Expedition: Bal Duum

Expedition: Bal Duum
Expedition: Bal Duum
Category Lost Zone
Type Expedition
Region The Deep
Area Bal Duum
Recommended
Party Size

Expedition: Bal Duum is a Lost Zone expedition in The Deep.

An ancient mine nestled deep in the woods, Bal Duum was feared even before the Fall. The Woodwen people claimed it was a cursed place, and while the settlers of Deepwood Holt never shared their superstitions, the Balgrim infestation was enough for them to keep their distance. Now, it seems, the heart of Aturach’s warbear lies somewhere within. One would expect it to be well defended.

Sphere[edit]

Sphere Power Rating Levels Unlock
Sphere 1 1 Power rating 1,823−2,967 23-32 Clear The Devil You Know

Rewards[edit]

Enemies[edit]

Common events[edit]

Altar of the Phoenix

Main article: Altar of the Phoenix

The Altar of the Phoenix is an Event found in all Lost Zones. Interacting with the altar will summon a phoenix, who must be defeated to earn rewards. The type of phoenix and mechanics of the event differ depending on the zone.
The Crystal Phoenix does not respawn like the other Phoenixes. After activating the altar, players must defeat the Crystal Phoenix as quickly as possible within two and a half minutes. The Crystal Phoenix is considerably more durable than the Loot Phoenix. Four of the altar's rings will be lit with a pillar of white fire, indicating the remaining reward. Every 30 seconds, one of the fire pillars will extinguish, reducing the reward. The event ends when the phoenix is defeated or the timer expires.

Deception

Main article: Deception

The Deception is group of four chests. The goal of the event is to pick the two chests without deceivers hiding inside. Hints to those chests are:

  • In the distance deceivers can be seen hiding in their chests
  • Close by the deceiver chests can move around

Failing means to confront both deceivers in combat.

Gloom Ambush

Main article: Gloom Ambush

A Gloom ambush will always occur at least once during a Lost Zone expedition and, in most cases, cannot be bypassed. The ambush takes place in certain rooms which will have a Memory Fragment in the center. Picking up or passing the fragment will seal the exits and initiate the event. Players outside of the ambush can pass through the one-way barriers into the room.
Various Gloom enemies will spawn in two waves, with the second wave starting after a majority of the first wave has been defeated. Tidings, Wretches, Foul Wretches, Husks, Heralds, Seers, and Oracles may spawn throughout. The high volume of enemies, as well as fighting in an enclosed space, may make certain Imbuement effects extremely hazardous.

The barriers blocking the exits will dissipate once all Gloom enemies have been slain, and the remaining enemies in the Lost Zone will have their levels increased by one.

Imbuements

Main article: Imbuements#Chalice

Imbuements are items used to modify the conditions of Lost Zone expeditions. Imbuements will cause Mutators to affect the Lost Zone, with their effects dependent on which imbuements are chosen. Up to two imbuements can be active, with their effects combining to create a new mutator. Three of the same imbuement can also be used. In addition to the imbuement effects, mutated Lost Zones will have altered rewards, enemies, mechanics, and environmental hazards. Rewards altered by mutators will be unique to those imbuements.

Loot Goblin

Main article: Loot Goblin

The Loot Goblin carries a large treasure chest, upon encountering one, the Loot Goblin event will begin. along with a number of miscellaneous trinkets attached to it. When undisturbed, the Loot Goblin can be found in front of an open chest, hunched over a pile of treasure.
Upon approaching or damaging the goblin, the Loot Goblin will begin to flee. Players must defeat the goblin within one and a half minute or else it will completely flee the zone. The Loot Goblin will run away in short bursts, stopping after a few steps. Breaking the goblin's Resilience will cause it to drop immobile on its back for a duration.

Treasure Chests

Soulbound chests when approached will lock themselves with 2 large, green spectral chains and spawn 1-3 enemies within a small radius infront of them. The chest will unlock once all soulbound enemies have been defeated, which are marked with chains glowing near their feet. Soulbound chests may reward Imbuements along with the standard chest rewards.

Trickster Events

Main article: Trickster Events

Trickster events are found in all Lost Zones. There are 3 variants of these luck based mini games. They all require a Tricksters Key to participate, which is consumed on use. A player can interact with Trickster's Game multiple times per encounter. All variants share, that the wayfinder has a limited amount of attempts to get the grand price, various loot and some of the Trickster's Coins. Group members can either get the same price by staying in close proximity while the game is played, or simply open the last chest for free at a later time.

Events[edit]

Chain Gang

Main article: Chain Gang

The Chain Gang is forced to work on a mineral patch. The event is completed by defeating their captors and interacting with them. There can be several groups with chain gangs all over the expedition.

The event exists within a quest but can be repeated as a event without quest objectives.

Mass Deception

Godsblood Machine

The Hunted

Main article: The Hunted

The Hunted starts when encountering any of the involved Pridebound Stomper in Bal Duum. The wayfinders must traverse and fight up their way to the top of the lair to slay the Pridelord.

What Lies Beneath

Main article: What Lies Beneath

What Lies Beneath starts when encountering a party of Balgrim bandits gathered around a drill. Defeating this mob will grant access to the drill containing Archaic Bone.


Cookies help us deliver our services. By using our services, you agree to our use of cookies.