Resources
Resources are various materials used to awaken Wayfinders and Weapons, and craft Accessories and Potions. Most resources can be found by defeating enemies, exploring Lost Zones, and completing Events.
Materials[edit]
Spectra[edit]
Spectra are mineral resources found across Evenor and within Lost Zones. Rocky outcrops containing Spectra can broken to obtain varying amounts of Spectra, with the type and quality depending on the locale. In Lost Zones, Spectra is affected by the area, as well as the number and type of active Imbuements.
Imbuement Spectra[edit]
When using imbuements, the number of active imbuements determines the quality of the imbued Spectra:
- Using a single imbuement will reward the base Spectra. A single Solar Imbuement will add Molten Spectra.
- Using dual imbuements will reward glimmering Spectra. A dual imbuement of Flora Imbuement and Chaos Imbuement will add both Glimmering Veridian Spectra and Glimmering Unstable Spectra.
- Although Greed Imbuement does not have unique Spectra, using it with another imbuement will still increase the Spectra quality to glimmering.
- Using three imbuement of the same kind will reward pristine Spectra. A triple Shadow Imbuement will add Pristine Shadow-Warped Spectra.
When using three different imbuements, such as Shadow Imbuement, Solar Imbuement, and Flora Imbuement, only the first two imbuements will influence the Spectra.
Event[edit]
These materials can be obtained from certain events in Lost Zones.
Boss[edit]
These materials can be obtained by defeating certain bosses.
Currencies[edit]
Vendor[edit]
Gloomstones[edit]
Gloomstones are resources used to enhance Affinity. Gloomstones are mainly obtained through exploring Lost Zones and can be crafted at an Echo Matrix using Gloomstone Shards.
Progression[edit]
Components[edit]
Components are parts needed to awaken Wayfinders and Weapons.
Wayfinders[edit]
Wayfinders can be awakened by combining their Calling along with three of their Memories at Omen.
Wayfinder | Components | |||
---|---|---|---|---|
Kyros | Calling | Secrets | Sight | Sorcery |
Niss | Calling | Will | Shadow | Steel |
Senja | Calling | Might | Glory | Storm |
Silo | Calling | Cunning | Speed | Precision |
Venomess | Calling | Guile | Venom | Duty |
Wingrave | Calling | Courage | Prowess | Faith |
Grendel | Calling | Rage | Instinct | Fortitude |
Weapons[edit]
Weapons can be awakened by forging the Shell, Form, and Spirit of the weapon at Arsenal.