Expedition: Codex Halls

Expedition: Codex Halls
Expedition: Codex Halls
Category Lost Zone
Type Expedition
Region Aurelian
Area Codex Halls
Recommended
Party Size

Expedition: Codex Halls is a Lost Zone expedition in Aurelian.

The monks of Aurelian were devoted to the mysteries of the Architects. This place was ruined in battle even before it was claimed by the Gloom. But it still holds secrets that could turn the tide of our struggle to survive.

Sphere[edit]

Sphere Power Rating Levels Unlock
Sphere 1 1 Power rating 96−655 1-9 During Tangled Webs

Rewards[edit]

Enemies[edit]

Common events[edit]

Altar of the Phoenix

Main article: Altar of the Phoenix

The Altar of the Phoenix is an Event found in all Lost Zones. Interacting with the altar will summon a phoenix, who must be defeated to earn rewards. The type of phoenix and mechanics of the event differ depending on the zone.
The Loot Phoenix must be defeated multiple times within two minutes. Each defeat will ignite one of the summoning altar's rings while the phoenix will respawns. Up to eight of the rings can be ignited for maximum rewards. The event ends when the timer expires.

Gloom Ambush

Main article: Gloom Ambush

A Gloom ambush will always occur at least once during a Lost Zone expedition and, in most cases, cannot be bypassed. The ambush takes place in certain rooms which will have a Memory Fragment in the center. Picking up or passing the fragment will seal the exits and initiate the event. Players outside of the ambush can pass through the one-way barriers into the room.
Various Gloom enemies will spawn in two waves, with the second wave starting after a majority of the first wave has been defeated. Tidings, Wretches, Foul Wretches, Husks, Heralds, Seers, and Oracles may spawn throughout. The high volume of enemies, as well as fighting in an enclosed space, may make certain Imbuement effects extremely hazardous.

The barriers blocking the exits will dissipate once all Gloom enemies have been slain, and the remaining enemies in the Lost Zone will have their levels increased by one.

Imbuements

Main article: Imbuements#Chalice

Imbuements are items used to modify the conditions of Lost Zone expeditions. Imbuements will cause Mutators to affect the Lost Zone, with their effects dependent on which imbuements are chosen. Up to two imbuements can be active, with their effects combining to create a new mutator. Three of the same imbuement can also be used. In addition to the imbuement effects, mutated Lost Zones will have altered rewards, enemies, mechanics, and environmental hazards. Rewards altered by mutators will be unique to those imbuements.

Loot Goblin

Main article: Loot Goblin

The Loot Goblin carries a large treasure chest, upon encountering one, the Loot Goblin event will begin. along with a number of miscellaneous trinkets attached to it. When undisturbed, the Loot Goblin can be found in front of an open chest, hunched over a pile of treasure.
Upon approaching or damaging the goblin, the Loot Goblin will begin to flee. Players must defeat the goblin within one and a half minute or else it will completely flee the zone. The Loot Goblin will run away in short bursts, stopping after a few steps. Breaking the goblin's Resilience will cause it to drop immobile on its back for a duration.

Treasure Chests

Soulbound chests when approached will lock themselves with 2 large, green spectral chains and spawn 1-3 enemies within a small radius infront of them. The chest will unlock once all soulbound enemies have been defeated, which are marked with chains glowing near their feet. Soulbound chests may reward Imbuements along with the standard chest rewards.

Trickster Events

Main article: Trickster Events

Trickster events are found in all Lost Zones. There are 3 variants of these luck based mini games. They all require a Tricksters Key to participate, which is consumed on use. A player can interact with Trickster's Game multiple times per encounter. All variants share, that the wayfinder has a limited amount of attempts to get the grand price, various loot and some of the Trickster's Coins. Group members can either get the same price by staying in close proximity while the game is played, or simply open the last chest for free at a later time.

Events[edit]

Exterminator

Main article: Exterminator

Exterminator is an Aurelian Event that exclusively occurs in Codex Halls Expeditions. A pair of crystal webs within the ruins will spawn Broodlings until they have been destroyed.
Two random locations within the Codex Halls will have a nest made of crystal webbing, which will spawn unique crystalized Broodspawns and Broodhunters. These enemies will respawn from the webbing when defeated until the nest itself has been destroyed.

On rare occasions, both nests will spawn in the same location.

Gelatinous Cube

Main article: Gelatinous Cube

Gelatinous Cubes are interactive Events found exclusively in Aurelian Lost Zones. They can be broken to reveal the contents within:

In addition, an Unyielding Cube may be rewarded when destroying the cube.

Orbital

Main article: Orbital

The event is located in The Great Orrery, which is a large room with a ruined staircase leading to smaller, sealed room. A small device in front of the sealed room can be activated to power the orrery above, beginning the event.
After activating the device, a light travels from the device into the central orb, revealing energy rails for the smaller orbs and designated locations for them. The smaller orbs must be aligned with the illuminated diamond marks to unlock the sealed room. On the top floor of the room are three to four panels, which each control one of the orbs. Stepping on the panels will move an orb along its orbit line, and stepping off will halt its movement. A musical note will indicate when an orb has been aligned.

Tracer

Main article: Tracer

Tracer devices can be found randomly through out the Aurelian ruins. Upon activation, the device will rise from the ground and begin its defense system.
The tracer will spawn enemies in waves, typically consisting of a few weak enemies like Goblin Scavengers, Broodspawns, and Ichorlings. In the Undercroft and Repository, Codex Initiates and Codex Monks may appear. Known enemies include:

After defeating all waves, the device will open to reward the data within.

Treasure Chests

Main article: Treasure Chests#Grid

Chests found in Aurelian Lost Zones. The eight panels surrounding the chest will light up when stepped on, and will deactivate when stepped on again. To unlock the chest, the lit panels must match the small display under the chest.

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