Expedition: The Bone Orchard

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Expedition: The Bone Orchard
Expedition: The Bone Orchard
Category Lost Zone
Type Expedition
Region Reaver Woods
Area The Bone Orchard

Expedition: The Bone Orchard is a Lost Zone expedition in Reaver Woods.

Home to the Reavers. Home to the dead. The torment inflicted on the Reaver’s prisoners here has stained the soil, and the whispers of their vile rituals have scarred the very air.

How to Unlock[edit]

Accessed during The Devil You Know

Rewards[edit]

Drops
Echoes
Name Quality
Placeholder Echo Any
Materials
Name Quality
Gold Common
Resonance Common
Reward Tower XP Common
Silver Spectra Common
Gloomstone Shard Common
Memory Fragments Common
Red Gloomstone Epic
Greed Imbuement Rare
Flora Imbuement Rare
Solar Imbuement Rare
Chaos Imbuement Rare
Shadow Imbuement Rare
Accessories
Name Quality
Placeholder Placeholder
Weapons
Name Quality
Placeholder Placeholder
Armors
Name Quality
Placeholder Placeholder
Style
Name Quality
Placeholder Placeholder
Housing
Name Quality
Placeholder Placeholder
Crafting
Name Quality
Placeholder Placeholder


Possible Treasure Chest types to spawn here:

Treasure Chests

Main article: Treasure Chests

Treasure Chests can be found across Evenor and within Lost Zones, and give various rewards.

Skeleton Chest

Main article: Skeleton Chest

Skeleton Chests are a specific kind of treasure chest found in Lost Zone areas. These chests require a Skeleton Key to open.

Soulbound Chest

Main article: Soulbound Chest

Soulbound chests, when approached, will lock themselves with green spectral chains and spawn enemies within a small radius in front of them. The chest will unlock once all soulbound enemies have been defeated, which are marked with chains glowing near their feet.

Enemies[edit]

Events[edit]

Altar of the Phoenix

Main article: Altar of the Phoenix

The Altar of the Phoenix is an Event found in all Lost Zones. Interacting with the altar will summon a phoenix that must be defeated to earn rewards. The type of phoenix and mechanics of the event differ depending on the zone. It is possible that applying the Phoenix Eggs mutator (Greed + Solar) makes it more likely for the altar to appear in the Lost Zone.
The Woods Phoenix. After activating the altar, players must defeat The Woods Phoenix multiple times within two minutes, similar to the Loot Phoenix. However, The Woods Phoenix will respawn as two phoenixes on the first defeat. Defeating the two will respawn three phoenixes, and then three again. In total, The Woods Phoenix must be defeated nine times across four waves. Like the Loot Phoenix, each phoenix defeat will ignite one of the altar's rings. The event ends when the phoenix is defeated nine times or the timer expires.

Deception

Main article: Deception

The Deception is group of four chests. The goal of the event is to pick the two chests without deceivers hiding inside. Hints to those chests are:

  • In the distance deceivers can be seen hiding in their chests
  • Close by the deceiver chests can move around

Failing means to confront both deceivers in combat.

Gloom Ambush

Main article: Gloom Ambush

A Gloom ambush will always occur at least once during a Lost Zone expedition and, in most cases, cannot be bypassed. The ambush takes place in certain rooms which will have a Memory Fragment in the center. Picking up or passing the fragment will seal the exits and initiate the event. Players outside of the ambush can pass through the one-way barriers into the room.

Loot Goblin

Main article: Loot Goblin

The Loot Goblin is a special enemy unique to its own event in a Lost Zone. The Loot Goblin is a goblin toting a large overflowing treasure chest on its back, and it is always first encountered rummaging through an already opened treasure chest with a pile of treasure in front of it. Defeat the goblin before it escapes, and its spoils are yours for the taking. As the Loot Goblin is an icon of greed and avarice, it is arguably more likely it will appear if applying a Greed Imbuement to the Lost Zone.
Upon a Wayfinder approaching or damaging the Loot Goblin, the event begins, and the Loot Goblin will begin to flee. Players must defeat the goblin within one and a half minutes, or else it will completely flee the zone and cause the players to fail the event. The Loot Goblin will run away in short bursts, stopping after a few steps to taunt the Wayfinder; it will never attack back, only retreat. Breaking the goblin's Resilience will cause it to drop immobile on its back for a duration. Upon the Loot Goblin's defeat, the event is immediately concluded, and rewards are provided, including a number of the goblin's signature reward, the Gem of Avarice.

Trickster Events

Main article: Trickster Events

Trickster events are found in all Lost Zones. There are 3 variants of these luck based mini games. A player can interact with Trickster's Game multiple times per encounter. All variants share, that the wayfinder has a limited amount of attempts to get the grand price, various loot and some of the Trickster's Coins. Group members can either get the same price by staying in close proximity while the game is played, or simply open the last chest for free at a later time.

Crown of Decay

Main article: Crown of Decay

The Crown of Decay may be found throughout the three Reaver Woods expeditions. It is started by finding a spectral crown on a small altar in the woods. Accepting it gives the wearer a buff and a count of enemies slain, but it also vastly expands the wearer's aggro radius, immediately taunting enemies to attack the owner of the crown. If the owner of the crown is defeated for any reason, the quest fails. Completing the quest involves handing the crown over to the "rightful king" - a large statue of the old king's head. See the attached picture.

Fighting Pit

Main article: Fighting Pit

The Fighting Pit may be found throughout the three Reaver Woods expeditions. Igniting the effigy in the inner fort challenges the Reavers to a fight and the entrances close, trapping the Wayfinder inside.


Monsters and named bosses are variable and depend on the expedition. The fort can be entered but not exited during the fight through a drop in the outer palisades. Ending the fight opens the entrances again.

Gloom Stronghold

Main article: Gloom Stronghold

The Event does only once show up as an event quest. Later houses can be cleared without the quest.

The ruined houses can have different layouts, but the lineup is very similar. Reach the top of the ruin to attack the large gloom plant. Once the main plant on top is removed, a barrier further down will open and a treasure room becomes accessible.

The smaller plants also contain Memory Fragments and are worth the effort. They might be hidden within or near the ruin. Some of the climbs might be difficult to manage without a good technique in Double Jump.

Gloom Totem

Main article: Gloom Totem

Prison Break

Main article: Prison Break

Cell keys can be looted from any Blood Warden in the Reaver Woods. Each key opens one cell. Cells can also contain loot chests. Freed prisoners will talk to the Wayfinder and offer Accessories.

Sacrifice

Main article: Sacrifice

Sacrifice circles consist of a few Reaver and one bound enemy. Interrupting the ritual by killing the Reavers frees their victim. The now free enemy will attack the wayfinder.

Snare

Main article: Snare

The event is located in an open glade. In the center of the room is a Memory Fragment, which will start the event when touched.

Sword Shrine

Main article: Sword Shrine

The Sword Shrine may be found throughout the three Reaver Woods expeditions. Sacrificing an imbuements summons waves of enemies which must be defeated in time. Monsters and named extra enemies are variable and depend on the imbuement.

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