliver her pain."
name"Player"
text"Lord Halar… the First is supremely dangerous."
name"Lord Halar"
text"Then you shall be even more so. Now go!"
phaseQuipnull
text
"Defeat the First with two Solar Imbuements (Sphere 03 Difficulty)"
successStateTagsnull
phaseDialogue
name"The First"
text"The Trespasser returns."
name"Player"
text"You… remember me?"
name"The First"
text"Did you think me to be a simple Remnant? Perhaps it is you who has forgotten. Despite my trappings, I am still the First. I. Am. Infinite."
name"The First"
text"Yet a question remains. Why return here, I wonder? Has the hero come to enjoy our sanguinary time together? No, I think not. I think, perhaps, the Seeker has come seeking."
name"Player"
text"I need to understand how you made Omen."
name"The First"
text"Ha! That you were forced to come here—to pry such minutiae from me—proves my Echo is but a pale copy indeed."
name"The First"
text"Come to me, Wayfinder. I shall whisper to you each and every secret I hold dear… as I pry that dagger from your miserable corpse."
phaseQuipnull
text
"Collect the Item Dropped by the First"
successStateTagsnull
phaseDialogue
name"The First"
text"Wipe that vile smirk from your face. I may be beaten, but you have accomplished nothing."
name"Player"
text"Tell me how you created Omen. Now."
name"The First"
text"You desire knowledge to engender yourself with power. You desire secrets. Then I shall tell you one…"
name"The First"
text"Each time you return to my sanctum… Each time you defeat me… I learn just a bit more. About you. Your tactics. Your passions. Your failings."
name"The First"
text"Continue to visit me, should you like. One day that power of yours will no longer be enough. And your dagger… will break my chains."
name"Player"
text"Curse you, I wi—wait… what is that?"
phaseQuipnull
text
"Bring the Mysterious Device to Lord Halar in Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuip
name""
text"What a strange device... I should bring this to Lord Halar."
text
"Take the Necklace to Avala in Deepwood Holt"
successStateTagsnull
phaseDialogue
name"Lord Halar"
text"Good. You return. Were you successful? Did the First relinquish any of her secrets?"
name"Player"
text"No, she did not."
name"Lord Halar"
text"I see. Of course. It seems… it was a foolish endeavor. Perhaps Omen was right. Perhaps… nothing can be done."
name"Player"
text"Wait, Lord Halar. I found this in her chambers."
name"Lord Halar"
text"Hmm. What a strange device. You say it was in the First Scribe's chambers? Curious. This aura—it is reminiscent me of the Precursor's sword."
name"Lord Halar"
text"The First and the Silver Codex were experimenting with the manifestation of remnants and even echoes. Could the First have gained access to Precursor tools?"
name"Player"
text"Anything is possible."
name"Lord Halar"
text"Yes. I do believe you are right! Wayfinder, allow me some time to study this device. Perhaps… perhaps we hold here the key to something miraculous."
name"Player"
text"If anyone can do it, it's you, Lord Halar."
name"Lord Halar"
text"Thank you, my friend. Now, I must focus…"
name""
text"Many hours pass before Lord Halar begins to gain some traction. This time, however, his demeanor eases as he begins interfacing the First's Device with Avala's items of resonance."
name"Lord Halar"
text"Yes! YES! This aura, this force, it is unmistakable. Nearly identical in signature to that of the Gloom Dagger! I think this will do it!"
name"Lord Halar"
text"Quickly, get this Anchor to Avala immediately. Tell her… Tell her she is never to take it off for <bold>any</> reason!"
name"Player"
text"I understand."
name"Lord Halar"
text"Wayfinder, I… I do not know if I will ever be able to repay you. Not for this."
name"Player"
text"There's no need."
name"Lord Halar"
text"You are too kind. Make haste then. Once given, please return to me. I should like an update me on her condition."
phaseQuipnull
text
"Return to Lord Halar in Skylight"
successStateTagsnull
phaseDialogue
name"Seeker Avala"
text"Oh, hello again! I'm sure you'll be thrilled to know I have successfully purged the nearby area of any hazardous chemicals. It is now a perfect environment for any willing research subjects…?"
name"Player"
text"How are you feeling?"
name"Seeker Avala"
text"Better. Though, to be candid, there are some discrepancies in my journal entries these past few days. I am not entirely sure if I have once again become… untethered, as it were."
