Module:Data/quest.json

Expedition: Tracer
type"Main Story"
repeatablefalse
startDescription""
activeDescription""
successDescription""
prerequisiteTags
"Quest.Overland1.NUE.B002.Completion"
successStateTags
"Quest.AdventureMap.Ruins.TracerExpComplete"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Complete Expedition: Tracer"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewardsnull
lootRewards
Empty array
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
Empty array
Expedition: Facsimile
type"Main Story"
repeatablefalse
startDescription""
activeDescription""
successDescription""
prerequisiteTags
"Quest.AdventureMap.Ruins.B004.Completion"
successStateTags
"Quest.AdventureMap.Ruins.FacsimileComplete"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Complete Expedition: Facsimile"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewardsnull
prerequisite
"The Undercroft"
previous"The Undercroft"
Expedition: Restoration
type"Main Story"
repeatablefalse
startDescription""
activeDescription""
successDescription""
prerequisiteTags
"Quest.AdventureMap.Ruins.FG001.Completion"
successStateTags
"Quest.AdventureMap.Ruins.RestorationComplete"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Complete Expedition: Restoration"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewardsnull
prerequisite
"The Seal"
previous"The Seal"
Hunt: Broodmother S'ilreth
type"Main Story"
repeatablefalse
startDescription"Once again, I have forced my way into the Gloom. You must use the Gloomtrace provided to hunt down and kill Broodmother S'ilreth."
activeDescription"Broodmother S’ilreth is near. Find and kill her."
successDescription"I defeated Broodmother S’ilreth, the Queen of Shadows, and her spider horde. Let us hope another monster such as her won’t soon rise again. "
prerequisiteTags
"Quest.AdventureMap.Ruins.A002.Complete"
successStateTags
"Quest.AdventureMap.Ruins.Hunt.SpiderQueen.Completion"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Hunt the Spider Queen"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewardsnull
prerequisite
Empty array
Hunt: Giant Rat
type"Main Story"
repeatablefalse
startDescription""
activeDescription""
successDescription""
prerequisiteTags
"Quest.AdventureMap.Ruins.C003.Complete"
successStateTags
"Quest.AdventureMap.Ruins.Hunt.GiantRat.Completion"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Hunt the Giant Rat"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewardsnull
prerequisite
Empty array
Hunt: Archon Commander
type"Main Story"
repeatablefalse
startDescription"You have entered the Gloom to hunt down and kill an Remnant Archon Commander by the name of Commander Creed. "
activeDescription"The Archon Commander is near. Find and kill him."
successDescription"I defeated a Remnant of the Archon Commander once named Creed. Yet the mystery of Aurelian unfolds still. "
prerequisiteTags
"Quest.AdventureMap.Ruins.D002.Completion"
successStateTags
"Quest.AdventureMap.Ruins.Hunt_RemCrus.Completion"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Hunt the Remnant Crusader"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewardsnull
prerequisite
Empty array
Hunt: The Argent Hand
type"Main Story"
repeatablefalse
startDescription"You have entered the Gloom to find and kill a group known as the Argent Hand. The Gloomtrace is thrumming more than ever."
activeDescription"The Argent Hand is near. Find and kill them."
successDescription"Though I was outnumbered, I defeated the group of Remnant Monks known as The Argent Hand. How the Aurelian monks fell so far from the teachings of the Imperial Church still remains a mystery. "
prerequisiteTags
"Quest.AdventureMap.Ruins.E002.Completion"
successStateTags
"Quest.AdventureMap.Ruins.Hunt_MonkHorde.Completion"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Hunt the Monk Horde"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewardsnull
prerequisite
"Arclight Overload"
previous"Arclight Overload"
Hunt: Ryv'n
type"Main Story"
repeatablefalse
startDescription"You have risked entry into the Gloom to slay a notorious creature know only as Ryv'n. You must follow the Gloomtrace to its location. "
activeDescription"Ryv'n is near. Find and kill it."
successDescription"You defeated Ryv'n—a horrifying creature twisted by the power of the Gloom. Let's hope to never see the likes of it again. "
prerequisiteTags
"Quest.AdventureMap.Ruins.H003.Completion"
successStateTags
"Quest.AdventureMap.Ruins.Hunt.GloomScavenger.Completion"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Hunt the Giant Rat"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewardsnull
prerequisite
Empty array
Hunt: The First
type"Main Story"
repeatablefalse
startDescription"After much preparation, you have cut into the Gloom in search of the First—the enigmatic leader of the Aurelian monks before their fall. "
activeDescription"The First is here. Find and kill her."
successDescription"I defeated the First and in the process learned she was in fact Omen’s progenitor. There is much to discuss with my old friend when I return. "
prerequisiteTags
"Quest.AdventureMap.Ruins.I003.Completion"
successStateTags
"Quest.AdventureMap.Ruins.Boss.Omen.Completion"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Defeat Omen"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewardsnull
prerequisite
Empty array
The Undercroft
type"Main Story"
repeatablefalse
startDescription"Find and explore the Undercroft"
activeDescription""
successDescription"B 004 Complete!"
prerequisiteTags
"Quest.AdventureMap.Ruins.B003.Completion"
successStateTags
"Quest.AdventureMap.Ruins.B004.Completion"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Complete the Leap of Faith event in the Tracer Expedition"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Return to Omen"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewardsnull
prerequisite
Empty array
Arclight Overload
type"Main Story"
repeatablefalse
startDescription"Complete the Arclight Overload Event"
activeDescription""
successDescription""
prerequisiteTags
"Quest.AdventureMap.Ruins.E001.Completion"
successStateTags
"Quest.AdventureMap.Ruins.E002.Completion"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Activate hostile Reliquaries (3)"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewardsnull
prerequisite
Empty array
Summons
type"Main Story"
repeatablefalse
startDescription""
activeDescription""
successDescription"F 001 Complete!"
prerequisiteTags
"Quest.AdventureMap.Ruins.Hunt_RemCrus.Completion"
successStateTags
"Quest.AdventureMap.Ruins.F001.Completion"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text""
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewardsnull
prerequisite
"Hunt: Archon Commander"
previous"Hunt: Archon Commander"
Overload
type"Main Story"
repeatablefalse
startDescription""
activeDescription""
successDescription"G 001 complete!"
prerequisiteTags
"Quest.AdventureMap.Ruins.Hunt_MonkHorde.Completion"
successStateTags
"Quest.AdventureMap.Ruins.G001.Completion"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text""
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewardsnull
prerequisite
"Hunt: The Argent Hand"
previous"Hunt: The Argent Hand"
The Seal
type"Main Story"
repeatablefalse
startDescription""
activeDescription""
successDescription""
prerequisiteTags
"Quest.AdventureMap.Ruins.F001.Completion"
"Quest.AdventureMap.Ruins.G001.Completion"
successStateTags
"Quest.AdventureMap.Ruins.FG001.Completion"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text""
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewardsnull
prerequisite
"Summons"
"Overload"
previous"Summons"
Call of the Void
type"Main Story"
repeatablefalse
startDescription""
activeDescription"Commander Wolf is concerned about Gloom anomalies in the area which seem to be responsible for a number of missing Watchers. Head to the sites of these anomalies and investigate."
successDescription"The portals that have appeared seem to be a result of the Beacon itself weakening. For now, all that can be done is to close as many of them as possible when they appear, and find a way forward, before the Beacon and all of creation fall."
prerequisiteTags
"Quest.Main.P1.08.Complete"
successStateTags
"Quest.Side.LE.RWEvent.Complete"
onStartDialoguenull
onStartQuipnull
onSuccessDialogue
name"Omen"
text"I'm glad to see you've returned unharmed. Tell me—how did our experiment fare?"
name"Player"
text"The imbuement worked. Just like a Lost Zone."
name"Omen"
text"Truly? This may prove either good news or bad. Lord Halar and I shall begin work on understanding the nature of this… deeper void you have found."
name"Omen"
text"In the meantime, continue to seek and destroy these portals. If the Beacon's light is truly fading, we must forestall its collapse as long as we possibly can."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Report to Commander Wolf"
location"Skylight"
successStateTags
"Quest.Unlock.GloomWall.VoidDungeon.01.Expedition"
phaseDialoguenull
phaseQuipnull
objectives
text"Enter the Strange Portal"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Wolf"
text"I've seen a lot of things, but that... You must find a way to close it! If it's anything like the Gloom Tears, you should be able to enter and destroy it from within."
objectives
text"Find and Destroy the Anchor"
location"Void Dungeon"
successStateTagsnull
phaseDialoguenull
phaseQuip
name""
text"The darkness here is suffocating. This must be deep in the Gloom. I have to destroy the Anchor, before this portal grows any larger."
objectives
text"Report to Commander Wolf"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Report to Omen"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
prerequisite
"What Lurks in the Shadows"
previous"What Lurks in the Shadows"
Unraveling Chaos
type"Main Story"
repeatablefalse
startDescription""
activeDescription"Something strange is happening in Aurelian. Omen has asked you to investigate immediately."
successDescription"The anomaly outside the Repository of Knoweldge led to a version of Aurelian slowly unraveling into the pure chaos of the void. You managed to stabilize some of the chaos, but after escaping, the First contacted you explaining this unraveling is spreading throughout the Lost Zones. If nothing is done, all of reality could be at risk."
prerequisiteTags
"Quest.Main.P2.16.Complete"
successStateTags
"Quest.LiveEvent.LooseThreads.01.Complete"
"Quest.Unlock.LiveEvent.LooseThreads.Expedition.01"
"Quest.LiveEvent.LooseThreads.01.GloomVis"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Enter a Void Dungeon in the Highlands"
location"Highlands"
successStateTagsnull
phaseDialogue
name"Omen"
text"An anomaly has appeared outside the Repository of Knowledge."
name"Omen"
text"He describes something similar to a Gloom Tear in appearance. Until now, we've never seen a Tear manifest so close to a Breach. Needless to say, I am... concerned."
name"Omen"
text"Go to the Repository and investigate this anomaly. If we're lucky, perhaps it can be stabilized without incident."
phaseQuipnull
objectives
text"Explore the Void Dungeon Interior"
location"Void Dungeon"
successStateTags
"Quest.LiveEvent.LooseThreads.01.GloomVis"
phaseDialogue
name"Omen"
text"An anomaly has appeared outside the Repository of Knowledge."
name"Omen"
text"He describes something similar to a Gloom Tear in appearance. Until now, we've never seen a Tear manifest so close to a Breach. Needless to say, I am... concerned."
name"Omen"
text"Go to the Repository and investigate this anomaly. If we're lucky, perhaps it can be stabilized without incident."
phaseQuipnull
objectives
text"Return to Omen"
location"Skylight"
successStateTagsnull
phaseDialogue
name"Omen"
text"An anomaly has appeared outside the Repository of Knowledge."
name"Omen"
text"He describes something similar to a Gloom Tear in appearance. Until now, we've never seen a Tear manifest so close to a Breach. Needless to say, I am... concerned."
name"Omen"
text"Go to the Repository and investigate this anomaly. If we're lucky, perhaps it can be stabilized without incident."
phaseQuipnull
objectives
text"Head to the Repository of Knowledge's Breach in the Highlands"
location"Highlands"
successStateTagsnull
phaseDialogue
name"Omen"
text"An anomaly has appeared outside the Repository of Knowledge."
name"Omen"
text"He describes something similar to a Gloom Tear in appearance. Until now, we've never seen a Tear manifest so close to a Breach. Needless to say, I am... concerned."
name"Omen"
text"Go to the Repository and investigate this anomaly. If we're lucky, perhaps it can be stabilized without incident."
phaseQuipnull
objectives
text"Investigate the Breach"
location"Highlands"
successStateTags
"Quest.Unlock.LiveEvent.LooseThreads.Expedition.01"
phaseDialoguenull
phaseQuipnull
objectives
text"Explore Unraveling Aurelian"
location"Unraveling Aurelian"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Search for an Anchor in Unraveling Aurelian"
location"Unraveling Aurelian"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Find the Exit Portal in Unraveling Aurelian"
location"Unraveling Aurelian"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Escape Unraveling Aurelian"
location"Unraveling Aurelian"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Speak With Omen in Skylight"
location"Skylight"
successStateTagsnull
phaseDialogue
name"Omen"
text"You escaped? Good. I fear our work is far from over. That place… It seemed Aurelian itself was somehow falling apart."
name"Omen"
text"It's possible this is the natural progression of places lost within the Gloom. It is a force threaded with Chaos, after all. But… for even the Lost Zones to be collapsing…"
name"The First"
text"Astute, if not crude observations. Unsurprising. Your intellect is derived from my own, of course, though you remain a pale imitation. I am, as always, the First."
name"Omen"
text"<Bold>You!</> I should have known."
name"The First"
text"Compose yourself. We are short on time. I attempted to contact your Wayfinder within Aurelian's unraveling halls, but the Chaos would not allow it until they finished their work."
name"Omen"
text"You are caged within the Repository. You shouldn't be able to contact us even now."
name"The First"
text"Think on it a moment. I'll wait."
name"Omen"
text"Mind. Your. Tongue. If I am correct, the portions of the monastery lost within the Gloom are unraveling. Their very structure, their reality… dissolving into the chaos of the void."
name"Omen"
text"With the boundaries between realities collapsing, you've managed to reach beyond your sanctum. But… you're trapped in a sinking ship. You need us."
name"The First"
text"Wrong. We need each other. The unraveling has already begun to spread. The umbrals—those creatures you saw—are proof of that. And if Aurelian falls, other Lost Zones are sure to follow."
name"The First"
text"Perhaps you will not miss the remnants or I, but what of the godsblood mines, hmm? What of the unstable horrors that then crawl out of the void to feast upon your world."
name"Omen"
text"Enough. We take your meaning. What do you suggest?"
name"The First"
text"The source of this bedlam must be rooted out. As I am unable to leave the Repository, we shall need another capable hand to investigate. With my guidance, of course…"
name"Omen"
text"I will… consider your proposal. Wayfinder, return to me. We've things to discuss in the privacy of the Beacon's light."
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount3715
level1
name"Medium Wayfinder Resonance Cache"
amount16
level1
name"Epitaph"
amount1
level19
name"Stargazer Belt"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Bad Omens"
previous"Bad Omens"
Unraveling Doubt
type"Main Story"
repeatablefalse
startDescription""
activeDescription"Aurelian is unraveling, and if nothing is done, it may collapse into the void. Omen does not trust that the First's intentions are entirely aligned with the Seekers, but for the time being, you must do everything in your power to preserve the Lost Zones. Lest chaos envelop your world too."
successDescription"The unraveling has spread to all levels of the Aurelian Monastery. If you do not find a way to stop the spreading chaos soon, Aurelian will fall into the void. With the First's direction, you were able to find a more concentrated material which Omen believes may help lead the Seekers to the origin of the unraveling."
prerequisiteTags
"Quest.LiveEvent.LooseThreads.01.Complete"
successStateTags
"Quest.Unlock.LiveEvent.LooseThreads.Expedition.02"
"Quest.LiveEvent.LooseThreads.02.Complete"
"Quest.LiveEvent.LooseThreads.DropResin"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Investigate the Codex Halls Breach in Highlands"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Speak to the Arcanists Outside the Codex Halls Breach in Highlands"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuip
name""
text"There are the arcanists. Let's check in."
objectives
text"Investigate the Undercroft Breach in Highlands"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Speak to the Arcanists Outside the Undercroft Breach in Highlands"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Investigate the Repository of Knowledge Breach in Highlands"
location"Highlands"
successStateTagsnull
phaseDialogue
name"Arcanist Faust"
text"Hope you didn't come looking for answers. We've close to zilch."
name"Arcanist Cyr"
text"I said to ease them into it, Faust! Arcs help me..."
name"Arcanist Faust"
text"You think they've got time to shoot the breeze? World's falling apart, I'm fairly sure."
name"Arcanist Faust"
text"Look, Wayfinder, our instruments started going haywire the moment we got within earshot of the Breach. We're trying alternatives, but we've no easy way to collect any data."
name"Player"
text"Any theories?"
name"Arcanist Cyr"
text"Whatever's happening inside, it seems to be more concentrated than the reports from the Repository. It's possible the unraveling started in the Undercroft."
name"Arcanist Cyr"
text"I'm sorry, I know that's not much to go on."
name"Arcanist Cyr"
text"Wouldn't risk venturning within until we've gotten a better lay of the land. Suppose you could head back to the Repository though. The way I hear it, the Breach over there has only grown worse."
phaseQuipnull
objectives
text"Enter Unraveling Aurelian"
location"Unraveling Aurelian"
successStateTagsnull
phaseDialogue
name"The First"
text"Xal was ungrateful, disrespectful. Faust was incompetent—worse, arguably. These Seekers paint a poor picture of support for one such as you. It's a wonder you ever made it to my sanctum."
name"Player"
text"What's your point?"
name"The First"
text"My point? The monastery is descending ever further into chaos. The halls—overrun with umbrals, and you will need to fight the horde to slow the unraveling's course."
name"The First"
text"It is a death trap of degradation and chaos, but I can be your guide… should you only let me."
name"Player"
text"Just don't get in my way."
phaseQuipnull
objectives
text"Slay Umbrals in Unraveling Aurelian (5)"
location"Unraveling Aurelian"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Find the Exit Portal in Unraveling Aurelian"
location"Unraveling Aurelian"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Escape Unraveling Aurelian"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Return to Omen in Skylight"
location"Skylight"
successStateTagsnull
phaseDialogue
name"The First"
text"This resin's primordial signature differs from the last sample you found. It is… purer. More concentrated."
name"The First"
text"It is possible this was in close proximity with whatever nexus or entity is responsible for the unraveling."
name"The First"
text"Return to your Seekers. With this, I am certain even they should be capable of pointing you toward a solution."
name"Player"
text"And what will you do?"
name"The First"
text"I shall remain in this contemptible cage. It is the trial of all who ascend to power—to be hindered by the fearful masses."
name"The First"
text"You will see. One day. When the battle is over, yet you their champion, their sword, remain. The people will turn on you. Fear you. Then it is you, Trespasser, who will be caged."
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount3715
level1
name"Medium Wayfinder Resonance Cache"
amount16
level1
name"Matriarch Belt"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Unraveling Chaos"
previous"Unraveling Chaos"
Unraveled Remains
type"Main Story"
repeatablefalse
startDescription"While you have managed to slow the unraveling consuming Aurelian, the spreading chaos persists. If your world is to survive, the unraveling must be reversed and the Lost Zones preserved."
activeDescription"Lord Halar believes that the unraveling can be reversed if the source is destroyed. Using the materials found within the unraveling Lost Zones, craft an imbument and defeat the Unraveled."
successDescription"The Unraveled has been defeated and the spread of the unraveling has been stopped for the time being. However, the First Scribe appears to have gained the ability to communicate outside the confines of Aurelian. Only time will tell what my come of her newfound powers."
prerequisiteTags
"Quest.LiveEvent.LooseThreads.02.Complete"
successStateTags
"Quest.Unlock.LiveEvent.LooseThreads.Hunt.GloomCrusader"
"Quest.LiveEvent.LooseThreads.03.Complete"
"Quest.LiveEvent.LooseThreads.Craft.Gloomtrace"
"Quest.LiveEvent.LooseThreads.KillBoss"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Speak With Lord Halar in Skylight"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"It's time. Lord Halar and I have discovered the key to the unraveling. Head to him immediately."
objectives
text"Craft the Unraveled Gloomtrace"
location"Skylight"
successStateTags
"Quest.Unlock.LiveEvent.LooseThreads.Hunt.GloomCrusader"
phaseDialogue
name"Lord Halar"
text"Ah, good. I'm eager to get you up to speed. I've spent every waking hour since your discovery in Aurelian pouring over these wondrous findings of yours, and, well…"
name"Lord Halar"
text"I finally cracked it! These resins you see… they look to be made of little more than ethereal dust at a glance, but they are brimming with Chaos energies."
name"Lord Halar"
text"So much so, in fact, that their arcanic signature is quite unique in our world. I believe we could harness this power."
name"Player"
text"Harness it?"
name"Lord Halar"
text"Yes. Much like an imbuement, really. Is it truly so strange to consider?"
name"Lord Halar"
text"Our goal is to find and destroy the crux of this unraveling. Whatever it may be, we know it began somewhere within Aurelian."
name"Lord Halar"
text"We can therefore deduce this abominable thing exists somewhere deep within the Gloom. Likely a layer of its own making."
name"Lord Halar"
text"Creating an imbuement from its very own residue should allow you to enter the layer we seek. And, if your track record is to be believed, save us all."
name"Lord Halar"
text"With any luck, destroying whatever crux is holding the unraveling plague together should reverse some of the damage. It will also give me more data to study the phenomenon."
name"Lord Halar"
text"But I have held you for long enough. Go. Fashion the imbuement. Enter the Gloom. End the unraveling."
phaseQuipnull
objectives
text"Hunt the Unraveled in the Breach Near the Repository of Knowledge"
location"The Unraveled"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Return to Omen in Skylight"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount3875
level1
name"Unraveling Brazier"
amount1
level1
name"Large Wayfinder Resonance Cache"
amount1
level1
name"Hoplomachus Arm"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount5000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Unraveling Doubt"
previous"Unraveling Doubt"
Fading Light
type"Main Story"
repeatablefalse
startDescription""
activeDescription"Commander Wolf is concerned about Gloom anomalies in the area which seem to be responsible for a number of missing Watchers. Head to the sites of these anomalies and investigate."
successDescription"The portals that have appeared seem to be a result of the Beacon itself weakening. For now, all that can be done is to close as many of them as possible when they appear, and find a way forward, before the Beacon and all of creation fall."
prerequisiteTags
"Quest.Main.P1.09.Complete"
successStateTags
"Quest.Side.LE.Void.Complete"
"Quest.Unlock.GloomWall.VoidDungeon.01.Expedition"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Complete an Expedition in a Void Dungeon While Using an Imbuement"
location"Void Dungeon"
successStateTagsnull
phaseDialogue
name"Omen"
text"Welcome back, old friend. I hoped to speak with you. Wolf informed me of the danger just after you left to engage the threat. Tell me—what have you learned?"
name"Player"
text"Portals leading deep into the Gloom have appeared."
name"Omen"
text"I feared as much. To the naked eye, the Beacon's light looks to be as stalwart as ever. This, however, has confirmed suspicions I've harbored. Our Beacon is in danger."
name"Player"
text"What's happening to it?"
name"Omen"
text"These portals into the Gloom… they are proof that the Beacon is fading faster than we realized. We are running out of time."
name"Omen"
text"We must find and light more Beacons. Continue to repair the Arc's network. This has never just been about protecting Skylight. The Precursors want to unravel creation itself. We will not let them."
name"Omen"
text"Until then, we should continue to close any portals that you find. We cannot let these spread."
name"Omen"
text"We must know if they behave similarly to Lost Zones. You have the ability to manipulate reflections of places lost to the Gloom, but we don't know if you are capable of shaping the deeper void."
name"Omen"
text"Enter a portal using an elemental imbuement. Lord Halar and I may be able to learn much from the data you gather, and we need every advantage we can get."
phaseQuipnull
objectives
text"Return to Omen"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuip
name""
text"The Gloom is shaping to the imbuement just like a Lost Zone. I should report this to Omen."
prerequisite
"Eyes to See"
previous"Eyes to See"
Epilogue
type"Main Story"
repeatablefalse
startDescription""
activeDescription"With the Reaver King defeated, Skylight is secure. Omen has asked you to touch base with the Seekers, delivering reports and requests and gauging the mood of the people."
successDescription"You entered the Beacon to investigate Omen's dwindling light, but instead found a devastating force has taken hold of it. You must act quickly if Skylight is to be saved."
prerequisiteTags
"Quest.Main.P3.15.Complete"
successStateTags
"Quest.Main.Final.01.Complete"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Speak to Commander Wolf"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Speak to Ruby"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Speak to Seeker Avala"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Return to Omen"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Enter the Beacon"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Search for an Exit"
location"Skylight Gloom Gate"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Escape the Corrupted Beacon"
location"Skylight Gloom Gate"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Speak to Omen"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount5545
level1
name"Red Gloomstone"
amount1
level1
name"Memory Fragment"
amount550
level1
name"Large Wayfinder Resonance Cache"
amount2
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"The Deathless"
previous"The Deathless"
next"Despair and Hope"
Despair and Hope
type"Main Story"
repeatablefalse
startDescription""
activeDescription"A devastating force has invaded the Beacon. If nothing is done, you, Skylight, and everyone within are doomed."
successDescription"You entered the heart of the Beacon and fought a Precursor reborn from the Gloom. The Precursor had slain the Architect of Skylight and reality began to collapse, but you defeated the threat and Omen bound her own lifeforce to the Beacon. Omen survived as a spirit, and she believes that together you can continue to restore your world."
prerequisiteTags
"Quest.Main.Final.01.Complete"
successStateTags
"Quest.Main.Final.02.Complete"
"Quest.Task.Tutorial.MythicHunt.PortalVisibility"
"Quest.Unlock.GloomWall.Skylight.Hunt.GloomTitan"
"Quest.Main.Final.01.CraftWurmBait"
"Quest.NPC.Omen.Arc"
"Quest.Main.Final.UnlockSMGWurm"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Craft Dark Star Wurm Bait at the Echo Matrix"
locationnull
successStateTags
"Quest.Main.Final.UnlockSMGWurm"
phaseDialoguenull
phaseQuipnull
objectives
text"Summon and Defeat Dark Star Night's Maw"
location"Highlands"
successStateTags
"Quest.Main.Final.Craft.Gloomtrace"
phaseDialoguenull
phaseQuipnull
objectives
text"Craft the Precursor Reborn's Gloomtrace"
locationnull
successStateTags
"Quest.Unlock.GloomWall.Skylight.Hunt.GloomTitan"
phaseDialoguenull
phaseQuipnull
objectives
text"Return to Omen"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Enter the Gloom Gate"
location"Skylight Gloom Gate"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Find the Source of the Gloom"
location"Skylight Gloom Gate"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Defeat the Precursor Reborn"
location"Skylight Gloom Gate"
successStateTags
"Quest.Task.Tutorial.MythicHunt.PortalVisibility"
"Quest.NPC.Omen.Arc"
phaseDialoguenull
phaseQuipnull
objectives
text"Return to Skylight"
location"Skylight"
successStateTags
"Quest.Main.Final.01.CraftWurmBait"
phaseDialoguenull
phaseQuipnull
objectives
text"Speak to Omen"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount6915
level1
name"Red Gloomstone"
amount3
level1
name"Memory Fragment"
amount825
level1
name"Large Wayfinder Resonance Cache"
amount5
level1
name"Attack on Gloom Titan"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewards
name"Mythic Hunts"
description""
checkpointUnlockRewardnull
prerequisite
"Epilogue"
previous"Epilogue"
next"[DNT]The Raven"
Heart of Darkness
type"Main Story"
repeatablefalse
startDescription""
activeDescription""
successDescription"You awoke in a deadly realm of shadows to the sound of Omen's voice. With her guidance and the focusing shard you were able to fight your way back to Skylight... but much has happened in your absence."
prerequisiteTagsnull
successStateTags
"Quest.Main.P1.01.Complete"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Awaken"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Follow the Voice"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Can you hear me? Quickly, follow my voice."
objectives
text"Take the Shard"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Skylight needs you. Take the shard!"
objectives
text"Press Deeper into the Gloom"
locationnull
successStateTagsnull
phaseDialogue
name"Omen"
text"Praise the Architects! I thought we'd lost you. We need to get you back to Skylight."
name"Omen"
text"There's no time to explain. You're trapped within the Gloom. But with that shard, you can cut through the shadows. You must move quickly. I will guide you as best as I can."
phaseQuipnull
objectives
text"Cross the Chasm"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Defeat the Manifestations of the Gloom"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Continue Deeper into the Gloom"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Greater dangers wait in the shadows ahead. Be quick, but be careful."
objectives
text"Climb up the Wall"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"You're bound to this layer of Gloom. You must find the anchor and destroy it."
objectives
text"Continue Climbing"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Cut through the Barrier"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"You can cut through the barrier. Focus. Channel your power through the shard!"
objectives
text"Push Deeper Into the Gloom"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Defeat the Ambush"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Push Deeper Into the Gloom"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"You're close to the anchor, the heart of this shadow. You must move quickly, before it senses your presence!"
objectives
text"Cut through the Barrier"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Approach the Anchor"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"There it is - the anchor of this Gloom shadow. You must destroy it."
objectives
text"Destroy the Guardian"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"It's summoned protection. Prepare yourself!"
objectives
text"Destroy the Anchor"
locationnull
successStateTags
"Quest.Main.Final.RegularOmen"
phaseDialoguenull
phaseQuip
name"Omen"
text"The anchor is vulnerable. Focus your power through the shard. Destroy it!"
objectives
text"Escape From the Gloom"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"The path is clear, but this shadow is collapsing. Quickly, enter the portal!"
objectives
text"Talk to Omen"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"At last! Come, we have much to discuss."
rewards
guaranteedRewards
name"Resonance"
amount750
level1
name"Grey Gloomstone"
amount1
level1
lootRewardsnull
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
Empty array
next"City on a Hill"
City on a Hill
type"Main Story"
repeatablefalse
startDescription"Much has changed during your long absence. Omen would like you to get acquainted with the Seekers and other survivors in Skylight. Start with Wolf in the Great Hall."
activeDescription"The world has been consumed by the Gloom. If Skylight is to be saved, you must become a Wayfinder. Omen, leader of the Seekers, wants you to explore Skylight to meet your new allies and gather resources."
successDescription"The world has fallen to darkness, but the survivors in Skylight have banded together to form the Seekers. You met with the Seekers' members at Omen's behest."
prerequisiteTags
"Quest.Main.P1.01.Complete"
successStateTags
"Quest.Main.P1.02.Complete"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Enter the Great Hall"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Speak to Wolf"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Speak to Lord Halar"
location"Skylight"
successStateTagsnull
phaseDialogue
name"Wolf"
text"Welcome, Wayfinder. You honor us with your presence. I fought the Eldren during the attack, just as you did—but it was your sacrifice that saved Skylight."
name"Player"
text"It's all still a blur to me. Who are you?"
name"Wolf"
text"Wolf. Before the Fall, I was an officer of the Avar Imperium. Now I command our forces, such as they are. There are all too many threats—Shrikes, Breaches—but you'll see for yourself soon enough."
name"Wolf"
text"We will have much to discuss in the days ahead. And we'll have quarters for you soon enough. Much of Skylight was devastated in the attack; the Builders are working as quickly as they can."
name"Wolf"
text"You have more important work ahead of you. But for now, find Lord Halar outside of the Great Hall. He'll get you ready for the tasks that lie ahead."
phaseQuipnull
objectives
text"Return to Omen"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount50
level1
name"Grey Gloomstone"
amount1
level1
name"Small Wayfinder Resonance Cache"
amount5
level1
name"Thumbs Up"
amount1
level1
name"Thumbs Down"
amount1
level1
name"Skylighter"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Heart of Darkness"
previous"Heart of Darkness"
next"Into the Unknown"
Into the Unknown
type"Main Story"
repeatablefalse
startDescription"Lost Zones are shadows of places consumed by the Gloom. Use the Gloom Gate in Skylight to enter a Lost Zone and recover a Codex Ember."
activeDescription"The Gloom is consuming our world. However, Omen has explained that as a Wayfinder, you may be able to enter Lost Zones: shadows of places consumed by the Gloom. Use the Gloom Gate in Skylight to enter a Lost Zone and recover a Codex Ember. Omen will guide you along the way."
successDescription"You explored your first Lost Zone and recovered the ember needed to forge your own connection to Aurelian. Yet before escaping, there was a strange presence which seemed to recognize you."
prerequisiteTags
"Quest.Main.P1.02.Complete"
successStateTags
"Quest.Main.P1.03.Complete"
"Quest.Unlock.System.Echoes"
"Quest.Unlock.System.EchoFusion"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Enter the Ruins through the Gloom Gate"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Find the Codex Ember"
location"Expedition: Codex Halls"
successStateTagsnull
phaseDialogue
name"Omen"
text"This is a Lost Zone. It's not a perfect replica of the world that was; it's a dream inspired by what was lost. When you return here again, everything—the layout, the creatures within it—may change."
name"Omen"
text"This Lost Zone is tied to Aurelian, a fortress monastery of the Avar Order of the Silver Codex. The Codex Monks were conducting arcane research, and we need to know more about them."
name"Omen"
text"Aurelian was razed by raiders from the Maze years before the Gloomfall. You'll need to establish your own connection to it."
name"Player"
text"I feel—weaker than I was before?"
name"Omen"
text"Yes… It was a miracle that we could pull you back to Skylight, but like your memories, some of your skills were lost. Don't worry; it will all come back to you in time."
name"Omen"
text"This connection I've provided is temporary and unpredictable. Look for a Codex Ember. With it, you can turn your shard into a full Gloom Dagger and establish your own connections."
name"Omen"
text"I can't guide you when you go deeper. To escape, you need to find the heart of this Lost Zone—the Anchor—and destroy it. This weakens the Gloom and lets us harvest its energy through your shard."
name"Omen"
text"Explore as thoroughly as you can. We need the supplies and knowledge you may find, and exploration may grant you connection to other Lost Zones. Now go, and good luck."
phaseQuipnull
objectives
text"Take the Codex Ember"
location"Expedition: Codex Halls"
successStateTags
"Quest.Main.P1.03.CanInteract"
"Quest.Main.P1.03.Relic.Hide"
phaseDialoguenull
phaseQuip
name""
text"This is the Codex Ember Omen mentioned—what I need to enhance the shard."
objectives
text"Continue Exploring the Codex Halls"
location"Expedition: Codex Halls"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Approach the Gloom Anchor"
location"Expedition: Codex Halls"
successStateTagsnull
phaseDialoguenull
phaseQuip
name""
text"That's the Anchor. I can destroy it with my focusing shard—but last time I did this, it summoned defenders."
objectives
text"Defeat the Ambush"
location"Expedition: Codex Halls"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Destroy the Gloom Anchor"
location"Expedition: Codex Halls"
successStateTagsnull
phaseDialoguenull
phaseQuip
name""
text"Now! The Anchor's exposed. I can destroy it!"
objectives
text"Bring the Codex Ember to Lord Halar in Skylight"
location"Skylight"
successStateTagsnull
phaseDialogue
name"Shadowy Figure"
text"What is this? Something new. Something interesting."
name"Player"
text"Who's there?"
name"Shadowy Figure"
text"I hear an echo in the darkness. You have promise, yes. But you don't have what I need. Not yet."
name"Shadowy Figure"
text"Go ahead, run along home. I'll be watching you... Wayfinder."
