Expedition: The Shrouded Woods

Expedition: The Shrouded Woods
Expedition: The Shrouded Woods
Category Lost Zone
Type Expedition
Region Reaver Woods
Area The Shrouded Woods
Recommended
Party Size

Expedition: The Shrouded Woods is a Lost Zone expedition in Reaver Woods.

A shadow looms over the woods surrounding Deepwood Holt. The locals claim there are knives waiting in the dark, stalking all that dwells within. They whisper the word “Reaver”. Whatever the truth, this forest seems to be trapped in an interstice between our reality and the Gloom. It is time you found out why.

Sphere[edit]

Sphere Power Rating Levels Unlock
Sphere 1 1 Power rating 1,637−2,753 20-29 During The Lost Colony

Rewards[edit]

Enemies[edit]

Common Events[edit]

Altar of the Phoenix

Main article: Altar of the Phoenix

The Altar of the Phoenix is an Event found in all Lost Zones. Interacting with the altar will summon a phoenix, who must be defeated to earn rewards. The type of phoenix and mechanics of the event differ depending on the zone.
The Woods Phoenix. After activating the altar, players must defeat The Woods Phoenix multiple times within two minutes, similar to the Loot Phoenix. However, The Woods Phoenix will respawn as two phoenixes on the first defeat. Defeating the two will respawn three phoenixes, and then three again. In total, The Woods Phoenix must be defeated nine times across four waves. Like the Loot Phoenix, each phoenix defeat will ignite one of the altar's rings. The event ends when the phoenix is defeated nine times or the timer expires.

Deception

Main article: Deception

The Deception is group of four chests. The goal of the event is to pick the two chests without deceivers hiding inside. Hints to those chests are:

  • In the distance deceivers can be seen hiding in their chests
  • Close by the deceiver chests can move around

Failing means to confront both deceivers in combat.

Gloom Ambush

Main article: Gloom Ambush

A Gloom ambush will always occur at least once during a Lost Zone expedition and, in most cases, cannot be bypassed. The ambush takes place in certain rooms which will have a Memory Fragment in the center. Picking up or passing the fragment will seal the exits and initiate the event. Players outside of the ambush can pass through the one-way barriers into the room.
Various Gloom enemies will spawn in two waves, with the second wave starting after a majority of the first wave has been defeated. Tidings, Wretches, Foul Wretches, Husks, Heralds, Seers, and Oracles may spawn throughout. The high volume of enemies, as well as fighting in an enclosed space, may make certain Imbuement effects extremely hazardous.

The barriers blocking the exits will dissipate once all Gloom enemies have been slain, and the remaining enemies in the Lost Zone will have their levels increased by one.

Imbuements

Main article: Imbuements#Chalice

Imbuements are items used to modify the conditions of Lost Zone expeditions. Imbuements will cause Mutators to affect the Lost Zone, with their effects dependent on which imbuements are chosen. Up to two imbuements can be active, with their effects combining to create a new mutator. Three of the same imbuement can also be used. In addition to the imbuement effects, mutated Lost Zones will have altered rewards, enemies, mechanics, and environmental hazards. Rewards altered by mutators will be unique to those imbuements.

Loot Goblin

Main article: Loot Goblin

The Loot Goblin carries a large treasure chest, upon encountering one, the Loot Goblin event will begin. along with a number of miscellaneous trinkets attached to it. When undisturbed, the Loot Goblin can be found in front of an open chest, hunched over a pile of treasure.
Upon approaching or damaging the goblin, the Loot Goblin will begin to flee. Players must defeat the goblin within one and a half minute or else it will completely flee the zone. The Loot Goblin will run away in short bursts, stopping after a few steps. Breaking the goblin's Resilience will cause it to drop immobile on its back for a duration.

Treasure Chests

Soulbound chests when approached will lock themselves with 2 large, green spectral chains and spawn 1-3 enemies within a small radius infront of them. The chest will unlock once all soulbound enemies have been defeated, which are marked with chains glowing near their feet. Soulbound chests may reward Imbuements along with the standard chest rewards.

Trickster Events

Main article: Trickster Events

Trickster events are found in all Lost Zones. There are 3 variants of these luck based mini games. They all require a Tricksters Key to participate, which is consumed on use. A player can interact with Trickster's Game multiple times per encounter. All variants share, that the wayfinder has a limited amount of attempts to get the grand price, various loot and some of the Trickster's Coins. Group members can either get the same price by staying in close proximity while the game is played, or simply open the last chest for free at a later time.

Events[edit]

Crown of Decay

Main article: Crown of Decay

The Crown of Decay may be found throughout the three Reaver Woods expeditions. It is started by finding a crown on a small altar in the woods. Accepting it gives the wearer a buff and a count of enemies slain. The quest can be handed in at a large statue of the old kings head. See picture to the right.

Fighting Pit

Main article: Fighting Pit

The Fighting Pit may be found throughout the three Reaver Woods expeditions. Igniting the effigy in the inner fort challenges the Reavers to a fight and the entrances close, trapping the Wayfinder inside.


Monsters and named bosses are variable and depend on the expedition. The fort can be entered but not exited during the fight through a drop in the outer palisades. Ending the fight opens the entrances again.

Gloom Stronghold

Main article: Gloom Stronghold

The Event does only once show up as an event quest. Later houses can be cleared without the quest.

The ruined houses can have different layouts, but the lineup is very similar. Reach the top of the ruin to attack the large gloom plant. Once the main plant on top is removed, a barrier further down will open and a treasure room becomes accessible.

The smaller plants also contain Memory Fragments and are worth the effort. They might be hidden within or near the ruin. Some of the climbs might be difficult to manage without a good technique in Double Jump.

Sword Shrine

Main article: Sword Shrine

The Sword Shrine may be found throughout the three Reaver Woods expeditions. Sacrificing an imbuements summons waves of enemies which must be defeated in time. Monsters and named extra enemies are variable and depend on the imbuement.

References[edit]


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