name"Seeker Avala"
text"Tell me—were you able to confer with my Grandfather? I haven't had a chance speak with him."
name"Player"
text"This is from him, actually. NEVER take it off."
name"Seeker Avala"
text"From Grandfather? What is it?"
name"Player"
text"That doesn't matter for now. Put it on."
name"Seeker Avala"
text"Doesn't matter!? Oh dear, you'll never make it as a researcher."
name"Player"
text"Lord Halar made it. It will help long-term."
name"Seeker Avala"
text"Very well, let us see then!"
name"Seeker Avala"
text"Wait. This stone in the center..."
name"Seeker Avala"
text"Oh my! I... I thought I had lost this forever! Did Grandfather dredge this up? This necklace was a gift from my father, you see. This stone it features is… one of my greatest treasures."
name"Player"
text"What is it?"
name"Seeker Avala"
text"A memento from my first outing. I was a wee thing, but transfixed with the mystical research Grandfather was known for. However, he was rarely here when I was little and had seldom time for us."
name"Seeker Avala"
text"My father saw how obsessed I was, and in my grandfather's stead, took me to a research site he'd been frequenting. That's where I found this rock."
name"Seeker Avala"
text"The local excavator didn't think much of it, but I knew it held arcanic power. I bit down hard on the pebble—in hindsight not the most effective testing method—and a reaction formed!"
name"Seeker Avala"
text"Father preserved it for me in this necklace. Said a researcher should always remember their first experiment. He was thoughtful like that. And kind. I miss him dearly."
name"Player"
text"I'm sorry, Avala. But it's a lovely story."
name"Seeker Avala"
text"That's quite alright. Though, I must say it's strange… I don't quite remember how I lost this. I always keep it with me. To be honest, I thought I'd still had it… and yet…"
name"Player"
text"What matters is it is found. You should put it on."
name"Seeker Avala"
text"Yes, of course, you are right! Welcome back, old friend."
name"Seeker Avala"
text"Oh… What a surreal feeling…"
name"Player"
text"What is it?"
name"Seeker Avala"
text"I feel so very warm. As if a familiar hand has come to rest upon my shoulder. It does make me wonder…"
name"Seeker Avala"
text"But even I grow weary of pondering from time to time! Suffice to say, I feel much better. I expect I owe you and grandfather both a thank you. I've… many questions when I next venture to Skylight."
name"Player"
text"Remember, never take it off."
name"Seeker Avala"
text"You needn't remind me! If I can help it, this shan't leave my person ever again. Take care, Wayfinder. And… until next time."
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount8096
level1
name"Memory Fragment"
amount803
level1
name"Large Wayfinder Resonance Cache"
amount3
level1
name"Large Weapon Resonance Cache"
amount2
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Seeking Hope"
The Broken Home
type"Side Story Quests"
repeatablefalse
startDescription"Head into Shrouded Woods and search for clues of what happened to Warden Rust's fiancee Raina after the Gloomfall."
activeDescription"Warden Rust and his fiancee Raina lived in the Shrouded Woods before the Gloomfall. Enter the Lost Zone and see if there are any clues about what became of Raina after the Gloomfall."
successDescription"After giving Graymourn a trinket belonging to Raina, she was able to deduce that Raina made it to Skylight. Or, at least, some part of her did. Overcome with emotion and conflicting feelings, Rust asked for some time to decide what to do next."
prerequisiteTags
"Quest.Main.P3.10.Complete"
successStateTags
"Quest.Side.ReaverWoods.Rust.01.Complete"
onStartDialogue
name"Warden Rust"
text"Wayfinder. I know you've got a lot of weight on your shoulders. But when you go into the Shrouded Woods... I have a favor to ask."
name"Player"
text"What is it?"
name"Warden Rust"
text"I grew up in Deepwood Holt. Had a home here before the Fall."
name"Warden Rust"
text"It's why I pushed Wolf to get this posting. I needed to see what had happened. But more than that... I had a sweetheart here named Raina. She was my light."
name"Warden Rust"
text"We were planning our wedding, plotting the course of our future together. And then... the Gloomfall."
name"Warden Rust"
text"I was trading at the Crossroads Foundry when it happened. I nearly died a dozen times trying to cut a path through the Gloom, but I'm no Wayfinder. A year now, not knowing if she's alive or dead."