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount50
level1
name"Grey Gloomstone"
amount1
level1
name"Small Wayfinder Resonance Cache"
amount5
level1
name"Vanguard"
amount1
level3
name"Explorer"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"City on a Hill"
previous"City on a Hill"
next"The Gloom Dagger"
The Gloom Dagger
type"Main Story"
repeatablefalse
startDescription"Lord Halar wants you to refine the shard you've been using to enter the Gloom. Use the Echo Matrix to create a Gloom Dagger by combining it with the ember you recovered from the Codex Halls."
activeDescription"With a Codex Ember in your possession, Lord Halar believes it is time to refine the shard you've been using to enter Lost Zones in the Gloom. He will show you how to use the Echo Matrix and create a Gloom Dagger, by combining the focusing shard with the ember recovered from the Codex Halls."
successDescription"With Halar's help, your Gloom Dagger has been refined and you have forged a connection to the ruins of the Codex Halls. But to enter the Lost Zone, you will need to find the Breach tied to it in the Highlands."
prerequisiteTags
"Quest.Main.P1.03.Complete"
successStateTags
"Quest.Main.P1.04.Complete"
"Quest.Unlock.Crafting.Catalyst"
"Quest.Unlock.SignalFire.Skylight.Market"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Create your Gloom Dagger at the Echo Matrix"
location"Skylight"
successStateTags
"Quest.Unlock.Crafting.Catalyst"
phaseDialoguenull
phaseQuipnull
objectives
text"Show your Dagger to Lord Halar"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount50
level1
name"Grey Gloomstone"
amount1
level1
name"Small Wayfinder Resonance Cache"
amount5
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Into the Unknown"
previous"Into the Unknown"
next"The Descent"
The Descent
type"Main Story"
repeatablefalse
startDescription"Omen wants you to travel to Lower Skylight and find the Gloom Breach tied to the Codex Halls. There are many dangers in the Highlands; be cautious."
activeDescription"With your Gloom Dagger now refined, Omen has tasked you with returning to the Codex Halls. The Seekers suspect the Order of the Silver Codex were experimenting with sinister forces; Omen needs you to uncover the truth. Travel to Lower Skylight and search for the Gloom Breach tied to the Codex Halls."
successDescription"At Omen's direction, you traveled to Lower Skylight and located the local Warden organizing the Seeker's efforts. Warden Hass has outlined the path to the Aurelian Breach. However, the Warden is facing many challenges; if you have the time, she could surely use the help."
prerequisiteTags
"Quest.Main.P1.04.Complete"
successStateTags
"Quest.Main.P1.05.Complete"
"Quest.Unlock.SignalFire.Skylight.Lift"
"Quest.Unlock.Overland.Highlands"
"Quest.Unlock.SignalFire.Highlands.LowerSkylight"
"Quest.Unlock.SignalFire.Highlands.Overland"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Light the Signal Fire in Market Row"
location"Skylight"
successStateTags
"Quest.Unlock.SignalFire.Skylight.Lift"
phaseDialoguenull
phaseQuipnull
objectives
text"Light the Signal Fire Near the Great Lift"
location"Skylight"
successStateTags
"Quest.Unlock.Overland.Highlands"
phaseDialoguenull
phaseQuip
name"Omen"
text"Good. The Signal Fires are tied to the Beacon—it's this network of arcane energies that holds back the Gloom."
objectives
text"Take the Lift Down to the Highlands"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Well done. Now, take the Great Lift to the Highlands and find Warden Hass."
objectives
text"Speak to Warden Hass"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Warden Hass is stationed in Lower Skylight and knows the Highlands well. She'll know the location of the Breach you're looking for."
objectives
text"Light the Signal Fire in Lower Skylight"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount150
level1
name"Grey Gloomstone"
amount1
level1
name"Memory Fragment"
amount100
level1
name"Small Wayfinder Resonance Cache"
amount5
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"The Gloom Dagger"
previous"The Gloom Dagger"
next"Tangled Webs"
Tangled Webs
type"Main Story"
repeatablefalse
startDescription"Omen has tasked you with finding a Breach in the Highlands and entering the Codex Halls. She wants you to investigate a mystery in Aurelian."
activeDescription"Omen is sending you on an expedition into the ruins of Aurelian. There's an unusual threat that needs to be investigated. Find the Breach needed to enter the Codex Halls; you will learn more once you've reached the ruins."
successDescription"During your Expedition into the ruins of Aurelian, you recovered residue proving the spiders were intentionally altered. Lord Halar wants more information, but first he claims you must learn a new skill."
prerequisiteTags
"Quest.Main.P1.05.Complete"
successStateTags
"Quest.Main.P1.06.Complete"
"Quest.Unlock.GloomWall.Ruins.01.Expedition"
"Quest.Unlock.SignalFire.Highlands.Ruins01"
"Quest.Task.Tutorial.CraftWeapon.Prereq"
"Quest.Unlock.GloomWall.Skylight"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Find the Codex Halls Breach"
location"Highlands"
successStateTags
"Quest.Unlock.SignalFire.Highlands.Ruins01"
phaseDialoguenull
phaseQuipnull
objectives
text"Light the Signal Fire Near the Codex Halls Breach"
location"Highlands"
successStateTags
"Quest.Unlock.GloomWall.Ruins.01.Expedition"
"Quest.Unlock.GloomWall.Skylight"
phaseDialoguenull
phaseQuip
name"Omen"
text"Hold a moment. Before you enter, bind your blade to the signal fire nearby. This way you can easily return, should you need to."
objectives
text"Enter the Codex Halls Breach"
location"Highlands"
successStateTagsnull
phaseDialogue
name"Omen"
text"A previous expedition discovered unnatural, deadly spiders in the shadows of Aurelian. Lord Halar believes these aren't spontaneous creations of the Gloom—they're tied to the Silver Codex's work."
name"Omen"
text"Did the Codex somehow harness the Gloom decades before the Fall and use it to cause mutations? We need answers. Search for spiders and see what you can find."
name"Player"
text"How did you learn about these spiders?"
name"Omen"
text"You aren't the only Wayfinder. You'll meet the others eventually. Now, go. There's work to be done."
phaseQuipnull
objectives
text"Destroy Crystal Webbing in Aurelian"
location"Expedition: Codex Halls"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"The spiders craft crystaline webs. Shatter any that you find. Lord Halar can analyze the residue."
objectives
text"Speak to Lord Halar in Skylight"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Well done. Now return to Lord Halar so he can analyze the residue of the webs."
rewards
guaranteedRewards
name"Resonance"
amount150
level1
name"Grey Gloomstone"
amount1
level1
name"Memory Fragment"
amount100
level1
name"Small Wayfinder Resonance Cache"
amount10
level1
name"Ransom"
amount1
level4
name"Fancy Feet"
amount1
level1
name"Juggler"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"The Descent"
previous"The Descent"
next"Controlling the Chaos"
Controlling the Chaos
type"Main Story"
repeatablefalse
startDescription"Halar wants to accelerate your training in preparation for an upcoming hunt. He has advised you to speak to the Seekers here in Skylight."
activeDescription"Lord Halar has accelerated your training in preparation for an upcoming hunt with a great foe. While he attempts to isolate a spoor within the webs you found in the Codex Halls, you should speak to the Seekers in Skylight."
successDescription"While Lord Halar located a threat within the Gloom, you met with the other Seekers here in Skylight. Now, you must ready a Gloomtrace and hunt the Broodmother of Aurelian."
prerequisiteTags
"Quest.Main.P1.06.Complete"
successStateTags
"Quest.Main.P1.07.Complete"
"Quest.Unlock.GloomWall.Ruins.01.Hunt.SpiderQueen"
"Quest.Task.Tutorial.CraftAccessory.Prereq"
"Quest.Task.Tutorial.CraftChar.Prereq"
"Quest.Task.Tutorial.CraftConsumable2.Prereq"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Find Arsenal in Market Row"
location"Skylight"
successStateTags
"Quest.Task.Tutorial.CraftConsumable2.Prereq"
"Quest.Unlock.Crafting.Consumables"
phaseDialoguenull
phaseQuipnull
objectives
text"Talk to Venge about the supplies they offer"
location"Skylight"
successStateTags
"Quest.Task.Tutorial.CraftAccessory.Prereq"
phaseDialogue
name"Arsenal"
text"I see a Wayfinder, newborn from the void. You are Skylight's fist, child, and I am the Weapon Master. I am Arsenal, and I can place steel in your hands."
name"Player"
text"I already have a weapon."
name"Arsenal"
text"You need a weapon worthy of a legend! Eclipse. The Titan's Bane. I know many weapons you might wield, but all have been swallowed by the Gloom. Lost... but not forever."
name"Arsenal"
text"We drew you forth from the Gloom when you were lost. You can do the same, now. You can call an echo of a legendary weapon from the void, and you can make it real."
name"Player"
text"How?"
name"Arsenal"
text"It is no simple thing, to find a weapon in the Gloom and master it. But I know them all. I can tell you what you need to gather. And together, we will see you armed with a weapon worthy of you."
phaseQuipnull
objectives
text"Talk to the Engineer about Accessories"
location"Skylight"
successStateTags
"Quest.Task.Tutorial.CraftChar.Prereq"
phaseDialogue
name"Venge"
text"Aha! A new Wayfinder! Delightful, delightful. I'm Venge, and you need what I have, for I have what you need! Whatever that may be. A potion? A poem? What is it now?"
name"Player"
text"Lord Halar said I should introduce myself."
name"Venge"
text"Good. Good! It's hard to get supplies in what's left of the world, but my friends and I comb the broken pieces and find those things you need. I'll be here when you know what that is!"
phaseQuipnull
objectives
text"Talk to Omen"
location"Skylight"
successStateTags
"Quest.Main.P1.07.Task3"
phaseDialogue
name"The Engineer"
text"You are newly returned, yes? You may find my appearance unsettling. But trust me; no one knows more about the interaction of magic and metal than I."
name"The Engineer"
text"There is power within you. Accessories will help you focus that power. Their gifts may seem slight, but even the slightest breeze can turn the tide."
name"The Engineer"
text"The greatest accessories cannot simply be crafted. But you, Wayfinder—you can reach within the Gloom and pull forth the echo of such a relic. You can dream of a lost legend and make it real."
name"The Engineer"
text"All power has a price. There are things you must find before I can help you. But in the days ahead, you and I will make wondrous things."
phaseQuipnull
objectives
text"Return to Lord Halar In Skylight"
location"Skylight"
successStateTagsnull
phaseDialogue
name"Omen"
text"As you know, you weren't the only hero lost to the Gloom. We both lost friends on the day of the Fall. But they may not be lost forever."
name"Omen"
text"It's not easy to pull a Wayfinder from the Gloom. We need to find the echoes of the hero and use the Beacon to create a path they can follow. But together, we can bring them back."
name"Omen"
text"There are things I need you to find—elements of power, traces of our fallen champions. We need to remember who they were so we can find them in the darkness."
name"Omen"
text"We need more Wayfinders if we are to survive. Continue your work with Lord Halar, my friend—but be ever watchful for the traces that we need."
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount295
level1
name"Grey Gloomstone"
amount1
level1
name"Silver Spectra"
amount5
level1
name"Verdant Spectra"
amount1
level1
name"Gold"
amount325
level1
name"Memory Fragment"
amount115
level1
name"Shadow Twin"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewards
name"Broodmother S'ilreth Gloomtrace Fragment"
description"Traces of the essence of the Broodmother that can be used to track her down in Codex Halls."
checkpointUnlockRewardnull
prerequisite
"Tangled Webs"
previous"Tangled Webs"
next"What Lurks in the Shadows"
What Lurks in the Shadows
type"Main Story"
repeatablefalse
startDescription"Halar has given you the task of hunting down Broodmother S'ilreth in the Codex Halls. There's no telling what lies ahead. Regardless, you must be ready."
activeDescription"It is time for you to face Broodmother S'ilreth in the Codex Halls to solve the mystery of the warped spiders. Craft a Gloomtrace and use it to hunt down the creature."
successDescription"Broodmother S'ilreth has been defeated and you recovered a Myriad Stone from its body. Lord Halar believes this stone could be a crucial discovery."
prerequisiteTags
"Quest.Main.P1.07.Complete"
successStateTags
"Quest.Main.P1.08.Complete"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Craft the Gloomtrace"
locationnull
successStateTags
"Quest.Unlock.GloomWall.Ruins.01.Hunt.SpiderQueen"
phaseDialoguenull
phaseQuipnull
objectives
text"Enter the Broodmother's Lair"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Kill Broodmother S'ilreth"
location"Hunt: Broodmother S'ilreth"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Bring the Myriad Stone to Lord Halar."
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"I don't know what it is that you've found, but I can feel its power even through our link. Bring it to Lord Halar as quickly as possible."
rewards
guaranteedRewards
name"Resonance"
amount295
level1
name"Grey Gloomstone"
amount2
level1
name"Memory Fragment"
amount115
level1
name"Small Wayfinder Resonance Cache"
amount10
level1
name"Typhoon"
amount1
level6
name"Big Cheer"
amount1
level1
name"Drawin'"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Controlling the Chaos"
previous"Controlling the Chaos"
next"Call of the Void"
Eyes to See
type"Main Story"
repeatablefalse
startDescription"Halar wants you to draw upon the Echo Matrix to fuse the Myriad Stone to your Gloom Dagger. He believes it will allow you to shape the Gloom."
activeDescription"The stone you found within Broodmother S'ilreth seems to be some kind of tool designed to shape the Gloom. Use the Echo Matrix to fuse the Myriad Stone to your Gloom Dagger. Lord Halar believes it will allow you to shape the Gloom as well."
successDescription"With the help of Omen and Lord Halar, you fused the Myriad Stone to your Gloom Dagger. Omen believes you will be able to use it to shape the Gloom, and that this could be the key to everyone's salvation."
prerequisiteTags
"Quest.Side.LE.RWEvent.Complete"
successStateTags
"Quest.Main.P1.09.Complete"
"Quest.Unlock.GloomWall.Ruins.01.Expedition.Sphere.02"
"Quest.Unlock.Crafting.Imbuements"
onStartDialogue
name"Lord Halar"
text"The stone that you found in this Broodmother—It's a sort of elemental lens, a tool designed to shape the Gloom itself. The Gloom is a myriad of possibilities. This stone... How can I explain it?"
name"Lord Halar"
text"The Gloom is fundamentally unstable, Wayfinder. It's said that the Celestial Architects shaped our world from primordial chaos—I believe that the Gloom may BE that primal maelstrom."
name"Lord Halar"
text"The stone lets you shift between myriad potential realities. But how to use it? It's going to take a surge of elemental power, yes. Perhaps—your Dagger, certainly!"
name"Lord Halar"
text"I've treated the Myriad Stone. Take it to the Echo Matrix and fuse it to your Dagger. Let us see what comes of it!"
onStartQuipnull
onSuccessDialogue
name"Omen"
text"Let us see. Oh, yes. This is a fascinating tool. I can smooth out the connection. Lord Halar is a brilliant arcanist… but he doesn't understand what you truly are."
name"Player"
text"What do you mean by that?"
name"Omen"
text"I should have told you sooner, but... I didn't know how to say it. You see, my friend… you didn't survive our battle against the Eldren. You gave your life to save Skylight."
name"Player"
text"I... died?"
name"Omen"
text"You perished and were consumed by the Gloom. For anyone else, that would have been the end. But you refused to let go. You lingered as an Echo, holding on until I found you and sent the shard."
name"Omen"
text"I gave you the tool you needed, but you imposed your will upon the Gloom. You rebuilt your body—and you can do it again if you fall in battle. And I believe that's only the beginning."
name"Omen"
text"The Dagger focuses your power. Now bound to the Stone—I believe you will be able to shape the Gloom in ways we've never seen. I'm sure it will take time, but this could be the key to our salvation."
name"Omen"
text"Our Architects have fallen. Our world is collapsing into the Gloom. But if we can master this power, Wayfinder—we may be able to build it anew."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Speak With Lord Halar"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Combine the Myriad Stone with your Gloom Dagger"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Bring your Augmented Dagger to Omen"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Lord Halar"
text"Fascinating, but something's not right. I don't know enough about echoes and your powers, Wayfinder. Take this to Omen. Perhaps she will know what to do."
rewards
guaranteedRewards
name"Resonance"
amount485
level1
name"Grey Gloomstone"
amount2
level1
name"Memory Fragment"
amount130
level1
name"Shadow Imbuement"
amount1
level1
name"Medium Wayfinder Resonance Cache"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount5000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Call of the Void"
previous"Call of the Void"
next"Fading Light"
Walking in Shadows
type"Main Story"
repeatablefalse
startDescription"Test the new powers of your Gloom Dagger by using a Shadow Imbuement in a Codex Halls Expedition."
activeDescription"Your Gloom Dagger has been further improved and Omen believes your strength is growing. Test the new powers of your Gloom Dagger by using a Shadow Imbuement in a Codex Halls Expedition."
successDescription"Information you recovered from the Codex Halls shows that the monks were manipulating the Gloom, but you must get to the Undercroft to learn more, and to do that you will have to complete the mysterious Trial of Lingering Light."
prerequisiteTags
"Quest.Side.LE.Void.Complete"
successStateTags
"Quest.Main.P2.01.Complete"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Start a Codex Halls Expedition using a Shadow Imbuement"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Progress through the Expedition"
location"Expedition: Codex Halls"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Shadowy Figure"
text"There you are again. My little light, learning to bend the shadows to your will. A fine first step, but there are more wonders waiting deeper in the darkness."
objectives
text"Defeat the Mysterious Assailant"
location"Expedition: Codex Halls"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"What is this creature? Another echo? No... not quite."
objectives
text"Bring the Tracer to Omen"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Interesting… This feels familiar. Bring that object to me."
rewards
guaranteedRewards
name"Resonance"
amount485
level1
name"Grey Gloomstone"
amount1
level1
name"Memory Fragment"
amount130
level1
name"Medium Wayfinder Resonance Cache"
amount8
level1
name"Slicer & Dicer"
amount1
level8
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Fading Light"
previous"Fading Light"
next"Distress Beacon"
Distress Beacon
type"Main Story"
repeatablefalse
startDescription"Omen has suggested you find the smuggler, Kestrel, to learn more about the Trial of Lingering Light. Go to the Bitter End tavern to search for leads."
activeDescription"In order to learn what the monks were truly doing in Aurelian, you will need access to the Undercroft, which means you must complete the Trial of Lingering Light. Omen has suggested you find the smuggler, Kestrel, to learn more about this rite. Ask around the Bitter End tavern in Skylight."
successDescription"The Tavern Keeper, Wren, told you a Warden in the Lower City might be able to help you find Kestrel. Warden Hass initially denied knowing the smuggler but it seems she may be able to help, provided you keep a low profile."
prerequisiteTags
"Quest.Main.P2.01.Complete"
successStateTags
"Quest.Main.P2.02.Complete"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Speak to a Tavern Patron"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Speak to the Tavern Keeper"
location"Skylight"
successStateTagsnull
phaseDialogue
name"Tavern Patron"
text"A Wayfinder? Shouldn't you be out saving the world?"
name"Player"
text"I'm looking for Kestrel."
name"Tavern Patron"
text"Kestrel? The Shrike who emptied the Imperial treasury? Surely she died in the Fall."
name"Enthusiastic Patron"
text"Of couse she survived! The Fall couldn't kill Kestrel. The way I heard it, she's the only reason Omen survived the attack."
name"Other Tavern Patron"
text"You talking about Kestrel? I heard she has a hideout in the Bloodworks mine, filled with Avar gold."
name"Player"
text"But where can I FIND Kestrel?"
name"Disgruntled Patron"
text"Don't believe anything this lot says. If anyone knows where to find Kestrel, it's the bartender. I hear Kestrel gave her a bottle of Firebreath Brandy stolen from a Dominion prince."
phaseQuipnull
objectives
text"Travel to the Highlands"
location"Skylight"
successStateTagsnull
phaseDialogue
name"Tavern Keeper Wren"
text"Always a delight to see a new Wayfinder at the Bitter End! What can I do for you? If you're chasing rumors, I'm just the person you need... The tavern's where all rumors come to roost, after all."
name"Player"
text"Do you know Kestrel?"
name"Tavern Keeper Wren"
text"By reputation. Kestrel was one of the original Shrikes. Today they're rabid bandits, but there was a time when the Shrikes were heroes of the Highlands, playing Maze and Empire alike for fools."
name"Tavern Keeper Wren"
text"Before the Fall, Kestrel was the slipperiest smuggler in the Westreach. I still have a bottle of blood sherry she carried through the Maze—don't tell Wolf."
name"Player"
text"I won't."
name"Tavern Keeper Wren"
text"Most think Kestrel died in the Fall, but I think she's still making sure people get what they need. But Wolf, little Lord Halar—she tricked them in the past, and they'd never trust her in Skylight."
name"Tavern Keeper Wren"
text"If you're serious about making contact, I'd take a jaunt down the Great Lift and speak with the Warden. They say she and Kestrel are... acquainted, as it were. Good luck."
phaseQuipnull
objectives
text"Speak to Warden Hass"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount680
level1
name"Grey Gloomstone"
amount1
level1
name"Memory Fragment"
amount145
level1
name"Medium Wayfinder Resonance Cache"
amount10
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Walking in Shadows"
previous"Walking in Shadows"
next"The Fallen Shrike"
The Fallen Shrike
type"Main Story"
repeatablefalse
startDescription"The smuggler Kestrel has a safehouse in Lower Skylight, and Warden Hass gave you the password. You should head there to see if Kestrel can help you with the Trial of Lingering Light."
activeDescription"After speaking with Warden Hass, you've learned that the smuggler Kestrel has a safehouse in Lower Skylight. The Warden has given you the password. Hopefully Kestrel can help you with the Trial of Lingering Light."
successDescription"You found Kestrel's safehouse, and it turns out the bartender who sent you to Lower Skylight was actually the smuggler Kestrel herself. She'll help you with the Trial of Lingering Light, but only if you do a favor for her first."
prerequisiteTags
"Quest.Main.P2.02.Complete"
successStateTags
"Quest.Main.P2.03.Complete"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Find Kestrel's Hideout in Lower Skylight"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Talk to Kestrel in her Hideout"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount680
level1
name"Grey Gloomstone"
amount1
level1
name"Memory Fragment"
amount145
level1
name"Medium Wayfinder Resonance Cache"
amount9
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Distress Beacon"
previous"Distress Beacon"
next"Into the Pit"
Into the Pit
type"Main Story"
repeatablefalse
startDescription"You need to do a favor for Kestrel before she'll help you. Find her old pack and use the connection to enter the Pit, and learn what the Shrikes are up to."
activeDescription"Kestrel, a smuggler helping Skylight, wants you to do her a favor. In exchange, she'll help you with the Trial of Lingering Light. Find her old pack which she lost some time ago in Shrike territory. You can then use her connection to enter the Pit."
successDescription"As a favor for Kestrel, you explored the Pit and found that it was abandoned by the Shrike Syndicate. Now she wants to know why."
prerequisiteTags
"Quest.Main.P2.03.Complete"
successStateTags
"Quest.Main.P2.04.Complete"
"Quest.Unlock.GloomWall.Mines.01.Expedition"
"Quest.Unlock.GloomWall.Mines.01.Hunt.RoyalSlime"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Find Kestrel's Pack along the Train Tracks"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Find the Pit Breach"
location"Highlands"
successStateTags
"Quest.Unlock.GloomWall.Mines.01.Expedition"
phaseDialoguenull
phaseQuip
name"Kestrel"
text"Well there you are, love. You've got the connection. Now go to the Pit and see what you can find."
objectives
text"Enter the Pit"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Complete the Pit Expedition"
location"Expedition: The Pit"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Kestrel"
text"No, no, no—this is all wrong. You saw what it was like outside. There should be scores of Shrikes here, barreling the blood. And why's it so... slimy?"
objectives
text"Travel to Kestrel's Hideout"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Kestrel"
text"It's still a puzzle, this. Why would the Shrikes abandon this place? Come back to my haven so we can talk next steps."
objectives
text"Return to Kestrel"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount820
level1
name"Memory Fragment"
amount160
level1
name"Medium Wayfinder Resonance Cache"
amount11
level1
name"Cave Concept"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewards
name"Bloodspawn Gloomtrace Fragment"
description"Traces of essence of the Bloodspawn in the Pit, allowing you to track the Bloodspawn."
checkpointUnlockRewardnull
prerequisite
"The Fallen Shrike"
previous"The Fallen Shrike"
next"Source of the Slime"
Source of the Slime
type"Main Story"
repeatablefalse
startDescription"Kestrel and Omen have agreed that the force that's driving the ichor in the Pit needs to be destroyed. Time for you to get to work."
activeDescription"Something animated by the Gloom is driving the ichor in the Pit. It's time you destroyed it."
successDescription"You've eliminated the Bloodspawn, the force which was animating the ichor, and the situation in the Pit should eventually improve. In exchange, Kestrel has agreed to tell you about the Trial of Lingering Light."
prerequisiteTags
"Quest.Main.P2.04.Complete"
successStateTags
"Quest.Main.P2.05.Complete"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Craft the Bloodspawn Gloomtrace"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Hunt the Bloodspawn in the Pit"
location"Hunt: The Bloodspawn"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Travel to Kestrel's Hideout"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Kestrel"
text"There was a surge of energy in the Pit. Are you all right? Get back here and tell me what happened."
objectives
text"Return to Kestrel"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount1220
level1
name"Grey Gloomstone"
amount2
level1
name"Memory Fragment"
amount190
level1
name"Medium Wayfinder Resonance Cache"
amount10
level1
name"Juggernaut"
amount1
level9
name"Tox"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Into the Pit"
previous"Into the Pit"
next"A Bargain at the Crossroads"
A Bargain at the Crossroads
type"Main Story"
repeatablefalse
startDescription"Find Brother Magan at Crossroads Foundry. Magan has ties to the Silver Codex and must know about the Trial of Lingering Light."
activeDescription"Kestrel has told you that Brother Magan, a man working at the Crossroads Foundry, has ties to the Silver Codex and might know about the Trial of Lingering Light. Seek him out and learn what he knows."
successDescription"You found Brother Magan within the Crossroads Foundry. Magan initially denied knowing anything about the Trial of Lingering Light. When you told him Kestrel was your informant, he admitted he'd been at Aurelian. After you helped eliminate a Gloom threat, he agreed to tell you his tale."
prerequisiteTags
"Quest.Main.P2.05.Complete"
successStateTags
"Quest.Main.P2.06.Complete"
"Quest.Unlock.GloomWall.Ruins.01.Hunt.Hitlist"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Find Magan at the Crossroads Foundry"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Kill Gloom creatures in the Highlands (5)"
location"Highlands"
successStateTagsnull
phaseDialogue
name"Magan"
text"Ho there. You're a Wayfinder, yes? I'm Brother Magan. Are you here to help? I'm working to restore the old foundry. We can't just hide in Skylight; we need to reclaim the Highlands."
name"Player"
text"I need to complete the Trial of Lingering Light."
name"Magan"
text"I don't... Why are you asking me this?"
name"Player"
text"Kestrel says you were at Aurelian."
name"Magan"
text"She... told you I was a monk, did she, that I'd know about the Trial? Even if I did, Aurelian was destroyed long ago. How would it help you now?"
name"Player"
text"Aurelian still exists within the Gloom."
name"Magan"
text"I don't have time for this! You're chasing ghosts, and I need to look after the living. There's too many of those beasts out there, and my people can't fight them."
name"Magan"
text"You're a Wayfinder. You're supposed to save us from the Gloom. So save us! Get out there and fight! Clear a path for our next supply run. Help us! Then... maybe... we'll talk about Aurelian."
phaseQuipnull
objectives
text"Return to Magan"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount1450
level1
name"Grey Gloomstone"
amount1
level1
name"Memory Fragment"
amount205
level1
name"Medium Wayfinder Resonance Cache"
amount12
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewards
name"Trial of Lingering Light Gloomtrace Fragment"
description"A medallion proved by Brother Magan belonging to one who completed the Trial of Lingering Light. The essence within provides you with this fragment, allowing you to partake in this rite. Magan seemed hesitant to give it away."
checkpointUnlockRewardnull
prerequisite
"Source of the Slime"
previous"Source of the Slime"
next"The Trial of Lingering Light"
The Trial of Lingering Light
type"Main Story"
repeatablefalse
startDescription"You must complete the Trial of Lingering Light so you can reach the Undercroft and learn more about what the Silver Codex was doing in Aurelian."
activeDescription"Magan has provided you with a Gloomtrace Fragment to the Trial of Lingering Light. You must complete the Trial so you can reach Undercroft and learn more about what the Silver Codex was doing in Aurelian."
successDescription"With the medallion given to you by Brother Magan, you were able to face and complete the Trial of Lingering Light. Omen believes you can now enter the Undercroft."
prerequisiteTags
"Quest.Main.P2.06.Complete"
successStateTags
"Quest.Main.P2.07.Complete"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Craft the Trial of Lingering Light Gloomtrace"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Complete the Trial of Lingering Light in the Codex Halls"
location"Hunt: The Trial of the Lingering Light"
successStateTagsnull
phaseDialogue
name"Omen"
text"Magan's medallion has a gloomtrace—you can use it to reach the Trial. If what he says is true, we need to know what these monks were doing in the Undercroft."
phaseQuipnull
objectives
text"Return to Omen"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Excellent. Can you feel the connection you've forged? You should now be able to enter the Undercroft. Return to me and let us consider the next step."
rewards
guaranteedRewards
name"Resonance"
amount1535
level1
name"Grey Gloomstone"
amount2
level1
name"Memory Fragment"
amount220
level1
name"Lightborne Right"
amount1
level1
name"Medium Wayfinder Resonance Cache"
amount11
level1
name"Nexus of Memories"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"A Bargain at the Crossroads"
previous"A Bargain at the Crossroads"
next"Ruins of Aurelian"
Ruins of Aurelian
type"Main Story"
repeatablefalse
startDescription"You must enter the Undercroft of Aurelian and discover what the Silver Codex was doing there. This unexplored region of the monastery lies beyond the Crossroads, surrounded by Ironstone Keep."
activeDescription"With the trial completed, it is time for you to enter the Undercroft of Aurelian, an unexplored region of the monastery. The Undercroft lies beyond the Crossroads Foundry, surrounded by Ironstone Keep."
