Expedition: Repository of Knowledge

Expedition: Repository of Knowledge
Expedition: Repository of Knowledge
Category Lost Zone
Type Expedition
Region Aurelian
Area The Repository of Knowledge
Recommended
Party Size

Expedition: Repository of Knowledge is a Lost Zone expedition in Aurelian.

You've reached the heart of Aurelian—the Repository of Knowledge. Here the monks performed experiments that have bound this place to the Gloom. Can you unlock their secrets?

Sphere[edit]

Sphere Power Rating Levels Unlock
Sphere 1 1 Power rating 1,371−2,313 17-26 During Duality

Rewards[edit]

Enemies[edit]

Common events[edit]

Altar of the Phoenix

Main article: Altar of the Phoenix

The Altar of the Phoenix is an Event found in all Lost Zones. Interacting with the altar will summon a phoenix, who must be defeated to earn rewards. The type of phoenix and mechanics of the event differ depending on the zone.
The Loot Phoenix must be defeated multiple times within two minutes. Each defeat will ignite one of the summoning altar's rings while the phoenix will respawns. Up to eight of the rings can be ignited for maximum rewards. The event ends when the timer expires.

Deception

Main article: Deception

The Deception is group of four chests. The goal of the event is to pick the two chests without deceivers hiding inside. Hints to those chests are:

  • In the distance deceivers can be seen hiding in their chests
  • Close by the deceiver chests can move around

Failing means to confront both deceivers in combat.

Gloom Ambush

Main article: Gloom Ambush

A Gloom ambush will always occur at least once during a Lost Zone expedition and, in most cases, cannot be bypassed. The ambush takes place in certain rooms which will have a Memory Fragment in the center. Picking up or passing the fragment will seal the exits and initiate the event. Players outside of the ambush can pass through the one-way barriers into the room.
Various Gloom enemies will spawn in two waves, with the second wave starting after a majority of the first wave has been defeated. Tidings, Wretches, Foul Wretches, Husks, Heralds, Seers, and Oracles may spawn throughout. The high volume of enemies, as well as fighting in an enclosed space, may make certain Imbuement effects extremely hazardous.

The barriers blocking the exits will dissipate once all Gloom enemies have been slain, and the remaining enemies in the Lost Zone will have their levels increased by one.

Imbuements

Main article: Imbuements#Chalice

Imbuements are items used to modify the conditions of Lost Zone expeditions. Imbuements will cause Mutators to affect the Lost Zone, with their effects dependent on which imbuements are chosen. Up to two imbuements can be active, with their effects combining to create a new mutator. Three of the same imbuement can also be used. In addition to the imbuement effects, mutated Lost Zones will have altered rewards, enemies, mechanics, and environmental hazards. Rewards altered by mutators will be unique to those imbuements.

Loot Goblin

Main article: Loot Goblin

The Loot Goblin carries a large treasure chest, upon encountering one, the Loot Goblin event will begin. along with a number of miscellaneous trinkets attached to it. When undisturbed, the Loot Goblin can be found in front of an open chest, hunched over a pile of treasure.
Upon approaching or damaging the goblin, the Loot Goblin will begin to flee. Players must defeat the goblin within one and a half minute or else it will completely flee the zone. The Loot Goblin will run away in short bursts, stopping after a few steps. Breaking the goblin's Resilience will cause it to drop immobile on its back for a duration.

Treasure Chests

Soulbound chests when approached will lock themselves with 2 large, green spectral chains and spawn 1-3 enemies within a small radius infront of them. The chest will unlock once all soulbound enemies have been defeated, which are marked with chains glowing near their feet. Soulbound chests may reward Imbuements along with the standard chest rewards.

Trickster Events

Main article: Trickster Events

Trickster events are found in all Lost Zones. There are 3 variants of these luck based mini games. They all require a Tricksters Key to participate, which is consumed on use. A player can interact with Trickster's Game multiple times per encounter. All variants share, that the wayfinder has a limited amount of attempts to get the grand price, various loot and some of the Trickster's Coins. Group members can either get the same price by staying in close proximity while the game is played, or simply open the last chest for free at a later time.

Events[edit]

A Matter of Time

Main article: A Matter of Time

Hourglasses may be found throughout the Lost Zone. Picking up any hourglass will begin the event and initiate a 5 minute countdown. Players must find four hourglasses within the time limit and return them to the mechanisms surrounding the chest. Once returned, the timer is cleared and the chest unlocks. If the event is failed, collected hourglasses will be kept and can be used in repeat events.

Equilibrium

Main article: Equilibrium

The Equilibrium device is located in a unique intersection room located between two other rooms. In the center is the device, with one side shrouded in shadow and the other bathed in light.
The device is symmetrically surrounded by orbs containing Gloom or Radiant energy. Interacting with an orb will switch it and adjacent orbs to the opposite polarity. The goal is to have the orbs on each side of the device match the energy of each end of the room.

Facsimile

Main article: Facsimile

Intro

The event is located in The Broken Light, a hall with staircases leading down to an open arena with a large, ornate machine overhead. Balconies overlook the arena along with four stones statues on the edges. Data fragments can be brought to this light to initiate the facsimile machine. On the sidelines are four small alcoves sealed by radiant energy, each housing Memory Fragments and a large Treasure Chest.

Starting the Simulation

Interacting with the light will prompt a selection of a data fragment, which will determine the facsimile boss. Once the event begins, the staircases leading out of the court will rise, barring any escape. Two waves of enemies must be defeated, followed by a facsimile boss. The first wave consists of Goblin Scavengers, Broodspawns, and Ichorlings. The second wave will add Goblin Hunters, Goblin Hackers, Broodhunters, and Ichors.

Heroic Version

On the edges of the court are four statues, which can be rotated to point towards the center of the room. Having all four statues aligned to the light before starting the simulation will enable the Heroic variant. In the Heroic variant, large squares of red light will appear randomly across the court, dealing damage after a short time to those inside.

Gelatinous Cube

Main article: Gelatinous Cube

Gelatinous Cubes are interactive Events found exclusively in Aurelian Lost Zones. They can be broken to reveal the contents within:

In addition, an Unyielding Cube may be rewarded when destroying the cube.

Treasure Chests

Main article: Treasure Chests#Grid

Chests found in Aurelian Lost Zones. The eight panels surrounding the chest will light up when stepped on, and will deactivate when stepped on again. To unlock the chest, the lit panels must match the small display under the chest.

Tracer

Main article: Tracer

Tracer devices can be found randomly through out the Aurelian ruins. Upon activation, the device will rise from the ground and begin its defense system.
The tracer will spawn enemies in waves, typically consisting of a few weak enemies like Goblin Scavengers, Broodspawns, and Ichorlings. In the Undercroft and Repository, Codex Initiates and Codex Monks may appear. Known enemies include:

After defeating all waves, the device will open to reward the data within.

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