name"Player"
text"Was she among the refugees taken to Skylight?"
name"Warden Rust"
text"I'm still trying to find out. I was in the field when the evacuation was carried out, and they were gone when I arrived. I'm waiting on reports from Skylight. I've asked Maelon, but he won't talk."
name"Warden Rust"
text"There's a lot of bad blood in this small town. Maelon says I'm a coward, as if I chose to be away when the Gloom fell. I think he knows I was going to challenge him as reeve after the wedding."
name"Player"
text"What would you have me do?"
name"Warden Rust"
text"Our home was out in what's now the Shrouded Woods. Raina's family help us raise the walls, and we built it together. It was a fine spot... far from town, but good soil, good trees."
name"Warden Rust"
text"When you're out there in the woods... please, look for my home. With the Reavers out there, I'm afraid of what you'll find. But I need to know. I pray that Raina might still be alive, though I know..."
name"Player"
text"I'll do it."
name"Warden Rust"
text"Thank you. Please, bring me whatever you find... even if it is not what I would hope for."
onStartQuipnull
onSuccessDialogue
name"Warden Rust"
text"What news? Could Graymourn make anything of it?"
name"Player"
text"Graymourn says that Raina is in Skylight."
name"Warden Rust"
text"So, she's alive?! Thank the gracious Arcs--"
name"Player"
text"She's there. I didn't say she was alive."
name"Warden Rust"
text"Oh... I see. The trail leads to Skylight, but it could lead us to her grave. But this is still a geater hope than I've had since the Fall. She could be waiting for me in Skylight right now."
name"Warden Rust"
text"I can't leave my post. And... to be honest, I'm not sure if I want to know the truth. All this time, I've been fighting to get back to her. Now... if she's dead... I don't know what I'd do."
name"Warden Rust"
text"Truly, thank you for what you have some done so far, but... could I have some time to think? I'm... I'm not sure what to do next."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Search for Clues of Raina's Fate in the Shrouded Woods"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Bring the Bracelet to Warden Rust in Deepwood Holt"
successStateTagsnull
phaseDialoguenull
phaseQuip
name""
text"There's a bracelet half-buried in the soil. I can sense an embedded memory fragment... a woman? I'll better bring it to Warden Rust."
text
"Speak to Graymourn"
successStateTagsnull
phaseDialogue
name"Warden Rust"
text"Well... were you able to find anything?"
name"Player"
text"The house is destroyed, but I found a bracelet."
name"Warden Rust"
text"Blessed Arcs, this was my first gift to Raina! She wore it constantly. You just found it? There's no signs of damage, no dried blood. You found no sign of her?"
name"Player"
text"No. Reavers had been there, though."
name"Warden Rust"
text"The Reavers have no interest in looting—they would leave a bracelet behind. But this proves nothing. Raina could have been elsewhere when the Reavers destroyed the house."
name"Player"
text"The bracelet contains a fragment of memory."
name"Warden Rust"
text"I'd heard that you Wayfinders can sense echoes and memories. What can you do with this trace? Can you use it to find her?"
name"Player"
text"No. I can sense it... nothing more."
name"Warden Rust"
text"There is someone here in Deepwood Holt who works with lingering essence. Someone who could surely tell us more. The witch."
name"Warden Rust"
text"I'm sure it's unwise to seek out Graymourn, but I can't leave things like this! I have to know more. Please, Wayfinder... Take the bracelet to the witch. Convince her to help us."
phaseQuipnull
text
"Gather Bundles of Warbear Bones (3)"
"Gather Arcane Stones (3)"
"Collect Vials of Reavers' Blood (10)"
successStateTagsnull
phaseDialogue
name"Graymourn"
text"You keep returning to me... how befitting an echo. Why are you bothering me now?"
name"Player"
text"I can sense traces of spirit on this bracelet."
name"Graymourn"
text"Traces of fear, traces of pain. Delightful, yes; your senses grow sharper, if you can feel this. And she did not die while wearing this bauble, or we would taste it. Why do you bring this to me?"
name"Player"
text"Can you use it to find its owner?"
name"Graymourn"
text"Seeking a lost lamb, are you? Hoping you can save everyone? You can't! Do you know how many the Reavers have slain? This one is surely food for crows and worms, little echo."
name"Player"
text"So you can't do it, then? I thought not."