successDescription"You entered the Undercroft and encountered strange remnants of the past. Omen believes these are imperfect echoes, replaying their final hours. She is intrigued by your discoveries but needs to know more."
prerequisiteTags
"Quest.Main.P2.07.Complete"
successStateTags
"Quest.Main.P2.08.Complete"
"Quest.Unlock.GloomWall.Ruins.02.Expedition"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Find the Entrance to the Undercroft near Ironstone Keep"
location"Highlands"
successStateTags
"Quest.Unlock.GloomWall.Ruins.02.Expedition"
phaseDialoguenull
phaseQuipnull
objectives
text"Enter the Undercroft"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"I can hear the sounds of battle ahead—faint, but clear."
objectives
text"Complete the Undercroft Expedition"
location"Expedition: Undercroft"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Curious. I've never been in Aurelian, but this place feels... familiar to me. Let us see what you can find."
objectives
text"Return to Omen"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"The enemies you encountered in the Undercroft were unusual—some sort of remnant. I need to analyze your findings."
rewards
guaranteedRewards
name"Resonance"
amount1765
level1
name"Grey Gloomstone"
amount2
level1
name"Memory Fragment"
amount235
level1
name"Medium Wayfinder Resonance Cache"
amount13
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"The Trial of Lingering Light"
previous"The Trial of Lingering Light"
next"Remnants of the Past"
Remnants of the Past
type"Main Story"
repeatablefalse
startDescription"Omen wants you to return to the Undercroft and learn more about the fall of the Silver Codex. Look for the Arclight Overload, Decoder, and Clinical Trial events."
activeDescription"More questions than answers have been raised. It is generally known that the Aurelian Monastery was attacked by an unknown force, and that Aurelian was consumed by darkness afterward. Omen wants you to enter the Undercroft and learn more about the fall of the Silver Codex. Look for the Arclight Overload, Decoder, and Clinical Trial events."
successDescription"Through further exploration of Aurelian, you've made a crucial discovery about the forces that destroyed the monastery. They were, in truth, Imperial Archons. Talk to Omen to learn more."
prerequisiteTags
"Quest.Main.P2.08.Complete"
successStateTags
"Quest.Main.P2.09.Complete"
"Quest.Unlock.GloomWall.Ruins.02.Hunt.Crusader"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Kill Codex Remnants (5)"
location"Expedition: Undercroft"
text"Kill Archon Remnants (2)"
location"Expedition: Undercroft"
text"Complete Undercroft Events (3)"
location"Expedition: Undercroft"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Return to Omen"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"The soldiers you've been fighting in the Undercroft—they're Archons! This changes everything. Return to me as quickly as possible."
rewards
guaranteedRewards
name"Resonance"
amount1765
level1
name"Grey Gloomstone"
amount2
level1
name"Memory Fragment"
amount235
level1
name"Medium Wayfinder Resonance Cache"
amount12
level1
name"Tooth and Claw"
amount1
level14
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewards
name"Archon Commander Gloomtrace Fragment"
description"Based on your experience with the Remnants found in the Undercroft, you have recieved this Archon Gloomtrace Fragment, allowing you to face the Archon Commander who led the incursion on Aurelian."
checkpointUnlockRewardnull
prerequisite
"Ruins of Aurelian"
previous"Ruins of Aurelian"
next"The Archon Assault"
The Archon Assault
type"Main Story"
repeatablefalse
startDescription"Omen believes the secrets of the Codex are locked in the Repository of Knowledge, but you need a connection. Use the trace to complete a Hunt against the Archon Commander."
activeDescription"It appears the Avar Church caught wind of the Silver Codex's experiments with Shadow and Chaos; they sent a detachment of Imperial Archons to cull the heresies. Omen wants you to use the trace to complete a Hunt against the leader of the Imperial forces, the Archon Commander. Learn what brought the Archons to Aurelian."
successDescription"You ventured into the Undercroft and defeated the Archon Commander, leader of the Imperial incursion into Aurelian. However, you haven't found a connection to the Repository of Knowledge. The false monk Magan may have the answers you need."
prerequisiteTags
"Quest.Main.P2.09.Complete"
successStateTags
"Quest.Main.P2.10.Complete"
onStartDialogue
name"Omen"
text"I should have seen it sooner. The Silver Codex was working with Shadow and Chaos. They were bargaining with ancient spirits. In the eyes of the Avar church, these are vile heresies."
name"Omen"
text"The Archons are the champions of the Imperial church. They fight monsters and fiends... and punish heretics. Even so, I've never heard of them carrying out such a massacre."
name"Omen"
text"It's possible that the Codex posed such a grave threat that it was the only solution. Or perhaps the First gave them no choice. But there's a crucial question: what cast Aurelian into the Gloom?"
name"Omen"
text"We always thought it was the attackers who did this. Now I believe it was the First herself—that she was working with the Gloom, until the attack unleashed it and destroyed them all."
name"Player"
text"How does that help us?"
name"Omen"
text"The First may not have been able to control the Gloom. But if we can recover her work and refine it—we might be able to drive the Gloom back and rebuild what we've lost."
name"Omen"
text"The First must have an arcane workshop deeper within Aurelian, a Repository of Knowledge where she conducted her most important experiments. I'm sure of it. And you must find it."
name"Player"
text"Where do I begin?"
name"Omen"
text"We need you to press deeper into Aurelian and the Gloom. But to do that, you need a connection. Lord Halar had a few ideas."
name"Lord Halar"
text"Yes, yes! You see, the Archons stopped the First Scribe. THEY must have entered her vault. They must have known where it was."
name"Player"
text"And they're all dead."
name"Lord Halar"
text"But their remnants remain! Hmm, remnants remain—I like that. The remnants continue to fight their final battles. We just need to weave you into that story!"
name"Player"
text"How do we do that?"
name"Lord Halar"
text"Each remnant is just a thread, but I've pieced together a tapestry! I've crafted a Gloomtrace from all of the remnants you've battled. This should take you to a crucial moment of the battle."
name"Lord Halar"
text"Use it! See where it takes you! See what the Archons are hiding!"
onStartQuipnull
onSuccessDialogue
name"Magan"
text"We meet again, Wayfinder. No luck with the Trial of Lingering Light?"
name"Player"
text"You lied to me. Didn't you?"
name"Magan"
text"Lied? I... I don't know what you mean."
name"Player"
text"I heard voices in the Gloom. The Archons knew you."
name"Magan"
text"You… Of course. I suppose it was too much to hope I could hide from this forever."
name"Magan"
text"I am sorry, Wayfinder. I did not want to lie to you, but the truth… The truth is a shame that will stain my soul for as long as I live."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Craft the Archon Commander Gloomtrace"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Enter the Archon Commander Hunt"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Complete the Archon Commander Hunt in the Undercroft"
location"Hunt: Archon Commander"
successStateTagsnull
phaseDialogue
name"Archon Faith"
text"Commander Creed! The Codex Halls have been pacified. We're moving on the Undercroft."
name"Archon Commander"
text"Move quickly, Faith. We must find the Conflux Arc."
name"Archon Commander"
text"Burn in the light, heretic!"
name"Archon Commander"
text"Your foul allies have made you strong, but the light will always triumph over darkness."
name"Archon Commander"
text"You can still turn back from this. Surrender and I'll make your death quick and clean!"
phaseQuipnull
objectives
text"Leave the Hunt"
locationnull
successStateTagsnull
phaseDialogue
name"Archon Faith"
text"Commander! The arcanic levels are rising. They're charging the Conflux!"
name"Archon Commander"
text"Archon Magan—why have you abandoned your post? Do you know what you've done?"
name"Archon Commander"
text"Take comfort in the light! The Architects are always with us. The Arc—"
phaseQuip
name""
text"This must have been the moment Aurelian collapsed into the Gloom."
objectives
text"Confront Brother Magan"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"The commander called for "Archon Magan." Not Brother Magan... Archon. Go to the Crossroads and get answers."
rewards
guaranteedRewards
name"Resonance"
amount2235
level1
name"Grey Gloomstone"
amount3
level1
name"Memory Fragment"
amount265
level1
name"Medium Wayfinder Resonance Cache"
amount14
level1
name"Commander"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Remnants of the Past"
previous"Remnants of the Past"
next"Fallen Archon"
Fallen Archon
type"Main Story"
repeatablefalse
startDescription"Magan believes there may be a lead for you in the mines frequented by the Silver Codex. Find a connection to the Bloodworks mine, then search for traces of the Silver Codex sages in there."
activeDescription"Magan, who admitted he was a former Archon, has told you the Silver Codex kept a stockpile of fuel in the mines. You will need to find a connection to the Bloodworks and then search for traces of the Silver Codex sages in the mine."
successDescription"You were able to follow up on the lead provided by Magan, and with the help of Seeker Avala, you have made a connection to the Bloodworks. Time for you to head into this Shrike den."
prerequisiteTags
"Quest.Main.P2.10.Complete"
successStateTags
"Quest.Main.P2.11.Complete"
"Quest.Unlock.GloomWall.Mines.02.Expedition"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Speak to Seeker Avala"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"You need a connection. Look for Avala. She's a Seeker who's been doing field research on the Gloom nearby. Be warned, she's... enthusiastic."
objectives
text"Search for a connection to the Bloodworks"
location"Highlands"
successStateTagsnull
phaseDialogue
name"Seeker Avala"
text"Pardon me, have you seen a smoky wurm? About so big from maw to tail? It was here a moment ago, and it slipped away before I could determine if it was venomous."
name"Player"
text"What?"
name"Seeker Avala"
text"Oh! Wayfinder! Have you come to help me with my work? Has my— um, LORD Halar realized how important field research is?"
name"Player"
text"Omen sent me."
name"Seeker Avala"
text"She did? She did! Oh lovely! I've so many experiments for us to try together. Tell me—how are you with needles? Oh, and we'll need something for you to bite down on, certainly."
name"Player"
text"Not now. I need a connection to the Bloodworks."
name"Seeker Avala"
text"I suppose I can help with that. The Shrikes have been going in and out of the Bloodworks for a while. I think they're using some sort of ore shard to form a connection?"
name"Seeker Avala"
text"Search the rubble piles around the Bloodworks. Should be easy to find one—just look for a shard absolutely dripping in Godsblood!"
name"Seeker Avala"
text"Have fun with the Shrikes. Be careful in there! Now where was that wurm..."
phaseQuipnull
objectives
text"Search for a connection to the Bloodworks"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuip
name""
text"Nothing here but rocks. Better keep looking."
objectives
text"Search for a connection to the Bloodworks"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuip
name""
text"Well, that's a trash heap. The search continues."
objectives
text"Search for a connection to the Bloodworks"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuip
name""
text"Rags and rot. Moving on..."
objectives
text"Return to Seeker Avala"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Take that sliver of ore. I can feel the resonance of Godsblood on it. Avala can use this to forge a connection for you."
rewards
guaranteedRewards
name"Resonance"
amount2500
level1
name"Blue Gloomstone"
amount1
level1
name"Memory Fragment"
amount280
level1
name"Medium Wayfinder Resonance Cache"
amount13
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"The Archon Assault"
previous"The Archon Assault"
next"The Bloodworks"
The Bloodworks
type"Main Story"
repeatablefalse
startDescription"You must enter the Bloodworks mine and search for traces of the Codex Sages. Avala has assured that you probably won't die! Maybe!"
activeDescription"You've forged a connection to the Bloodworks. You must complete an Expedition and search for traces of the Codex Monks."
successDescription"With the ongoing help of Seeker Avala, you were able to enter the Bloodworks and capture traces of the Silver Codex monks. You now possess a Gloomtrace that may lead you to some of the higher echelons of the Silver Codex."
prerequisiteTags
"Quest.Main.P2.11.Complete"
successStateTags
"Quest.Main.P2.12.Complete"
"Quest.Unlock.GloomWall.Ruins.02.Hunt.Council"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Use the connection to enter the Bloodworks"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Complete the Expedition in the Bloodworks and look for Codex Monks"
location"Expedition: The Bloodworks"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Good—you weren't lost forever in the formless void. Now see if you can find any traces of the Codex sages."
objectives
text"Return to Seeker Avala"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"There was no sign of the monks; I fear this is a dead end. Return to Avala, anyway. Maybe she's found something."
rewards
guaranteedRewards
name"Resonance"
amount2775
level1
name"Blue Gloomstone"
amount1
level1
name"Memory Fragment"
amount295
level1
name"Medium Wayfinder Resonance Cache"
amount15
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewards
name"Argent Hand Gloomtrace Fragment"
description"Traces of Silver Codex monks that fought during the fall of Aurelian. Allowing you to find the Argent Hand."
checkpointUnlockRewardnull
prerequisite
"Fallen Archon"
previous"Fallen Archon"
next"The Fall of the Silver Codex"
The Fall of the Silver Codex
type"Main Story"
repeatablefalse
startDescription"It is time for you to challenge the upper echelons of the Silver Codex. The Argent Hand awaits you in the Undercroft."
activeDescription"Omen believes it was the monks themselves which may have triggered Aurelian's collapse. She wants you to challenge some of the leaders of the Silver Codex, the Argent Hand, and learn what happened in their final hour."
successDescription"You defeated the Codex sages known as the Argent Hand. During the battle, you learned that it was the First Scribe who collapsed Aurelian into shadow to prevent the Archons from claiming the gifts of the Precursors."
prerequisiteTags
"Quest.Main.P2.12.Complete"
successStateTags
"Quest.Main.P2.13.Complete"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Craft the Argent Hand Gloomtrace"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Enter the Argent Hand Hunt"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Complete the Argent Hand Hunt in The Undercroft"
location"Hunt: The Argent Hand"
successStateTagsnull
phaseDialogue
name"Master Samar"
text"Dalys! Dalys! Report, damn you!"
name"Master Dalys"
text"We've lost the Codex Halls, Master Samar. And the Archons have entered the Undercroft."
name"Master Samar"
text"Hold them! The Conflux Arc is almost ready. Just a little more time and we will smother them in shadows."
name"Master Dalys"
text"We'll do what we can. But you must work quickly!"
name"Master Samar"
text"How dare you? You are a fool to face us in our place of power, Archon!"
name"Master Dalys"
text"We're being overrun, Samar! The Archons are approaching the Repository of Knowledge."
name"Master Samar"
text"I will not allow this. We will destroy you, Archon, and all of your kind."
phaseQuipnull
objectives
text"Bring the Conflux Arc to Omen in Skylight"
location"Skylight"
successStateTagsnull
phaseDialogue
name"The First"
text"I will not allow the gifts of the Precursors to fall into the hands of these fools! You've failed me, brothers, but at least you served to prepare the Conflux Arc."
name"Master Samar"
text"First Scribe? No. It's not ready! If you activate the Arc, it will destroy us all!"
name"Silver Codex Monk"
text"Nooo!"
name""
text"Absolute silence. This must be when the monastery collapsed into the Gloom."
phaseQuipnull
objectives
text"Give the Cracked Conflux Arc to Lord Halar in Skylight"
location"Skylight"
successStateTagsnull
phaseDialogue
name"Omen"
text"The mystery deepens. The sages were preparing a final defense, but they didn't destroy Aurelian. That must have been the First... and she spoke of the Precursors."
name"Player"
text"I've heard her voice somewhere before."
name"Omen"
text"There was something about her... No. If the First triggered the collapse, surely she died with the rest of the Silver Codex."
name"Omen"
text"But this—this Conflux Arc could be the key. This is how they triggered the Gloom collapse. It's ruined, but it's possible Lord Halar can learn something from it."
phaseQuipnull
objectives
text"Return to Omen"
location"Skylight"
successStateTagsnull
phaseDialogue
name"Lord Halar"
text"Ah, our stalwart champion! Yes, Omen told me what you have found. Dire news to be certain."
name"Lord Halar"
text"Yet with this storm comes a lining of brilliant silver, no? We have here an opportunity to study what could be considered forbidden knowledge."
name"Lord Halar"
text"Leave this with me, Wayfinder, and I will find out what I can. Though, learning anything of merit may take me some time. For now, I would return to Omen. I am sure she has need of you."
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount3225
level1
name"Blue Gloomstone"
amount1
level1
name"Memory Fragment"
amount325
level1
name"Memory of the First"
amount1
level1
name"Medium Wayfinder Resonance Cache"
amount14
level1
name"Tempest"
amount1
level16
name"Primal Draught"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"The Bloodworks"
previous"The Bloodworks"
next"Duality"
Duality
type"Main Story"
repeatablefalse
startDescription"While Lord Halar studies the Conflux Arc, Omen wants you to travel to the Repository of Knowledge and learn what you can."
activeDescription"Lord Halar is studying the Conflux Arc, a device which he believes may have triggered Aurelian's collapse. It may take him some time to unravel its secrets. Travel to the Repository of Knowledge and learn what you can about the Precursors and their connection to the Silver Codex in the meantime."
successDescription"You fought your way through the Repository of Knowledge, and the knowledge gained there has led Omen to believe the First survived and lingers in the Repository. Your Gloom Dagger has been enhanced by Omen and Lord Halar; perhaps you can use it to reach the First."
prerequisiteTags
"Quest.Main.P2.13.Complete"
successStateTags
"Quest.Main.P2.14.Complete"
"Quest.Unlock.GloomWall.Ruins.03.Expedition"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Find the Breach leading to the Repository of Knowledge"
location"Highlands"
successStateTags
"Quest.Unlock.GloomWall.Ruins.03.Expedition"
phaseDialoguenull
phaseQuipnull
objectives
text"Enter the Repository of Knowledge"
location"Highlands"
successStateTagsnull
phaseDialogue
name"Omen"
text"So this is the Repository of Knowledge. Perhaps it's just because of all the time I've spent watching you in Aurelian... but it feels so familiar."
name"Omen"
text"Be careful, my friend. This is where the Codex and the First worked directly with the Gloom. There's no telling what dangers may lie ahead."
phaseQuipnull
objectives
text"Complete an Expedition in the Repository of Knowledge"
location"Expedition: Repository of Knowledge"
successStateTagsnull
phaseDialogue
name"Omen"
text"I know these halls. Floors scratched by fallen tools, the tang of arcanic energies in the air. Worried whispers, initiates racing to the next experiment, secrets waiting to be found..."
name"Player"
text"Omen? Are you all right?"
name"Omen"
text"Yes. Yes. Sorry, my friend. I don't know what came over me. I've never been here, and yet I feel as though I know it. Don't let me distract you—focus on the mission."
phaseQuipnull
objectives
text"Return to Omen"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Speak to Lord Halar"
location"Skylight"
successStateTagsnull
phaseDialogue
name"Omen"
text"Could you sense it? Could you feel her presence?"
name"Player"
text"Sense who?"
name"Omen"
text"The First. The mind behind the Silver Codex. Somehow... I'm certain she survived the collapse. She's there, somewhere, in the Gloom. I could feel her through our link."
name"Player"
text"Feel her? How?"
name"Omen"
text"I don't... perhaps I'm just imagining things. I don't sleep much, anymore. I'm sorry, Wayfinder, I just need some time. Go to Lord Halar. I believe he has news."
phaseQuipnull
objectives
text"Install the Conflux Arc"
locationnull
successStateTagsnull
phaseDialogue
name"Lord Halar"
text"There you are! This is a wondrous thing. An elemental conflux, indeed! This First, she flooded the region with a vast surge of Chaos and Shadow energies. It triggered, well, a Gloom collapse!"
name"Lord Halar"
text"I can't recreate the device, and just as well; we wouldn't want one of these loose in the world! But I am working with the principles of it, the pieces of it... and I've had a breakthrough!"
name"Lord Halar"
text"Use the Echo Matrix. Combine the Conflux Arc with your Gloom Dagger. If I'm correct, it will let you use two imbuements with the dagger, to twist the Gloom in greater ways!"
name"Lord Halar"
text"It's not yet what we need—not yet a tool that can undo the damage and rebuild the world—but as we learn to manipulate the Gloom, we move ever closer to that goal."
phaseQuipnull
objectives
text"Bring your Gloom Dagger to Omen"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"Apologies, my friend. I've recovered from—whatever that was to me. Bring your dagger to me and I'll finish what Lord Halar has started."
rewards
guaranteedRewards
name"Resonance"
amount3390
level1
name"Medium Wayfinder Resonance Cache"
amount16
level1
name"Harvest Moon"
amount1
level16
name"Skylight Warden Pauldrons"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"The Fall of the Silver Codex"
previous"The Fall of the Silver Codex"
next"Finding the First"
Finding the First
type"Main Story"
repeatablefalse
startDescription"Travel to familiar lost zones and shape them using your Gloom Dagger and imbuements. This should allow Omen to trace the sanctum of the First, so that you might finally face them."
activeDescription"Omen believes the First is hiding somewhere within the Repository of Knowledge. She has tasked you with returning to familiar Lost Zones while shaping them using your Gloom Dagger and imbuements. This will allow Omen to trace the sanctum of the First."
successDescription"Omen has crafted a Gloomtrace for the First. It's time to uncover the final secrets of Aurelian."
prerequisiteTags
"Quest.Main.P2.14.Complete"
successStateTags
"Quest.Main.P2.15.Complete"
"Quest.Unlock.GloomWall.Ruins.03.Hunt.Omen"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Complete a Bloodworks Expedition using two Greed imbuements"
location"Expedition: The Bloodworks"
text"Complete the Archon Commander Hunt using Chaos and Flora imbuements"
location"Hunt: Archon Commander"
text"Complete a Repository of Knowledge Expedition using two Flora imbuements"
location"Expedition: Repository of Knowledge"
text"Complete the Argent Hand Hunt using Solar and Chaos imbuements"
location"Hunt: The Argent Hand"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Return to Omen"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"You've done it! I have what I need, and I'm preparing the Gloomtrace now. Return to me in Skylight."
rewards
guaranteedRewards
name"Resonance"
amount3390
level1
name"Medium Wayfinder Resonance Cache"
amount15
level1
name"Scoundrel Pack"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewards
name"The First Gloomtrace Fragment"
description"Traces the First Scribe that can be used to find them within their sanctuary in the Repository of Knowledge."
checkpointUnlockRewardnull
prerequisite
"Duality"
previous"Duality"
next"Bad Omens"
Bad Omens
type"Main Story"
repeatablefalse
startDescription"The Precursors want to destroy creation itself. You cannot let that happen. Face the First in the Repository of Knowledge and wrest what secrets you can from her lair. The fate of Skylight rests on your shoulders."
activeDescription"The First Scribe of the Silver Codex appears to have been working with the Precursors, ancient foes of the Architects that want to unravel creation. For Skylight to have any hope of standing against this threat, Omen believes we need the secrets the First kept within her sanctum in the Repository of Knowledge. Face the First in her lair. The fate of Skylight rests on your shoulders."
successDescription"The Omen you know is an echo of the First, created so that the First might escape her imprisonment. You defeated the First, and Omen believes her notes hold the key to reconnecting the Broken World. It may be difficult to trust Omen now, but you're both echoes—and you both can shape your own destinies."
prerequisiteTags
"Quest.Main.P2.15.Complete"
successStateTags
"Quest.Main.P2.16.Complete"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Craft the First Gloomtrace"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Enter the First Hunt in the Repository of Knowledge"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Defeat the First"
location"Hunt: The First"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Return to Omen in Skylight"
location"Skylight"
successStateTagsnull
phaseDialogue
name"The First"
text"Do you think this death will last? The Precursors. They... They will come for me. When... When the Gloom swallows the world, they will come."
name"Player"
text"No. You're nothing to them. You never were."
name"Omen"
text"Are you there? Can you hear me?"
name"Player"
text"Omen?"
name"Omen"
text"Thank the Arcs! I could see, but you couldn't hear me. Oh, you did it. You survived!"
name"Player"
text"Did you hear what the First said?"
name"Omen"
text"I... I know you have questions. Please. Return to Skylight. Let us talk face to face."
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount3715
level1
name"Blue Gloomstone"
amount3
level1
name"Memory Fragment"
amount370
level1
name"Large Wayfinder Resonance Cache"
amount3
level1
name"Wicked Lips"
amount1
level1
name"Mini Omen"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount5000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Finding the First"
previous"Finding the First"
next"Unraveling Chaos"
Lighting the Flame
type"Main Story"
repeatablefalse
startDescription"Omen and Lord Halar have found a Balefire within the Gloom. You must cut a path through the maelstrom and bind the newly discovered Balefire to the Beacon of Skylight."
activeDescription"Omen and Lord Halar believe that once, a web of Beacons and Signal Fires were connected by mystic Balefires. These connections were destroyed in the Gloomfall, but by studying the research of the First, they've located a nearby Balefire within the Gloom. You must use the Gloom Gate to cut a path through the Gloom and bind this newly discovered Balefire to the Beacon of Skylight."
successDescription"You cut a path through the Gloom and connected the Beacon of Skylight to the Frostmarch Balefire, gaining access to a region of the world thought lost. The Balefire is tied to the colony of Deepwood Holt. The Seekers have evacuated surviving colonists and set up an outpost in Deepwood Holt."
prerequisiteTags
"Quest.LiveEvent.LooseThreads.03.Complete"
successStateTags
"Quest.Main.P3.01.Complete"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Enter the Gloom Gate"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Find the Balefire"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"It is here... I can feel it. The hope of our world is lost somewhere in these shadows."
objectives
text"Approach the Balefire and Defeat its Guardian"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"That must be it! The arcanic signature... it's glorious. Be careful—you must banish any Gloom forces before you can light the fire."
objectives
text"Light the Balefire"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"You've done it! I can feel the light beyond the Balefire. It is time to see where it leads."
objectives
text"Travel to Deepwood Holt via the Gloom"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount3715
level1
name"Blue Gloomstone"
amount2
level1
name"Memory Fragment"
amount370
level1
name"Medium Wayfinder Resonance Cache"
amount16
level1
name"Grim Harvest"
amount1
level20
name"Signal Fire"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockReward
zone"Frostmarch"
name"Entrance"
prerequisite
"Unraveled Remains"
previous"Unraveled Remains"
next"The Lost Colony"
The Lost Colony
type"Main Story"
repeatablefalse
startDescription"Speak to Rust, the Warden appointed to Deepwood Holt. He can give you more information on the situation here and help you to explore the Frostmarch."
activeDescription"Like Warden Hass in the Highlands, Warden Rust has information about the Frostmarch and the problems facing Deepwood Holt. Speaking to him will give you direction on what to do next."
successDescription"You entered the Shrouded Woods and encountered a bear that was seemingly immortal. The witch Graymourn says that it's Marrow, the familiar of the immortal ruler of these lands. Now you have gained his attention, and Graymourn warns he will be coming."
prerequisiteTags
"Quest.Main.P3.01.Complete"
successStateTags
"Quest.Main.P3.02.Complete"
"Quest.Unlock.GloomWall.ReaverWoods.01.Expedition"
"Quest.Main.P3.02.GraymournUnlock"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Speak to Warden Rust"
location"Frostmarch"
successStateTags
"Quest.Unlock.GloomWall.ReaverWoods.01.Expedition"
phaseDialoguenull
phaseQuipnull
objectives
text"Enter the Shrouded Woods"
locationnull
successStateTagsnull
phaseDialogue
name"Warden Rust"
text"Welcome to Deepwood Holt, Wayfinder—or what's left of it. This was an Avar logging camp. It was also my home. I was in Skylight during the Fall, and the Gloom trapped me there this past year."
name"Warden Rust"
text"Seeing Deepwood like this breaks my heart. So many of my friends are dead, and the survivors are in shock. Something's been hunting them. They talk about 'Reavers' and 'knives in the shadows.'"
name"Warden Rust"
text"We've evacuated the survivors to Skylight, but so many are still missing. Lost in the woods, taken by these Reavers. You need to recover supplies, and to save anyone you can. Please—"
name"Maelon Sol"
text"Pardon the interruption Rust, but I do think something of an introduction is in order. I am Maelon Sol, Reeve of Deepwood Holt, and you… you are the hero who brought the Beacon's light, no?"
name"Maelon Sol"
text"I wanted to thank you in person, and express that whatever you or the Seekers need, I am here to help. I am a friend of your order."
name"Player"
text"It's nice to meet you."
name"Maelon Sol"
text"Likewise. Now, I am sure you have much to do. I shan't distract you any longer. Farewell."
name""
text"Warden Rust looks on wearily, waiting to continue until Deepwood's Reeve is out of earshot."
name"Warden Rust"
text"I remember Maelon. To be honest, I never liked him much, but I guess a year of strife could change anyone. In any case, we have more important things to discuss than the Reeve."
name"Warden Rust"
text"There are a few survivors who've chosen to stay and help, and a few who refuse to leave. If you run into the old woman, leave her alone. Just... trust me on that."
name"Warden Rust"
text"We're rebuilding and fortifying the Holt. Most of the survivors urged us to abandon the Frostmarch, but I'm sure you can handle what's out there. Arcs guide you, Wayfinder."
name"Omen"
text"The woods around you are caught between the Gloom and reality; there's no telling what dangers lie ahead. The energies of this place are deeply disturbing. I fear..."
name"Player"
text"What are you afraid of?"
name"Omen"
text"I'm afraid that we've opened a door we cannot close. I need you to go deeper. I need to see what power is waiting in these woods."
name"Player"
text"I'll do what needs to be done."
phaseQuipnull
objectives
text"Make your way through the Shrouded Woods"
location"Expedition: The Shrouded Woods"
successStateTagsnull
phaseDialoguenull
phaseQuip
name""
text"This place is soaked with the essence of the Gloom."
objectives
text"Defeat the Mysterious Warbear"
location"Expedition: The Shrouded Woods"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"This beast is charged with arcanic energy! This is more than just the power of the Gloom."
objectives
text"Defeat the Mysterious Warbear"
location"Expedition: The Shrouded Woods"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"This creature is healing with astonishing speed—drawing lifeforce from some distant source."
objectives
text"Escape the Shrouded Woods"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"You cannot kill Marrow, foolish little Echo, but I can restrain him for a moment. Quickly now, come to Graymourn! It's time that we talk."
objectives
text"Find the Old Church in Frostmarch"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Claim the Primal Spark"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Find the First Heart Stone"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Activate the First Heart Stone"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Activate the Second Heart Stone"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Activate the Final Heart Stone"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Approach the Threshold Stone"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Defeat the Hollowed Spirit"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Find Graymourn"
location"Frostmarch"
successStateTags
"Quest.Main.P3.02.GraymournUnlock"
phaseDialoguenull
phaseQuipnull
objectives
text"Speak to Graymourn"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount3875
level1
name"Medium Wayfinder Resonance Cache"
amount17
level1
name"Sky Havoc Backpack"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Lighting the Flame"
previous"Lighting the Flame"
next"The Shrouded Woods"
The Shrouded Woods
type"Main Story"
repeatablefalse
startDescription"The witch Graymourn has sent you to investigate a Reaver camp."
activeDescription"The Frostmarch is home to a dangerous new enemy. The mysterious Graymourn has asked you to be her eyes, and to investigate a Reaver camp."
successDescription"The witch Graymourn sent you to study and destroy Reaver totems. What she learned has shaken her, and she is no longer willing to help you."
prerequisiteTags
"Quest.Main.P3.02.Complete"
successStateTags
"Quest.Main.P3.03.Complete"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Find the Reaver Camp in Frostmarch"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Investigate the Totem"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Enter the Shrouded Woods"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Destroy Reaver Totems in the Shrouded Woods (2)"
location"Expedition: The Shrouded Woods"
successStateTagsnull
phaseDialogue
name"Omen"
text"Be careful, my friend. I do not trust this Graymourn. The tools she's assembled, the energies in her chamber... she's not harnessing the Gloom, but she commands powers I don't fully understand."
name"Player"
text"Should I do as she asks?"
name"Omen"
text"For now, yes. She clearly knows a great deal about the threats we will face here, and we may well need her aid. However, we cannot trust her yet."
phaseQuipnull
objectives
text"Return to the Frostmarch"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"Good, good! Now leave the shadow of the Gloom and return to what's left of the world."
rewards
guaranteedRewards
name"Resonance"
amount3875
level1
name"Medium Wayfinder Resonance Cache"
amount17
level1
name"Umbros"
amount1
level21
name"Winterwar Shoulders"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"The Lost Colony"
previous"The Lost Colony"
next"Shadows Over Deepwood"
Shadows Over Deepwood
type"Main Story"
repeatablefalse
startDescription"You must find a way to stop the Reaver King. Since Graymourn refuses to help, you will need to meet with Warden Rust and develop a new strategy."
activeDescription"You must find a way to stop the Reaver King. Since Graymourn refuses to help, you will need to meet with Warden Rust and develop a new strategy."
successDescription"When speaking with Warden Rust, the Reaver King seized control of your connection with Omen. He intends to seize control of the Beacon and use its power to twist the land. With this new information, you were able convince Graymourn to help."
prerequisiteTags
"Quest.Main.P3.03.Complete"
successStateTags
"Quest.Main.P3.04.Complete"
"Quest.Unlock.GloomWall.ReaverWoods.01.Hunt.Twins"
onStartDialogue
name"Omen"
text"Return to Warden Rust. Despite this unfortunate turn, we still need to learn more about the threat posed by these Reavers and their king."
onStartQuipnull
onSuccessDialogue
name"Graymourn"
text"Before the Gloom, before Deepwood Holt, the Frostmarch was home to the Woodwen. Warriors and mystics, they understood the primal mysteries and honored the ancient powers."
name"Graymourn"
text"Aturach was the last leader of the Woodwen. He was a good king; he followed the old ways, but chose to coexist with you outsiders. To allow Deepwood Holt to thrive."
name"Graymourn"
text"Then your Gloom swept over our land. You've seen the shroud, but the Heart of the Wood—the sacred grove where mystics commune with the ancient powers—was lost to the darkness."
name"Graymourn"
text"Aturach gathered his champions and entered that Lost Zone. But when he returned—he'd abandoned the old ways. He embraced the Gloom and the power it offered."
name"Graymourn"
text"The warriors who'd accompanied the king returned cruel, feral and bloodthirsty. The corruption within them spread to the rest of my people. Once they were the Woodwen; now they are the Reavers."
name"Graymourn"
text"I thought Aturach had just turned on the outsiders, that he'd decided you had no place in our lands. I thought the Reavers might still be my kin. I was wrong."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Speak to Warden Rust"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Confront Graymourn"
location"Frostmarch"
successStateTagsnull
phaseDialogue
name"Warden Rust"
text"I told you to leave that woman alone. Let me guess—she wanted you to do something for her that involved bones? Or blood?"
name"Player"
text"What do you know about her?"
name"Warden Rust"
text"Graymourn's older than Deepwood. She was here when we built the Holt, said she wanted to watch our story unfold. Some folk tried to make her leave—it didn't end well."
name"Warden Rust"
text"But when it suits her... I've seen her heal the sick. And the survivors believe the Reavers are afraid of her—that her presence has kept them all alive."
name"Player"
text"What do you know about the Reavers?"
name"Warden Rust"
text"They're monsters, driven by some sort of bestial force. There were other people in the Frostmarch—the Woodwen, peaceful folk—seems the Reavers slaughtered them before they came for us."
name"Omen"
text"Wayfinder a— there? The Beacon... –thing's wrong..."
name""
text"The connection to Omen becomes unstable before fading completely. Something else has taken its place."
name"Aturach, The Reaver King"
text"What is this? Voices in the Gloom. A passage, thoughts flowing into the mind of my prey. I see you, Seekers, scurrying like ants before my approaching boot."
name"Aturach, The Reaver King"
text"You cluster around your Beacon, hiding in its light. It will not last. I have my hooks in your precious Beacon, and I shall claim its light and hollow out what's left of your world."
name"Player"
text"Who are you?"
name"Aturach, The Reaver King"
text"I am Aturach the Deathless. King of the Hollow Heart. I am your doom. I will slaughter the old witch and Marrow will feast on her bones. And then I will break you and cast you back into the Gloom."
name"Omen"
text"...finder... hear me? ... you there?"
name"Player"
text"I can hear you! What happened?"
name"Omen"
text"We were attacked. The Beacon—I felt something, someone fighting me for control. I tried to break the connection to the Balefire but I can't! I drove it—him—away, but I can still feel him out there."
name"Omen"
text"I don't understand how this is possible—what sort of creature this Reaver King is. Graymourn. We need to know what she knows. You have to find a way to convince her to help us!"
