The Lost Colony
The Lost Colony | |||||
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Category | Quests | ||||
Type | Main Story | ||||
Rewards | 3875Resonance 17Medium Wayfinder Resonance Cache Sky Havoc Backpack 2000Reward Tower XP | ||||
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The Lost Colony is a main quest in Wayfinder.
Description[edit]
Start
Speak to Rust, the Warden appointed to Deepwood Holt. He can give you more information on the situation here and help you to explore the Frostmarch.
Active
Like Warden Hass in the Highlands, Warden Rust has information about the Frostmarch and the problems facing Deepwood Holt. Speaking to him will give you direction on what to do next.
Clear
You entered the Shrouded Woods and encountered a bear that was seemingly immortal. The witch Graymourn says that it's Marrow, the familiar of the immortal ruler of these lands. Now you have gained his attention, and Graymourn warns he will be coming.
Requirement[edit]
Prerequisite[edit]
Clear Lighting the Flame.
Start quest[edit]
Starts automatically.
Questline[edit]
- Heart of Darkness
- City on a Hill
- Into the Unknown
- The Gloom Dagger
- The Descent
- Tangled Webs
- Controlling the Chaos
- What Lurks in the Shadows
- Call of the Void
- Eyes to See
- Fading Light
- Walking in Shadows
- Distress Beacon
- The Fallen Shrike
- Into the Pit
- Source of the Slime
- A Bargain at the Crossroads
- The Trial of Lingering Light
- Ruins of Aurelian
- Remnants of the Past
- The Archon Assault
- Fallen Archon
- The Bloodworks
- The Fall of the Silver Codex
- Duality
- Finding the First
- Bad Omens
- Unraveling Chaos
- Unraveling Doubt
- Unraveled Remains
- Lighting the Flame
- The Lost Colony
- The Shrouded Woods
- Shadows Over Deepwood
- The Devil You Know
- The Hidden Heart
- Lies Within Lies
- A Champion's Blood
- The Ring of Blood
- Lost Spirits
- The Road To Ruin
- The Hollow Heart
- Wormwood
- Roots of Evil
- The Deathless
- Epilogue
- Despair and Hope
Objectives[edit]
- Phase 1
- Speak to Warden Rust
Frostmarch
- Speak to Warden Rust
- Phase 2
- Enter the Shrouded Woods
- Phase 3
- Make your way through the Shrouded Woods
Expedition: The Shrouded Woods
- Make your way through the Shrouded Woods
- Phase 4
- Defeat the Mysterious Warbear
Expedition: The Shrouded Woods
- Defeat the Mysterious Warbear
- Phase 5
- Defeat the Mysterious Warbear
Expedition: The Shrouded Woods
- Defeat the Mysterious Warbear
- Phase 6
- Escape the Shrouded Woods
- Phase 7
- Find the Old Church in Frostmarch
Frostmarch
- Find the Old Church in Frostmarch
- Phase 8
- Claim the Primal Spark
Frostmarch
- Claim the Primal Spark
- Phase 9
- Find the First Heart Stone
Frostmarch
- Find the First Heart Stone
- Phase 10
- Activate the First Heart Stone
Frostmarch
- Activate the First Heart Stone
- Phase 11
- Activate the Second Heart Stone
Frostmarch
- Activate the Second Heart Stone
- Phase 12
- Activate the Final Heart Stone
Frostmarch
- Activate the Final Heart Stone
- Phase 13
- Approach the Threshold Stone
Frostmarch
- Approach the Threshold Stone
- Phase 14
- Defeat the Hollowed Spirit
Frostmarch
- Defeat the Hollowed Spirit
- Phase 15
- Find Graymourn
Frostmarch
- Find Graymourn
- Phase 16
- Speak to Graymourn
Frostmarch
- Speak to Graymourn
Dialogue[edit]
Welcome to Deepwood Holt, Wayfinder—or what's left of it. This was an Avar logging camp. It was also my home. I was in Skylight during the Fall, and the Gloom trapped me there this past year.
Seeing Deepwood like this breaks my heart. So many of my friends are dead, and the survivors are in shock. Something's been hunting them. They talk about 'Reavers' and 'knives in the shadows.'
We've evacuated the survivors to Skylight, but so many are still missing. Lost in the woods, taken by these Reavers. You need to recover supplies, and to save anyone you can. Please—
Pardon the interruption Rust, but I do think something of an introduction is in order. I am Maelon Sol, Reeve of Deepwood Holt, and you… you are the hero who brought the Beacon's light, no?
I wanted to thank you in person, and express that whatever you or the Seekers need, I am here to help. I am a friend of your order.
It's nice to meet you.
Likewise. Now, I am sure you have much to do. I shan't distract you any longer. Farewell.
I remember Maelon. To be honest, I never liked him much, but I guess a year of strife could change anyone. In any case, we have more important things to discuss than the Reeve.
There are a few survivors who've chosen to stay and help, and a few who refuse to leave. If you run into the old woman, leave her alone. Just... trust me on that.
We're rebuilding and fortifying the Holt. Most of the survivors urged us to abandon the Frostmarch, but I'm sure you can handle what's out there. Arcs guide you, Wayfinder.
The woods around you are caught between the Gloom and reality; there's no telling what dangers lie ahead. The energies of this place are deeply disturbing. I fear...
What are you afraid of?
I'm afraid that we've opened a door we cannot close. I need you to go deeper. I need to see what power is waiting in these woods.
I'll do what needs to be done.
This place is soaked with the essence of the Gloom.
This beast is charged with arcanic energy! This is more than just the power of the Gloom.
This creature is healing with astonishing speed—drawing lifeforce from some distant source.
You cannot kill Marrow, foolish little Echo, but I can restrain him for a moment. Quickly now, come to Graymourn! It's time that we talk.