name"Graymourn"
text"Ohhh, you think it's so easy to bait old Grandmother Graymourn? You think a little taunt will play on my pride, set me itching to demonstrate my power?"
name"Player"
text"Not at all. I just don't think you can do it."
name"Graymourn"
text"Vexing bloodbag! Very well. Go to the Bone Orchard. Gather bundles of warbear bones and stones charged with arcanic power. Then fill these vials with the blood of Reavers... MANY Reavers."
name"Graymourn"
text"I am indulging in your whims, therefore you will indulge mine. Get me what I ask for and I will give you what you seek. Now go!"
phaseQuipnull
text
"Return to Graymourn"
successStateTagsnull
phaseDialoguenull
phaseQuip
name""
text"I've gathered everything that Graymourn asked for."
text
"Return to Warden Rust"
successStateTagsnull
phaseDialogue
name"Graymourn"
text"How delightful. I wish to see how the lingering essence of the Reavers interacts with the pure essence of the fallen warbears—if one will consume the other."
name"Player"
text"I've done what you asked."
name"Graymourn"
text"Indeed you have. And now you wish to find your little lost lamb. I could make a grand show of it, but who has the time? So... A young woman... Avar... I sense traces of her in your Skylight."
name"Graymourn"
text"You'll find her there, though that doesn't mean she's alive. She might be dancing in the streets, or perhaps your Omen has her heart preserved in a jar. She is there; that's all I can see."
name"Player"
text"There's nothing more you can tell me?"
name"Graymourn"
text"You will find the one you seek in Skylight. Isn't that enough? Now, leave me be. I must work with this blood before the spark fades."
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount4803
level1
name"Memory Fragment"
amount475
level1
name"Medium Wayfinder Resonance Cache"
amount13
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount1000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Dark Rituals"
The Thousand Faces
type"Side Story Quests"
repeatablefalse
startDescription"Rust cannot leave Deepwood Holt to see if Raina made it safely to Skylight. Speak to Foreman Ruby in Skylight and see where Raina may have settled before reporting back to Rust."
activeDescription"Warden Rust needs to know if his fiancee Raina is still alive. Talk to Foreman Ruby in Skylight to see if she's provided housing for Raina."
successDescription"Raina was in Skylight, but she has married someone else and is pregnant with their child. Warden Rust is heartbroken and has asked for time to process the news."
prerequisiteTags
"Quest.Side.ReaverWoods.Rust.01.Complete"
successStateTags
"Quest.Side.ReaverWoods.Rust.02.Complete"
onStartDialogue
name"Warden Rust"
text"Wayfinder, I've been thinking about Raina and whether I'm ready to know the truth or not."
name"Warden Rust"
text"Raina has been my light. Trusting I'd find her again carried me through the darkest moments of the Fall. I just had to think of seeing her again, and I could push through pain."
name"Warden Rust"
text"Graymourn said that Raina is in Skylight, but wouldn't say if she's alive or dead. If I went there and found her grave—after all this—I don't think I could go on."
name"Warden Rust"
text"But, maybe, just maybe she's been clinging to the hope of finding me as well. I can't just ignore this. But I also can't leave my post, not with the threat of the Reavers."
name"Player"
text"I can go to Skylight."
name"Warden Rust"
text"I would be in your debt, truly. If you do... Speak with Foreman Ruby. From what I understand, she's leading the efforts to rebuild Skylight and managing housing for the refugees."
name"Warden Rust"
text"I can't thank you enough, Wayfinder. I just pray that you return with good news."
onStartQuipnull
onSuccessDialogue
name"Warden Rust"
text"Wayfinder... do you have news for me? Is Raina alive?"
name"Player"
text"I have news, yes."
name"Warden Rust"
text"Is it good news?"
name"Player"
text"Raina... probably thought you were dead."
name"Warden Rust"
text"What do you mean?"
name"Player"
text"She's alive but married and pregnant."
name"Warden Rust"
text"..."
name"Player"
text"I'm sorry, Rust."
name"Warden Rust"
text"No... I... I'm so thankful she is alive. And... I mean... I don't know if she's happy. Could you tell if she... never mind."
name"Warden Rust"
text"Could you not look at me like that? Just leave. I have to be alone now."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Talk to Foreman Ruby in Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Deliver Cragged Spectra to Ruby"
successStateTagsnull
phaseDialogue
name"Foreman Ruby"
text"Hey, Wayfinder! What can I do for you?"