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount3875
level1
name"Blue Gloomstone"
amount1
level1
name"Memory Fragment"
amount385
level1
name"Medium Wayfinder Resonance Cache"
amount18
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewards
name"Storm Twins Gloomtrace Fragment"
description"Traces of the Storm Twins, two of the Reaver King's most trusted champions, allowing you to hunt them in the Shrouded Woods."
checkpointUnlockRewardnull
prerequisite
"The Shrouded Woods"
previous"The Shrouded Woods"
next"The Devil You Know"
The Devil You Know
type"Main Story"
repeatablefalse
startDescription"Find and kill the Storm Twins, Reaver champions favored by the King. Collect their essence and return it to Graymourn."
activeDescription"Graymourn has agreed to help you fell the Reaver King, but only if you follow her explicit instructions. Your first task is to find Reaver champions called the Storm Twins, defeat them, and collect their essences."
successDescription"You defeated the Reaver Storm Twins. Graymourn has used their essence to grant you passage to the cursed mine of Bal Duum. This holds the hidden heart of the warbear Marrow, which is the key to defeating the Reaver King."
prerequisiteTags
"Quest.Main.P3.04.Complete"
successStateTags
"Quest.Main.P3.05.Complete"
"Quest.Unlock.GloomWall.Mines.03.Expedition"
onStartDialogue
name"Graymourn"
text"Aturach used the old magics to ward himself. He calls himself the King Who Cannot Die, and with good reason. But I alone know where his death lies, and I can show you the way."
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Craft the Storm Twins Gloomtrace"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Defeat the Storm Twins in the Shrouded Woods"
location"Hunt: Storm Twins"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"I feel the Reaver King's presence clawing its way into Skylight's Beacon. I must focus on securing it. You'll have to do this without my guidance, my friend. Good luck."
objectives
text"Give the Storm Twins' Essence to Graymourn"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"An excellent beginning, Echo. Bring their essence back to Deepwood Holt."
rewards
guaranteedRewards
name"Resonance"
amount4190
level1
name"Blue Gloomstone"
amount3
level1
name"Memory Fragment"
amount415
level1
name"Ancient Thread"
amount1
level1
name"Medium Wayfinder Resonance Cache"
amount18
level1
name"Stormcaller"
amount1
level1
name"Storm Chaser"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Shadows Over Deepwood"
previous"Shadows Over Deepwood"
next"The Hidden Heart"
The Hidden Heart
type"Main Story"
repeatablefalse
startDescription"Enter the mines of Bal Duum and seek the key to Marrow's hidden heart by battling Deceivers."
activeDescription"In order to kill the Reaver King, you must find the essence of his warbear Marrow in the cursed mines of Bal Duum. The key is hidden among a hoard of Deceivers; fight these creatures to find it."
successDescription"After delving into the depths of Bal Duum and battling a den of Deceivers, you were able to recover Aturach's key. Now, Graymourn will set you on the path to Marrow's heart."
prerequisiteTags
"Quest.Main.P3.05.Complete"
successStateTags
"Quest.Main.P3.06.Complete"
"Quest.Unlock.GloomWall.Mines.03.Hunt.GrandDeceiver"
onStartDialoguenull
onStartQuipnull
onSuccessDialogue
name"Graymourn"
text"You have overcome Chaos and Greed, and unraveled Aturach's deception. It takes much to impress me, Echo. More than this. Though, it is a beginning."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Enter Bal Duum"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Complete the Expedition"
location"Expedition: Bal Duum"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Leave Bal Duum"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"That can't be right. Unless... ah, I see. Clever! Most clever. Your efforts were not in vain. I know what must be done."
objectives
text"Enter Bal Duum with Greed and Chaos Imbuements"
locationnull
successStateTagsnull
phaseDialogue
name"Graymourn"
text"Aturach was clever and cautious, more than even I knew. He has wrapped Marrow's heart in a shroud of Greed and Chaos, beyond the reach of any mortal thief."
name"Graymourn"
text"But you are no mere mortal. Infuse your Dagger with the elements of Chaos and Greed, and return to Bal Duum."
phaseQuipnull
objectives
text"Find the Deceivers Using Greed and Chaos Imbuements in Bal Duum"
location"Expedition: Bal Duum"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"Yes! I can feel Aturach's foul touch. The key is here, Echo. Search for a hoard of Deceivers; defeat them and the key will be yours."
objectives
text"Complete the Mass Deception event"
location"Expedition: Bal Duum"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"Do not be tempted or fooled, Echo. The key is here, but you must not give in to deception. If it moves, do not open it."
objectives
text"Return to Graymourn"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"Yes, there is the treasure we seek! Bring it to me, and quickly."
rewards
guaranteedRewards
name"Resonance"
amount4345
level1
name"Blue Gloomstone"
amount1
level1
name"Memory Fragment"
amount430
level1
name"Medium Wayfinder Resonance Cache"
amount19
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewards
name"Grand Deceiver Gloomtrace Fragment"
description"Traces of Grand Deciever Maras, allowing you to hunt the foul creature hiding within Bal Duum."
checkpointUnlockRewardnull
prerequisite
"The Devil You Know"
previous"The Devil You Know"
next"Lies Within Lies"
Lies Within Lies
type"Main Story"
repeatablefalse
startDescription"Victory is close at hand. Defeat the Grand Deceiver and take Marrow's essence from its remains. Then you will be ready to challenge the Reaver King."
activeDescription"The Reaver King has hidden Marrow's essence inside a unique deceiver created with primal power, Grand Deceiver Maras. This dangerous monster nests wthin Bal Duum. You must defeat the monstrosity and obtain Marrow's essence."
successDescription"You defeated the Grand Deceiver, but while you were preoccupied, the Reaver King attacked Deepwood Holt. Graymourn survived, but is furious. Now that you have Marrow's heart, it is time to strike before the King becomes even more powerful."
prerequisiteTags
"Quest.Main.P3.06.Complete"
successStateTags
"Quest.Main.P3.07.Complete"
onStartDialogue
name"Graymourn"
text"Yes, I sense Aturach's touch and the scent of Marrow. Now let me follow the winding essence and... Oh, how resourceful. I grant you that, my King."
name"Graymourn"
text"Aturach didn't trust his warbear's heart to just any chest. He used primal power to create a unique monster to guard his prize—a Grand Deceiver."
name"Graymourn"
text"You must hunt this Grand Deceiver and rip Marrow's essence from its lifeless maw. Only then will you be ready to challenge the Reaver King."
onStartQuipnull
onSuccessDialogue
name"Graymourn"
text"Aturach... Aturach. How dare he?"
name"Player"
text"Are you all right?"
name"Graymourn"
text"How dare he... HOW DARE HE!? I am the voice of the ancients. I serve those older than the world itself. I placed the Petrified Crown upon Aturach's brow. And now, this?"
name"Graymourn"
text"He was a hero once. A servant of the ancients. This—this is work of the Gloom your people unleashed. You set this corruption in motion!"
name"Player"
text"We're all fighting the Gloom."
name"Graymourn"
text"Then you should have fought harder!"
name"Player"
text"I have Marrow's Essence. Help me finish this."
name"Graymourn"
text"Yes... Yes. We will destroy my fallen King. And then... then I shall calculate the price of my revenge."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Craft the Grand Deceiver Gloomtrace"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Defeat the Grand Deceiver"
location"Hunt: Grand Deceiver"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Leave Bal Duum"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"Don't expect congratulations for simply doing what had to be done. Return to --. Wait, I sense... I sense his presence."
objectives
text"Give Marrow's Essence to Graymourn"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount4650
level1
name"Red Gloomstone"
amount1
level1
name"Memory Fragment"
amount460
level1
name"Thread of Memory"
amount1
level1
name"Medium Wayfinder Resonance Cache"
amount19
level1
name"Face Off"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewards
name"Beastmaster Gloomtrace Fragment"
description"Traces of Kolaar the Beastmaster given to you by Graymourn. With these, you can hunt the Beastmaster in the Bone Orchard."
checkpointUnlockRewardnull
prerequisite
"The Hidden Heart"
previous"The Hidden Heart"
next"A Champion's Blood"
A Champion's Blood
type"Main Story"
repeatablefalse
startDescription"Go deeper into the Frostmarch and seek out the Beastmaster. If you defeat him we can force the Reaver King from his sanctum."
activeDescription"Graymourn has tasked you to find and kill Kolaar the Beastmaster, the King's chief lieutenant. If you defeat the Beastmaster, Graymourn can help you force a confrontation."
successDescription"You successfully defeated Kolaar the Beastmaster and Graymourn imbued you with his essence. Now you can are ready to challenge the Reaver King in the Ring of Blood."
prerequisiteTags
"Quest.Main.P3.07.Complete"
successStateTags
"Quest.Main.P3.08.Complete"
"Quest.Unlock.GloomWall.ReaverWoods.02.Expedition"
"Quest.Unlock.GloomWall.ReaverWoods.02.Hunt.Beastmaster"
onStartDialogue
name"Graymourn"
text"UGH! I can still feel the touch of Aturach's tainted steel! He was a fool to strike at me in this place, and yet he wounded me as I've never been wounded before. He will pay for what he has done here!"
name"Graymourn"
text"You will be my weapon. You have no choice—the Reavers threaten us all, and my path is the only one that leads to victory. But do not think I will love you for it. You are my tool, nothing more."
name"Graymourn"
text"Do you know what you are, little Echo? Memory wrapped in threads of spirit. You are a tapestry of all those you have destroyed. I will weave Marrow's Essence into your shell, like so..."
name"Player"
text"I feel... hunger. Muted rage."
name"Graymourn"
text"Yes. Now Marrow's heart is a part of you, and your blade will strike true. You must still slay both bear and king at once, but if you do, you will kill the King Who Cannot Die."
name"Graymourn"
text"Aturach is in the Heart of the Woods. He defiles it with his presence. And yet, I can feel the wards he has raised, strengthened by its ancient power. Even I cannot breach those barriers."
onStartQuipnull
onSuccessDialogue
name"Graymourn"
text"Ahh, Kolaar the Beastmaster. Once he honored the ancients, but I can smell the stench of the Gloom even in his blood. It is good that you ended his life... and now we will use what's left."
name"Graymourn"
text"Reaver though he may be, Aturach is still King. He is bound by the old laws. As such, he must face a rightful challenger in the Ring of Blood."
name"Player"
text"What is the Ring of Blood?"
name"Graymourn"
text"It is how the Woodwen choose their king. Only the strongest can wear the Petrified Crown. Should any doubt the King's strength, they can demand proof in the Ring of Blood."
name"Player"
text"But I'm not Woodwen... or Reaver."
name"Graymourn"
text"Aren't you? I've woven the essence of the Storm Twins and Marrow into your tapestry, little Echo, and now I'll add a thread of Kolaar. You are everything you've killed. You're Reaver enough."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Search for signs of Kolaar the Beastmaster"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Investigate the Broken Tree"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Follow the Beast's Trail"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Investigate the Beast's Tracks"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Follow the Beast's Trail"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Investigate the Carcass"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Find the Ancient One's Den"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Kill the Ancient One"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Travel Deeper Into Reaver Territory"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Find the Bone Orchard Gloom Wall"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Craft the Beastmaster Gloomtrace"
locationnull
successStateTags
"Quest.Unlock.GloomWall.ReaverWoods.02.Hunt.Beastmaster"
phaseDialoguenull
phaseQuipnull
objectives
text"Defeat the Beastmaster"
location"Hunt: Kolaar the Beastmaster"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Leave the Bone Orchard"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount4955
level1
name"Red Gloomstone"
amount1
level1
name"Memory Fragment"
amount490
level1
name"Medium Wayfinder Resonance Cache"
amount20
level1
name"Beast Within"
amount1
level1
name"Bear Knuckle"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Lies Within Lies"
previous"Lies Within Lies"
next"The Ring of Blood"
The Ring of Blood
type"Main Story"
repeatablefalse
startDescription"You must enter the Bone Orchard and challenge the Reaver King in the Ring of Blood."
activeDescription"Graymourn has infused you with the essence of Kolaar the Beastmaster. Now you can enter the Bone Orchard and challenge the Reaver King in the Ring of Blood."
successDescription"The Reaver King ignored your Woodwen challenge. You must pursue him into the Hollow Heart, his stronghold in the Gloom. Graymourn believes the ancient spirits of the land may be able to show you the way."
prerequisiteTags
"Quest.Main.P3.08.Complete"
successStateTags
"Quest.Main.P3.09.Complete"
onStartDialoguenull
onStartQuipnull
onSuccessDialogue
name"Graymourn"
text"There is nothing of the man I knew left in that... thing. But it is the creature you fought that truly sickens me. What we have seen here... it must be stopped."
name"Graymourn"
text"I am bound to powers far older than your Architects. I serve the ancient forces of soil and soul, the wind and the wild wood. Once, Aturach followed this same path."
name"Graymourn"
text"There's nothing of the Woodwen in him, but neither is he a creature of your Gloom. He's something vile and new, a hunger hollowing out the world and leaving a hideous mockery in its place."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Enter the Bone Orchard"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Find the Ring of Blood in the Bone Orchard"
location"Expedition: The Bone Orchard"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"The Ring of Blood lies within a pit surrounded by high wooden walls. Search within the woods."
objectives
text"Offer the Beastmaster's Emblem to the Ring of Blood"
location"Expedition: The Bone Orchard"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"Approach the effigy and place the Beastmaster's emblem into one of its sockets. When finished, light the bonfire and prepare for battle."
objectives
text"Start the Ring of Blood event in the Bone Orchard"
location"Expedition: The Bone Orchard"
successStateTagsnull
phaseDialogue
name"Aturach, The Reaver King"
text"The essence of my fallen Reavers bound to your form, the emblem in your hands. You would challenge me? How amusing. This is Graymourn's doing, I'm sure."
name"Aturach, The Reaver King"
text"The old laws have limits. That totem proves your worth to challenge a foe of equal strength. There may have been a time when Kolaar was my equal. But now? Nothing and no one can match me."
name"Player"
text"If you're so powerful, then face me!"
name"Aturach, The Reaver King"
text"Not yet. I want you to see what I make of your world before you whimper and die. Soon, your Beacon will be mine. My hollow children will walk the streets of your city. Then, I will grant you death."
name"Aturach, The Reaver King"
text"But you've proven yourself a powerful warrior, yes. I will answer your challenge with a champion of my own. Meet one of my new children. See the face of the world as it will be."
phaseQuipnull
objectives
text"Defeat the King's Hollow"
location"Expedition: The Bone Orchard"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Leave the Bone Orchard"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"He just... dimissed Kolaar's emblem? Impossible! And that creature... Return to Deepwood, Echo. Now!"
rewards
guaranteedRewards
name"Resonance"
amount4805
level1
name"Red Gloomstone"
amount1
level1
name"Memory Fragment"
amount475
level1
name"Medium Wayfinder Resonance Cache"
amount20
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"A Champion's Blood"
previous"A Champion's Blood"
next"Lost Spirits"
Lost Spirits
type"Main Story"
repeatablefalse
startDescription"To find a path to the Hollow Heart, you must seek out ancient spirits of the Frostmarch."
activeDescription"To stop the Reaver King you must find a path into the Hollow Heart. Graymourn believes the ancient spirits of the Frostmarch may be able to help."
successDescription"With Graymourn's guidance, you sought out ancient spirits of the Frostmarch. You made contact with a spirit called Summer Rising, surrounded by a lost of lesser survivors. They are sustained by hope, and showed a glimpse of the darkness that corrupted the Hollow Heart—a power that flowed through Bal Duum."
prerequisiteTags
"Quest.Main.P3.09.Complete"
successStateTags
"Quest.Main.P3.10.Complete"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Find Dusklight"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Find Hoarfrost"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Defeat the Hollow Ones"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Find Evergreen"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Speak with Evergreen"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Return to Graymourn in the Frostmarch"
location"Frostmarch"
successStateTagsnull
phaseDialogue
name"Seeker Avala"
text"A Wayfinder—how delightful! Have you spent much time in the Shrouded Woods? The natural life here has mutated in such a curious way; I'd love to take a sample of your blood, if you don't mind."
name"Seeker Avala"
text"Sweet vindication! I pulled some records from the Archives detailing the history of the region. Chronicler Corbin argued it was a frivolous use of the Archives' resources, but I had a feeling!"
name"Seeker Avala"
text"Now, if I recall, this Heart of the Woods was important to the Woodwen people. It was their first Lost Zone... and I believe it was where the Gloom first broke through into the Frostmarch."
phaseQuipnull
objectives
text"Empower the Threshold Stone"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Interact with Summer Rising"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount4805
level1
name"Red Gloomstone"
amount1
level1
name"Memory Fragment"
amount475
level1
name"Medium Wayfinder Resonance Cache"
amount21
level1
name"Longshot"
amount1
level26
name"Shaman's Vessel"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewards
name"Dread Legion Gloomtrace Fragment"
description"Traces of the Dread Legion. With this you can hunt the foul manifestation of Gloom that plagues the Heart of the Woods' ley lines."
checkpointUnlockRewardnull
prerequisite
"The Ring of Blood"
previous"The Ring of Blood"
next"The Road To Ruin"
The Road To Ruin
type"Main Story"
repeatablefalse
startDescription"Speak to Seeker Avala about Bal Duum and the Hollow Heart."
activeDescription"Graymourn wants you to speak to Seeker Avala. The witch believes the path to entering the Hollow Heart may lie within Bal Duum."
successDescription"Working with Seeker Avala, you uncovered a conduit of Shadow energy flowing into the Hollow Heart. Graymourn used this to locate the Heart within the Gloom, but to enter it you must cleanse a sacred site deep in the Frostmarch and summon the spirits."
prerequisiteTags
"Quest.Main.P3.10.Complete"
successStateTags
"Quest.Main.P3.11.Complete"
"Quest.Unlock.GloomWall.Mines.03.Hunt.GloomBrain"
onStartDialogue
name"Seeker Avala"
text"How versed are you with basic arcane theory? Oh, I'll just run through it. All magic manipulates fundamental elements. Order and Chaos, Radiant and Shadow… twelve we know of so far."
name"Seeker Avala"
text"The Gloom is an overwhelming force of Chaos and Shadow. It consumes, corrupts, and transforms. Gloomtouched creatures channel these elements. The Reavers, however…"
name"Seeker Avala"
text"The Reavers are infused with the Gloom, with Shadow and Chaos. But there's a third element at work—Flora. That's the basic power of growth, of nature."
name"Seeker Avala"
text"But here's the REALLY interesting part: They're drawing that Flora energy from an outside source—and the Gloom they're consuming flows back through it. It's as if they're feeding something."
name"Player"
text"Or someone."
name"Seeker Avala"
text"Maybe! I think the Heart of the Woods is the source of their power—and they're channeling the Gloom energy back into it. To the Reaver King? To control the Heart? I don't know yet."
name"Seeker Avala"
text"But there is an arcane conduit—a channel of elemental energy operating on an etheric level. If we can isolate it, we might be able to find a connection to the Heart of the Woods."
name"Player"
text"So I just return to Bal Duum?"
name"Seeker Avala"
text"No! No no no. I need you to dig deeper, metaphysically speaking. I need you to use Shadow and Flora imbuements via your Dagger—to enter an echo of Bal Duum attuned to those powers."
name"Seeker Avala"
text"If I'm right, you should find some sort of conduit—it might look like a Gloom Tear or Breach? I imagine you'll also find mushrooms. Lots and lots of mushrooms."
name"Seeker Avala"
text"So imbue your Dagger, enter Bal Duum, and do try to stay alive! We'll see what you find."
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Talk to Seeker Avala"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Enter Bal Duum Using the Flora and Shadow Imbuements"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Find the Gloom Tear in Bal Duum While Using the Flora and Shadow Imbuements"
location"Expedition: Bal Duum"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Seeker Avala"
text"Oooh, perfect. I can sense the flow of energies. Search for a Breach, and don't eat any mushrooms. Curious as I am as to their effects, we must focus on the task at hand."
objectives
text"Gather Information From the Gloom Tear"
location"Expedition: Bal Duum"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Seeker Avala"
text"Don't enter it! Instead, use your dagger as you normally would. I can use the information collected from the Tear."
objectives
text"Return to Seeker Avala"
location"Frostmarch"
successStateTags
"Quest.Main.P3.11.Craft.Gloomtrace"
"Quest.Unlock.GloomWall.Mines.03.Hunt.GloomBrain"
phaseDialoguenull
phaseQuip
name"Seeker Avala"
text"That should do it. I'll need to study your Dagger—come back to Deepwood Holt. And seriously—don't eat the mushrooms!"
objectives
text"Craft the Gloomtrace for the Dread Legion"
locationnull
successStateTagsnull
phaseDialogue
name"Seeker Avala"
text"Marvelous, Wayfinder... give me a moment... hmm..."
name"Player"
text"What is it?"
name"Seeker Avala"
text"That flow of Flora energy is coming from the Heart of the Woods. But there's something—disrupting the focus, blocking the path. It must be dreadfully powerful! Oh, the things we might learn!"
name"Seeker Avala"
text"It must be a pure Gloom manifestation of some kind. It doesn't feel like the work of the Reaver King; it's like someone else left this in our way. Regardless, we can't proceed until it's gone."
name"Seeker Avala"
text"You'll have to enter the conduit directly and destroy the obstacle. I'm not sure if it's a creature or a barrier? Either way, we should be able to use its essence to forge a connection."
phaseQuipnull
objectives
text"Defeat the Dread Legion"
location"Hunt: Dread Legion"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Speak with Seeker Avala"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Seeker Avala"
text"Oh, I wish we had time to collect more samples. But, time is pressed. Bring its essence back to Deepwood, and let's see what we can do."
objectives
text"Speak to Graymourn"
location"Frostmarch"
successStateTagsnull
phaseDialogue
name"Seeker Avala"
text"Oh! You returned much quicker than I hoped. I was still preparing something of a spiel. You see, this is exactly what we need, but… I don't actually know what to do with it."
name"Seeker Avala"
text"So, you've cleared the path. There is most definitely a conduit to the Heart of the Woods, but I've never actually been there and therefore can't create a connection for you."
name"Seeker Avala"
text"We'll need the assistance of an arcanist who's actually been to the Heart of the Woods. And, well, there's only one person who fits that description."
name"Player"
text"Graymourn."
name"Seeker Avala"
text"Um, yes. Could you go talk to her? I may or may not have tested an acidic solution on a bramble just outside of Deepwood that I later learned she was quite fond of."
name"Player"
text"I'll do it."
name"Seeker Avala"
text"Oh, thank goodness. I was told she would string me among the trees if she caught sight of me. Best of luck to you..."
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount5250
level1
name"Red Gloomstone"
amount1
level1
name"Memory Fragment"
amount520
level1
name"Legion's Thread"
amount1
level1
name"Medium Wayfinder Resonance Cache"
amount21
level1
name"All Seeing"
amount1
level1
name"Dread Reckoning"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Lost Spirits"
previous"Lost Spirits"
next"The Hollow Heart"
The Hollow Heart
type"Main Story"
repeatablefalse
startDescription"You must cleanse the sacred stones that will open the way to the Hollow Heart."
activeDescription"Thanks to Graymourn and Avala, you know how to reach the Hollow Heart. But you must clease a sacred site and call on the spirits of the Frostmarch to open the way."
successDescription"You entered the Heart of the Woods and studied the lines of elemental energy flowing from the Heart. Graymourn has determined that this arcane network has been infected by the Gloom—spawning a new and deadly form of corruption. Graymourn doesn't understand how Aturach could have accomplished this."
prerequisiteTags
"Quest.Main.P3.11.Complete"
successStateTags
"Quest.Main.P3.12.Complete"
"Quest.Unlock.GloomWall.ReaverWoods.03.Expedition"
onStartDialogue
name"Graymourn"
text"That was before the Ring of Blood proved Aturach to be more powerful than I conceived. Now, thanks to your little Seeker, I understand the source of that power."
name"Graymourn"
text"The Reaver King isn't hiding in the Heart of the Woods. He is feeding on its power, just as he seeks to steal the light from your Beacon and the shadows from Gloom."
name"Graymourn"
text"The Heart of the Woods is an ancient force, a spirit older than your Architects. We must learn how Aturach has it chained and find a way to break this vile connection."
name"Graymourn"
text"In the Heart you will find large stone pillars that mark the ley lines of power flowing through our sacred land. Aturach is likely using them to channel his foul magic."
name"Graymourn"
text"Once you find the pillars, I can study their energies through our connection. More so, I have woven a thread into your essence that should hide you from the King's eyes and spies."
name"Player"
text"‘Should'?"
name"Graymourn"
text"Only death is certain, little Echo. Seek the pillars. The King's foul minions will hunt you… but if my enchantment holds, Aturach will not know who you truly are."
onStartQuipnull
onSuccessDialogue
name"Graymourn"
text"In my arrogance, I thought I was beyond the grip of terror. I felt no fear when Aturach sought my death. But this... what you have discovered fills me with dread and despair."
name"Graymourn"
text"The Heart is one of the pillars of our world, far older than your Architects. Its essence is both growth and rot, both birth and venom…"
name"Player"
text"Avala called it Flora?"
name"Graymourn"
text"Do not interrupt me again. The lines you studied are the veins of our world, carrying that power across the land. The blood of the natural world, sustaining all things."
name"Graymourn"
text"Now those veins are choked with the essence of your Gloom. This is the source of these foul Hollows—nature twisted and consumed from within, infused with vile shadows."
name"Graymourn"
text"How could this happen? Twisting the veins of the earth—Aturach could never have done this alone. We must learn what has been done to the Heart. Unfortunately, there's only one way to do that."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Find the Corrupted Heart Stones"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Cleanse the First Heart Stone"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Cleanse the Second Heart Stone"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Cleanse the Final Heart Stone"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Purge the Threshold Stone"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Defeat the Hollow One Ambush"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Find the Hollow Heart Gloom Wall"
location"Frostmarch"
successStateTags
"Quest.Unlock.GloomWall.ReaverWoods.03.Expedition"
phaseDialoguenull
phaseQuipnull
objectives
text"Enter the Hollow Heart"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Find the Ley Line Pillar in the Hollow Heart"
location"Expedition: The Hollow Heart"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"This sacred place is so fouled with your Gloom... I can barely sense the essence of the Heart. Find the pillars, quickly."
objectives
text"Complete the Ley Lines event in the Hollow Heart"
location"Expedition: The Hollow Heart"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"There it is. But it's so faint, and there's... Shadow flowing through it? Follow the line! Now!"
objectives
text"Leave the Hollow Heart"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount5395
level1
name"Red Gloomstone"
amount2
level1
name"Memory Fragment"
amount535
level1
name"Medium Wayfinder Resonance Cache"
amount22
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewards
name"Wormwood Gloomtrace Fragment"
description"Traces of the Hollow One, Wormwood. With this, you should be able to find the twisted creature within the depths of the Hollow Heart."
checkpointUnlockRewardnull
prerequisite
"The Road To Ruin"
previous"The Road To Ruin"
next"Wormwood"
Wormwood
type"Main Story"
repeatablefalse
startDescription"You must slay Hollow Ones in the Hollow Heart, and bring their remains to Graymourn."
activeDescription"Graymourn believes she may be able to stop the Reaver King from stealing the primal power here by communing with the Heart of the Woods. She wants you to slay Hollow Ones and bring their remains to her so she can perform the ritual."
successDescription"The Heart of the Woods was corrupted by an unknown, ancient power. You defeated Wormwood, a nexus for the power of the Heart—but Graymourn says that a greater challenge lies ahead. She believes the only way to defeat this threat is for her to imbue you with a sliver of Wormwood's essence."
prerequisiteTags
"Quest.Main.P3.12.Complete"
successStateTags
"Quest.Main.P3.13.Complete"
"Quest.Unlock.GloomWall.ReaverWoods.03.Hunt.HollowOne"
onStartDialogue
name"Graymourn"
text"I must commune with the Heart of the Woods. You must help me to forge a connection with it—to cut through the veil of shadows the Reavers have sown and to touch the pure Heart."
name"Graymourn"
text"Once we make contact with the Heart, I will be able to serve as its vessel. I've done it before. It may give me the strength I need to cleanse the veins and to keep Aturach from stealing its power."
name"Player"
text"How do we do that?"
name"Graymourn"
text"These... Hollow Ones. They've been tortured and transformed, but they are still tied to the Heart. There's no saving them, but their seeds, their sap—those are the keys I need."
name"Player"
text"So, I need to fight the hollows?"
name"Graymourn"
text"Yes. Destroy these poor, lost children of the wilds, and bring me what remains. Then, I can commune with the Heart."
