Expedition: Undercroft
Expedition: Undercroft | |
---|---|
![]() | |
Category | Lost Zone |
Type | Expedition |
Region | Aurelian |
Area | The Undercroft |
Expedition: Undercroft is a Lost Zone expedition in Aurelian.
You've pressed deeper into the monastery, and it's surprisingly well preserved. Stranger still are the remnants wandering the halls—echoes of the people who once lived here. These remnants may hold the key to moving deeper into the ruins... but they may be dangerous.
How to Unlock[edit]
Accessed during Ruins of Aurelian
Rewards[edit]
Echoes | ||
---|---|---|
Name | Quality | |
See Enemy List Below | Any |
Materials | ||
---|---|---|
Name | Quality | |
![]() |
Common | |
![]() |
Common | |
![]() |
Common | |
![]() |
Common | |
![]() |
Common | |
![]() |
Common | |
![]() |
Rare | |
![]() |
Placeholder | |
![]() |
Placeholder | |
![]() |
Placeholder | |
![]() |
Placeholder | |
![]() |
Placeholder | |
![]() |
Placeholder | |
![]() |
Placeholder | |
![]() |
Placeholder | |
![]() |
Placeholder | |
![]() |
Placeholder | |
![]() |
Placeholder | |
![]() |
Placeholder | |
![]() |
Placeholder | |
![]() |
Placeholder | |
![]() |
Placeholder | |
![]() |
Rare | |
![]() |
Rare | |
![]() |
Rare | |
![]() |
Rare | |
![]() |
Rare |
Accessories | ||
---|---|---|
Name | Quality | |
![]() |
Placeholder |
Weapons | ||
---|---|---|
Name | Quality | |
![]() |
Common | |
![]() |
Placeholder | |
![]() |
Placeholder | |
![]() |
Placeholder | |
![]() |
Placeholder | |
![]() |
Placeholder | |
![]() |
Placeholder | |
![]() |
Placeholder |
Armors | ||
---|---|---|
Name | Quality | |
![]() |
Placeholder |
Potions | ||
---|---|---|
Name | Quality | |
![]() |
Placeholder | |
![]() |
Placeholder | |
File:Basic Phoeniz Ashbrew 2.pngBasic Phoeniz Ashbrew 2 | Placeholder | |
![]() |
Placeholder | |
![]() |
Placeholder | |
![]() |
Placeholder | |
![]() |
Placeholder |
Style | ||
---|---|---|
Name | Quality | |
![]() |
Placeholder |
Housing | ||
---|---|---|
Name | Quality | |
![]() |
Placeholder | |
![]() |
Placeholder | |
![]() |
Placeholder |
Possible Treasure Chest types to spawn here
Treasure Chests
Treasure Chests can be found across Evenor and within Lost Zones, and give various rewards.
Skeleton Chest

Skeleton Chests are a specific kind of treasure chest found in Lost Zone areas. These chests require a Skeleton Key to open.
Soulbound Chest

Soulbound chests, when approached, will lock themselves with green spectral chains and spawn enemies within a small radius in front of them. The chest will unlock once all soulbound enemies have been defeated, which are marked with chains glowing near their feet.
Grid Chest

Chests found in Aurelian Lost Zones. The eight panels surrounding the chest will light up when stepped on, and will deactivate when stepped on again. To unlock the chest, the lit panels must match the small display under the chest.
Enemies[edit]
Goblin Hacker
Goblin Hunter
Goblin Scavenger
Goblin Seer
Loot Goblin
Loot Phoenix
Ichor
Ichorling
Codex Initiate
Codex Monk
Codex Sage
Archon
Archon Elite
Archon Commander
Arclight Guardian
Silk Mistress
Broodhunter
Broodspawn
Lesser Deceiver
Emissary
Oracle
Seer
Herald
Wretch
Foul Wretch
Husk
Guardian
Events[edit]
Possible events that may spawn in this expedition.
Altar of the Phoenix
The Altar of the Phoenix is an Event found in all Lost Zones. Interacting with the altar will summon a phoenix that must be defeated to earn rewards. The type of phoenix and mechanics of the event differ depending on the zone. It is possible that applying the Phoenix Eggs mutator (Greed + Solar) makes it more likely for the altar to appear in the Lost Zone.
Deception
The Deception is group of four chests. The goal of the event is to pick the two chests without deceivers hiding inside. Hints to those chests are:
- In the distance deceivers can be seen hiding in their chests
- Close by the deceiver chests can move around
Failing means to confront both deceivers in combat.
Gloom Ambush
A Gloom ambush will always occur at least once during a Lost Zone expedition and, in most cases, cannot be bypassed. The ambush takes place in certain rooms which will have a Memory Fragment in the center. Picking up or passing the fragment will seal the exits and initiate the event. Players outside of the ambush can pass through the one-way barriers into the room.
Loot Goblin
The Loot Goblin is a special enemy unique to its own event in a Lost Zone. The Loot Goblin is a goblin toting a large overflowing treasure chest on its back, and it is always first encountered rummaging through an already opened treasure chest with a pile of treasure in front of it. Defeat the goblin before it escapes, and its spoils are yours for the taking. As the Loot Goblin is an icon of greed and avarice, it is arguably more likely it will appear if applying a Greed Imbuement to the Lost Zone.
Trickster Events
Trickster events are found in all Lost Zones. There are 3 variants of these luck based mini games. A player can interact with Trickster's Game multiple times per encounter. All variants share, that the wayfinder has a limited amount of attempts to get the grand price, various loot and some of the Trickster's Coins. Group members can either get the same price by staying in close proximity while the game is played, or simply open the last chest for free at a later time.
Arclight Overload
Occasionally in the ruins, an Arclight Sage can be found stabilizing an orb of arclight. Upon approach, they will call to Wayfinders for Arcstone.
Clinical Trial
The event is located in Solarium's Vale, an open-air hall with staircases leading out. In the center of the room is a Memory Fragment, which will start the event when touched.
Decoder
The event is located in the Radiant Scriptorum, a courtyard with stained glass and three decoder devices. In the center of the room is a burning light, which activates the event. The Decoder event has two variants:
Gelatinous Cube
Gelatinous Cubes are interactive Events found exclusively in Aurelian Lost Zones. They can be broken to reveal the contents within:
- A Treasure Chest of random size
- Encoded Tracers or a random Data Fragment
- Ichor grows from the cube's remains:
- Three Ichorlings
- A single Ichor
- Rarely, Vaelor's Blood may spawn
In addition, an Unyielding Cube may be rewarded when destroying the cube.
Tracer
Tracer devices can be found randomly through out the Aurelian ruins. Upon activation, the device will rise from the ground and begin its defense system.