name"Player"
text"I'm searching for a Deepwood refugee."
name"Foreman Ruby"
text"Yeah, I can help you with that! It was hard finding beds for so many people at once, but we've been reclaiming buildings lost during the Fall. Who are you looking for?"
name"Player"
text"Her name is Raina."
name"Foreman Ruby"
text"I don't remember a Raina, but I can check the record as soon as I have a moment. I'm dealing with a real mess right now."
name"Foreman Ruby"
text"The Shrikes stole a shipment of Cragged Spectra, and if I can't scrounge some by the end of the day it's going to be a problem. These Holt refugees, we've got some sleeping eight to a room."
name"Player"
text"If I got you Cragged Spectra, could you help me?"
name"Foreman Ruby"
text"Sure, but it's not that simple. Even if she's in the records, she might not be where she's supposed to be. And the spectra's not my only problem."
name"Player"
text"That's fair. I can start with the Spectra, though."
name"Foreman Ruby"
text"That would be a big help, to be sure. If you can find what I need, report back, and we'll see how things stand."
phaseQuipnull
text
"Deliver Supplies to Deepwood Holt Refugees"
successStateTagsnull
phaseDialogue
name"Foreman Ruby"
text"You're a lifesaver, Wayfinder! I'm still bound up, but I had a thought. I've got things that need delivering to the Holt refugees. If you take them where they need to go, you can ask about your girl."
name"Player"
text"What sort of things?"
name"Foreman Ruby"
text"Medicine, a few little sundries. We're all struggling, but seems like those from the Holt had been living a nightmare... I've been trying to scrounge up things that can make them feel welcome."
name"Foreman Ruby"
text"There weren't that many people in Deepwood at the end. Odds are good that someone knows this Raina; you might find her before I'm done with my shift."
name"Foreman Ruby"
text"Here's the supplies. Let me know when you're done."
phaseQuipnull
text
"Deliver Supplies to Deepwood Holt Refugees"
successStateTagsnull
phaseDialogue
name"Deepwood Holt Refugee"
text"Are you... looking for me? I'm not in any trouble, am I?"
name"Player"
text"I've got supplies from Ruby."
name"Deepwood Holt Refugee"
text"Boots! Used, to be sure, but that's better than none at all. Oh, that's a kindness, and I'm not used to seeing that. I've seen too much darkness."
name"Deepwood Holt Refugee"
text"You can't imagine what it was like, this last year in the Holt. First we all tried to stand together. We did. But after months in the endless dark, never knowing when the Reavers would strike next..."
name"Deepwood Holt Refugee"
text"We never turned on one another, no. But we hoarded what little was left, and kept our distance, praying the Reavers took your neighbor instead of you. Horrible. And now... a stranger gives me boots."
name"Deepwood Holt Refugee"
text"I never thought I could feel hope again. But seeing this place, seeing your kindness... maybe we really can drive back the darkness. Is there anything I can do for you?"
name"Player"
text"Do you know a woman named Raina?"
name"Deepwood Holt Refugee"
text"Raina... I know I've heard the name, but I can't say I do. Sorry."
phaseQuipnull
text
"Deliver Supplies to Deepwood Holt Refugees"
successStateTagsnull
phaseDialogue
name"Deepwood Holt Refugee"
text"You're with the witch, aren't you? I can see her watching me through your eyes. I thought we'd escaped but she's still watching, isn't she?"
name"Player"
text"I brought you a blanket. From Ruby."
name"Deepwood Holt Refugee"
text"You've marked it, haven't you? With a scent only Reavers can smell. You want them to find me, yes, to take me instead of you? That's it, isn't it? But I'm so cold..."
name"Player"
text"The blanket's safe, I promise."
name"Deepwood Holt Refugee"
text"I do want a blanket. I do. Th-thank you."
name"Player"
text"Have you seen a woman named Raina?"
name"Deepwood Holt Refugee"
text"I've tried to forget names. So many dying. So many dead. Easier, not to know their names."
phaseQuipnull
text
"Check in with Ruby in Upper Skylight"
successStateTagsnull
phaseDialogue
name"Deepwood Holt Refugee"
text"Someone said they'd bring me my medicine. Is that it?"
name"Player"
text"Yes, I'm delivering supplies from Ruby."