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Collect Hollow One Residue (10)"
location"Expedition: The Hollow Heart"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Return to Graymourn"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"Yes... You have what I require. Return to Deepwood, little Echo."
objectives
text"Gather Reagents from the Container"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"These poor, twisted things. They will be avenged. Place their remains around my chamber."
objectives
text"Prepare the Elixir in the Cauldron"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Pour the Elixir over the Altar to Start the Ritual"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Craft the Wormwood Gloomtrace"
locationnull
successStateTags
"Quest.Unlock.GloomWall.ReaverWoods.03.Hunt.HollowOne"
phaseDialogue
name"Graymourn"
text"Let my soul flow through the veins of the earth, through the forgotten bones of Evenor, into the primal chaos that lies beneath all."
name"Graymourn"
text"I feel the foulness, but I flow forward. Push past the shadows and pursue the pure blood of the Heart. Deeper, ever deeper."
name"Graymourn"
text"Yes. I flow into the Heart itself. I open myself to its power. I speak with its voice. I am… I am…"
name"Graymourn"
text"Go ahead, then. She cannot… cannot… no! She…"
name"Graymourn"
text"I… will not… be turned! Echo, extinguish the flames!"
name"Player"
text"At once!"
name"Graymourn"
text"(Laughter)"
name"Graymourn"
text"I am an old witch, mired in the past, my mind too small to grasp the future."
name"Player"
text"Aturach?"
name"Graymourn"
text"In part, and so much more. I am the vengeance of eons. I am the end of your creation. I am the Hollow Heart of a world that should never have been born."
name"Player"
text"Graymourn! Can you hear me?"
name"Graymourn"
text"I've enjoyed the Reavers, hunting you with their flesh. But now the end has come. Beacon and Gloom. I claim them as my own. Wormwood rises."
name"Player"
text"Graymourn! I'll kill you if I must!"
name"Graymourn"
text"Go ahead, then. She cannot… cannot… no! She…"
name""
text"You quickly extinguish the flames about her chamber. Graymourn collapses to the ground as the force that had gripped her retreats."
name"Graymourn"
text"Aah…"
name"Graymourn"
text"Such hunger... such rage... A vile seed planted in the Heart, an insatiable desire to consume both light and shadow."
name"Graymourn"
text"Aturach is... a tool. A vessel for the power of this... Hollow Heart. My king came to the Heart seeking guidance and it broke him with its hunger and hatred, turned him into the Reaver King."
name"Graymourn"
text"Who did this? Who planted this seed on the day that your Gloom fell? I feel the touch of something ancient, something powerful... It has swallowed the light within the Heart."
name"Graymourn"
text"It doesn't matter. There's no time. I saw it! Wormwood rises. The veins of the earth, carrying corrupted blood both to and from the Heart. It will be the end of all things."
name"Player"
text"What's Wormwood?"
name"Graymourn"
text"A Hollow One. The mightiest of them all. A conflux of the corrupted veins, the focus of its power. It is a projection of this Hollow Heart into our world."
name"Graymourn"
text"You must find Wormwood and destroy it. You MUST find it. Follow… its traces. Go. Quickly. I… I can still feel the hunger, the hatred. I must rest."
phaseQuipnull
objectives
text"Defeat Wormwood in the Hollow Heart"
location"Hunt: Wormwood"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"Good... good. Follow the trace. Find Wormwood in the Hollow Heart. You must destroy it... before it's too late."
objectives
text"Give Wormwood's Essence to Graymourn"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Graymourn"
text"Yes. I hear the echoes of Wormwood's death even here. But, something is wrong. Bring me its essence."
rewards
guaranteedRewards
name"Resonance"
amount5545
level1
name"Red Gloomstone"
amount2
level1
name"Memory Fragment"
amount550
level1
name"Medium Wayfinder Resonance Cache"
amount22
level1
name"Nature Star"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"The Hollow Heart"
previous"The Hollow Heart"
next"Roots of Evil"
Roots of Evil
type"Main Story"
repeatablefalse
startDescription"You've absorbed Wormwood's Essence with the help of Graymourn. Now you must find the roots of the Hollow Heart and destroy them."
activeDescription"You've absorbed Wormwood's Essence and enhanced your ability to shape the Gloom. Now you must find the roots of the Hollow Heart and destroy them. Only then can you destroy the Reaver King and end the threat of the Hollow Heart."
successDescription"Strengthened by the essence of Wormwood, you were able to find and destroy its roots in the Gloom. The Reaver King claims you're still too weak to defeat him. It's time to prove him wrong."
prerequisiteTags
"Quest.Main.P3.13.Complete"
successStateTags
"Quest.Main.P3.14.Complete"
"Quest.Unlock.GloomWall.ReaverWoods.03.Hunt.ReaverKing"
onStartDialogue
name"Graymourn"
text"The Reaver King and Wormwood—both are vessels of the Hollow Heart. Aturach is consuming the light of your Beacon. Wormwood was grown to seize the Gloom, to feed on Chaos and Shadow."
name"Graymourn"
text"You see these forces in opposition. The Beacon imposes one vision of reality. The Gloom shows many possibilities. If the Heart controls them both, there will be endless horrors."
name"Player"
text"I destroyed Wormwood."
name"Graymourn"
text"Not quickly enough. You severed the trunk, but the roots have burrowed deep throughout the Gloom. And they spread still, carrying the vile power of the Hollow Heart."
name"Player"
text"How do we stop it?"
name"Graymourn"
text"The roots are spreading to domains deep within the Gloom. Levels of reality you cannot touch. At least, not as you are now. To reach the roots…"
name"Player"
text"What would I have to do?"
name"Graymourn"
text"Wormwood was made to shape the Gloom and infiltrate its deepest layers. The sliver of Wormwood that you've brought me… it still holds that power."
name"Graymourn"
text"You are a tapestry, little Echo, formed of many threads. I could weave Wormwood's power into you, just as I did with Kolaar the Beastmaster."
name"Player"
text"You want to make Wormwood a part of me?"
name"Graymourn"
text"With Wormwood's essence bound to your spirit, you could find the roots deep in the foundations and destroy them. You could kill Aturach and end the threat of the Hollow Heart."
name"Player"
text"Isn't this the power that corrupted the king?"
name"Graymourn"
text"Yes, it is. And it will seek to twist you with its hunger, with its hate. But you've stolen the echoes of many fallen foes and made them a part of you… Have you been corrupted yet?"
name"Player"
text"I should ask Omen…"
name"Graymourn"
text"You know what she will say. She's seen the corruption of her creator and fears she will fall to that same darkness. Will you be governed by her fear? Or will you trust your strength?"
name"Graymourn"
text"Look at all you've done. You walk in Gloom-lost shadows. You've forged weapons from dreams. You wield the strength of your fallen foes. You were made for this, little Echo."
name""
text"Graymourn weaves a network of sigils made of greenish light. As those sigils flow into you, your vision begins to narrow and you feel a voice thundering in your head."
name"Aturach, The Reaver King"
text"How... unexpected. Can you feel what I feel? Can you feel the hunger of the Heart? Can you see the cage of light—the ancients bound above and below?"
name"Aturach, The Reaver King"
text"Don't you seek to change the world... Wayfinder? Let the Heart be your guide. Surrender to its power. Let this world fall into the primal chaos it was always meant to be!"
name"Aturach, The Reaver King"
text"Control? Yes. Control the chaos. Rule it. Shape the world in your image. This is just a taste of the power you could wield. When you are ready for more... we will be waiting."
name"Player"
text"No! I won't—"
name""
text"Your vision returns. You see Graymourn standing before you. She quickly sheathes a blade she had at the ready."
name"Graymourn"
text"There! It is done. Your control over the void has grown. You should sense a third imbuement slot in your Gloom Dagger. Now, you can reach the roots in the deepest layers of the Gloom."
name"Graymourn"
text"Seek them out and destroy them. Then, we will bring our vengeance to the King, and end the threat of the Hollow Heart. Are you ready for battle?"
onStartQuipnull
onSuccessDialogue
name"Graymourn"
text"Still alive! Astonishing. I was certain Wormwood's power would destroy you. Yet, here you are... triumphant."
name"Player"
text"You thought the power would kill me?"
name"Graymourn"
text"I knew you'd lay down your life to serve the greater good... and I thought you'd have to. But you surprise me. You've severed Wormwood's roots. You've weakened and isolated the Hollow Heart."
name"Player"
text"I thought this would stop the Heart?"
name"Graymourn"
text"It cannot be destroyed or stopped forever. You must be ever watchful for its roots and its spawn. But you've shattered its power for the moment, and now it is time to defeat its final servant."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Kill Hollow One Root in the Repository using Three Shadow Imbuements"
location"Expedition: Repository of Knowledge"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Aturach, The Reaver King"
text"Don't you feel the hunger? Let go of what you were. Surrender to the Hollow Heart."
objectives
text"Kill Hollow One Root in the Shrouded Woods using Three Shadow Imbuements"
location"Expedition: The Shrouded Woods"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Aturach, The Reaver King"
text"Cease your struggle. Let this suffering world die. Allow the Chaos to claim it."
objectives
text"Kill Hollow One Root in Bal Duum using Three Shadow Imbuements"
location"Expedition: Bal Duum"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Aturach, The Reaver King"
text"Your struggle is meaningless. You cannot stop us! We've come too far."
objectives
text"Leave Bal Duum"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Aturach, The Reaver King"
text"This cannot be. This cannot be!"
objectives
text"Speak to Graymourn"
location"Frostmarch"
successStateTagsnull
phaseDialogue
name"Aturach, The Reaver King"
text"Oh, Wayfinder. Do you truly think what you accomplished here has mattered? You may have held our beautiful chaos at bay, but you have only bought a sliver of time."
name"Aturach, The Reaver King"
text"You have cut our roots, but once we claim your Beacon, we will spread those roots anew. We will kill your last Architects and their treacherous servants. We will tear down their foundation."
name"Aturach, The Reaver King"
text"If you would stop us, then come! Face us. I would water our roots with your blood."
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount5545
level1
name"Red Gloomstone"
amount2
level1
name"Memory Fragment"
amount550
level1
name"Medium Wayfinder Resonance Cache"
amount23
level1
name"Windmother's Fang"
amount1
level27
name"Twin Beacon"
amount1
level1
name"Mutator Master"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewards
name"Reaver King Gloomtrace Fragment"
description"Traces of the Reaver King, Aturach. With this, you can now face him in the Hollow Heart."
checkpointUnlockRewardnull
prerequisite
"Wormwood"
previous"Wormwood"
next"The Deathless"
The Deathless
type"Main Story"
repeatablefalse
startDescription"After many trials, you're ready to challenge the Reaver King. To protect Skylight and the world, you must defeat him."
activeDescription"Many trials and tribulations have led to this moment. Aturach the Deathless, the Reaver King, is the greatest threat you have ever faced. To protect Skylight, to protect all of Evenor, you must defeat him."
successDescription"The Reaver King has been defeated, and Skylight's Beacon is safe once more. You've gained a third imbuement slot and your power of the Gloom continues to grow. But the question lingers—who corrupted the Hollow Heart? Who created the Reaver King? And what will they do next?"
prerequisiteTags
"Quest.Main.P3.14.Complete"
successStateTags
"Quest.Main.P3.15.Complete"
onStartDialogue
name"Graymourn"
text"The Reaver King cloaks his fear with arrogance. But fear he should. You've made his familiar mortal. You've challenged him in accordance with the old laws, the laws of the Heart itself."
name"Graymourn"
text"You found the source of his corruption and made its power your own. You found the roots that gave him strength and ripped them from the soil. He is vulnerable. One final stroke is all that remains."
name"Graymourn"
text"Still... Even without the power of the Heart, Aturach is a deadly foe. Especially with Marrow at his side. Be careful."
name"Graymourn"
text"I take no joy in what lies ahead. Once Aturach was a great champion of my people. He maintained the balance of the wild and honored the old ways. But the world we knew is no more."
name"Graymourn"
text"Put an end to this all and kill the King Who Cannot Die."
name"Player"
text"I'll do what must be done."
name"Graymourn"
text"I know. May the Ancients guide you... Wayfinder."
onStartQuipnull
onSuccessDialogue
name"Graymourn"
text"I wish I could take more joy in this moment. But I feel only rage. We may contain the threat posed by this Hollow Heart, but we can never undo the damage that has been done."
name"Graymourn"
text"My people tended the Heart for countless generations. Now I am the last of the Woodwen, and the Heart has been corrupted—wounding the primal spirit of nature itself."
name"Graymourn"
text"I will know who defiled the Heart of the Woods, and I will hunt them down. I will feast on their screams. I will consume their essence, leaving just such a sliver that their suffering never ends."
name"Graymourn"
text"This is my sole purpose now. Anyone who had a hand in this will face my fury. Do not come to me with the petty problems of your people, for I am bound to vengeance."
name"Player"
text"We could still work together."
name"Graymourn"
text"No. This is the end of the road we travel together. Do not come between me and my prey, and pray that you and your kind aren't responsible for this tragedy, for I will show no mercy if you are."
name"Player"
text"But..."
name"Omen"
text"Let her go, my friend."
name"Omen"
text"You saved us all. The Beacon was nearly drained. If the light had been lost... I could feel the Gloom surging, ready to consume Skylight. We could have lost everything."
name"Omen"
text"The link to the Balefire is stable and secure. We can begin recovering vital supplies from the Frostmarch. And we can look for the next Balefire—we can continue to restore our world."
name"Omen"
text"The Hollow Heart will linger, and we'll have to be sure we deal with the surviving Reavers and its Hollows. But this is a great victory, and Skylight is in your debt."
name"Player"
text"But who was responsible? Who corrupted the Heart?"
name"Omen"
text"Who led the attack on Skylight? Who taught the First Scribe to manipulate the Gloom? It can only be the Precursors. We must learn more. But for tonight, come back to Skylight and let us celebrate."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Craft the Reaver King Gloomtrace"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Defeat the Reaver King"
location"Hunt: The Reaver King"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Aturach, The Reaver King"
text"Face me, if you dare. I will gut you and parade your corpse through your city's streets. I will wrest the light from your Beacon. And I will undo all that you have done."
objectives
text"Speak to Graymourn"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"I don't know what you've done, but the Beacon is restored. The Reaver presence—it's gone!"
objectives
text"Speak to Omen"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Omen"
text"I don't know what you've done, but the Beacon is restored. The Reaver presence—it's gone!"
rewards
guaranteedRewards
name"Resonance"
amount5690
level1
name"Red Gloomstone"
amount3
level1
name"Memory Fragment"
amount565
level1
name"Large Wayfinder Resonance Cache"
amount4
level1
name"Wayward Dream"
amount1
level1
name"Happiest Sky"
amount1
level1
name"Reaver Kingslayer"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount5000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Roots of Evil"
previous"Roots of Evil"
The Berserker
type"Side Story"
repeatablefalse
startDescription""
activeDescription"Wayfinder Memories offer a glimpse into your life before your return from the Gloom. Scattered throughout Evenor, finding them fills some urgent, vital need for self discovery."
successDescription""
prerequisiteTags
"Quest.Character.Memory.Unlock.Series01"
successStateTags
"Quest.Character.Memory.Grendel.Grendel01.SeriesComplete"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"View Grendel Memories (10)"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Knightwar Shoulders"
amount1
level1
name"Maimed"
amount1
level1
lootRewardsnull
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Thanks for the Memories"
The Scholar
type"Side Story"
repeatablefalse
startDescription""
activeDescription"Wayfinder Memories offer a glimpse into your life before your return from the Gloom. Scattered throughout Evenor, finding them fills some urgent, vital need for self discovery."
successDescription""
prerequisiteTags
"Quest.Character.Memory.Unlock.Series01"
successStateTags
"Quest.Character.Memory.Kyros.Kyros01.SeriesComplete"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"View Kyros Memories (10)"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Anathema Belt"
amount1
level1
name"Voidcaller"
amount1
level1
lootRewardsnull
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Thanks for the Memories"
The Exile
type"Side Story"
repeatablefalse
startDescription""
activeDescription"Wayfinder Memories offer a glimpse into your life before your return from the Gloom. Scattered throughout Evenor, finding them fills some urgent, vital need for self discovery."
successDescription""
prerequisiteTags
"Quest.Character.Memory.Unlock.Series01"
successStateTags
"Quest.Character.Memory.Niss.Niss01.SeriesComplete"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"View Niss Memories (10)"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Felhunter Belt"
amount1
level1
name"Shadow Dancer"
amount1
level1
lootRewardsnull
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Thanks for the Memories"
The Champion
type"Side Story"
repeatablefalse
startDescription""
activeDescription"Wayfinder Memories offer a glimpse into your life before your return from the Gloom. Scattered throughout Evenor, finding them fills some urgent, vital need for self discovery."
successDescription""
prerequisiteTags
"Quest.Character.Memory.Unlock.Series01"
successStateTags
"Quest.Character.Memory.Senja.Senja01.SeriesComplete"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"View Senja Memories (10)"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Iron Mother Arm"
amount1
level1
name"Storm Pummeler"
amount1
level1
lootRewardsnull
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Thanks for the Memories"
The Shrike
type"Side Story"
repeatablefalse
startDescription""
activeDescription"Wayfinder Memories offer a glimpse into your life before your return from the Gloom. Scattered throughout Evenor, finding them fills some urgent, vital need for self discovery."
successDescription""
prerequisiteTags
"Quest.Character.Memory.Unlock.Series01"
successStateTags
"Quest.Character.Memory.Silo.Silo01.SeriesComplete"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"View Silo Memories (10)"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Hazard Pay Pack"
amount1
level1
name"Wanted Frame"
amount1
level1
lootRewardsnull
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Thanks for the Memories"
The Spy
type"Side Story"
repeatablefalse
startDescription""
activeDescription"Wayfinder Memories offer a glimpse into your life before your return from the Gloom. Scattered throughout Evenor, finding them fills some urgent, vital need for self discovery."
successDescription""
prerequisiteTags
"Quest.Character.Memory.Unlock.Series01"
successStateTags
"Quest.Character.Memory.Venomess.Venomess01.SeriesComplete"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"View Venomess Memories (10)"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Vagabond Backpack"
amount1
level1
name"Poison Cloud"
amount1
level1
lootRewardsnull
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Thanks for the Memories"
The Archon
type"Side Story"
repeatablefalse
startDescription""
activeDescription"Wayfinder Memories offer a glimpse into your life before your return from the Gloom. Scattered throughout Evenor, finding them fills some urgent, vital need for self discovery."
successDescription""
prerequisiteTags
"Quest.Character.Memory.Unlock.Series01"
successStateTags
"Quest.Character.Memory.Wingrave.Wingrave01.SeriesComplete"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"View Wingrave Memories (10)"
locationnull
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Luminary Pauldrons"
amount1
level1
name"Crusader"
amount1
level1
lootRewardsnull
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Thanks for the Memories"
Seeking Knowledge
type"Side Story"
repeatablefalse
startDescription"Seeker Avala wants to learn more about the corruption of plant life in the Frostmarch. Collect plants in the Shrouded Woods and samples from Hollow Ones in the Hollow Heart so Avala can compare them."
activeDescription"Seeker Avala wants you to collect vegetation from the Shrouded Woods and Hollow Ones samples from the Hollow Heart so she can compare them and try to understand how the Gloom is corrupting the plants in the Frostmarch."
successDescription"In an effort to study the corruption of plant life in the Frostmarch, Seeker Avala tasked you with collecting samples from the nearby woods. Though you were successful, Avala seems to be experiencing strange symptoms not unlike what you've observed of remnants and gloom creatures. Though she seems unperturbed, something clearly isn't right."
prerequisiteTags
"Quest.Main.P3.13.Complete"
successStateTags
"Quest.Side.ReaverWoods.AvalaEcho.01.Complete"
onStartDialogue
name"Seeker Avala"
text"Oh, Wayfinder! Do mind the nearby snow. I am in the process of testing a deadly yet entirely invisible chemical on the environment here. I'd hate for you to lose your boots! Or your feet."
name"Seeker Avala"
text"It's fascinating what's happening here with the Hollow Ones, isn't it? We're witnessing a complete usurpation of the local flora. I'd love to study it further, if you're willing to lend a hand."
name"Seeker Avala"
text"And if the warm glow of advancing Arcanic science isn't enough for you... by understanding how the Gloom corrupts vegetation, we could find a way to produce Gloom-resistant crops."
name"Player"
text"Alright. That sounds useful."
name"Seeker Avala"
text"I knew you'd understand! To start, I would like to compare the yet unaffected plant life in the woods with those that have been afflicted and twisted into Hollow Ones."
name"Seeker Avala"
text"Head into the Shrouded Woods and collect some flowers for me. Perhaps Fireflowers? Then, head into the Hollow Heart, slay a few Hollow Ones, and bring me their samples!"
name"Seeker Avala"
text"I do wonder how the mutati—mutat—mutations are af-af-ecting th—pla—life -ere-ere-re…?"
name"Player"
text"Avala!"
name"Seeker Avala"
text"Pardon? What do you mean?"
name"Player"
text"You... flickered there for a moment."
name"Seeker Avala"
text"Hmm. Are you experiencing visual and auditory hallucinations perhaps? Fascinating! This could well be a side effect of the chemicals I've been testing in the area. I shall have to log this!"
name"Seeker Avala"
text"Not to worry. I'm sure it is only a modest deterioration of your brain functions! You'll feel better once you head into the woods. Go on then. We'll speak when you've collected those samples."
onStartQuipnull
onSuccessDialogue
name"Seeker Avala"
text"Look at these sam-am-ples! Have I ever mention-ed-ed-ed you are my most favorite of W-Wa-fi-ders. I ca-can't w—t to d-d-d…"
name"Player"
text"Avala, something is wrong with you."
name"Seeker Avala"
text"I do feel a touch light headed. Or is it a brain fog of sorts? Onset malaise? Per-er-er-haps the ch—m—cals are e— Oh, isn't that a deliciously horrible observation!"
name"Player"
text"I don't think this is because of those chemicals."
name"Seeker Avala"
text"Perhaps, perhaps not. Regardless, we've grown distracted, hmm? A bit of rest should solve any fatigue of mine, but it won't help Skylight learn more about the Hollow Ones!"
name"Player"
text"Are you sure you're okay?"
name"Seeker Avala"
text"Relax! You're beginning to sound like my Grand-Gra-ther. Field work is my expertise, and I assure you, I am aware of the contaminants around my person. Now, give me some time to examine these."
name"Seeker Avala"
text"The more we learn of the Hollow Ones, the more I might be able to aid you in your struggle against the Gloom!"
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Collect Fireflowers in the Shrouded Woods (5)"
location"Expedition: The Shrouded Woods"
text"Collect Samples From Hollow Ones in the Hollow Heart (5)"
location"Expedition: The Hollow Heart"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Return to Seeker Avala in Frostmarch"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Seeker Avala"
text"Oh, well done! Do be ca-ca-refu—ith—hem. They are lik-ely-ly quite fragile!"
rewards
guaranteedRewards
name"Resonance"
amount5397
level1
name"Memory Fragment"
amount535
level1
name"Medium Wayfinder Resonance Cache"
amount14
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount1000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Wormwood"
Seeking Truth
type"Side Story"
repeatablefalse
startDescription"Seeker Avala has collapsed and needs help from Lord Halar in Skylight. Hopefully he can help cure whatever ails her."
activeDescription"Seeker Avala continued to flicker in and out of reality before collapsing. She has pleaded you to find Lord Halar in Skylight in hopes that he would be able to help her."
successDescription"Seeker Avala was plagued by some strange ailment which seemed to be tearing her from reality itself. With Lord Halar's aid, you were able to stabilize her, though the interactions between he and Omen have been strange. He has promised to explain the full story once you have time."
prerequisiteTags
"Quest.Side.ReaverWoods.AvalaEcho.01.Complete"
successStateTags
"Quest.Side.ReaverWoods.AvalaEcho.02.Complete"
onStartDialogue
name"Seeker Avala"
text"You've returned! Wonderful. I apologize for any distress I may have caused before, but I assure you, I am feeling just fine. As for analysis of th-th—ant life in the Fr—march…"
name"Player"
text"I think you're getting worse."
name"Seeker Avala"
text"Oh, Wayfinder! Do mind the nearby snow. I am in the process of testing a deadly yet entirely invisible chemical on the environment here. I'd hate for you to lose your boots! Or your feet."
name"Player"
text"Avala, you already said that earlier."
name"Seeker Avala"
text"Earlier? Wha-wh-ever do you m-m—? You need t-to en—th—Hollow He—and best the Reaver King b-be-bef—"
name"Player"
text"Avala...?"
name"Seeker Avala"
text"Wh-what... where… I?... I…"
name"Seeker Avala"
text"Th-Th—p-p-ain-ul. P-Pl—se… AHHH!"
name"Player"
text"Avala!"
name"Seeker Avala"
text"W-W-Way-der… S-Sk-ght… Grandf-f-ather will help… please hurry."
onStartQuipnull
onSuccessDialogue
name"Lord Halar"
text"Excellent. I was but moments away from contacting you through your dagger. How is my dear girl? Is Avala stable?"
name"Player"
text"It seems to have stopped. And she's in less pain."
name"Lord Halar"
text"My colleagues from the Imperium have always been quick to thank the Architects in times such as these. I, instead, have always placed my faith in the arcanic sciences."
name"Lord Halar"
text"But it would be untruthful of me to deny… as I waited for your return, I found myself pleading for their light for the first time in many years."
name"Lord Halar"
text"I cannot know whether some vestige of their power aided me today. All I can do is thank you. And acknowledge the blessing that you are."
name"Player"
text"What is going on, Lord Halar?"
name"Lord Halar"
text"Yes, of course. You are deserved answers, and I have not upheld the decorum befitting of a man of my station. For that, I apologize. In truth, it is… a long story, my friend."
name"Lord Halar"
text"The strife of our world waits for no one. As a Wayfinder, you are needed for more than this. Markedly. When you are ready, however, return. I shall explain it all then."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Go to Lord Halar in Skylight"
location"Skylight"
successStateTags
"Quest.Side.ReaverWoods.AvalaEcho.02.HalarGiveRecipes"
phaseDialoguenull
phaseQuipnull
objectives
text"Craft the Stabilization Cuff at the Echo Matrix"
location"Skylight"
text"Craft the Anchoring Agent at the Echo Matrix"
location"Skylight"
text"Craft the Infrangible Clasp at the Echo Matrix"
location"Skylight"
successStateTagsnull
phaseDialogue
name"Lord Halar"
text"One moment. I have nearly finished charging this receptacle with the proper arcanic infusions. Hmph, ah! There we are! Now, what can I do for you?"
name"Player"
text"It's Seeker Avala. She needs your help"
name"Lord Halar"
text"Avala? Oh, dear. What… what has happened?"
name"Player"
text"I'm not sure. She's... flickering. Like a remnant."
name"Lord Halar"
text"Spatial distortion? No, that… Which—ah—where is Avala currently posted? Quickly, please."
name"Player"
text"She was doing research in Deepwood Holt."
name"Lord Halar"
text"In Deepwood? No. No! I was certain I had more time. I ran the calculations hundreds of—"
name"Player"
text"Forgive me Lord Halar, but Avala collapsed."
name"Lord Halar"
text"She collasped?!"
name"Player"
text"What should we do?"
name"Lord Halar"
text"A remedy must be found. And quickly. I hoped the stabilization process would allow me more time to develop a permanent solution, but it appears I was mistaken. And so we must act in haste."
name"Lord Halar"
text"My observations from the Highlands indicated she was doing well. Is this a unique reaction…? Or will more soon come?"
name"Player"
text"Lord Halar?"
name"Lord Halar"
text"I can help her, but I shall need your aid to gather the proper materials. You will need to return to Aurelian. There, lost in the Gloom, are materials I require to fashion a stabilization catalyst."
name"Lord Halar"
text"Here are a list of materials you will need to craft the myriad parts of the device. Inform me as soon as you have fashioned them and we shall complete the instrument needed to stabilize Avala."
name"Lord Halar"
text"Quickly! Please. Time… Time is of the essence."
phaseQuipnull
objectives
text"Give Lord Halar the Parts of the Stabilization Device"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Ask Omen for a Celestial Gem"
location"Skylight"
successStateTagsnull
phaseDialogue
name"Lord Halar"
text"Well done, my friend. Well done. Give me a moment to complete the installation."
name""
text"Sweat drips down the elderly arcanist's brow. A tremor plagues his hands as he fastens together pieces of the device with determined speed."
name"Lord Halar"
text"There we are. The device should be functioning now…"
name"Lord Halar"
text"A thousand curses! It appears we're still missing something. You must to speak with Omen. Ask her for a Celestial Gem. With that in hand, I should be able to complete the device."
name"Player"
text"I'll be right back."
phaseQuipnull
objectives
text"Return to Lord Halar in Skylight"
location"Skylight"
successStateTagsnull
phaseDialogue
name"Omen"
text"You seem a touch disquieted, my friend. What has happened?"
name"Player"
text"I need a Celestial Gem."
name"Omen"
text"A Celestial Gem, you say? And was it Lord Halar whom asked for this?"
name"Player"
text"Yes. Avala is unwell. It's urgent."
name"Omen"
text"I see."
name"Omen"
text"Our cache is filled for the moment and thus I have resources to spare in this regard. I will give you a Celestial Gem. But, first.."
name"Player"
text"Yes?"
name"Omen"
text"When you deliver this to Lord Halar, tell him to report to me as soon as he has a free moment. He knows that… this was always an eventuality. As cruel as that may seem."
name"Player"
text"What do you mean, Omen?"
name"Omen"
text"It is not my place to say more."
name"Player"
text"Very well. I'll do as you say."
phaseQuipnull
objectives
text"Return to Avala in Frostmarch"
location"Frostmarch"
successStateTagsnull
phaseDialogue
name"Lord Halar"
text"Has Omen given you the gem?"
name"Player"
text"Yes, here it is."
name"Lord Halar"
text"Good, good. I should be able to complete the device with this. Hold on a bit longer, Avie."
name"Player"
text"Lord Halar?"
name"Lord Halar"
text"I need to focus on this. Kindly wait a moment."
name"Player"
text"Omen wants you to check in with her."
name"Lord Halar"
text"What?"
name"Player"
text"When you have a moment, that is."
name"Lord Halar"
text"I haven't the time for her lecturing! Avala's existence may very well be unraveling and stabilizing her is our utmost priority. Do you understand?"
name"Player"
text"Yes, of course."
name"Lord Halar"
text"Damn these old hands. Hrmph. Finally. Here, take this Stabilization Bracelet to Avala. Fast as you can now! Once she is stable, we shall speak further. Please, just… just hurry."
phaseQuipnull
objectives
text"Return to Lord Halar in Skylight"
location"Skylight"
successStateTagsnull
phaseDialogue
name""
text"Despite your approach, Seeker Avala is unable to answer. The snow beneath her steams as pulses of arcanic energy jut wildly from her flesh. The very structure of her form has begun to fragment."
name"Player"
text"Quickly. Put this on!"
name"Seeker Avala"
text"Wh-wh—t—urious device…"
name"Player"
text"Can you stand?"
name"Seeker Avala"
text"Y-Yes, thank you. It seems… the pain has subsided. If you hadn't been here when I collapsed, I don't know what I would have done."
name"Player"
text"You should take it easy."
name"Seeker Avala"
text"That would be the practical path, yes. Yet my experience, while torturous, was also fascinating. As if I was being torn between physical and etheric existence."
name"Seeker Avala"
text"This is… something much grander than gloomtouched flowers, I surmise. And this time, quite personal. Tell me—what did my grandfather make of the incident?"
name"Player"
text"Not much. He was concerned about your wellbeing."
name"Seeker Avala"
text"Of course… Well, I shall take a moment to rest. But I must record my recollections of the experience while they are still fresh! Perhaps I will find an answer within."
name"Seeker Avala"
text"If you are venturing back to Skylight, please confer with him for me. If he fashioned my cure, he must have some inkling as to what was plaguing me. I would surely like his insight."
name"Seeker Avala"
text"Alas and alack, incidents like this are one of the risks of field research. Oh, the myriad of compounds I've been exposed to! Anyway, thank you again, Wayfinder. I owe you… a great debt."
