The Lost Colony

The Lost Colony
Quest
Category Quests
Type Main Story
Rewards 3875Resonance
17Medium Wayfinder Resonance Cache
Sky Havoc Backpack
2000Reward Tower XP
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Lighting the Flame The Shrouded Woods

The Lost Colony is a main quest in Wayfinder.

Description[edit]

Start

Speak to Rust, the Warden appointed to Deepwood Holt. He can give you more information on the situation here and help you to explore the Frostmarch.

Active

Like Warden Hass in the Highlands, Warden Rust has information about the Frostmarch and the problems facing Deepwood Holt. Speaking to him will give you direction on what to do next.

Clear

You entered the Shrouded Woods and encountered a bear that was seemingly immortal. The witch Graymourn says that it's Marrow, the familiar of the immortal ruler of these lands. Now you have gained his attention, and Graymourn warns he will be coming.

Requirement[edit]

Prerequisite[edit]

Clear Lighting the Flame.

Start quest[edit]

Starts automatically.

Questline[edit]

Objectives[edit]

Dialogue[edit]

Start Quest
Omen

This past year I thought when we broke through the Gloom, the world on the other side would be brighter. That it would be as it was before the Fall. I'm afraid that was a fool's hope.

The people of Deepwood Holt have been fighting to survive. Their Balefire is weaker than our Beacon, and the Frostmarch has been slowly sinking into the Gloom. It's... changed.

Rather than powerful allies, we've found people in desperate need. The survivors say there are others still lost in the Shrouded Woods. And they speak of a deadly enemy, of Reavers in the darkness.

I don't mean to diminish your achievement. It may not be what we'd hoped for, but it's a crucial first step—there are resources we desperately need in the Frostmarch. But... there is something else.

Player

What is it?

Omen

Connecting our Beacon to the Balefire has strengthened its light. Yet I feel—I don't know what, exactly. A presence. I'm trying to isolate it and learn more.

Player

What can I do?

Omen

Wolf has appointed Warden Rust to guard the Balefire. For now, speak to Rust in Deepwood Holt. I'm sure he needs your help.


Clear Phase 1
Warden Rust

Welcome to Deepwood Holt, Wayfinder—or what's left of it. This was an Avar logging camp. It was also my home. I was in Skylight during the Fall, and the Gloom trapped me there this past year.

Seeing Deepwood like this breaks my heart. So many of my friends are dead, and the survivors are in shock. Something's been hunting them. They talk about 'Reavers' and 'knives in the shadows.'

We've evacuated the survivors to Skylight, but so many are still missing. Lost in the woods, taken by these Reavers. You need to recover supplies, and to save anyone you can. Please—

Maelon Sol

Pardon the interruption Rust, but I do think something of an introduction is in order. I am Maelon Sol, Reeve of Deepwood Holt, and you… you are the hero who brought the Beacon's light, no?

I wanted to thank you in person, and express that whatever you or the Seekers need, I am here to help. I am a friend of your order.

Player

It's nice to meet you.

Maelon Sol

Likewise. Now, I am sure you have much to do. I shan't distract you any longer. Farewell.

Warden Rust looks on wearily, waiting to continue until Deepwood's Reeve is out of earshot.

Warden Rust

I remember Maelon. To be honest, I never liked him much, but I guess a year of strife could change anyone. In any case, we have more important things to discuss than the Reeve.

There are a few survivors who've chosen to stay and help, and a few who refuse to leave. If you run into the old woman, leave her alone. Just... trust me on that.

We're rebuilding and fortifying the Holt. Most of the survivors urged us to abandon the Frostmarch, but I'm sure you can handle what's out there. Arcs guide you, Wayfinder.

Omen

The woods around you are caught between the Gloom and reality; there's no telling what dangers lie ahead. The energies of this place are deeply disturbing. I fear...

Player

What are you afraid of?

Omen

I'm afraid that we've opened a door we cannot close. I need you to go deeper. I need to see what power is waiting in these woods.

Player

I'll do what needs to be done.


Clear Phase 2

This place is soaked with the essence of the Gloom.


Clear Phase 3
Omen

This beast is charged with arcanic energy! This is more than just the power of the Gloom.


Clear Phase 4
Omen

This creature is healing with astonishing speed—drawing lifeforce from some distant source.


Clear Phase 5
Graymourn

You cannot kill Marrow, foolish little Echo, but I can restrain him for a moment. Quickly now, come to Graymourn! It's time that we talk.


Clear Quest
Player

Who are you?

Graymourn

The wind and trees call me Grandmother. The Archons called me Witch, before I strung them among the trees. In this place, you will call me Graymourn.

You've already strayed from the path of safety. Killing Marrow once—that could have been overlooked. But killing him twice? I could feel it even here.

Player

Marrow? Is that the bear I fought?

Graymourn

Indeed. Marrow is the immortal familiar of the ruler of this land. King Aturach won't allow Marrow to die, but he feels each blow. If I could sense your battle—his eye is surely upon you.

The Reaver King is coming for you. You'd best be ready.

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