name"Deepwood Holt Refugee"
text"Thank you... thank you. It's my leg. Survived for so long. So long. Then, two nights before you came... barbed arrow. Poisoned. Lucky to still have the leg at all."
name"Deepwood Holt Refugee"
text"The voices in the woods got really loud. In the beginning, the Reavers were abducting people every night. The screams were unbearable."
name"Deepwood Holt Refugee"
text"I told myself it'd be all right if I just made it to Skylight. Then I said it'd be all right if I found out what happened to Laren, my sister-in-law. Now... I'm not all right."
name"Deepwood Holt Refugee"
text"I found out where Laren went. The Reavers left the ones they caught in pieces, so anyone trying to identify the bodies would have to take an hour reassembling them."
name"Player"
text"That's terrible. Do you know Raina?"
name"Deepwood Holt Refugee"
text"Raina? Olaf's daughter? Oh yes. I remember her as a child. Always climbing, she was. Built a house out in the woods with that nice boy, Russ? Reavers took him early on."
name"Player"
text"Rust is safe. But is Raina alive?"
name"Deepwood Holt Refugee"
text"She was. Last week. Keeping sheltered, keeping safe. We all were. But she's alive, yes. With Wilhelm, I think. I haven't seen her here. But I think I saw her, yes, on that last day."
phaseQuipnull
text
"Talk to Deepwood Holt Refugees"
successStateTagsnull
phaseDialogue
name"Foreman Ruby"
text"Wayfinder! You made it. Any luck?"
name""
text"You sum up the problems of the people you delivered to, and Ruby nods, making notes to follow up with the refugees in the most need."
name"Foreman Ruby"
text"I've got to meet with Lord Halar about the Arclight systems. After that I may be able to check the records. But if you've got the time, I could use a bit more help with the refugees."
name"Foreman Ruby"
text"We're trying to place the Deepwood folk—get them trained and setting them to work. If you could speak with some of the recruits, see if there's any trouble—see if they know your girl?"
name"Player"
text"Sure, I can do that."
name"Foreman Ruby"
text"Either way, come back to me when you're done and we'll get this sorted."
phaseQuipnull
text
"Talk to Deepwood Holt refugees"
successStateTagsnull
phaseDialogue
name"Deepwood Holt Refugee"
text"Are you here on behalf of the Foreman? I heard I'd be hearing from her people soon."
name"Deepwood Holt Refugee"
text"I'm ready to work! I am. I'm a lumberjack by trade, but they're asking me to work out in the rubble, sifting through the old city. I'm a bit nervous, sure."
name"Deepwood Holt Refugee"
text"I'm used to working with trees. They say the old city's filled with bones, people who was trapped in the rubble. It's no Reavers, but... I've seen too many dead."
name"Player"
text"I understand. I'll tell Ruby."
name"Deepwood Holt Refugee"
text"I want to help. I do. I'd just. I'd rather work with trees."
name"Player"
text"Have you seen a woman named Raina?"
name"Deepwood Holt Refugee"
text"Wilhelm's Raina? Yeah, I have. Saw her on the last day, I did. Haven't seen her here yet, but I'm sure she's about."
phaseQuipnull
text
"Talk to Deepwood Holt Refugees"
successStateTagsnull
phaseDialogue
name"Deepwood Holt Refugee"
text"Are you with Ruby? Was surprised to see she's your city's Foreman. Mazelings building Imperial walls! Not sure how I feel about that."
name"Player"
text"Uh-huh. Have you seen a woman named Raina?"
name"Deepwood Holt Refugee"
text"Can't say that I know her! Anyway, if you're looking to put me to work, I'm willing to join your builders. Just so long as there's guards around to keep an eye on those... nevermind."
phaseQuipnull
text
"Return to Foreman Ruby"
successStateTagsnull
phaseDialogue
name"Deepwood Holt Refugee"
text"Hello, hello! If you're here from Ruby, please let her know that I'm ready to start as soon as possible."
name"Deepwood Holt Refugee"
text"I'm quite excited! I'm a chronicler by trade. I was in Deepwood Holt pursuing a lead on ancient Riverden relics when the Gloom fell. You can't imagine the horrors of the last year."
name"Deepwood Holt Refugee"
text"I ran out of ink two weeks in. And paper? You won't believe the things I found to write on. The Archives here, oh, I've dreamt of that smell of paper. I can't wait to get to work!"