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount5397
level1
name"Memory Fragment"
amount535
level1
name"Medium Wayfinder Resonance Cache"
amount14
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount1000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Seeking Knowledge"
Seeking Hope
type"Side Story"
repeatablefalse
startDescription"Lord Halar has revealed that Avala is an Echo. However, as she was the first Echo Omen and he created, she does not have a stable connection to the world. Halar is desperate to find a way to anchor her permanently. He hopes that if you venture into the Undercroft and the Repository of Knowledge, you might be able to use the monk's research about Echoes to aid her."
activeDescription"Lord Halar has revealed that Avala is an Echo. However, as she was the first Echo Omen and he created, she does not have a stable connection to the world. Halar is desperate to find a way to anchor her permanently. He hopes that if you venture into the Undercroft and the Repository of Knowledge, you might be able to use the monk's research about Echoes to aid her."
successDescription"Despite searching in the Undercroft and Repository of Knowledge, nothing could be found on how to stabilize Avala's Echo in Deepwood Holt. Lord Halar and Omen disagreed over the Wayfinder's involvement in searching for a stabilization method. However, after some convincing, it appears she will not impede further progress."
prerequisiteTags
"Quest.Side.ReaverWoods.AvalaEcho.02.Complete"
successStateTags
"Quest.Side.ReaverWoods.AvalaEcho.03.Complete"
onStartDialogue
name"Lord Halar"
text"I suppose you have returned for an explanation. Very well. You were instrumental in stabilizing Avala and I cannot begrudge that I owe you as much."
name"Lord Halar"
text"Avala is my granddaughter. She is, in fact, the only family I have left."
name"Player"
text"I'd gathered that."
name"Lord Halar"
text"However, there is something about my dear Avie that most remain unaware of. Only Omen and myself, until now, knew the whole truth."
name"Lord Halar"
text"Avala is… an Echo."
name"Player"
text"I don't understand. She's not a Wayfinder, is she?"
name"Lord Halar"
text"No, she is not. Though, much like you, Avie had also…"
name"Lord Halar"
text"Apologies. It shall be easier for me if we return to the science of the matter. Suffice to say, creating a Wayfinder was not an easy task. Omen and I toiled for months. Avala was our first attempt."
name"Player"
text"What do you mean?"
name"Lord Halar"
text"Omen could feel you, lost in the Gloom. We knew very little of Echoes in the days following the Fall. Yet, Omen was sure if one only had a strong enough will, they might yet be drawn from the void."
name"Lord Halar"
text"Yet the question remained. How might an Echo be drawn from the Gloom? And more importantly, how could they remain?"
name"Lord Halar"
text"Avala always possessed a stronger will than most. That's even putting it lightly, perhaps! I petitioned Omen to select Avala as our first contender, and thankfully, she agreed."
name"Lord Halar"
text"We tried countless times to pull her from the brink. All unsuccessful. Though she could be drawn initially, we were missing some component allowing her to stay anchored to our reality."
name"Lord Halar"
text"Eventually, however, Omen and I found our answer. Soon after, we created the first Gloom Dagger. And Wayfinders were born."
name"Player"
text"But you said Avala isn't a Wayfinder."
name"Lord Halar"
text"We used other arcane devices to tether her Echo to this world."
name"Player"
text"Why not create a Gloom Dagger for her?"
name"Lord Halar"
text"I pleaded my case, but in the end, such an avenue was not allowed. Gloom Daggers are created from a finite resource, and as Avala is a non-combatant... Omen was forced to decline."
name"Lord Halar"
text"That aside—I have not lost hope. Omen herself is an Echo. A creation of the First Scribe. And she needs no dagger to anchor her. The answer must lie within the First's research materials."
name"Lord Halar"
text"You must return to Aurelian. Begin with the Undercroft. Search for any documentation left behind related to the First's research into immortality. With any luck, we will find what we seek."
name"Lord Halar"
text"Then, I would like you to return to the Repository of Knowledge. It was her inner sanctum, after all. I expect she kept her darkest secrets there."
name"Player"
text"I never found anything before."
name"Lord Halar"
text"Then you will need to journey deeper. The Gloom is not a monolith. It is a branching, moving, fragmenting mutation of reality. There are many layers within."
name"Player"
text"We could always ask Omen."
name"Lord Halar"
text"I don't know how Omen is anchored, and I don't believe that she does either. The revelation that she was created by the First Scribe was a shock to all. Beyond that..."
name"Lord Halar"
text"I must request, that in this matter, we do not involve our noble leader. Her views on what resources should be lent to stabilizing Avala… are quite different than mine."
name"Player"
text"Alright. I'll see what I can find."
name"Lord Halar"
text"Thank you, Wayfinder. Truly."
onStartQuipnull
onSuccessDialogue
name"Omen"
text"I surmise you returned to Aurelian in search of my progenitor's research. That is in your nature. What I find uncharacteristic, however, is that you decided to keep this from me."
name"Lord Halar"
text"Do not fault the Wayfinder. They've only done what I asked. You have made your thoughts on my granddaughter's condition known, and I did not wish to argue with you again."
name"Omen"
text"The Precursor's sword is a scarce resource. It is our only way to create new Wayfinders, and what shards we possess are quickly dwindling. So, let me be very clear, Lord Halar..."
name"Omen"
text"A shard WILL NOT be used to create a device for young Avala. Hate me, if you must. But as leader of the Seekers, it is my duty to decide what is best for all of Skylight. For all of our people."
name"Omen"
text"To lend a shard to her, when instead, a new Wayfinder could be created... would be an irresponsible decision. And spit in the face to those whom still call desperately for our aid."
name"Omen"
text"We always knew that the method of Avala's creation was imperfect. We always knew that one day, her form in this world might fail, and that she might fade away."
name"Lord Halar"
text"Do not lecture me on her creation, Omen! It is I who designed the process, and I am well aware of its faults. That does not mean I have to accept her fate. I refuse to watch her fade away."
name"Player"
text"It's just one piece. Surely we can spare that?"
name"Omen"
text"If it was only a manner of our finite resources, I might consider it. However, the shards of that sword are dangerously powerful."
name"Omen"
text"Our knowledge of its interactions with Echoes is limited at present, but our research suggests that most individuals would be ripped apart by the sword's power. I believe Avala is among these."
name"Omen"
text"My friend, which of Avala's Echoes was experiencing these issues? Or was it all of them?"
name"Player"
text"What do you mean, “which”?"
name"Omen"
text"As I thought. Lord Halar has yet to divulge the entire story. There are several Echoes of Avala. It was an arduous process, and it took many attempts... Sadly, we lost some along the way."
name"Lord Halar"
text"I never wanted any of them to suffer… All the same, I refuse to abandon any of those which remain."
name"Omen"
text"I know, Lord Halar, I know."
name"Lord Halar"
text"Then you will let me speak! She is my granddaughter, and a proud Seeker who placed herself in danger for the sake of our survival. She will have our aid. I will not compromise on this."
name"Lord Halar"
text"I know there is another way to stabilize her. Your existence, Omen, is proof of that. We must simply find it!"
name"Lord Halar"
text"You possess no Gloom Dagger. Yet you remain in our world via powers unknown to me. It seems, in my view, the First Scribe devised a method of which we are still unaware."
name"Omen"
text"You are… not wrong, old friend."
name"Omen"
text"So be it. Lord Halar, Wayfinder. I will not stop you from continuing your endeavors. I will only remind you of this…"
name"Omen"
text"We have bigger problems than saving one of many echoes. Threats which grow by the day. Worse still, we have precious few resources to spare, and Wayfinders are our most precious of all."
name"Omen"
text"The First may hold the answers you seek. But she is cunning. Dangerous. If you are not careful, she may also hold our doom. Think on that. Both of you. Then, do whatever you wish."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Find Research on Echoes in the Undercroft"
location"Expedition: Undercroft"
text"Find Research on Echoes in the Repository of Knowledge"
location"Expedition: Repository of Knowledge"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Return to Skylight"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuip
name""
text"The few notes I've found don't seem helpful. But I'll take them to Lord Halar in Skylight to see if he can glean anything useful from these."
objectives
text"Speak to Omen in Skylight"
location"Skylight"
successStateTagsnull
phaseDialogue
name"Omen"
text"My friend, I noticed you have been retreading paths into the Undercroft and the Repository. I have a feeling I know why. Come to me. It is time you, Lord Halar, and I put this matter to rest."
phaseQuipnull
objectives
text"Go to Lord Halar in Skylight"
location"Skylight"
successStateTagsnull
phaseDialogue
name"Omen"
text"My friend, I noticed you have been retreading paths into the Undercroft and the Repository. I have a feeling I know why. Come to me. It is time you, Lord Halar, and I put this matter to rest."
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount5397
level1
name"Memory Fragment"
amount535
level1
name"Medium Wayfinder Resonance Cache"
amount14
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount1000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Seeking Truth"
Seeking Closure
type"Side Story"
repeatablefalse
startDescription"Lord Halar has refused to give up on Avala. He has hypothesized that a place or items that hold great importance in Avala's memory might hold the key to stabilizing her Echo. Travel to what is left of Avala's ruined home outside of Lower Skylight in the Highlands and see what you can find."
activeDescription"Avala is an Echo, but since she was one of the first Omen and Halar created, she does not have a stable connection to the world. Lord Halar is desperate to find a way to anchor her permanently. He wants you to try finding items that resonate with Avala and might act as a tether to this reality."
successDescription"Lord Halar was able to permanently stabilize Avala's Deepwood Holt Echo by utilizing a device seized from the First. In the process, more was learned about Lord Halar's family before the Gloomfall. Hopefully through combined efforts, no one has to lose so much again."
prerequisiteTags
"Quest.Side.ReaverWoods.AvalaEcho.03.Complete"
successStateTags
"Quest.Side.ReaverWoods.AvalaEcho.04.Complete"
onStartDialogue
name"Lord Halar"
text"I had hoped you would return. I apologize for my demeanor earlier, and that you were forced to witness Omen and my exchange. As you can imagine, Avala is very important to me."
name"Lord Halar"
text"Omen is a pragmatic leader. It is one of her great strengths. Yet I am afraid, on this matter, I cannot compromise. I realize that it is uncouth of me to ask for your aid, but…"
name"Player"
text"I'm with you, Lord Halar."
name"Lord Halar"
text"I… thank you, my friend. You have no idea how much this means to me."
name"Player"
text"Where do we go from here?"
name"Lord Halar"
text"I have created a rough hypothesis based on the information you have already gathered. I wonder if you have taken note—resonance and powerful memories are key components when summoning Wayfinders."
name"Lord Halar"
text"The shards of your would-be daggers are important, yes, but equally so is something which is tied to the individual. Something which resonates strongly with their memories."
name"Lord Halar"
text"This is a common theme amongst essences preserved by the Gloom. The Remnants of Aurelian, for example, seem bound to Lost Zones within the monastery."
name"Player"
text"Is there a place that was important to Avala?"
name"Lord Halar"
text"Avala spent most of her youth living with her parents in their home outside of Skylight. I tried to visit as often as I could, but I had my duties as a Lord of the Seven Winds."
name"Lord Halar"
text"I can be sure of nothing. But, Wayfinder, if there is even a sliver of a chance something there might prove useful, we must try."
name"Lord Halar"
text"Travel to my daughter's—Avala's mother's—old home. If we are lucky, something which remains there might put us on the path to binding Avala permanently to our world."
onStartQuipnull
onSuccessDialogue
name"Lord Halar"
text"I have been waiting with bated breath. So, Wayfinder, how is she?"
name"Player"
text"Better. Stable, I think."
name"Lord Halar"
text"Thank the Architects… I will want to observe her closely. And, of course, there is the matter of equipping the other echoes with this device, but…"
name"Lord Halar"
text"I am truly, deeply in your debt. I do not speak lightly when I tell you this. Whatever may come, my friend, please know… you shall have my aid. To the very ends of Evenor itself."
name"Player"
text"We all have things we can't bear to lose, Halar."
name"Lord Halar"
text"Right you are... Right you are. Now, to one last matter of great import…"
name"Player"
text"Oh? What is it?"
name"Lord Halar"
text"Take a breath. How much of your day is spent fighting tooth and nail for those of us lucky enough to have known you, I wonder? And so, my friend, I ask that you rest."
name"Lord Halar"
text"When you are done, and only then, we shall continue our work. We shall rebuild this broken world. One fragment at a time."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Travel to Avala's Ruined Family Home Outside of Lower Skylight"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Search the Home for Items With Avala's Resonance (4)"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Lord Halar"
text"Time and circumstance are cruel mistresses, aren't they? I am glad Tabetha is not here to see this place. Look around. We need something that resonates with Avala."
objectives
text"Speak With Ranger Davyn"
location"Highlands"
successStateTagsnull
phaseDialogue
name"Lord Halar"
text"Is that a journal?"
name"Player"
text"It looks mostly destroyed."
name"Lord Halar"
text"Tell me—what color is the cover?"
name"Player"
text"Dark pink."
name"Lord Halar"
text"I see. Leave it. Please."
name"Player"
text"Is there no resonance within?"
name"Lord Halar"
text"Just… leave it be."
name"Player"
text"Very well."
name"Lord Halar"
text"Now then—while we are on the right track, I worry none of these vestiges seem to possess a strong enough resonance. Perhaps we should turn our attention to more recent events."
name"Lord Halar"
text"Perchance, is Ranger Davyn still posted out near the Breach into the Repository of Knowledge? I should like you to speak with him. He… is the one who found Avala. In her final moments."
name"Player"
text"Does he know Avala is an Echo?"
name"Lord Halar"
text"No. He does not. He believes she was injured, but after a period of recovery, returned to field research. See if he knows where her belongings from that day might be, but do not tell him any more."
name"Player"
text"Understood."
phaseQuipnull
objectives
text"Investigate the area where Avala was Killed"
location"Highlands"
successStateTagsnull
phaseDialogue
name"Ranger Davyn"
text"Good to see you, boss. You come around to help with the Geartooth, or are you prepping to hop into that Breach behind me?"
name"Player"
text"Neither. I actually have a rather morbid question."
name"Ranger Davyn"
text"Well, don't keep me in suspense. Shoot."
name"Player"
text"I heard you witnessed Seeker Avala nearly die."
name"Ranger Davyn"
text"Yank a Windhowler's tail, and you'll surely get the talons in tow. Yeah, I remember the day you're askin' after. It was… hard."
name"Ranger Davyn"
text"Those first days after the Fall, we had no idea what to expect. Those who did survive were maimed or too afeared to do much but pick up the pieces. Omen was the only one who kept us going."
name"Ranger Davyn"
text"We had no clue what waited outside Skylight's ruins, and the Seekers needed folks who were willing to risk taking a look. Avala was one of the first to volunteer. Quirky girl. But brave."
name"Ranger Davyn"
text"Anyhow. A month or so later, I was patrolling near the waterfall not too far from here. Heard a horrid scream. Whatever had got its licks in had left by the time I got there, but Avala…"
name"Ranger Davyn"
text"I'll tell you, boss, the shape that girl was in… Halar must've used one hell of a remedy. Suppose that's the strength of an arcanist."
name"Ranger Davyn"
text"If you don't mind me asking, but why are you barkin' up this tree anyway?"
name"Player"
text"I'm looking for something she lost that day."
name"Ranger Davyn"
text"Right. S'pose that checks out. Not sure if there'll be anything left, but if there is, it'd likely still be out near the waterfall. Best of luck to you!"
phaseQuipnull
objectives
text"Return to Lord Halar in Skylight"
location"Skylight"
successStateTagsnull
phaseDialogue
name"Lord Halar"
text"There is something of great resonance here. What did you find?"
name"Player"
text"A tattered bag and a simple necklace."
name"Lord Halar"
text"Hmm. Describe the necklace to me, if you would."
name"Player"
text"It has a blue crystal in a small metal cage."
name"Lord Halar"
text"Curious. It has the strongest resonance by far. If I recall, that necklace was a gift to Avala from my son-in-law, her father. Though, I am unsure as to the occasion for which he gave it to her."
name"Lord Halar"
text"No matter. Our speculation is of little importance. This necklace of hers seems closely tied to her heart. Bring it and the other items you found to me. Let us hope these will be enough…"
phaseQuipnull
objectives
text"Enter the First Hunt With Two Solar Imbuements"
location"Hunt: The First"
successStateTagsnull
phaseDialogue
name"Lord Halar"
text"Thank you, my friend. Truly, thank you. Now—let us see what we can do with these items, hmm?"
name""
text"Hours of experimentation pass as Lord Halar works tirelessly. Yet the longer he toils, in his frustration it becomes evident, a true solution continues to elude him."
name"Lord Halar"
text"Again…? <Bold>Why isn't this working!?</> Arcs damn these contraptions—this is no different than the reaction which created Avala's echoes previously."
name"Lord Halar"
text"I don't understand. A year of study, of tribulation, all for this…? The greatest arcanist in the Dominion, Halar of the Seven Winds, and yet..."
name"Lord Halar"
text"No... NO! I refuse to lose her again! If we must cast my ineptitude aside, so be it. I am not so prideful. And thus, it appears, the road ahead is clear…"
name"Player"
text"Tell me, Lord Halar."
name"Lord Halar"
text"Wayfinder. Though I did not wish it to be so, it is clear to me now we have but one recourse remaining. Return to the First Scribe. Best her in her sanctum. And seize the answers by force."
name"Lord Halar"
text"Solar is the element of fire and light, yes, but also revelation. Suffuse her domain with fire. Demand she give you the secret to Omen's creation. And if she refuses, deliver her pain."
name"Player"
text"Lord Halar… the First is supremely dangerous."
name"Lord Halar"
text"Then you shall be even more so. Now go!"
phaseQuipnull
objectives
text"Defeat the First with two Solar Imbuements"
location"Hunt: The First"
successStateTagsnull
phaseDialogue
name"The First"
text"The Trespasser returns."
name"Player"
text"You… remember me?"
name"The First"
text"Did you think me to be a simple Remnant? Perhaps it is you who has forgotten. Despite my trappings, I am still the First. I. Am. Infinite."
name"The First"
text"Yet a question remains. Why return here, I wonder? Has the hero come to enjoy our sanguinary time together? No, I think not. I think, perhaps, the Seeker has come seeking."
name"Player"
text"I need to understand how you made Omen."
name"The First"
text"Ha! That you were forced to come here—to pry such minutiae from me—proves my Echo is but a pale copy indeed."
name"The First"
text"Come to me, Wayfinder. I shall whisper to you each and every secret I hold dear… as I pry that dagger from your miserable corpse."
phaseQuipnull
objectives
text"Collect the Item Dropped by the First"
location"Hunt: The First"
successStateTagsnull
phaseDialogue
name"The First"
text"Wipe that vile smirk from your face. I may be beaten, but you have accomplished nothing."
name"Player"
text"Tell me how you created Omen. Now."
name"The First"
text"You desire knowledge to engender yourself with power. You desire secrets. Then I shall tell you one…"
name"The First"
text"Each time you return to my sanctum… Each time you defeat me… I learn just a bit more. About you. Your tactics. Your passions. Your failings."
name"The First"
text"Continue to visit me, should you like. One day that power of yours will no longer be enough. And your dagger… will break my chains."
name"Player"
text"Curse you, I wi—wait… what is that?"
phaseQuipnull
objectives
text"Bring the Mysterious Device to Lord Halar in Skylight"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuip
name""
text"What a strange device... I should bring this to Lord Halar."
objectives
text"Take the Necklace to Avala in Frostmarch"
location"Frostmarch"
successStateTagsnull
phaseDialogue
name"Lord Halar"
text"Good. You return. Were you successful? Did the First relinquish any of her secrets?"
name"Player"
text"No, she did not."
name"Lord Halar"
text"I see. Of course. It seems… it was a foolish endeavor. Perhaps Omen was right. Perhaps… nothing can be done."
name"Player"
text"Wait, Lord Halar. I found this in her chambers."
name"Lord Halar"
text"Hmm. What a strange device. You say it was in the First Scribe's chambers? Curious. This aura—it is reminiscent me of the Precursor's sword."
name"Lord Halar"
text"The First and the Silver Codex were experimenting with the manifestation of remnants and even echoes. Could the First have gained access to Precursor tools?"
name"Player"
text"Anything is possible."
name"Lord Halar"
text"Yes. I do believe you are right! Wayfinder, allow me some time to study this device. Perhaps… perhaps we hold here the key to something miraculous."
name"Player"
text"If anyone can do it, it's you, Lord Halar."
name"Lord Halar"
text"Thank you, my friend. Now, I must focus…"
name""
text"Many hours pass before Lord Halar begins to gain some traction. This time, however, his demeanor eases as he begins interfacing the First's Device with Avala's items of resonance."
name"Lord Halar"
text"Yes! YES! This aura, this force, it is unmistakable. Nearly identical in signature to that of the Gloom Dagger! I think this will do it!"
name"Lord Halar"
text"Quickly, get this Anchor to Avala immediately. Tell her… Tell her she is never to take it off for <bold>any</> reason!"
name"Player"
text"I understand."
name"Lord Halar"
text"Wayfinder, I… I do not know if I will ever be able to repay you. Not for this."
name"Player"
text"There's no need."
name"Lord Halar"
text"You are too kind. Make haste then. Once given, please return to me. I should like an update me on her condition."
phaseQuipnull
objectives
text"Return to Lord Halar in Skylight"
location"Skylight"
successStateTagsnull
phaseDialogue
name"Seeker Avala"
text"Oh, hello again! I'm sure you'll be thrilled to know I have successfully purged the nearby area of any hazardous chemicals. It is now a perfect environment for any willing research subjects…?"
name"Player"
text"How are you feeling?"
name"Seeker Avala"
text"Better. Though, to be candid, there are some discrepancies in my journal entries these past few days. I am not entirely sure if I have once again become… untethered, as it were."
name"Seeker Avala"
text"Tell me—were you able to confer with my Grandfather? I haven't had a chance speak with him."
name"Player"
text"This is from him, actually. NEVER take it off."
name"Seeker Avala"
text"From Grandfather? What is it?"
name"Player"
text"That doesn't matter for now. Put it on."
name"Seeker Avala"
text"Doesn't matter!? Oh dear, you'll never make it as a researcher."
name"Player"
text"Lord Halar made it. It will help long-term."
name"Seeker Avala"
text"Very well, let us see then!"
name"Seeker Avala"
text"Wait. This stone in the center..."
name"Seeker Avala"
text"Oh my! I... I thought I had lost this forever! Did Grandfather dredge this up? This necklace was a gift from my father, you see. This stone it features is… one of my greatest treasures."
name"Player"
text"What is it?"
name"Seeker Avala"
text"A memento from my first outing. I was a wee thing, but transfixed with the mystical research Grandfather was known for. However, he was rarely here when I was little and had seldom time for us."
name"Seeker Avala"
text"My father saw how obsessed I was, and in my grandfather's stead, took me to a research site he'd been frequenting. That's where I found this rock."
name"Seeker Avala"
text"The local excavator didn't think much of it, but I knew it held arcanic power. I bit down hard on the pebble—in hindsight not the most effective testing method—and a reaction formed!"
name"Seeker Avala"
text"Father preserved it for me in this necklace. Said a researcher should always remember their first experiment. He was thoughtful like that. And kind. I miss him dearly."
name"Player"
text"I'm sorry, Avala. But it's a lovely story."
name"Seeker Avala"
text"That's quite alright. Though, I must say it's strange… I don't quite remember how I lost this. I always keep it with me. To be honest, I thought I'd still had it… and yet…"
name"Player"
text"What matters is it is found. You should put it on."
name"Seeker Avala"
text"Yes, of course, you are right! Welcome back, old friend."
name"Seeker Avala"
text"Oh… What a surreal feeling…"
name"Player"
text"What is it?"
name"Seeker Avala"
text"I feel so very warm. As if a familiar hand has come to rest upon my shoulder. It does make me wonder…"
name"Seeker Avala"
text"But even I grow weary of pondering from time to time! Suffice to say, I feel much better. I expect I owe you and grandfather both a thank you. I've… many questions when I next venture to Skylight."
name"Player"
text"Remember, never take it off."
name"Seeker Avala"
text"You needn't remind me! If I can help it, this shan't leave my person ever again. Take care, Wayfinder. And… until next time."
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount8096
level1
name"Memory Fragment"
amount803
level1
name"Large Wayfinder Resonance Cache"
amount3
level1
name"Bloodsong"
amount1
level29
name"Mini Avala"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Seeking Hope"
The Broken Home
type"Side Story"
repeatablefalse
startDescription"Head into Shrouded Woods and search for clues of what happened to Warden Rust's fiancee Raina after the Gloomfall."
activeDescription"Warden Rust and his fiancee Raina lived in the Shrouded Woods before the Gloomfall. Enter the Lost Zone and see if there are any clues about what became of Raina after the Gloomfall."
successDescription"After giving Graymourn a trinket belonging to Raina, she was able to deduce that Raina made it to Skylight. Or, at least, some part of her did. Overcome with emotion and conflicting feelings, Rust asked for some time to decide what to do next."
prerequisiteTags
"Quest.Main.P3.10.Complete"
successStateTags
"Quest.Side.ReaverWoods.Rust.01.Complete"
onStartDialogue
name"Warden Rust"
text"Wayfinder. I know you've got a lot of weight on your shoulders. But when you go into the Shrouded Woods... I have a favor to ask."
name"Player"
text"What is it?"
name"Warden Rust"
text"I grew up in Deepwood Holt. Had a home here before the Fall."
name"Warden Rust"
text"It's why I pushed Wolf to get this posting. I needed to see what had happened. But more than that... I had a sweetheart here named Raina. She was my light."
name"Warden Rust"
text"We were planning our wedding, plotting the course of our future together. And then... the Gloomfall."
name"Warden Rust"
text"I was trading at the Crossroads Foundry when it happened. I nearly died a dozen times trying to cut a path through the Gloom, but I'm no Wayfinder. A year now, not knowing if she's alive or dead."
name"Player"
text"Was she among the refugees taken to Skylight?"
name"Warden Rust"
text"I'm still trying to find out. I was in the field when the evacuation was carried out, and they were gone when I arrived. I'm waiting on reports from Skylight. I've asked Maelon, but he won't talk."
name"Warden Rust"
text"There's a lot of bad blood in this small town. Maelon says I'm a coward, as if I chose to be away when the Gloom fell. I think he knows I was going to challenge him as reeve after the wedding."
name"Player"
text"What would you have me do?"
name"Warden Rust"
text"Our home was out in what's now the Shrouded Woods. Raina's family help us raise the walls, and we built it together. It was a fine spot... far from town, but good soil, good trees."
name"Warden Rust"
text"When you're out there in the woods... please, look for my home. With the Reavers out there, I'm afraid of what you'll find. But I need to know. I pray that Raina might still be alive, though I know..."
name"Player"
text"I'll do it."
name"Warden Rust"
text"Thank you. Please, bring me whatever you find... even if it is not what I would hope for."
onStartQuipnull
onSuccessDialogue
name"Warden Rust"
text"What news? Could Graymourn make anything of it?"
name"Player"
text"Graymourn says that Raina is in Skylight."
name"Warden Rust"
text"So, she's alive?! Thank the gracious Arcs--"
name"Player"
text"She's there. I didn't say she was alive."
name"Warden Rust"
text"Oh... I see. The trail leads to Skylight, but it could lead us to her grave. But this is still a geater hope than I've had since the Fall. She could be waiting for me in Skylight right now."
name"Warden Rust"
text"I can't leave my post. And... to be honest, I'm not sure if I want to know the truth. All this time, I've been fighting to get back to her. Now... if she's dead... I don't know what I'd do."
name"Warden Rust"
text"Truly, thank you for what you have done so far, but... could I have some time to think? I'm... I'm not sure what to do next."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Search for Clues of Raina's Fate in the Shrouded Woods"
location"Expedition: The Shrouded Woods"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Bring the Bracelet to Warden Rust in Deepwood Holt"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuip
name""
text"There's a bracelet half-buried in the soil. I can sense an embedded memory fragment... a woman? I'll better bring it to Warden Rust."
objectives
text"Speak to Graymourn"
location"Frostmarch"
successStateTagsnull
phaseDialogue
name"Warden Rust"
text"Well... were you able to find anything?"
name"Player"
text"The house is destroyed, but I found a bracelet."
name"Warden Rust"
text"Blessed Arcs, this was my first gift to Raina! She wore it constantly. You just found it? There's no signs of damage, no dried blood. You found no sign of her?"
name"Player"
text"No. Reavers had been there, though."
name"Warden Rust"
text"The Reavers have no interest in looting—they would leave a bracelet behind. But this proves nothing. Raina could have been elsewhere when the Reavers destroyed the house."
name"Player"
text"The bracelet contains a fragment of memory."
name"Warden Rust"
text"I'd heard that you Wayfinders can sense echoes and memories. What can you do with this trace? Can you use it to find her?"
name"Player"
text"No. I can sense it... nothing more."
name"Warden Rust"
text"There is someone here in Deepwood Holt who works with lingering essence. Someone who could surely tell us more. The witch."
name"Warden Rust"
text"I'm sure it's unwise to seek out Graymourn, but I can't leave things like this! I have to know more. Please, Wayfinder... Take the bracelet to the witch. Convince her to help us."
phaseQuipnull
objectives
text"Gather Bundles of Warbear Bones (3)"
location"Expedition: The Bone Orchard"
text"Gather Arcane Stones (3)"
location"Expedition: The Bone Orchard"
text"Collect Vials of Reavers' Blood (10)"
location"Expedition: The Bone Orchard"
successStateTagsnull
phaseDialogue
name"Graymourn"
text"You keep returning to me... how befitting an echo. Why are you bothering me now?"
name"Player"
text"I can sense traces of spirit on this bracelet."
name"Graymourn"
text"Traces of fear, traces of pain. Delightful, yes; your senses grow sharper, if you can feel this. And she did not die while wearing this bauble, or we would taste it. Why do you bring this to me?"
name"Player"
text"Can you use it to find its owner?"
name"Graymourn"
text"Seeking a lost lamb, are you? Hoping you can save everyone? You can't! Do you know how many the Reavers have slain? This one is surely food for crows and worms, little echo."
name"Player"
text"So you can't do it, then? I thought not."
name"Graymourn"
text"Ohhh, you think it's so easy to bait old Grandmother Graymourn? You think a little taunt will play on my pride, set me itching to demonstrate my power?"
name"Player"
text"Not at all. I just don't think you can do it."
name"Graymourn"
text"Vexing bloodbag! Very well. Go to the Bone Orchard. Gather bundles of warbear bones and stones charged with arcanic power. Then fill these vials with the blood of Reavers... MANY Reavers."
name"Graymourn"
text"I am indulging in your whims, therefore you will indulge mine. Get me what I ask for and I will give you what you seek. Now go!"
phaseQuipnull
objectives
text"Return to Graymourn"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuip
name""
text"I've gathered everything that Graymourn asked for."
objectives
text"Return to Warden Rust"
location"Frostmarch"
successStateTagsnull
phaseDialogue
name"Graymourn"
text"How delightful. I wish to see how the lingering essence of the Reavers interacts with the pure essence of the fallen warbears—if one will consume the other."
name"Player"
text"I've done what you asked."
name"Graymourn"
text"Indeed you have. And now you wish to find your little lost lamb. I could make a grand show of it, but who has the time? So... A young woman... Avar... I sense traces of her in your Skylight."
name"Graymourn"
text"You'll find her there, though that doesn't mean she's alive. She might be dancing in the streets, or perhaps your Omen has her heart preserved in a jar. She is there; that's all I can see."
name"Player"
text"There's nothing more you can tell me?"
name"Graymourn"
text"You will find the one you seek in Skylight. Isn't that enough? Now, leave me be. I must work with this blood before the spark fades."