name"Player"
text"Do you know Raina?"
name"Deepwood Holt Refugee"
text"Raina? No, I'm afraid not. The people of Deepwood, they weren't especially glad to have me about. 'Waste of good water,' some said. No one appreciates a scholar."
name"Deepwood Holt Refugee"
text"But I do have many notes. I can't wait to work with your Corbin, to share my account of this terrible year. You let Ruby know that!"
name""
text"That's all the workers. Time to head back to Ruby."
phaseQuipnull
text
"Visit Raina's Home in Skylight"
successStateTagsnull
phaseDialogue
name"Foreman Ruby"
text"Back so soon! Did you find your girl?"
name"Player"
text"I'm afraid not. Here's my notes."
name"Foreman Ruby"
text"You're a good one, Wayfinder. There's hard days ahead for the Holt folk, but we're doing what we can. Now, I've pulled the logs... what was the name again?"
name"Player"
text"Raina. Someone said... Olaf's daughter?"
name"Foreman Ruby"
text"Raina... Raina... Ah! Yes, she's here and safe. Got her settled in quickly since she's full term. Patches says they're lucky they made it here in time."
name"Player"
text"What do you mean?"
name"Foreman Ruby"
text"I mean the child's coming any day now, Wayfinder... you do know how these things work, right? We got Raina and her husband settled in a room on the ground, no stairs to deal with."
name"Player"
text"Raina... has a husband?"
name"Foreman Ruby"
text"Yes... Wilhelm? Says here he's a carpenter, that they married after the fall. Kind of romantic, isn't it, finding love when you're surrounded by terrors? It's been too long since we've had a wedding."
name"Foreman Ruby"
text"We got them settled in near Damon's Bell. I think it's the first house after the lift from Market Street. I've got to get back to it, but thanks again for all your help, Wayfinder."
phaseQuipnull
text
"Return to Warden Rust in Deepwood Holt"
successStateTagsnull
phaseDialogue
name"Raina"
text"Oof, I hope you'll excuse me moving slow. Everything just aches. Not long now, though! Can I help you with something?"
name"Player"
text"Are you Raina, from Deepwood Holt?"
name"Raina"
text"Indeed I am, though glad to be Raina of Skylight now. The horrors we've seen... I thought my world had ended, but now it's a new beginning. We're thinking Russ if it's a boy, or Zaira if it's a girl."
name"Raina"
text"Why do you ask? I don't remember seeing you in the Holt."
name"Player"
text"Just checking in with survivors. For Ruby."
name"Raina"
text"Oh, that's wonderful. Wilhelm and I cannot thank all of you enough. Foreman Ruby was so kind to us, and everyone near the Bell has just been simply wonderful."
name"Player"
text"I'm glad to hear it. I'll... leave you be."
name"Raina"
text"Very well, then. Thank you for checking on us!"
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount2402
level1
name"Memory Fragment"
amount238
level1
name"Medium Weapon Resonance Cache"
amount6
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount1000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"The Broken Home"
Reunions and Revelations
type"Side Story Quests"
repeatablefalse
startDescription"Rust wants to tell his former fiancee he is still alive with a letter. Since he cannot leave his post, take it to Raina in Skylight."
activeDescription"After having time to think, Rust has decided to give Raina a letter telling her he is alive, he is happy for her, and he forgives her. Since he cannot leave his post, he needs it delivered to her in Skylight."
successDescription"After you delivered the letter, Raina and Rust were reunited briefly before they went their separate ways to their new lives—Raina to her husband in Skylight and Rust to focus on Deepwood Holt. If her child is a boy, Raina plans to name him after Rust."
prerequisiteTags
"Quest.Side.ReaverWoods.Rust.02.Complete"
successStateTags
"Quest.Side.ReaverWoods.Rust.03.Complete"
onStartDialogue
name"Warden Rust"
text"Wayfinder... I shouldn't have lost my temper. The Reavers attacked while you were away and I lost one of my Watchers. It's... It's been a bad day."
name"Warden Rust"
text"I won't lie and say 'I'm fine.' The news hit me hard. Every now and then a spell hits me and it's as if I have trouble breathing."
name"Warden Rust"
text"When the Fall happened... I was at the Crossroads. We were terrified, but we could see the light of the Beacon. And Omen, Wolf, the Seekers... they gave us hope."