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount4803
level1
name"Memory Fragment"
amount475
level1
name"Medium Wayfinder Resonance Cache"
amount13
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount1000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Lost Spirits"
The Thousand Faces
type"Side Story"
repeatablefalse
startDescription"Rust cannot leave Deepwood Holt to see if Raina made it safely to Skylight. Speak to Foreman Ruby in Skylight and see where Raina may have settled before reporting back to Rust."
activeDescription"Warden Rust needs to know if his fiancee Raina is still alive. Talk to Foreman Ruby in Skylight to see if she's provided housing for Raina."
successDescription"Raina was in Skylight, but she has married someone else and is pregnant with their child. Warden Rust is heartbroken and has asked for time to process the news."
prerequisiteTags
"Quest.Side.ReaverWoods.Rust.01.Complete"
successStateTags
"Quest.Side.ReaverWoods.Rust.02.Complete"
onStartDialogue
name"Warden Rust"
text"Wayfinder, I've been thinking about Raina and whether I'm ready to know the truth or not."
name"Warden Rust"
text"Raina has been my light. Trusting I'd find her again carried me through the darkest moments of the Fall. I just had to think of seeing her again, and I could push through pain."
name"Warden Rust"
text"Graymourn said that Raina is in Skylight, but wouldn't say if she's alive or dead. If I went there and found her grave—after all this—I don't think I could go on."
name"Warden Rust"
text"But, maybe, just maybe she's been clinging to the hope of finding me as well. I can't just ignore this. But I also can't leave my post, not with the threat of the Reavers."
name"Player"
text"I can go to Skylight."
name"Warden Rust"
text"I would be in your debt, truly. If you do... Speak with Foreman Ruby. From what I understand, she's leading the efforts to rebuild Skylight and managing housing for the refugees."
name"Warden Rust"
text"I can't thank you enough, Wayfinder. I just pray that you return with good news."
onStartQuipnull
onSuccessDialogue
name"Warden Rust"
text"Wayfinder... do you have news for me? Is Raina alive?"
name"Player"
text"I have news, yes."
name"Warden Rust"
text"Is it good news?"
name"Player"
text"Raina... probably thought you were dead."
name"Warden Rust"
text"What do you mean?"
name"Player"
text"She's alive but married and pregnant."
name"Warden Rust"
text"..."
name"Player"
text"I'm sorry, Rust."
name"Warden Rust"
text"No... I... I'm so thankful she is alive. And... I mean... I don't know if she's happy. Could you tell if she... never mind."
name"Warden Rust"
text"Could you not look at me like that? Just leave. I have to be alone now."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Talk to Foreman Ruby in Skylight"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Deliver Cragged Spectra to Ruby"
location"Skylight"
successStateTagsnull
phaseDialogue
name"Foreman Ruby"
text"Hey, Wayfinder! What can I do for you?"
name"Player"
text"I'm searching for a Deepwood refugee."
name"Foreman Ruby"
text"Yeah, I can help you with that! It was hard finding beds for so many people at once, but we've been reclaiming buildings lost during the Fall. Who are you looking for?"
name"Player"
text"Her name is Raina."
name"Foreman Ruby"
text"I don't remember a Raina, but I can check the record as soon as I have a moment. I'm dealing with a real mess right now."
name"Foreman Ruby"
text"The Shrikes stole a shipment of Cragged Spectra, and if I can't scrounge some by the end of the day it's going to be a problem. These Holt refugees, we've got some sleeping eight to a room."
name"Player"
text"If I got you Cragged Spectra, could you help me?"
name"Foreman Ruby"
text"Sure, but it's not that simple. Even if she's in the records, she might not be where she's supposed to be. And the spectra's not my only problem."
name"Player"
text"That's fair. I can start with the Spectra, though."
name"Foreman Ruby"
text"That would be a big help, to be sure. If you can find what I need, report back, and we'll see how things stand."
phaseQuipnull
objectives
text"Deliver Supplies to Deepwood Holt Refugees (3)"
location"Skylight"
successStateTagsnull
phaseDialogue
name"Foreman Ruby"
text"You're a lifesaver, Wayfinder! I'm still bound up, but I had a thought. I've got things that need delivering to the Holt refugees. If you take them where they need to go, you can ask about your girl."
name"Player"
text"What sort of things?"
name"Foreman Ruby"
text"Medicine, a few little sundries. We're all struggling, but seems like those from the Holt had been living a nightmare... I've been trying to scrounge up things that can make them feel welcome."
name"Foreman Ruby"
text"There weren't that many people in Deepwood at the end. Odds are good that someone knows this Raina; you might find her before I'm done with my shift."
name"Foreman Ruby"
text"Here's the supplies. Let me know when you're done."
phaseQuipnull
objectives
text"Check in with Ruby in Upper Skylight"
location"Skylight"
successStateTagsnull
phaseDialogue
name"Deepwood Holt Refugee"
text"Someone said they'd bring me my medicine. Is that it?"
name"Player"
text"Yes, I'm delivering supplies from Ruby."
name"Deepwood Holt Refugee"
text"Thank you... thank you. It's my leg. Survived for so long. So long. Then, two nights before you came... barbed arrow. Poisoned. Lucky to still have the leg at all."
name"Deepwood Holt Refugee"
text"The voices in the woods got really loud. In the beginning, the Reavers were abducting people every night. The screams were unbearable."
name"Deepwood Holt Refugee"
text"I told myself it'd be all right if I just made it to Skylight. Then I said it'd be all right if I found out what happened to Laren, my sister-in-law. Now... I'm not all right."
name"Deepwood Holt Refugee"
text"I found out where Laren went. The Reavers left the ones they caught in pieces, so anyone trying to identify the bodies would have to take an hour reassembling them."
name"Player"
text"That's terrible. Do you know Raina?"
name"Deepwood Holt Refugee"
text"Raina? Olaf's daughter? Oh yes. I remember her as a child. Always climbing, she was. Built a house out in the woods with that nice boy, Russ? Reavers took him early on."
name"Player"
text"Rust is safe. But is Raina alive?"
name"Deepwood Holt Refugee"
text"She was. Last week. Keeping sheltered, keeping safe. We all were. But she's alive, yes. With Wilhelm, I think. I haven't seen her here. But I think I saw her, yes, on that last day."
phaseQuipnull
objectives
text"Talk to Deepwood Holt Refugees (3)"
location"Skylight"
successStateTagsnull
phaseDialogue
name"Foreman Ruby"
text"Wayfinder! You made it. Any luck?"
name""
text"You sum up the problems of the people you delivered to, and Ruby nods, making notes to follow up with the refugees in the most need."
name"Foreman Ruby"
text"I've got to meet with Lord Halar about the Arclight systems. After that I may be able to check the records. But if you've got the time, I could use a bit more help with the refugees."
name"Foreman Ruby"
text"We're trying to place the Deepwood folk—get them trained and setting them to work. If you could speak with some of the recruits, see if there's any trouble—see if they know your girl?"
name"Player"
text"Sure, I can do that."
name"Foreman Ruby"
text"Either way, come back to me when you're done and we'll get this sorted."
phaseQuipnull
objectives
text"Return to Foreman Ruby"
location"Skylight"
successStateTagsnull
phaseDialogue
name"Deepwood Holt Refugee"
text"Hello, hello! If you're here from Ruby, please let her know that I'm ready to start as soon as possible."
name"Deepwood Holt Refugee"
text"I'm quite excited! I'm a chronicler by trade. I was in Deepwood Holt pursuing a lead on ancient Riverden relics when the Gloom fell. You can't imagine the horrors of the last year."
name"Deepwood Holt Refugee"
text"I ran out of ink two weeks in. And paper? You won't believe the things I found to write on. The Archives here, oh, I've dreamt of that smell of paper. I can't wait to get to work!"
name"Player"
text"Do you know Raina?"
name"Deepwood Holt Refugee"
text"Raina? No, I'm afraid not. The people of Deepwood, they weren't especially glad to have me about. 'Waste of good water,' some said. No one appreciates a scholar."
name"Deepwood Holt Refugee"
text"But I do have many notes. I can't wait to work with your Corbin, to share my account of this terrible year. You let Ruby know that!"
name""
text"That's all the workers. Time to head back to Ruby."
phaseQuipnull
objectives
text"Visit Raina's Home in Skylight"
location"Skylight"
successStateTagsnull
phaseDialogue
name"Foreman Ruby"
text"Back so soon! Did you find your girl?"
name"Player"
text"I'm afraid not. Here's my notes."
name"Foreman Ruby"
text"You're a good one, Wayfinder. There's hard days ahead for the Holt folk, but we're doing what we can. Now, I've pulled the logs... what was the name again?"
name"Player"
text"Raina. Someone said... Olaf's daughter?"
name"Foreman Ruby"
text"Raina... Raina... Ah! Yes, she's here and safe. Got her settled in quickly since she's full term. Patches says they're lucky they made it here in time."
name"Player"
text"What do you mean?"
name"Foreman Ruby"
text"I mean the child's coming any day now, Wayfinder... you do know how these things work, right? We got Raina and her husband settled in a room on the ground, no stairs to deal with."
name"Player"
text"Raina... has a husband?"
name"Foreman Ruby"
text"Yes... Wilhelm? Says here he's a carpenter, that they married after the fall. Kind of romantic, isn't it, finding love when you're surrounded by terrors? It's been too long since we've had a wedding."
name"Foreman Ruby"
text"We got them settled in near Damon's Bell. I think it's the first house after the lift from Market Street. I've got to get back to it, but thanks again for all your help, Wayfinder."
phaseQuipnull
objectives
text"Return to Warden Rust in Deepwood Holt"
location"Frostmarch"
successStateTagsnull
phaseDialogue
name"Raina"
text"Oof, I hope you'll excuse me moving slow. Everything just aches. Not long now, though! Can I help you with something?"
name"Player"
text"Are you Raina, from Deepwood Holt?"
name"Raina"
text"Indeed I am, though glad to be Raina of Skylight now. The horrors we've seen... I thought my world had ended, but now it's a new beginning. We're thinking Russ if it's a boy, or Zaira if it's a girl."
name"Raina"
text"Why do you ask? I don't remember seeing you in the Holt."
name"Player"
text"Just checking in with survivors. For Ruby."
name"Raina"
text"Oh, that's wonderful. Wilhelm and I cannot thank all of you enough. Foreman Ruby was so kind to us, and everyone near the Bell has just been simply wonderful."
name"Player"
text"I'm glad to hear it. I'll... leave you be."
name"Raina"
text"Very well, then. Thank you for checking on us!"
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount2402
level1
name"Memory Fragment"
amount238
level1
name"Medium Wayfinder Resonance Cache"
amount6
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount1000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"The Broken Home"
Reunions and Revelations
type"Side Story"
repeatablefalse
startDescription"Rust wants to tell his former fiancee he is still alive with a letter. Since he cannot leave his post, take it to Raina in Skylight."
activeDescription"After having time to think, Rust has decided to give Raina a letter telling her he is alive, he is happy for her, and he forgives her. Since he cannot leave his post, he needs it delivered to her in Skylight."
successDescription"After you delivered the letter, Raina and Rust were reunited briefly before they went their separate ways to their new lives—Raina to her husband in Skylight and Rust to focus on Deepwood Holt. If her child is a boy, Raina plans to name him after Rust."
prerequisiteTags
"Quest.Side.ReaverWoods.Rust.02.Complete"
successStateTags
"Quest.Side.ReaverWoods.Rust.03.Complete"
onStartDialogue
name"Warden Rust"
text"Wayfinder... I shouldn't have lost my temper. The Reavers attacked while you were away and I lost one of my Watchers. It's... It's been a bad day."
name"Warden Rust"
text"I won't lie and say 'I'm fine.' The news hit me hard. Every now and then a spell hits me and it's as if I have trouble breathing."
name"Warden Rust"
text"When the Fall happened... I was at the Crossroads. We were terrified, but we could see the light of the Beacon. And Omen, Wolf, the Seekers... they gave us hope."
name"Warden Rust"
text"Raina and others in the Holt—they were plunged into darkness. And I've seen the Reavers. She must have thought I was dead. I... don't care how she got through that. Just that she did."
name"Warden Rust"
text"I wrote her a letter explaining everything—where I've been, how I looked for her, how my memories of her kept me from despair. I don't know if it will help, but I had to tell the truth."
name"Player"
text"Would you like me to take it to Raina?"
name"Warden Rust"
text"Please. I wish I could deliver it myself, but even if I could leave my post... I don't know if she'd want to see me. Thank you, Wayfinder. Arcs be with you."
onStartQuipnull
onSuccessDialogue
name"Warden Rust"
text"Wayfinder. Did you deliver my letter? How was Raina?"
name"Player"
text"She... took it hard."
name"Raina"
text"RUSS!"
name"Warden Rust"
text"Raina? Raina, what are you doing here? You know how dangerous this place is! And in your condition..."
name"Raina"
text"I had to see for myself. Oh, Russ... I always hoped you were alive. I left my bracelet and a note when we had to flee the house. But the others told me it was impossible, that you were surely dead."
name"Warden Rust"
text"I... I know. This last year has been hard for me, but I can't imagine what you've been through."
name"Raina"
text"We thought... we thought the world was ending. We thought each night might be our last. And when people started turning on one another—Wilhelm and I kept each other safe."
name"Warden Rust"
text"Wilhelm? You married Wilhelm?"
name"Raina"
text"I'm so sorry, Russ. We both... we both missed you. We thought it was what you'd want. If our child is a boy... We wanted to name him Russ."
name"Warden Rust"
text"..."
name"Warden Rust"
text"I... I don't know what to say. Every day I looked at the Gloom and swore I'd find a way through it. Swore I'd find you again. And yet..."
name"Raina"
text"We never meant to hurt you, Russ. Wilhelm and I... We saved each other's lives. So many times. If you'd been there..."
name"Warden Rust"
text"But I wasn't. And you're alive. You're both alive. And despite the darkness... you're bringing new life into the world. How could I ask for anything more?"
name"Raina"
text"Russ..."
name"Warden Rust"
text"It's all right, Raina. I'll be all right. And I'll be there for you and for Wilhelm. And for your child. But we need to get you back to Skylight. It's not safe here, and I can't lose you again."
name"Raina"
text"I love you, Russ. I always will."
name""
text"Warden Rust arranges an escort to return Raina to Skylight. Their farewells are kind, but the pain on their faces is clear."
name"Warden Rust"
text"Thank you, Wayfinder. This isn't how I wanted the story to end. But it's better than finding a grave."
name"Player"
text"What will you do now?"
name"Warden Rust"
text"Cry a lot, oversharpen my sword, maybe kill about a dozen Reavers. And then... I'll find a path forward. Find a new light in the darkness."
name"Player"
text"Good luck."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Take Warden Rust's Letter to Raina in Skylight"
location"Skylight"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Return to Warden Rust in Deepwood Holt"
location"Frostmarch"
successStateTagsnull
phaseDialogue
name"Raina"
text"Oh, hello again! Coming to check in on me again so soon?"
name"Player"
text"I have a letter... From Warden Rust."
name"Raina"
text"Who's Warden Rust? Rust... Russ? My Russ? If this is some sort of joke, it's not funny."
name"Player"
text"Is this your bracelet?"
name"Raina"
text"Architects have mercy... Give me the letter!"
name"Raina"
text"Russ... Oh, Russ. I should have known, somehow. But how... how could I have? The darkness. The howls. The Reavers. We thought we were all that was left in the world."
name"Player"
text"Is there anything I can--"
name"Raina"
text"Go away! Just—go away and leave me alone!"
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount2402
level1
name"Memory Fragment"
amount238
level1
name"Large Wayfinder Resonance Cache"
amount1
level1
name"Romeo"
amount1
level1
name"Eligible Gals"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount1000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"The Thousand Faces"
Find the Liar
type"Side Story"
repeatablefalse
startDescription"Human bones in this cave bear the marks of ritual sacrifice. Graymourn is nearby; if anyone knows what might be going on here, it's her."
activeDescription"A pile of human bones in a hidden cave had a tortured spirit trying to "find the liar." Talk to the residents of Deepwood Holt and figure out who this is before he makes another skeleton."
successDescription"The strange cave did not belong to Graymourn, and Rust fears it could be used by someone who stayed behind to rebuild Deepwood Holt. Maybe questioning the three prominent citizens who stayed will help lead to an answer."
prerequisiteTags
"Quest.Main.P3.02.Complete"
successStateTags
"Quest.Side.ReaverWoods.Maelon.01.NoInteract"
"Quest.Side.ReaverWoods.Maelon.01.Complete"
onStartDialogue
name""
text"A spirit tormented by pain and anguish. Something murderous clearly happened in this cave. Graymourn knows spirits and death. I should question her."
onStartQuipnull
onSuccessDialogue
name"Warden Rust"
text"Wayfinder? You look as if something heavy weighs on your mind."
name""
text"You explain the cave you found and the conversation you had with Graymourn."
name"Warden Rust"
text"Fovur is a weaponsmith by trade and a damn good one at that. He can be a bit of a gossip, but he loves the Holt more than most. So I always thought, anyway."
name"Warden Rust"
text"Vaf is Deepwood's foreman. He knows his stuff. Even as a lad, he was quite the builder. I heard he was pretty harsh during the Fall, but… dire times can call for harsh decisions."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Speak to Graymourn"
location"Frostmarch"
successStateTags
"Quest.Side.ReaverWoods.Maelon.01.NoInteract"
phaseDialoguenull
phaseQuipnull
objectives
text"Speak to Warden Rust"
location"Frostmarch"
successStateTags
"Quest.Side.ReaverWoods.Maelon.01.Questions"
phaseDialogue
name"Graymourn"
text"We have no further business, little Echo. Why have you come to my domain?"
name"Player"
text"What are you doing in that cave nearby?"
name"Graymourn"
text"Ha! Happened upon a little blood and bone, did you? Death sealed—hidden in cragged outskirts of your precious Holt."
name"Player"
text"So, that cave is yours."
name"Graymourn"
text"So quick to jump to conclusions! It proves you a fool. The very lands you tread know me as Grandmother. I've no need to hide my doings. Especially from your kind."
name"Graymourn"
text"You seek a craven. One who fears discovery. One who walks with shame."
name"Player"
text"Do you know how I could draw them out?"
name"Graymourn"
text"Of course, little Echo. ‘Tis a simple thing. But I've no reason to help you, and you are riling my nerves. Begone, before you draw my ire. I will not ask again."
name""
text"That wasn't much help. Maybe Warden Rust will know something."
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount1938
level1
name"Memory Fragment"
amount193
level1
name"Medium Wayfinder Resonance Cache"
amount5
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount1000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"The Lost Colony"
Elusive Truths
type"Side Story"
repeatablefalse
startDescription"Many people who went missing were near the cave. If the Reavers are responsible, they would have taken them to the Bone Orchard. Investigate there. If you can save anyone, question them to get at the heart of what happened."
activeDescription"Many people who went missing were near the cave. If the Reavers are responsible, they would take them to the Bone Orchard. Investigate there and save anyone you can find."
successDescription"Despite freeing the captured residents of Deepwood Holt, you found no smoking gun. Reeve Maelon Sol, Vaf, and Fovur all seem equally suspicious in their ties to the cave. Warden Rust is formulating a plan to trick the traitor into revealing themselves."
prerequisiteTags
"Quest.Main.P3.09.Complete"
"Quest.Side.ReaverWoods.Maelon.01.Helper.Complete"
successStateTags
"Quest.Side.ReaverWoods.Maelon.02.Complete"
"Quest.Side.ReaverWoods.Maelon.03.NoTalkVaf"
onStartDialoguenull
onStartQuipnull
onSuccessDialogue
name"Warden Rust"
text"From the look on your face, I'm guessing you didn't make much headway."
name"Warden Rust"
text"Perhaps we should review what you've learned. While you were away, I had an idea on how we might root out who's deceiving us."
name"Warden Rust"
text"I will admit... it's a bit of a stretch. Let me know when you want to hear it."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Check in With Warden Rust"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Warden Rust"
text"Wayfinder. I was hoping you would check in soon. Have you uncovered anything more?"
objectives
text"Find and Rescue Prisoners in the Bone Orchard"
location"Expedition: The Bone Orchard"
successStateTagsnull
phaseDialogue
name"Warden Rust"
text"Fovur dropped by earlier. Asked a lot of questions. He gave me a list of missing persons you said you had asked after. But, we need something conclusive."
name""
text"You walk Rust through your encounters with Fovur, Vaf, and Maelon Sol."
name"Warden Rust"
text"Hmm. Seems they all had a strange story or two to tell, but then, so do most of those who survived the past year in the Frostmarch. It's not much to go on."
name"Warden Rust"
text"We cannot just wait around for another body to turn up. Perhaps, instead, we should act on Fovur's list. He's listed the recently missing as: Torvan, Asalam, Megdar, and Grem."
name"Player"
text"Were these some of the group that tried to leave?"
name"Warden Rust"
text"I believe so. If Maelon is to be believed, these four went into the woods of their own volition in search of a way to escape the Frostmarch. You said there were no bodies near their belongings..."
name"Warden Rust"
text"Therefore we must act on the assumption that they still live. I've heard tell that the Reavers abduct people and use them for dark rituals. If that is the case, they may be held in the Bone Orchard."
name"Warden Rust"
text"Until now, I haven't had the resources to send out rescue missions into the woods. There's no telling what horrors you'll find. What has been done to these people..."
name"Warden Rust"
text"I'll keep a watch for you. Until then, best of luck."
phaseQuipnull
objectives
text"Find and Rescue More Prisoners in the Bone Orchard"
location"Expedition: The Bone Orchard"
successStateTagsnull
phaseDialogue
name"Freed Prisoner"
text"Thank the Arcs! I thought we were dead!"
name"Player"
text"How were you captured?"
name"Freed Prisoner"
text"Fovur sent me to the Shrouded Woods to get steel off a wagon that got raided. He said he needed it or we wouldn't have arrowheads. Once I got there, I was ambushed by Reavers."
name"Player"
text"Did he tell you to go to a specific place?"
name"Freed Prisoner"
text"Yeah... he did, actually. He claimed the wagon would have been dragged inside one of the Reavers' caves. Now I've got to run... I know the way back, and I'm not waiting a second more!"
phaseQuipnull
objectives
text"Find and Rescue Prisoners in the Bone Orchard"
location"Expedition: The Bone Orchard"
successStateTagsnull
phaseDialogue
name"Freed Prisoner"
text"You're... not a Reaver! How did you even get in here?"
name"Player"
text"How were you captured?"
name"Freed Prisoner"
text"Huh? Well, Reeve Sol and I went to get supplies for Vaf. He said we needed mortar and nails. In usual Vaf fashion, he insisted that I start near a cave nearby."
name"Freed Prisoner"
text"While we were out looking, I was hit on the back of the head. Blacked out. Imagine waking up here with no clue what happened and the most painful headache ever."
name"Freed Prisoner"
text"I... I'm not sure... He was looking with me. But I never saw him here with the other prisoners. I thought him dead."
name"Freed Prisoner"
text"A lot of us had similar stories. Vaf sent us with Maelon to get supplies and then someone ambushed them."
name"Freed Prisoner"
text"Thank you again. I'll head back to Deepwood Holt as fast as I can."
phaseQuipnull
objectives
text"Report Back to Warden Rust"
location"Frostmarch"
successStateTagsnull
phaseDialogue
name"Freed Prisoner"
text"He lied... Arcs help us, he lied to all of us."
name""
text"The freed prisoner shakes violently and stares into an unseen abyss. He doesn't even notice your presence."
name"Freed Prisoner"
text"Swords, guns... they are toys before the darkness. You are nothing. We are all nothing..."
name"Player"
text"I've cleared the Reavers for now. It's safe."
name"Freed Prisoner"
text"Reavers...? Ha! There are worse things than Reavers in these woods..."
phaseQuipnull
objectives
text"Question Reeve Maelon Sol Again"
location"Frostmarch"
successStateTagsnull
phaseDialogue
name"Warden Rust"
text"Wayfinder! Several survivors made it back. They're wrapped in blankets and being fed soup as we speak. It's not every day we get news this positive."
name"Player"
text"It's not all good. They talked about being set up."
name""
text"You explain how Fovur, Maelon, and Vaf were all mentioned as sending people into the woods before being captured."
name"Warden Rust"
text"We've tried the subtle approach to no avail. Go. Speak to each of them and see what they have to say for themselves. Either they'll have a logical explanation, or they won't."
name"Warden Rust"
text"Question them. Report back to me when you are finished. And if we've found the culprit, we'll move on them together."
phaseQuipnull
objectives
text"Question Vaf Again"
location"Frostmarch"
successStateTagsnull
phaseDialogue
name"Maelon Sol"
text"Ah, you're a welcome sight, my friend! Though, you look quite sullen... I do hope you are well."
name"Player"
text"The prisoners I found had much to say about you."
name"Maelon Sol"
text"Yes, I heard about your rescue. Well done! I cannot speak for the rumors amongst the prisoners, but if you encountered who I think you did, it was Torvan, Vaf's right-hand man."
name"Maelon Sol"
text"When he disappeared, our storehouse had been raided the previous night. Worse still, our supplies were critically low. While Vaf was salvaging what he could, he sent his flunky to forage for more."
name"Maelon Sol"
text"As Reeve, it was my duty to assist. We lived hand-to-mouth then, every shortage a disaster. Vaf told us of an area he had been before that had yielded fantastic results."
name"Maelon Sol"
text"But, we were ambushed. The Reavers came... swiftly, silently. I watched as they clubbed Torvan over the back of the head. I am... no warrior. Not like you. And I am sorry to say, I fled."
name"Maelon Sol"
text"I ran and ran, and somewhere along the way I hit a branch or tripped on a rock, perhaps, I don't really remember. All I know is I didn't come to until many hours later, bleeding and cold."
name"Player"
text"Why didn't the Reavers take you, too?"
name"Maelon Sol"
text"I have no idea. Maybe they felt Torvan was easier prey. Maybe they saw me lying in the snow and presumed I would be dead too quickly, and of no use to them."
name"Maelon Sol"
text"Either way, I must thank you for saving them. If my name is smeared, so be it. It is my failure as Reeve which saw Torvan captured in the first place."
phaseQuipnull
objectives
text"Question Fovur Again"
location"Frostmarch"
successStateTagsnull
phaseDialogue
name"Vaf"
text"You're back. Again. What is it?"
name"Player"
text"I spoke to a former friend of yours."
name"Vaf"
text"I heard Torvan lived. What's he saying now?"
name"Player"
text"You sent him into the woods for supplies."
name"Vaf"
text"Yes. Would you have rather had us starve? Or perhaps, our lodgings should have crumbled around us as we did nothing?"
name"Player"
text"While Torvan was out, he was captured."
name"Vaf"
text"Yes, that's what happens when you're ambushed by Reavers and fail to outrun them."
name"Player"
text"The ambush. Did you set it up?"
name"Vaf"
text"Do I look like a Reaver to you, fool? No? Then, go! Get out of my face! I've suffered enough. I will not stand an outsider accusing me in the Holt."
phaseQuipnull
objectives
text"Report to Warden Rust"
location"Frostmarch"
successStateTagsnull
phaseDialogue
name"Fovur"
text"Oh, here for more rumors? Tall tales, perhaps?"
name"Player"
text"There's a few about you, actually."
name"Fovur"
text"Then I... should like to know what they say. You'll tell me, won't you?"
name"Player"
text"You sent people into the woods to be captured."
name"Fovur"
text"Excuse me? Who in the world told you that?"
name"Player"
text"Torvan and the other prisoners of the Reavers."
name"Fovur"
text"That's absurd! The Reavers take people all the time, and I've certainly nothing to do with it. Besides, I was the one who told you Torvan was missing in the first place!"
name"Player"
text"You had them go to the ambush spot. Specifically."
name"Fovur"
text"That doesn't mean I wanted anyone captured! I happened to see a location with some good supplies for the boys to bring back. What was I supposed to do?"
name"Fovur"
text"This past year, we barely made it. Forget the Reavers. The wildlife, our food stores... we were running scarce. Scavenge runs kept us alive. I may have made a mistake, but I don't regret it."
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount4953
level1
name"Memory Fragment"
amount490
level1
name"Medium Wayfinder Resonance Cache"
amount13
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount1000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"The Ring of Blood"
Find the Liar: Fovur
type"Side Story"
repeatablefalse
startDescription"In order to track down who is behind the murder site left in the hidden cave, Rust suggested talking to three people who stayed behind. Fovur, a weaponsmith, is one. Hopefully he'll have information that can help track down the murderer."
activeDescription"In order to track down who is behind the murder site left in the hidden cave, Rust suggested talking to three people who stayed behind. You should speak to Fovur, a weaponsmith, to acquire information that can help."
successDescription"Fovur suggested looking for a strange crown in the Shrouded Woods, but it was not tied to the liar or the strange cave. Unfortunately, his information didn't bring any of the truth to light, but he is going to give you a list of people who have disappeared recently."
prerequisiteTags
"Quest.Side.ReaverWoods.Maelon.01.Complete"
successStateTags
"Quest.Side.ReaverWoods.Maelon.02.A.Complete"
onStartDialoguenull
onStartQuipnull
onSuccessDialogue
name"Fovur"
text"Oh, you're back again. Did you just come back to chat?"
name"Player"
text"Something else. Has anyone gone missing recently?"
name"Fovur"
text"Always, but it's been better. The Reavers haven't come into the Holt as often the past few months. I could make a list for you, if that's something you're wanting."
name"Player"
text"See that you do."
name"Fovur"
text"Anything to help. Believe it or not, we know each and every person who's gone in and out of the Holt. It's safer when someone keeps track. The gossip I hear, that's just a bonus."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Speak to Fovur"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Look for a Crown That Attracts Enemies in the Shrouded Woods"
location"Expedition: The Shrouded Woods"
successStateTagsnull
phaseDialogue
name"Fovur"
text"Hello, stranger. Or should I say, Seeker? You look like a soldier—but fancier than Rust."
name"Player"
text"Call me Wayfinder."
name"Fovur"
text"Oh, I—good to meet you, Wayfinder. Do you need any arms or armor?"
name"Player"
text"I'm curious why you stayed in the Holt?"
name"Fovur"
text"My family's been here for generations. Reavers or not, I'm not leaving this place. If I abandon it now… everything my family built will have been for naught."
name"Player"
text"The Reavers and Winterspawn don't worry you?"
name"Fovur"
text"‘Course they do. My brother barely escaped them alive. His children didn't. Story goes, he found a crown in a clearing. All shiny, alluring. So he picks it up, sees if it fits."
name"Fovur"
text"That's when he hears the horn. The Reavers. A hunting party. We all know to run when we hear it. The sound gives me… night terrors still."
name"Fovur"
text"The second he put that crown on, he said, it was like there was… something with him. Anyway, he tossed it while fleeing from the Reavers. Said they dove after it, actually."
name"Player"
text"The Reavers all dove after that crown?"
name"Fovur"
text"It sounds bizarre, but who's to say it didn't happen? Even before the Gloomfall, those Woodwen and that witch, they messed with strange magics."
name"Fovur"
text"If you're keen on proof, you go to the Shrouded Woods. See if you come back without a story to tell."
phaseQuipnull
objectives
text"Speak to Fovur Again"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuip
name""
text"That crown, it's almost as if it whispered to me. But… that didn't give me any information about the cave. I better go talk to Fovur again."
rewards
guaranteedRewards
name"Resonance"
amount3875
level1
name"Memory Fragment"
amount385
level1
name"Medium Wayfinder Resonance Cache"
amount10
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount1000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Find the Liar"
Find the Liar: Vaf
type"Side Story"
repeatablefalse
startDescription"In order to track down who is responsible for the incident in the hidden cave, Rust suggested talking to the three who stayed behind. You should speak to Vaf, a foreman, to acquire information that can help."
activeDescription"A pile of human bones in a hidden cave had a tortured spirit trying to "find the liar." Talk to the residents of Deepwood Holt and figure out who this is before he makes another skeleton."
successDescription"Vaf suggested investigating a strange totem in the Shrouded Woods, but it was not tied to the liar or the strange cave. Unfortunately, his information didn't bring us much closer to figuring out the truth behind the cave incident."
prerequisiteTags
"Quest.Side.ReaverWoods.Maelon.01.Complete"
successStateTags
"Quest.Side.ReaverWoods.Maelon.02.B.Complete"
onStartDialoguenull
onStartQuipnull
onSuccessDialogue
name"Vaf"
text"What is it this time, Wayfinder? I've got fortifications to repair."
name"Player"
text"I destroyed that totem in the woods."
name"Vaf"
text"And? I don't hand out medals. You want the Reeve for that."
name"Player"
text"By the way, has anyone been reported missing?"
name"Vaf"
text"Hmph. We've certainly had enough go missing in Reaver raids. You looking for a head count?"
name"Player"
text"Anyone recently? Besides raids, I mean."
name"Vaf"
text"Like I said, lots of strange stuff happens here. Besides, isn't knowing that kind of thing your job?"
name"Vaf"
text"Now, do you actually need anything, or can I get back to these damned repairs? I've got a lot of stone to cut."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Speak to Vaf"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Find and Destroy a Totem That Strengthens Reavers in the Shrouded Woods"
location"Expedition: The Shrouded Woods"
successStateTagsnull
phaseDialogue
name"Vaf"
text"Ah, another of your ilk. Come to trounce through our ruined village?"
name"Player"
text"Are you Vaf?"
name"Vaf"
text"I am, though there's days I wish I weren't. I'm also busy at the moment. You here on actual business? The Warden authorize you for something? The Reeve?"
name"Player"
text"I need to know if you've seen anything strange."
name"Vaf"
text"Strange? Ha! The woods here are nothing but. We've bloodthirsty shadows, ley lines beneath the earth, and that witch woman who lingers. It'd be strange if I hadn't seen anything strange, no?"