name"Warden Rust"
text"Raina and others in the Holt—they were plunged into darkness. And I've seen the Reavers. She must have thought I was dead. I... don't care how she got through that. Just that she did."
name"Warden Rust"
text"I wrote her a letter explaining everything—where I've been, how I looked for her, how my memories of her kept me from despair. I don't know if it will help, but I had to tell the truth."
name"Player"
text"Would you like me to take it to Raina?"
name"Warden Rust"
text"Please. I wish I could deliver it myself, but even if I could leave my post... I don't know if she'd want to see me. Thank you, Wayfinder. Arcs be with you."
onStartQuipnull
onSuccessDialogue
name"Warden Rust"
text"Wayfinder. Did you deliver my letter? How was Raina?"
name"Player"
text"She... took it hard."
name"Raina"
text"RUSS!"
name"Warden Rust"
text"Raina? Raina, what are you doing here? You know how dangerous this place is! And in your condition..."
name"Raina"
text"I had to see for myself. Oh, Russ... I always hoped you were alive. I left my bracelet and a note when we had to flee the house. But the others told me it was impossible, that you were surely dead."
name"Warden Rust"
text"I... I know. This last year has been hard for me, but I can't imagine what you've been through."
name"Raina"
text"We thought... we thought the world was ending. We thought each night might be our last. And when people started turning on one another—Wilhelm and I kept each other safe."
name"Warden Rust"
text"Wilhelm? You married Wilhelm?"
name"Raina"
text"I'm so sorry, Russ. We both... we both missed you. We thought it was what you'd want. If our child is a boy... We wanted to name him Russ."
name"Warden Rust"
text"..."
name"Warden Rust"
text"I... I don't know what to say. Every day I looked at the Gloom and swore I'd find a way through it. Swore I'd find you again. And yet..."
name"Raina"
text"We never meant to hurt you, Russ. Wilhelm and I... We saved each other's lives. So many times. If you'd been there..."
name"Warden Rust"
text"But I wasn't. And you're alive. You're both alive. And despite the darkness... you're bringing new life into the world. How could I ask for anything more?"
name"Raina"
text"Russ..."
name"Warden Rust"
text"It's all right, Raina. I'll be all right. And I'll be there for you and for Wilhelm. And for your child. But we need to get you back to Skylight. It's not safe here, and I can't lose you again."
name"Raina"
text"I love you, Russ. I always will."
name""
text"Warden Rust arranges an escort to return Raina to Skylight. Their farewells are kind, but the pain on their faces is clear."
name"Warden Rust"
text"Thank you, Wayfinder. This isn't how I wanted the story to end. But it's better than finding a grave."
name"Player"
text"What will you do now?"
name"Warden Rust"
text"Cry a lot, oversharpen my sword, maybe kill about a dozen Reavers. And then... I'll find a path forward. Find a new light in the darkness."
name"Player"
text"Good luck."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
objectives
text
"Take Warden Rust's Letter to Raina in Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
text
"Return to Warden Rust in Deepwood Holt"
successStateTagsnull
phaseDialogue
name"Raina"
text"Oh, hello again! Coming to check in on me again so soon?"
name"Player"
text"I have a letter... From Warden Rust."
name"Raina"
text"Who's Warden Rust? Rust... Russ? My Russ? If this is some sort of joke, it's not funny."
name"Player"
text"Is this your bracelet?"
name"Raina"
text"Architects have mercy... Give me the letter!"
name"Raina"
text"Russ... Oh, Russ. I should have known, somehow. But how... how could I have? The darkness. The howls. The Reavers. We thought we were all that was left in the world."
name"Player"
text"Is there anything I can--"
name"Raina"
text"Go away! Just—go away and leave me alone!"
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount2402
level1
name"Memory Fragment"
amount238
level1
name"Large Wayfinder Resonance Cache"
amount1
level1
name"Large Weapon Resonance Cache"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount1000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"The Thousand Faces"
Find the Liar
type"Side Story Quests"
repeatablefalse
startDescription"This pile of human bones looks newer than the rest. Scrawled in the dirt next to it are the words "He lied." Graymourn is nearby; if anyone knows what might be going on here, it's her."
activeDescription"A pile of human bones in a hidden cave had the message, "He lied", scrawled in the dirt beside it. Talk to the residents of Deepwood Holt and figure out who "he" is, before "he" makes another skeleton."
successDescription"The stran