name"Player"
text"So, nothing out of the ordinary? For here, anyway?"
name"Vaf"
text"I did hear an odd tale from Fovur. Supposedly, there's an old power in the woods. A wooden totem. One of those old Woodwen structures, or maybe the Stonegren. Can never tell 'em apart."
name"Vaf"
text"As the story goes, it does weird things to animals. Fovur spotted a deer licking some moss off the thing, and when he put a broadhead into the deer's hide, that arrow bounced off like it was rubber."
name"Vaf"
text"Reavers gather around that totem at times. In the early days after the Fall, we had whole patrols go missing near those sites. You want something suspicious, look there."
phaseQuipnull
objectives
text"Return to Vaf"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuip
name""
text"That totem seemed to empower the Reavers, but I'll need more to draw a connection between this and the cave. I should go and talk to Vaf again."
rewards
guaranteedRewards
name"Resonance"
amount3875
level1
name"Memory Fragment"
amount385
level1
name"Medium Wayfinder Resonance Cache"
amount10
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount1000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Find the Liar"
Find the Liar: Maelon Sol
type"Side Story"
repeatablefalse
startDescription"In order to track down who is responsible for the incident in the hidden cave, Rust suggested talking to three people who stayed behind. Maelon Sol, the Reeve of Deepwood Holt, is one. Hopefully he'll have information that can help track down the murderer."
activeDescription"In order to track down who is responsible for the incident in the hidden cave, Rust suggested talking to three people who stayed behind. You should speak to Maelon Sol, the Reeve of Deepwood Holt, to acquire information that can help."
successDescription"After investigating the Shrouded Woods, you found no new leads for the cave incident. For now, the trail is cold, but perhaps Warden Rust has found something."
prerequisiteTags
"Quest.Side.ReaverWoods.Maelon.01.Complete"
successStateTags
"Quest.Side.ReaverWoods.Maelon.02.C.Complete"
onStartDialoguenull
onStartQuipnull
onSuccessDialogue
name"Maelon Sol"
text"You've returned, Wayfinder. But you look quite solemn. Is everything all right?"
name"Player"
text"I found what was left of the deserters."
name"Maelon Sol"
text"By your tone, I can only imagine there were no survivors. I can't say I'm surprised, but... it is a sad realization nonetheless."
name"Player"
text"No survivors, no bodies."
name"Maelon Sol"
text"Yes. I am not sure what the Reavers do with the people they take. But rarely are there bodies to bury or burn."
name"Maelon Sol"
text"Don't let it trouble you. You have done enough for my people. Of that, I can assure you."
name"Maelon Sol"
text"Now then, my companion! If I can be of any more assistance, I do hope you will not hesistate to let me know."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Speak with Reeve Maelon Sol"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Look for the Signs of Former Residents in the Shrouded Woods"
location"Expedition: The Shrouded Woods"
successStateTagsnull
phaseDialogue
name"Maelon Sol"
text"Hello again, Wayfinder! Do the Seekers, perhaps, require my aid? For all Skylight has done for us, I am ever at your service."
name"Player"
text"I am documenting strange happenings in the Holt."
name"Maelon Sol"
text"Ah, wisps of the arcane! Sightings of the occult! Strange happenings frequent the Holt, indeed. Though, magic around here usually originates with that witch. Have you sought her out?"
name"Player"
text"I have. That's a dead end, I'm sure."
name"Maelon Sol"
text"Hmm. If you say so. She is a cruel and dangerous one, though we put up with her, if only because she loathes the Reavers as much as we do."
name"Maelon Sol"
text"Recently? No. But some of our people thought to abandon the safety of the Holt and struck out on their own. Never found them. I take it... they did not make it far."
name"Maelon Sol"
text"The worst of it is, there's a chance they're still alive. The Reavers are like animals. Some of them like to play with their food."
name"Maelon Sol"
text"If you can find your way through the Gloom and fight off a thousand Reavers? Perhaps. Though, that is a long shot, correct?"
name"Player"
text"Not for me. Thank you, Maelon."
name"Maelon Sol"
text"Arcs protect you, my friend! I do hope you find my people."
phaseQuipnull
objectives
text"Return to Reeve Maelon Sol"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuip
name""
text"That was unexpected. It looks like these belongings were placed... hmm... I better talk to Maelon Sol again."
rewards
guaranteedRewards
name"Resonance"
amount3875
level1
name"Memory Fragment"
amount385
level1
name"Medium Wayfinder Resonance Cache"
amount10
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount1000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Find the Liar"
Dark Truths
type"Side Story"
repeatablefalse
startDescription"Vaf and Maelon Sol were seen fighting and have begun heading toward the cave where the murders took place. Head there now before anyone else is hurt."
activeDescription"Vaf and Maelon Sol were last seen heading towards the cave where people disappear. Quickly, intercept them!"
successDescription"The mystery of the cave has been solved, but its perpetrator, Maelon Sol, has gotten away. For now, he can hide in the Shrouded Woods. If he ever shows his face in the Frostmarch again, he will be swiftly brought to justice."
prerequisiteTags
"Quest.Side.ReaverWoods.Maelon.02.Complete"
successStateTags
"Quest.Side.ReaverWoods.Maelon.03.Complete"
onStartDialogue
name"Warden Rust"
text"I'm going to be the first to admit this isn't a great plan, but we're low on options, and I want to make sure whoever was using that cave is found."
name"Player"
text"What is your plan?"
name"Warden Rust"
text"Let's gather up Fovur, Vaf, and Maelon and get them in one room. Then they'll be dishing dirt on each other, and somewhere in between will be the truth."
name"Fovur"
text"Warden! Wayfinder! We've got a problem!"
name"Warden Rust"
text"Fovur? What's going on?"
name"Fovur"
text"After the Wayfinder talked to Vaf, I saw him march over to Maelon. The two of them started having words. Loud words."
name"Warden Rust"
text"Did it end there, or—"
name"Fovur"
text"They went to the witch's hollow! Vaf had a sword and everything!"
name"Player"
text"I'll take care of it."
name"Warden Rust"
text"Be careful. If their tempers are up and one of them's got Reaver friends..."
onStartQuipnull
onSuccessDialogue
name"Warden Rust"
text"You look a bit worse for wear. Vaf just stumbled in. Did you find the Reeve?"
name""
text"You explain what happened with Maelon Sol."
name"Warden Rust"
text"Damn it! As much as I'd like to call in Seeker forces to organize a manhunt for that disgusting man, we're spread too thin and he knows it."
name"Warden Rust"
text"The only consolation is that without a sacrifice to sate them, the Reavers may have gotten him in the forest already."
name"Warden Rust"
text"No. Our priority is to fortify the Holt, and seal that cave. After we send a team for Vaf, of course. If you ever manage to purify the woods, then we can spare the troops for an investigation."
name"Warden Rust"
text"I suspect he won't show his face around here again anytime soon. You can be quite frightening, you know. But I swear those dead will have justice."
name"Warden Rust"
text"Until next time, Wayfinder. And thank you, for what it's worth."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Go to the Cave in Deepwood Holt"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Check on Vaf"
location"Frostmarch"
successStateTags
"Quest.Side.ReaverWoods.Maelon.03.NoTalkMaelon"
phaseDialoguenull
phaseQuipnull
objectives
text"Activate the Device"
location"Frostmarch"
successStateTagsnull
phaseDialogue
name"Maelon Sol"
text"You're quick. Any faster and I might not have gotten away. Though, I suppose you didn't leave me quite enough time to dispose of old Vaf."
name"Maelon Sol"
text"I had a nice thing going here, but you've gone and thrown a wrench in it all. Had a feeling about you. The moment you arrived, I thought, it's all going to come crashing down."
name"Player"
text"You're the one working with the Reavers."
name"Maelon Sol"
text"Ha! No one controls those brutes but their King. But they are bloodthirsty... and eager to take any warm bodies back to the woods for their gods forsaken rituals."
name"Maelon Sol"
text"So long as I provided them with fresh meat, they let me live. In turn, I was able to rid myself of every fool who ever stood against me."
name"Maelon Sol"
text"I expect you'll hunt me for it. Unfortunately for you, I am already far from Deepwood."
name"Maelon Sol"
text"Goodbye, Wayfinder. I hope we'll meet again in time. I'll prepare for an especially <italic>bloody</> occasion."
phaseQuipnull
objectives
text"Return to Warden Rust"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount7430
level1
name"Memory Fragment"
amount735
level1
name"Large Wayfinder Resonance Cache"
amount4
level1
name"Conqueror's Conga"
amount1
level1
name"Eagle Eye"
amount1
level1
name"Night's Edge"
amount1
level27
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Elusive Truths"
How Far is Avar?
type"Side Story"
repeatablefalse
startDescription""
activeDescription"You found an Avar device discarded in the Frostmarch. The orb still seems somewhat functional. Following its old operating patterns might reveal its purpose."
successDescription"The strange orb turned out to be an Avar archival device used by a couple, Kalli and Efrain, to communicate over long distances. The device recorded their final days here in the Frostmarch—a digitized echo of a love preserved in time."
prerequisiteTagsnull
successStateTags
"Quest.Side.Frostmarch.AvarOrb.QuestComplete"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Follow the Mysterious Orb"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Give the Orb More Fuel"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Follow the Mysterious Orb"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Give the Orb More Fuel"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Follow the Mysterious Orb"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Search for the Couple's Shelter"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Discover What Happened to the Couple"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount7430
level1
name"Memory Fragment"
amount735
level1
name"Large Wayfinder Resonance Cache"
amount4
level1
name"Heartbreaker"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
Empty array
Lady of the Bog
type"Side Story"
repeatablefalse
startDescription""
activeDescription"Something terrible transpired in the bog. A spirit here in the Frostmarch seems to have taken on whatever pain was inflicted upon the people who once lived in this region. If nothing is done to help it, it will eventually become a Hollow One."
successDescription"A spirit in the Frostmarch took on the pain of a dying mother who had lost her baby boy in a Reaver raid. Now that the child's belongings have been brought back to her residence, it seems the spirit has been freed of its binds."
prerequisiteTagsnull
successStateTags
"Quest.Side.Frostmarch.Spirits01a.QuestComplete"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Follow the Spirit"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Follow the Spirit"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Investigate the Cottage"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Head to the Basement"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Investigate the Basement (3)"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Investigate the Cage"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Investigate the Cage"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Show the Infant's Clothes to the Spirit"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Find the Infant's Crib"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount7430
level1
name"Memory Fragment"
amount735
level1
name"Large Wayfinder Resonance Cache"
amount4
level1
name"Burden of Winter"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount1000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
Empty array
Mocca My Dear
type"Side Story"
repeatablefalse
startDescription""
activeDescription"A spirit in the form of a dog beckons you to play. What could it truly want?"
successDescription"A spirit of the woods latched onto the pain of a woman, Pearl Mae, and her dear friend and companion, Mocca. With Pearl's final request completed, and Mocca's toy set at her grave, the spirit should be able to rest."
prerequisiteTagsnull
successStateTags
"Quest.Side.Frostmarch.Spirits01c.QuestComplete"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Play With the Puppers"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Play With the Puppers"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Inspect the Collar"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Follow Mocca's Trail"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Follow Mocca's Trail"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Follow Mocca's Trail"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Follow Mocca's Trail"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Head to Mocca's Home"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Search the Area"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Find Mocca's Toy"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Bring Mocca's Toy to Her Grave"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount7430
level1
name"Memory Fragment"
amount735
level1
name"Large Wayfinder Resonance Cache"
amount4
level1
name"Burden of Spring"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
Empty array
Spirit of the Stones
type"Side Story"
repeatablefalse
startDescription""
activeDescription"A spirit in the form of a deer has told you of a pilgrimage rite. Performing the ancient rite may free some of the spirits that have been bound to this land. To begin, you should head to the Relic of the Lake—near the crossroads spirit."
successDescription"You completed an ancient pilgrimage once performed by the peoples of this land. With the Rite of Stars completed and the Patch of Ascension walked, some of the spirits bound here in the Frostmarch have been freed."
prerequisiteTags
"Quest.Main.P3.01.Complete"
successStateTags
"Quest.Side.Frostmarch.Spirits01b.Complete"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Cleanse the Monster of the Astral Plain"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Return to the Spirit"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount1938
level1
name"Memory Fragment"
amount193
level1
name"Medium Wayfinder Resonance Cache"
amount5
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount1000
level1
fauxRewards
name"Burden of Autumn"
description"A small amber stone that has flecks of gold in it. It is part of a set of four."
checkpointUnlockRewardnull
prerequisite
"Lighting the Flame"
The Last Train Out
type"Side Story"
repeatablefalse
startDescription"A young woman in the Frostmarch has been beset by terrible dreams. Something in the rime is calling to her."
activeDescription"A young woman named Catrin in Deepwood Holt is being plagued by nightmares. She believes the spirits in the region are calling to her, and have taken on the pain of those who died in the nearby train wreck. She would like you to find the old wreck and bring the fallen's remains to the old cemetery in the Frostmarch."
successDescription""
prerequisiteTags
"Quest.Main.P3.01.Complete"
successStateTags
"Quest.Side.Frostmarch.Spirits02.Complete"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Find the Train Wreck"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Collect Remains Around the Avar Express (3)"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Travel to the Cemetery"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Place the Remains Within the Cemetery (3)"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Perform a Cleansing Ritual"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Return to Catrin"
location"Frostmarch"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount1938
level1
name"Memory Fragment"
amount193
level1
name"Medium Wayfinder Resonance Cache"
amount5
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount1000
level1
fauxRewards
name"Burden of Summer"
description"A small yellow stone that has flecks of green in it. It is part of a set of four."
checkpointUnlockRewardnull
prerequisite
"Lighting the Flame"
Resource Management
type"Side Story"
repeatablefalse
startDescription"The Shrikes are running rampant and stealing important resources throughout Lower Skylight. Defeat them and take back as many supplies as you can."
activeDescription"The Shrike Syndicate has the city in a stranglehold; they've begun stripping the city of everything that isn't nailed down and stealing crucial supplies. Warden Hass wants you to thin the number of Shrikes in Lower Skylight and take back any stolen supplies you can find."
successDescription"You managed to take back important supplies the Shrikes had stolen from Skylight, but Warden Hass is concerned about some of the strange goods they were hoarding."
prerequisiteTags
"Quest.Main.P1.05.Complete"
successStateTags
"Quest.Side.Highlands.Hass.01.Complete"
onStartDialogue
name"Warden Hass"
text"Ah, our hero returns from beyond the Gloom. Per chance, have you visited Lower Skylight during your labors as of yet? If not, I feel that I should forewarn you."
name"Player"
text"Warn me about what?"
name"Warden Hass"
text"This part of the city is overrun with bandits. Shrikes, they're called."
name"Warden Hass"
text"When I was in the Imperial army working with common thieves and bandits would have been unacceptable. However, in the days following the Fall, we accepted whatever aid we could find."
name"Warden Hass"
text"The Shrike Syndicate burned any allyship with Skylight when they betrayed us and seized the mines. But until recently, they at least refrained from murdering travelers in the streets."
name"Warden Hass"
text"Now they've cut us off from Lower Skylight entirely and have begun stripping the city of everything that isn't nailed down."
name"Warden Hass"
text"We need those supplies. The Watchers, the Seekers, even Lord Halar—his royal pretention himself—cannot survive without them."
name"Warden Hass"
text"You're more than likely to be surrounded down there, but I need you to thin out that scum congregating below. If we're lucky, maybe you can even steal some of our stolen supplies back."
onStartQuipnull
onSuccessDialogue
name"Warden Hass"
text"You did exemplary work out there. In times past, I would've put you in for a commendation. Of course, the Imperial army fell with everything else, so I hope you'll settle for the city's gratitude."
name"Warden Hass"
text"That being said, I can't make heads or tails as to why they stole these. The Shrikes aren't ones to scout an area before charging in. And why would they need to ship Godsblood out of the Highlands?"
name"Warden Hass"
text"I have something of a contact. An expert when it comes to the more unsavory institutions of the world. She charges an arm and a leg for consultations, but… I suppose I'll have to eat the cost."
name"Warden Hass"
text"When I get ahold of her, I'll try and flag you down. Oh, and we'll need a good place to offload those supplies. Until then, hold onto them for me. Arcs be with you, Wayfinder."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Kill Shrikes in Lower Skylight (15)"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Recover Stolen Supplies (5)"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Warden Hass"
text"Good. The less of those thieves running about, the better. Sift through their contraband. I doubt much will be useful, but I've a contact that can turn garbage to gold."
objectives
text"Return to Warden Hass"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Warden Hass"
text"Fantastic job. It's as if the Arcs sent you themselves! Bring those supplies to me and I'll debrief you."
rewards
guaranteedRewards
name"Resonance"
amount200
level1
name"Memory Fragment"
amount100
level1
name"Small Wayfinder Resonance Cache"
amount5
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount1000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"The Descent"
Energy Crisis
type"Side Story"
repeatablefalse
startDescription"Warden Hass needs you to find Shrikes that are drinking Godsblood in Lower Skylight and confiscate it before any more people get hurt."
activeDescription"Warden Hass wants you to stop the rampaging Shrikes who have consumed Godsblood before they destroy the city, and then bring back the rest of their supply. This should prevent more of them from imbibing and ensure Skylight doesn't run out of fuel."
successDescription"You were able to secure Godsblood for Skylight and stop the rampaging Shrikes. Unfortunately, it seems the Azure Shrikes are planting bombs near the Rustred hideout. Looks like your work isn't done yet."
prerequisiteTags
"Quest.Main.P2.03.Complete"
"Quest.Side.Highlands.Hass.01.Complete"
successStateTags
"Quest.Side.Highlands.Hass.02.Complete"
onStartDialogue
name"Warden Hass"
text"I was hoping you would return. While you've been galivanting about the Highlands, culling Anchors of the Gloom, our Shrike infestation has taken a curious turn."
name"Warden Hass"
text"I was not aware of this, but after speaking with my contact on these matters, it seems there are actually two factions of Shrikes here in Lower Skylight. The Azure and the Rustred."
name"Warden Hass"
text"Good luck telling them apart. They seem reluctant to color code their gear."
name"Warden Hass"
text"According to my contact, the Rustred have had the Azure in something of a stranglehold for the past six months."
name"Warden Hass"
text"Most of the supplies taken by the Azure in Lower Skylight were supposed to be given to the Rustred as, eh, ‘protection money', they call it. Unfortunately for them, we took those supplies back."
name"Warden Hass"
text"This has caused an… unforeseen problem. Without tribute to pay the Rustreds, the Azure are now desperate. Their only recourse is to fight back."
name"Warden Hass"
text"Lacking the manpower to take on the Rustreds, those Azure fools have started drinking the Godsblood that powers Skylight's machinery."
name"Player"
text"They're drinking the fuel?"
name"Warden Hass"
text"Fuel or not, Godsblood is arcane in nature. Among a torrent of hallucinations, it does provide them a surge of inhuman strength. It also promptly kills them shortly after consumption."
name"Warden Hass"
text"As much as I would love to see the Shrikes tear themselves apart… I cannot stand idly by whilst these berserkers destroy the city in process. Besides, Skylight needs that fuel for our machinery."
name"Warden Hass"
text"Head to Lower Skylight and recoup our Godsblood reserves before any others poison themselves. If you come across any Shrikes that have already drank it… take care of them the best you're able."
onStartQuipnull
onSuccessDialogue
name"Kestrel"
text"There you are. Okay, my lovely, answer me this. What rhymes with “badger palms” and ends in the destruction of Lower Skylight?"
name"Player"
text"Uh... what?"
name"Kestrel"
text"Azure bombs!"
name"Player"
text"Not your greatest pun, Kestrel."
name"Kestrel"
text"Tough crowd. Moving on... A little bird sang me a song ‘bout a couple of Azure boys who were quite zealously lugging some bombs towards the Rustred hideout."
name"Kestrel"
text"Now, I like a good fireworks show as much as the next girl, but I can't well and good run my tavern if the city ends up a crater, yeah? I trust you'll take care of it."
name"Kestrel"
text"Be seeing you, love."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Defeat Groups of Enraged Shrikes Drinking Godsblood in Lower Skylight (3)"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Travel to Kestrel's Hideout"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Warden Hass"
text"Nice work. Take that Godsblood and the supplies from earlier to my contact, Kestrel. We've come to an agreement. She'll keep it safe until we can move the supplies."
objectives
text"Talk to Kestrel"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Deposit the Supplies Downstairs"
location"Highlands"
successStateTagsnull
phaseDialogue
name"Kestrel"
text"Hello again, love. Delivering the Godsblood, yeah? Just take it all downstairs. Oh! Almost forgot. I have a bit of gossip for you when you're done."
phaseQuipnull
objectives
text"Talk to Kestrel"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
rewards
guaranteedRewards
name"Resonance"
amount980
level1
name"Memory Fragment"
amount145
level1
name"Medium Wayfinder Resonance Cache"
amount3
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount1000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"The Fallen Shrike"
"Resource Management"
Faction Fight
type"Side Story"
repeatablefalse
startDescription"The Azure Shrikes have begun planting bombs throughout the city in a last ditch effort to win their turf war with the Rustreds. Warden Hass needs me to disarm bombs near the Rustred Hideout. If these bombs go off, it could take half of Skylight with it."
activeDescription"The Azure Shrikes are planting bombs near the Rustred base in an attempt to finish their rivals off for good. If the bombs aren't disarmed, the whole city might go up in flames. Stop the Azure Shrikes and then take out the Rustred's leader before this turf war escalates any further."
successDescription"You were able to disarm the Azure's bombs and then beat Grim Morningstar into submission. This seems to have created an uneasy peace in Lower Skylight, but Warden Hass doubts this will be the last we see of the Shrikes."
prerequisiteTags
"Quest.Side.Highlands.Hass.02.Complete"
successStateTags
"Quest.Side.Highlands.Hass.03.Complete"
onStartDialogue
name"Warden Hass"
text"I assume Kestrel took those supplies all too eagerly? I would prefer if we didn't need to work with a former Shrike, but she knows the business better than anyone. And her rates reflect it…"
name"Player"
text"The Azure are planting bombs in the Rustred base."
name"Warden Hass"
text"…come again?"
name"Player"
text"They're going to blow up the Rustred hideout."
name"Warden Hass"
text"What!? The Rustred “hideout” is half of Lower Skylight! Those fools are going to destroy our bloody city."
name"Warden Hass"
text"I should have seen this coming. There's a fearsome new Shrike that's been carving his way up the ranks. They call him Grim Morningstar."
name"Warden Hass"
text"Unlike the others, the Shrikes following him seem to care more about blood than profit. But it was only with Kestrel's information that I realized he's the new leader of the Rustred."
name"Warden Hass"
text"The Azure must be terrified of him if they'd risk something this extreme."
name"Warden Hass"
text"Sod all of this Azure vs. Rustred nonsense! Wayfinder, get to the Rustred hideout and disarm the bombs before those fools kill us all."
onStartQuipnull
onSuccessDialogue
name"Warden Hass"
text"You should know, I am not one to freely give praise. So, take this to heart. I'm glad you were here, Wayfinder."
name"Warden Hass"
text"Humiliating Morningstar won't make our bandit problems go away anytime soon, but hopefully the escalation between the two factions will cease for the time being."
name"Warden Hass"
text"Though, knowing that bloodthirsty brute... it will only be a matter of time before he terrorizes the Rustred back into his hands."
name"Warden Hass"
text"But enough of that. You saved us from the explosion of the century! In the Imperial army, this would have called for a drink."
name"Warden Hass"
text"Promise me you'll take some time to be merry. I imagine it won't be long now before I call on you again. Until then, Arcs be with you."
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Disarm Bombs Near the Rustred Base (5)"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Pummel Grim Morningstar"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Warden Hass"
text"That takes care of the Azure threat, but we can't let the Rustred keep pushing them to such extremes. Find their leader, Grim Morningstar, and beat him into submission."
objectives
text"Report Back to Warden Hass"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Grim Morningstar"
text"This changes nothing… Beneath the rays of the Morningstar or not, the Shrike Syndicate will never submit!"
rewards
guaranteedRewards
name"Resonance"
amount980
level1
name"Memory Fragment"
amount145
level1
name"Large Wayfinder Resonance Cache"
amount2
level1
name"Shrike Shuffle"
amount1
level1
name"Bruiser"
amount1
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount2000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"Energy Crisis"
Shadows Fall
type"Side Story"
repeatablefalse
startDescription"Seeker Avala is trying to understand why some plants in the Highlands are taking on properties of the Gloom. Collect samples of any Gloom-Touched plants you find, and treat them with care."
activeDescription"Seeker Avala, a field researcher posted in the Highlands, is attempting to understand the reason some plant life in the region are taking on properties of the Gloom. The Beacon in Skylight should prevent the Gloom from manifesting in the area, yet the flora nearby has clearly been corrupted. Avala would like you to scour the area and collect samples of any Gloom-Touched plants you find."
successDescription"You gathered the Gloom-Touched plants for Avala but were rerouted to the Crossroads Foundry to check on a rumor about falling stars. After finding and fighting off the Gloom-Touched creatures surrounding one of these stars, you were able to bring back some data for Avala. Though, it seems she has more plans for you."
prerequisiteTags
"Quest.Main.P2.12.Complete"
successStateTags
"Quest.Side.Highlands.FieldResearcher.01.Complete"
onStartDialoguenull
onStartQuipnull
onSuccessDialoguenull
onSuccessQuipnull
onFailureDialoguenull
onFailureQuipnull
onIncompleteQuipnull
phases
objectives
text"Collect Gloom-Touched Plants (3)"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuipnull
objectives
text"Ask Magan about Falling Stars"
location"Highlands"
successStateTagsnull
phaseDialogue
name"Seeker Avala"
text"Wonderful! If you get tired of being on the front lines, you'd make an excellent gardener. While you're out there, could you ask Brother Magan about the falling stars? I'm certain they're important."
name"Player"
text"Sure. Falling stars. Of course."
phaseQuipnull
objectives
text"Eavesdrop on the Salvagers Near the Stables"
location"Highlands"
successStateTagsnull
phaseDialogue
name"Magan"
text"Well met, Wayfinder. Progress is slow, but we've restored power to the most crucial parts of the Crossroads. What brings you here?"
name"Player"
text"Have you seen any... falling stars?"
name"Magan"
text"Falling stars... Not exactly. A shooting star, it's a streak of light in the sky. But last night I saw... It was a streak of darkness, blacker than the night sky. And I've seen them before."
name"Player"
text"Where? Did it strike nearby?"
name"Magan"
text"Perhaps, but I haven't left this place in a week. If anyone knows, it would be my salvagers. You'll find them around the stables."
phaseQuipnull
objectives
text"Ask Lookout Fuller About the Falling Stars"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Seeker Avala"
text"I don't think this bunch actually knows anything, but you should look for this lookout! And maybe Magan will lend me a few of these lunks for my experiments..."
objectives
text"Find a "Fallen Star" in the Highlands"
location"Highlands"
successStateTagsnull
phaseDialogue
name"Lookout Fuller"
text"A Wayfinder? Did they send you to help me? Perhaps there's still time. Perhaps. Can you hear them? The shadows? The plants? Whispering?"
name"Player"
text"Tell me about the falling star."
name"Lookout Fuller"
text"Not a star, no. Dark, it was. Darker than the night. And where it struck the ground... that darkness spread, like oil spilling out over the ground. But it wasn't oil, no. Oil doesn't move like that."
name"Lookout Fuller"
text"And it wasn't the only one, no. This week, I've seen at least half a dozen of them. All sizes. A little one, struck right here. It's been whispering to me. Yes, it has."
name"Player"
text"Avala, what do you make of this?"
name"Seeker Avala"
text"The poor fellow's clearly delusional. Sleep deprivation, isolation, malnutrition. But some of what he says could be true. These 'stars' could be some new vector for the Gloom."
name"Seeker Avala"
text"You have to investigate further. This could explain how the Gloom is manifesting in the Highlands in spite of the Beacon's light. It could be the source of the mutations."
name"Seeker Avala"
text"See if you can find one of these fallen stars he mentioned."
name"Player"
text"What about your plants?"
name"Seeker Avala"
text"Oh, yes, the plants. Don't lose them! I will likely need them later. Until then… Onward to a likely lethal crash site!"
phaseQuipnull
objectives
text"Complete the Sphere of Influence Event"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Seeker Avala"
text"Oh, spendid! Poor Fuller is definitely delirious, but it seems he did see something important. See what you can do about this, Wayfinder."
objectives
text"Return to Seeker Avala"
location"Highlands"
successStateTagsnull
phaseDialoguenull
phaseQuip
name"Seeker Avala"
text"How the heart races! A source of the Gloom to study, finally. And you've found so many new data points for me to review! Return to me and we'll discuss next steps."
rewards
guaranteedRewards
name"Resonance"
amount2888
level1
name"Memory Fragment"
amount295
level1
name"Medium Wayfinder Resonance Cache"
amount8
level1
lootRewards
probability100
requirementfalse
type"Inventory"
items
name"Reward Tower XP"
amount1000
level1
fauxRewardsnull
checkpointUnlockRewardnull
prerequisite
"The Bloodworks"
A Dip in the Dark
type"Side Story"
repeatablefalse
startDescription"Avala believes these tears in reality appearing around the Highlands lead to pockets of pure Gloom. Find a Gloom Tear in the Highlands and attempt to enter it to collect more data."
activeDescription"Despite the Beacon's protection, the Highlands are suffering corruption from the Gloom. Avala wants you to find a tear in reality, known as a Gloom Tear, and enter it to gather data for her research. Hopefully, whatever you find will lead her to an answer."
successDescription"You were able to fight your way into a Gloom Tear and grab readings with Seeker Avala's device. She seems pleased to have more information about the Gloom manifesting in the Highlands. However, it looks like there may soon be more questions to answer."
prerequisiteTags
"Quest.Side.Highlands.FieldResearcher.01.Complete"
successStateTags
"Quest.Side.Highlands.FieldResearcher.02.Complete"
onStartDialogue
name"Seeker Avala"
text"So, Wayfinder, up for taking a journey into some Gloom Tears? I suppose, alternatively, you could test the effects of this wurm venom for me. I need grafts of its effects on skin."
name"Player"
text"What are Gloom Tears?"
name"Seeker Avala"
text"Oh, sublime! I do love a lecture. The Gloom, you see, twists the world around it."
name"Seeker Avala"
text"First it corrupts, and second it alters the very forms of whatever it touches. If left unchecked, the Gloom can break down reality as we understand it."
name"Seeker Avala"
text"This is where we get Gloom Tears, like knives cutting through the fabric of reality. I know they're destroying our world, but from a scientific perspective they're kind of beautiful, don't you think?"
name"Player"
text"Not really?"
name"Seeker Avala"
text"Lost zones are echoes of places consumed by the Gloom. If I'm right, a Gloom Tear will take you into a region of pure, elemental Gloom."
name"Seeker Avala"
text"It'll be dangerous, I'm sure, but there's so much we could learn! Perhaps... perhaps this is what these darkling fallen stars are—chunks of concentrated Gloom."
name"Seeker Avala"
text"Hmm… Crystallizing in an unknown subspace, maybe? Thereby punching holes in the sky as they enter and fall to our world. We've so many theories to explore!"
name"Seeker Avala"
text"Which leads us to you! I've got an Umbral Recorder capable of capturing readings of the Gloom. But because I'm not YOU, I can't get close enough to use it."
name"Player"
text"So, you need me to get a reading from a Tear?"
name"Seeker Avala"
text"It's a bit more complicated, I'm afraid. I want you to find a Gloom Tear here in the Highlands, and then, I want you to widen it so that it's large enough to enter."
name"Seeker Avala"
text"Once you're inside, I'll be in contact with all sorts of wondrous tests for you to perform!"
name"Seeker Avala"
text"Exciting, isn't it? Best of luck!"
onStartQuipnull
onSuccessDialogue
name"Seeker Avala"
text"Oh, what a wonderful day! Not only were you able to retrieve all this lovely data, but you managed to actually survive the Gloom Tear without it ripping you apart!"
name"Seeker Avala"
text"You know, you're actually the first person I've sent into a Gloom Tear. When you jumped in there, I thought, “Wow! There's no telling what might happen to them!”"
name"Player"
text"You might mention that to the next Wayfinder."
name"Seeker Avala"
text"Good suggestion! Now, it may take me a while to get through this data. If I'm right, there's a key hidden within to aid our understanding of the Gloom's nature in the Highlands."
name"Seeker Avala"
text"I'm sure I'll need you again soon enough, though. Do check back in!"